Hey Dremillion! Thanks for making the showcase. Yes, Goon isn’t very threatening (kind of made to be a punching bag) but stay tuned! The general solution for all characters is coming soon followed by a library to be able to make specialised boss characters with! Also, I’m pretty sure that was the Easy mode - you might be interested in the other difficulties, not that it makes the character actually difficult to beat… yet…
If Goon has a million fans, then I am one of them. If Goon has ten fans, then I am one of them. If Goon has only one fan then that is me. If Goon has no fans, then that means I am no longer on earth. If the world is against Goon, then I am against the world.
Dude, being one of the people to try to expand and develop on this new YOMI technology would be amazing. Unfortunately I have no coding or modding experience whatsoever
My vision for Goon is that it eventually isn't limited to one character, but can instead be like an OPTION on your roster, where it looks at all the data it has on the table in the form of frames, hitboxes etc. and then can effectively play ANY character. I'm not an expert on neural networks, but the state that Goon is already in is an incredible feat of training, and I can't wait to see how much smarter we can get. Who knows, maybe we get different difficulty levels from 1-9 like in Smash
I don't know how feasible it would be, but having an ai that could compile the hit and hurtboxes of every move all on screen characters have, and compile statistics on how likely it's opponent is to use any of those moves in a given situation, and use the same statisticks to find the move that would help in the most situations would be really cool. An ai opponent that can learn how to fight you over the cource of a match, or even multiple matches, with any character.
@@Thavyl9287 I know Robot would be broken for that though because you can kill process HAG arms Boss raid with like 4 robots against HAG would go crazy
It's about time yomi hustle got an ai because toribash is even more complex and the ai can actually destroy players by learning from each game. And subsidiary will finally be way more fun and might help you get better as a beginner
if you use the mod manager you can make the ai easy medium or hard but the harder the ai is the longer itll take for it to make a choice so the battles take a bit
Hey Dremillion! Thanks for making the showcase. Yes, Goon isn’t very threatening (kind of made to be a punching bag) but stay tuned! The general solution for all characters is coming soon followed by a library to be able to make specialised boss characters with!
Also, I’m pretty sure that was the Easy mode - you might be interested in the other difficulties, not that it makes the character actually difficult to beat… yet…
If Goon has a million fans, then I am one of them.
If Goon has ten fans, then I am one of them.
If Goon has only one fan then that is me.
If Goon has no fans, then that means I am no longer on earth.
If the world is against Goon, then I am against the world.
Dude, being one of the people to try to expand and develop on this new YOMI technology would be amazing. Unfortunately I have no coding or modding experience whatsoever
@@grassy-os If you want to change something, like the world, you gotta work for it
Get tuah it
@ Such motivational words
I feel like there's going to be a difficulty setting, because that's usually a thing in every fighting game that has an AI in it.
There is already
There is and it's weak
@@WayneGabriel I don't know why, but this sounds like a promise for it to get stronger inevitably.
@@Iamaperson-f3r I hope so
Hard mode takes so long to beat
My vision for Goon is that it eventually isn't limited to one character, but can instead be like an OPTION on your roster, where it looks at all the data it has on the table in the form of frames, hitboxes etc. and then can effectively play ANY character. I'm not an expert on neural networks, but the state that Goon is already in is an incredible feat of training, and I can't wait to see how much smarter we can get. Who knows, maybe we get different difficulty levels from 1-9 like in Smash
I don't know how feasible it would be, but having an ai that could compile the hit and hurtboxes of every move all on screen characters have, and compile statistics on how likely it's opponent is to use any of those moves in a given situation, and use the same statisticks to find the move that would help in the most situations would be really cool. An ai opponent that can learn how to fight you over the cource of a match, or even multiple matches, with any character.
If we hit 700 likes in 24 hours. I make a follow up video ONLINE with Ai Goon.
@@capt.dremillion alr bet
you know u wanna do it, like goals are fun and all but just make the video at that point
5:27 💀 the goon squad,i cant, you cant slip up this bad
@@sam-s6o kids ruined that word
@@kleefirestar ye,they really did
Goon is smart enough to jump against a Cowboy in draw stance
Turn the Heavy Arms Garrison into an AI Opponent for an ACTUAL FUCKING MECH BOSSFIGHT
@@CostumeMan-x4r yo that would be sick as hell
@@Thavyl9287 I know
Robot would be broken for that though because you can kill process HAG arms
Boss raid with like 4 robots against HAG would go crazy
This is what its like to play in public lobbies.
Set the ai difficulty to *_HARD!_* 🗣️🔥🔥🔥🔥💯
ayyyy, that Vixen and Fallen art was fire
I remember seeing this before all the videos then being so excited that it was finally added
It's about time yomi hustle got an ai because toribash is even more complex and the ai can actually destroy players by learning from each game. And subsidiary will finally be way more fun and might help you get better as a beginner
did you know that if you have mod options, you can actually change the difficulty (between ez, medium, and HARD)
I'm gooning to this video rn
oh golly. we are doomed if fallen gets ai
Put this on diavolo and everything is dying 0:40 (also boss raids would be AMAZING)
i still remember that fox person from rivals of aether mod that would roast you if you used a over powered character
AL coming to YOMI Hustle before GTA6 Amazing
Hustle- The only controllable Pillar of Success.
finally goon is being played
IF YOU DOUBLE GOON THEY DANCE
with how this could go we could potentially get a yomi campaign
Goon is so easy to predict and so hard to predict at the same time
WE NEED MORE AI MODS
"the goon squad" bro pause? i beg ur pardon?
Give into the gestalt hivemind that is Robot.
if you use the mod manager you can make the ai easy medium or hard but the harder the ai is the longer itll take for it to make a choice so the battles take a bit
Boom !
BY THE POWER OF AI WE SHALL WIN
Crazy that ai now has more rights in soudi than wemon
Let’s go! Get those likes going!!!!!
we need the goon squad ☠
I’d like the mod to have you fight a bunch of minions in multi hustle.
I find it so funny how Ronin is unintentionally classified as a boss character 💀
💀 Ronin got labeled as a Boss Character. Much better than a "Broken Character". I appreciate it lmaooo
3:41 didn't even check for bomboverflow 😔
0:42 "Fallen, vixen, ronin, illuko or OTHER boss characters"
...None of the ones prior are boss characters though?
Multi hustle isn’t updated to the current version of Yomi hustle
And H.A.G
wow
what was the map on the intro
Last time I played with goon the AI really sucked... hope It's better now
we NEED hxh mods man
i need to like and subscribe to this guys
Bro happy bk won AI ON EASY mode. Go to mod settings and change to hard or medium. Change the diff.!
How much is yomi hustle???
hhholly hel
L zero Fantis, 0/10 miss my homeboy.
How do you actually download yomi hustle?
@@Chonke777 you can buy it on steam for $5 USD. It’s called Your Only Move Is Hustle (Y.o.m.i Hustle)
the ai is gooning guys
Alguien lo tiene para la version pirata? :D
for someone who knows how to make characters
idea: Wukong / jingubang
You should up the ai's difficulty in mod settings
Aimod better