Silverwing Long Tip: Diamond Series: The Shading

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  • Опубликовано: 18 окт 2024

Комментарии • 81

  • @chalvlad
    @chalvlad Год назад +4

    i love your content . you are the beeest🥰

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you very much. Super cool to hear that!

  • @Bernwolff
    @Bernwolff Год назад +14

    I recently found your channel and I never felt so "stupid" before 😅 There's so much little things with Octane that you don't see anyone talk about and here you are giving away all this amazing info for free. Super interesting as always. Would definitely like to see you talk about lighting this scene 🙂

    • @SilverwingVFX
      @SilverwingVFX  Год назад +4

      Thank you, but please never feel stupid. Appreciate that you like my channel and the content 🙌

  • @igobyzak
    @igobyzak Год назад +1

    Love this! Thanks for the deep dive into Abbe values and dispersion!

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Oh, super nice seeing you so often here. Very much appreciated!

  • @bulba1561
    @bulba1561 Год назад +3

    the information you bless us with is priceless. thank you for sharing

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Hey Bulba. Thank you very much for your support and always commenting. Means a lot!

  • @ForgingMind
    @ForgingMind Год назад +1

    Thank you sir and yes to the lighting vote 👍

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Hey, nice seeing you here again. Your vote is noted :-)

  • @franklin3d936
    @franklin3d936 Год назад +2

    Your classes are incredible, thank you very much for your precious time and shared knowledge, I look forward to the opportunity to continue on the ilmination of these beautiful scenes.

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Thank you very much for your kind words. I appreciate them. I think I have heard enough requests to do the lighting part this Sunday.
      This won´t be as nerdy and in depth as this shading part though.

  • @AsirisC
    @AsirisC Год назад +4

    This is a gold mine of information. I'm learning a lot of new, in-depth information here. Animations explaining the effects are a huge help too! Thanks a lot!

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you very much four your comment. Most of it is probably not needed to be a good 3D artist. I just like that nerdy stuff! Ha ha ha.

  • @AnimalThe2nd
    @AnimalThe2nd Год назад +1

    Thank you for doing this research and teaching us! I think it's so helpfull when you explain the real physics behind it all! This is so important to better understand and get more out of a render engine. That's why I really like your video's! Every single time I learn something new! Thank you!

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Thank you very much Zachary! So great to hear that. To many more great videos with the foundation of physics then :-)

  • @BamcBamc
    @BamcBamc Год назад +1

    Unique knowledge! Thank you so much for sharing!

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      My pleasure. Thank you very much for your nice comment!

  • @shillingv6289
    @shillingv6289 8 месяцев назад +1

    It is a brilliant lecture Sir, you have explained the topic 100% thank you very much!

  • @gv0zdysh0k
    @gv0zdysh0k Год назад +1

    feeling like getting a degree after every your video))))))) thank you!!!

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Ha ha ha. You have now a Silverwing degree of nerdism. Thank you very much for making it through the video!

  • @hisroyalillness
    @hisroyalillness Год назад +1

    Beautiful Diamonds (and Tutorial). Thanks Silverwing!

  • @chinustud
    @chinustud Год назад +1

    That was the first ever in-depth explanation of the Diamond material I have ever seen. All of your tuts be it long or short always have a surprising revelation and information. I have been working with Jewellery shading for quite a while now and this was very informative. I would love to see a class on lighting diamonds in a studio setup and a lifestyle setting if possible. Also can you shed some light on the compositing part where we can show glints and sparkle of the diamonds in compositing as I have always found it difficult to get that effect in render time always.

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Thanks so much for your long comment!
      Great to hear you can take something away from my content.
      I guess putting everything of your suggestions in my new video would be a bit too much. But yes compositing is a very important part of getting a good well rounded result. I will try to include it 🙌

  • @richardxs
    @richardxs Год назад +1

    Absolutely the most valuable octane channel on YT 🔥🔥🔥

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Wow thanks so much for the compliment. Very happy to hear that 🙌

  • @bloritz
    @bloritz Год назад +1

    Thank you Raphael! 🖤 We want the lighting too🤘🏻

  • @LilBucky793
    @LilBucky793 Год назад +1

    Would love to see a third tutorial in this series. Thanks for all the help.

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you. There will be a 3rd part. It´s just a lot of work. I hope I can finish it this weekend!

  • @oursonwelles
    @oursonwelles Год назад +1

    The final render in sooo beautiful! Well done!

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Thank you Adrien.
      Very much appreciated!

  • @leonardomenegon1722
    @leonardomenegon1722 Год назад +4

    The content quality on this channel is insane! It would be interesting to know your workflow on lighting and compositing because your final renders look too beautiful and real!

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Thank you very much for your great comment and your vote!
      The lighting is astonishingly simple. Depth of Field and Bokeh took quite some compute power though 😁

  • @YenChengWoon
    @YenChengWoon Год назад +4

    Damnnn the amount of intricate details is so incredible to watch. Kudo's to you Raphael.
    Now, I'm curious on how would you tackle an accurate camera lens distortion map (anamorphic or prime lenses) in octane without rendering an overscan

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Thank you very much 🙏
      Obviously you could shoot through real lens elements. There´s an amazing video by Jeremy Cox ruclips.net/video/y8mKtNCq5CI/видео.html&t But that would add a whole lot of render time and other inconveniences as a lot of passes not working because of the geometry right in front of the lens.
      Until now I just changed the DOF aspect to simulate an Anamorphic lens. But I am not sure if that´s totally correct. I definitely would have to think about it more 😁

    • @YenChengWoon
      @YenChengWoon Год назад

      @@SilverwingVFX damn that video from Jeremy is so cool to watch but yeah it's not so production user-friendly.

  • @prymexxxx
    @prymexxxx Год назад +1

    Would love a third part about lighting! Great tutorial as always

    • @SilverwingVFX
      @SilverwingVFX  Год назад +2

      Thank you very much and thank you for all your votes. I am happy to say that there will be a 3rd part this Sunday!

  • @Part1of2
    @Part1of2 Год назад +1

    thank you again for the video. we are so spoiled

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you for your comment. Spoiled? I don´t understand 😆

  • @seanin3d
    @seanin3d Год назад +1

    Third part, yes please!

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      I am happy to say 3rd part will happen :-)

  • @JMach4217
    @JMach4217 Год назад +1

    Definitely down for the lighting portion!! :)

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you. Noted your vote. I think I have heard enough requests to do the lighting part this Sunday.
      This won´t be as nerdy and in depth as this shading part though.

  • @KingLucy_Huang
    @KingLucy_Huang Год назад +3

    I though it's a octane tutorial, turns out it's a physics and optics class

  • @Gaeeh
    @Gaeeh Год назад +1

    Great information as always!
    I would love to know more about your thoughts whilst shading and lighting liquids in the future. I feel like they always looks incredibly photorealistic in your examples so I was wondering if u had a specific thought process you’d usually follow.
    I see how everything from real life scaling, correct ray epsilon, nested dialectics to correct IOR and dispersion always matter. But maybe you have even more tricks up your sleeve regarding volumes that you haven’t mentioned previously?
    Keep up the great work and inspiring content!

  • @alvin3171997
    @alvin3171997 Год назад +1

    Just awesome, wondering if the same knowledge can be applied to Redshift.
    Or is it Octane render specific tips and tricks?

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Hey Loh and thank you very much for your comment!
      This knowledge is universally applicable. So no matter if Arnold, Cycles, Redshift etc.
      If the renderer does support Dispersion or Abbe etc. then it can be set there.
      I think the shifted dispersion is a Octane specialty though. Usually this is centered like octanes Abbe values and the main IOR does not have to be recalculated.
      Hope that helps 🙌

  • @aaronclark8730
    @aaronclark8730 Год назад +2

    Wonderful video, thank you for sharing! Quick question - do you render the DOF in Octane, or output a Zdepth map to add DOF in post?

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you Aaron.
      Since I render with Octane I almost always rendered my DOF. In cases where its very hard to clean up I render a Z-Depth pass to blur the DOF a bit (so I put DOF on the DOF) but usually it works well just with the render and a little denoise from Neat Video.

  • @Lawrence00000
    @Lawrence00000 Год назад +1

    Would love a third part about lighting

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      I am happy to say I will produce the 3rd part tomorrow. It will probably go online about midnight CET.
      Cheers and a great Weekend to you!

  • @vladasimovic2732
    @vladasimovic2732 Год назад +1

    Incredible, AGAIN. Thank you. I was actually never that into caustics materials due to high render time and a bit complex setup for desired result. But this helps A LOT!
    Do you usually use Photon tracing or PT for rendering?

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Thank you very much for your comment.
      PT vs Photon Tracing:
      It depends what I am rendering. I mostly use PathTracing. Only when I explicitely need to render strong complex caustics I switch to Photon Tracing. The Photon Tracing kernel is a bit finnicky still. Not so great for larger scenes and some situations. I hope they make it more stable in the future!

    • @vladasimovic2732
      @vladasimovic2732 Год назад +1

      @@SilverwingVFX Thank you! I actually tested Photon tracing with dynamics using your diamond model. It renders a bit awkward I think. Not so reliable, as it seems. And long render time, even on 4090. Also, Path tracing is much quicker and seems more reliable for larger scenes as you mentioned.

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      @@vladasimovic2732 Yeah exactly. With photon tracing you really have to know what you are doing and there are a lot of extra photon settings to tweak when rendering.
      A good way to think about it is that Photon Tracing is just Path Tracing with Photons on top for the areas where you allow caustics. And the photons are always calculated. So there is always an overhead (longer render time) compared to path tracing.
      Also really important to know is that photon tracing will not give you any benefits with reflections / refractions / brilliance of your render! They are just there for making eventual caustics visible on diffuse or partly diffuse surfaces.

    • @vladasimovic2732
      @vladasimovic2732 Год назад

      @@SilverwingVFX Thanks, that is really great to know! There's another awesome tip 🙂

  • @Clemyfourtwenty
    @Clemyfourtwenty Год назад +1

    Lighting!

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      It's already out.... But be warned. Its a long one. 58 Min 😇

    • @Clemyfourtwenty
      @Clemyfourtwenty Год назад +1

      @@SilverwingVFX almost at the end now. lolol

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      @@Clemyfourtwenty 😆👍

  • @ThomvanVliet
    @ThomvanVliet Год назад +1

    Great nuggets of info as always!
    Question; I'm not really seeing the standard surface of Octane really being used anywhere else yet. Would you say it still needs work, is it better than the universal material? Is it faster? What is the advantage of the standard surface as opposed to the universal material?

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      The only obvious advantage is that Users of the RS and Arnold Std Material will feel at home.
      It´s not faster (to my knowledge) or better then other materials.
      It uses energy preserving GGX all the time (but you can´t set any other BSDFs)
      This material was introduced so in the future people can switch renderers on the fly and maintain the same materials.
      'Mostly this is done for the RNDR network.

    • @ThomvanVliet
      @ThomvanVliet Год назад +1

      @@SilverwingVFX Ahh nice, good to know! Thanks!

  • @Sweetrades
    @Sweetrades Год назад +1

    hey silver thanks for the master tip i was wondering how artpix jewerly create his jewelry sparkle sins is the most important thing in jewelry visualization

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you very much.
      I could cover that in an extra quick tip. In essence the smaller the light source the more sparkle. So 2 strong small light sources create a lot of sparkle. But also long render times unfortunately so it always a balancing act. In your renders this manifests in very bright spots. If you use 32bit (or 16bit float) EXRs to bring the file over to compositing, you can take advantage of those super bright spots by using glow / glints on the image. (Or just use octane post effects)

  • @westex13
    @westex13 Год назад +1

    Yes i would love alighting tutorial

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Thank you very much. I am pleased to say that the lighting one is already out there:
      ruclips.net/video/5OprjOfq3fo/видео.html
      I hope you enjoy 🙌

  • @shokhrukh_
    @shokhrukh_ Год назад +2

    do the lighting, please!

  • @txm5665
    @txm5665 Год назад +1

    third part please

  • @MrSnooz69000
    @MrSnooz69000 Год назад +1

    Wow ! How did you learnt that ?

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      It´s a culminations of information. Some of it I learned by a guy in the Octane forums. I definitely should have shouted him out. Ricardo Rodrigues is his name. He cares a lot about correct refractions!

    • @MrSnooz69000
      @MrSnooz69000 Год назад +1

      @@SilverwingVFX So nice ! It's perfect because i'm working on documentary about minerals so just in time ;)
      Do you know if it's possible to make bi refringrance ? Like calcite ?

  • @janason39
    @janason39 Год назад +1

    Llighting Please!!

  • @zongyingbai7338
    @zongyingbai7338 Год назад

    Nerdy is great :)