The KnuckChuck Animations I can see that! It is one of my favorite levels from that game, so it’s cool seeing it return in Forces, even if it controls a little wonky.
Futuristic/modern: ✔️ Great graphics: ✔️ Good music: ✔️ Is essential for the plot: ✔️ Is has good replayability when you try to collect all the special rings: ✔️ Is pretty long compared to the other stages but it's not annoying: ✔️ It replicates the original stage accurately without making it feel like a copy: ✔️ Vote: 10/10
@@vittosphonecollection57289 You know what game ironically gets the teleporters right, Sonic 4 Ep.2. In Sky Fortress Act 3, they use teleporters perfectly there.
@@VGMaster1 Nice, I'll have to check it later because it's been a while since I played Ep 2... I guess in Forces it was too accurate and copied its defect lol 😅😅
This and Chemical Plant are my favorite Classic Sonic stages in this game. My favorite Avatar stages are Spaceport and Capital City, My favorite Modern Sonic stages are Metropolitan Highway, Mortar Canyon and Network Terminal and, finally My favorite Tag Team stage is Null Space. For the bosses they are: Zavok, Infinite second bout and Mega Death Egg Robot (yes all three phases)
@@Keurgui1 Ghost Town, Green Hill, this and Iron Fortress are desing around them, the exception being Casino Forest (which isn't bad but it's kinda stiff) and Chemical Plant (there is no way around that one, it's not good)
Because the level would be over too quickly (Can't believe I have to edit this comment to tell people that this is a sarcastic insult to this game, by no means do I like sonic forces and I don't care if you like it, that's your opinion)
Unpopular Opinion: this interpretation of Death Egg is better than the original S&K Death Egg, the lights in the shooters makes them far fair, the launchers are shorter, less often and one even is optional, they got rid of the decending spikes and replace them with enemies in conveyor belts
@@SonicSpeed4807 Yeah, the composition is a mess overall. They brought back almost every gameplay element from the Death Egg Zone, they could have also brought back the music.
It’s cool to see Death Egg in HD, but these classic levels just feel so...barren compared to something like the Generations classic levels and the original classic games. Short and empty does not make for good level design.
Ik it does make me say yucko and want to use the public bathroom where a troglodyte wondered in and smeared feces all over the place, he even Highfived the wall.
Despite this just being Sonic 3’s Death Egg Zone again, I think this is one of Classic Sonic’s best stages in the game.
Yeah, I think it is the best classic level in the game. The level design is great, the visuals are fantastic, and the music is pretty good, too.
@@kirbmaster575 And seeing the Sonic and knuckles death egg remastered in 2.5D is maybe why it's my favorite classic level.
The KnuckChuck Animations
I can see that! It is one of my favorite levels from that game, so it’s cool seeing it return in Forces, even if it controls a little wonky.
I prefer Iron Fortress but this one is really good, better than Ghost Town (i also really like Ghost Town)
Agree
Futuristic/modern: ✔️
Great graphics: ✔️
Good music: ✔️
Is essential for the plot: ✔️
Is has good replayability when you try to collect all the special rings: ✔️
Is pretty long compared to the other stages but it's not annoying: ✔️
It replicates the original stage accurately without making it feel like a copy: ✔️
Vote: 10/10
Teleporter being obnoxiously long:✔️
@@VGMaster1 Ikr?
It was like that in 3&K already but it doesn't justify it's very long (and useless) animation
@@vittosphonecollection57289 You know what game ironically gets the teleporters right, Sonic 4 Ep.2. In Sky Fortress Act 3, they use teleporters perfectly there.
@@VGMaster1 Nice, I'll have to check it later because it's been a while since I played Ep 2...
I guess in Forces it was too accurate and copied its defect lol 😅😅
AKA "What if Death Egg was in Generations?"
Yeah
They should have done that. But, Sega was too cheesy to do that
They have the death egg robot so why not the death egg
This and Chemical Plant are my favorite Classic Sonic stages in this game.
My favorite Avatar stages are Spaceport and Capital City,
My favorite Modern Sonic stages are Metropolitan Highway, Mortar Canyon and Network Terminal and, finally
My favorite Tag Team stage is Null Space.
For the bosses they are: Zavok, Infinite second bout and Mega Death Egg Robot (yes all three phases)
This is one of if not the best level in Sonic forces.
This is more than just a level, is wonderful
It’s one of the better Classic Sonic stages for sure since it’s more tailored to how he was desigbed
@Sonic and Knuckles Don't get what you mean by that.
The music isn't though. The Sonic 3 music would have been better.
@@Keurgui1 Ghost Town, Green Hill, this and Iron Fortress are desing around them, the exception being Casino Forest (which isn't bad but it's kinda stiff) and Chemical Plant (there is no way around that one, it's not good)
Seriously, though, why are the speed shoes so quick to end? It barely lasts more than 5 seconds.
Because the level would be over too quickly
(Can't believe I have to edit this comment to tell people that this is a sarcastic insult to this game, by no means do I like sonic forces and I don't care if you like it, that's your opinion)
@@JuicyPolarBear horrible excuse. Its amazing the excuses you guys have to defend this game 😂😂😂
@@hortinus who's they? What I said was more of a sarcastic insult to this trash game.
@@hortinus I ain't one of those defense squad fanboys 😂
Unpopular Opinion: this interpretation of Death Egg is better than the original S&K Death Egg, the lights in the shooters makes them far fair, the launchers are shorter, less often and one even is optional, they got rid of the decending spikes and replace them with enemies in conveyor belts
I'd wish this stage had the Death Egg theme from Sonic 3 & Knuckles.
Well, Sega's too stupid for that.
This music is crappy.
@@SonicSpeed4807 Yeah, the composition is a mess overall. They brought back almost every gameplay element from the Death Egg Zone, they could have also brought back the music.
That's what I thought too.
People would’ve just gotten angrier if they reused old music too. Anyway I actually quite like this theme imo.
Imagine if this was in generations
1:32 death egg mini - boss. Remember that Sans - like boss?
How did I not notice red eye?!
Holy shit, I didn´t know that shortcut at 1:38
this is sonic 3 level design kind of this is simmlar to the death egg in SAK/sonic and knuckles
I love this level and our theme :D
It’s cool to see Death Egg in HD, but these classic levels just feel so...barren compared to something like the Generations classic levels and the original classic games. Short and empty does not make for good level design.
empty? nah if anything classic sonic has quite a lot of alternate pathways and hidden areas
I agree Bendito
And this music? Get outta here.
Music SUCKS
How
This is like a level straight out of Generations but with better physics
The Surgeon
Said no one.
JaysonJean Channel
Said him and I. Forces physics are more comfortable and easy to get the hang of. Not as good as mania, but still pretty solid.
Kirb Master ok boomer.
@@Fractorification I bet you don't know what Boomer and opinion mean.
really? forces physics for classic sonic are a lot worse
laika silver forces 2017
Hey look the death egg! (again...)(sigh)😑
I played this and it was all glitched the platforms were invisible and the stage was corrupted
How did you trigger the glitch?
This music is FUCKING AWFUL
Ik it does make me say yucko and want to use the public bathroom where a troglodyte wondered in and smeared feces all over the place, he even Highfived the wall.