Silverwing Long-Tip: Octane C4D Compact Disc Shader

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  • Опубликовано: 28 июл 2024
  • Made Using C4D 2023.2.2
    Octane 2022.1.2 R1
    It´s finally there. The Compact Disc... or Diffraction Grating Tutorial.
    This was quite a bit of work to put together. Hope you have fun watching.
    You can support me and the community by becoming a PATREON.
    This helps me to keep all my content free and accessible to everyone.
    / silverwingvfx
    Thank you so much for all my existing PATREONs for your generosity!
    Normal Cone Map:
    drive.google.com/drive/folder...
    Chapters:
    00:00 Intro
    00:23 Overview
    01:32 Chart Time: Why is a CD Colorful
    02:17 Chart Time: Layers of a CD
    03:31 Chart Time: Diffraction Grating Pattern
    03:31 Chart Time: Diffraction Grating Pattern
    04:55 Chart Time: Wave Dynamics
    06:00 Chart Time: Diffraction Grating "Rainbow"
    07:21 3D: Shader Approach
    08:28 3D: Working on a Solution
    09:32 3D: Building the Shader
    11:30 3D: Building the Rainbow Effect
    18:32 3D: Finished Shader Approach
    19:18 Interlude: Starting the CD Shader
    20:13 3D: Creating the Reflective Layer
    21:07 3D: Material Creation I Normal Map
    25:14 3D: Material Creating Time Lapse
    25:28 3D: Differences to Initial Shader
    26:04 3D: Setting Up Radial Anisotropy
    28:03 3D: Finishing up the Shader
    29:29 Patreon Shoutout
    30:53 Famous Last Words

Комментарии • 113

  • @sikliztailbunch
    @sikliztailbunch Месяц назад +1

    adding second order spectrum is really easy on this. Nice setup. The best I have come across so far. Cinema 4D´s physical renderer allows for individual normal maps per reflection layer as well. This should be adaptable with some tinkering

  • @FLXD
    @FLXD 11 месяцев назад +8

    CG-community is about to get so many CD renders, it will be enough for us to set up a new CD-store (at least digitally) :)
    As always, extremely gorgeous render, Raphael! You don't fail to impress. Your shading skills are just impeccable!

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      Ha ha ha. Would be awesome to see it catching on creating a trend. To be honest I am still surprised how many people like the CD. Seems like I was lucky with my choice.
      Thank you again for your support. Much appreciate your kind words!

  • @JonasNoell
    @JonasNoell 11 месяцев назад +3

    Great stuff, I can't wait to give it a try to replicate it in 3dsMax + V-Ray!

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Thank you!
      Oh nice. Looking forward to it. Keep us up to date!

  • @georgeluna6217
    @georgeluna6217 11 месяцев назад +3

    1:19 "..with Limited knowledge.."You are the Octane Guru.. But a Guru is always humble.. Amazing Content once again!!!

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      Thanks so much. You are too kind ❤ I appreciate it very much!

  • @BlauwFilms
    @BlauwFilms 6 месяцев назад +1

    OMG, I'm so glad this worked out in Corona as well! Thanks Raphael! This is an amazing technique

    • @SilverwingVFX
      @SilverwingVFX  6 месяцев назад

      Awesome to hear that it worked for you 🙌✨

  • @rennightmare
    @rennightmare 3 месяца назад +1

    Big thanks! Im not using Octane, but could understand how the effect works with your help and recreate kinda similar thing in Redshift

    • @SilverwingVFX
      @SilverwingVFX  3 месяца назад +1

      Yay, that´s fantastic. Glad you made it and could use it on RS now 🙌
      That´s the good thing with my videos. They are usually pretty universal, so they can be applied to a lot of other render engines!

  • @0zaidi
    @0zaidi 11 месяцев назад +2

    i liked this video as soon as I clicked on it, I knew it'll be a treat, hahaha I missed chart time, thank you for putting this together, wish you a productive week ahead 🌟🌈

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      With such a comment there is no other way then to have a good start into the week ha ha. Great to hear you like chart time 📈 and of course liked it overall! Cheers and thank you for your support!

  • @kenedamoncef6735
    @kenedamoncef6735 11 месяцев назад +2

    Thanx Man, as usual your chanel is litteraly a gold mine !

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Hey hey. Thanks so much. Phantastic to hear that 🙌

  • @whitekraw
    @whitekraw 11 месяцев назад +4

    The maestro is back with a banger. Not only octane, Your C4D Xpresso setups always amaze me. Can you do more tutorials on Xpresso pleeeease? 🙏

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +2

      Thank you very much for your nice words and your request.
      I love Xpresso and would do more videos. Unfortunately we are in the minority as it seems 😇
      Hope I can do one every now and then though.

  • @tristanbrittaine
    @tristanbrittaine 11 месяцев назад +2

    LOVE. Thank you. Love the detail you went to. Enjoyed the physics lesson too. 🤓🌈

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Thank you very much Tristan.
      Glad you enjoyed both the physics and the shading 🙌
      I personally love when both go hand in hand!

  • @Totorus
    @Totorus 11 месяцев назад +2

    Insane, is awesome how you achieved the result via all the investigation on how it really works. Thanks for sharing.

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      Thanks so much. Yeah I love using physics as a pillar 🙌

  • @waynelangley3677
    @waynelangley3677 11 месяцев назад +9

    You are the first youtuber I'm seriously considering supporting on patreon. Love your work good sir. 🌈🌈🌈🌈🌈🌈

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Thank you so much. Super great to hear that.
      Please only do it if you can afford and really want to. I appreciate your support here writing comments 🙌

    • @waynelangley3677
      @waynelangley3677 11 месяцев назад

      @@SilverwingVFX Seeing as your work here has helped me do my own work, it's the very least I can do to support. Thanks again.Looking forward to the next one.

  • @fernandolardizabal458
    @fernandolardizabal458 11 месяцев назад +3

    🌈 Amazing tutorial, Raphael!! 🌈
    Thanks for this breakdown! Love to see this level of model representation and simplification for abstracting complex reality behavior!
    Keep it real!

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      Hey Fernando.
      Thank you once again for your comment and your support. Much appreciate it!
      Cheers and a great start into this week to you!

  • @userinfo3119
    @userinfo3119 11 месяцев назад +2

    Wow insane complexity - genius at work

  • @guillaumelollier
    @guillaumelollier 11 месяцев назад +2

    Thank you very much for all the knowledge you're giving, really helpful for many of us !
    Such a "simple" yet clever solution to make it works like real life 🔥

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      So cool to read this. Thank you very much.
      I predict a lot of disc project in the following weeks 😅

  • @NONJA3D
    @NONJA3D 11 месяцев назад +2

    Super in-depth technical breakdown! Thanks Raphael! 💿🌈

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      Yaaay thanks a lot 🌈 Much appreciated.

  • @tranthanhduy3594
    @tranthanhduy3594 11 месяцев назад +3

    this is much better than my way of recreate this, which is too noise and heavy. Thank you so much for sharing to our community

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Thanks so much. Glad you find it useful 🙌
      It might be still render long-ish. As calculating all those materials is not too trivial... but the look makes up for it!

  • @MrOmarniaz
    @MrOmarniaz 11 месяцев назад +2

    Excellent stuff as usual

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Thank you Omar. Much appreciated 🙌

  • @lln6123
    @lln6123 4 месяца назад +1

    Crazy ...!

    • @SilverwingVFX
      @SilverwingVFX  4 месяца назад

      Ha ha thanks. I hope crazy in a good way 😇 😄

  • @oblivion1501
    @oblivion1501 11 месяцев назад +2

    Are you even a human? This is a mindfu** 💀👑

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Ha ha ha. I can assure you I am all to human. This is the only thing I am really good at 😅 😇

  • @impylse
    @impylse 11 месяцев назад +2

    LEGEND

  • @shawnastrom
    @shawnastrom 11 месяцев назад +2

    Brilliant as usual!

  • @user-ps6ds5ov2l
    @user-ps6ds5ov2l 11 месяцев назад +2

    Interesting !

  • @Murathanaksoz
    @Murathanaksoz 11 месяцев назад +2

    golden informations. thanx for effort

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Thank you very much. Glad to hear that 🙌

  • @to4ho907
    @to4ho907 11 месяцев назад +2

    🌈Huge Thanks)

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      You are very welcome. And thank you for your dedicated viewing routine 🌈 🙌

  • @paddyfn8389
    @paddyfn8389 11 месяцев назад +2

    thanks for this raphael

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      You are very welcome Paddy 🙌

  • @yassinrupp146
    @yassinrupp146 11 месяцев назад +3

    absolutely insane, thank you for such another masterpiece 🌈❤

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      Thank you so much Yassin. Also for being a loyal patreon!
      Means a lot 🌈💿

  • @oyr2580
    @oyr2580 11 месяцев назад +1

    Great tutorial!

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Thank you. Much appreciated 🙌✨

  • @bloritz
    @bloritz 11 месяцев назад +2

    Thank you!

  • @rainalex3034
    @rainalex3034 11 месяцев назад +1

    This is the most realistic CD shader I have ever seen .

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Now that is a huge compliment. Thank you very much 🙇‍♂💿

  • @huntethan-jt2gz
    @huntethan-jt2gz 9 месяцев назад +1

    AMAZING TUTORIAL!!THANK YOU

    • @SilverwingVFX
      @SilverwingVFX  9 месяцев назад

      Thanks so much. Appreciate that you liked this video 🙏🙌

  • @justahfreakin
    @justahfreakin 11 месяцев назад +1

    Wow this is one of the biggest contributions to the VFX / 3D community I can think of. Amazing breakdown of the process and engineering of the material. A legendary milestone in terms of content. I am certain pros and novices alike will be using this as a basis for many creations to come. Also tutors should not miss this! I suppose it's quite obvious how excited i am lol

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      Hey hey.
      Thanks so much for the long message. Super nice to see that you are exited about it. Not sure if it´s a legendary milestone. No doubt its useful for artists who want to shade a disc though 🙌

    • @justahfreakin
      @justahfreakin 11 месяцев назад +1

      @@SilverwingVFX welp it will be legendary in many ways I think hehehe 🤭 definitely a huge step up for those who will apply this to their process!

  • @michaeltrinhcuocsongmy4411
    @michaeltrinhcuocsongmy4411 11 месяцев назад +1

    Very impressive tutorial! 👏 🙏

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      Hey, I am very happy to hear that. Thank you very much Michael ✨

  • @BongbokCG
    @BongbokCG 11 месяцев назад +2

    🔥🔥🔥🔥

  • @zotake
    @zotake 11 месяцев назад +1

    Love it! Looks amazing. Thank you!🧠🌈

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      Thanks so much Zotake. Really appreciate it 🌈

  • @neongold8553
    @neongold8553 11 месяцев назад +2

    🌈

  • @emmanuelchacon8900
    @emmanuelchacon8900 11 месяцев назад +1

    I'm late to the party but amazed as always, thanks Master!
    🌈🌈

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      Thank you Emanuel!
      Highly appreciate your kind words and watching it all. Ha ha thanks for the effort with the rainbow. I had the same Idea, but also was stuck reversing it 😇 So I leave it to imagination ☀💦

  • @Part1of2
    @Part1of2 11 месяцев назад +2

    lets gooooooooooooooo

  • @octanejesus
    @octanejesus 11 месяцев назад +1

    🤯🤯🤯

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Yaaay. Achievement unlocked. Very nice seeing you here 👑

  • @futroll
    @futroll 11 месяцев назад +4

    Very cool! Is this the same way the holographic foils work? Have you tried using different patterns to adjust the angles of refraction? I think this is worth a separate tutorial

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      Hey thank you very much for your comment.
      I have thought about it but was pretty busy getting this tut out. I definitely want to try something like this when I find some time!

    • @Sleezy.Design
      @Sleezy.Design 11 месяцев назад

      I've been wanting to create holographic foil for years now, and with this GEM of a tutorial I have finally got a foundation to work with, I will definitely try to work on my own shader for holographic foil based on the amazing research and work Raphael did with this

  • @MrSnooz69000
    @MrSnooz69000 11 месяцев назад +2

    Always the boss ! What do you think about lenticular effect like you are looking to the right and left you have a different image shown. Or may be laser holographic (image with depth and usually red and green color reflexion) i will send you references on instagram

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Thank you very much.
      Actually my first implementation of this went along the lenticular effect route. Showing different colors to the camera based on a wave pattern on the surface. but I scrapped that since it was very noisy to render 😇
      Yes please send references. I am always interested in seeing what´s out there 💪

  • @MarcusRizzo
    @MarcusRizzo 11 месяцев назад +1

    maaaan thats amazinhg, but i just noticed that the color interface changes all the game here, i was used to get the c4d native color GUI type, and the color values was always broken when i try to do that.. wow! everything was working agter changing it to the octane one.. maybe there some color correction when using it.. damnn

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      Thank you so much Marcus.
      Hm. Interesting observation with the colors in the C4D Interface. I think C4D is Gamma 2.2 and Octane is linear. But still values of 0 and 1 should be the same.
      Maybe I need to make some tests. Phantastic to hear you got it to work at the end 🙌💿

    • @MarcusRizzo
      @MarcusRizzo 11 месяцев назад +1

      @@SilverwingVFX I've tried to use the color correction node, but Im it doesn't work on normal channel.. Then I tried to roll back to the octane GUI, they are really different output values, setting the rgb as 127 on c4d they were around 0.2 on the octane picker

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      @@MarcusRizzo Ah, that´s what you mean. Yes. Normal Maps need technical unaltered values (in other words linear)
      If you put in 128 in C4D and then use a color correction with gamma 2.2 it should work technically. Habe not tried it though.
      But the good thing is that you managed to get there in the end 🙌

  • @dermotfaloon_streetmonkey
    @dermotfaloon_streetmonkey 11 месяцев назад +2

    Very impressive backward engineering. I got the same result using the Ai node and typed in 'CD shader' although the label wasnt Windows 95 - It was Radiohead-In Rainbows. :)

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Thank you very much. Backwards engineering is great if it works 😅
      Radiohead is also a great choice if you ask me 🙌

  • @justahfreakin
    @justahfreakin 11 месяцев назад +1

    🌈⛅✨

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      Yaaay, thanks so much. Hope you liked it. Also your name in the credits 🙇‍♂ 🙌

    • @justahfreakin
      @justahfreakin 11 месяцев назад +1

      @@SilverwingVFX yaaaasss! Loved the mention haha it reads so well on screen 😇 made me chuckle with joy! 🥰

  • @sons424
    @sons424 10 месяцев назад +1

    🌈💿

    • @SilverwingVFX
      @SilverwingVFX  10 месяцев назад

      Yessss. Thank you so much for 🌈 the video. Much appreciated 🙌

  • @NojsGraphics
    @NojsGraphics 11 месяцев назад +3

    I wonder did my post on Octane Render group with Diffraction Granting hint you towards that? The layout and method is exactly the same lol

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Hey there. I indeed saw your post while doing research. But I did not realize my approach was that close 😇
      I remember watching your results some Days before I started working on mine. So there is definitely some inspiration in there.
      It´s interesting that they are so similar as I did not pay that much attention to the nodes back then and when it came to the node creation process just tried solve it in the most efficient way. I had another method in place first that applied grooves. But that was really noisy to render. So I ended up with the method in the video. Must be a good method if we both landed on the same conclusion! So thanks for your work and inspiration!

  • @fedorzaplatin9421
    @fedorzaplatin9421 10 месяцев назад +2

    Is that possible to re-create the same shader in Redshift?

    • @SilverwingVFX
      @SilverwingVFX  10 месяцев назад +1

      Hi Fedor,
      yes, definitely! Instead of adjusting the normal maps strength you have to use the Bum nodes strength set to "Tangent Space Normal".
      Getting the Anisotropy to work right is also different in any render engine. I noticed that checking "Use Tangent Channel" in the material that utilized the Anisotropy in RS gives you better control. I can´t tell you how to get the gradient right so you get a circular anisotropy.
      Other then that it should be pretty much the same as in octane.
      All the best. Would love if you´d let us know if you succeeded!
      Cheers,
      Raphael

    • @fedorzaplatin9421
      @fedorzaplatin9421 10 месяцев назад

      @@SilverwingVFX Thanks for the answer, really helpful!
      I tried to rebulid it but faced the problem with material layering. Redshift doesn't have that "material layers" feature. I stacked a couple of materials together with Material Layer, but seems like you can't layer more than 5 materials (and we need 7) :(

  • @nvav970
    @nvav970 11 месяцев назад +2

    🌈🌈🌈🌈🌈🌈

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Ha ha ha ha ha. Does that mean you have seen it 6 times whole 😁
      Anyway thank you very much for your support. Much appreciated!

  • @Sleezy.Design
    @Sleezy.Design 11 месяцев назад +3

    Thank you so much for this! I've been waiting for years to find this solution 🥹 you're a legend 🌈

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад +1

      Thanks so much. Those comments make me get up in the morning and spend editing tutorials on weekends 💪

  • @HunterPixel
    @HunterPixel 11 месяцев назад +2

    🌈

  • @Part1of2
    @Part1of2 11 месяцев назад +2

    🌈

  • @Rentoa
    @Rentoa 11 месяцев назад +1

    🌈

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Thank you very much Lasse. Much appreciated 🌈

  • @stilfuchs8031
    @stilfuchs8031 11 месяцев назад +1

    🌈