How Doom Eternal Makes You A Better Player
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- Опубликовано: 21 авг 2024
- How does doom eternal make you a better player? Im not just referring to doom eternal helping improve reaction time, multitasking, aim, movement, or resource management but beyond that. With any game there’s plenty for the game to teach you provided youre willing to learn. Doom eternal is the exact same way but for me, with over a year of playing my appreciation for it continues to go deeper and deeper.
#doom #doometernal #doometernalnews
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Wanted to go a bit deeper than the usual points we hear on this, what’s some things you grabbed from eternal and took into other games?
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I would say management of ammo and other resources and knowing level layouts
Hey I'm getting stated on ag2 un I'm wondering what is the hardest level in the dlc and what's the easiest
@@vincentr645 personally i think the hardest is Reclaimed Earth, the 2nd escalation encounter is what i had the most trouble with. And personally i think world spear is the easiest
I took absolutely nothing.
Eternal is very different from other shooters, and while the average modern shooter has very constraint movement and you need to constantly hide behind cover, doom eternal gives you much more freedom in having fun movement. Also, in doom eternal the enemies are in extremely large numbers and some of them are really big and won’t be the same size as the enemies in other modern shooters, making your aim not as important as e.g. CS:GO, call of duty, battlefield,etc. also, doom eternal allows many chances for you if you mess up in your aim and you can instantly recover from them while in other FPS games it is very easy for you to just die instantly if you mess up your aim a little bit, so that makes aiming a lot more demanding in other FPS games and way lesser in eternal.
Another point to note is that the game has many guns which don’t even require good aim. The rocket launcher has the remote detonation so if you miss you can easily explode it mid-air. The tri rocket burst which basically locks on to an enemy and barely even needs aim. The super shotgun, which has a very long spread and barely needs any accuracy, and combined with its Meathook you can go to enemies really easily and then kill them. The ballista has the arbalast, which gives of an explosion and only needs some accuracy and then gives off an explosion, and the destroyer blade, which is supposed to attack many enemies at once and barely needs any aim at all. The sticky bombs too stick onto enemies, so you don’t even need to point at the fodder to kill them. As for managing resources, I still don’t think you can take anything from eternal. In other games you have much more back-up ammo on your guns, and you don’t refill your magazine by a chainsaw and rather by reloading which doesn’t exist in doom eternal. And to get your spare ammunition back, you need to find a gun dropped by someone that has the same ammo type as yours, and that is a very different and more complex way of getting ammo than doom eternal.
In conclusion, doom eternal doesn’t need the accuracy and precision you would need in other FPS games. And that’s what makes it fun: If you’re bad at other FPS games you can still have a lot of fun in doom eternal because it doesn’t need you to be precise at other game’s mechanics but rather the game’s own fun zone. If you play doom eternal a lot for a month and then return to some modern shooter, there is a high chance you won’t even be as good anymore since you’re very used to constantly moving, not reloading, and not needing good aim when it’s the complete opposite in those games. So, if you’re good at doom eternal you will get better at other classic shooters but not your current modern shooters. If you have read till here, thank you.
Getting to know your tools. I was playing Ratchet & Clank after Doom Eternal and I was trying to learn each weapon; when yo use them, their range, etc. It made the battles more fun than I expected. Before Doom Eternal, I would probably ignore the weapons R&C provided and complain how a lot of them were useless.
0:45 That transition
I entered Doom as a person with no ego and terrible performance in most games.
I left proud of myself, jamming to synthesised lawn mowers, with at least decent (dare i say good depending on my mood) relfexes, aim and desicion making, and tbh able to decide things and recognise audio and visuals quicker.
I entered a random space marine, I left a slayer.
I stopped smoking weed in part because of Doom Eternal, because I realized how much it was impairing me. I think that's been a net win in my life tbh
@@onlyusernameleft2 Yo holy shit that's great man, i hope you keep doing well. Wish you the best with that, you're awesome.
@Charles Hastings as hard as it is to imagine, you've got to find a way go without it. It's a part of a cycle that will keep pulling you further down. Smoke>dwell on how life sucks>make life suck more by thinking it's not worth trying to improve>smoke to cope. I know the struggle
@@onlyusernameleft2 you slayed it brother, I'm proud of you...
@Charles Hastings you have my support man, i hope everything comes well on you.
Aim, reaction time and self awareness. These 3 were the ones I could notice a huge improvement
And more dynamic/faster button usage on controller
@@Randybobandy024 as well as on kb lol
@@grod5998 it's actually increased my wpm when typing
@@onlyusernameleft2 holy shit... I never thought of it that way but I think I got better too lol...
Videogames aren't useless!
Yeah I've noticed after playing this for a good hour on a hard difficulty like ultraviolence or above or you have to you know constantly be moving little room for error and mistake really gets you used to snap aiming and identifying targets with a split second, I don't know if anyone here has played battlefield but the way the bullet mechanics work and bullet drop how it's more realistic and you actually have to take a second to aim to hit your target and bullets can literally wiz past them almost in a realistic way, I have definitely noticed where I don't use aim assist so much unless it's a large map and I need to be able to hit farther targets more easily I'm more about that snap aim mechanic and yeah definitely noticed my game and I get a lot more kills just general awareness and reflexes are way more honed and quicker after playing doom eternal for an hour and that's just against AI but the AI may as well be real people for how relentless it is game is amazing! Without a doubt yep the game is very hard at first but once I got good at it it has a lot more to offer rather than frustration if you let it teach you something and the fun zone yeah once it kicks in it you just feel like a total badass
DOOM Eternal multitasking skills helped me finish overcooked with 100% stars
A true gigachad
Probably the biggest way eternal has influenced how i play other games is that being aggressive is always the most fun. The mechanics really make you get in enemies faces and it makes the game a lot more fun
Eternal has definitely helped me get out of the habit of using the most powerful weapon through the entire game and use multiple weapons and abilities to deal maximum damage to enemies.
Doom eternal has everything.
An example is aiming, you have to quickly snipe weak points and that helps for every game.
Its the same for positioning, you don't want to be sitting in an area where you can't hit demons so you move to a better position to kill them.
Doom is like a mashup of everything you need for a shooter.
Background Music: Immora Heavy Fighting (or as I like to call it) Sentinel Might
Holy shit that's a good name
This game actually made me better at Tetris, of all games. Doom Eternal makes you make decisions on the fly when things don't go the way you want/ expect, and the same thing applies once you get past like level 5 in tetris. Thinking on my toes and making split second decisions to change to what I'm doing has made it was easier to get into the higher rounds.
I don't even have enough confidence to hit on my cousin :(
Bro, you can't even imagine the confidence it takes to hit on your mom's stepsister
@@onlyusernameleft2 “mom’s stepsister” breaking new ground
@@OriginalCynic from all the time I spend online it seems pretty much the usual if you catch my drift
@@onlyusernameleft2 lol if theres anything to take from that its that we both spend too much time online
@@OriginalCynic and 'ON' your family c:
For me I found eternal to make me appreciate enemy design a lot more (especially how enemies play off each other to create interesting scenarios), acting quickly in tight situation in order to come out on top, good movement, and staying aware of resources you have and how to use them.
Another thing I really appreciate from eternal is that it's starting to pressure me into leaving my habit of scavenging. By that I mean situations where it's good to use a curtain resource but I hold off on it because I'm afraid I will need it in the future. In eternal I have this issue with grenades (especially in something like brawler mode) but eternal keeps showing me that I'm just worrying over nothing as using the grenade isn't too much of a risk and will only benefit me if I do at some situations, and over coming this habit for good will also feed into me learning to resource manage even more. These lessons I listed don't just apply to shooters as you said, but can help me with all sorts of other games and will make me appreciate them more as a result.
eternal definitely made me better at shooters but more importantly it taught me the importance of just being aggressive and confidant, on my nightmare runs I would be able to just lay back sometimes run away and reassess, maybe die a couple times then retry later. But on UN, I HAD to be more aggressive, if I run I die, simple as that. it pushes you to just be confident in what you can do and just doing it, I noticed the improvement in basically every game I play not just shooters too, I just love this game
same here but for me it was Doom 1. i used to run from 2 or 3 enemies in a group on COD but after seeing the hell that Doom 1 puts you through for running away I stopped doing that most of the time and now I just mow em down
Wanna play slayer vs slayer mod?
Personally, when I first played eternal, I didn't really notice any change in how I approached other games.
But now, when playing Halo, (Since that's what I play most) I would say I'm constantly surveying the battle field and swapping weapons, whereas I used to stick to one auto and one ranged most of the time. I mix it up alot more now, and I have a lot more fun now, and am a more efficient killing machine because of it.
it helped my aim, sniping mancubi cannons and rev rockets off along with various other weakpoints has really helped my aim and reaction time. even if i havent played a single other shooter since i got doom eternal
Would it be ok if it was the 1st shooter game that i play?
I stop playing Doom at like 2 days and next day you know you will encounter an empowered gargoyle
Gargoyles are low-key the most overpowered enemy in the game no matter how much you play (when compared to their fodder status).
@@onlyusernameleft2 I’d definitely say they’re the most dangerous fodder as well as the fastest. Their ranged attacks do so much damage and it’s worse if you get up close. I’d even say that their status as a fodder enemy makes them even worse since you can encounter 10 or more of them since they’re not heavies. Also them buffed is a huge pain.
Gargoyles have ended more UN runs for me than I can count
@@biga9144 Yah, I'd rather fight a marauder
@@onlyusernameleft2 they ended my UN runs more often than I feel comfortable admitting.
I gotta play it on nightmare at all times, doom is like a living being when it's on a higher difficulty. great video💯
Doom Eternal made me an all-around better gamer. It helped my situational awareness, reaction time, and aim. I admit the moment I stepped into another shooter I died very quickly because I was used to Doom's speed and the main tools he has, but once I learned the new game's mechanics I dominated.
Aim 100% coming from a long time titanfall 2 player. Which also helped me a lot. Doom challenged me to be better, smashing UN on PC with a PS5 controller, TAG 1 really built me, playing with the randomizer has excelled it, creating burst high damage combos mixed with weak point targeting, randomizer also pushed your knowledge of resource management much further forcing you to combo with things you normally wouldn't since fodder seems to appear a lot less/not always be in every big fight. It's definitely made me a better gamer overall.
Reaction time definitely but also realising that some weapons are better at dealing with certain enemies than others, and making use of the tools you’re given. Doom eternal pushes you more into its systems than other games simply by the fact that it is balanced so well compared to other games, but if you make a conscious effort to attempt to work with the game design I think you can greatly improve your experience. If the game is designed well enough try to lean into and work with the game’s systems.
Situational awareness, reflexes, creativity are a few things I have taken from playing the game. I started with 2016, but Eternal encourages you to be a geek and analyze. I will never be as good as the gamers I have come to respect; Cynic, Mayo, Spud, etc. I will always be a Doom Slayer. I'm playing Ratchet and Clank, and I swear there are some familiar mechanics from Doom in this game, lol.
Was watching mayo's brawler run of 2016 in 2020 where he said exactly this what a coincidence lmao
So not game related, but I feel like Doom Eternal is good training for being able to juggle and prioritise multiple deadlines/objectives, something that is often mentioned in job application descriptions.
We would probably need some kind of experiment to prove this so I don't want to say it for certain, but I wouldn't be surprised considering that in Eternal's arena fights, planning the order to eliminate demons etc feels similar to managing multiple deadlines in a job (broadly speaking anyway...). Maybe Doom Eternal is a real life trainer as well? 🤔
Doom Eternal overall made me appreciate the games which present very well crafted mechanics and challenge the player to play that way to get the most fun out of the game. I had the same reaction with Dark Souls and the subsequent Soulsborne series, they make challenge rewarding.
Doom Eternal helped me develop a sense of good design teaching the player so I can look upon other games and sometimes just say that it was indeed the game's fault for not designing the enemy in such a way to convey its intentions which I believe doom eternal does.
For me, Doom Eternal was a experience i never felt before in a FPS
i'm used to play fps, been playing since i'm 8, but never played on hard difficulties for a long time
And then, there is Doom Eternal, i have played it on "hurt me plenty" i had a great time, lot of fun and i've played the Anciens Gods part 2 on "nightmare".
Sincerely, Doom Eternal is not a "hard" game, it's an "Intense" game. Intense, because it's challenging, you feel potent, you have all the tools to beat the shit out of the demons, and it's up to you to find the way to win. it's a feeling i never had in anygame before. You feel alive.
Utilization of a wide set of tools and skills
Not only has Doom Eternal made me a better player in this game, but weirdly enough, a better person.
I've learned that life is about taking risks and going all in with it, reminding me of the Ultra-Nightmare modes. My last UN run on the base game was right at final sin, and I fucked up so close to the end. I never felt so defeated in a game before, but that's what this stuff is all about. Take those risks and go all in with it. No matter how hard it is.
I can say without a doubt that doom eternal (with viewmodel and randomizer mod) is the best fps experience i've ever had and the best thing is that it just wont get boring or too easy - just pure fun once you mastered the systems!
As for why eternal is the epitome of shooters, its because it's so non stop, and rewards you every step of the way for succeeding. Its an absolute rampage, you cant stop for a second. It is literally peak stimulation.
There is no other game I can even think of that comes anywhere near it in terms of stimulation and dopamine release.
Play Risk Of Rain 2
Doom Eternal has helped me so much with other fps games. My aim has increased across the board to almost every game I play. Also, my awareness of the everything going on has drastically increased, especially in Siege where it really matters.
It combines reaction time, quick time strategy and weapon/inventory management like no other game.
Where I would declare other FPS games to be fun because you have to be quick, DE is asking a lot more from you other than throwing a nade occasionally.
Each enemy has his properties, attacks and ways to combo kill him; combining that with the location/arena and different enemy constellations, you have something WORTHY to MASTER.
Come on, CoD, Counter Strike is just fun if the opponents are somewhat on your skill level and your team doesn't suck.
It doesn't give you any advanced mechanics as DE does. Quick switching, bloodpunch, chainsaw, flame belch, meat hook and combining all of that.
I wish the perks where a little bit more varied as I use always the same.
I really don't know how ID is going to top that. I really don't think you can create another Doom game which could please DE fans - but please, prove me wrong!
Edit: it's the perfect game for a skilled loner haha
CS:GO definitely offers more depth and thought in it's mechanics and design.
@@jetthejudge are you fucking kidding me? Have you ever played doom eternal?
@@Kivut yeah...
These transitions were something else today 🔥🔥
Intrinsic, extrinsic.... you’ll soon be receiving an honorary PhD ; Doctor of Doom Cynic... and well deserved. For me it’s forced me to develop adaptive reflexes which become automatic ; lobbing sticky bombs into a cacodemon’s mouth, then whipping out the rocket launcher to stop a charging dread knight, flame belching a crowd of imps and gargoyles and tossing a grenade into their midst..... hell, it’s just crazy fun... the satisfaction of taking out a possessed marauder and grilling its spirit... lots of adrenaline flowing.
Biggest transferable thing: a very tightly tuned OODA loop. Essentially I'm switching targets and priorities on the fly at extremely high speed, abandoning failed plans quickly, and implementing damage control as soon as it's needed.
That's an insight I developed in hindsight, not something I was trying to improve or even knew I was improving. It was only when I watched my own footage of a blind Cultist Base master level deathless run that it clicked. With base game and SGN master level, I memorized a lot of it so it didn't occur to me that I had really tightened up my decision making until I watched my Cultist Base master level run.
That said, beating base game and SGNML on Ultra-Nightmare is really what developed that skill. Playing on just Nightmare helps, but since you aren't penalized as hard for dying, you don't develop as keen sense of priority switching and damage control.
it helped me to let the game "flow"
to just play well without thinking to much
Thumbs up from me. Nice vid. I grew up playing Doom II on dial up modem connection while stationed on Adak AK in the Navy. I was thirty four then. A million years later, I'm 63, just dropped over $2K on a AMD 7 CPU/Nvidia 3700 ti GPU PC and the first and pretty much only game I play is Doom Eternal. Freekin' game rocks, even when you're old.
Something I noticed after learning and improving in eternal, is that it helped me a lot in other games, not only shooters. I play super smash bros ultimate, and before eternal I had a lot of trouble doing some inputs like the RAR aerials, pivot tilts, etc, and when I could combo from my combo starters. After eternal my reaction time improve a lot, and helped me to train my muscular memory since I have to get track to a lot of shit in eternal at the same time.
This game taught me how important my paddles on my controller really are. Halo skills transferred really well and both games help you get better at both. From dodging projectiles to using each sandbox creatively and efficiently. I used to have a problem with resources in games where id always save my powerful stuff which really hurt games like resident evil 2 for me. Doom taught me that if you don't use the best tool for the job your wasting resources not saving them. I realized this after using the BFG once during my first ultra violence run and it made the nightmare run so much easier.
Honestly, the biggest help has been making my brain better at juggling 20 different decisions at a lightning quick pace while having to do lot of mechanical actions.
In valorant during clutches or site executes then there's so many abilities and things going on it's a bit chaotic and I feel like doom's combat loop is basically trying to harness that same kind of chaotic energy and come out on top
something i took from doom eternal and then transferred to others games is probably either: improvising in uncomfortable situations and flick/quick scoping. They really help when playing games like apex where sometimes the fight isnt in your favour or using the “high risk, high reward” weapons of apex like the wingman or any hard hitting semi automatic weapon, it truly does come into play with each game session i have.
Besides what you mentioned, I think the most important thing Eternal taught me was using the right weapon for the job. I never realized how much I didn't do this in other games until I played Eternal. I used to just stick to what I was comfortable with. Now I'm always looking for the best way to take down enemies whether it's using certain weapons or exploiting weaknesses.
I went from Age of Empires 2 to Doom Eternal and loved it because now I can quickswap and quickscope across the map so I can tackle other games when i have more time.
Doom Eternal improved my thinking from "oh my screen is red, what do I do" to "where is that imp I've been jumping around for the past few seconds, gotta chainsaw him".
Personally it made me way better at aiming and playing more aggressive. Bring aggressive was sometimes a problem for me but with doom now i improved drastically in other shooters
It help my aim get better and get better when am crowded
Can you make a video on your graphics settings? I play on 2K 165hz 140 FPS but my game doesn’t look as good as yours. Maybe it’s my monitor settings
Igrew up with metal and doom and it's whole image and everything that goes with it, is in my blood, and ithink that yes eternal makes you better at any shooter, which if you think about it it's wild. It's so good, it makes you better at a whole genre. Honestly I'm still playing daily but I also didn't aquire it until bout 3 months ago. I'm a 114 level and I feel like I have so so muh more to nail down and get better at. Also the audio of doom games is so awesome, how it helps you know where everything is at. I love the audio
, I remember hearing the sound of the cyberdemon being alerted to me, an it genuialy gave me anxiety. That right there is some sick and simple designe. I love doom man.
It definitely made me a better player, at least in other doom games. I remember my first time playing doom 2016 on hurt me plenty and for me that shit was difficult back then, especially bossfights. After beating eternal on UV I decided to go back to doom 2016 only to cakewalk trough the campaign on nightmare in a single (pretty long) day of playing. Just the act of swapping a few guns in rapid succesion trivialized all those enemies I once had a problem with and that was only one of the many little things that I learned to do while playing eternal. I love how doom eternal pushes players to improve instead of letting them to brute force everything and not learn from mistakes like I did my first time.
DooM has been in my veins since I was 3 in ‘94, watching my dad play until I was old enough. Eternal definitely (especially on higher difficulties obviously) have FOR SURE been teaching me not to stand in one spot too long and be a target 🎯 As well, it’s bettered my aim/manuvours like catching a demon “on the back-swing” when flying past them after using the Meat Hook; especially in BattleMode. When it comes to online play, sure I’ll be a tad frustrated if a demon player isn’t as good (or AFK at the time haha), but I try and quickly type to them on the side chat thing to use skills more often and when-Is rather help them “git gud” than continue to lag behind skill wise 🤷🏻♀️
One thing this game has gave me is the ability to instill confidence in myself and my abilities. Really boosted my mind set and helps me feel like I can attack a challenge head on.
Personally, the thing in doom that really changed my way to play fps is the way i move, when i play a casual shooter (CoD for exemple) i play in a very aggressive way and it feels easier, i have also double my sensitivity in other games.. it made me more confident in gameplay with situation of stress and more able to do multiple things in the same time.. irl the mentality of the game made me more confident
And YOU helped me so much to beat the game on ultra nightmar i was stuck in cultist base now i am with the gladiator !
Aim, situational awareness, and being able to keep a situation under control, quick swapping/using your whole kit to your advantage, sound design, music, the philosophy behind why devs do what they do, and so many other things DE taught me to appreciate in games.
My channel is the way it is because DOOM Eternal made me a better player!
bruh self promo rly
Bro your actually pretty good take my subscription
playing eternal doom has greatly influenced the way I play other games now. these days I went to play Ratchet and Clank and practically played the same way as doom
After playing Doom the amount of melee kills I get in Overwatch has noticibly increased because I´m so used to Glory kills. Also my aim with certain heros has improved, for example I now land shots as Pharah more reliably on other flying heros like Echo or jumping arround Genjis.
Furthermore I´m more conscious about what I have in my arsenal. I previously rarely ever swichted to secondary weapons but now I pull them out on almost every oppertunity I see.
And yes, the sound design in Doom improved my awarness for soundeffects like footsteps, which wasn´t all bad before, if I do say so myself.
Great vid, digging the Inmora track in the background. Levi killed it with that track.
I feel that this game really increases your volume of short term memory of unit locations and positioning. Maybe it even helps in team sports like basket ball and soccer
Doom has helped me perform multitasking better, perform under pressure, reaction time, and aim, and positioning
25 years of playing games and I have always been geared towards JRPGS, SRPGS, Metroidvanias and a bit of Resident Evil. I recently started playing Borderlands 1 and I really liked it. My wife grew up playing Serious Sam and I downloaded it for her just a week ago. We had such a blast playing it. I just downloaded Doom Eternal 2 days ago and holy f*ck. This game is a 10/10 and that's a title I have only said about five other games in the last 25 years. The best part is rewarding you for strategy and if you die it was your fault.
When going back to halo after completing Doom Eternals Campaign and DLC on Nightmare, I found that I was utilizing the tools given to me a lot more frequently and a lot more efficiently. Also I was sticking plasma grenades like I've never done before.
So ill share my story here and how I got into the FPS Genre. I grew up with a playstation and platformers like crash bandicoot weere really my main games to play I only got into FPS games with friends when they introduced Halo 3 to me. Was such a good time all the split screen madness. When I played doom 2016 it was a breath of fresh air with how aggressive the game wanted you to be and not tactical like Halo or COD or any battle royale game the game sucked me in for a few playthroughs then I proceeded to my usual games. When Eternal came out I was blown away with how well the game played and the mechanics so well integrated to the game. The combat loop was fun and addicting only one problem was I was using a controller the whole time.
Yep, even was I was playing on PC i would still use controllers for FPS games, its just what I got used to because of Halo. When Eternal came out and all these crazy good players showed their way to play (Quick Switching and weapon combos) I wanted to learn how to do that too. Fast forward because of all the communities help I finally play FPS games with mouse and keyboard exclusively and I was able to play doom eternal from Hurt Me PLenty Controller to Nightmare and UN TAG 2 on M&K. So yea, thanks doom for making me more adept to mouse and keyboard controls in FPS Games! :D Now i rotate, Apex legends, Destiny 2 and Doom Eternal as my main FPS Games and Im really having such a good time. :)
I took a my reaction time and quick aim from Doom Eternal, but I also gave that to Doom Eternal from Titanfall 2.
But I'd say Doom Eternal helped me improve that skill more. Plus it helped my decision making more and reaction time. So now I can do good at both Titanfall 2 and Doom Eternal. Which are both similar for their fast pace action and movement.
Doom Eternal absolutely forces you to learn situational awareness. I also noticed that it helped me memorize the environment faster than I normally would have.
Those transitions top tier
Doom eternal was the first game I got on PC and being extremely new to PC I'd say it did a great job at getting me better and prepared for all different kinds of games
7:50 all i could think while watching this part was "no dont get backed into that corner by that baron!"
I haven't even finished the video, but 0:56 was SUCH a fucking good transition.
Admittedly I haven't really played many shooters besides Eternal for the past 6 months, but I don't feel like I've come out of it with much I could apply in other shooters.
I still miss more PB/Ballista shots than I'd like to admit, so clearly my aim ain't worth a shit, but that's also the only thing I could potentially carry over into another FPS.
Everything else I had to learn in Eternal was tied more to its mechanics specifically, so I don't really see that helping me in other games.
For me, much like halo 2 and 3, it has made me want to play more, which has made me better overall at games, but also it has forced me to be better, most games do not make you think about all of that stuff at once, so going into them I already have an advantage.
Just how great is that editing 🙌
I haven't even played DOOM Eternal yet but just from the conversations about it i got very hyped. And one very important thing is that a friend of mine told how alive he felt while playing DOOM Eternal. I thought to myself, even some of my favorite games like Witcher 3 or Fallout New Vegas make you braindead (gameplay wise) after a certain point because they get so fricking easy. I understood that i really wanted a challenge, so that motivated me to play Hades, the first Roguelike/Rogulite i've ever played, and playing that made my hunger for challenge even more. Now i'm hyped to games like Dark Souls, Sekiro, Fallout 1 and 2, Darkest Dungeon, Furi etc. because those games offered a real challenge and because life was a challenge i didn't feel like a braindead loser just sitting on his couch with a controller in his hands.
I repeat: i haven't even played DOOM Eternal yet but even with only the conversations about it made me a different person and opened my eyes to a whole new perspective about games and life.
You should try it out
@@dumbguychannel445 I will, in the near future. I have my finals this year and once i'm done with those imma buy Gamepass and play DOOM Eternal
Eternal is so fun, chaotic, and complex it motivates me to always play on nightmare and do challenging runs restricting certain upgrades and tools just because I want to play like that to get better
That damn transition at 0:45
Yeah I always played my shooters with a controller and Doom 2016 made me really learn my WASD and the advantages of keyboard and that I never took advantage of before. Eternal forced me to learn to use all tools of a game instead of sticking to faves and all of this has spread to the rest of my gaming. Changed me mechanically and tactically forever.
What I immediately noticed when I played another shooter was that my aim got better. Also, I was able to blaze through Titanfall 2 in one sitting.
I've never played a game that made me hate myself more. This game is a reminder that I'm a total nothing now at everything I do. Everyone is better than me, and I get killed over and over by people of lesser level constantly. People have used me to boost them, then abandoned me when they have their 200 kills and it's supposed to be my turn. It's a 3.5/10 difficulty but I get slaughtered constantly and never seem to improve. Just today, a guy who was level 237 if you can believe it just killed me in an instant. Like how does a level 237 possibly need any kills? Why is he even still playing? I'm level 25 now and get killed by level 2's. It's like my gun has no effect on them. If I wasn't in so much crippling pain, I would give up gaming entirely out of just not being good enough to play them.
My main thing has been sniper flicks and reaction time, but my aim has just generally gotten better on controller as well
Outside of generally just making me better at games overall I found myself swapping out weapons much more in shooters I was playing. Just a few days ago I started up Halo 3 and while there’s only a two weapon limit I was constantly dropping and picking up guns from fallen enemies and trading them out with marines. So that’s my example. And honestly it made my experience with Halo all the more fun.
What doom eternal gave to me is the ability of always moving, being creative with combos, not limitating to some attacks but combining my abilities and weapons to achieve better damage. Finally, it has made me be more relaxed in other games... I don’t feel much stress or suffering anymore since I feel all of it had been sucked by eternal lmao
Love the talking points and the transitions; Reminds me of HellonDeimos
Eternal taught me how to look at games from a more critical, but not cynical, perspective. That is, deciding whether a game's features and content justify its pricing for me.
Doom eternal has great combat and it's probably my favourite game ever. I still think Classic Doom with hard maps is still a lot harder than Eternal on UN
For me it was agreesion, I was used to running around the arena like a b. When a friend reminded me that the only thing they fear is me, I was already a much better player. I died quite a bit but eventually got used to the loop and became a pretty good player.
After playing it for a couple days I picked back up need for speed and was noticably better right away. I assume I got lazy playing Skyrim and fallout all the time so I just haven't been that good the past year or more but literally the next day after playing eternal I noticed significant improvement.
This reminds me a little bit of the rip n tear gaming video. You guys should do a collab that would be awesome! Great video cynic btw
I play mostly simulators or classic Tetris. Aside from the great gameplay, DE is a wonderful trainer for fast decision making, that is really helpful in Tetris or other rng based games.
The transitions made me sub
You just mentioned and list all the reasons I love fast action games like Devil May Cry and Bayonetta, give this a go and I'm enjoying it quite a lot, something I don't get with FPS
It is true, after completing the campaign and tag part 1 I noticed I suddenly became a better shooter in other games
For me it’s the hyper aggressiveness
I actually get back into the rythm of doom eternal rather quickly I didn't touch the game for about a month or 2 when the 1st dlc came out and I dropped in on ultra violence and wiped the whole uac base on my first try I think it was from excitement to get back into it more than anything
:30 dude came back to doom eternal after like 2 months and I still got it
doom games makes me a better FPS player
Aim, reaction, attention to detail, and fast thinking
I seriously want to see what it would be like if there was deathmatch or team deathmatch in doom eternal, i think it would be really fun to fight another slayer. It would be so intense.
Console doom eternal made me better at COD
I replayed Bioshock Infinite recently for the 4K experience. I was so much better at that game because of doom eternal that I had to bump the difficulty up during my playthrough game.
3:25 im dyyyying 😂💀
I swear teammates be useless 99% of the time
@@OriginalCynicI've come to the conclusion that teammates are often worse enemies than my actual...enemies.
@@xbassault9819 this is factual
@@OriginalCynic indeed
Doom: Eternal is the one game I've been waiting for my whole life - where it challenges me on a moment-to-moment level in a dance that uses every square inch of my brain.
some sick transitions