Even better. Giganticastle was available as a Rare in the Card Trader, purchaseable once per day with the abundant crafting materials you had lying around. Leodrake was released LATER, as a Super Rare in a mini-box, which costs gems/real money, and had only 1 per box.
when 5D'S came out, THAT was when weak and low levelled monsters had value, thank you Yusei for teaching us that every card has meaning (his quote from duel links)
It wasn’t just a quote from Duel Links. One of Season 2’s episodes involved Yusei fighting a duel professor who claimed that low level monsters had no value except as tribute/Synchro fodder. Yusei took the cards of his students and used em to beat him without Synchro summoning.
@Jesse Quarnstrom But not as well. Yugi valued all his cards, but he still changed his deck regularly to favor bigger beaters. Yusei showed that he could use cards with low levels and stats and still win by using their effects skillfully. Also it's Yugi who had easy access to new cards, in contrast to Yusei who lives in a place where owning a deck is illegal so he literally had to make his deck from cards he found discarded by others.
Funny thing about Light/Dark End Dragon: those are actually not supposed to be Synchro monsters. They were part of Chazz's deck in the GX manga and used alongside his Light and Darkness Dragon!
The Manga Writer was honestly ticked too because he refused to play Synchros at the time and wouldn't play the cards he wrote as effect main deck monsters in normal play
In one of the end notes the author even complained they printed them as synchro monsters cause they didn't wanna use synchro monsters but wanted to build a Chazz deck
To be fair, most of duel terminal cards tend to be "lore cards" rather than actual functional cards. Thus some cards can feel disjointed from their archetype or weird as a whole. For instance, field marshall was the ally of justice meant to capture the worms to learn their weakness. Hence the effect requirement (duel terminal's worms rely mostly on flip effects) and the draw 1 effect.
At the very least they should've combined both characteristics: not just the destruction of face-down monsters, but also the destruction of Light monsters. So, your opponent's running a Light-attribute deck or you're running DNA Surgery? Nice, now you can also get a draw off face-up monsters in any position! Your opponent has a face-down Light monster? Sweet, Pot of Greed! It would still be pretty bad, but at least its existence would have meaning.
Field marshall was the biggest beater in the starter deck of a YGO DS game, so i remember it for being the workhorse before you can actually build a deck. But then, you git Uruquizas Flamwell in the same starter deck...
It's probably been said before, but can I just say how much I appreciate the fact that you get RIGHT into the meat of the video within five seconds? Maybe I'm just an impatient old curmudgeon but it feels more and more like most content creators spend an absurd amount of time getting to the damn point...but not you, sir. And for that god bless you.
Its because youtube values watch time, so the longer the video and the more engaged the viewer the more money you make. So some people think "Hey make this video longer by giving anecdotes about my life could engage people!" Which if your channel does stuff like vlogs that people are interested in then congrats! You made money. If you don't it just annoys people away from your videos, in fact hiru (which is this guys main channel hirumaredx) has said before that the way he makes vids (to the point and easily bingeable) actually makes less money for him than if he followed how other youtubers made vids. But he decided this is how he wants to do vids so that's what he does.
@@nopatiencejoe6376 RUclips rules. Seems quite logical to me. If RUclips decided that short videos aren't worth anything unless they are more than 10min, the content creators have to adapt in order for them to have their work rewarded. Is there something wrong with that ?
14:34 I can somehow hear Rata saying "200 attacks!" here Also for #1, believe it or not there's actually another way to summon Geo Genex within its own archetype. First, you need to negate something your opponent does while you have Genex Ally Reliever in your hand (in your turn ofc), special summon it, then have someway to discard genex controller to the graveyard while having Genex recycled on the field so it can copy the name of Genex Controller, then discard Genex Ally Chemistrer to change Genex Ally Reliever attribute to Earth, 1+5 = 6 congratulation you summoned Geo Genex. It's totally not worth it, very convoluted, and there's a lot other ways to make an impressive plays with Genex but going into Geo Genex is definitely not one of them but just saying it is possible.
Which also makes YGO the only card game where the simulating softwares are significantly harder than the actual game. (If anybody got confused, automated softwares like Ygopro, DuelingNexus, etc won't allow you to miss the timing which might sound like it makes the game easier to play. But it also makes people go crazy playing all sorts of insane FTK/OTK-negate-everything combos that you will rarely see in face to face duel since they're so tedious to perform in real life)
@@trappestarrgaming3422 because it's kinda rule-lawyery. Logically any card that select a card to apply their effect to "target" because that is what " to target something" mean in the english language. "But it does not say target in the text" is the kind of thing said by "That Guy" in your D&D circle right before he is kicked from the party for being a pedantic asshole. YGO rules in general have many effects that require you to read the fine prints.
@@noukan42 I guess but I was always told that aim and target are different because targeting is pointing at something specific while aim is more generalised if that makes sense.. basically aiming isn't specifing one exact card even tho it may be only on card on bored that can be hit
@@trappestarrgaming3422 Which is wrong, because if you're 'aiming' at something, you're pointing at it by definition. If you're aiming a rifle, you're pointing the barrel at something you want to hit. 'Aim' and 'Target' mean the exact same thing in this context and anyone who says otherwise is talking out their ass to gain an advantage. OP is exactly right, missed timing is a stupid rule which adds nothing to the game (no, it isn't for 'balancing' either, all it does is make effects that might have been useful end up crap instead), and only serves to confuse people in practice. I've been back in the game for a few months now and I STILL trip up over the stupid wording. It's pretty obvious that, originally, there was never MEANT to be any distinction between effects that say 'IF this thing happens' vs 'WHEN this thing happens', but somebody must have used rules lawyering at a tournament to argue that their opponent's effect shouldn't be able to trigger and got the decision upheld, at which point it became an official rule. And it's stupid.
The Ally of Justice Synchros on this list fall victim to a big issue that a lot of the early Duel Terminal Archetypes had, which was that they were specifically designed to hard-counter a specific Archetype, in the case of the Allies of Justice it was Worms (Which were all Light Attribute monsters who were heavily focused on Flip effects)
Honestly I kinda wish they made some revamped support cards for that archetype, yeah it's not very good but I like the aesthetics of a lot of the cards. I coul imagine adding some more searcher cards as well as spell and trap support would make it a decent casual deck.
I’d like to see a list of the shortest-lived archetypes, such as the Iron Chain and Mist Valley archetypes. In other words, archetypes that had very little support that Konami gave up on.
@@unknownbyself As much as I love the Volcanic memes, they do actually get support occasionally. Better than other archetypes that literally never get support.
@@readlater8962 apparently there’s a Jester Queen coming and another monster but, I wish they would stop with these archetypes that are mediocre or monster cards that aren’t worth it within their own archetype. The reliance on cards outside of the archetype is kinda of bogus seeing how they favor other ones. I want to play Jesters but, look at Jester Confit’s effect and ATK. What monster is going to stay around that long to get returned??? It’ll get synced, linked, etc and you lose your target. 🤦🏾♂️🙄
Tbh, ritual mostly has a bad bame because those vanilla being 90% of the card pool for a while. Most ritual actually made to be played where at least ok for their time.
Light End Dragon is from Chazz's deck in the GX manga, where it and Dark End Dragon were never Normal Summoned, thus sort of justifying why they decided to make them Synchro monsters in the real life game. The thing is, Chazz had ways of special summoning them worked into his deck, such as the Light and Darkness Dragon support card Guidance of Light and Dark (a Quick-Play Spell where you banish Light and Darkness Dragon from your Graveyard to special summon a LIGHT or DARK Dragon-Type monster from your hand). Also, its effect is a general quick effect rather than being only at attack declaration, which would be more versatile if the real card had that.
idea: top 10 cards that were staple cards back then, but now they are almost forgotten like: gorz, book of moon, bottomless trap hole, ally of justice catastor, torrential tribute and more
The funniest thing about Light End and Dark End Dragon weren’t supposed to be Synchro Monsters, as they originated from the GX manga and were used by Chazz
Another reason that Velphito is absolutely terrible is that it's effects are directly outclassed by Ultimate Conductor Tyranno, wich is much easier to bring out. All you need is summon two random dinosaurs (preferably Oviraptor to search it out) and use them as link or syncro material for any monster you want, and then banish them. You could even argue it gets outclassed by Black Tyranno, one of the 3 old Dinosaur boss monsters that were combined into Ultimate Conductor Tyranno. This card attack directly if the opponent only has defense position monsters on the field, wich much better than randomly destroying one that is specifically face down, you can easily get tribute fodder to normal summon him in Dinosaur decks, and cheating it into the field is just as easy, all you need is a destroyed Petiteranodon during enemy turns with the quick play effects of Quetacoatlus and Ultimate Conductor Tyranno (Big Evolution Pill is also a thing, but it's better used the aformentioned two monsters).
If you were to remove the “face down” aspect of #2, it might be good. Relatively at least. Is is from THAT archtype after all, so it might be just enough to be off the list.
and put Ally of Justice there lmao edit: Only card that ive seen to be used is Ally of Justice Core Destroyer used with DNA Transplant. It destroys light monsters it battles with so its a fun combo.
@@juanpablouriascruz1411 Ice Barriers are getting a Structure Deck, Roids got okayish support recently and Ojamas aren't that bad (they are like bootleg BE, they either have the nuts or they brick hard) and at least they can make links plays or do ABC memes. A good chunk of the archetypes that were in LotW got good enough support to be decent or linear/boring (looking at you Nordics). But Ally of justice/Venom got nothing.
I know Naturia Leodrake is not a great synchro, and being at level 9 just a vanilla synchro at that. But I kind of found it funny when it was being used in a turbo duel in Yu-Gi-Oh! 5Ds and Akiza asks smugly "What's that supposed to be, a dandelion?" 2 reasons why I found that interesting: 1. Dandylion (different monster) is a real monster card in the game that Jaden used a lot often later on in GX. 2. Akiza deals with plant based monsters in her deck, and even though Leodrake is labeled as a beast synchro, it's still like she was mocking the very archetype that she specializes in.
Great list! Fun fact the highest attack/def Velphito can get (without using level changing cards) is 3200 by using Road Synchron and Dinowrestler Capaptera.
Thunder Unicorn is one of my favourite cards because I was able to pull a super and ultimate out of loose packs. I used to disrespect summon it to attack for game a few years back.
About Goyo Guardian, he became irrelevant after the nerf only because much like Neo-Spacian Mole, his unban was long overdue. He'd have likely been irrelevant even without being nerfed. For Naturia Leodrake, EARTH monsters are pretty common so that's not much of a problem, especially since it's a beast naturia monster.
i think this is missing catapult warrior. a level 5 synchro with 1000 atk and 1500 def, and a catapult turtle effect thats once per turn but only for junk monsters...
In defense of Vortex, it works pretty well in dragunity based deck, as it is the only level 5 synchro monster you can summon from the extra deck, and it is useful to summon Dragunity Senatus, which is the key monster that most of the times allows you to win the game
The actual problem with Light End Dragon and Dark End Dragon is that they were never intentionally created to be Synchro. In the GX Manga they are part of Manjoume (Chazz) deck and they actually are effect monsters. They were half parts of Light and Darkness Dragon which served as Manjoume Ace monster and his spirit companion. They only suck as Synchro because it is so much harder to bring them out than it would be if they were effect monsters as originally intended
"Top Ten Worst 'World Legacy' Monsters in YuGiOh." We all know they have some of the best monsters in the game, but which are the worst? Covering that would be refreshing, right? This list would cover monsters from the "World Legacy", "World Chalice", "Krawler", "Mekk-Knight", "Knightmare", "Crusadia", "Orcust", and "Guardragon" archetypes.
I feel like #4 would be sideable during Synchro era against exactly Lightsworn. It could beat over Judgment Dragon under conditions that'd allow Judgment Dragon to be summoned, and then gain 200 more attack upon succeeding. Granted just having some kind of removal would be better, but there's probably a situation where it isn't HORRIBLE.
In addition to the whole “Duel Terminal monsters were more about lore than gameplay” thing, I get the sense that Fabled Leviathan was designed less as a Fabled Synchro and more as a Dark World Synchro. Dark World Synchro decks did exist at the time, and one of the cards that enabled them was Fabled Raven. You would only need to discard three cards to Raven in order to synch it with a Goldd or Sillva, and chances are you were discarding Dark Worlds and getting value out of them. Later on, you could easily make Leviathan with Grapha + an unused Raven or a Cerburrel. Now, you wouldn’t be running a critical mass of Fableds to get back with Leviathan, but you could still make a gigantic beatstick that gets buffed by Gates, potentially gets back a Raven to enable more shenanigans, and put Grapha back in the grave to summon again with any other Dark Worlds you have on the field. You also get options for Chaos Sorcerer and BLS if you opted to go the Chaos route.
I built a Jurrac deck in Duel Links and paired it with the "Dinosaur Kingdom" skill from either Rex Raptor or Tyranno Hassleberry, which allows you to start the duel with the Jurassic World field spell (+300 ATK & DEF for all Dino-types on the field)). Although not among the best decks in the game, I still have some fun with it. Side note: I LOVE the Jurracs card art and how colorful they are!
Several years ago I made some decent use out of Jurrac Velphito in my jurrac deck. Because I ran gilasaurus which helped with getting Titano or meteor out as well, often I could get a 2600 attack Velphito out first turn with Gilasaurus and Gallum (and sometimes higher attack if I had a solidarity in hand). It's certainly nothing that would hold up today and it certainly wasn't even a competitive deck back then, but jurracs were never top tier regardless.
17:05 - XX-Saber Gottoms was the first level 9 Synchro of choice (As long as you were using earth monsters). It only required 2 creatures to bring out (As long as 1 of them was earth), could use multiple tuners for it's synchro summon (Which was relevant), had an extremely high attack power (3100) and could be tributed for hand disruption. It also came out before Mist Wurm in the TCG.
Fabled Leviathan is my favorite monster because of it's design and I wanted it to work so badly that I even tried to use call of the archfiend to get some kind of "infinite recovery" but turns out resumon a 3000 atk beat stick discarding 1 demon isn't amazing
A note on Ally of Justice Field Marshal: the Allies of Justice don't gain their effects when they fight against monsters in face-down defence position (I think), so if you ever played a deck of them Field Marshal would give you benefits from this defensive reaction of your opponent.
You really missed Daigusto falcos ? a card which is ( level 4 , non-generic , 1400 atk , it's effect is when it's synchro summoned Gusto monster you control gain 600 atk only ) I really thought this will get first place.
I summoned Leodrake with that Tenyi trap card in the MD Synchro event, finally a niche for the guy. I didn't even know for sure if there was a non-effect Synchro monster, I had to look it up. I'm glad there's at least one, I think all summoning types should have at least one beautiful vanilla monster. Shame about the lack of flavor text though.
Suggestions: Top 10 archetypes that were META in DL but not in TCG/OCG Top best/ worst 10 field spell cards Top 10 archetypes cards that would be considered staple cards Top 10 best reptile monsters Top 10 best /worst monsters with "???" Attack and defense
Top 10 Best Cards that support/connects 2+ Diferent Archetypes. Like "Crystal Rose" (Melodious x Gem-Knights), or kinda "Ojamassimilation" (Ojama x XYZ Dragon) PD: One per Archetype Pair/Trio, so the list is not filled with tons of "Perfomapal x Magician x Odd-Eyes" Cards.
I think field marshall was built for a different age. If I recall, back when synchro monsters at least first came out. One way a lot of decks tried to slow down defeat from a bad spot was to just place face down defense position monsters, because it was still hard to load up the field and get multiple monsters out. So Field Marshall counter acted that by letting you just draw more cards if they tried to stall out this way. At least that's how it worked with me and my friends. Perhaps we all just sucked. Which is perfectly possible (I indeed did suck).
The Ally of Justice cards were mostly meant to be used alongside DNA Transplant, which I suppose is kind of strong if you can pull it off but it requires a trap card to stay face up on the field...
The funny thing about this list is that the majority of it is all duel terminal archetypes. Konami really gave duel terminal a glow up between Fabled Leviathan and Shaddoll Construct
"When... you can" effects are always able to miss the timing, sadly, even when it's flat-out nonsense for it to be possible. Mainly because the effect can only trigger immediately after the condition occurs, so literally anything else happening stops it.
In yugioh universe, both Light and Darkness by themselves are evil. There are things like Gentle Darkness and Light of Destruction. Darkness returns as an entity in s4 and tries to take every human into his world. Light of Destruction taks over Sartorius and tries to destroy earth. Yet it seems Jaden possesses the powers of Darkness, but he seems good, so guess nothing is black or white and possesing the powers of either doesnt necessarily makes you bad or not.
Not every media uses Kingdom Hearts logic that "light is always good, darkness bad". And the Duel Terminal archetypes have this theme to make some Light monsters be evil. Like the Worms that are aliens and the Fabled that are Light attribute Fiend monsters (a very uncommon, even paradoxical type combination)
Jaculuslan and Enterblathnir aren't protected by tokens either, but with jaculuslan it protects all other mecha phantom beasts, and can even tribute unneeded tokens to get rid of cards in your opponnent's hand. and since the best way to summon it is with O-Lion, then you get a token right back in that case.
I got an Ally of Justice Light Gazer from the first booster pack I ever opened, so the card holds a special place in my heart despite how terrible it is.
In some of the old video games I used to keep it around as a counter to Lightsworns since it'd get some genuinely crazy attack, but that relied on the dumb-as-rocks AI being dumb.
The entire list can be summed up as "outdated when printed". Seriously. I love the Jurrac archetype, but I only use Velphito casually in Duel Links. The only thing else to really say is that I expected a Genex synchro on this list. Most of them weren't good. At least the Junk archetype has substitutes for their synchron and the Yusei deck as a whole has ways to cheat out the Warrior synchro monsters. I remember a story that I wrote where the protagonist just crashed Stardust Warrior to get a direct attack with Road Warrior. It was a sequel to an older story where the protagonist used Road Warrior to beat the antagonist that time. It was a really cheesy anime bookending sort of duel, but the fact that it was even an option for a deck whose main drawback was supposed to be the fact specific tuners were required just shows how hit and miss the Genex are as a whole. The only ones to touch are Genex Undine for your water decks and even then I think that we have much better engine options.
Geo Genex is literally #1 :P You forgot Genex Ally Birdman which is still limited in both the Tcg and Ocg. It and Undine are easily the best cards in the archetype hands down.
@@agr0nianTV I meant that a Genex synchro on the list was an expected inclusion like mentioning blue when listing off the colors of a rainbow. I barely see Birdman used in actual Genes decks. The archetype relied so heavily on Controller and then with the Ally cards it placed greater emphasis on manipulating attributes which is just an additional hurdle for a good effect that a lot of other archetypes don't have to deal with. Duel Terminal archetypes tend to stink overall with only a handful of good members, especially the ones from the 5ds era.
I really don't get why vortex isn't a Blackwing card. Change its attribute to dark and put "Blackwing" in its name and *boom*. I know it wouldn't do much to make the deck better but just look at it. Between the art and the name, it should totally be a Blackwing.
It’s pretty hysterical how some of the choices on the list share archetypes which have iconic/beloved synchros. Beast vs Leodrake, Castastor vs the entirety of the ally of Justice archetype, so on and on.
Synchro summoning really elevated the yu go oh game with players considering levels and having specific archetype for a certain play style. xyz and pendulum came later with new tools But it all began with synchro summoning introduce in yu gi oh 5d which is my fave yu gi oh season
I would say that the best tuner you can use to bring out Goyo Guardian is probably Psychic Wheeleder. It's definitely the best in Duel Links, and even going through a lot of cards to try for a Goyo deck in YGOPro, Wheeleder ended up the best...it special summons itself, and kills stuff when you use it to synchro. All in all, Wheeleder is just a really good tuner in general, but you're probably better off bringing it out with two other level 3s for Trish, then you get to stack Wheeleder on top of Trish's devastation.
Top 10 Best/Worst Duel Terminal/Hidden Arsenal Cards could be a good list. You could also do another Worst Synchros list and exclude any DT/HA cards since they were more form over function.
14:38 I find it funny that you say Buster Blader was never considered good when there is literally a whole anti meta archetype based around it. Sure, the card itself in a vacuum with its lackluster effect may not be very good, but the crazy cards and combos one can go into utilizing the card both in duel links and the regular TCG can be exceptional.
They aren’t good tho, they have had zero competitive success. Just because a deck has a strong gimmick doesn’t mean its good. People playing it on YGOPRO or DB and beating casual level players does not make the archetype good. Just at locals last weekend I 2-0’d a guy playing Synchro Eldlich (One of the 2 best decks in the game) with Super Quantums, he was bad tho and that doesn’t mate Super Quantums good.
@@ultimetacooler With Dragon Link being tier 1 now, the Buster Blader archetype may have just rose a little bit in competitivity. I prefer to play Frogs though, so I admit that I am not the best judge of this, though I have seen it in action a few times in the TCG and it seems pretty good (I don't play a dragon deck myself but still).
I think you could potentially make use of Field Marshall by using Dragulas the Vampiric Dragon, as that card can flip cards face down, but you’d have to go out of your way to keep Dragulas alive and keep recharging its xyz materials.
What about "Top 10 Synchro Monsters in Duel Links" as a video? I recently getting into the game via duel links and particularly enjoy synchro strategies, so the insight on what to aim for would be really interesting!
I run a beast synchro deck with closed forest and I have one copy of Naturia Leodrake in there because it's the only level 9 beast synchro. It's not really for any purpose, it's just there because I flub the math up of level modulation effects consistently enough that I just need some level 9 synchro monster to throw my level 7 tuner and my level 2 non-tuner into. Even if it's bad, at least Uniflora can resummon it if I wanted to. I also play thunder unicorn but rarely do I ever actually activate it's effects, it's mostly just a stepping stone to get to higher level synchro beasts if I have more tuners than I have non-tuners. Also it's nice to have as something to resummon off of tricorn incase I can't get bicorn into the graveyard.
Surprised to see frozen Fitzgerald didn't make the cut...decent stats and effs(for the time it came out that is) and great artwork. But the materials were and are still really weirdly specific to today's standards
The problem with adding new Synchro and/or XYZ Monsters, especially ones with restricted summoning conditions, is that you have to make the cards worth running over the extremely powerful generic Monsters that exist.
I love these lists, it's nice to see despite years since watching Rata's Reviews and Davinator1212's lists, Ally of Justice (except one) and Genex synchros are still SHIT Day 27 - Top 10 monsters that grant extra effects when used as material. - Top 10 Rekindling Targets - Top 10 Trap Cards that would be broken if they weren't Traps (if they could be used immediately) - Top 10 Ritual Spell Cards for specific monster/s - Top 10 Fusion Monsters with specific Fusion Material - Top 10 Xyz Monsters (Generic then Non-Generic, two different lists) - Top 10 Synchro Monsters (Generic then Non-Generic, two different lists) - Top 10 Extra Deck monsters that require Extra Deck monsters to be summoned - Top 10 Best supported Attribute-Type combinations in YuGiOh - Top 10 monsters that can change their level - Top 10 unique archetype mechanics/play-styles - Top 10 best cards whose effects have nothing to do with its artwork - Top 10 cards whose effects are better in a different language - Top 10 Semi-Nomi monsters / Top 10 monsters to summon with "A Wild Monster Appears" (18 April 2020)
Decisive Armor was good for its time even if you couldn't use its effect it was still a 3300 atk beater or wall. It was also the only completely generic level 10 synchro till Leo, the Keeper of the Sacred Tree and Ascension Sky Dragon came out roughly 4 years later and it has more attack than those 2 (most of the time). Genex also has some decent synchros.
The different language one reminds me of one card in specific. Don't know the specifics, but heres the main thing: English: 3 turns or something Portuguese: 38 turns How.
Top 10 Number (Xyz) monsters Top 10 cards killed vy MR4 that gre getting revived by MR5 Top 10 monsters with 3000 ATK/2500 DEF Top 10 monsters with gain/loss ATK effects
Is it just me or have you not done a Top 10 Best/Worst Tuner monster list? I'm trying to design an intentionally bad deck for a 5ds story, but I can't quite decide on the monsters. They have to be bad enough that you can understand someone throwing them away, but good enough that the first few duels aren't just a bunch of low stat monsters dealing 200> damage a turn. This list helps me designing the extra deck, but the main deck is just not right.
I've been out of the game for a while (last time was when they introduced xyz cards) but I love your content. I've always loved insect types (even made an insect deck back in the day) so I was wondering if you could do a vid about the best/worst insect type cards and or best/worst insect support cards. Anyways, love watching your vids and much love for everything Yugioh.
Literally any card that has a mandatory "when" effect when it destroys something by battle causes it to miss timing. No need for super specific, unusual cards lol.
@@skeletonwar4445 So, if something like Fossil Tusker or Flamvel Firedog destroys Cards like Vortex (or even mystic Tomato) in battle the effect of Vortex miss Timing? I am sure thats not true. Or did I miss something?
@@wilkobadberg5272 Yeah, the timing lol. But yes, taking Fossil Tusker as example: An optional "when" effect (when x, you *can* y) needs to be activated in response to x as the last thing that happened. If you run over a Mystic Tomato (or the Vortex synchro, somehow) by battle with Fossil Tusker, its effect will activate first since it's mandatory (when x, y happens) and then the last thing that has happened is the burn damage, not the battle destruction. Therefore, Mystic Tomato (and Vortex) will miss their timing, as they can't respond to the burn damage anymore. That's why "if" effects are so much better than "when" effects.
List ideas 1. Top 10 cards that have too many restrictions on its effect or summon condition. 2. Top 10 cards that needed restrictions on its effect or summon condition.
I used to have very few Yugioh card cause I didn't have a lot of money, so I didn't have that many Synchro monsters. I literally got like 3 cards on this list. Fuck my life
A lot of these cards feel like they were made in case you didn't get the cards you wanted in hand so you could at least summon something to defend yourself better and maybe even get something better with it's effect(s).
Synchros- Levels matter
Xyz- Levels really matter
Pendulum- Levels?
Links - New phone, Who dis?
Rush - Who needs Summoning when you can Spam the board at once!
Ritual: Level and Ritual spell
Fusion: I just let one card do its job lol.
Gemini Summon - 😋
@@ElTwOJaY Gemini, and spirit are just forgotten lol
I remember when synchro summoning was introduced monsters level started meaning something
There was even that one card that reduced all levels of your monsters in LODT
And in this set is was like...
What ?!
U forget Tribute summon, since special summon is kinda rare in early age of YGO
and the bug that when flips destroy all 4 stars
@@crystalflows9923 4-star Ladybug of Doom.
XYZ says hi
Man, Catastor is really the White Sheep of the Allies of Justice.
No reaper, no reaper, no reaper
Ally of justice decisive armor is a not half bad counter to LIGHT monsters decks
Catastor: Im an ally of justice card.
Players: we know this, we still love you.
@@juanpablouriascruz1411 That card also created a FTK lol
There's the Double D.D. Crow that was pretty good
Alternative title: Top 10 Synchros that aren't even good for Duel Links
Dio Brando MPB Concoruda was used in a duel links deck by duel links meta I think
Edit: Thunder unicorn is decent in duel links beast decks
TBH it still sucked tho in that rogue deck
Aka: Top 10 Synchros so bad that they were the first to come to Duel Links
@@damagedjefff6821 Thunder Unicorn has never been decent
Even better. Giganticastle was available as a Rare in the Card Trader, purchaseable once per day with the abundant crafting materials you had lying around. Leodrake was released LATER, as a Super Rare in a mini-box, which costs gems/real money, and had only 1 per box.
when 5D'S came out, THAT was when weak and low levelled monsters had value, thank you Yusei for teaching us that every card has meaning (his quote from duel links)
Yee
It wasn’t just a quote from Duel Links. One of Season 2’s episodes involved Yusei fighting a duel professor who claimed that low level monsters had no value except as tribute/Synchro fodder. Yusei took the cards of his students and used em to beat him without Synchro summoning.
Which is why Yusei is my most favorite protagonist in Yu-Gi-Oh! series.
"Growing up on the streets taught me that everything has value, so every card and move led me to this victory"
@Jesse Quarnstrom But not as well. Yugi valued all his cards, but he still changed his deck regularly to favor bigger beaters. Yusei showed that he could use cards with low levels and stats and still win by using their effects skillfully. Also it's Yugi who had easy access to new cards, in contrast to Yusei who lives in a place where owning a deck is illegal so he literally had to make his deck from cards he found discarded by others.
Funny thing about Light/Dark End Dragon: those are actually not supposed to be Synchro monsters. They were part of Chazz's deck in the GX manga and used alongside his Light and Darkness Dragon!
THANK YOU! The GX manga absolutely fucking slapped
Yeah, I was reading the manga and freaked out when I saw Chazz and his Synchro Monsters haha.
The Manga Writer was honestly ticked too because he refused to play Synchros at the time and wouldn't play the cards he wrote as effect main deck monsters in normal play
In one of the end notes the author even complained they printed them as synchro monsters cause they didn't wanna use synchro monsters but wanted to build a Chazz deck
To be fair, most of duel terminal cards tend to be "lore cards" rather than actual functional cards. Thus some cards can feel disjointed from their archetype or weird as a whole. For instance, field marshall was the ally of justice meant to capture the worms to learn their weakness. Hence the effect requirement (duel terminal's worms rely mostly on flip effects) and the draw 1 effect.
At the very least they should've combined both characteristics: not just the destruction of face-down monsters, but also the destruction of Light monsters. So, your opponent's running a Light-attribute deck or you're running DNA Surgery? Nice, now you can also get a draw off face-up monsters in any position! Your opponent has a face-down Light monster? Sweet, Pot of Greed! It would still be pretty bad, but at least its existence would have meaning.
For example, the Ice Barrier main deck monsters are pretty terrible. However, at least 2 of their Synchro monsters are among the best ones.
Field marshall was the biggest beater in the starter deck of a YGO DS game, so i remember it for being the workhorse before you can actually build a deck. But then, you git Uruquizas Flamwell in the same starter deck...
And flamvell magician supports ally of justice cuz lore lol
@@undeadwaluwugi758 Flamvell Loreman
It's probably been said before, but can I just say how much I appreciate the fact that you get RIGHT into the meat of the video within five seconds?
Maybe I'm just an impatient old curmudgeon but it feels more and more like most content creators spend an absurd amount of time getting to the damn point...but not you, sir.
And for that god bless you.
Its because youtube values watch time, so the longer the video and the more engaged the viewer the more money you make.
So some people think "Hey make this video longer by giving anecdotes about my life could engage people!" Which if your channel does stuff like vlogs that people are interested in then congrats! You made money.
If you don't it just annoys people away from your videos, in fact hiru (which is this guys main channel hirumaredx) has said before that the way he makes vids (to the point and easily bingeable) actually makes less money for him than if he followed how other youtubers made vids. But he decided this is how he wants to do vids so that's what he does.
In most cases, people start an almost unrelated ramble to make the video hit the 10 min threshold so they can monetize it better...
yea...mega capitalG.
@@nopatiencejoe6376 RUclips rules. Seems quite logical to me. If RUclips decided that short videos aren't worth anything unless they are more than 10min, the content creators have to adapt in order for them to have their work rewarded. Is there something wrong with that ?
Yeah I usually skip the first 2-3 minutes of 80% of videos
14:34 I can somehow hear Rata saying "200 attacks!" here
Also for #1, believe it or not there's actually another way to summon Geo Genex within its own archetype. First, you need to negate something your opponent does while you have Genex Ally Reliever in your hand (in your turn ofc), special summon it, then have someway to discard genex controller to the graveyard while having Genex recycled on the field so it can copy the name of Genex Controller, then discard Genex Ally Chemistrer to change Genex Ally Reliever attribute to Earth, 1+5 = 6 congratulation you summoned Geo Genex.
It's totally not worth it, very convoluted, and there's a lot other ways to make an impressive plays with Genex but going into Geo Genex is definitely not one of them but just saying it is possible.
Well Hiru,Hardleg,Jimbles and Rata playing each other over year ago with 2vs2 match
Surprised that of all the DT archetypes, Genex is one of those that doesn’t have any spells/traps.
@@thatman666 Ally of Justice also does not have Spells and Traps and is also a DT archetype
I can do it easier way now
Unexpected Dai/Genex Controller + Psi Reflector package or Lv 3 special summon earth monster (Gilasaurus, Psychic monster)
@@philosopherofnewtime8859 Now I understand why DT cards suck lol
Missed Timing is the stupidest rule Konami ever thought of it's literally pointless
@jocaguz18 how is the targeting vs non targeting even apply in this argument
Which also makes YGO the only card game where the simulating softwares are significantly harder than the actual game.
(If anybody got confused, automated softwares like Ygopro, DuelingNexus, etc won't allow you to miss the timing which might sound like it makes the game easier to play. But it also makes people go crazy playing all sorts of insane FTK/OTK-negate-everything combos that you will rarely see in face to face duel since they're so tedious to perform in real life)
@@trappestarrgaming3422 because it's kinda rule-lawyery. Logically any card that select a card to apply their effect to "target" because that is what " to target something" mean in the english language. "But it does not say target in the text" is the kind of thing said by "That Guy" in your D&D circle right before he is kicked from the party for being a pedantic asshole. YGO rules in general have many effects that require you to read the fine prints.
@@noukan42 I guess but I was always told that aim and target are different because targeting is pointing at something specific while aim is more generalised if that makes sense.. basically aiming isn't specifing one exact card even tho it may be only on card on bored that can be hit
@@trappestarrgaming3422 Which is wrong, because if you're 'aiming' at something, you're pointing at it by definition. If you're aiming a rifle, you're pointing the barrel at something you want to hit. 'Aim' and 'Target' mean the exact same thing in this context and anyone who says otherwise is talking out their ass to gain an advantage.
OP is exactly right, missed timing is a stupid rule which adds nothing to the game (no, it isn't for 'balancing' either, all it does is make effects that might have been useful end up crap instead), and only serves to confuse people in practice. I've been back in the game for a few months now and I STILL trip up over the stupid wording. It's pretty obvious that, originally, there was never MEANT to be any distinction between effects that say 'IF this thing happens' vs 'WHEN this thing happens', but somebody must have used rules lawyering at a tournament to argue that their opponent's effect shouldn't be able to trigger and got the decision upheld, at which point it became an official rule. And it's stupid.
The Ally of Justice Synchros on this list fall victim to a big issue that a lot of the early Duel Terminal Archetypes had, which was that they were specifically designed to hard-counter a specific Archetype, in the case of the Allies of Justice it was Worms (Which were all Light Attribute monsters who were heavily focused on Flip effects)
Honestly I kinda wish they made some revamped support cards for that archetype, yeah it's not very good but I like the aesthetics of a lot of the cards. I coul imagine adding some more searcher cards as well as spell and trap support would make it a decent casual deck.
Then it sucks that Allies of Justice don't get their battle effects when they attack monsters in face-down defence position.
@@xCorvus7x that was deliberate, because in lore they were struggling to have the Allies able to spot "camouflaged" worms.
@@effluxi9587 hilarious, but sensible
I’d like to see a list of the shortest-lived archetypes, such as the Iron Chain and Mist Valley archetypes. In other words, archetypes that had very little support that Konami gave up on.
Yeah
Volcanics?
Jesters?
@@unknownbyself As much as I love the Volcanic memes, they do actually get support occasionally. Better than other archetypes that literally never get support.
@@readlater8962 apparently there’s a Jester Queen coming and another monster but, I wish they would stop with these archetypes that are mediocre or monster cards that aren’t worth it within their own archetype.
The reliance on cards outside of the archetype is kinda of bogus seeing how they favor other ones.
I want to play Jesters but, look at Jester Confit’s effect and ATK. What monster is going to stay around that long to get returned??? It’ll get synced, linked, etc and you lose your target. 🤦🏾♂️🙄
I love these types of lists, still requesting worst Ritual monsters
The vanilla ones
@@psyduckscarm1038 and it shouldn't count because it's unfair for old ritual cards
@@13thKingMu then the burning abyss one
Worst Rituals with effects, otherwise the list would be full of those old vanilla Rituals.
Tbh, ritual mostly has a bad bame because those vanilla being 90% of the card pool for a while. Most ritual actually made to be played where at least ok for their time.
Light End Dragon is from Chazz's deck in the GX manga, where it and Dark End Dragon were never Normal Summoned, thus sort of justifying why they decided to make them Synchro monsters in the real life game. The thing is, Chazz had ways of special summoning them worked into his deck, such as the Light and Darkness Dragon support card Guidance of Light and Dark (a Quick-Play Spell where you banish Light and Darkness Dragon from your Graveyard to special summon a LIGHT or DARK Dragon-Type monster from your hand). Also, its effect is a general quick effect rather than being only at attack declaration, which would be more versatile if the real card had that.
idea:
top 10 cards that were staple cards back then, but now they are almost forgotten
like: gorz, book of moon, bottomless trap hole, ally of justice catastor, torrential tribute and more
Torrential Tribute sometimes sees play.
@@ShiningJudgment666 yeah I have dueled against multiple people who use it
Victims of power creep.
17:47 Giant Castle has coolest artwork, imagine that in an anime story
I never knew I wanted to live in “the age of Naturia Leodrake” until I watched this video
The funniest thing about Light End and Dark End Dragon weren’t supposed to be Synchro Monsters, as they originated from the GX manga and were used by Chazz
Yeah, they were main deck monsters that he specifically had ways to cheat them out of his hand onto the field.
Another reason that Velphito is absolutely terrible is that it's effects are directly outclassed by Ultimate Conductor Tyranno, wich is much easier to bring out. All you need is summon two random dinosaurs (preferably Oviraptor to search it out) and use them as link or syncro material for any monster you want, and then banish them.
You could even argue it gets outclassed by Black Tyranno, one of the 3 old Dinosaur boss monsters that were combined into Ultimate Conductor Tyranno. This card attack directly if the opponent only has defense position monsters on the field, wich much better than randomly destroying one that is specifically face down, you can easily get tribute fodder to normal summon him in Dinosaur decks, and cheating it into the field is just as easy, all you need is a destroyed Petiteranodon during enemy turns with the quick play effects of Quetacoatlus and Ultimate Conductor Tyranno (Big Evolution Pill is also a thing, but it's better used the aformentioned two monsters).
If you were to remove the “face down” aspect of #2, it might be good. Relatively at least. Is is from THAT archtype after all, so it might be just enough to be off the list.
But do you play it with This archtype though because they're better monsters than it
That Dark World/Lightning Vortex line is too real
Irk
You should make a "Top 10 Worst Archetypes in Yu-Gi-Oh!"
and put Ally of Justice there lmao
edit: Only card that ive seen to be used is Ally of Justice Core Destroyer used with DNA Transplant. It destroys light monsters it battles with so its a fun combo.
Ice barriers, Roids, Ojamas
@@juanpablouriascruz1411 Ice Barriers are getting a Structure Deck, Roids got okayish support recently and Ojamas aren't that bad (they are like bootleg BE, they either have the nuts or they brick hard) and at least they can make links plays or do ABC memes.
A good chunk of the archetypes that were in LotW got good enough support to be decent or linear/boring (looking at you Nordics). But Ally of justice/Venom got nothing.
@@RNGHater also i think genex benefits from nimbles and generic engines for link plays
@@C20521 Genex benefits from generic machine support, as proven by the LotW tourney.
I know Naturia Leodrake is not a great synchro, and being at level 9 just a vanilla synchro at that. But I kind of found it funny when it was being used in a turbo duel in Yu-Gi-Oh! 5Ds and Akiza asks smugly "What's that supposed to be, a dandelion?" 2 reasons why I found that interesting: 1. Dandylion (different monster) is a real monster card in the game that Jaden used a lot often later on in GX.
2. Akiza deals with plant based monsters in her deck, and even though Leodrake is labeled as a beast synchro, it's still like she was mocking the very archetype that she specializes in.
Please do this for xyz pendulum and link
Gem knight pearl for xyz
@@scp0535 In his period it was good, cause his stats
@@scp0535 should not count non effect monster because it's unfair
@@scp0535 Pearl is the only generic out for Evilswarm Ophion
in a long time.
Pearl is too good for this list. Tenyi support, high attack, low level requirements, good defense. Not even an honorable mention.
Geo genex is the synchro equivalent of elemental hero mudballman.
Change my mind.
or the syncro equivalent of an a bit better gate guardian.
Great list! Fun fact the highest attack/def Velphito can get (without using level changing cards) is 3200 by using Road Synchron and Dinowrestler Capaptera.
Thunder Unicorn is one of my favourite cards because I was able to pull a super and ultimate out of loose packs. I used to disrespect summon it to attack for game a few years back.
Small mistake at 14:38 Buster Blader is a Lv 7 Monster, not 8 :D
About Goyo Guardian, he became irrelevant after the nerf only because much like Neo-Spacian Mole, his unban was long overdue. He'd have likely been irrelevant even without being nerfed. For Naturia Leodrake, EARTH monsters are pretty common so that's not much of a problem, especially since it's a beast naturia monster.
Goyo Guardian actually had a brief period where he was unbanned in the TCG with no errata and he was pretty irrelevant.
i think this is missing catapult warrior. a level 5 synchro with 1000 atk and 1500 def, and a catapult turtle effect thats once per turn but only for junk monsters...
Pretty bad sounding but a got a junk deck that could make it work imo
Interestingly enough if it was named Junk Catapulter it could of been the Cowboy of it's generation.
In defense of Vortex, it works pretty well in dragunity based deck, as it is the only level 5 synchro monster you can summon from the extra deck, and it is useful to summon Dragunity Senatus, which is the key monster that most of the times allows you to win the game
The actual problem with Light End Dragon and Dark End Dragon is that they were never intentionally created to be Synchro. In the GX Manga they are part of Manjoume (Chazz) deck and they actually are effect monsters. They were half parts of Light and Darkness Dragon which served as Manjoume Ace monster and his spirit companion. They only suck as Synchro because it is so much harder to bring them out than it would be if they were effect monsters as originally intended
"Top Ten Worst 'World Legacy' Monsters in YuGiOh."
We all know they have some of the best monsters in the game, but which are the worst? Covering that would be refreshing, right? This list would cover monsters from the "World Legacy", "World Chalice", "Krawler", "Mekk-Knight", "Knightmare", "Crusadia", "Orcust", and "Guardragon" archetypes.
That would just be the entire main deck guardragon lineup
I feel like #4 would be sideable during Synchro era against exactly Lightsworn. It could beat over Judgment Dragon under conditions that'd allow Judgment Dragon to be summoned, and then gain 200 more attack upon succeeding. Granted just having some kind of removal would be better, but there's probably a situation where it isn't HORRIBLE.
Nice vid DuelLogs! I like Thunder Unicorn, I still use it in Duel Links despite its limitations.
In addition to the whole “Duel Terminal monsters were more about lore than gameplay” thing, I get the sense that Fabled Leviathan was designed less as a Fabled Synchro and more as a Dark World Synchro. Dark World Synchro decks did exist at the time, and one of the cards that enabled them was Fabled Raven. You would only need to discard three cards to Raven in order to synch it with a Goldd or Sillva, and chances are you were discarding Dark Worlds and getting value out of them. Later on, you could easily make Leviathan with Grapha + an unused Raven or a Cerburrel. Now, you wouldn’t be running a critical mass of Fableds to get back with Leviathan, but you could still make a gigantic beatstick that gets buffed by Gates, potentially gets back a Raven to enable more shenanigans, and put Grapha back in the grave to summon again with any other Dark Worlds you have on the field. You also get options for Chaos Sorcerer and BLS if you opted to go the Chaos route.
I feel like some heavily material-restricted synchros should be on the list, which can only be played in certain bad archetypes.
Yeah, 2 materials if Ally of Justice Light Gazer are already too much.
I built a Jurrac deck in Duel Links and paired it with the "Dinosaur Kingdom" skill from either Rex Raptor or Tyranno Hassleberry, which allows you to start the duel with the Jurassic World field spell (+300 ATK & DEF for all Dino-types on the field)). Although not among the best decks in the game, I still have some fun with it. Side note: I LOVE the Jurracs card art and how colorful they are!
I’ve swung for game with Thunder Unicorn in a fabled deck because I needed one more level five for a tourney.
Several years ago I made some decent use out of Jurrac Velphito in my jurrac deck. Because I ran gilasaurus which helped with getting Titano or meteor out as well, often I could get a 2600 attack Velphito out first turn with Gilasaurus and Gallum (and sometimes higher attack if I had a solidarity in hand). It's certainly nothing that would hold up today and it certainly wasn't even a competitive deck back then, but jurracs were never top tier regardless.
17:05 - XX-Saber Gottoms was the first level 9 Synchro of choice (As long as you were using earth monsters). It only required 2 creatures to bring out (As long as 1 of them was earth), could use multiple tuners for it's synchro summon (Which was relevant), had an extremely high attack power (3100) and could be tributed for hand disruption.
It also came out before Mist Wurm in the TCG.
Fabled Leviathan is my favorite monster because of it's design and I wanted it to work so badly that I even tried to use call of the archfiend to get some kind of "infinite recovery" but turns out resumon a 3000 atk beat stick discarding 1 demon isn't amazing
A note on Ally of Justice Field Marshal: the Allies of Justice don't gain their effects when they fight against monsters in face-down defence position (I think), so if you ever played a deck of them Field Marshal would give you benefits from this defensive reaction of your opponent.
For what´s worth, with the correct starting hand: you can easily summon a 2600 ATK Velphito with a Gilasaurus and Jurrac Gallim.
I am so stupid for never thinking of gilasaurus lol. I use jurrac as my like 4th main in Duel Links
You really missed Daigusto falcos ? a card which is ( level 4 , non-generic , 1400 atk , it's effect is when it's synchro summoned Gusto monster you control gain 600 atk only ) I really thought this will get first place.
A 600 ATK boost isn't that bad compared to the cards on the list.
Hi Kaito Kid
Low synchro monsters are viable for SUPER synchro monsters
@Gabriel Mota look at shooting quasar dragon, you need low level synchro.
Synchro WHAT?
Synchro Summon
@@ace-trainer-aj SYNCHRO WHAAAAATTTTT??????!!!!!!
@@ace-trainer-aj What Summon?
@@deadlytoaster1422
Synchro... Summon.
WAIT
I’ve seem to stop caring
I summoned Leodrake with that Tenyi trap card in the MD Synchro event, finally a niche for the guy. I didn't even know for sure if there was a non-effect Synchro monster, I had to look it up. I'm glad there's at least one, I think all summoning types should have at least one beautiful vanilla monster. Shame about the lack of flavor text though.
Suggestions:
Top 10 archetypes that were META in DL but not in TCG/OCG
Top best/ worst 10 field spell cards
Top 10 archetypes cards that would be considered staple cards
Top 10 best reptile monsters
Top 10 best /worst monsters with "???" Attack and defense
The light end dragon is kinda for those who want to truly be the Manga version of Chazz. And also I do admit I like light and darkness dragon
Top 10 Best Cards that support/connects 2+ Diferent Archetypes.
Like "Crystal Rose" (Melodious x Gem-Knights), or kinda "Ojamassimilation" (Ojama x XYZ Dragon)
PD: One per Archetype Pair/Trio, so the list is not filled with tons of "Perfomapal x Magician x Odd-Eyes" Cards.
Genex at no 1 spot: happy rata noises in the distance
I think field marshall was built for a different age.
If I recall, back when synchro monsters at least first came out. One way a lot of decks tried to slow down defeat from a bad spot was to just place face down defense position monsters, because it was still hard to load up the field and get multiple monsters out. So Field Marshall counter acted that by letting you just draw more cards if they tried to stall out this way.
At least that's how it worked with me and my friends. Perhaps we all just sucked. Which is perfectly possible (I indeed did suck).
You could put pretty much any Genex Synchro on here, except maybe Triarm/Triforce haha.
axel is also pretty good you can revive blast fan search oracle theb special oracle and you have a tuner plus non tuner
Locomotion ain't that bad, literally snatch steal on synchro summon
@@CrnaStrela yea its not bad only issue is its kinda old so it doesnt work for xyz and link
I can count the amount of decent Genex cards with only one hand.
At least they're better than Ally of Justice as a whole.
*number
Undine (and by relation Controller) and Birdman are the only ones I can ever remember.
If you include R genex and Genex ally, you need both hands
The Ally of Justice cards were mostly meant to be used alongside DNA Transplant, which I suppose is kind of strong if you can pull it off but it requires a trap card to stay face up on the field...
The funny thing about this list is that the majority of it is all duel terminal archetypes.
Konami really gave duel terminal a glow up between Fabled Leviathan and Shaddoll Construct
I didn't know that it was possible to miss timing when it came to "destroyed by battle"
Maybe a mandatory battle effect or simply chaining a card to the activation
Mandatory or optional battle effects should be the only way. They'll be chain link 1
"When... you can" effects are always able to miss the timing, sadly, even when it's flat-out nonsense for it to be possible. Mainly because the effect can only trigger immediately after the condition occurs, so literally anything else happening stops it.
Wait just a minute, why the snek hek is a archetype named "ally of Justice" good against Light type monsters?
Because they were made to fight Worms and Worms were creepy slimy alien invaders who happened to all be Light attribute.
"snek hek"
What?
In yugioh universe, both Light and Darkness by themselves are evil. There are things like Gentle Darkness and Light of Destruction. Darkness returns as an entity in s4 and tries to take every human into his world. Light of Destruction taks over Sartorius and tries to destroy earth. Yet it seems Jaden possesses the powers of Darkness, but he seems good, so guess nothing is black or white and possesing the powers of either doesnt necessarily makes you bad or not.
Because irony.
Not every media uses Kingdom Hearts logic that "light is always good, darkness bad".
And the Duel Terminal archetypes have this theme to make some Light monsters be evil. Like the Worms that are aliens and the Fabled that are Light attribute Fiend monsters (a very uncommon, even paradoxical type combination)
Jaculuslan and Enterblathnir aren't protected by tokens either, but with jaculuslan it protects all other mecha phantom beasts, and can even tribute unneeded tokens to get rid of cards in your opponnent's hand. and since the best way to summon it is with O-Lion, then you get a token right back in that case.
Every time you do a list of the best and worst cards I still end up buying the cards talked about just to add to my collection.
I got an Ally of Justice Light Gazer from the first booster pack I ever opened, so the card holds a special place in my heart despite how terrible it is.
In some of the old video games I used to keep it around as a counter to Lightsworns since it'd get some genuinely crazy attack, but that relied on the dumb-as-rocks AI being dumb.
The entire list can be summed up as "outdated when printed". Seriously. I love the Jurrac archetype, but I only use Velphito casually in Duel Links.
The only thing else to really say is that I expected a Genex synchro on this list. Most of them weren't good. At least the Junk archetype has substitutes for their synchron and the Yusei deck as a whole has ways to cheat out the Warrior synchro monsters. I remember a story that I wrote where the protagonist just crashed Stardust Warrior to get a direct attack with Road Warrior. It was a sequel to an older story where the protagonist used Road Warrior to beat the antagonist that time. It was a really cheesy anime bookending sort of duel, but the fact that it was even an option for a deck whose main drawback was supposed to be the fact specific tuners were required just shows how hit and miss the Genex are as a whole. The only ones to touch are Genex Undine for your water decks and even then I think that we have much better engine options.
Geo Genex is literally #1 :P
You forgot Genex Ally Birdman which is still limited in both the Tcg and Ocg. It and Undine are easily the best cards in the archetype hands down.
@@agr0nianTV the need to errata undine
@@agr0nianTV I meant that a Genex synchro on the list was an expected inclusion like mentioning blue when listing off the colors of a rainbow.
I barely see Birdman used in actual Genes decks. The archetype relied so heavily on Controller and then with the Ally cards it placed greater emphasis on manipulating attributes which is just an additional hurdle for a good effect that a lot of other archetypes don't have to deal with. Duel Terminal archetypes tend to stink overall with only a handful of good members, especially the ones from the 5ds era.
Nice to see an XX-Saber monster in your video. I play them in Duel links.
I use Light End Dragon in Duel Links! In a N card only gimmick deck. Actually decent when equipped with Power of the Guardians.
I really don't get why vortex isn't a Blackwing card. Change its attribute to dark and put "Blackwing" in its name and *boom*.
I know it wouldn't do much to make the deck better but just look at it. Between the art and the name, it should totally be a Blackwing.
11:20 *It's a question mark for its attack its defense and a question mark to the reason why it exist*
It’s pretty hysterical how some of the choices on the list share archetypes which have iconic/beloved synchros. Beast vs Leodrake, Castastor vs the entirety of the ally of Justice archetype, so on and on.
Two Ally of justice cards being on this list is a trade off for how good Catastor is
Synchro summoning really elevated the yu go oh game with players considering levels and having specific archetype for a certain play style. xyz and pendulum came later with new tools
But it all began with synchro summoning introduce in yu gi oh 5d which is my fave yu gi oh season
Top 10 cards that refrence other animes
Example?
Or movies and series...
not just fckn animes....
fullmetalfoes alcehest
The entire Dragonmaid archetype (Miss Kobayashi's)
SPYRAL Super Agent (Solid Snake)
Goe Goe the Gallant Ninja (Goemon)
& Metalfoes as someone said
@@dracometeors3010 calm down dude.
I would say that the best tuner you can use to bring out Goyo Guardian is probably Psychic Wheeleder. It's definitely the best in Duel Links, and even going through a lot of cards to try for a Goyo deck in YGOPro, Wheeleder ended up the best...it special summons itself, and kills stuff when you use it to synchro. All in all, Wheeleder is just a really good tuner in general, but you're probably better off bringing it out with two other level 3s for Trish, then you get to stack Wheeleder on top of Trish's devastation.
Top 10 Best/Worst Duel Terminal/Hidden Arsenal Cards could be a good list.
You could also do another Worst Synchros list and exclude any DT/HA cards since they were more form over function.
What about: Top 10 best support cards (per archetype)?
14:38 I find it funny that you say Buster Blader was never considered good when there is literally a whole anti meta archetype based around it.
Sure, the card itself in a vacuum with its lackluster effect may not be very good, but the crazy cards and combos one can go into utilizing the card both in duel links and the regular TCG can be exceptional.
Agreed
They aren’t good tho, they have had zero competitive success. Just because a deck has a strong gimmick doesn’t mean its good. People playing it on YGOPRO or DB and beating casual level players does not make the archetype good. Just at locals last weekend I 2-0’d a guy playing Synchro Eldlich (One of the 2 best decks in the game) with Super Quantums, he was bad tho and that doesn’t mate Super Quantums good.
And called it a level 8 when it's a 7
@@ultimetacooler With Dragon Link being tier 1 now, the Buster Blader archetype may have just rose a little bit in competitivity. I prefer to play Frogs though, so I admit that I am not the best judge of this, though I have seen it in action a few times in the TCG and it seems pretty good (I don't play a dragon deck myself but still).
The disrespect
fun fact
Light End Dragon and Dark End Dragon were featured in the Gx Manga
they were used by Chaz
I think you could potentially make use of Field Marshall by using Dragulas the Vampiric Dragon, as that card can flip cards face down, but you’d have to go out of your way to keep Dragulas alive and keep recharging its xyz materials.
Penguin heroes is best synchro
Banlist soon
PENGUINS!!!!!!!
JUST PENGUINS BRO
@Alex Bergie No, I think it's the best synchro in a general view. It has a great artwork and does a lot for the penguin playstyle.
Nah super serious, penguins gonna get banned way to broken ._. Rocks meta nah fam pengin boi
“Top 10 Gravekeepers cards” - love my GK deck!
The archetype that had the first real good Field Spell and is still relevant 18 years later.
What about "Top 10 Synchro Monsters in Duel Links" as a video? I recently getting into the game via duel links and particularly enjoy synchro strategies, so the insight on what to aim for would be really interesting!
I run a beast synchro deck with closed forest and I have one copy of Naturia Leodrake in there because it's the only level 9 beast synchro. It's not really for any purpose, it's just there because I flub the math up of level modulation effects consistently enough that I just need some level 9 synchro monster to throw my level 7 tuner and my level 2 non-tuner into. Even if it's bad, at least Uniflora can resummon it if I wanted to.
I also play thunder unicorn but rarely do I ever actually activate it's effects, it's mostly just a stepping stone to get to higher level synchro beasts if I have more tuners than I have non-tuners. Also it's nice to have as something to resummon off of tricorn incase I can't get bicorn into the graveyard.
Top 10 best TCG cards that get released in Duel Links (example : That Grass Looks Greener)
Hey, it's one of those topics I requested!
Lightning Unicorn probably doesn't appreciate being a mediocrity measuring stick.
Surprised to see frozen Fitzgerald didn't make the cut...decent stats and effs(for the time it came out that is) and great artwork. But the materials were and are still really weirdly specific to today's standards
The problem with adding new Synchro and/or XYZ Monsters, especially ones with restricted summoning conditions, is that you have to make the cards worth running over the extremely powerful generic Monsters that exist.
I love these lists, it's nice to see despite years since watching Rata's Reviews and Davinator1212's lists, Ally of Justice (except one) and Genex synchros are still SHIT
Day 27
- Top 10 monsters that grant extra effects when used as material.
- Top 10 Rekindling Targets
- Top 10 Trap Cards that would be broken if they weren't Traps (if they could be used immediately)
- Top 10 Ritual Spell Cards for specific monster/s
- Top 10 Fusion Monsters with specific Fusion Material
- Top 10 Xyz Monsters (Generic then Non-Generic, two different lists)
- Top 10 Synchro Monsters (Generic then Non-Generic, two different lists)
- Top 10 Extra Deck monsters that require Extra Deck monsters to be summoned
- Top 10 Best supported Attribute-Type combinations in YuGiOh
- Top 10 monsters that can change their level
- Top 10 unique archetype mechanics/play-styles
- Top 10 best cards whose effects have nothing to do with its artwork
- Top 10 cards whose effects are better in a different language
- Top 10 Semi-Nomi monsters / Top 10 monsters to summon with "A Wild Monster Appears" (18 April 2020)
Decisive Armor was good for its time even if you couldn't use its effect it was still a 3300 atk beater or wall. It was also the only completely generic level 10 synchro till Leo, the Keeper of the Sacred Tree and Ascension Sky Dragon came out roughly 4 years later and it has more attack than those 2 (most of the time).
Genex also has some decent synchros.
The different language one reminds me of one card in specific. Don't know the specifics, but heres the main thing:
English: 3 turns or something
Portuguese: 38 turns
How.
too bad my fav unicorn is on the list...but facts are facts, and fav is fav.
I'd kinda like to see a list about cards whose activation and effect cannot be negated, though maybe there arent that many of them for an entire list
Good vid ,your quality keeps improving, but the new background is truly what has me SHOOK.
Top 10 monsters with 2500 ATK
Utopia the lighting
Summoned skull.
Dark magician
Stardust Dragon and Firewall Dragon
Top 10 Number (Xyz) monsters
Top 10 cards killed vy MR4 that gre getting revived by MR5
Top 10 monsters with 3000 ATK/2500 DEF
Top 10 monsters with gain/loss ATK effects
Is it just me or have you not done a Top 10 Best/Worst Tuner monster list? I'm trying to design an intentionally bad deck for a 5ds story, but I can't quite decide on the monsters. They have to be bad enough that you can understand someone throwing them away, but good enough that the first few duels aren't just a bunch of low stat monsters dealing 200> damage a turn. This list helps me designing the extra deck, but the main deck is just not right.
I've been out of the game for a while (last time was when they introduced xyz cards) but I love your content. I've always loved insect types (even made an insect deck back in the day) so I was wondering if you could do a vid about the best/worst insect type cards and or best/worst insect support cards. Anyways, love watching your vids and much love for everything Yugioh.
I smell Doom Dozer as one of the best.
I played an Ultimate Insect deck with some Doom Dozer thrown in at my first regional.
14:16 a whole 200 atk!
RANK10YGO [Rata] fan?
@@suhanhwang9988 how can one not be fan of him?
@@theblackx9429 Just checking. Subscribed to his channel myself.
10:40 Is it really possible to miss timing with a "destroyed by battle" effect?
Yes
@@skeletonwar4445 How? Would love to hear an example. Even with crazy unknown cards.
Literally any card that has a mandatory "when" effect when it destroys something by battle causes it to miss timing.
No need for super specific, unusual cards lol.
@@skeletonwar4445 So, if something like Fossil Tusker or Flamvel Firedog destroys Cards like Vortex (or even mystic Tomato) in battle the effect of Vortex miss Timing? I am sure thats not true.
Or did I miss something?
@@wilkobadberg5272 Yeah, the timing lol.
But yes, taking Fossil Tusker as example: An optional "when" effect (when x, you *can* y) needs to be activated in response to x as the last thing that happened. If you run over a Mystic Tomato (or the Vortex synchro, somehow) by battle with Fossil Tusker, its effect will activate first since it's mandatory (when x, y happens) and then the last thing that has happened is the burn damage, not the battle destruction. Therefore, Mystic Tomato (and Vortex) will miss their timing, as they can't respond to the burn damage anymore.
That's why "if" effects are so much better than "when" effects.
I wouldn't be surprised if an ally of justice card makes this list.
Next, do top 10 worst Link monsters.
2 did
List ideas
1. Top 10 cards that have too many restrictions on its effect or summon condition.
2. Top 10 cards that needed restrictions on its effect or summon condition.
I used to have very few Yugioh card cause I didn't have a lot of money, so I didn't have that many Synchro monsters. I literally got like 3 cards on this list. Fuck my life
It's the same with Duel Links; I have several of these monsters and don't use them.
Top 10 beatsticks
Gren maju
Arc rebellion xyz or whatever the latest one is
A lot of these cards feel like they were made in case you didn't get the cards you wanted in hand so you could at least summon something to defend yourself better and maybe even get something better with it's effect(s).
I think with Leo, naturia had a spell that gave it an extra 800 attack or something. I remember seeing a attack boost card in the psp game.