I was asking myself "Well, I remember having shittier Ritual monsters in the early days of Duel Links, where are they ?" They're in the top 3, of course they are
I remember Northwemko. That NPC uses 3 copies of Sphere Kuriboh...That was the only reason for why that deck was actually somewhat powerful. A fucking handtrap!
@@r4nd0mguy99 nah wait for vanity's emptyness release or slow life and you will ask northwemko ban. Northwemko protecting emptyness or slow life means game over.
@@The1of1000 northwemko is something that you need to worry in duel links, she is extremely searchable with pre-preparation of rites(pre-preparation of rites don't do well in tcg, they will release this in duel links sooner or later) and she can protect backrow, assuming she protect backrow like quiet life(this card is likely to hit duel links) that's ban worthy in duel links
@@thomaswood8405 I suppose the masks have their own personalities & they "fuse" with the wearer. Much like that specific movie starred by Jim Carey in 1994.
Emerald Eagle is actually worse than you’re giving it credit for. It specifies an Emerald Eagle “you control,” meaning you need to ritual summon it twice just to get the good effect.
Me who thought you can dump it to the GY with Gazelle and then summon another copy with the ritual spell to get that good effect: Whoa! This card is worthless!
Too bad grandma wasn't a high enough Level to cover the costs for the Ritual Summon; all I got for my attempted Ritual Summon was a life sentence. (...Too dark?)
@@johnathanortiz3066 Hey, that was a totally worthwhile Ritual Summon since Alfonse returns as a more powerful monster when tributed. Also, "Right Arm of Edward" was clearly an OP Ritual Monster; at least in Brotherhood. :B
Shinato was absolutely amazing in playground yugioh. It had pretty much the highest ATK available among any reasonably attainable cards. In those scenarios, once you brought out a boss monster, your opponent would just set a defender every turn until they drew removal, but Shinato defied that by being able to damage them anyway. One of the people in my school would brutalize everyone with Shinato if they couldn't answer it in a few turns.
*Long time ago back in middle school* Blue-Eyes Players: “You’re a 3rd-rate duelist with a 4th-rate deck!” Rando with a Shinato: *Ritual summons Shinato* Blue-Eyes Player: 👀😰👀😰🏳️🏳️
But then again Axe of Despair and quickly after Mage Force became available in decks, the former even long before Shinato, so even playground Yugioh had an easy Summoned Skull + Axe of Despair for 3500 attack just from the Yugi Evolution starter deck.
The real upsetting part about some of these ritual monsters is that their beautiful artwork is wasted on a card that are close to unplayable or so weak that is not even worth considering.
That’s how I felt when I saw Shinato on this list. It was the first Ritual Monster I fell in love with back in the 2000’s when I was trying (and failing) to build a good Fairy deck.
This is Yugioh we're talking about unfortunately, where the power creep is higher than Olympus Mons. Oh well, End of the World as a card had always been an exciting mystery to me back in the day, and having that mystery unveiled by me finally getting my hands on the Ultimate Rare version of Ruin a decade later was a fulfilling experience.
For those who care. Elemental Mistress Doriado effect is like that cause LORE. Aka Charmer Lore. Where she was a teacher who mastered 4 attributes minus dark(I dont count Dark Doriado) her students were Aussa Earth Charmer Hiita Fire Charmer Wynn Wind Charmer(Wynn has other lore related to Gusto) and Eria Water Charmer. Eventually Doriado found Dharc Dark Charmer and Lyna Light Charmer. Her effect is nothing more then LORE and no other reasons and this is just a very brief summery
A point in defense of blue eyes chaos dragon: Because it doesn't target, it's effects will work on red eyes dark dragoon, which can't be killed by raigeki or lightning storm, then you can just run it over
@@drakeshadow7728 you can always bait out the negate pretty easily. Dragoon is a crutch for bad players, it's exceedingly easy to bait out the once per turn negation
Worth mentioning with Cu Chulainn and Lycanthorpe, they were actually released in the same set as Advanced Ritual Art, in an effort to make a "normal monsters matter" set. Unfortunately they had to distinction of ALSO being in the same set as Grandmaster of the Six Samurai, and even following things like Chimeratech Overload Dragon by 2 sets. Shows you how crazy all over the place the power level of early yugioh was. Neo Spacian Grand Mole being a staple in the same set was further salt in the wound. To give you more context for timeframe, Raiza the Storm Monarch would be released the following set, Neo Alius the set after, the majority of gladiator beasts the set after that, Dark Armed Dragon the next set, followed by Judgment Dragon, Gladiator Beast Gyzarus and Honest.
As a matter of fact, i've seen people with Lyc on a very gimmicky exodia deck, abusing Exodius and Lyc effect. It was prone to bricking, but still cool to see uncommonly played cards doing degenerate stuff.
Man, I’m sad Rituals are so limited. They’re actually a lot of fun to play. It also hurts because I use Blue-Eyes Chaos Dragon with Chaos MAX. Now we need the Top 10 Best Ritual Monsters.
@@HaydenX Really? There's a lot of standout ritual monsters out there outside Nekroz: Drytron, Cyber Angels (eg Benten and Vrash), both impcantation rituals, Gishki, both retrains of Ruin and Demise, Odd Eyes, both Herald monsters
Considering the lore of Ruin and Demise, I'm kind of disappointing for the support they had, I might understand why considering Demise was OP back in the day, but now Ritual Monsters can do way more stuff now, I wish they add some broken support in the future.
@@TheTrueLeafless Really, the problem is that the new Demise and Ruin can't really use Impcantations that well, given the whole "use Rituals in their Ritual Summon" mechanic.
@@misterbadguy7325 I only offered as an explanation, why. Also they were able to run the original 2 pretty well. It became a bit of a size problem, when suddenly there were more Impcantations. I played Demise & Ruin a bit after they got their stuff. Was lucky enough to still have the old package right upon release.
@@misterbadguy7325 I disagree. They can still OTK even without their bonus effects. You just have to extradeck the railcannon xyz. Ruin first for effect protection then Demise to nuke the field. Attack with both and in MP2 bring out the Railcannon and pop them for 2k.
@@misterbadguy7325 That doesn't really matter for demise since his bonus effect is just not having to pay life points, with this deck you wanna get a r10 Ruin with the bonus effect of attacking twice (which is a lot easier to get if you use the impcantations to search the monster you're gonna use as a material) and a demise on field, either the r8 or the r10 works and you can use the impcantations as materials for him, using the r8 version of demise is even marginally better because he can use the effect multiple times to destroy cards that come back after being destroyed, you can pull the otk off pretty often and through a single disruption depending on your hand, but if the opponent doesn't let you search or has a destruction immune monster with more than 3000 atk it's over for you (unless you're a weirdo and run honest and dark honest to beat over monsters in this very specific situation).
Can we get your top 10 favorite cards? I think it would be cool to see a video where you're more subjective and not just talking about the viability of cards.
Me expecting Ruin on the list: Yeah he will talk about her. Me inside listening about her: C'mon konami those guys lore is sick, how could you make so shitier support? How could you waste amazing art and lore and the effs of envoy of caos, bls 2 atks? Whey massacred my bois
Yu-Gi-Oh usually gives its best ideas to its most original ideas and they usually half-ass anything that was already an idea that they decided to incorporate for some reason usually just because the idea is popular :-/
Not really. At best you could argue that it should be ahead of vendread chimera. Every card on the list after that is just worse. Shinato has a similar effect and more attack, but i'd still say emerald eagle is better because it automatically destroys the monster and doesn’t care about battle position like Shinato does. And this is the default effect of the card so you don't have to summon it twice to get it. The part that requires you to summon it twice is the nuke effect. Plus it has the salamangreat archetype backing it where as half the cards on this list don't have an archetype at all.
Emerald eagle is not that bad because pre preparation of rites exists and it works on emerald eagle because of the last effect of rise of the salamangreat
they future proofed the salamangreat ritual to say any salamangreat ritual. people only think it works because 1: it's the only salamangreat ritual 2: the ritual spell has a clause if it's negated to summon a emerald eagle
There's absolutely no way that thing is worse than Elemental Mistress Doriado, it belongs to a meta archetype that can mill required cards easily and a lot of searches.
I was totally expecting to see Dark Master Zork in this list. High-level ritual monster with only a gamble effect which could potentially destroy your own monsters...
That's only a 1/6 chance of happening though + there is a card called That Six that is a continuous trap that allows you to manipulate dice rolls: 1/3/5 get treated as 6 and 2/4/6 get treated as 1. So with this trap in effect you go from having a chance of blowing up your own monsters to having a 50/50 of blowing up all of the opponents monsters.
The only other use I could see Elemental Mistress Doriado for is that it'll be marginally easier to bring out Five-Headed Link Dragon's opponent's field-nuke effect.
Ritual monsters should really be the strongest monsters in the game, Easily some of the hardest cards to get out and if the ritual ends up being to strong a ban list limit would be well over enough to nerf it so they'd be easy to balance to, what a shame
@@isaacvitela5131 I mean the OP isn't saying there are ZERO strong ritual monsters, but that on average the entire mechanic should bring out the strongest monsters on AVERAGE. And it's a fairly good point. Ritual summoning is the most difficult and punishing summoning mechanic there is (by itself (as in ignoring the monsters who add harsher conditions onto their Simmons)). A broken Ritual monster is inherently more balanced than a broken link monster (or any other extra deck) because it takes that much more effort to summon a ritual monster. Worse case scenario if it's decided a ritual monster is TOO broken, all Konami needs to do to slow it down is ban or limit the archetype specific ritual card. It kinda just makes sense if you're making a trading card game. For that same matter, I'd say the strongest (on average) monster effects should be on Gemini monsters because that inherently makes broken effects slower. I mean in neither case would the broken effects necessarily fix the inherent problems with the mechanic, but I am 100% sure that having so many mediocre monsters is helping neither mechanic.
@@isaacvitela5131 The problem was most likely djinn, a generic ritual support more than the archetype itself. Yeah, nekroz where strong as hell but still with djinn banned they lost a lot of their power.
@@elly256 dzeef did a video focusing on how Chaos Max was not considered competitively viable and just explaining why from the perspective of new players. The way he put it, Chaos Max is certainly not a bad card, but it's not as good as you'd think from its surface-level appearances and its performance on the casual level. And since then, it's sparked a bit of a joke that he just hates the card.
I think it was used by Noah in the origin series. It was mostly just a pun/allusion to Noah's name (that being Noah's Arc). Other than that, if you find a way to control your opponents monsters' attack position monsters--and shift them to defenses mode--I can see a gimmicky Shinato deck working :')
Its not even a real gimmick, its just an effect that lets you still cause damage if all your opponent is doing is setting and passing while you have nothing else to summon because you spent all your resources on a shitty ritual monster.
@@mateusrp1994 If you run impcantations and use Creature Swap, as Impcantations all havd zero attack and defense, you can do 8000 damage with Chaos Max. Though, Shinato's effect won't apply; he was an old card, after all
Making "playable" decks is not toooo hard, but making "good meta decks" is kinda impossible. If any given person is smart enough to make old stuff viable, then that same person should be able to make completly broken stuff with new cards, which mean someone else can too, and then the meta advances and the old stuff is almost worthless again. On the other hand there are cards that have amazing combo potential with new cards, and one could always be the first to notice that.
Top 10 cards that reference the anime/manga. Top 10 parody cards. Top 10 cards based on other Konami games. Top 10 special conditions in the games. Top 10 anime/manga exclusive cards. Top 10 cards that newcomers shouldn't use. More Rescue Rabbit, please.
Fun fact: when I first started playing Links, Lycanthrope was one of the easiest burn cards, at the time, to get to complete one of the level up missions
Also, elemental mistress doraido... I've seen her played in charmers/familiar possessed, which with a single one of their continuous spells up, is gaining 1500 attack right off the bat.
ah, but duel logs, you forgot the greatest of doriado tech in the game! summon it with advanced ritual art using only skull servants, and then your king of the skull servant will have a whole 3k atk!
So just looking at Legendary Flame Lord; the card doesn’t actually say ‘remove 3 spell counters’ it says ‘when there are 3’ so you can only use the effect once which sucks
You can actually use it multiple times. The wording just makes it confusing. The problem: good luck getting 6+ spell counters on a ritual monster, keep that ritual monster on the field long enough to do so, and quickly rack up spell counters without the use of decks that use them, since those other spell counter decks devote so many other cards to effectively include Legendary Flame Lord. So yeah, they might as well have just said “you can only use this effect once per Duel.” And I say “once per DUEL”, because who the hell is gonna bring this shit back from the grave!?
Actually, it says "When there are 3 Spell Counters on this card", which means if you have some way to add/remove Spell Counters on it then bring it back to 3, then you can trigger its effect again. Although the text shown in the video does imply that it's mandatory.
The good thing about paladin of white dragon is that the face down monster you attack is destroyed immediately by its effect instead of by battle, so it completely bypasses flip effects (unlike drillroid) while also not activating floaters such as mystic tomato. If you're playing stuff like goat format, it's got some utility.
12:10 don't forget Paladin of Storm Dragon with a one-sided Grand Mole effect and being able to special summon any high level Cyberse from your deck, while also having Cynet Ritual so you can summon 2 tokens with it's graveyard effect
Just to correction *can be tribute itself to special summon 1 lvl 5 or higher cyberse from your hand or deck It is actually not that great outside getting high lvl cyberse or using cyberse ritual spell that you mentioned. Possibility good at niche rouge deck and that's all
I've actually considered using Elemental Mistress Doriado in a Spirit Charmers deck; providing 5 attributes in a deck centered on controlling lots of attributes could have potential, not to mention the base charmers are all level 3
So what your saying is that the next new version of Yugioh should really focus on the ritual mechanic and get a decent amount of good ritual monsters just like every other card type? I could get behind that idea instead of something like rush duels or a completely new mechanic added in to make things even more complicated
The problem is speed. The moment that game would move in the same direction this one did, the Ritual support would need to be bonkers in an environment where everything else is not. At this point in time, Rituals themselves need hyper consistency and hyper effects to keep up. Things like this and Fusions are disadvantaged by the card requirements. Syncro are easier, xyz are even more so. Links are super easy. So you need hyper focused archetypes and great effects. Dragoon is not good because is a fusion, is good despite of that. Bypass the inherit limitations. Rituals themselves are at another level. So Neckroz, but earlier.
@@dancorneanu9144 Impcantations: "I guess people just forget about us unless they are doing Creature Swap into Chaos MAX for an OTK." Gishki: "Remember when we were considered a problematic FTK and put on the banlist?" Nekroz: "If only you all had hand effect privileges, like us." But yeah, even with Impcantations - Ritual Monsters overall are just too bricky to be viable. Nekroz monsters having hand effects is nice, I wish more Ritual Monsters had them. More experimental Ritual Spell cards like those of Nekroz and Gishki would also be welcome.
Play Advanced Ritual Art and Blue-Eyes Chaos Dragons extra effect is ridiculously easy to get, doesn't make it competitive or anything but it does negate the downside you mentioned
I don't really play YugiOh anymore or understand everything about these cards, but your voice in combination with the cool card-designs alongside with some kind of nostalgia make these videos really enjoyable
I remember when I got "saffira queen of dragons" and her ritual spell "hymn of light." That was the first time I ever actually got both the ritual monster and the ritual card to summon it. And she wasn't that great. Decent generic light support. But not great.
I made a Doriato Gimmick deck where it deals with level 4 light monsters, Charmer attack boost, and bamboo sword for card advantage. I thought this deck was actually good until a Harpie deck destroyed every back row card I controlled. Still was fun.
I really love the aesthetic of all of the "End of the World" cards (especially the spells) except for the actual boss, King of Armageddon. The art just looks like generic bad guy while not even having an interesting pose like his weaker version
I think the explanation of Shinato missed out on a bit of history. Remember how early Yu-Gi-Oh was about pure beatstick potential? Summoned Skull wasn't played because it was a fiend or a dark attribute. It was simply a 2500 attack monster with one tribute. Back in those days, you never would ever want to play Magician of Black Chaos or Zera the Mant because they only had 2800 attack, unless you specifically wanted a dark attribute or spellcaster/fiend typing, which served almost no purpose. Instead, you played Black Luster Soldier, because it had the higher attack value of 3000 while also being an 8 star ritual monster. Shinato basically eclipsed Black Luster Soldier by having an even higher attack value of 3300, while still having the exact same summoning condition, aka a generic level 8 ritual summon. While ritual summoning was inherently weak without secondary effects on the ritual spell and/or incredible effects on the monster, Shinato was the best you could get before any of that was added. In fact, it had a 3D summoning animation back in the Nightmare Troubadour game on the Nintendo DS because of that honor.
Elemental Mistress Doriado: "I'm not useless anymore. I got indirect support of my charmer's students in MASTERS OF SPIRITUAL ARTS structured deck. I'm making a good synergy with AWAKENING OF THE POSSESSED continuous spell card. My attack reaches to 2700 and every monster increases it's attack by 1500"
A little surprised Reshef the Dark Being wasn’t on here. Giving up a spell to take control of one of your opponents monsters doesn’t seem all that worth while given the effort for its summon alone.
Especially when there’s a FAR easier to summon Ritual monster that can quasi-do the same thing as it’s own effect repeatedly, plus possibly inflict burn damage (I’m talking about Relinquished, if nobody caught on).
@King of The Zinger I just realized that Reshef The Dark Being is even worse than I thought due to the fact that you have to discard a spell to use an effect that only lasts FOR THE TURN THAT YOU USE IT.
Reshef is very lackluster but not as bad as some other cards here. It essentially turns every spell card in your hand into a potential Change of Heart, which is actually a good effect. It's not worth the effort of going into a ritual summon for it, but it's just not bad enough for top 10.
I've been subscribed to your channel for a long time. Thank you for always providing these entertaining videos. Your videos actually served as a light in my darkness. Your videos have gotten me through some very bad times in my life. I just wanted to say thank you very much Dual Logs. No matter what you'll always be my number one favorite Yugioh Channel.
Really wish rituals would be changed to where the monster is summoned from the deck or hand. The busted ones can say specifically from the hand or something, like herald of ultimateness.
@@OathOfRevenge I can agree but they wouldn't be rituals at all at that point. If they make a new archetype of them make it so one effect would be to discard it to get the ritual spell from the deck or something, or some other effect for the ritual monster to be less dead in the hand. I kinda don't want them to just be link 3 or 4s that u summon out with a spell card from the Extra deck tbh. Welp I honestly don't know what the best solution would be...
@@turtlesfan44 no, they were actually worse because there was almost no support for them and card like Raigeki or Change of Hearts ran rampant. Honestly, spending 3 or 4 cards in early yugioh on a mere beater was a death sentence, especially with cards like United We Stand, Mage Force or Axe of Despair to boost any level 4 monster to gigantic atk already.
Not gonna lie, seeing Northwemko on the list and Doriado on top made me sad, but I get your point. Also, I still Northwemko was a part of the inspiration of the Shaddoll Light Fusion
I made two gimmicky decks based on Northwemko and Elemental Mistress Doriado :') They were both intended for casual play, but I loved playing with them, so I feel your pain him ranking them as the worst
@@redwardranger7034 I find, if you play Northwemko along side immortal cards like Beelze, and use the Djinn archetype as tribute, it's pretty nice. Of course, she isn't immune to targeting, so I ran two Ritual Cages just for her :')
Please do a top ritual monsters or archetypes! I love the ritual mechanism despite the cost and you are the only person on RUclips I would trust as a source for info!
Just skipping over how Blue-Eyes Chaos can be ritualed with Advance Ritual art to gain its effect, which is ALSO how you’re going to be summoning Chaos MAX. Which means there’s probably already a Blue-Eyes in grave for Chaos Form.
When Djinn relaxer of souls was still legal, I was able to create a spell caster deck that prevents opponents from playing spells with village of the spellcasters, prevent traps with royal decree and prevent special summons with djinn effect on Northwemko. Tricky to pull off but it was mean when you did. Not consistent enough for pro play though.
The ritual monsters should have been monsters in the extra deck from the start, being like fusions with specific "polimerizations" but generic materials.
If ritual monsters worked the same way as masked heroes, they probably would have been, like, at least a known monster type back in the old days of yugioh
Relinquished/thousand eyes had a shit ton of play back in the day..but besides that ritual monster have cam and went my favorite that almost got me to regionals was gishki...got unlucky in last 2 needed tournaments.
That's actually how they balanced Ritual and Fusion Monsters from the early days of YGO; Fusion Monsters need a specific Spell Cards and Materials to Summon a Monster that is readily available everytime (due to being in the then-called Fusion Deck), whereas Ritual Monsters require a certain Spell Card and any materials as long as they meet the level requirements with the risk of not having the Ritual Monster on hand, or vice versa. They have roughly the same amount of risk and reward, thus balancing (to the point that they were overbalanced) these monster types, at least in the early days that Tribute Summoning were far more desirable than either.
@@elijahcruz6633 you also didn't have a plethora of hand traps in every deck that could negate said summons or summon components.. utility wasn't as common or as strong in the older days...(excluding pot of greed, monster reborn, and mirror force)
Interestingly, that's how they originally were in the anime. When Yugi first summoned Black Luster Soldier he just had to draw the spell card for it, implying that like Fusion, Ritual monsters came from outside the deck. Unfortunately, at the time the ability to special summon a high attack level monsters with just one card and generic material was seen as too powerful. Heck, in the early days of Yugioh, Ritual was still seen as a step above Fusion, as they needed two specific cards from the main deck, as opposed to Fusion that required at least 3. That's why you would see decks based around Ritual summoning in the early days of Yugioh, where a player would use a deck with 3 Sonic birds + 3 Senjus + Sangan and Witch of the Black Forest to search through their decks for the required cards (it also helped the one of the early Ritual monsters was Relinquished, which was one of the best early boss monsters). By comparison, Fusion based decks didn't really become a thing until Hero decks. Of course in the end, the fact that Fusion monsters were in the extra deck meant they could evolve to keep up with the game in a way that Ritual monsters couldn't. Nowadays there are so many cards that can summon a Fusion monster using materials from the deck or graveyard if not bypass the material requirements altogether (eg. Instant Fusion). By comparison, even if you have a Ritual spell card that can use materials from the deck or graveyard you still have to draw it and the Ritual monster. Heck, even a Ritual spell card that can bring out a Ritual monsters AND its materials from the deck may still not be appealing these days due to the risk of drawing that Ritual monster and then having a Garnett in hand.
If anything the only way to make Salamangreat Emerald Eagle viable is somehow 1) Sent 1 copy of it to GY 2) Ritual Summon 1 from your hand while you have a salamangreat link and even then you would still need some effot to set those conditions
I honestly don't think Blue-Eyes Chaos Dragon is that bad... It might be, from a competitive perspective, but I think it is quite playable anywhere outside of competitive yugioh.
I think if you play it in an Impcantation deck, using Advanced Ritual Art and Chaos Max, it isn't THAT bad; it's a really decent monster that helps Chaos Max do his OTK more efficiently
I have this dedicated Blue Eyes Ritual deck on Ygopro and whenever I get both Blue Eyes rituals on the field it’s basically ggs because I attack with and trigger Chaos’ effect and then exploit with Chaos Max. It’s good just not as good as the other one
I have got a theory that I can't prove about ritual monsters.. Maybe during the early stages of yugioh(before it was released in the maeket) they were originally intended to be placed in the extra deck but they had to change it since they would overshadow fushion monster by a lot. Why would anyone use a fushion monster which requires a fusion card and 2 or more very specific monsters when the ritual monsters required a ritual card but could be summoned with pretty much every other monster? Probably the synchro monsters are a recycled and improved version of that rejected idea.
Drytrons make it easy to summon any of these ritual monsters even if they are garbage (herald of ultimateness was never played cz it was so hard to summon till drytrons came out)
Ruin Queen Of Olivion can be played competitively if you combine it with Gear town and magica hats attack twice with ruin queen of oblivion then attack for game with ancient gear reactor dragon or ancient gear gadjitron dragon 8300 attack points
What I don't understand is this: Turning of the World begins with: "This card is used..." that means you can't use it for any other monster except for the monster(s) stated. However... Chaos Form starts with: "This card can be used..." so does that mean I can use it with any Ritual Monster?
This list reminded me that the first ultimate rare I ever pulled was Elemental Mistress Doriado and I remember thinking this card is trash but it's super shiny
I love how emerald eagle is the complete antithesis of what salads do: It forces you to use 2 ritual monsters and 2 ritual spells (or having some means of recurring them in archetype) AND materials to summon the 1st eagle, which the deck can’t comfortably do with 2 or fewer monsters outside of drawing a Jaguar and falco in your opening hand, so by the end you went NEG 5 to summon a raigeki.
14:11 though i quess it should be pointed out that there is a retrain of this card in the form of Ruin, Supreme Queen of Oblivion, which not only can attack twice if you use a ritual monster as one of it's tributes, not only can it inflect flame wingman burst damage, but protects your ritual monsters from card effects, hitting the final nail in the coffin for this card.
How to solve the problem with rituals, Konami Create a generic ritual spell card that tributes or banishes cards from the field or graveyard to summon any ritual monster from the gy or hand
In Paladin's defense: he is old as dirt Blue-eyes support. I wonder if no. 1 will ever become viable? Her effect is unique enough that it could be useful for some weird things in the future.
image if you could have used for like a one card combo into five headed link or fusion or the arrival just use that one card to make those monsters alongside fodder material and it counts as every type to let you get the effects
Honestly, Ritual Monsters sort of make you appreciate how the various processes of summoning monsters from your Extra Deck has evolved over the years, as the newer series bring in new mechanics: Ritual: Takes up space in your Main Deck. Requires a specific set of monsters as well as a specific Spell card. Fusion: Exists in a separate deck from your Main Deck, allowing you to use more cards. Requires a specific set of monsters, but uses a generic Spell card that all Fusion monsters can use. Synchro: Doesn't require any Spell cards, just a minimum amount of monsters with Levels equal to the monster you're summoning, one(or more) of which must be of a very broad archetype of card. Xyz: You can tribute any monsters, as long as they're all the same Level as the monster you're summoning. Link: You can tribute any monsters as long as they have Effects.
I remember confusing someone at one of the first tournaments I ever went to by ritual summoning crab turtle using another crab turtle from my hand. That was the only game I won the entire time I was there ;>>.
I loved the OG ritual monsters, like crab turtle. My first deck involved crab turtle, performance of sword and relinquished. It was never good, but it was a blast to play with
It's amazing that one of the decks they teach you with in Master Duel is the End of the world ritual deck. I did like that deck cuz of how fun it felt and easy to ritual summon.
I swear to god I used to have a copy of performance of sword that said it could only be summoned by burger recipe and a copy of commencement dance that said it summoned hungry burger
I know that we've gone FAR past the point where you can make fundamental changes to old summoning mechanics, but I always kinda wished that Ritual monsters lived in the Extra deck, so you'd only have to draw their spell. I wonder how that would have changed the early years of the game? Relinquished would probably have been meta - people played Metamorphosis to make Thousand-Eyes off of specific targets, being able to Black Illusion Ritual any monster (even ones in your hand) into a Relinquished would have been useful. Just for the stealing effect, even though it doesn't lock down the field like Thousand-Eyes.
That would mean a weird hybrid of Syncro and Fusion. Specific target levels and dependent on deck spell. Maybe if they kept a proportional power to ease of summon between cards. In that time frame, a Relinquished would have been bonkers. You cut it's cost in half, and now that has to content with him with early fusions... Oh boy. Baring just staple cards like Raigeki and Dark Hole. Maybe a trap heavy deck? Combine this with Jinzo. Oh, boy.
That was how Rituals seemed to work in the early video games, and even the manga to some degree, which makes it weird that they went "nah, in the hand bro."
@@misterbadguy7325 In early Yugioh, as in the original manga and games, the cards that change (Fusions and Rituals, Dark Sage) were not actual cards. The idea was the cards actually changed or fused. The actual entities. Based on charts. It was supposed to be translated that they come from an infinite deck of cards with cards for every combination. So the only thing you needed was the target material and the spell. Konami wanted to make it into what we got today. The same way we got Fussion Flame Swordsman and Dark Sage in main deck. Dark Sage with only Dark Magician and Time Wizard would be a little easiear to get to. And with a free spell search... Any spell. That would be... decent at that time with a little more suport.
@@dancorneanu9144 the thing is, aside from Relinquished and Demise, I can't think of any other early Ritual monsters that would see play, even with that change. A big beater like Shinato would still require two tributes, and that's STILL a lot of resources to ask. Maybe Paladin of White Dragon would actually be okay? in Goat format, a special-summoned 1900 attacker who blows up troublesome set monsters is pretty good, and since he'd only require (usually) 1 card tribute, that's pretty manageable.
@@LazurBeemz Yes, but think with wah the other guy has. Fussions. That do almost nothing for weird cards. This guys, with no specific cost, you just need the spell and any card you have in your hand. Free body. Tribute fodder. Shinato big boy. With no need for tribute. In the days of one tribute 2500 body. Jinzo removal. But, like I said, very in line with early card desighn. The manga and anime one.
Chaos and chaos max were probably meant to be used together. Chaos dragon will switch the opponents monsters to defense so that Chaos Max will get that double piercing
"The original effect of White Knight Dragon" I can just see Paladin sitting there with a tally "Number of Blue Eyes White Dragons summoned". The tally is 0 m'lady.
Best ritual monster in the game, Blue-Eyes Chaos Max Dragon. Can't be targeted or destroyed by card effects, inflicts double piercing battle damage and is a 4,000ATK Beatstick that is easy to summon out, especially in a Blue-Eyes deck. If you can think of a better ritual monster card that can beat all these criterias, then I will change my mind.
Shinato and the Ark is definitly one of those cases where they were created with an animearc with diffrent gameplay-mechanics in mind and then they forgot to properly implement it into the real game.
"All the effort to get out Blue Eyes Chaos" - between Impcantations, Manju, and Advanced Ritual Art, it is incredibly easy and consistent to get Chaos and Chaos MAX out with practically zero effort - even if your opponent uses a negate or two. I certainly don't believe Chaos is bad, by any means (though, not as good as MAX).
I actually run a deck centeed around Ritual Monsters, but for the specific reason of using another card most consider "bad": The Seal of Orichalcos. you can't summon from the Extra Deck with that on the field, but since Ritual monsters are kept in the Main Deck, they sidestep its effect quite nicely. So it's a "just for the hell of it" deck I threw together to see how fun it could be.
10:45 so I just noticed something... If the card says "Blue-Eyes White Dragons" can't attack this turn but the card blue eyes white dragons doesn't exist because its written between " " it's to be taken literally.. So technically blue eyes white dragon can attack.. No?
I was asking myself "Well, I remember having shittier Ritual monsters in the early days of Duel Links, where are they ?" They're in the top 3, of course they are
I remember Northwemko. That NPC uses 3 copies of Sphere Kuriboh...That was the only reason for why that deck was actually somewhat powerful. A fucking handtrap!
@@r4nd0mguy99 nah wait for vanity's emptyness release or slow life and you will ask northwemko ban.
Northwemko protecting emptyness or slow life means game over.
I actually still own three copies of northwemko and garlandolf from the early days of DL.
@@The1of1000 northwemko is something that you need to worry in duel links, she is extremely searchable with pre-preparation of rites(pre-preparation of rites don't do well in tcg, they will release this in duel links sooner or later) and she can protect backrow, assuming she protect backrow like quiet life(this card is likely to hit duel links) that's ban worthy in duel links
Cyber angels back in the gx days were pretty good but the ultimate rising rituals were pretty shit.
"This is a *Ritual* monster from a *Ritual* archetype which can be *Ritual* summoned with any Vendread *Ritual* spell card." God I love YGO
Wonder what kind of archetype it is, must be fusion based 🤔
You do have to specify sometimes though. Like how Masked HEROs are fusion monsters that ARE NOT fusion summoned.
😂🤣😂🤣 5:34
@@thomaswood8405 I suppose the masks have their own personalities & they "fuse" with the wearer. Much like that specific movie starred by Jim Carey in 1994.
@@Xaiff Son of the mask👺💚👽💑💏=🚼
Emerald Eagle is actually worse than you’re giving it credit for. It specifies an Emerald Eagle “you control,” meaning you need to ritual summon it twice just to get the good effect.
Me who thought you can dump it to the GY with Gazelle and then summon another copy with the ritual spell to get that good effect: Whoa! This card is worthless!
Pretty sure you can ritual summon it using itself from the graveyard
Can I at least use a name changer card?
@@geminitheimp3126 Yes, you can do that, but its board wipe effect still won't trigger, because it specifically says "you control", not in the GY...
@@sekaihunter9378 oh yeah I forgotten about that since it's been 2 to 3 years roughly since I used that in duels against my friends in class
You tribute for a ritual summon in YGO and nobody bats an eye
You tribute for a ritual summon in real life and everyone loses their minds
Too bad grandma wasn't a high enough Level to cover the costs for the Ritual Summon; all I got for my attempted Ritual Summon was a life sentence.
(...Too dark?)
@@BloodfelX little bit
@@BloodfelX but have you seen full metal alchemist 👧 🐶
I tribute Outstanding Dog Marron and Harpie Girl to summon Relinquished!
@@johnathanortiz3066 Hey, that was a totally worthwhile Ritual Summon since Alfonse returns as a more powerful monster when tributed.
Also, "Right Arm of Edward" was clearly an OP Ritual Monster; at least in Brotherhood.
:B
Shinato was absolutely amazing in playground yugioh. It had pretty much the highest ATK available among any reasonably attainable cards. In those scenarios, once you brought out a boss monster, your opponent would just set a defender every turn until they drew removal, but Shinato defied that by being able to damage them anyway. One of the people in my school would brutalize everyone with Shinato if they couldn't answer it in a few turns.
*Long time ago back in middle school*
Blue-Eyes Players: “You’re a 3rd-rate duelist with a 4th-rate deck!”
Rando with a Shinato: *Ritual summons Shinato*
Blue-Eyes Player: 👀😰👀😰🏳️🏳️
@@mad4song01 I remember using cards that took control of other people's monsters to ritual summon monsters using their boss monsters just to rub it in
@@jacklovejoy5290 the original kaiju
But then again Axe of Despair and quickly after Mage Force became available in decks, the former even long before Shinato, so even playground Yugioh had an easy Summoned Skull + Axe of Despair for 3500 attack just from the Yugi Evolution starter deck.
@@nicolaistuhlmuller8718 mage power didn’t work at ours. MST was used to negate so anyone ran 3 mst and 3 dust tornadoes lol
The real upsetting part about some of these ritual monsters is that their beautiful artwork is wasted on a card that are close to unplayable or so weak that is not even worth considering.
Goes for most of ccg cards :(
The artwork on the Ruin cards is sick though.
Ruin is one of the truly better designs for a majestic queen.
I have partiality to Amazoness Queen, but she's in good company.
@@runningoncylinders3829 u like bbw😱
@@annedrieck7316 They're not my type. I like amazon giant women. I thought that would have been more obvious.
@@runningoncylinders3829 Mmh, Amazoness Blowpiper. Mmh, good company indeed
End of the World is one of my favorite card artworks to this day
Hungry Burger was one of the first Yu-Gi-Oh I ever owned and the one that impressed me the most for just how odd it was.
It should've been a beast warrior. Imagine how it would look if a burger brandished a sword, like how it's warrior typing would let it.😂
I saw my Queen of Oblivion in the thumbnail and my heart sank, I love me some ritual decks...
That’s how I felt when I saw Shinato on this list. It was the first Ritual Monster I fell in love with back in the 2000’s when I was trying (and failing) to build a good Fairy deck.
This is Yugioh we're talking about unfortunately, where the power creep is higher than Olympus Mons.
Oh well, End of the World as a card had always been an exciting mystery to me back in the day, and having that mystery unveiled by me finally getting my hands on the Ultimate Rare version of Ruin a decade later was a fulfilling experience.
@@sintheemptyone8108 What mystery did you get unravelled with the UR version?
For those who care.
Elemental Mistress Doriado effect is like that cause LORE.
Aka Charmer Lore. Where she was a teacher who mastered 4 attributes minus dark(I dont count Dark Doriado) her students were Aussa Earth Charmer Hiita Fire Charmer Wynn Wind Charmer(Wynn has other lore related to Gusto) and Eria Water Charmer. Eventually Doriado found Dharc Dark Charmer and Lyna Light Charmer.
Her effect is nothing more then LORE and no other reasons and this is just a very brief summery
Doesn't she get a lot of benefits from the Elementar Archetype because she is treated as having all elements?
@@kingknightisbestknight7398 Surprisingly, no.
Well, at least she got a retrain that is useful for Elementsaber deck.
A point in defense of blue eyes chaos dragon:
Because it doesn't target, it's effects will work on red eyes dark dragoon, which can't be killed by raigeki or lightning storm, then you can just run it over
That’s assuming dragoon doesn’t just negate the ritual spell, effectively ending your turn unless you have access to a second ritual spell.
@@drakeshadow7728 you can always bait out the negate pretty easily. Dragoon is a crutch for bad players, it's exceedingly easy to bait out the once per turn negation
Worth mentioning with Cu Chulainn and Lycanthorpe, they were actually released in the same set as Advanced Ritual Art, in an effort to make a "normal monsters matter" set. Unfortunately they had to distinction of ALSO being in the same set as Grandmaster of the Six Samurai, and even following things like Chimeratech Overload Dragon by 2 sets. Shows you how crazy all over the place the power level of early yugioh was. Neo Spacian Grand Mole being a staple in the same set was further salt in the wound.
To give you more context for timeframe, Raiza the Storm Monarch would be released the following set, Neo Alius the set after, the majority of gladiator beasts the set after that, Dark Armed Dragon the next set, followed by Judgment Dragon, Gladiator Beast Gyzarus and Honest.
Lycanthrope is cool. My 5th grade self get stomped by it 😭
Ye
Man Lycanthrope was the ritual card that made me want to have a ritual based deck. We need a werewolf based deck.
As a matter of fact, i've seen people with Lyc on a very gimmicky exodia deck, abusing Exodius and Lyc effect. It was prone to bricking, but still cool to see uncommonly played cards doing degenerate stuff.
Man, I’m sad Rituals are so limited. They’re actually a lot of fun to play. It also hurts because I use Blue-Eyes Chaos Dragon with Chaos MAX. Now we need the Top 10 Best Ritual Monsters.
Without an archetype restriction, almost the entire list will be Nekroz...
@@HaydenX yeah it will be like split between only Nekroz, Drytron/heralds, megalith. With maybe blue eyes chaos max stealing one spot.
@@rinoportier556 benten would be a high spot with how duellogs does his list
@@HaydenX Really? There's a lot of standout ritual monsters out there outside Nekroz: Drytron, Cyber Angels (eg Benten and Vrash), both impcantation rituals, Gishki, both retrains of Ruin and Demise, Odd Eyes, both Herald monsters
@@HaydenX I didn’t think about that.
Considering the lore of Ruin and Demise, I'm kind of disappointing for the support they had, I might understand why considering Demise was OP back in the day, but now Ritual Monsters can do way more stuff now, I wish they add some broken support in the future.
because it was the same set they released impcantations in. Which became auto-includes in ritual decks
@@TheTrueLeafless Really, the problem is that the new Demise and Ruin can't really use Impcantations that well, given the whole "use Rituals in their Ritual Summon" mechanic.
@@misterbadguy7325 I only offered as an explanation, why. Also they were able to run the original 2 pretty well. It became a bit of a size problem, when suddenly there were more Impcantations. I played Demise & Ruin a bit after they got their stuff. Was lucky enough to still have the old package right upon release.
@@misterbadguy7325 I disagree. They can still OTK even without their bonus effects. You just have to extradeck the railcannon xyz. Ruin first for effect protection then Demise to nuke the field. Attack with both and in MP2 bring out the Railcannon and pop them for 2k.
@@misterbadguy7325 That doesn't really matter for demise since his bonus effect is just not having to pay life points, with this deck you wanna get a r10 Ruin with the bonus effect of attacking twice (which is a lot easier to get if you use the impcantations to search the monster you're gonna use as a material) and a demise on field, either the r8 or the r10 works and you can use the impcantations as materials for him, using the r8 version of demise is even marginally better because he can use the effect multiple times to destroy cards that come back after being destroyed, you can pull the otk off pretty often and through a single disruption depending on your hand, but if the opponent doesn't let you search or has a destruction immune monster with more than 3000 atk it's over for you (unless you're a weirdo and run honest and dark honest to beat over monsters in this very specific situation).
To paladin's defense, You can use manju of the ten thousand hands both as a searcher and as a fodder
And if you wanna do Pendulum Ritual FOR SOME REASON, Spiritual Whisper
XD
There is a pendulum ritual monster now
Can we get your top 10 favorite cards? I think it would be cool to see a video where you're more subjective and not just talking about the viability of cards.
Somehow this comment says 17 hours ago
@@dagothurik1815 menber, they paid for early access
@@dagothurik1815 he is a member
He saw the video before us
U dont saw the top 10 waifu card
He will not make this top 10
I had not thought of such a possibility. Thank you for informing me.
Me expecting Ruin on the list: Yeah he will talk about her.
Me inside listening about her: C'mon konami those guys lore is sick, how could you make so shitier support? How could you waste amazing art and lore and the effs of envoy of caos, bls 2 atks?
Whey massacred my bois
They sould make her banish every monster she attack.
I thought I was the only human in the world who loved that archetype honestly.
Yu-Gi-Oh usually gives its best ideas to its most original ideas and they usually half-ass anything that was already an idea that they decided to incorporate for some reason usually just because the idea is popular :-/
like the whole archetype based on Norse Mythology :-/
The supports are good though, the problem is within Ruin herself
I was today years old when I learned that Armed Dragon has a paladin.
It's really new, came out with the Thunder Retrains in Blazing Vortex.
@@runningoncylinders3829 and yet the Firewall Paladin was never mentioned.
@@cloudstrife532220 Paladin of storm dragon is what you are looking for.
Can't wait for paladin of ancient Gear dragon
@@Drakorre Paladin of Dragons That Aren't Actually Dragons
Emerald Eagle needs to be closer to 1. It states that it has to be an Emerald Eagle *you control* meaning you have to ritual summon it *twice*
Not really. At best you could argue that it should be ahead of vendread chimera. Every card on the list after that is just worse. Shinato has a similar effect and more attack, but i'd still say emerald eagle is better because it automatically destroys the monster and doesn’t care about battle position like Shinato does. And this is the default effect of the card so you don't have to summon it twice to get it. The part that requires you to summon it twice is the nuke effect. Plus it has the salamangreat archetype backing it where as half the cards on this list don't have an archetype at all.
Emerald eagle is not that bad because pre preparation of rites exists and it works on emerald eagle because of the last effect of rise of the salamangreat
they future proofed the salamangreat ritual to say any salamangreat ritual. people only think it works because
1: it's the only salamangreat ritual
2: the ritual spell has a clause if it's negated to summon a emerald eagle
There's absolutely no way that thing is worse than Elemental Mistress Doriado, it belongs to a meta archetype that can mill required cards easily and a lot of searches.
@@CrnaStrela oh definitely not worse than that or lycantrope. Those two are legendary
To this day I wish Konami would release a full blown Lycanthrope archtype, or rather a werewolf archtype in general.
What I Love About Your Channel Is How Calm You Are.
Yessss!! really want him to start a Storytelling Chanel
I was totally expecting to see Dark Master Zork in this list. High-level ritual monster with only a gamble effect which could potentially destroy your own monsters...
That's only a 1/6 chance of happening though + there is a card called That Six that is a continuous trap that allows you to manipulate dice rolls: 1/3/5 get treated as 6 and 2/4/6 get treated as 1. So with this trap in effect you go from having a chance of blowing up your own monsters to having a 50/50 of blowing up all of the opponents monsters.
The only other use I could see Elemental Mistress Doriado for is that it'll be marginally easier to bring out Five-Headed Link Dragon's opponent's field-nuke effect.
You can also use it as fodder for xyz summoning rank 3 xyz monsters
@@twilightstar9973 Why on Earth would you do that though?
Man...nightmares from that hungry burger in duel links, freaking standard duelist with a 5000 atk hungry burger
Excuse meWUT
O_o
Hungry Burger needs an archetype.
@@Ramsey276one equip spell that gives 1500 atk to lv6 or lower rituals
@@nicosanchez8261 yeah
Just made the Woffo Deck (lycanthrope) and immediately put Armory Call in it
XD
@@scottbecker4367 Oh fuck yeah! They have a sushi archetype so why not a burger archetype!
Ritual monsters should really be the strongest monsters in the game, Easily some of the hardest cards to get out and if the ritual ends up being to strong a ban list limit would be well over enough to nerf it so they'd be easy to balance to, what a shame
there are some ritual monsters that do stuff without ever hitting the field (Sauravis, Benten, all the Nekroz)
you haven seen nekroz in action do you? Especially when djinn made them tougher with their special summon lockout combo
@@isaacvitela5131 I mean the OP isn't saying there are ZERO strong ritual monsters, but that on average the entire mechanic should bring out the strongest monsters on AVERAGE. And it's a fairly good point. Ritual summoning is the most difficult and punishing summoning mechanic there is (by itself (as in ignoring the monsters who add harsher conditions onto their Simmons)). A broken Ritual monster is inherently more balanced than a broken link monster (or any other extra deck) because it takes that much more effort to summon a ritual monster. Worse case scenario if it's decided a ritual monster is TOO broken, all Konami needs to do to slow it down is ban or limit the archetype specific ritual card. It kinda just makes sense if you're making a trading card game. For that same matter, I'd say the strongest (on average) monster effects should be on Gemini monsters because that inherently makes broken effects slower. I mean in neither case would the broken effects necessarily fix the inherent problems with the mechanic, but I am 100% sure that having so many mediocre monsters is helping neither mechanic.
@@vullord666 when you realize the best ritual is a searcher
rip benten
@@isaacvitela5131 The problem was most likely djinn, a generic ritual support more than the archetype itself. Yeah, nekroz where strong as hell but still with djinn banned they lost a lot of their power.
"Blue-Eyes Chaos Max Dragon is the worst ritual monster" - Dzeeff, probably
The guy says so many fantastic cards are bad, and ends up having to make videos admitting he was wrong.
@@elementalherosparkman168 wdym? chaos max dragon is bad
@@elly256 dzeef did a video focusing on how Chaos Max was not considered competitively viable and just explaining why from the perspective of new players. The way he put it, Chaos Max is certainly not a bad card, but it's not as good as you'd think from its surface-level appearances and its performance on the casual level. And since then, it's sparked a bit of a joke that he just hates the card.
does people still take dzeff seriously?
@@zeroomega3781 lost interest in his videos months ago. I'll skip over anything he brings out
Shinato seems perfect for its own archetype. I mean, why does it have an ark? There's lore to develop here!
I think it was used by Noah in the origin series. It was mostly just a pun/allusion to Noah's name (that being Noah's Arc). Other than that, if you find a way to control your opponents monsters' attack position monsters--and shift them to defenses mode--I can see a gimmicky Shinato deck working :')
Its not even a real gimmick, its just an effect that lets you still cause damage if all your opponent is doing is setting and passing while you have nothing else to summon because you spent all your resources on a shitty ritual monster.
@@mateusrp1994 If you run impcantations and use Creature Swap, as Impcantations all havd zero attack and defense, you can do 8000 damage with Chaos Max. Though, Shinato's effect won't apply; he was an old card, after all
I remember this card being part of a deck I couldn't beat back when i played an old yugioh game. Think it was the duelist academy GBA game?
@@mateusrp1994 Facts 💯💯
I’d like to see a series or video where he tries and make old boss monsters good for the modern meta
He made videos like that with Dzeeff on Dzeeff's channel.
@@selenerahman4586 oh thank you
Team APS does this as well.
Making "playable" decks is not toooo hard, but making "good meta decks" is kinda impossible.
If any given person is smart enough to make old stuff viable, then that same person should be able to make completly broken stuff with new cards, which mean someone else can too, and then the meta advances and the old stuff is almost worthless again.
On the other hand there are cards that have amazing combo potential with new cards, and one could always be the first to notice that.
I know he does custom card reviews like that
Top 10 cards that reference the anime/manga.
Top 10 parody cards.
Top 10 cards based on other Konami games.
Top 10 special conditions in the games.
Top 10 anime/manga exclusive cards.
Top 10 cards that newcomers shouldn't use.
More Rescue Rabbit, please.
Yeah, i like the Konami one, vampire Hunter, is one of my favourite cards, because Castlevania is my favourite video game franchise.
Fun fact: when I first started playing Links, Lycanthrope was one of the easiest burn cards, at the time, to get to complete one of the level up missions
I’d love to see a video on older archetypes and their intended mechanics, and how they’ve aged since their release.
*laughs in Lightsworn*
But seriously this would be really cool
Ghostricks were robbed by Links
Kuribohs: *laugh in hand traps*
@@TheWizardMus A real shame because I really love the archetype
@@TheWizardMus They were robbed by Konami deciding they didn't want them to be Meta-relevant at all. Links just were the nail in the coffin.
Also, elemental mistress doraido... I've seen her played in charmers/familiar possessed, which with a single one of their continuous spells up, is gaining 1500 attack right off the bat.
Elemental Mistress Doriado is great when you have Awakening of the Possessed on the field and dark doriado in the pendulum zone.
It's Not A Top 10 But How About The Best Monster of Each Type.
What card do you think is the best creator god?
and/or worst? ☝️ :0 with effects i should add
Yeah
Prepare to get talked 10 minutes about Armageddon Knight again
davinator already made a video about this.
ah, but duel logs, you forgot the greatest of doriado tech in the game! summon it with advanced ritual art using only skull servants, and then your king of the skull servant will have a whole 3k atk!
So just looking at Legendary Flame Lord; the card doesn’t actually say ‘remove 3 spell counters’ it says ‘when there are 3’ so you can only use the effect once which sucks
@@nintendolife25 That’s what I was thinking!! Imagine if royal magical library said that
Wow, that’s even worse. Ritual summoning is already a hefty cost to begin with. Why demand more for only one good effect?
You can actually use it multiple times. The wording just makes it confusing. The problem: good luck getting 6+ spell counters on a ritual monster, keep that ritual monster on the field long enough to do so, and quickly rack up spell counters without the use of decks that use them, since those other spell counter decks devote so many other cards to effectively include Legendary Flame Lord.
So yeah, they might as well have just said “you can only use this effect once per Duel.” And I say “once per DUEL”, because who the hell is gonna bring this shit back from the grave!?
Actually, it says "When there are 3 Spell Counters on this card", which means if you have some way to add/remove Spell Counters on it then bring it back to 3, then you can trigger its effect again. Although the text shown in the video does imply that it's mandatory.
you should have named this "top 10 worst ritual monsters, that actually have an effect"... thinking about the hamburger, orca fortress and so on :D
nah man hungry burger is good. you just gotta see the potential of flexing on your opponenr
Don't forget Crab Turtle
Woah don’t diss hungry burger
@@650slayer dokuro-rider
The good thing about paladin of white dragon is that the face down monster you attack is destroyed immediately by its effect instead of by battle, so it completely bypasses flip effects (unlike drillroid) while also not activating floaters such as mystic tomato. If you're playing stuff like goat format, it's got some utility.
12:10 don't forget Paladin of Storm Dragon with a one-sided Grand Mole effect and being able to special summon any high level Cyberse from your deck, while also having Cynet Ritual so you can summon 2 tokens with it's graveyard effect
Just to correction *can be tribute itself to special summon 1 lvl 5 or higher cyberse from your hand or deck
It is actually not that great outside getting high lvl cyberse or using cyberse ritual spell that you mentioned. Possibility good at niche rouge deck and that's all
I've actually considered using Elemental Mistress Doriado in a Spirit Charmers deck; providing 5 attributes in a deck centered on controlling lots of attributes could have potential, not to mention the base charmers are all level 3
if you somehow manage to get her, awakening and dark doriado on the field you'll end up boosting all of your monsters with roughly 2500 atk.
So what your saying is that the next new version of Yugioh should really focus on the ritual mechanic and get a decent amount of good ritual monsters just like every other card type? I could get behind that idea instead of something like rush duels or a completely new mechanic added in to make things even more complicated
I think there is archtype for ritual monster, djinn if i remembered. But one of djiin is banned card. They make a good card than banned it. Sad isnt?
Nekroz already happened years ago, and that was probably as good as Rituals are ever going to get
@@ExeloMinish what about drytron?
The problem is speed. The moment that game would move in the same direction this one did, the Ritual support would need to be bonkers in an environment where everything else is not. At this point in time, Rituals themselves need hyper consistency and hyper effects to keep up. Things like this and Fusions are disadvantaged by the card requirements. Syncro are easier, xyz are even more so. Links are super easy. So you need hyper focused archetypes and great effects. Dragoon is not good because is a fusion, is good despite of that. Bypass the inherit limitations. Rituals themselves are at another level. So Neckroz, but earlier.
@@dancorneanu9144 Impcantations: "I guess people just forget about us unless they are doing Creature Swap into Chaos MAX for an OTK."
Gishki: "Remember when we were considered a problematic FTK and put on the banlist?"
Nekroz: "If only you all had hand effect privileges, like us."
But yeah, even with Impcantations - Ritual Monsters overall are just too bricky to be viable.
Nekroz monsters having hand effects is nice, I wish more Ritual Monsters had them.
More experimental Ritual Spell cards like those of Nekroz and Gishki would also be welcome.
Play Advanced Ritual Art and Blue-Eyes Chaos Dragons extra effect is ridiculously easy to get, doesn't make it competitive or anything but it does negate the downside you mentioned
The deck with my best win rate is my ritual blue eyes deck. It’s extremely consistent thanks to the Impcantations.
non-effect Ritual Monsters were done early when the God cards were introduce
The Masked Beast: "I'm Level 8 with 3200 ATK, and no one can stop me!"
Raigeki: "lol"
Obelisk: "lol"
Actual competitive play: "LOL"
I don't really play YugiOh anymore or understand everything about these cards, but your voice in combination with the cool card-designs alongside with some kind of nostalgia make these videos really enjoyable
I remember when I got "saffira queen of dragons" and her ritual spell "hymn of light." That was the first time I ever actually got both the ritual monster and the ritual card to summon it. And she wasn't that great. Decent generic light support. But not great.
Saffira
Heralds
Sauravis
Made it on Switch
Was very confused because I hadn’t played Heralds before
XD
She shines bright in a lightsworn deck
Saffira makes Blue eyes decks op.
I made a Doriato Gimmick deck where it deals with level 4 light monsters, Charmer attack boost, and bamboo sword for card advantage. I thought this deck was actually good until a Harpie deck destroyed every back row card I controlled. Still was fun.
I really love the aesthetic of all of the "End of the World" cards (especially the spells) except for the actual boss, King of Armageddon. The art just looks like generic bad guy while not even having an interesting pose like his weaker version
Also, they actually have some pretty cool lore behind them in Master Duel
I think the explanation of Shinato missed out on a bit of history. Remember how early Yu-Gi-Oh was about pure beatstick potential? Summoned Skull wasn't played because it was a fiend or a dark attribute. It was simply a 2500 attack monster with one tribute. Back in those days, you never would ever want to play Magician of Black Chaos or Zera the Mant because they only had 2800 attack, unless you specifically wanted a dark attribute or spellcaster/fiend typing, which served almost no purpose. Instead, you played Black Luster Soldier, because it had the higher attack value of 3000 while also being an 8 star ritual monster. Shinato basically eclipsed Black Luster Soldier by having an even higher attack value of 3300, while still having the exact same summoning condition, aka a generic level 8 ritual summon. While ritual summoning was inherently weak without secondary effects on the ritual spell and/or incredible effects on the monster, Shinato was the best you could get before any of that was added. In fact, it had a 3D summoning animation back in the Nightmare Troubadour game on the Nintendo DS because of that honor.
Elemental Mistress Doriado: "I'm not useless anymore. I got indirect support of my charmer's students in MASTERS OF SPIRITUAL ARTS structured deck. I'm making a good synergy with AWAKENING OF THE POSSESSED continuous spell card. My attack reaches to 2700 and every monster increases it's attack by 1500"
With ONE COPY
Put Performapal Dramatic Theater with their pets and
WOW
XD
A little surprised Reshef the Dark Being wasn’t on here. Giving up a spell to take control of one of your opponents monsters doesn’t seem all that worth while given the effort for its summon alone.
same.
Especially when there’s a FAR easier to summon Ritual monster that can quasi-do the same thing as it’s own effect repeatedly, plus possibly inflict burn damage (I’m talking about Relinquished, if nobody caught on).
@King of The Zinger I just realized that Reshef The Dark Being is even worse than I thought due to the fact that you have to discard a spell to use an effect that only lasts FOR THE TURN THAT YOU USE IT.
Reshef is very lackluster but not as bad as some other cards here. It essentially turns every spell card in your hand into a potential Change of Heart, which is actually a good effect. It's not worth the effort of going into a ritual summon for it, but it's just not bad enough for top 10.
Duel me, bruh. I got Hungry Burger as my win con.
I've been subscribed to your channel for a long time. Thank you for always providing these entertaining videos. Your videos actually served as a light in my darkness. Your videos have gotten me through some very bad times in my life. I just wanted to say thank you very much Dual Logs. No matter what you'll always be my number one favorite Yugioh Channel.
Really wish rituals would be changed to where the monster is summoned from the deck or hand. The busted ones can say specifically from the hand or something, like herald of ultimateness.
Or from the extra deck, so they aren't as bad in card advantage and aren't dead in your hand if you draw them without ritual card
@@OathOfRevenge I can agree but they wouldn't be rituals at all at that point. If they make a new archetype of them make it so one effect would be to discard it to get the ritual spell from the deck or something, or some other effect for the ritual monster to be less dead in the hand. I kinda don't want them to just be link 3 or 4s that u summon out with a spell card from the Extra deck tbh. Welp I honestly don't know what the best solution would be...
I love how you showed the pic of the gold version of Chaos Max....... love the visual comparison of the 2 cards lol
To be fair though a couple of these ritual monsters did come out in the early days of yugioh where the game state wasn’t as fast or high powered
They weren’t good then either, even with ARA.
@@drakeshadow7728 well for when they came out back in 2003 they were all right
@@turtlesfan44 no, they were actually worse because there was almost no support for them and card like Raigeki or Change of Hearts ran rampant. Honestly, spending 3 or 4 cards in early yugioh on a mere beater was a death sentence, especially with cards like United We Stand, Mage Force or Axe of Despair to boost any level 4 monster to gigantic atk already.
@@nicolaistuhlmuller8718 well they did have some small advantages such as you could tribute from the hand in order to save monsters
Thank you for that slow, close-up pan of Ruin at the end there. I appreciate the view. ;)
Not gonna lie, seeing Northwemko on the list and Doriado on top made me sad, but I get your point. Also, I still Northwemko was a part of the inspiration of the Shaddoll Light Fusion
Construct? If sp then hey at least ot lives through it
I made two gimmicky decks based on Northwemko and Elemental Mistress Doriado :') They were both intended for casual play, but I loved playing with them, so I feel your pain him ranking them as the worst
@@christopherfeatherley I only have a deck for Northwemko once so I envy your Doriado's. They are the 2 card I will closely call waifu
@@redwardranger7034 I find, if you play Northwemko along side immortal cards like Beelze, and use the Djinn archetype as tribute, it's pretty nice. Of course, she isn't immune to targeting, so I ran two Ritual Cages just for her :')
@@christopherfeatherley I remember those Djinns. Impcantations are cool but I prefer Djinns
Please do a top ritual monsters or archetypes! I love the ritual mechanism despite the cost and you are the only person on RUclips I would trust as a source for info!
Just skipping over how Blue-Eyes Chaos can be ritualed with Advance Ritual art to gain its effect, which is ALSO how you’re going to be summoning Chaos MAX. Which means there’s probably already a Blue-Eyes in grave for Chaos Form.
I completely agree and you could summon a chaos max by banishing the blue eyes making it a win if they attack
@@johnathanortiz3066 Bro you put anymore emojis in that comment you’re gonna be typing in hieroglyphics
Queen actually did see play as a option to close games as she could otk better than demise so she'd be the goal after King nukes everything
Hungry Burger archetype when? GIVE US WHAT WE WANT KONAMI.
Good news everyone!
When Djinn relaxer of souls was still legal, I was able to create a spell caster deck that prevents opponents from playing spells with village of the spellcasters, prevent traps with royal decree and prevent special summons with djinn effect on Northwemko. Tricky to pull off but it was mean when you did.
Not consistent enough for pro play though.
The ritual monsters should have been monsters in the extra deck from the start, being like fusions with specific "polimerizations" but generic materials.
If ritual monsters worked the same way as masked heroes, they probably would have been, like, at least a known monster type back in the old days of yugioh
Relinquished/thousand eyes had a shit ton of play back in the day..but besides that ritual monster have cam and went my favorite that almost got me to regionals was gishki...got unlucky in last 2 needed tournaments.
That's actually how they balanced Ritual and Fusion Monsters from the early days of YGO; Fusion Monsters need a specific Spell Cards and Materials to Summon a Monster that is readily available everytime (due to being in the then-called Fusion Deck), whereas Ritual Monsters require a certain Spell Card and any materials as long as they meet the level requirements with the risk of not having the Ritual Monster on hand, or vice versa. They have roughly the same amount of risk and reward, thus balancing (to the point that they were overbalanced) these monster types, at least in the early days that Tribute Summoning were far more desirable than either.
@@elijahcruz6633 you also didn't have a plethora of hand traps in every deck that could negate said summons or summon components.. utility wasn't as common or as strong in the older days...(excluding pot of greed, monster reborn, and mirror force)
Interestingly, that's how they originally were in the anime. When Yugi first summoned Black Luster Soldier he just had to draw the spell card for it, implying that like Fusion, Ritual monsters came from outside the deck.
Unfortunately, at the time the ability to special summon a high attack level monsters with just one card and generic material was seen as too powerful. Heck, in the early days of Yugioh, Ritual was still seen as a step above Fusion, as they needed two specific cards from the main deck, as opposed to Fusion that required at least 3. That's why you would see decks based around Ritual summoning in the early days of Yugioh, where a player would use a deck with 3 Sonic birds + 3 Senjus + Sangan and Witch of the Black Forest to search through their decks for the required cards (it also helped the one of the early Ritual monsters was Relinquished, which was one of the best early boss monsters). By comparison, Fusion based decks didn't really become a thing until Hero decks.
Of course in the end, the fact that Fusion monsters were in the extra deck meant they could evolve to keep up with the game in a way that Ritual monsters couldn't. Nowadays there are so many cards that can summon a Fusion monster using materials from the deck or graveyard if not bypass the material requirements altogether (eg. Instant Fusion). By comparison, even if you have a Ritual spell card that can use materials from the deck or graveyard you still have to draw it and the Ritual monster. Heck, even a Ritual spell card that can bring out a Ritual monsters AND its materials from the deck may still not be appealing these days due to the risk of drawing that Ritual monster and then having a Garnett in hand.
If anything the only way to make Salamangreat Emerald Eagle viable is somehow
1) Sent 1 copy of it to GY
2) Ritual Summon 1 from your hand while you have a salamangreat link
and even then you would still need some effot to set those conditions
I honestly don't think Blue-Eyes Chaos Dragon is that bad... It might be, from a competitive perspective, but I think it is quite playable anywhere outside of competitive yugioh.
I think if you play it in an Impcantation deck, using Advanced Ritual Art and Chaos Max, it isn't THAT bad; it's a really decent monster that helps Chaos Max do his OTK more efficiently
That's why it's on #10
I have this dedicated Blue Eyes Ritual deck on Ygopro and whenever I get both Blue Eyes rituals on the field it’s basically ggs because I attack with and trigger Chaos’ effect and then exploit with Chaos Max. It’s good just not as good as the other one
I have got a theory that I can't prove about ritual monsters..
Maybe during the early stages of yugioh(before it was released in the maeket) they were originally intended to be placed in the extra deck but they had to change it since they would overshadow fushion monster by a lot.
Why would anyone use a fushion monster which requires a fusion card and 2 or more very specific monsters when the ritual monsters required a ritual card but could be summoned with pretty much every other monster?
Probably the synchro monsters are a recycled and improved version of that rejected idea.
Drytrons make it easy to summon any of these ritual monsters even if they are garbage (herald of ultimateness was never played cz it was so hard to summon till drytrons came out)
Ruin Queen Of Olivion can be played competitively if you combine it with Gear town and magica hats attack twice with ruin queen of oblivion then attack for game with ancient gear reactor dragon or ancient gear gadjitron dragon 8300 attack points
Hungry burger got an archetype
What I don't understand is this:
Turning of the World begins with: "This card is used..." that means you can't use it for any other monster except for the monster(s) stated. However...
Chaos Form starts with: "This card can be used..." so does that mean I can use it with any Ritual Monster?
Why aren’t ritual monsters in the extra deck too. I think it would make them more useful
Things I've been wondering since 2004.
This list reminded me that the first ultimate rare I ever pulled was Elemental Mistress Doriado and I remember thinking this card is trash but it's super shiny
I love how emerald eagle is the complete
antithesis of what salads do:
It forces you to use 2 ritual monsters and 2 ritual spells (or having some means of recurring them in archetype) AND materials to summon the 1st eagle, which the deck can’t comfortably do with 2 or fewer monsters outside of drawing a Jaguar and falco in your opening hand, so by the end you went NEG 5 to summon a raigeki.
Somehow I remembered Prank-Kids and imagine the LIGHT/DARK monsters coming out Ritual and getting and Xyz ...
XD
14:11 though i quess it should be pointed out that there is a retrain of this card in the form of Ruin, Supreme Queen of Oblivion, which not only can attack twice if you use a ritual monster as one of it's tributes, not only can it inflect flame wingman burst damage, but protects your ritual monsters from card effects, hitting the final nail in the coffin for this card.
How to solve the problem with rituals, Konami
Create a generic ritual spell card that tributes or banishes cards from the field or graveyard to summon any ritual monster from the gy or hand
Meteonis drytron "allow me to introduce myself"
@@xenorogue8447 needs machine type monsters
@@EternalEmperorofZakuul cool but other then that it's generic and you could also run the 2 drytron rituals as they are both pretty good
@@xenorogue8447 some people dont play machines that often
@@EternalEmperorofZakuul well its the closest thing to what you want other the pre preparation of rites
In Paladin's defense: he is old as dirt Blue-eyes support.
I wonder if no. 1 will ever become viable? Her effect is unique enough that it could be useful for some weird things in the future.
image if you could have used for like a one card combo into five headed link or fusion or the arrival just use that one card to make those monsters alongside fodder material and it counts as every type to let you get the effects
Hunger Burger OTK deck when?
Good news everyone!
Was kinda expecting to see Malacoda, the Burning Abyss ritual, which I don't think it was ever played in the deck at all
Sorry but chaos dragon isn’t much effort it’s a good card
Honestly, Ritual Monsters sort of make you appreciate how the various processes of summoning monsters from your Extra Deck has evolved over the years, as the newer series bring in new mechanics:
Ritual: Takes up space in your Main Deck. Requires a specific set of monsters as well as a specific Spell card.
Fusion: Exists in a separate deck from your Main Deck, allowing you to use more cards. Requires a specific set of monsters, but uses a generic Spell card that all Fusion monsters can use.
Synchro: Doesn't require any Spell cards, just a minimum amount of monsters with Levels equal to the monster you're summoning, one(or more) of which must be of a very broad archetype of card.
Xyz: You can tribute any monsters, as long as they're all the same Level as the monster you're summoning.
Link: You can tribute any monsters as long as they have Effects.
I don't think link summoning requires effect monsters, you can use tokens and stuff. Some link monsters do require effect monsters as Link Materials
back in the day i used to win duels with crab-turtle, awesome card ;p
I remember confusing someone at one of the first tournaments I ever went to by ritual summoning crab turtle using another crab turtle from my hand.
That was the only game I won the entire time I was there ;>>.
I loved the OG ritual monsters, like crab turtle. My first deck involved crab turtle, performance of sword and relinquished. It was never good, but it was a blast to play with
@@deftone330 imo, hungry burger is one of the cards with the best art in all of YGO
@@TheOmegaBear09 I mean, nothing compares to hungry burger
It's amazing that one of the decks they teach you with in Master Duel is the End of the world ritual deck. I did like that deck cuz of how fun it felt and easy to ritual summon.
Top 10 worst fusion spells please.
Oh
Fusion SPELLS
I see
XD
#1 Polymerization
I swear to god I used to have a copy of performance of sword that said it could only be summoned by burger recipe and a copy of commencement dance that said it summoned hungry burger
I’m assuming you didn’t include the non-effect ritual monsters because they would take up the entire list
Yeah he says so in the intro
Look, there's no point making fun of Dokurorider. Nothing you can say equals what happened to him when they released him.
Kinda surprised they haven't made an instant fusion for them. It would be more balanced by virtue of requiring garnets.
@@noukan42 it’s called Ritual Forgone
it's mad how much you love yugioh. Nothing but respect for your passions
Top ten water monsters with an effect to discard
The water dragon ruller(I think it's name is tidal)
You can also get all of chaos dragon’s effects with advanced ritual art
I know that we've gone FAR past the point where you can make fundamental changes to old summoning mechanics, but I always kinda wished that Ritual monsters lived in the Extra deck, so you'd only have to draw their spell. I wonder how that would have changed the early years of the game? Relinquished would probably have been meta - people played Metamorphosis to make Thousand-Eyes off of specific targets, being able to Black Illusion Ritual any monster (even ones in your hand) into a Relinquished would have been useful. Just for the stealing effect, even though it doesn't lock down the field like Thousand-Eyes.
That would mean a weird hybrid of Syncro and Fusion. Specific target levels and dependent on deck spell. Maybe if they kept a proportional power to ease of summon between cards. In that time frame, a Relinquished would have been bonkers. You cut it's cost in half, and now that has to content with him with early fusions... Oh boy. Baring just staple cards like Raigeki and Dark Hole. Maybe a trap heavy deck? Combine this with Jinzo. Oh, boy.
That was how Rituals seemed to work in the early video games, and even the manga to some degree, which makes it weird that they went "nah, in the hand bro."
@@misterbadguy7325 In early Yugioh, as in the original manga and games, the cards that change (Fusions and Rituals, Dark Sage) were not actual cards. The idea was the cards actually changed or fused. The actual entities. Based on charts. It was supposed to be translated that they come from an infinite deck of cards with cards for every combination. So the only thing you needed was the target material and the spell. Konami wanted to make it into what we got today. The same way we got Fussion Flame Swordsman and Dark Sage in main deck. Dark Sage with only Dark Magician and Time Wizard would be a little easiear to get to. And with a free spell search... Any spell. That would be... decent at that time with a little more suport.
@@dancorneanu9144 the thing is, aside from Relinquished and Demise, I can't think of any other early Ritual monsters that would see play, even with that change. A big beater like Shinato would still require two tributes, and that's STILL a lot of resources to ask. Maybe Paladin of White Dragon would actually be okay? in Goat format, a special-summoned 1900 attacker who blows up troublesome set monsters is pretty good, and since he'd only require (usually) 1 card tribute, that's pretty manageable.
@@LazurBeemz Yes, but think with wah the other guy has. Fussions. That do almost nothing for weird cards. This guys, with no specific cost, you just need the spell and any card you have in your hand. Free body. Tribute fodder. Shinato big boy. With no need for tribute. In the days of one tribute 2500 body. Jinzo removal.
But, like I said, very in line with early card desighn. The manga and anime one.
Chaos and chaos max were probably meant to be used together. Chaos dragon will switch the opponents monsters to defense so that Chaos Max will get that double piercing
"The original effect of White Knight Dragon"
I can just see Paladin sitting there with a tally "Number of Blue Eyes White Dragons summoned". The tally is 0 m'lady.
I really wish they would revamp the mechanic somehow. The ritual monsters have some of my favorite art but so few are playable, even casually.
Best ritual monster in the game, Blue-Eyes Chaos Max Dragon. Can't be targeted or destroyed by card effects, inflicts double piercing battle damage and is a 4,000ATK Beatstick that is easy to summon out, especially in a Blue-Eyes deck. If you can think of a better ritual monster card that can beat all these criterias, then I will change my mind.
Shinato and the Ark is definitly one of those cases where they were created with an animearc with diffrent gameplay-mechanics in mind and then they forgot to properly implement it into the real game.
"All the effort to get out Blue Eyes Chaos" - between Impcantations, Manju, and Advanced Ritual Art, it is incredibly easy and consistent to get Chaos and Chaos MAX out with practically zero effort - even if your opponent uses a negate or two. I certainly don't believe Chaos is bad, by any means (though, not as good as MAX).
I actually run a deck centeed around Ritual Monsters, but for the specific reason of using another card most consider "bad": The Seal of Orichalcos. you can't summon from the Extra Deck with that on the field, but since Ritual monsters are kept in the Main Deck, they sidestep its effect quite nicely. So it's a "just for the hell of it" deck I threw together to see how fun it could be.
For oblivion's credit, it at least can attack twice so that's an improvement for the most mediocre lv8 2300 ATK ritual monster
Great vid DuelLogs, I really like the Paladin ritual monsters.
10:45 so I just noticed something... If the card says "Blue-Eyes White Dragons" can't attack this turn but the card blue eyes white dragons doesn't exist because its written between " " it's to be taken literally.. So technically blue eyes white dragon can attack..
No?
According to rules as writen, I believe you're right. Unfortunately, yugioh rulings disagree
Weird comment but your explanations and audio quality are great.