Batch Re-Link Textures in Octane for C4D | A Happy Toolbox Tutorial

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  • Опубликовано: 21 сен 2024
  • Ever have a mass amount of un-linked Octane textures and you find yourself hand linking them one by one? Well your life is about to be a whole lot easier! Batch linking textures in Octane is a thing!
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Комментарии • 27

  • @_Sevenmine_
    @_Sevenmine_ Год назад +4

    Been using C4D and Octane for a long time, even had complains about this way before the 5.0 version, and tried to figure it out so many times. You deserve a big F-ing statue! I never ever heard of the OCTANE version of the Project Inspect Manager. Thank you so much!

  • @EdgarDavey
    @EdgarDavey Год назад

    Thank you so much
    saved me a few hours of annoying clicking on all textures

  • @travisissoocool
    @travisissoocool Год назад

    especially helpful when a whole studio changes file management folder structures

  • @7dollarburrito
    @7dollarburrito Год назад

    You are quite the lifesaver

  • @rudybertazzo
    @rudybertazzo 10 месяцев назад

    Thanks!

  • @ruhiyapici43
    @ruhiyapici43 Год назад +2

    Better than kitbash's own guide..

    • @happytoolbox
      @happytoolbox  Год назад

      that's one of the best compliments I could ask for!

  • @tufab3494
    @tufab3494 Год назад

    Thank you folk! Saved my work

  • @ColinCharles3D
    @ColinCharles3D 6 месяцев назад

    Thank you so much man !!

  • @kasper_rubin
    @kasper_rubin 7 месяцев назад

    My problem with the texture manager is that it either doesn't respond at all or it changes the \ into a / which then isn't working. Or it duplicates the pathname in the path input...

  • @DescendentMedia
    @DescendentMedia 8 месяцев назад

    When I do this, the materials link with the native C4D material manager, but when I open the Octane Material Manager, there is absolutely nothing listed and there is no option for me to link because there isn't a list. I tried clicking on all the materials that it created for Redshift and used the "Convert Material" from octane, it converts the materials but they are all blank and do not work, but the materials work on redshift. I also do not have the c4D octane project file, this is a FBX file and an OBJ file i have tried this process with and have not had luck with it.

  • @wusign
    @wusign 2 месяца назад

    Goood!!

  • @chung2049
    @chung2049 Год назад

    Thank you very much!!

  • @nivellium
    @nivellium Год назад

    If this way is not working then simply use the cinema default file inspector and relink the textures .....worked for me :)

    • @happytoolbox
      @happytoolbox  Год назад

      Must be a newer octane patch that’s great to hear!

  • @skilldomideaddead5909
    @skilldomideaddead5909 Год назад

    Gracias😍

  • @protokulture
    @protokulture 2 года назад +1

    Oh boy otoy.

  • @bugsbunny5977
    @bugsbunny5977 2 года назад

    👍

  • @doc_noki
    @doc_noki 2 года назад

    Hey thanks a lot !
    I have a small question, and see if you have the same issue.
    Let's suppose now that your scene is working, you copy a building into a new clean scene. Did you manage to find a way to relink the texture into that new scene ? Because in my case, i'd tried everything that came to my mind, and didn't found any solution.
    Of course, i've tried to replicate your solution, but it didn't work.
    Still, thanks for the video, and let me know if you found a solution to that mistery.

    • @happytoolbox
      @happytoolbox  2 года назад +1

      Re-linking with this same method didn’t work? Also try saving your individual building scene first. I’ll have to look into it further if that isn’t working!

    • @him4881
      @him4881 Год назад +1

      @@happytoolbox im experiencing the same problem. it relinks leaving "./ " before the directory path but doesn't show any updated texture unless you manually open the directory and select your texture

  • @StylishGaz
    @StylishGaz Год назад +1

    This makes no sense at all lol maybe in a very specific scenario.