But seriously, the blood punch is there to A: Be a source of health, since demons drop health if they die to a blood punch, and B: Be a counter to the cyber manncubus and archvile, since their powerups can be destroyed with a blood punch. Everything in Doom Eternal is masterfully crafted to be both fucking awesome and incredibly useful.
@@christianholbrook2686 enemies killed by blood punch only drop health if you have that run active (as I remember, it was a rune). And idk I feel like slowmo while jumping, 2nd chance when you die and agility on the air are just so much better
Blood punch gives more incentive to glory kill. As you become better at the game you find yourself glory killing alot less, because you're already at full health. But when the game throws a bunch of cyber mancubuses at you you'll be jumping and dashing all over the arena looking for a glory kill.
never been a huge doom fan and unfortunately haven’t played it much, but i absolutely LOVE the team for DOOM. every part of the game was made with such care and thought. music, sound design, visuals, gameplay, just every part of the game was made with love.
NONONONONO devs care about the games they make it’s just higher ups aren’t shoving fucking insane time stress onto them and manage them like a bunch of morons. Devs ain’t the issue, it’s the fact that in a lot of cases their being used like a child coal miner in the 1800’s
its also about the fun zone and decision making. A constant trickle of weak enemies are there to give you fodder for HP / armor / ammo. for the most part extracting these gains are ammo or cooldown gated so you have to manage these needs carefully. if you had a consistently strong melee, weak enemies would represent an easy and infinite source of HP providing glory kills requiring no set up, ammo expenditure, or cooldown management (also armor too since you could flaming meat hook into melee). So instead melee is weak and the blood punch makes it useful again as both an emergency HP panic button to be used on fodder and as a proactive armor and weakpoint stripping tool to be used on strong enemies, the choice is yours gated by a cooldown and even reduced by excess HP and armor pickups. its both a recue for players in a bind and gravy on top for players that are thriving.
@@gameguy301 or a good back up for when you miss the glory kill on a super heavy demon and have to get the heck out of there before you get curve stomped lol
Blood punch is amazing no clue what he is smoking. It destroys weakpoints, blows armor off enemies and just does insane damage. All it takes to recharge are two glory kills. You can farm it by shooting plasma with fodder enemies for glory kill.
I see a lot of people complaining about why blood punch is in the game and that it sucks. And that's coming from the people who don't know how to use it properly because by itself it's not as good but in combination with other things, it's more effective.
Doom Eternal is one of the few modern games that I consider "Hope for Videogames." It shows that there are developers who care about one aspect above all else: *Fun.*
Painkiller instantly comes to mind. It was one of the last FPSs that just said hey, here's a bunch of guns and blades and bombs, the world is full of monsters, now go kill some giant the size of the Burj Khalifa. Sometimes I want gritty melodrama, and sometimes I want to punch God in the face with the main character's iron nutsack.
Doom eternal feels like an old halo game on crack (thats a positive) every gun has its use in the toolbox and to master the game you have to use the whole toolbox. Halo used to do it too but 343 started to put in redundant weapiniry in wich broke the feeling. But still both great gaming series but doom eternal and 2016 brought me joy and made me feel like a kid again. Amazing games by far the best solo shooter experience for me since I played halo ce back in the days
@@BaxsStudios Massive halo fan here and i gotta agree with every single word of you. Just to throw some light in the dark abyss here; i played the Infinite Flight and it seems 343 has finally unsderstood the sandbox and every guns has its purpose, advantages and weakness now, wich is great and turned into the most fun multiplayer ive player in the last 10 years. im just worried about the rest tho
Mysterious ways indeed,! They're actually surprisingly good at times, - particularly when it comes to recommending really good new music, in my experience
Doom Eternal reminds me of Dead Cells in the way that there's not a moment where I'm thinking "What am I doing next?" and more "Oh this needs done now for my survival."
I find myself saying both things for Eternal. When I finish an area, I'm off thinking, "ok, what do I need to do to these fodder enemies remaining?" but in the heat of an arena, I'm always thinking "Ok, I got ammo for this, health and armor for that, oh, ammo is running low lets find some meatsack and chainsaw him." all the while blasting demons with buckshot and plasma because the game doesn't let me out of the fun zone.
This is exactly why I want Motion Twin to make Dead Cells 2 because I feel like they could take this idea and fucking run with it, and what would really make it even better than the first one is if they went the way of Risk Of Rain 1 and 2, as the first RoR is a 2d side scroller whilst the second one is a 3rd person open world roguelike which I think MT could really do well especially if they were to develop a dead cells sequel, I just thought it'd be a cool idea as it could be a really interesting take on Dead Cells and reform roguelikes in the future as a whole, one of my mates even agreed with me
There's also the unspoken and very raw feeling of utter Triumph when you first start to get the hang of the game. Nothing quite matches that feeling of when things click with you and the game starts running smoothly for you, not because it's easier, but because you got better and you know it.
It works in general for every damn thing you can do in real life - time and energy put into something you find interesting to become skilled or even master of it. Is it the same fun to be forced this way in a game you want to spend less than 15 hours on it? Nah, it is not.
2:34 bloodpunch destroys weakpoints and armor of the enemy, giving you the same damage boost as when you terminate the weakpoints first. For example bloodpunch once the mancu and you don't need to target both grenade launchers on the arms.
I've stopped liking the Slow Rune as much since I like jumping and using the Mobile Turret for the Chain Gun, but I don't want it to slow down unnecessarily.
@@roiroije6326 i think they both have their uses. Chaingun mobile turret is absolutely great if you need max dps, but if you're trying to dodge around and be a slippery fuck, the slow rune is perfect.
I've watched this video so many times but I think the hammer and toolbox analogy you used is a really well thought-out and considered way to think about the design of doom eternal in comparison to other AAA games. It really highlights the strengths of doom eternal and why it's in a whole other league than most other first person shooters.
@@cibo889 In the olden days, people only used horseback as a means of transportation. If the people got what they wanted, the car would have never been invented.
@@cibo889 And Eternal was basically ID Software saying, "nah, you don't really know what you want, this is what you actually want", and masterfully nailing it
EXCEPT FOR BLOOD PUNCH?!?! Man, my entire playstyle revolves around blood punch. So many heavy demons can be comboed into glory kills by blood punch, which instantly refills blood punch, which lets you keep on steamrolling, it's amazing
I never played DOOM 4, or any of the previous titles. I went into Eternal completely blind. Growing up poor, I was never able to play games like Quake or the original series of DOOM titles. I've always been quite inexperienced at shooters, I was never good at Siege or CS or basically any other competitive shooter. So, spending so much of my life playing those games and not being good at them made me feel like... kind of a fraud. I've always been pretty hard on myself for not being able to make it past low-tier rankings, instead taking the frustration out on myself instead of admitting that my teammates might be an issue. So, I picked up DOOM Eternal. With no notion of what I was about to play, I bumped up to Nightmare. It was fucking *infuriating.* I have never been so frustrated with a game in my life but for whatever reason I just... couldn't put it down. I struggled and clawed my way to victory in every situation where I was given any kind of resistance. I was forced into a corner, but there was never anything more exciting knowing that I could win if I just did it right. I had proven myself to myself, and DOOM Eternal will always hold a special place in my heart for making me realize I'm not as dogshit at games as I thought.
Great info here. That's a great point about how so many games think that making a good game is giving the player a million ways to do the same thing with little or no difference between the options. (And none of those options truly fleshed out into complex interesting systems!) I've been working on a video about this stuff too, that I'll put out next week. Also Adam Carri just did one about this comparing it to Smash. Check that out.
I'll definitely check out out your video on that, I look forward to it. You clearly know exactly what makes Eternal so special, and I love that in your review you talk about how the irritating aspects of its design pushes you into the most fun playstyle possible. ruclips.net/video/FYUuWxirlWE/видео.html Even the purple goo encourages that "the floor is lava" playstyle that is obviously the tits.
Hai Mayo! This guy taught me how to get really fucking good with his videos, I feel awesome playing Nightmare now because his advice helped me unlock my true potential! There's some real quality contents in that mayo jar. Awesome video DJ, keep kicking ass and don't let Nightmare difficulty discourage you.
9:11 Please note, the Sticky Bomb mod can also: - Destroy weakpoints, especially on Mancubi and Arachnotrons - Deal pretty good damage if you unload it on a singular Heavy demon (such as a Hell Knight) - Deal EVEN MORE damage if you get 5 spot, which allows you to fire 5 grenades before needing to recharge Sticky Bombs aren't just for killing Cacodemons. Sticky Bombs are good. Period.
My first playthrough of eternal(hurt me plenty) i ended up using mainly two weapons rocket launcher and sticky bombs. On lower difficulties eternal is just as mindless as 2016
The tutorial suggested ways to kill enemies aren't actually the best or most efficient ways to kill enemies in this game. In fact you can get very creative and there way more strategies and ways to kill enemies effectively in this game. Ways to kill Arachnotron: ruclips.net/video/YTqTcJdmO8o/видео.html Ways to kill Cacodemons: ruclips.net/video/dOmkx_ohhKQ/видео.html Ways to kill Mancubus: ruclips.net/video/mMNCe4x7Ico/видео.html Ways to kill shield soldiers: ruclips.net/video/wHhL6Xu3jiU/видео.html
Its not soo much that there are right decisions its the fact that there are gameplay consequences for playing like a braindead moron and you have think about using your arsenal creatively. Under the Mayo has an even better video on the game. ruclips.net/video/6cS9XSGSzgE/видео.html
I wouldn't say there is any right decisions because you can solve the game in many different ways but the game has way more strategy than other shooters. Ways to kill Arachnotron: ruclips.net/video/YTqTcJdmO8o/видео.html Ways to kill Cacodemons: ruclips.net/video/dOmkx_ohhKQ/видео.html Ways to kill Mancubus: ruclips.net/video/mMNCe4x7Ico/видео.html Ways to kill shield soldiers: ruclips.net/video/wHhL6Xu3jiU/видео.html
Huh... So watching this has helped me better contextualize why I like Dark Souls so much. They're obviously very different games but they both make you make decisions quickly and the wrong one will get you killed just as quickly but in both cases, at least when you look at it objectively, it's not the game's fault.
2:03 I want to appreciate this one Hell Knight who tried to save his fellow demons by forcing your attention on him. Also the Blood Punch has a use- it's your literal "punch your way out of a corner" button for when -not if, when- they get all up in your face.
And its really good to use on the doomhunter, use the plasma rifle to get his shield down then bloodpunch his tank legs and boom his bottom half is destroyed.
@@jethrodark2372 Agreed, but I do tend to treat it as a "get armor for free" card if I don't have any explosives on hand, or don't have the rocket launcher/sticky bomb equipped yet. Freeze, fire, blood punch, free armor.
I'm currently playing DOOM 2016 a lot, and it's unbelievable how many times I get stuck in a freaking wall while 10 imps are sniping me with their shining red balls of pain
Come to think of it, DE was pretty frustrating at times, especially toward the later levels and even more so in the dlc's. But that just made me all the more determined to get through it. As I began to understand how I was supposed to play it became easier to deal with specific enemies, then with combinations of enemies and then tying in some fancy combos.
I've been attempting Ultra-Nightmare runs recently. Every single death I have had (save for one due to a bug) resulted in my immediate "Well I was a fucking idiot right there" greeting to the "YOU DIED" screen. GREAT GAME.
Ultra nightmare is hard. Not the game's fault you decided to play it P.S. I can't figure out the tone of the comment (sarcastic, ironic etc) so sorry if my comment sounds out of context or stuff
Your comment about removing easy enemies actually brings up something I learned about game design when relating to power fantasy: Easy enemies give you this feeling of momentum. When you tear through ranks of enemies like they're wet paper, you can actually _feel_ that, even when you come up to the tougher enemies that don't die in one hit. Compare that to a game where every enemy you encounter is as strong (or stronger) than you. Every fight has this "stop." Every enemy slows you down. You don't feel like you're making progress because the hordes of enemies aren't grass against your lawnmower, they're bushes and shrubs that force you to slow down. If you've ever played a game where you feel like you're just grinding through enemies, that's probably why: there aren't any weak enemies mixed in to give you that feeling of momentum.
I'm a huge fan of the original Doom, which I still play it a lot. I haven't played Doom Eternal yet due to other commitments and I will get around to it eventually but I've been worried that I won't enjoy it as much I want to because of my "old ways". I also feel a little intimidated by it. BUT, after watching this, I am convinced that it will be glorious and I cannot wait until my situation changes so that I can finally let the game show me how to have fun. Thank you!
It's a learning curve, that's for sure. If anything, it's sorta the opposite of the original doom. I play Brutal Doom, in particular, all the time. It's great because I can turn my brain off and enjoy the simple music and satisfying combat, so it offers a very different type of fun than Doom Eternal. Doom Eternal requires a lot from you, and is definitely a different type of game, but is definitely a fantastic time.
@@furiousfap3369 hi, yeah I have played it and it was pretty good but in the end I still return to the original, mostly for mapping but I still enjoy playing it too.
not only is the heavy cannon usefull for its zoom in mod but also having a lower damage weapon can actually be very helpfull if you are low on health and need to glory kill something, you can find an imp or other kind of angry healthpack and use the heavy cannon to control your damage very well to avoid actually killing the imp and instead only stagger it, whereas if you tried doing the same thing with the chain gun then you would just rip it to shreds and waste the imp
I used every gun and every ability when playing on the second hardest mode, it was exhilarating lmao Edit: It was whatever one was hardest before it messed with your save places
@@lynchinjesus microwave locks down most demons, you can set them up for grenade combos, or stop them doing whatever annoying thing they are currently doing
I picked up doom eternal the other day after seeing a clip of it, i'd never played any doom games before but man, it did not disappoint, the game is just pure fun, I'm someone that can get easily frustrated at games, but doom just makes me have fun, 10/10
If you like Eternal, you should get into the other games. The first two are pretty cheap on steam, and the original Doom has a free shareware version you can try. And Doom 2016 is pretty fun too, if you can get used to the lack of some of the features Eternal has.
I think one of my favorite examples of Doom Eternal's "there's multiple, but specific solutions for every problem" mentality is the Cyber Mancubus. It's weakness? Blood punch will instantly strip it's armor off and deal massive damage to it. The problem? It does that massive AOE attack if you get too close. So how do you solve that? Well, you can falter it with a concussive blast from a grenade or the remote detonate, you can freeze it with the ice bomb, or, my favorite option, you can just meathook it, blast it with the super shotgun to falter, and immediately punch it, which, if it doesn't kill it outright, will at least put it close to or in a glory kill state instantly. Most enemies and situations in the game follow a very similar philosophy of "There's an optimal option, but it's not the only viable or fun one". Also, Blood Punch is fucking awesome, it deals massive damage, has a large AOE, and is a guaranteed falter on most, if not all enemies.
I might be nitpicking but that blood punch comment got me feeling something. Blood punch is great!!! It one hits Pinkies, destroys cyber Mancubus armour, and does at least 1.5x the damage of a balista shot. By the end of the game, you can pretty much spam it as much as you want with health and armour pickups adding to it plus glory kills being more accessible. It's use promotes good play because you need to be at full hp to utilise it most effectively. A few more uses: It's a big aoe if enemies are too close for rockets, it's a guaranteed falter which means it wreck's house against Marauders and big targets, it's dope as shit, that one rune gives you hp on blood punch kills which means it can be a solid sustain option. The big problem with it is that it's quite weak and charges slowly for most the campaign so players get used to having it but not using it. Late game though, it absolutely has it's place in the slayer's arsenal. It is buggy though; I'll give you that.
I've definitely seen its benefits since posting this video and getting lots of feedback. I only ever used it by accident, and as you said, it recharges incredibly slowly in the first part of the game. But, I have seen the light. I used to get trapped in corners a lot, but using blood punch properly allows me to be a *little* indolent sometimes yet still get away with it. And I wouldn't say you're "nitpicking". If anything, I did that in the video when I discussed it.
Well, I've only been doing this for 6 months and only gotten good at it 3 or so months ago. It takes time, and I'm still working on improving! I'm about to break 1000 subs in the next few days, and am really happy to get to that
@@DJPeachCobbler 1k subs. You're at 100k in 8 months. Wtf?! :O Not complaining or anything, super hats off to you for the awesome journey and growth you got. I had this on my recommendation and I'm definitely subscribing. The analysis is so awesome that I shared with another friend as well. The quality of the video is off the charts as well. Really great stuff. You deserve all your subscribers and 400k more at least.
"when there's 80 different answers and they all work, the question becomes meaningless." never thought of it that way, that definitely is a big factor in the mediocrity in games/how they make you feel they should be played
I really should give this game another shot. I definitely didn't fall into the fun zone very easily. especially because i didn't know the last bar of the chainsaw automatically came back, be it the games failure to tell me or my failure to read. Still played it super conservatively and only used the chainsaw when there was fuel around or if not doing so would mean death, gotta keep that fuel full to kill the tough ones after all. Ever since i learned that the chainsaw would regen that last bit i thought going back to try again would be a good idea, but have yet to get around to it. Great video btw.
that makes a HUGE difference, if you use a variety of weapons somewhat effectively, and make sure to chainsaw a fodder regularly, you will always have plenty of ammo and dont have to hold back on what weapons you use at all. it only takes 30 sec to recharge 1 fuel. Doom eternal is my fav game of all time but I can't imagine how unfun it must have been playing super conservatively, trying to save the chainsaw like that. you must've had a tough time killing heavies, been always low on ammo, forced to use whatever gun wasnt empty at the time. if you havent gone back, I highly recommend it. You can blast freely without holding back as long as you use ammo from each pool at a somewhat similar rate. If you do that, and use the chainsaw whenever you're getting to about half ammo or below, but before you're completely out of any type, you will always have plenty. you dont have to be anywhere near perfect with your ammo use or when you use the chainsaw either. I've played the game a ton and now I can just not look at my ammo and chainsaw whenever I feel the time is right or any time i hear the low ammo sound, and not have any ammo problems unless I overuse the ballista. since you don't have to be a afraid of wasting your chainsaw, you can even use it defensively when surrounded as long as theres a fodder demon nearby. you can do this in emergencies but also strategically, like you can go in with the chaingun shield + a grenade + a bloodpunch to wreck a group, then when your shield goes down chainsaw to a nearby fodder to get out. It can teleport you a surprising distance to your target even without seek & destroy, and makes you invincible for the duration of the animation. it also kills the target obviously, so if youre critical health the target will drop hp and if theyre on fire you will get armor too. Once you view the chainsaw as your reload button + a free guaranteed kill + a tool for mobility and defense the chainsaw stops feeling like an interruption or annoyance and fits perfectly into the flow of combat, and your relatively small ammo pools are more like huge magazines drawing from an infinite pool of ammo.
Hey, I'm back early again to say "Air force? Chair force." "Combat? I hardly knew er'!" Anyway, seriously though, nice new video. Keep up the good work man. Your sub count is crawling ever higher- it's only a matter of time at this point.
I'm glad you like the video! I figure that I might as well do something somewhat productive while I spend all my time sitting in front of a computer for my country.
Funny thing is Doom Eternal has a lot of playstyles even though on paper it looks like the game is built around one. The sheer amount of enemies and mechanics packed into this game, and the fact that all of them are meaningful, and many can be used simultaneously, results in more diversity of player expression than DOOM 2016 had which was basically "run, jump, shoot, grenades" The simple addition of blood punch and the way it can be combined with other attacks that do lots of instantaneous damage adds a ton of choices. And the fact that dashing doesn't interrupt firing weapons, and grenades & flame belch can all be used while firing & even meat hooking. The meat hook is a huge wild card.
Doom Eternal wasn't fun, and the way it forces you to play it only one way or else you'll lose, wasn't fun, either. I played about 5 hours and haven't played it since. That 5 hours is the only reason I didn't refund it, too.
@@V2ULTRAKill what a baffling thing to write. The extreme vast majority of games I play dont require me to brainwash myself into thinking there's a "fun zone" that I just haven't enlightened myself into finding yet.
Something to point out, in Doom Eternal you don't need to use specific weapons to kill specific demons. For example, you could use the sticky bomb mod to stagger a cacodemon and then glory kill him, but you could also shoot it with the balista, switch to the rocket launcher and shoot and then meathook to the caco to finish him of. Some demons have weaknesses to certain weapons, but that doesn't mean they are immune to others. A very fun fact.
@@mayonnaise3959 2? I've played it last time a year ago, but there is very small amount of animation's for him. Compare to imp's it's spread unevenly between the enemies.
@@mayonnaise3959 I have room to talked here, salty fanboy. Cacodemon have small amount of glory kill animation's, compare to other creatures and that's a fact.
It's crazy, I've myself spent about 5-10 hours a day for the past 18 months just playing games. I never felt like it was so long, but looking at my library of games and total time, it's just insane.
"put an embarrassing amount of time into this game" I have 866 hours on Minecraft Update: 930+ and climbing, approaching 1k fast Update: Forget that, just entered the 1k club I also have that on my Xbox One alone, and played for maybe thousands on a Kindle fire without an account to track it. There was also a phone that I no longer have with its own hundreds and a newer one with 100-200 hours. I have too much time on my hands. The best part? *It was all on Bedrock Edition*
When I played doom 2016 for the first time I used the super shotgun and the gauss rifle for every encounter ,but when I played the second time to collect all the collectibles I found that the assault rifles rocket upgrade was really useful for stunning hell knight so then i stared to implement that in my play style
I think it's telling that, despite everyone having that one Doom Eternal mechanic or weapon that they find useless, it's always a different one. Blood punch? You don't know why blood punch is there!? Its the workhorse of Doomguys arsenal! I love this game so much. Just beat the main game and TAG 1 on nightmare, nearly through TAG 2, and it's some of the most fun I've had playing games in years.
So it's like going back to the originals. In the first two doom games, the pistol was for the weaker zombie guys, shotgun for imps, chainsaw for pinkies, minigun for cacodemons, plasma gun for knights/barons, etc. I mean, it could have just been a placebo effect/my imagination but it felt like certain guns were more effective towards certain enemies.
4:42 Mentioning Far Cry was the best thing you did here. Even I was thinking of the same thing when you brought up the topic of having many possibilities of dealing with the enemy. +1 for showing Far Cry 4 and not just ANY Far Cry.
Thank you for making this. I am in the exact position that you were during your "first ten hours of DOOM Eternal" frustration period, after having played DOOM (2016). It just doesn't seem like fun, and it feels too unwieldy, but I ALSO had the fatigue, at the end of DOOM (2016).
You know, I really enjoyed and appreciated your perception of DOOM Eternal. I’m currently playing through it and realize how well you hit the head on the nail (reference intended)
That's why I grew to like Eternal so much. I started out annoyed that it wasn't just more Doom 4 (and still feel that way in regards to its plot - Doom 4 did the story way better, as inconsequential as story is in a Doom game), but I kept coming back to it. My first playthrough was on Ultra Violence and dying endlessly, but now I can load it up and breeze through most of the main campaign with stacks of extra lives. Just earlier I was replaying the Super Gore Nest level, beat the slayer gate and audibly said "Wait, was that it?" When the last enemy died. I remembered it being so much harder, but now I know how the enemies and guns work it's just fun without the frustration anymore.
I always hesitate to say anyone just sucks at a game if they're not enjoying themselves, but going into Eternal without being willing to adapt your playstyle will definitely result in someone just hating it. I'm no stranger to being too stubborn in games
Its a pretty big let down imho. Only 9 hrs out of UN on a first run. And all the enemies are built to be hard countered so the play is pretty much the same on a second. In 2016 I at least got 15 hrs on normal while taking my time, and another 18 hrs on UN with pistol/melee only. And to top it all off Eternal has a worse melee system than 2016 somehow... Wrath Aeon of Ruin is pretty good though. Besides the hit-scan enemies being a pain in the ass.
@Sonic 2013 are you suggesting I'm getting paid by Id or Bethesda? Lol, I wish. No, I'm just not crap at the game. It's really fun when you learn to dominate the demons instead of being slaughtered constantly.
The presentation of this video is done very very well. You have mixed meaningful words and foolhardy tomfoolery in a way I haven't seen a content creator do on this platform. Very nice video, very nice creator. 10/10
The Marauder was a great challenge put in the wrong spots. The Ancient Gods DLC made Marauder encounters their own events, separate from the main gameplay loop. That… is a good idea
@@azazellopez1046 Yeah, i easily killed mauraders after learning to play the game, when i played the ancient gods part 1 i easily beaten the dual mauraders on nightmare difficulty but the 2 tyrants with one possessed or the 2 barons with one possessed were both shit sandwiches
Blood punch can be a quick reaction to an enemy getting too close by flanking you and such. Besides being strategic against certain enemies too. Pinkies for example always die with one blood punch.
I agree on every point except the pistol in Doom 4. I used that constantly and consistently for dispatching minor enemies with headshots. Because I love doing that lol.
9:33 i in fact did use it up into the final level, its low damage but fast fire rate and infinite ammo lets me clear out fodder demons while giving me the ability to glory kill them, or unless i run out of all ammo types.
This is the single, most effective, argument for buying and playing DOOM Eternal. I was apprehensive because DOOM 4 is my jam and DOOM Eternal looks too complicated. But you've convinced me. It's on my list of games to get and play.
I watched a loooot of interviews with Hugo Martin and Marty Stratton from 2017-2020 and now I dont understand why arent there more games like Doom Eternal and I completely disagree with people who say that Doom Eternal is too colorful and stuff I love the whole tone of this game its such a perfect Doom game. There should really be a lot more games like doom games. Not taking itself seriously and just plain fun.
I think there's room for both. I've been enjoying Hellblade and that game takes itself very seriously. My issue is more with the overabundance of "play it your way" games. Regardless, as far as just straight-up fun is concerned? Id Software are the masters right now
@@Marchew1200 i aggree idk why people say its to colorfull, i mean some of the lvls are just as gory as Doom4, why people expect it to have the same color scheme thru every Doom game ID makes thats just silly and plus if their talking about the ammo bright colors that drop when u kill with the chainsaw tell them there are options to change it.
This is the best video abot videogames ive ever seen ad thats saying alot because 99% of all videos ive seen in my life are about videogames. Ive never even played doom eternal but now i feel like i have and like i should all at the same time. good shit bud.
2:25 Blood punch is used to weaken the DOOM Hunter and Cyber Mancubus, it’s also like the (spoiler for TAG2) sentinel hammer from TAG2 where you get all your resources except a tad less. I feel like it has some place but yeah I can see where you’re coming from, you don’t have to blood punch the sled off a doom hunter or blow off the armor off a cyber mancubus because the game offers choice on how to kill every demon and that’s why Doom Eternal is so amazing.
"Except for blood punch, I have no idea why that's here."
Because it's fucking awesome, that's why.
But seriously, the blood punch is there to A: Be a source of health, since demons drop health if they die to a blood punch, and B: Be a counter to the cyber manncubus and archvile, since their powerups can be destroyed with a blood punch. Everything in Doom Eternal is masterfully crafted to be both fucking awesome and incredibly useful.
@@christianholbrook2686 as well as a guaranteed faulter
@@christianholbrook2686 enemies killed by blood punch only drop health if you have that run active (as I remember, it was a rune). And idk I feel like slowmo while jumping, 2nd chance when you die and agility on the air are just so much better
Blood punch gives more incentive to glory kill. As you become better at the game you find yourself glory killing alot less, because you're already at full health. But when the game throws a bunch of cyber mancubuses at you you'll be jumping and dashing all over the arena looking for a glory kill.
@@goddamndoor nah it always give health to the one you punch, the rune makes it so the people killed by the splash also drop health
>95 hours
>15 achievements
*Angry completionist noises*
lol I'm not one for achievements, I'm there for the rippin'
@@DJPeachCobbler Achievements are amazing when done well but suck when they're not. Haven't played Eternal so idk about its cheevo design, though.
DJ Peach Cobbler what about tearing?
95 hours isn’t even causal it’s weak sauce
@@ThePC007 if I remember correctly it a blend of participation, collectathon, and multiplayer achievements (gross)
doom eternal: the result of developers actually caring about their game
And connecting and chatting with fans for feedback
never been a huge doom fan and unfortunately haven’t played it much, but i absolutely LOVE the team for DOOM. every part of the game was made with such care and thought. music, sound design, visuals, gameplay, just every part of the game was made with love.
@ Playing it rn
@@roskcity
Good.
NONONONONO devs care about the games they make it’s just higher ups aren’t shoving fucking insane time stress onto them and manage them like a bunch of morons. Devs ain’t the issue, it’s the fact that in a lot of cases their being used like a child coal miner in the 1800’s
"An embarrassing amount of time played"
*shows 92 hours*
Bruh. I played that much yesterday.
92 hours in one day...? interesting
1. How?
2. Please teach me how, I need that power.
plz teach me how
Bru h inly managed to play 25 hours yesterday :(((
homie defied the laws of time to play more eternal
Player: I'm bo-
DOOM Eternal: HAVE FUN OR DIE.
Why are you not having fun? I specifically requested it.
@@97Multiphantom I feel like he needs to be terminated
Ques beat from drowning pools bodies
now
Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the floor
"Why is the blood punch there" "The meele doing no damage is irritating" You've answered your own question
its also about the fun zone and decision making. A constant trickle of weak enemies are there to give you fodder for HP / armor / ammo. for the most part extracting these gains are ammo or cooldown gated so you have to manage these needs carefully. if you had a consistently strong melee, weak enemies would represent an easy and infinite source of HP providing glory kills requiring no set up, ammo expenditure, or cooldown management (also armor too since you could flaming meat hook into melee). So instead melee is weak and the blood punch makes it useful again as both an emergency HP panic button to be used on fodder and as a proactive armor and weakpoint stripping tool to be used on strong enemies, the choice is yours gated by a cooldown and even reduced by excess HP and armor pickups. its both a recue for players in a bind and gravy on top for players that are thriving.
@@gameguy301 or a good back up for when you miss the glory kill on a super heavy demon and have to get the heck out of there before you get curve stomped lol
@@beartheconfused6798 FAX
Blood punch is amazing no clue what he is smoking. It destroys weakpoints, blows armor off enemies and just does insane damage. All it takes to recharge are two glory kills. You can farm it by shooting plasma with fodder enemies for glory kill.
I see a lot of people complaining about why blood punch is in the game and that it sucks. And that's coming from the people who don't know how to use it properly because by itself it's not as good but in combination with other things, it's more effective.
This man said, “if I wanted to watch someone die, I’d watch LiveLeak.” Like it was nothing. Lmao 10/10 content.
@Soggy Slopster Like you can't find gore probably should have clarified
@@UnchartedTheProtogen yeah dude i hate it when i can't see gore ....
@@UnchartedTheProtogen use goregrish
@@toob_noob4381 I use Koatic
Question, why do you guys enjoy watching irl deaths?
Doom Eternal is one of the few modern games that I consider "Hope for Videogames." It shows that there are developers who care about one aspect above all else: *Fun.*
And the bloodshed, ah yes
*BLOOD FOR THE BLOOD GOD*
Painkiller instantly comes to mind. It was one of the last FPSs that just said hey, here's a bunch of guns and blades and bombs, the world is full of monsters, now go kill some giant the size of the Burj Khalifa. Sometimes I want gritty melodrama, and sometimes I want to punch God in the face with the main character's iron nutsack.
Doom Eternal looks and feels like a game
Doom eternal feels like an old halo game on crack (thats a positive) every gun has its use in the toolbox and to master the game you have to use the whole toolbox. Halo used to do it too but 343 started to put in redundant weapiniry in wich broke the feeling. But still both great gaming series but doom eternal and 2016 brought me joy and made me feel like a kid again. Amazing games by far the best solo shooter experience for me since I played halo ce back in the days
@@BaxsStudios Massive halo fan here and i gotta agree with every single word of you. Just to throw some light in the dark abyss here; i played the Infinite Flight and it seems 343 has finally unsderstood the sandbox and every guns has its purpose, advantages and weakness now, wich is great and turned into the most fun multiplayer ive player in the last 10 years. im just worried about the rest tho
"It takes you to the fun zone
*And it doesn't let you out."*
Now THAT'S how you describe this game.
Passive-Aggressive.
Huh the algorithm gods actually recommended me something good this time
Damn, have the algorithm gods finally begun to take pity upon my small corner of the internet? Praise be!
Mysterious ways indeed,!
They're actually surprisingly good at times,
- particularly when it comes to recommending really good new music, in my experience
Facts
Right!
The reason that youtube gave me this channel for my tinder right swipe streak is amazing (recommendations finally doing their job)
Doom Eternal reminds me of Dead Cells in the way that there's not a moment where I'm thinking "What am I doing next?" and more "Oh this needs done now for my survival."
they are indeed similar in that regard
Dead cells is fucking amazing
This comment just conviced me to buy Dead Cells.
I find myself saying both things for Eternal. When I finish an area, I'm off thinking, "ok, what do I need to do to these fodder enemies remaining?" but in the heat of an arena, I'm always thinking "Ok, I got ammo for this, health and armor for that, oh, ammo is running low lets find some meatsack and chainsaw him." all the while blasting demons with buckshot and plasma because the game doesn't let me out of the fun zone.
This is exactly why I want Motion Twin to make Dead Cells 2 because I feel like they could take this idea and fucking run with it, and what would really make it even better than the first one is if they went the way of Risk Of Rain 1 and 2, as the first RoR is a 2d side scroller whilst the second one is a 3rd person open world roguelike which I think MT could really do well especially if they were to develop a dead cells sequel, I just thought it'd be a cool idea as it could be a really interesting take on Dead Cells and reform roguelikes in the future as a whole, one of my mates even agreed with me
There's also the unspoken and very raw feeling of utter Triumph when you first start to get the hang of the game.
Nothing quite matches that feeling of when things click with you and the game starts running smoothly for you, not because it's easier, but because you got better and you know it.
Not for me.
It works in general for every damn thing you can do in real life - time and energy put into something you find interesting to become skilled or even master of it.
Is it the same fun to be forced this way in a game you want to spend less than 15 hours on it? Nah, it is not.
Other games: *No fun allowed*
Doom Eternal: *Fun allowed*
More like "you're not allowed not to have fun" if that makes sense lol
"Why are you not having fun? I specifically requested it!"
Fun required
Fun is mandatory
“Fun encouraged”
The last time I was forced into the “ fun zone” was home alone with my uncle in 1998
Oh no
@@moonman8921 ho yaaa
Oh gods-
YOOOO SAME
You won the darkest comment on the internet sir, well done.
2:34 bloodpunch destroys weakpoints and armor of the enemy, giving you the same damage boost as when you terminate the weakpoints first. For example bloodpunch once the mancu and you don't need to target both grenade launchers on the arms.
"You cant target weakpoints with the super-shotgun" *equips slow rune with malicious intent*
When I played through the first time I legitimately found the super shotgun the easiest way to get the headshot kills on the sentinel drones.
I've stopped liking the Slow Rune as much since I like jumping and using the Mobile Turret for the Chain Gun, but I don't want it to slow down unnecessarily.
@@roiroije6326 i think they both have their uses. Chaingun mobile turret is absolutely great if you need max dps, but if you're trying to dodge around and be a slippery fuck, the slow rune is perfect.
@@patrickmarriott4422 same, just jump and use the meathook with the slow rune active, fucking awesome
@@patrickmarriott4422 what the hell
This dude had the editing and voice of a guy with 100k+ subscribers. He deserves more.
Aw, you're making me blush. I appreciate it and I'm just happy people have been enjoying my videos so far
Well now he does
You got your wish.
Boopoo
Well he does now
I've watched this video so many times but I think the hammer and toolbox analogy you used is a really well thought-out and considered way to think about the design of doom eternal in comparison to other AAA games. It really highlights the strengths of doom eternal and why it's in a whole other league than most other first person shooters.
"If I Had Asked The People What they wanted, They would have said a faster Horse" (Henry Ford)
Damn that’s actually a lot deeper than it sounds
@@cibo889 In the olden days, people only used horseback as a means of transportation. If the people got what they wanted, the car would have never been invented.
@@cibo889 And Eternal was basically ID Software saying, "nah, you don't really know what you want, this is what you actually want", and masterfully nailing it
EXCEPT FOR BLOOD PUNCH?!?! Man, my entire playstyle revolves around blood punch. So many heavy demons can be comboed into glory kills by blood punch, which instantly refills blood punch, which lets you keep on steamrolling, it's amazing
Blood Punch gang revolt!
blood punch + super shotgun combo was the only thing that got me through the ~4 cybermancubi in the final arena in Super Gore Nest master level
And a good blood punch after a 360 flame belch is ez armor
Rip and tear, until it is done.
Especially against warpers/ teleporting dudes, not only is it an insta refill, but also insta health with glory kill.
I never played DOOM 4, or any of the previous titles. I went into Eternal completely blind. Growing up poor, I was never able to play games like Quake or the original series of DOOM titles. I've always been quite inexperienced at shooters, I was never good at Siege or CS or basically any other competitive shooter. So, spending so much of my life playing those games and not being good at them made me feel like... kind of a fraud.
I've always been pretty hard on myself for not being able to make it past low-tier rankings, instead taking the frustration out on myself instead of admitting that my teammates might be an issue.
So, I picked up DOOM Eternal. With no notion of what I was about to play, I bumped up to Nightmare. It was fucking *infuriating.* I have never been so frustrated with a game in my life but for whatever reason I just... couldn't put it down. I struggled and clawed my way to victory in every situation where I was given any kind of resistance. I was forced into a corner, but there was never anything more exciting knowing that I could win if I just did it right.
I had proven myself to myself, and DOOM Eternal will always hold a special place in my heart for making me realize I'm not as dogshit at games as I thought.
Damn
Welcome to the Brotherhood, Brother. We were all bad until Doom..
Great info here. That's a great point about how so many games think that making a good game is giving the player a million ways to do the same thing with little or no difference between the options. (And none of those options truly fleshed out into complex interesting systems!)
I've been working on a video about this stuff too, that I'll put out next week. Also Adam Carri just did one about this comparing it to Smash. Check that out.
I'll definitely check out out your video on that, I look forward to it. You clearly know exactly what makes Eternal so special, and I love that in your review you talk about how the irritating aspects of its design pushes you into the most fun playstyle possible. ruclips.net/video/FYUuWxirlWE/видео.html Even the purple goo encourages that "the floor is lava" playstyle that is obviously the tits.
Me: eyeing Kingdom Hearts 3 Intensively. >_>
Hai Mayo!
This guy taught me how to get really fucking good with his videos, I feel awesome playing Nightmare now because his advice helped me unlock my true potential! There's some real quality contents in that mayo jar.
Awesome video DJ, keep kicking ass and don't let Nightmare difficulty discourage you.
wah even rapt and mayo man are here
@@reithegrei Lol, 'sup
9:11
Please note, the Sticky Bomb mod can also:
- Destroy weakpoints, especially on Mancubi and Arachnotrons
- Deal pretty good damage if you unload it on a singular Heavy demon (such as a Hell Knight)
- Deal EVEN MORE damage if you get 5 spot, which allows you to fire 5 grenades before needing to recharge
Sticky Bombs aren't just for killing Cacodemons. Sticky Bombs are good. Period.
Cacodemon duty is just one example of the Sticky Bomb's multitude of uses.
My first playthrough of eternal(hurt me plenty) i ended up using mainly two weapons rocket launcher and sticky bombs. On lower difficulties eternal is just as mindless as 2016
Yes, but that's because it's on easy. On higher difficulties it requires ALOT more thinking.
The tutorial suggested ways to kill enemies aren't actually the best or most efficient ways to kill enemies in this game. In fact you can get very creative and there way more strategies and ways to kill enemies effectively in this game.
Ways to kill Arachnotron: ruclips.net/video/YTqTcJdmO8o/видео.html
Ways to kill Cacodemons: ruclips.net/video/dOmkx_ohhKQ/видео.html
Ways to kill Mancubus: ruclips.net/video/mMNCe4x7Ico/видео.html
Ways to kill shield soldiers: ruclips.net/video/wHhL6Xu3jiU/видео.html
mostly for caco's but i agree
This whole making decisions, and having to make the “right” decisions, is why I like RTS games so much
Same
Eternal is 1st person shooter RTS after all
Its not soo much that there are right decisions its the fact that there are gameplay consequences for playing like a braindead moron and you have think about using your arsenal creatively. Under the Mayo has an even better video on the game.
ruclips.net/video/6cS9XSGSzgE/видео.html
I wouldn't say there is any right decisions because you can solve the game in many different ways but the game has way more strategy than other shooters.
Ways to kill Arachnotron: ruclips.net/video/YTqTcJdmO8o/видео.html
Ways to kill Cacodemons: ruclips.net/video/dOmkx_ohhKQ/видео.html
Ways to kill Mancubus: ruclips.net/video/mMNCe4x7Ico/видео.html
Ways to kill shield soldiers: ruclips.net/video/wHhL6Xu3jiU/видео.html
"Thank you for your service" - a grunt who also didn't do shit
“Thank me for MY service” - my POG ass still in MOS training
@@bobbyef100 shut up boot
@@TheBigGay0352 😂
thank you for your service -a crew chief who didnt do shit as well
@@DigitalCarrion thank you for your tire kicking -avionocs backshop who rarely went outside
"Because every other weapon is for cowards."
BFG-9000:
Am I a joke to you?
Deleting a room of demons is easy
That’s literally the most cowardly weapon lol it’s a one shot kills all
@@bhopirl4552 But your wrong =)
@@minddrake478 yeah
@@bhopirl4552 not the icon of sin
Huh... So watching this has helped me better contextualize why I like Dark Souls so much. They're obviously very different games but they both make you make decisions quickly and the wrong one will get you killed just as quickly but in both cases, at least when you look at it objectively, it's not the game's fault.
2:03 I want to appreciate this one Hell Knight who tried to save his fellow demons by forcing your attention on him.
Also the Blood Punch has a use- it's your literal "punch your way out of a corner" button for when -not if, when- they get all up in your face.
And its really good to use on the doomhunter, use the plasma rifle to get his shield down then bloodpunch his tank legs and boom his bottom half is destroyed.
@@jethrodark2372 Agreed, but I do tend to treat it as a "get armor for free" card if I don't have any explosives on hand, or don't have the rocket launcher/sticky bomb equipped yet.
Freeze, fire, blood punch, free armor.
I'm currently playing DOOM 2016 a lot, and it's unbelievable how many times I get stuck in a freaking wall while 10 imps are sniping me with their shining red balls of pain
@@slavishentity6705 uhhhh😳
@@shortpopsicle2573 because of u pointing that out i cant unsee it
The way you pronounce Arch-Vile tho.
Wow. Ok. You're not allowed to criticise me. Blocked. Reported. Drone-striked.
Blood fisted then rip and teared
You mean you've never been to Archville? It's such a beautiful city, small quite community, just lovely.
Hello and welcome to Arch-ville.
@@DJPeachCobbler twitter in a nutshell
Come to think of it, DE was pretty frustrating at times, especially toward the later levels and even more so in the dlc's. But that just made me all the more determined to get through it.
As I began to understand how I was supposed to play it became easier to deal with specific enemies, then with combinations of enemies and then tying in some fancy combos.
anger fuels you
“More difficult then getting laid in a battered women’s shelter” is easily the funniest one liner I’ve heard in years
You should check out Senza. I think you'll love his jokes 😂
@@teelucksarvesh9209 Operation:____________
@@aryabratsahoo7474 operation what is sex and how did i offend him
I actually spit when I heard it
That made me cackle when I heard it
It would be someone in the Chair force that would have the time to run a RUclips Channel on the side. #FromNavywithLove
I can hear the sizzling from that burn
That’s why sailors only write books
My chair force job aint cozy i was lied to
We don’t have to take this from somebody who’s unironically called “seaman”
“I will drone strike your house.” had me weak lmaoo
I've been attempting Ultra-Nightmare runs recently. Every single death I have had (save for one due to a bug) resulted in my immediate "Well I was a fucking idiot right there" greeting to the "YOU DIED" screen.
GREAT GAME.
Can't you save after every level?
@@fishingkirby227 well, it’s ultra-nightmare
@@ekandll ohhhhh, Ultra nightmare savew after level so you can continue later, not restart levels.
@@fishingkirby227 in ultra nightmare, if you die you whole save is deleted. That's what he meant
Ultra nightmare is hard. Not the game's fault you decided to play it
P.S.
I can't figure out the tone of the comment (sarcastic, ironic etc) so sorry if my comment sounds out of context or stuff
Your comment about removing easy enemies actually brings up something I learned about game design when relating to power fantasy:
Easy enemies give you this feeling of momentum. When you tear through ranks of enemies like they're wet paper, you can actually _feel_ that, even when you come up to the tougher enemies that don't die in one hit.
Compare that to a game where every enemy you encounter is as strong (or stronger) than you. Every fight has this "stop." Every enemy slows you down. You don't feel like you're making progress because the hordes of enemies aren't grass against your lawnmower, they're bushes and shrubs that force you to slow down.
If you've ever played a game where you feel like you're just grinding through enemies, that's probably why: there aren't any weak enemies mixed in to give you that feeling of momentum.
This reminds me of elder souls, I enjoy the game enough but all you fight are the bosses and I became pretty uninterested pretty quickly
How do boss rushes work? Are the earlier bosses the weaker easier enemies since you mastered the strategies?
im sorry but 11:58 's "all these angry healthpacks walking around" is making me suffocate from laughing at 2 am
I'm a huge fan of the original Doom, which I still play it a lot. I haven't played Doom Eternal yet due to other commitments and I will get around to it eventually but I've been worried that I won't enjoy it as much I want to because of my "old ways". I also feel a little intimidated by it. BUT, after watching this, I am convinced that it will be glorious and I cannot wait until my situation changes so that I can finally let the game show me how to have fun. Thank you!
It's a learning curve, that's for sure. If anything, it's sorta the opposite of the original doom. I play Brutal Doom, in particular, all the time. It's great because I can turn my brain off and enjoy the simple music and satisfying combat, so it offers a very different type of fun than Doom Eternal. Doom Eternal requires a lot from you, and is definitely a different type of game, but is definitely a fantastic time.
Don't be afraid to STUDY. If a particular demon is wrecking you, look it up on RUclips.
have you played it yet? if not you gotta! actually the most fun game ive ever played.
@@furiousfap3369 hi, yeah I have played it and it was pretty good but in the end I still return to the original, mostly for mapping but I still enjoy playing it too.
18:51 "Where does DOOM Eternal take you? It takes you to the fun zone... and it doesn't let you out." The perfect description of Eternal right there.
not only is the heavy cannon usefull for its zoom in mod but also having a lower damage weapon can actually be very helpfull if you are low on health and need to glory kill something, you can find an imp or other kind of angry healthpack and use the heavy cannon to control your damage very well to avoid actually killing the imp and instead only stagger it, whereas if you tried doing the same thing with the chain gun then you would just rip it to shreds and waste the imp
I used every gun and every ability when playing on the second hardest mode, it was exhilarating lmao
Edit: It was whatever one was hardest before it messed with your save places
There's ultraviolence as 2nd and nightmare is the hardest, ultra-nightmare is just as hard as nightmare but with perma-death
@@goddamndoor then it was nightmare
Nightmare... yeah
It is what it says on the tin
That's a lie. The microwave for the plasma is absolutely useless.
@@lynchinjesus microwave locks down most demons, you can set them up for grenade combos, or stop them doing whatever annoying thing they are currently doing
I picked up doom eternal the other day after seeing a clip of it, i'd never played any doom games before but man, it did not disappoint, the game is just pure fun, I'm someone that can get easily frustrated at games, but doom just makes me have fun, 10/10
If you like Eternal, you should get into the other games. The first two are pretty cheap on steam, and the original Doom has a free shareware version you can try. And Doom 2016 is pretty fun too, if you can get used to the lack of some of the features Eternal has.
@@blutygergaming8789 gzdoom its free and you can use mods xd
I think one of my favorite examples of Doom Eternal's "there's multiple, but specific solutions for every problem" mentality is the Cyber Mancubus. It's weakness? Blood punch will instantly strip it's armor off and deal massive damage to it. The problem? It does that massive AOE attack if you get too close. So how do you solve that? Well, you can falter it with a concussive blast from a grenade or the remote detonate, you can freeze it with the ice bomb, or, my favorite option, you can just meathook it, blast it with the super shotgun to falter, and immediately punch it, which, if it doesn't kill it outright, will at least put it close to or in a glory kill state instantly. Most enemies and situations in the game follow a very similar philosophy of "There's an optimal option, but it's not the only viable or fun one". Also, Blood Punch is fucking awesome, it deals massive damage, has a large AOE, and is a guaranteed falter on most, if not all enemies.
Thank you for your noble servi- why do I hear a jet outside my house?
I might be nitpicking but that blood punch comment got me feeling something. Blood punch is great!!! It one hits Pinkies, destroys cyber Mancubus armour, and does at least 1.5x the damage of a balista shot. By the end of the game, you can pretty much spam it as much as you want with health and armour pickups adding to it plus glory kills being more accessible. It's use promotes good play because you need to be at full hp to utilise it most effectively.
A few more uses: It's a big aoe if enemies are too close for rockets, it's a guaranteed falter which means it wreck's house against Marauders and big targets, it's dope as shit, that one rune gives you hp on blood punch kills which means it can be a solid sustain option.
The big problem with it is that it's quite weak and charges slowly for most the campaign so players get used to having it but not using it. Late game though, it absolutely has it's place in the slayer's arsenal. It is buggy though; I'll give you that.
I've definitely seen its benefits since posting this video and getting lots of feedback. I only ever used it by accident, and as you said, it recharges incredibly slowly in the first part of the game.
But, I have seen the light. I used to get trapped in corners a lot, but using blood punch properly allows me to be a *little* indolent sometimes yet still get away with it.
And I wouldn't say you're "nitpicking". If anything, I did that in the video when I discussed it.
10:47 I loved this joke, I was crying
This video has such high production value and you're actually entertaining to watch, WHY DON'T YOU HAVE MORE SUBSCRIBERS??
Well, I've only been doing this for 6 months and only gotten good at it 3 or so months ago. It takes time, and I'm still working on improving! I'm about to break 1000 subs in the next few days, and am really happy to get to that
@@DJPeachCobbler you deserve at least half a million subs. You’re quality of videos and commentary are 10/10, you’ll take off very soon.
@@DJPeachCobbler 1k subs. You're at 100k in 8 months. Wtf?! :O Not complaining or anything, super hats off to you for the awesome journey and growth you got. I had this on my recommendation and I'm definitely subscribing. The analysis is so awesome that I shared with another friend as well. The quality of the video is off the charts as well. Really great stuff. You deserve all your subscribers and 400k more at least.
DJ Peach Cobbler lmao
"when there's 80 different answers and they all work, the question becomes meaningless." never thought of it that way, that definitely is a big factor in the mediocrity in games/how they make you feel they should be played
Having bunch of options is pointless if there isn't a purpose to each of those options.
I really should give this game another shot. I definitely didn't fall into the fun zone very easily. especially because i didn't know the last bar of the chainsaw automatically came back, be it the games failure to tell me or my failure to read. Still played it super conservatively and only used the chainsaw when there was fuel around or if not doing so would mean death, gotta keep that fuel full to kill the tough ones after all. Ever since i learned that the chainsaw would regen that last bit i thought going back to try again would be a good idea, but have yet to get around to it. Great video btw.
If you need some tips and tricks you should check out this guy. He knows the game like the back of his hand.
ruclips.net/video/6cS9XSGSzgE/видео.html
that makes a HUGE difference, if you use a variety of weapons somewhat effectively, and make sure to chainsaw a fodder regularly, you will always have plenty of ammo and dont have to hold back on what weapons you use at all. it only takes 30 sec to recharge 1 fuel. Doom eternal is my fav game of all time but I can't imagine how unfun it must have been playing super conservatively, trying to save the chainsaw like that. you must've had a tough time killing heavies, been always low on ammo, forced to use whatever gun wasnt empty at the time. if you havent gone back, I highly recommend it. You can blast freely without holding back as long as you use ammo from each pool at a somewhat similar rate. If you do that, and use the chainsaw whenever you're getting to about half ammo or below, but before you're completely out of any type, you will always have plenty. you dont have to be anywhere near perfect with your ammo use or when you use the chainsaw either.
I've played the game a ton and now I can just not look at my ammo and chainsaw whenever I feel the time is right or any time i hear the low ammo sound, and not have any ammo problems unless I overuse the ballista.
since you don't have to be a afraid of wasting your chainsaw, you can even use it defensively when surrounded as long as theres a fodder demon nearby. you can do this in emergencies but also strategically, like you can go in with the chaingun shield + a grenade + a bloodpunch to wreck a group, then when your shield goes down chainsaw to a nearby fodder to get out. It can teleport you a surprising distance to your target even without seek & destroy, and makes you invincible for the duration of the animation. it also kills the target obviously, so if youre critical health the target will drop hp and if theyre on fire you will get armor too. Once you view the chainsaw as your reload button + a free guaranteed kill + a tool for mobility and defense the chainsaw stops feeling like an interruption or annoyance and fits perfectly into the flow of combat, and your relatively small ammo pools are more like huge magazines drawing from an infinite pool of ammo.
“Thank you for your service or some shit like that.”
Does that get me two drone strikes?
My therapist said that I shouldn't be focusing so much on chainsaw's but chainsaw + enemy = pleasure
I just realized that doom slayer's footsteps at the end of the video match the beat of the music.
what a frickin legend!
Hey, I'm back early again to say "Air force? Chair force."
"Combat? I hardly knew er'!"
Anyway, seriously though, nice new video. Keep up the good work man. Your sub count is crawling ever higher- it's only a matter of time at this point.
I'm glad you like the video! I figure that I might as well do something somewhat productive while I spend all my time sitting in front of a computer for my country.
My wing is still in lockdown for travel/pcs due to COVID. I feel this lol
Ah the military... useless since 1989...
A single playstyle crafted and balanced to perfection OR a multitude of diferent playstyles with good and bad ones? And can you have both?
Funny thing is Doom Eternal has a lot of playstyles even though on paper it looks like the game is built around one.
The sheer amount of enemies and mechanics packed into this game, and the fact that all of them are meaningful, and many can be used simultaneously, results in more diversity of player expression than DOOM 2016 had which was basically "run, jump, shoot, grenades"
The simple addition of blood punch and the way it can be combined with other attacks that do lots of instantaneous damage adds a ton of choices.
And the fact that dashing doesn't interrupt firing weapons, and grenades & flame belch can all be used while firing & even meat hooking. The meat hook is a huge wild card.
@Mugen not just any pyro flame, an *ascended* pyro flame
The funniest part of far cry is looking at the geneva convention and trying to violate all the rule in the shortest amount of time.
Doom Eternal: Have Fun!
Me: I'm Not Having Fun...
Doom Eternal: * KILLS ME *
Adapt, Overcome.
@@nika_0 Have fun.
Doom Eternal wasn't fun, and the way it forces you to play it only one way or else you'll lose, wasn't fun, either. I played about 5 hours and haven't played it since. That 5 hours is the only reason I didn't refund it, too.
@@Harvest133 you never found the fun zone
That is your fault as the player
@@V2ULTRAKill what a baffling thing to write. The extreme vast majority of games I play dont require me to brainwash myself into thinking there's a "fun zone" that I just haven't enlightened myself into finding yet.
this is some underrated shit right here this deserves more views
Just subscribe to my OnlyFans where I post hot pics of my uncensored crust. I use the profits to buy views from shady clickfarms in India.
@@DJPeachCobbler hell yeah
@@DJPeachCobbler yeah I can confirm that.
Something to point out, in Doom Eternal you don't need to use specific weapons to kill specific demons.
For example, you could use the sticky bomb mod to stagger a cacodemon and then glory kill him, but you could also shoot it with the balista, switch to the rocket launcher and shoot and then meathook to the caco to finish him of.
Some demons have weaknesses to certain weapons, but that doesn't mean they are immune to others.
A very fun fact.
Fun fact, people doing that because they tired of seeing same 1 glory kill animation for Cacodemon :)
@@saaaaaaaaadasda there isn’t just 1 glory kill for a caco demon.
@@mayonnaise3959 2? I've played it last time a year ago, but there is very small amount of animation's for him. Compare to imp's it's spread unevenly between the enemies.
@@saaaaaaaaadasda you haven’t played it in a goddamn year. Bet you only played it once too. You have no room to talk here
@@mayonnaise3959 I have room to talked here, salty fanboy. Cacodemon have small amount of glory kill animation's, compare to other creatures and that's a fact.
you: "an embarrassing amount of time"
me with over 2,500 hours in a game: ;-;
Ooh boy we better not look at some TF2 players as examples.
The casual 4k hours some have in that game is nuts.
@@mywither7878 lol yeah, my friend got bullied for having 1.4k hours in the game I have 2.5k, 10-20k is the norm lol
It's crazy, I've myself spent about 5-10 hours a day for the past 18 months just playing games. I never felt like it was so long, but looking at my library of games and total time, it's just insane.
@@agent3299 that can't be healthy
And I am still bad at it
"put an embarrassing amount of time into this game"
I have 866 hours on Minecraft
Update: 930+ and climbing, approaching 1k fast
Update: Forget that, just entered the 1k club
I also have that on my Xbox One alone, and played for maybe thousands on a Kindle fire without an account to track it. There was also a phone that I no longer have with its own hundreds and a newer one with 100-200 hours. I have too much time on my hands.
The best part? *It was all on Bedrock Edition*
I think I have a friend with 60,000 hours on MC
i have more than 10k hours on Guild Wars 1 and 6k+ on Guild Wars 2 - Minecraft is nearing the 10k barrier ^^
@MrEthanWinters
Nope, he has never played 2b2t
@MrEthanWinters
He's played on a lot of servers. I guess if you grind PVP ganemodes on different servers it's stays fresh.
and for rust? some ppl have 30k hours
This game has been sitting in my Steam library for a month or 2... I need to play this yesterday. Great video man!
I am now on Ancient Gods Pt2. Balls enlarged, grew a beard and have a wife and kids now. My god. So good.
19:07 Doom Guy's footsteps are synchronized with the music. Cool.
noice
What’s the song name
@@thurstt9158 At Doom's Gate, or E1M1 (the old level that had this song playing).
@@x-x-X-B.r.o.o.m.L.o.r.d-X-x-x pretty sure the soundtrack is called BFG division or something like that E1M1 is the classic old school theme
@@aleksandarsavevski377 At Dooms gate is the new version of E1M1.
14:21 why is everyone killing the Revenant after hes been such a good boy to bring you your favorite toy :(
Because that's a face only a mother could love and I lack the equipment.
@@JohnUnsub You're not a mother to any demons? Shame on u
@@alexanderruchkov7629 It's mother to the *mortally challenged, you insensitive buffoon!
I’m not allowed to kill him my son goes nuts if I do🤣🤣
Markiplier spared it
When I played doom 2016 for the first time I used the super shotgun and the gauss rifle for every encounter ,but when I played the second time to collect all the collectibles I found that the assault rifles rocket upgrade was really useful for stunning hell knight so then i stared to implement that in my play style
“Doom takes you to the fun zone, and it doesn’t let you out”
Me: goodbye I’ll see you all in therapy
I think it's telling that, despite everyone having that one Doom Eternal mechanic or weapon that they find useless, it's always a different one.
Blood punch? You don't know why blood punch is there!? Its the workhorse of Doomguys arsenal!
I love this game so much. Just beat the main game and TAG 1 on nightmare, nearly through TAG 2, and it's some of the most fun I've had playing games in years.
So it's like going back to the originals. In the first two doom games, the pistol was for the weaker zombie guys, shotgun for imps, chainsaw for pinkies, minigun for cacodemons, plasma gun for knights/barons, etc. I mean, it could have just been a placebo effect/my imagination but it felt like certain guns were more effective towards certain enemies.
That was absolutly the case. They wouldn't give so many guns if they weren't necessary.
"Some of my favorite games are mindless shooters" Postal 2
This is quality content. I genuinely thought I was watching a youtuber with 200k subs, but you only have 1k? Earned a sub.
4:42 Mentioning Far Cry was the best thing you did here. Even I was thinking of the same thing when you brought up the topic of having many possibilities of dealing with the enemy. +1 for showing Far Cry 4 and not just ANY Far Cry.
That battered women joke was so dark... but so good. Subbed.
ngl the last 2 minutes of the video had me choke up and grinning like a mad man cause of how right it felt. You, my good sir, gained another sub.
The fact that you didn’t even touch on the constant give and take of the combat and the ORGASMIC soundtrack
"You got a bunch of bastards that you need to turn into dead bastards"
Commentary gold right there 😂😂😂👌
10:35 is this a play on the popular icon of sin meme
lol I actually didn't intend it. But the second I recorded my voiceover then heard it, I saw that missed opportunity.
Thank you for making this. I am in the exact position that you were during your "first ten hours of DOOM Eternal" frustration period, after having played DOOM (2016). It just doesn't seem like fun, and it feels too unwieldy, but I ALSO had the fatigue, at the end of DOOM (2016).
„How are you gonna kill all those enemies?“
„Yes“
5:11 you forgot the most fun way
Shovel
As a soldier, thank you for your service airman
5:31 taking notes
I literally shed tears at the end. The music you chose. You talking about the game. I....no words can explain how I'm feeling. Fucking thank you
The meathook is amazing , you can AOT around enemies giving you a "3rd dash"
You know, I really enjoyed and appreciated your perception of DOOM Eternal.
I’m currently playing through it and realize how well you hit the head on the nail (reference intended)
Thank you for your cervix Airman, from one lady-boy banger to another
That's why I grew to like Eternal so much. I started out annoyed that it wasn't just more Doom 4 (and still feel that way in regards to its plot - Doom 4 did the story way better, as inconsequential as story is in a Doom game), but I kept coming back to it. My first playthrough was on Ultra Violence and dying endlessly, but now I can load it up and breeze through most of the main campaign with stacks of extra lives. Just earlier I was replaying the Super Gore Nest level, beat the slayer gate and audibly said "Wait, was that it?" When the last enemy died. I remembered it being so much harder, but now I know how the enemies and guns work it's just fun without the frustration anymore.
As someone who was in the army, Enjoy the Uniform ;3
I hated Doom Eternal at the start. But I'm obsessed with it since it trained me not to suck. Those who hate it, they hate it because they suck at it.
I always hesitate to say anyone just sucks at a game if they're not enjoying themselves, but going into Eternal without being willing to adapt your playstyle will definitely result in someone just hating it. I'm no stranger to being too stubborn in games
Its a pretty big let down imho. Only 9 hrs out of UN on a first run. And all the enemies are built to be hard countered so the play is pretty much the same on a second.
In 2016 I at least got 15 hrs on normal while taking my time, and another 18 hrs on UN with pistol/melee only.
And to top it all off Eternal has a worse melee system than 2016 somehow...
Wrath Aeon of Ruin is pretty good though. Besides the hit-scan enemies being a pain in the ass.
@Sonic 2013 nah, is the best Doom game ever.
@Sonic 2013 are you suggesting I'm getting paid by Id or Bethesda? Lol, I wish. No, I'm just not crap at the game. It's really fun when you learn to dominate the demons instead of being slaughtered constantly.
@Sonic 2013 aka, you're bad at it
The presentation of this video is done very very well. You have mixed meaningful words and foolhardy tomfoolery in a way I haven't seen a content creator do on this platform. Very nice video, very nice creator. 10/10
I’ve found it,after years of searching,I’ve found a good review on Doom Eternal without anyone complaining about the marauder
The Marauder was a great challenge put in the wrong spots. The Ancient Gods DLC made Marauder encounters their own events, separate from the main gameplay loop. That… is a good idea
The Maurader was easy,I don’t get why it bothers people
@@azazellopez1046 Yeah, i easily killed mauraders after learning to play the game, when i played the ancient gods part 1 i easily beaten the dual mauraders on nightmare difficulty but the 2 tyrants with one possessed or the 2 barons with one possessed were both shit sandwiches
@@Sprite897 once you do it the satisfaction is worth every ounce of struggle
@@azazellopez1046 I have already beaten the ancient gods part 1 and 2 and yes the satisfacation is worth every ounce of struggle
"If I wanted to watch someone die, I'd go to LiveLeaks"
That aged poorly 😭 RIP
Blood punch can be a quick reaction to an enemy getting too close by flanking you and such. Besides being strategic against certain enemies too. Pinkies for example always die with one blood punch.
Top tier video! well thought out, explained perfectly, and that editing is amazing. Not to mention that killer ending 10/10
That reggie quote made me cry
10/10 would watch again
I agree on every point except the pistol in Doom 4. I used that constantly and consistently for dispatching minor enemies with headshots. Because I love doing that lol.
9:33 i in fact did use it up into the final level, its low damage but fast fire rate and infinite ammo lets me clear out fodder demons while giving me the ability to glory kill them, or unless i run out of all ammo types.
This is the most underrated channel I got blessed to find by the algorithm. Quality narration and editing right there dude.
before i found doom eternal I was constantly bored when on my pc and now i’m constantly having so much fun playing!
This is the single, most effective, argument for buying and playing DOOM Eternal. I was apprehensive because DOOM 4 is my jam and DOOM Eternal looks too complicated. But you've convinced me. It's on my list of games to get and play.
I watched a loooot of interviews with Hugo Martin and Marty Stratton from 2017-2020 and now I dont understand why arent there more games like Doom Eternal and I completely disagree with people who say that Doom Eternal is too colorful and stuff I love the whole tone of this game its such a perfect Doom game. There should really be a lot more games like doom games. Not taking itself seriously and just plain fun.
I think there's room for both. I've been enjoying Hellblade and that game takes itself very seriously.
My issue is more with the overabundance of "play it your way" games. Regardless, as far as just straight-up fun is concerned? Id Software are the masters right now
DJ Peach Cobbler I agree 100% with you
@@Marchew1200 i aggree idk why people say its to colorfull, i mean some of the lvls are just as gory as Doom4, why people expect it to have the same color scheme thru every Doom game ID makes thats just silly and plus if their talking about the ammo bright colors that drop when u kill with the chainsaw tell them there are options to change it.
This is the best video abot videogames ive ever seen ad thats saying alot because 99% of all videos ive seen in my life are about videogames. Ive never even played doom eternal but now i feel like i have and like i should all at the same time. good shit bud.
2:25
Blood punch is used to weaken the DOOM Hunter and Cyber Mancubus, it’s also like the
(spoiler for TAG2)
sentinel hammer from TAG2 where you get all your resources except a tad less. I feel like it has some place but yeah I can see where you’re coming from, you don’t have to blood punch the sled off a doom hunter or blow off the armor off a cyber mancubus because the game offers choice on how to kill every demon and that’s why Doom Eternal is so amazing.