Silverwing Quickish-Tip: Octane Material Gotcha´s

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  • Опубликовано: 27 июл 2024
  • Made Using C4D 2023.2.2
    Octane 2022.1.1 R5
    Sorry, had to reupload the video to iron out a small mistake.
    Hopefully it´s not working as intended.
    So this is a video for mostly beginners, but dependent on you experience there might be a couple if interesting things for seasoned users still. Watch and see me reveal some of Octanes Material Gotcha´s that might help you get better scenes in every Day projects.
    You can support me and the community by becoming a PATREON.
    This helps me to keep all my content free and accessible to everyone.
    / silverwingvfx
    Thank you so much for all my existing PATREONs for your generosity!
    Chapters:
    00:00 Intro
    00:29 Intro II
    01:04 Default Diffuse Strength
    01:51 Octane BRDF
    02:18 IOR / Index
    03:03 Transmission
    03:53 Fake Shadows
    04:30 SSS
    05:17 Anisotropy
    06:24 Metal to Universal
    07:30 Mat Prev Update Issue
    07:46 Turning off Material Previews
    08:08 Duplicate Material Edit Error
    08:50 Don´t use Mix Materials!
    09:51 Mix Materials and Decals
    10:46 Dirt Node Limitation (to 4)
    11:22 Good News Everyone!
    11:35 Inverted Gamma Function
    12:43 Gradient Generator
    13:40 Vertex Maps
    15:02 Qixel Bridge materials
    15:49 Patron Thanks

Комментарии • 128

  • @alexarenas2492
    @alexarenas2492 Год назад +1

    Incredible tutorial. Thanks!

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you very much. Great to hear you like it 🙌

  • @Ross_Garden
    @Ross_Garden Год назад +1

    Yes. Yes. And yes again 😊

  • @robhales7014
    @robhales7014 Год назад +1

    Brilliant dude! Yes pls more more more haha

  • @dusanmiletic3820
    @dusanmiletic3820 Год назад +12

    Yes, please! More of these would be incredible. It's just like having a buddy besides you telling you all the tips and tricks 😄

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you very much. Great to hear you like it. Love your description 🤓
      I will most definitely carry on with those 🙌

    • @scrydedoria2435
      @scrydedoria2435 Год назад

      I agree

  • @westex13
    @westex13 Год назад +1

    Number #1 fan, i love the videos!

  • @emmanuelchacon8900
    @emmanuelchacon8900 Год назад +8

    Can't wait for the ones on lighting.
    I wish octane lights had directionality feature.
    Great idea on the series. Thank you as always. 🤟🏻

    • @SilverwingVFX
      @SilverwingVFX  Год назад +2

      Thank you so much.
      Cool to hear you are in for the series!
      About directionality.
      Spoiler #1 You probably know... but you might try the Spotlight Distribution Node in the Lights distribution.
      Spoiler # 2 Directionality is coming to Octane n the next Version 2023.
      Cheers and a great time to you 🙌

    • @emmanuelchacon8900
      @emmanuelchacon8900 Год назад

      @@SilverwingVFX 🙉 OMG

  • @javiergbianchi
    @javiergbianchi Год назад +1

    moooooore! ❤‍🔥

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Ha ha ha, thank you for your passionate input.
      "mmoooooore" is on the way ✨

  • @touchmyrender
    @touchmyrender Год назад +3

    amazing, thank you! I'd love to see more of this

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Thank you. You got it. More´s on the way 🙌

  • @krgr1449
    @krgr1449 10 месяцев назад +1

    videos like these save tons of time and stress when producing actual work. Thank you so much, I wouldnt be able to figure all this out by myself.

    • @SilverwingVFX
      @SilverwingVFX  10 месяцев назад

      Hey hey,
      super great to hear that it helped you 🙌
      Have a great and creative start into this new week!

  • @lucaspellicer
    @lucaspellicer Год назад +5

    Probably, the most useful tutorial I’ve seen of Octane. Very very useful! Thank you

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Wow, this is very high praise ☺ Thank you very much! Super stoked that you like it that much!

    • @khellstr
      @khellstr Год назад

      Here is great list of short tips for Octane
      They are in Modo, but most should be easily adapted to other apps. I use Modo, and have no problem following Octane tutorials made in C4D.
      ruclips.net/p/PLv8HciXoFYX9fGjqG0E4MwydTw9PGdTRp

  • @arnold_finch
    @arnold_finch Год назад +1

    You're the best!!!

  • @tristanbrittaine
    @tristanbrittaine Год назад +1

    Love this. 4min and learnt about fake shadows and why my SSS is so slow. Thank you. More please.

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Ha, very nice. Great to hear this.
      It seems pretty well received, so yes, I will continue 🙌

  • @prymexxxx
    @prymexxxx Год назад +1

    4 years of using octane and still learned new stuff. Ill stop using the mix material now

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Hey hey and thank you for your comment.
      Great to hear that there was something in there for you.
      There are corner cases where mix materials are still useful. But its rather rare.
      e.g. if you have mixed one material in many mix materials. You can change this one material and it will change for all of those mixes. This is not possible in the new Composite / Blend material.

    • @prymexxxx
      @prymexxxx Год назад +1

      @@SilverwingVFX thats exactly what i was thinking

  • @jasonwilde5335
    @jasonwilde5335 Год назад +1

    Great tutorial. These are little golden nuggets of info that will stop me from banging my head against the wall in frustration. Oliver Twist said it best - "please sir. may I have some more"

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thanks for your great comment. And also thank you so much for becoming a Patreon. This is amazing 🏅🙌

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      P.s. and yes, I am pleased to say the response was overwhelming and there will be more 🙌

  • @MrBrainsquash
    @MrBrainsquash Год назад +1

    Lets do it!

  • @SmartAim33
    @SmartAim33 Год назад +1

    Great stuff!

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Thank you very much. I am glad you like it!

  • @editanru7602
    @editanru7602 Год назад +1

    Yes Sir.

  • @tik3d
    @tik3d Год назад +1

    thanks

  • @xrossfader
    @xrossfader Год назад +1

    I’ve not even started watching it and I can already tell you I want to have all the gotcha videos. 👏🏼👏🏼

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Ha ha great to hear 🙌
      Looks like its being well received. So I will continue this!

  • @khellstr
    @khellstr Год назад +1

    Love it.

  • @robertvoy
    @robertvoy Год назад +1

    As someonew who is new to Octane, this is the perfect video. Thank u!

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Ha, super nice to hear that.
      Great to hear it helped you!

  • @noveltyexposure
    @noveltyexposure Год назад +1

    So much valuable info crammed into measily 17mins, incredible!

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thanks so much. Super happy to hear that 🙌

  • @awolism
    @awolism Год назад +3

    This is also a lovely tip video format! Always something useful one can pick up. Also finally got around to becoming a patron, you deserve to be compensated for all this excellent information you provide. 👍

  • @bokasonic
    @bokasonic Год назад +1

    Yeah more gotchas please :) Thanks for this one as well Raphael.

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      And thank you Peter. More´s on the way 🙌✨

  • @anastasiaantoshkina7720
    @anastasiaantoshkina7720 Год назад +2

    This is incredibly helpful! Such subtle changes that make a big difference. Looking forward to the light tutorial!

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thanks so much. The video just came out 🙌
      ruclips.net/video/RzywiJvuCqQ/видео.html
      Not too many light Gotcha´s in there. But maybe you can take something away from them ✨

  • @zotake
    @zotake Год назад +1

    Great one! It's super useful! Thank you! You covered all my gotcha materials. 😁

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Ha ha great to hear I caught them all 🙌
      Thank you for your comment and ongoing support 🏅

  • @user-bk6dw5wr2u
    @user-bk6dw5wr2u Год назад +1

    COOL!

  • @joemoak
    @joemoak Год назад +1

    Great video. Looking forward to all the others you have in mind for this series.

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Great to hear you enjoyed it 🙌 and am in for the rest of them!

  • @bazibada
    @bazibada Год назад +1

    Oh my god, well I love every bit of your videos, was waiting for the end to comment but that shift click on UV Tag made my day #wishIknewthatbefore 🙏

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Ha ha, thank you very much for your positive feedback. That´s awesome to hear 🙌

  • @cars103
    @cars103 Год назад +1

    yes! do all of the gotchas videos! thank you!

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Great to hear that. It´s highly likely that I will do it ✨

  • @maxrusan5147
    @maxrusan5147 Год назад +1

    More gotchas please! Lighting would be great!

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you very much for your input.
      The response was really positive. So more gotcha videos are on their way 🙌

  • @Gromic2k
    @Gromic2k Год назад +1

    yes, more gotcha´s please ;)

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you very much. More gatcha´s it is ☺

  • @memeose
    @memeose Год назад +1

    Hope you continue these videos, I'm using Octane with Blender and they're really helpful.

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Hey hey, thank you very much for your nice comment.
      Interesting to hear that this is also a good resource beyond C4D.
      The feedback to this vid has been really good, so I am pleased to say there will be more!

    • @memeose
      @memeose Год назад +1

      ​@@SilverwingVFX
      You're welcome.
      Indeed, as a Blender user I mostly watch C4D tutorials for Octane, many of them can be applied 1:1 to Blender Octane. Also watched some of your other tutorials and presentations at Maxon a while ago, but somehow just now subbed.
      Great! Looking forward to them, but no pressure, I'll watch the other vids from you that I missed in the meantime^^

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      @@memeose Ha, this is what I have done back in the Day, when I started VRAY for C4D. I mostly watched 3Ds Max videos because the content was better there.
      Thank you very much for subbing. Much appreciated!

  • @bulba1561
    @bulba1561 Год назад +1

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      First I see 🥇
      A very welcome to this Video 🙌

  • @Grimstore
    @Grimstore Год назад +1

    Lovely tutorial. I heard in your Q&A that you are learning Blender. D you intend to make some blender tutorials as well down the line ?

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      I am thinking about it. Though I am not as fluent in Blender as in C4D by a long shot. But it might be worth checking out for the larger Community alone 😇

  • @angushume2054
    @angushume2054 Год назад +1

    I've always been curious about the recommended white value. If I scan a bit of good quality white packaging like a certain phone box with my PALETTE CUBE PORTABLE COLOUR DIGITIZER it will give me a value around .9 or .92. It's supposed to be a relatively accurate device, enough for getting material colours. I also use a gretag colour chart in my renders, which sets white as .95.

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Hey Agnus, very valuable question!
      My main guess where the difference is coming from is sRGB vs linear interpretation. So I am guessing that the digitizer is showing sRGB values to be closer to what a "normal" person would type in as colors when using RGB inputs of most software. So actually a value of sRGB 0.9 equals a linear value of 0.78 which sounds about right for paper.
      Wikipedia e.g. has a list of albedo values available.
      Fresh snow and clouds (which are incredible white) are measured with albedos around 0.8 to 0.85
      Paper, white paint ect. usually is darker then that. Those values are all linear values.
      So it seems you are doing the right thing.
      Hope I could help you with that!

    • @angushume2054
      @angushume2054 Год назад

      @@SilverwingVFX that’s great thank you.

  • @chrisfichtner4258
    @chrisfichtner4258 Год назад +1

    Soooo good, I literally ran into these problems in my last project 😭 i didn’t know what to do about the vertex map issue, so I ended up having manually correct over 100 materials, which was quite the time suck!

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Ohhh, super awesome to hear you liked it.
      About the Vertex Maps. ooof I feel you. This is not a nice task!
      To be honest I did that too (not with 100 materials though) and was getting really tired always checking the materials for broken links.
      When I was working in Redshift I saw the cool string based method so I asked Ahmet if it was possible to write something similar for Octane. And indeed he was kind enough to implement it. I am very glad he did 🙌

  • @ThomvanVliet
    @ThomvanVliet Год назад +1

    Love it!
    How's your Patreon growing? Going well?

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you very much Thom.
      Great to hear that 😊

  • @eldelbaar
    @eldelbaar Год назад +1

    this was highly usefull, thanks a lot

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you so much for your comment. Phantastic to hear that you found it useful 🙌

  • @cars103
    @cars103 Год назад +1

    wow!!!! and I thought RS is the only external gpu renderer that does material stacking. That tip alone is worth gold- and all the other one come in so handy!

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Fun fact. Octane had Stacking for a rather long time now. Long before RS had it 😇
      It has its own Gotcha´s but so does RS stacking 😁
      Cheers and as always great to hear that some of it was actually useful!

  • @botondben
    @botondben 6 месяцев назад +1

    Love it

    • @SilverwingVFX
      @SilverwingVFX  6 месяцев назад +1

      Thank you very much. Appreciate your nice comment and thank you for your question.
      I have to admit this is something that is not as intuitive. So you are absolutely right calling it out!
      What is happening is:
      If the colors sliders are anything other then pure black, then the color sliders are being used.
      If the color sliders are black, then you can use the float.
      So if you already know that your input wont use any color you then can set your color to R=0, G=O, B=0 and then use the float to set in the values, because you then only have to change one slider instead of three.
      Hope this makes sense and explains the mechanic to you.
      If you have any questions still remaining, absolutely feel free to ask!
      Cheers,
      Raphael

    • @botondben
      @botondben 6 месяцев назад +1

      @@SilverwingVFX oh I see. Thank you! I would never have guessed that.

  • @brandonkoo2033
    @brandonkoo2033 Год назад +1

    very useful, thank you for making effort to teach the community! May I ask if im using acescg workflow, every image texture that i imported into the node editor, do we change the color space and mess with the legacy gamma? What about hdri too?

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      If what you are loading are sRGB textures, then Legacy Gamma 2.2 is ok.
      If you want to be a tad more precise, you can use the sRGB preset (I personally leave it at Legacy Gamma 2.2 most of the time)
      HDRIs most likely are sRGB linear should be brought in linearly e.g. with Gamma 1.
      Only if you have other color spaces then sRGB e.g. ACES, then you should use an ACES profile.
      Just to explain a bit:
      Octane is converting all the textures to spectral in the background. So it needs to know their color space to apply the right conversion (e.g. from sRGB to spectral wide gamut)
      It does its rendering in spectral wide gamut and then converts the output back to what ever you set in your render settings. e.g. sRGB or ACEScg
      Hope this helps 🤓

  • @thatspix
    @thatspix Год назад +1

    tamagotchas!

  • @xpblt
    @xpblt Год назад +1

    hey master, thanks for the class. As always your works are amazing and the way you teach is even more so. Thanks.
    If possible, I would like to clarify a doubt with you and the people who follow you here as well.
    The other day I was trying to use the vertex map to guide my displacement map and unfortunately it wasn't possible. Is there any trick to get this to work correctly?

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Hey there and thank you very much for your nice words.
      I appreciate it very much that you like the content.
      About your question:
      To my knowledge Vertex maps do not work with wither Displacement method "Texture" nor "Vertex"
      The only way to have Vertex maps work is to UV your object and then bake them to your UV and then use the texture.
      Its a pretty hard limitation for now unfortunately.

    • @xpblt
      @xpblt Год назад +1

      @@SilverwingVFX ah got it, thanks for your quick reply.
      I did a test in redshift and it worked and in blender cycles too.
      I believe it is an octane limitation at the moment, right?
      Ok thanks a lot.

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      @@xpblt Yes definitely. Its pretty much possible to do in many engines. So not a global restriction on rendering (like dirt in Displacement usually is)
      Just not available in Octane for now.
      I only know because I was convinced it would work in Vertex mode and setup a scene for a training. Just to find out in front of the attendees that it would not work 😇
      Not the best situation to be in ha ha ha. But yeah that´s how it goes.!

    • @xpblt
      @xpblt Год назад

      @@SilverwingVFX hahaha yes, I hope that soon this will be possible. We will include it in requests for Ahmet Oktar hahaha
      Thanks again for the reply, keep up the great work you always do. I follow you for a long time and I am impressed with so much cool stuff you teach us.

  • @addol95
    @addol95 Год назад +2

    TIL we're limited to 4 dirt nodes. That explains A LOT. FFS.

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Oh boy 😬
      4 per material that is though. But still a rather low number 😓 The future is going to be brighter ✨

  • @chalvlad
    @chalvlad Год назад +1

    man , you are crazy

  • @cars103
    @cars103 Год назад +1

    Great Tutorial again. Could these Material setting even be ste a default?

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thanks so much for all your comments. Much appreciated. I have not found a way to change those standards. It seems to not be working with C4Ds preset system. But maybe I have been using it wrong. Since some one else asked the same question I will do some research 🔎

  • @cellacyben101
    @cellacyben101 10 месяцев назад +1

    Which video was it that showed us how to Save our new Octane material as a preset? Both the New specular and the new glossy to avoid having to put in those parameters every time?

    • @SilverwingVFX
      @SilverwingVFX  10 месяцев назад

      Its the 3rd gotcha video in the series. Linked it with the time code:
      ruclips.net/video/2Y5xmfcsqu0/видео.html

  • @OfirGardy
    @OfirGardy Год назад +1

    I wonder if the conclusion about Mix Material is also valid in 3dsmax. do you know? is it a a sole C4D thing or a global thing? we have a native Blend material in max, or are you referring to an Octane blending material.

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Unfortunately I don´t know.
      But I am speaking about native Octane tools that are also available in the standalone.
      In the standalone there is a mix material too. But also a Blend / Composite material which I prefer (as you have seen in the video 😇) The only thing that is not part of the standalone is material stacking. This is a thing Ahmet, the programmer created to mimic the feature from C4Ds Standard Renderer.
      Cheers and I hope this helps!

    • @OfirGardy
      @OfirGardy Год назад

      @@SilverwingVFX Thank you, I'll check and report if there is anything like that within the max plugin

  • @binyang9530
    @binyang9530 Год назад +1

    I hope you can share the tutorial on volume rendering. Thank you

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Thank you very much for your request. I get this a lot.
      I bet this is going to be another 40 min video. I will probably do it at some point. But I kind of push it away because it´s so much work 😇

    • @binyang9530
      @binyang9530 Год назад

      ​@@SilverwingVFX Looking forward to it. Thank you

  • @0zaidi
    @0zaidi Год назад +1

    amazing as usual, more of these please haha, I recently (few hours ago) was reminded of the sunlight and primary environment hdri bug, when I mix sky texture I no longer have the ability to make the hdri brighter or darker independently from the sunlight, so I have to dive into the image texture node inside the hdri to increase the power there, is there a better way to do that? and for that question I'll be eagerly waiting for the lighting gotchas video, thanks in advance! 🔥

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Thanks so much for your comment.
      I always learn something new. I did not know there was a Daylight / HDRi Environment Bug.
      I think what you are doing in using the power in the image texture is the next best thing. So unfortunately I do not have a better tip handy here.
      As for the Gotcha series. More is most probably coming 🙌

    • @simontrickfilmer
      @simontrickfilmer Год назад +1

      Fuuu.. thats a bug? I was curious why it dont works like it used to 😮

    • @0zaidi
      @0zaidi Год назад

      oh I'm glad I shared something useful, yes it's been broken for a while I don't remember since when exactly, I used to adjust it through the color correction node if I need to make hue shifts or play with the saturation

  • @westex13
    @westex13 Год назад +1

    on 13:13 Where did you find the gradient node? In my machine it doesnt show up

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Hey, and thank you for your comment.
      The Gradient Generator came in with Octane 2020 I think. If you can´t find it, you might be using an older Octane version. Not sure how things are looking on the Mac (if you are using the mac version). But I guess versions should have feature parity...
      Its not the first time I hear that nodes not showing up for people. Mostly its the Octane version. But maybe there is also a Bug? Maybe delete the complete plugin folder on C4D and download and reinstall the latest version.
      Fingers crossed you get it working 🤞

  • @marcodattilo3304
    @marcodattilo3304 8 месяцев назад +1

    Hey Raphael! Is there any chance to have your template scene, like the one in this video? :) Thanks in advance for replying!

    • @SilverwingVFX
      @SilverwingVFX  8 месяцев назад

      The material ball scene is available for free on my Patreon. You can download it there.
      www.patreon.com/SilverwingVFX

    • @marcodattilo3304
      @marcodattilo3304 8 месяцев назад

      @@SilverwingVFX Thanks a lot for replying! I'll be checking asap! Many thanks for your great work!

  • @leemlller
    @leemlller Год назад +1

    but why Cinema Nodes Gradient and Noise is bad idea for using inside Octane?

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Hi there. Very good question.
      In the past C4D shaders where not supported and they needed to be baked. So insted of a procedural you were working with textures. And every texture had to be generated on the fly. Nowadays C4D functions are supported via OSL. But in the menu you can still enable the old behavior of baking. So there is always the change that people use a deprecated system.
      In general for all render engines its always best to use the features that are offered directly. Not emulated features. Because they are supported by the core, you can expect them to work very efficient and therefore generally have less potential for problems.

  • @MetalGearMk3
    @MetalGearMk3 Год назад +1

    Is it possible to simulate negative IOR in Octane?

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Yes, its actually possible with the new Standard Surface. All the other Octane materials stop at IOR=1
      If you want to compute boundary conditions, you could also use nested dielectrics. This is less of a hassle then dealing with negative IORs.
      But not sure if that´s what you are after.

  • @MetalGearMk3
    @MetalGearMk3 Год назад +1

    geez 4 GPU? Are you running 4 RTX 4090?

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Ha ha not quite. Though I would like 4 x 4090 😁
      I am currently using 3 x 3090 1 x 4090
      I am using 2 eGPUs. I have planned a video about this in the future. You can sort of see my setup in the "Small Office Peek" video.