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Top 5 WORST weapons [Elite Dangerous]

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  • Опубликовано: 14 авг 2024
  • There's no shortage of weapons and modes for each to choose from, but these certainly are the worst ones...safe to say : stay away!
    Advanced multicannon video : • Advanced multicannon ...
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Комментарии • 171

  • @redracerb18
    @redracerb18 4 года назад +183

    Explorers: This game has weapons

    • @Axonteer
      @Axonteer 4 года назад +8

      you forgot a ?

    • @57thorns
      @57thorns 4 года назад +4

      trader, at least pre horizons:
      Weapons and shields? What are those for?

    • @Bitgedon
      @Bitgedon 3 года назад +1

      As an explorer I’m hurt, we’re not dumb assess, infact I’m on track to score in the top 10% for this most recent community goal

    • @raywarlock
      @raywarlock 3 года назад +9

      How do i use weapons? When do i use em?
      How do i shoot em?... Why is there weapons in a exploration game.

    • @everinghall8622
      @everinghall8622 3 года назад

      @@Bitgedon I tried that having just started the game, have you ever seen an eagle try to fight an anaconda

  • @slickrick8279
    @slickrick8279 4 года назад +57

    Imagine a mashup of all the PERSONNEL NARRATIVE screeches

  • @Eroticon4
    @Eroticon4 4 года назад +80

    If it doesn't seek/home, it's a rocket, not a missile. F the devs on this matter.

    • @AleK0451
      @AleK0451 3 года назад +1

      its a whooshy explodey choob init

    • @LochyP
      @LochyP 3 года назад +2

      Actually a missile is any weapon that is self-propelled OR directed remotely, containing explosives.

  • @wildmonkeycar
    @wildmonkeycar 4 года назад +44

    Uhhhhh Yamiks? What about the mining laser you get from power play? You know, the one that says you can use it for "combat" purposes?

    • @ergogray3143
      @ergogray3143 4 года назад +7

      And you can't engineer and only come in one size, minuscule like Yamik's chode.

    • @Maty83.
      @Maty83. 4 года назад +11

      Hey, at least it's a mining laser with 300% extra range..... Not kidding. Some of the more... "dedicated" miners apparently hold that thing close to their hearts. Plus you can still killsteal with it, so yay?

    • @cgbspender8989
      @cgbspender8989 3 года назад

      It is actually quite convenient for mining indeed...

    • @Paladinian527
      @Paladinian527 3 года назад +2

      @@cgbspender8989 I flew into a mining laser once in a sidewinder… I died instantly.

  • @CJ_Sheppard
    @CJ_Sheppard 4 года назад +22

    I use dumbfires for planetary missions . They are great for that purpose, but thats about it.

    • @TheYamiks
      @TheYamiks  4 года назад +9

      GRANTED.. yes those are great for that one mission type!

    • @CJ_Sheppard
      @CJ_Sheppard 4 года назад

      @@TheYamiks Yes, exactly. Love your content man

    • @tspencer227
      @tspencer227 4 года назад

      Hold up, is there decent money to be made again from Skimmer hunting??

    • @jeffdillenbeck1278
      @jeffdillenbeck1278 4 года назад

      @@tspencer227 damn. I forgot about skimmer hunting.

    • @DarthWall275
      @DarthWall275 4 года назад

      They're great for NPCs too, as they seem to have no trouble hitting a boosting Viper at 1.5km -_-

  • @midnight5895
    @midnight5895 4 года назад +48

    I love the idea of turreted Multi Cannons though 🤐 Especially on a big ol' Type 10.
    Should I feel bad, Yamiks Senpai? 🤔
    - that alone gets me killed -
    *Proceeds auto-docking with docking suite*

    • @VcntyPrxy
      @VcntyPrxy 4 года назад +20

      the type 10 is totally useless without turrets, so don't feel bad about that. feel bad about actually *having* a type 10 instead

    • @midnight5895
      @midnight5895 4 года назад +3

      @@VcntyPrxy thePilot is the evildoer!!! He made me buy it!!!

    • @Zanithos
      @Zanithos 4 года назад +2

      I have one of those. Combined with a fighter it drops Elite anacondas in seconds.

    • @CJ_Sheppard
      @CJ_Sheppard 4 года назад

      @@midnight5895 same here 😁

    • @Cheesus-Sliced
      @Cheesus-Sliced 3 года назад

      @@VcntyPrxy the type 10 is awesome. And some turrets are good. A turreted long range dispersal field cannon is basically permachaff, a turreted emissive pulse or mc is basically perma lockon

  • @Parzec
    @Parzec 4 года назад +15

    I like turreted AX Multicannons. I use four large of'em on an Anaconda when fighting Thargoid scouts for the grind towards combat rank Elite. Shreds the scouts and they're convenient to use. Not the most thrilling gameplay but when you need to kill thousands of'em...

    • @figjam9530
      @figjam9530 4 года назад +2

      agreed, they have one use. but once you hit elite you're better off just selling them off as you'll be so sick of grinding scouts you'll never want to see one again.

    • @Parzec
      @Parzec 4 года назад +1

      @@figjam9530 Oh yeah. I'm at Dangerous 11%, killed about 600 of'em and I already don't want to see another scout ever again ;) Luckily the rank isn't all that important so I'm taking my time with it.

    • @LordRenegrade
      @LordRenegrade 4 года назад +1

      How are you guys finding scouts? The best I've found is signal sources in Asterope, but that's still mostly traveling from signal to signal. I used to fight in incursions a long time ago, but I haven't seen an incursion in forever...

    • @Parzec
      @Parzec 4 года назад +2

      @@LordRenegrade Same, going to and fro in Asterope hunting for NHSS threat 4. Lower threat level and it's too few scouts to be worth the time and higher it's almost always interceptors. It's tedious and slow going but at least it's reliable and easily available.

    • @rembrandthpc
      @rembrandthpc 4 года назад +1

      @@Parzec Thanks for that info!

  • @dutchy661
    @dutchy661 4 года назад +14

    As usual mr potty mouth had me in stitches LOL. All true though, so when's the 5 best coming out? Can't wait. "Personal Narrative!"

  • @luka-null
    @luka-null 2 года назад +2

    one real good use of turreted MCs is when you have a corrosive one on a bigger ship. they can track your target better than you can and keep the corrosive effect on while doing a little bit of damage. the damage isn't great but with the corrosive effect you don't really care as long as the corrosive effect stays on for the rest of your weapons to take advantage of, which turrets can deliver for you.
    - β

  • @SangTheCryptek
    @SangTheCryptek 3 года назад +4

    The enzyme rockets do indeed suck, but it was pretty cool when I was in a conflict zone recently and a friendly spec ops ship had one of these and was scoring hits.

  • @teeroux
    @teeroux 3 года назад +1

    I use class 1 turreted frags on the belly of the anaconda. One has corrosive mod and the other the one which messes with throttle. They dont shoot at anything unless someone comes for a joust pass. Then I rotate so they fly under into the garbage rain of the frag rounds. And they often empty the whole magazine per pass. This is the only useful turreted ammo guns use I've found.

  • @justinsherman9350
    @justinsherman9350 4 года назад +4

    Turreted frag-cannons are a really excellent choice in certain positions on certain ships. In my corvette I rock turreted frags in the two top small slots. They deal far more damage than any gimballed weapon besides frag cannons, and whereas gimballed and fixed frag-cannons burn through ammo and are sloppy to aim/fire with their weird lack of any tangible 'chunkiness' in firing them, the turreted frag-cannons only fire at optimal range, and never miss when they do, landing full spread a good 75% of the time. What's more they can get an easy beat on targets outside of your firing arc in close turn-fights, applying debuffs like drag-rounds and corrosive shells that set your enemy up for that big fixed plasma double-tap. Tried lots of other stuff in those slots, but always go back to the turrets, and happily feed them my nickel when they've done a good job emptying themselves into my foes.

    • @technotrousers381
      @technotrousers381 4 года назад +1

      That... actually sounds like a great idea. Think I will try this.
      I use a turret vent beam on the bottom hardpoint at the moment as I find the convergence with the huge, medium and small hardpoint awful, with the turret laser its like having a permanent heatsink and covers the blind side.

    • @justinsherman9350
      @justinsherman9350 4 года назад +1

      @@technotrousers381 I usually rock a gimballed ventbeam on my bottom slot, two more gimballed beams on my wide slots, pretty easy to burn all three on a target, and casts a decent net when switching to fixed fire on someone who's chaffed or synced out.

    • @figjam9530
      @figjam9530 4 года назад +2

      oooo, i'm definitely gonna try this. i use the size 1 weapon slots in the vette for debuff weapons but never thought of using turreted frags for it. i like the way you think.

    • @MinimalObzerver
      @MinimalObzerver 4 года назад

      I use Enforcer Cannons on the Vette's small HPs, paired with 2x huge MCs, all overcharged+autoloader, except for 1x Enforcer Cannon, which is corrosive. It is pretty effective for PvE, since the huge and small HPs have great convergence.

    • @justinsherman9350
      @justinsherman9350 4 года назад

      @@MinimalObzerver I haven't mucked about with huge MCs yet, slapped two focused PA's in my huge slots and haven't looked back, but wanna build some chunky guns one of these days.

  • @CdtFabio
    @CdtFabio 4 года назад +3

    I really like the idea of the advanced multi cannon in being able to use ammo for different uses. I wish all projectile ammo had this ability and more. Move all the Corrosive, thermal, explosive ammo types from engineering to the ammo store and synthesis along with AX. This way you don't have to have 10 types of multi cannons when all you are changing is the ammo type.

  • @MaxAce20
    @MaxAce20 4 года назад +3

    Here's something i'd like to bring up as an AX pilot, all the guardian weapons that aren't gauss are useless, are outperformed in every way, why use a projectile plasma charger or close range shard canon when you can just use hitscan gauss canons that do like twice the damage at up to 3k range.

  • @shaym.9737
    @shaym.9737 3 года назад +2

    isnt Flachette one of the only means, or strongest means, for a Light ship to take on the Heavy ships? Focus damage on the Power Plant, then finish them off with Dumbfire missiles? Im getting an Imperial Eagle going with this exact setup

  • @haydenbsiegel
    @haydenbsiegel 4 года назад +13

    No mention of Mining Lances?!?

    • @nobodyimportant2470
      @nobodyimportant2470 4 года назад +4

      I don't think anyone even considers them weapons. It is a mining tool that can hurt your wing mates if they get between you and the rock.

    • @haydenbsiegel
      @haydenbsiegel 4 года назад

      @@nobodyimportant2470 We can't even engineer them

    • @brianlam5847
      @brianlam5847 4 года назад

      @@haydenbsiegel 2k mining range, 4x longer than all others.

    • @haydenbsiegel
      @haydenbsiegel 4 года назад

      @@brianlam5847 .... =_=

    • @brianlam5847
      @brianlam5847 4 года назад

      Hayden Siegel its just a beam laser, not bad, not good.

  • @GA-ww3gr
    @GA-ww3gr 4 года назад +5

    Could shields be changed to reduce damage a certain percentage rather than outright blocking all damage?

    • @SangTheCryptek
      @SangTheCryptek 3 года назад

      Late ass reply, but Armor Hardness vs Weapon Penetration already deals with this. If a weapons pen is less than the targets armor hardness, then only partial damage is done.

  • @jack_k2136
    @jack_k2136 4 года назад +10

    Lol, In 2030 when we finally get space legs, flechettes might be useful against srv and people. So we should all thank devs for thinking 10 years ahead.

    • @zacharysmith2920
      @zacharysmith2920 3 года назад

      You were saying about space legs?

    • @jack_k2136
      @jack_k2136 3 года назад

      @@zacharysmith2920 you don't understand sarcasm particularly when its fair criticism based on past demonstrated record?

    • @mobiusone6994
      @mobiusone6994 3 года назад

      @@zacharysmith2920 What space legs? You mean SRV reskin?

  • @SilencerNate
    @SilencerNate 4 года назад +12

    Watching this video muted makes it look like a sex machine commercial.

    • @TheYamiks
      @TheYamiks  4 года назад +3

      I do try to put in neat visuals...even on a pile of crap!

    • @SilencerNate
      @SilencerNate 4 года назад +1

      @@TheYamiks Yamiks, you're the best. I haven't played ED in years, but your videos are still worth watching.

  • @zinta1
    @zinta1 4 года назад +3

    Why do I get the feeling from this video that he doesn't want people to use some of these weapons only because they are devastating in a fight against your enemy

    • @TheYamiks
      @TheYamiks  4 года назад +5

      ...suuuuuuuuure.... yeah ... let's wait for the other video thou!

  • @RageTH22
    @RageTH22 4 года назад +5

    No mention of the mining lance? The one thing that makes you irrationally angry when someone mentions it to you in a stream?
    ...how? Did you purge it from your memory?

    • @TheYamiks
      @TheYamiks  4 года назад +2

      it's not a weapon... the real use out of it is longer range for mining, and the damage seems like an afterthought

    • @RageTH22
      @RageTH22 4 года назад

      @@TheYamiks okay. I gotcha, my bad.

  • @IceWolF963
    @IceWolF963 4 года назад +4

    (whispering time)
    Yamiks I have never used anything different than gimbaled weapons from the start
    (end of whispering)

    • @TheYamiks
      @TheYamiks  4 года назад +6

      Gimball is goog mate

  • @DerHuman
    @DerHuman 4 года назад +1

    Flechette can even be shot down by Point defence and turreted can be fun if you use it with multicrew ^^

  • @ZaphkieI
    @ZaphkieI 4 года назад +2

    But when will frontier give us cannons that let us fling all the horse corpses all pilots have stored in their cargo holds? They're starting to smell and decay a bit.

    • @Plasma438
      @Plasma438 4 года назад

      The one the Yamiks Corps carry in their holds?

  • @FlecheDeFer
    @FlecheDeFer Год назад +1

    The flechettes are extremely powerful. Played correctly and in the absence of point defence, they are pretty lethal (out of very high level PVP).

  • @ReFriedNoodles
    @ReFriedNoodles 4 года назад +2

    Worst weapons? I'll say anything that can hurt a Thargoid. We get ZERO gimballed weapons and (outside of the guardian fighters) zero energy weapons to combat them.

  • @Juni_0220
    @Juni_0220 4 года назад +1

    heres something someone never seems to notice, in SRV turret mode, the turret only experiences recoil every second shot. /.-

  • @TheLegitAlpha
    @TheLegitAlpha Год назад

    Pretty sure the enzyme missiles are like that because FDev don’t want another spicybois situation.

  • @ComedicLetter
    @ComedicLetter 3 года назад +1

    Thank you for completing my shopping list

  • @geminiangels5653
    @geminiangels5653 4 года назад

    2 things I would like are a module that allows either lock memory or a wider lock arc and a lasso that you can tug of war your engines vs their mass to drag em to a stop

  • @CONTINGENCY_sys
    @CONTINGENCY_sys Год назад

    The ax I had didnt look like those. they had dual racks on one gun. thats weird. i better go check those again. I know ax differs from some bases to military. mine were manticore ax.

  • @delcox8165
    @delcox8165 3 года назад

    0:23 Trying to understand the changeling joke, but in the meanwhile amused that one's in there.

  • @BunkMastersGaming
    @BunkMastersGaming 3 года назад

    Do u know what we want? Packhounds with G5 high capacity and caustic experimental :). Game is already broken with reverb cascade explosives. Why not use some more?

  • @MinistryOfMagic_DoM
    @MinistryOfMagic_DoM 3 года назад +1

    Flechette Launcher works great against Harry Potter. Then again he was a terrible pilot so even new players who put in an ounce of effort could 1v1 him.

  • @hakunai7227
    @hakunai7227 4 года назад

    Thanks, now I know what selection of weapons to choose from for my next build.

  • @timppaUT
    @timppaUT 4 года назад

    I use turreted weapons (two lasers) on my Cutter. Not to do much damage, but just to deliver couple of nasty debuffs for enemies shield and or weapons.

  • @paranoidrodent
    @paranoidrodent 3 года назад

    Odyssey has given fixed missiles a solid purpose: ground bombardment. Nothing cheeses a settlement/scavenger massacre mission like some dumbfire racks. Their massive AoE damage splatters NPCs and turrets. It's like bringing a howitzer to gunfight. Admittedly, they were already a niche weapon for planetary missions and skimmer killing but Odyssey really lets them shine by creating target rich ground environments. There's a lot of dumb targets for dumbfire racks now!
    The only other weapon I have found remotely useful against ground targets is plasma accelerators. I keep an efficient size 3 fixed PA on the centerline hardpoint of my Python for breaking the anti-ship turrets faster (massive absolute damage and penetration is great against those - they seem to have huge armour and resists) when I decide to just level a settlement to rubble and corpse piles. The quad dumbfire racks just delete everything else effortlessly. It's not subtle but it is goofy overkill fun and very efficient for some missions.

  • @ericb3157
    @ericb3157 3 года назад

    um...i haven't tried it yet, but with some ships you can bring a second person, a Gunner, with you.
    that MIGHT make Turrets work better.
    i also heard that Pulse Laser Turrets are pretty good. (but NOT Beam lasers, they use too much energy)

  • @ACertainGuy
    @ACertainGuy 4 года назад +3

    lmao couldnt have said it better myself

  • @KinkyJalepeno
    @KinkyJalepeno 4 года назад

    You are my all time favourite content creator for any game - classic

  • @CluelessGuyAXI
    @CluelessGuyAXI 4 года назад

    Fun fact: advanced missile racks get rid of dumbfire missile's ammo problem

  • @ondrejhanel5579
    @ondrejhanel5579 4 года назад

    missiles are VERY useful for lpanetary assaults. Theres nothing faster to take out parts of settlement or skimmers than volley of dumbfire missiles.

  • @laurens6989
    @laurens6989 3 года назад

    So multicannons are good and multicannons are the same but cost more?

  • @florbfnarb7099
    @florbfnarb7099 4 года назад +3

    Dumb fires are useful for the FSD interrupt, but nothing else. Turreted weapons are weak across the board.

    • @TheYamiks
      @TheYamiks  4 года назад +2

      and there's a powerplay module that does the same-ish

    • @florbfnarb7099
      @florbfnarb7099 4 года назад

      TheYamiks - True, but a dumbfire engineered with the experimental FSD reset does the trick until you get the PP module unlocked.

    • @nobodyimportant2470
      @nobodyimportant2470 4 года назад +1

      Dumb fire missiles are also useful in you do ground assault missions. Cover the bottom of a federal drop/assault/gun ship with them and you can take out the big turrets with 1 volley with the smaller ones often being taken out by the splash damage. Not being able to track the target doesn't matter if the target can't move.

  • @nip3004
    @nip3004 2 года назад

    i enjoy turret projectile with multi crew

  • @Bitgedon
    @Bitgedon 3 года назад

    Advanced weapons still have a purpose, they’re hard to use and barely relevant but when you make a bug kill with them it’s hilarious. The same idea as a sidewinder, it’s comical because it’s a sidewinder, it’s comical because they’re advanced weapons

  • @throwaway4745
    @throwaway4745 4 года назад

    Are turreted cannons really that bad?
    I slapped the Chaff-effect on a rapid-fire C1 cannon and was hyping it up incredulously to my brother.
    I'm not sure if I'm glad you've softened the blow I'll take when I try them or devastated that something I thought would be cool sounds D.O.A...

    • @TheYamiks
      @TheYamiks  4 года назад +1

      for cannons the projectile speed is really bad.. the 800m/s is soo slow that most ships can boost and avoid it, also thanks to slow fire rate (unlike multicanons) the chances of hitting anything is very low eve n with rapid fire upgrade.
      They become more usable with long range upgrade but at the same time other weapons become powerful, while this becomes just OK

  • @m3th05
    @m3th05 4 года назад

    I play with advanced multis and I have pretty decwnt results, does that mean that I will rekt people with a "better" weapon?

  • @-R4v3n-91
    @-R4v3n-91 3 года назад

    i kinda use the turrets for the multycrew tho

  • @swapertxking
    @swapertxking 3 года назад

    flechetes would be good if only they didnt just nuke drives.

  • @VladMcCain
    @VladMcCain 4 года назад

    What I would have thought the combat mining Lance would top the chart

  • @ultradeath666
    @ultradeath666 4 года назад +1

    Pack hounds are the only good missiles

  • @Twiggy163
    @Twiggy163 3 года назад

    fixed (dumbfire) missiles were fun to attack settlements.

  • @pukalo
    @pukalo 4 года назад

    In AX combat the advanced missiles are very overpowered.

  • @cmdr501generalvenator3
    @cmdr501generalvenator3 4 года назад

    Advanced Multi Canonns are not bad, in fact, they are better than the regular fixed ones.
    When it comes to synthing ammo for them, basic ammo synth gives u 50% Ammunition for ur Mats.
    The Advanced MCs dont have the option for standard or premium ammunition, but theyr basic synth cost the same amount of mats as for the regular MC and u get 100% ammo refill out of it.
    And if u engineer them to sturdy G5 they are an acceptable weapon aggainst thargoids.
    Same for the Advanced Dumbfire Rocket Launchers.
    Missiles have a great use aggainst ground targets like SRV's, Guardian Sentinels or disabling/destroying generators on planetary buildings.
    Turreted Kinetics... ok they basically bullshit, but gimbals are the same here, just learn fix and everything is fine.
    Enzym Missiles are as useless as described in the video, but i still have one hardpoint of them on my support dropship just 4 fun. At least they look nice lol.
    Flechette Launcher: Truly the worst of the worst, i unlocked it just to have everything unlocked. Not worth in any way. (Besides from use as firework on New year Videos :D)
    My list would be:
    #5 2E Disruptor
    #4 1E Retributor
    #3 Enzym Missile
    #2 Torpedo Pylon
    #1 Flechette Launcher

  • @tspencer227
    @tspencer227 4 года назад

    As an engineer who went to a university that's pretty much completely known for its engineering programs, I feel personally attacked by this.

    • @TheYamiks
      @TheYamiks  4 года назад +2

      Said college....not Unis!

    • @tspencer227
      @tspencer227 4 года назад

      @@TheYamiks Same thing here in the States. :)

  • @reillythompson664
    @reillythompson664 4 года назад

    New commander here. Thanks for the tip on turreted projectile weapons! Never thought of the limited ammo in the hands of a kindergartner. Have a turreted cannon on a Type-6 just because the multi-cannon wasn't available where I bought it. Would the multi-cannon be any better turreted, or should I just git gud? I only have it to fend off gankers while I do trading.

    • @raddysurrname7944
      @raddysurrname7944 4 года назад +2

      pretty sure those 2 smol hardpoints on the T6 aren't much of use. When you get interdicted by an NPC pirate, you should be able to avoid being pulled out of supercruise, but when a CMDR (another player) goes after you, submit to interdiction, target a different system and hope that the other player doesn't kill you in the time frame.

    • @Canadian_Ale
      @Canadian_Ale 4 года назад +1

      Trust me. That's going to do nothing against player gankers. and even NPCs unless you're getting pulled by a harmless cobras or something. I honestly would just take them off and get the extra jumprange

    • @reillythompson664
      @reillythompson664 4 года назад +1

      @@raddysurrname7944 Thanks. That's been my strategy thus far on all ships and I haven't had to fire a shot in anger yet. Did have a hatchbreaker hit my Adder once, but got out in time.

    • @rockboy3970
      @rockboy3970 4 года назад

      Id agree with the other guys to just take them off on the type 6. But otherwise gimballed is substantially better then turrets as far as I can tell, you'll have to actively try and aim at them but it will do more damage and hit more often and probably be cheaper

    • @TheYamiks
      @TheYamiks  4 года назад

      1st: why do you have weapons on type6!?
      2nd : why are those weapons turreted?!
      Seriously, a type6 is not a ship that is good for any fighting outside of meme builds.. get some fighting ship and be done instead! =}

  • @davidwooden4175
    @davidwooden4175 4 года назад

    Yamiks I won't tell you that there are people playing ED naked

  • @DrewMarold
    @DrewMarold 4 года назад

    Mining lances breathe a sigh of relief that there are finally enough shit-tier weapons to push them past the cutoff for this type of list.

  • @psychwardfpv4353
    @psychwardfpv4353 4 года назад

    Soooo is there something more effective than AX Multi for scout hunting?

    • @TheYamiks
      @TheYamiks  4 года назад +1

      turreted,gimballed lasors? at least for longevity!

  • @rubylazer995
    @rubylazer995 4 года назад +3

    I think yamiks is running out of content

  • @xxgrimriverxx9845
    @xxgrimriverxx9845 4 года назад

    Even as a new player I looked at the stats of those weapon and could tell right off the bat that they were garbo.
    Then again alot of the stats and reasoning of this game left me aback, do the dev not even know their own game?

  • @RahzZalinto
    @RahzZalinto 4 года назад

    Tacheyon cannons are by far the best imho

  • @squirrellordsgaming2772
    @squirrellordsgaming2772 4 года назад

    Do Shock Cannons.

  • @Axonteer
    @Axonteer 4 года назад

    Advanced Dakka please

  • @alexbenis4726
    @alexbenis4726 4 года назад

    No mines??

  • @apgamer4053
    @apgamer4053 3 года назад

    w8 we got AX missiles

  • @allsystemsgootechaf9885
    @allsystemsgootechaf9885 4 года назад

    Didnt know yamiks was based

  • @adrian3482
    @adrian3482 4 года назад

    Another one?

  • @RomanAroundSF
    @RomanAroundSF 2 года назад

    The ukranian in me heard your bad words. Lolol

  • @noxstarsicarus75
    @noxstarsicarus75 4 года назад

    сильнее папочка, глубже

  • @fluffiestmallard6484
    @fluffiestmallard6484 4 года назад

    Imma say it again. There's nothing wrong with shields. They're a lot of shields, yes. But on a 1bil cr ship with weeks of engineering time, it better have good enough shields to get me through a single conflict zone. Any lower, especially with the engineering side, pve combat is fucked. PvP is no problem since you can also have a lot of shields, soooo. I can already imagine how boring and annoying combat would be with smaller shields. A couple of Corvettes fighting and popping each other's shields in a few seconds is stupid. It should take a while. That is unless, you are an ass and have those torps.

    • @TheYamiks
      @TheYamiks  4 года назад +2

      So an all module damage preventing, REGENERATIVE health is fair to be this massive compared to hull?

    • @fluffiestmallard6484
      @fluffiestmallard6484 4 года назад

      @@TheYamiks Maybe give some ships a hull boost or make hull stronger overall. I think the main shield problem is the cutter since ships like the Type 10 feel like they just don't have enough. But I just really feel like the amount of time it takes to engineer and the amount of time it takes to get the ships and the money, the shields are alright. Besides, they take ages to recharge, especially prismatics. It may as well not recharge at all during any combat. The only problem I have with shields, even though I absolutely love how terrible it is, are the healing beams. Absolutely and beautifully broken.

  • @Schuljakov
    @Schuljakov 4 года назад +1

    Внезапный славянский мат))

  • @XShaneX19
    @XShaneX19 4 года назад

    Flecettes were so cool when we had the energy priority bug.
    So many dead shield tank cutters

  • @ivancsontos7011
    @ivancsontos7011 4 года назад +5

    madness, im first, 7 seconds early lmao

    • @friendlyoldpieceofapoppedp711
      @friendlyoldpieceofapoppedp711 4 года назад +4

      Ivan Csontos funny i don’t remember asking ruclips.net/video/BLUkgRAy_Vo/видео.html

    • @cold_ultra
      @cold_ultra 4 года назад

      Cool, im adding you to the spreadsheet

    • @Axonteer
      @Axonteer 4 года назад +1

      but im firster than you because i say so

    • @ivancsontos7011
      @ivancsontos7011 4 года назад

      @@friendlyoldpieceofapoppedp711 i dont remember asking you to say that you dont remember asking

  • @aemcgarvey
    @aemcgarvey 4 года назад +1

    they keep killing it for me.. i played it on the zx specy and every iteration since.. so i do have a perspective on it. Firstly its a creation of genius.. imho.. but they have nerfed everything that is worth doing.. they even recently killed my painite mine spot which i returned to only to find it was no longer a 'find' and was just now a standard system after the recent nerf.. .. i took weeks to find that system.. a few years ago... but now.. its nothing.. so why should i go looking for a better mining spot if there is every pos that they will change it so its nothing.. why? .. ergo.. i wont be.. .. ... ... and... .. i just got a carrier that IS NOW TOTALLY USELESS CREDIT SINK.. .. .. .. this is how to kill a genius game..

  • @VostokDamage
    @VostokDamage 4 года назад +1

    Спасибо за мат!

  • @WhiteFang103
    @WhiteFang103 4 года назад

    ''I don't know what the devs are thinking'' - ED devs in a nutshell.
    And the downward trend of online players still continues...oh gee I wonder why.

  • @Ray.F.
    @Ray.F. 4 года назад

    🤣