Building the PERFECT Storage BLUEPRINT in Satisfactory Lets Play Ep.05

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  • Опубликовано: 21 ноя 2024

Комментарии • 72

  • @TotalXclipse
    @TotalXclipse  Год назад +19

    What do you think is the most important feature of a working storage system in Satisfactory?

    • @Wesley-k3h
      @Wesley-k3h Год назад

      That the convaor items are in the front (also cheese)

    • @stephanejaglin221
      @stephanejaglin221 Год назад

      Efficiency!

    • @Dragunta
      @Dragunta Год назад +2

      That it works lol

    • @LiLBitsDK
      @LiLBitsDK Год назад

      I just noticed it when I had 2x 3 sinks back to back (aka 2 rows of 3) 4 of them ran... two last ones wouldn't run, connection power, disconnecting power, clicking suspend or whatever it is called... nothing would start them... built them further away then bam they worked... it's kinda odd...

    • @henrytheaceyt
      @henrytheaceyt Год назад +1

      Accessibility

  • @jamesstewart2032
    @jamesstewart2032 Год назад +46

    Latest coffee stain announcment is that in update 8 you can lock the hologram in place and look around it with H! Good timing for that!

    • @skylarc6063
      @skylarc6063 Год назад

      oh thank the lord for that. Its one of my biggest annoyances for pumps in particular, depending on your pipe layout its hard to see the ring where to place the headlift especially for larger sloping pipes uphill

  • @RedFlyer350
    @RedFlyer350 8 месяцев назад +2

    you're a satisfactory genius. your builds look like something out of a triple A game level. thanks for sharing.

  • @fgille1
    @fgille1 Год назад +6

    That's easy. The smart splitter before with overflow to a sink...which you have already nailed!

  • @voidphilosopher42
    @voidphilosopher42 Год назад +6

    One more blueprint combo you may find useful is what I call the power scaffolding. A set of pillars, columns or similar that have wall outlets connected. Then a secondary blueprint that connects one pillar to another at an altitude with wall outlets too. Connect each power piece to each other and to main power with cables.
    Perhaps for better visualization, one blueprint would be an "I" shaped piece, the other would be "_" shaped. Combine the shapes as needed for the build area and now you have power coverage for the hover pack on the construction zone. And like scaffolding for construction, delete once no longer needed.

    • @MrHaggyy
      @MrHaggyy Год назад

      I like a ceiling for that. One mesh is fully connected for hover, one has a lot of spare poles. On the spare poles you can hook any production you like and i usually make them switchable per floor.

  • @vocorus598
    @vocorus598 Год назад +39

    Total, 5 days ago: It would be great to lock a blueprint down, and then walk around it.
    Jace, 1 hour ago: So coming in update 8... the ability to lock a blueprint down, and then walk around it.

    • @vincewilson1
      @vincewilson1 Год назад +3

      I was thinking the same thing. I wonder if Coffiee Stain watches Total Xclips.

    • @vocorus598
      @vocorus598 Год назад

      @@vincewilson1 They might do, but it's likely they adopted the feature from a mod like Smart! which has had these features for a long time.

  • @dong9224
    @dong9224 Год назад +1

    if you are using mods still, infinite zoop works with experimental update 8 and it has a hold feature to hold the buildable in place (H for hold)

  • @maxslayer11
    @maxslayer11 Год назад +2

    I am looking forward to seeing the oil build as I been struggling with that.

  • @Swindy
    @Swindy Год назад +7

    This is such an awesome way to utilise the blueprint system! I can't wait until I start up my next save, I'm going to have so many ideas on what to do 😁

    • @samedcibi3390
      @samedcibi3390 Год назад

      Blueprints are awesome, I can now build heavy modular frame factory with 3 individual blueprints that I have to place each five times and just connect main belt between each of them. And bam I have 12.5 heavy modular frames. My curent heavy frame factory is producing about 50 of them per minute, more time was spent bringing iron and coal to the factory then building it. At first, size of the blueprints was kinda concerning but if you split large factory in parts everything can be built rather easily.

  • @TardisWho
    @TardisWho Год назад +8

    Just Thinking incoming resources could go under the build in the water ;)

    • @TotalXclipse
      @TotalXclipse  Год назад +4

      That would actually solve a lot of issues hmmm

  • @softbart72
    @softbart72 Год назад +4

    I laughed a lot at the part about the Mexican colors xD

  • @bennicus4901
    @bennicus4901 11 месяцев назад

    when a Brit says they are "rather miffed off" that's only one step away from an actual declaration of war - Coffee Stain had better watch out!

  • @MichVaugier
    @MichVaugier Год назад +2

    Bienvenido a México.

  • @TCGamers
    @TCGamers Год назад

    It happened again 🤣 6:09 Love this

  • @deriongraves746
    @deriongraves746 Год назад

    it really does look grate. :D Awesome work as always.

  • @protoborg
    @protoborg Год назад +1

    Hold CTRL while placing will lock it to the world grid system.

  • @IsThatDrak
    @IsThatDrak Год назад +1

    looking good!

  • @MoonHowlerGaming
    @MoonHowlerGaming Год назад +1

    The preview building and nudge mode is coming in update 8.

  • @TheXcalibre
    @TheXcalibre 11 месяцев назад +2

    What is the point of the mergers? That is not explained.

    • @RayneDr0ps
      @RayneDr0ps 11 месяцев назад +1

      The mergers on the backend are just a clean way to route overflow from the Smart Splitter (storage inlet) to the lifts to head off to the Sinks. Just to be clear, the merger is only connected to the Smart Splitter on it's left. You could eliminate the merger, add a 2 high Conveyer Pole, then connect the Lift to that and just run a conveyor belt.
      That being said, if you ever want to run a lift off the Sushi line up to the sink, it would be handy to have the merger.

  • @lukaslenzi7904
    @lukaslenzi7904 4 месяца назад +1

    Hey, a question, I really thought that this good work, but I think it doesn´t. I wanted to have a line of smart splitters and just sort the things out but unfortunately, it doesn´t work for me. And honestly, I want something to look nice. Now I can beginn from scratch, they really have to make something for it to work

  • @ashleyboy135
    @ashleyboy135 Год назад

    factory looks like the moth
    noice

  • @deanyearsley6126
    @deanyearsley6126 Год назад

    Hi Xclipse, out of curiosity, do you connect both sides of the storage to each other (the two sides facing each other) so when you drop off an item, it filters across the entire storage network?

  • @LiLBitsDK
    @LiLBitsDK Год назад

    interesting if you get issues with the sinks... I had issues when I placed more than 4 sinks close together... and someone wrote it was a known issue

    • @TotalXclipse
      @TotalXclipse  Год назад

      I'm at 49 coupons and counting currently, haven't noticed any issues personally

  • @emilesteenkamp
    @emilesteenkamp Год назад

    update 8 will fix this placing blueprint and then nudge it a bit

  • @LKLM138
    @LKLM138 Год назад

    How do you copy colors when building? Mine allways is the basic orange and default texture

  • @zikewang9670
    @zikewang9670 Год назад

    how do you connect the merger or spliter directly on the in/output of the storage tank??

    • @FarrisMayo
      @FarrisMayo Год назад

      I'm sure there's another way but I typically put a conveyor pole down just in front of the input/output grid line and extend it up to be even with the hole, then place a very tiny conveyor to it. Delete the pole and connect the merger or splitter. Hope this helps!

  • @Esca1010
    @Esca1010 Год назад

    Why don't you bring in all the items on a sushi belt? I bring in all the items on 4 belts, let them run through a 4:2 balancer and these two sushi belts go to storage. Both belts go through an array of smart splitters. One belt to the top input, on belt to the bottom input of the storage container. This way I can bring in 1560 items per minute which is definitely enough for storage

    • @Esca1010
      @Esca1010 Год назад

      And before it even goes to the storage it goes through another storage system for my construction train, best decision I ever made in this game :)

  • @negiehd7603
    @negiehd7603 Год назад

    There is a no z Fighting mod online in the Satisfactory mod Manager

  • @xzifer
    @xzifer Год назад

    is there a website that ppl hare their blueprints on ? obviously not TotalXclipse but others ?

    • @TotalXclipse
      @TotalXclipse  Год назад +1

      You can find some on the satisfactory calculator website

    • @xzifer
      @xzifer Год назад

      @@TotalXclipse ty

  • @mavdoc6668
    @mavdoc6668 Год назад

    Did you use Mods or how did you get those curvy things on 0:45 (on the bottom).

    • @TotalXclipse
      @TotalXclipse  Год назад

      No mods for gameplay, just checkout my guide on creating curves 😊

  • @projectlondonroleplay
    @projectlondonroleplay Год назад +1

    Right at beginning you put up only half a foundation.... How???

    • @AxelKrueger
      @AxelKrueger Год назад

      You can get half foundations from the Awesome shop

  • @ericcxxxx
    @ericcxxxx Год назад

    what with the water?

  • @raycronner3923
    @raycronner3923 Год назад

    how you can build circle foundation is it modded ?

    • @TotalXclipse
      @TotalXclipse  Год назад

      Nope not modded, checkout my video on curves 😉

    • @raycronner3923
      @raycronner3923 Год назад

      @@TotalXclipse you make my life better now i can speed all my time on satisfactory

  • @alamanax
    @alamanax Год назад

    Why there us an experimental build red strip on your screen?

    • @TotalXclipse
      @TotalXclipse  Год назад

      because I play in experimental rather than early access.

    • @alamanax
      @alamanax Год назад

      @@TotalXclipse whats the diff ??

    • @TotalXclipse
      @TotalXclipse  Год назад

      @@alamanax at the moment, nothing.

    • @MrHaggyy
      @MrHaggyy Год назад

      Early Access aims towards a stable release of the game. In Experimental they push features earlier, swap implementations and try out optimizations. It's more buggy on purpose so the devs get real player feedback on how good their work actually is.

  • @Ouranos.
    @Ouranos. Год назад

    guys how can i make a list like right side of screen in game ?

    • @TotalXclipse
      @TotalXclipse  Год назад

      open the build menu, and whilst open click the right side shaded section of your screen when you hover over it. It'll open a notes section ;)

    • @Ouranos.
      @Ouranos. Год назад

      @@TotalXclipse ohh thx a lot best satis player ✌️✌️

  • @Colin_Fasoli
    @Colin_Fasoli Месяц назад

    The "perfect" moniker is waaaaaay overused in Satisfactory

  • @deedercakes
    @deedercakes Год назад

    Why is there 2 layers of storage containers per item?

    • @MrHaggyy
      @MrHaggyy Год назад +1

      Partly so he can add the merger between them and show the items up front. In the lategame and when you build large with blueprints you might actually need the itemspace.

    • @jsamue12
      @jsamue12 Год назад

      probably just the tier 2 storage containers, with 2 in/outputs