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10 Exploration tips in Elite Dangerous
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- Опубликовано: 15 авг 2024
- 10 tips for exploration....and explorers, be you a newbie,beginner or even elite. there's always something we miss or forget in time! Here's some new star systems and locations to visit, tools that could guide you and important lessons to not forget! Fuel scoop, ships, stars, credits,thargoids,guardians & other alien things to remember!
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Here's my take on Exploration:
1. The Anaconda has the best jump range, but is a shit explorer. If you outfit the Conda for high jump range, don't expect to safely landed on any planets. The SC maneuverability makes you want to eat your input device. The Conda is best as a fast travel ship or an extremity region explorer where you need the absolute highest range and fuel capacity possible.
Just get a Krait Phantom or ASPx.
2. Jump range isn't everything, but try to aim for mid 60s LY jump range. This gives you flexibility in travel speed and crossing sparse regions of space.
3. Max out your raw materials prior to leaving the bubble, FSD injections are useful to get to a scoopable star in an emergency or to cross a sparse region of space.
4. Use the FSS on every system that is unexplored and DSS any ELW, WW, or AW. You don't have to scan absolutely everything, knowing what planets produce what signals is useful for saving time.
5. Don't just jump and scan. Take a moment to admire the sights, take some screenshots, and get out in an SRV to blow off some steam.
6. Plan your route. Use in game bookmarks to plot out your route in roughly thousand light-year chunks. Try to keep your route near 1,000 LYs above or below the galactic plane. This ensures you get optimal stellar forge mechanics, decent star density, and fewer previously discovered systems.
7. Use EDSM to find relatively unexplored areas of space.
I finished my 3306 exploration expedition with thousands of first discovered systems, lots of ELWs/WWs/AWs/THMCs first discovered, and 777 million CR in exploration data.
I would add one thing: If You don't mind lower jump range and max range basically every ship in the game can be fitted for exploration with engineering
@@Drax658 yes agree on that, have equipped a Type 10 for this , it turned out to be quite good in that role , not the result i was expecting :)
@@Drax658 agreed, however less than 55ish LY jump range does make it much more difficult to cross sparse regions of space like those around Beagle Point. I've found that 60-65 LYs is the best for route flexibility. Only reason to go above 67 LYs is when you plan on exploring the outer edges or above/below 2000 LYs off the galactic plane.
Reading each point I pretty much agree on everything, took me a while to get to the same conclusions, but drew the same conclusions from my experience. I'm exploring in a Krait Phantom and haven't gathered enough mental strength to engineer a conda yet. It does appeal to me though, as it offers more optional internals, including fighters. I haven't so far flown a single fighter and I'd love to race some testicle canyons one day. Without experimenting on coriolis, I'm pretty certain you can get a 70 Ly conda to be versatile enough to do all the things a phantom or aspx can do at 65 Ly, just with a little less maneuverability. In fact, I'm gonna build something now and link it here.
And there it is - s.orbis.zone/a39L
With room for additions and improvements. You could drop to a 2A PP if you disable more non-vital modules, you could increase shields, get more srv's, another fuel tank, and probably still have 70 Ly jumprange.
So the conda does still appeal to me very much. After flying the Type-9, I think I'll manage an Anaconda.
Otherwise, fledgling explorers, Jordan's advice is very solid.
@@102728 True, the Anaconda is useful if you have a particular destination in mind and want to f*ck about in a fighter/SRV. But for a dedicated "I want to put my name on a ton of systems and see a bunch of cool sights" exploration journey, the DBX/ASPx/Phantom are the best ships. As I also previously mentioned, the Galactic fringes are where an super min-maxed Conda is the only/best ship for the job.
Remember, it's not a loop of shame. You're checking the back for Thargoids.
no no, you are tactically avoiding anyone following you to interdict you
I say both
I like exploring in my 42 ly jump range Sidewinder... the feeling that it could fall apart at any moment defo makes exploration a bit more spicy 🤣
How the Frick do you get a 42 ly jump rang sidewinder
@@dylanpratt5081 and some adventures in it ... ruclips.net/video/UODttz35dlc/видео.html
Ty
You would barely lose any money if you die, but you'd lose all the money you got in that cardboard ship
@@dylanpratt5081 engineering most likely
D-B-X... god the fuel scoop time
Oh yeah. That's what you get when you have a ship with an oversized FSD, and no similarly-sized optional slot for a fuel scoop that can handle it (and the Dolphin became quite competitive with it once it's big slot got unrestricted). Because that's an important rule of exploration... with fuel scoops, size matters most. For example, the 6A fuel scoop is mighty expensive for an AspX if you're just starting (it will cost much more than anything else on the ship). If you want to save money, the 6B is a lot cheaper... and is also cheaper and faster than a 5A too. In fact, the 6C is much cheaper yet and still faster than a 5A... even the 6D isn't that much slower and practically free in comparison. Always go with the biggest fuel scoop you can on an explorer... still won't save your refuel times in a DBX though.
I always just use the refuel time as an opportunity to take a bathroom break or get up and stretch or something. I swear by the DBX, she's a thirsty ship but my DBX and I have about 20,000ly under our belt and I wouldn't have wanted to travel that in any other ship.
Gotta keep in mind the types of stars you can get some free fuel at, too:
*>OBAFGKM
When you're launching probes to map a planet/moon, you can switch the grid to show back of the body instead of the front, never seen that tip in any exploration guide video - so there you go :)
this should be pinned!
@Pete Mason yes it does, yet 90% of the players seem not to noticed it, how many videos on youtube I saw where CMDRs go around the body to aim at the other side or fire blindly is quite sad, irritating even if those CMDRs do a video guides to exploration (not a jab at Yamiks, just speaking in general).
Anyway, props to CMDR Angr for updating my chart, if you're reading this mate, let me just say great job!
HOW?!
@@Fru_videos I use the blind fire....which isn't really blind....you just have to know where to point on the aiming line. Works for most planets without ring systems that get in the way
I think i saw that on the demo vid when it was released. I bound it to a button on my joystick ages ago.
Me: Gets into exploration
Yamiks: Exploration tips
Me: *Happy Diamondback noises*
After a very long break from the game, a Sidey feels amazing for exploration. Started a new save, engineered the FSD, got the Guardian booster and off i go with about 40Ly hops. I used to be happy with an Asp with this kind of range back in the rng engineering days.
Currently on my way to Beagle Point in said Sidey. Cya in a year.
Did ya make it?
Worth noting that using neutron stars to boost fsd range also damages the fsd per jump. Can be fixed with AFM's though, if you're far from the bubble
Keep the FSD integrity high (>90%) to eliminate chance of malfunction, dropping from supercruise in the deadly stream. Neutron boost route plotting works best on the "neutron highway", which is 1kly off the galactic plane ( +/- 1000 on the first *two* galaxy map coordinates), closer to the core is better. To plot a fuel-conservative route (slightly below max jump range), turn off the Guardian FSD booster while plotting, or - I believe ideal for neutrunning - simply carry additional fuel tanks.
Yeah, you can do Road to Riches... but the reward for exploration isn't credits, it's discoveries. The question of credit balance isn't how it stacks up to other jobs, but can you use exploration to reasonably progress in exploration. And the answer is yes... exploration is cheap, in both startup and running costs. Years ago (back a couple of boosts to the profits for it) I did a run to Colonia. Planned it in ED Discovery to hit the tourist sites along the way. Didn't rush with neutrons or anything, but did largely stick to F, G, and K stars (I was looking to get a few ELWs of my own). Got to Colonia and was half a billion credits richer... and the whole time I wasn't grinding. I was doing what I wanted to do... exploring and seeing things. And the end result was enough money to buy and outfit an Anaconda jump ship for when I wanted to explore the fringes.
Having now played the game for 4 months, 3 of which have been spent of a circumnavigation of the galaxy, I'd offer up the following tips to any budding explorers.
1. You don't need a mega engineered ship. I'm using an Asp Explorer, the only engineering on which is a level 1 FSD. It can jump 37ly. It is more than sufficient.
2. If you can't decide whether or not to take AFMUs, take them. Accidents happen.
3. The galaxy is large, even daunting, but you realise quickly that it isn't scary.
4. Only do road to riches if you're desperate to rank quickly. It is far more satisfying to gain that rank by actually exploring, finding new things, not following a well trodden path.
5. Decide how you want to explore. My current method is to only jump to G, F and A type stars. This theoretically increases the chances of finding earth likes, and so far my results would verify that. The added bonus is that I will only ever jump to scoopable stars.
6. Consider running a program like ED Scout. It takes the guesswork out of deciding which planets to map. I realise some may see this as a contradiction to point 4. So be it.
7. You will see something new every day. I've jumped to 4000 or so systems which were previously unvisited, but I will never forget my first ringed brown dwarf, black hole, binary earth likes etc etc. It never gets boring.
8. Remember there is time limit. Don't rush to get home. Outline your trip before you set out, but no one will shout at you if you change your plans.
Dude you spooked me hard. Point 8. There is NO time limit right? I just got back to the game. Last time I was online I reached Beagle Point with DW2. It would be really sad if I'd lose all my explo data because I didn't log in for a year xD
@@Metaltricker you should keep all of your exploration data, but any first-discoveries you found may have been turned in by someone else. It's not a huge deal, just less money.
@@ridiculousedtollett6120 it was all good at the end. Got over half a billion after I've sold at Colonia. And another milion and a half back in the bubble.
What a beautiful unicorn you have inserted there!
Remember Kids dont do drugs , and Li Yong Rui gives a bonus for explorations data. Only one little catch you have to grind like crazy to get to level five and hope to god your ship doesnt get destroyed as your forced to go into open play with billions in exploration data grinding fortification powerplay merits.
You don't have to do Open play for Power Play, just that literally everyone wants it to be.
You can haul in power play in solo and private as well. You never need to use open for anything at all. Just the care bears want you to.
The level five pp grind is literally insane. I can’t imagine somebody has the time and patience to sit through all that shit. Granted you can use credits to fast forward, but that’s gonna be very expensive, and still very grindy
As an Elite Explorer, i find this a great tutorial and learned new things myself
If you explore for the money you are doing it wrong.
I absolutely agree with you.
Reached elite in exploration a week ago and this video is the perfect rulebook to increase ranks in this role.
You know, I'm something of an explorer myself!
“Lore wise, stars are worthless because the powers can’t do much with them. They’re just hydrogen. ELW, WW,and AW can be colonized or used for resources.
Stars are worth less because you don't have to visit them to discover them. They've already been observed and catalogued, which is why the systems you "discover" already have names.
Actually started to play it yesterday after a 2 month break and had the goal to outfit my diamondback explorer for exploration. But first of all gotta grind those guardian ruins for FSD-booster and engineering... currently at about 35 light-years jumprange. So you had perfect timing uploading this video yamiks. What a surprise, but a welcomed one to be sure.
Was gonna be a weeb and just watch anime tonight, but now I must continue my journey back to civilization...16k LY from Colonia...coming from Beagle Point...
I figure the reason for stars being so low profit is because they’re the easiest to scan from light years away.
We know the location of lots of stars now. A sufficiently powerful telescope can tell you what type they are. Sure you’re getting the little details (and are at the star itself, rather than the lightyears of travel time it takes for the light to reach an observatory, by which time if it’s far enough a star might be something different, like maybe its gone nova or something)
if youre just starting exploration and want to get out away from the bubble just a bit to dip your toes into deeper exploration, go to HR 6164, about 1,300ly out. theres a tourist spot called "the view" on the first landable ringed planet, ill let you see what it is yourself.
I used to use white dwarfs for boosts when I was a complete newbie because I thought they were safer to scoop from than proper neutron stars. Boy, was I happy to find myself wrong on that one...
A couple more tips:
- If you're low on engineering materials and don't want to farm them, make sure your FSD is a size 5, grade A FSD before you engineer it. This FSD is the most commonly used for the vast majority of dedicated exploration ships like the Asp Explorer or Diamondback Explorer, as well as ships like the Krait MkII and Python that are more generic all-rounder ships.
- When farming the Guardian Ruin, bring a ship with Point Defense turrets and land as close as you can to the ruin. Even with the ship "powered off" these will remain active, and will shoot down the missiles from the Guardian Drones, making this entire thing EXPONENTIALLY easier.
- If you're planning to use neutron star boosts, make sure you bring an AFMU, since each charged jump will slightly damage your FSD. Class B AFMU's are best for exploration because they have much more "ammunition" (repair capacity) than Class A ones. All AFMUs have no mass, unlike almost all other components, so the normal Class B mass penalty does not apply. If you are rigging a hybrid ship like a Krait or Phantom, you may still want to stick with a Class A one, as its repair rate will be much faster for use in combat.
- Before leaving on a long journey, ensure you have enough Raw Materials for multiple synthesis of the following: SRV Repair, SRV Refuel, Life Support, FSD Injection, & AFM Refill. You can find the materials needed for each here: inara.cz/galaxy-synthesis/
- Plasma Slug Railguns are great weapons for use on exploration ships. These give you good damage, long range, and infinite ammo, but also serve another utility function for explorers: they allow you to dump fuel. Simply drop into space and fire shots into the void until your fuel gauge is where you want it to be. This can add 1LY to 5LY to your jump range for the next jump, which can be the difference between making an especially long jump or not. To make this viable, you will probably want to bring only a single Size 1 Railgun, and engineer it to Grade 4 or 5 Lightweight, otherwise it may have too much mass to offer any advantage.
- The Dolphin is actually an outstanding exploration ship, capable of reaching similar jump ranges as a Krait MkII or Python, while still bringing everything you need along for the ride - repair, fuel scoop, and even dual SRVs. It is also deceptively fast and agile due to its ability to mount Size 5 engines on a ship that is 90T lighter than a Vulture. If you want to build a dedicated exploration ship, but don't want to invest the cost of a Krait or Python, and don't like the limited number of slots available on a Diamondback Explorer, the Dolphin makes an outstanding choice. Here is my 54LY build that still packs everything you need for a long journey: s.orbis.zone/98_f (NOTE: You can swap the Guardian Shield Booster for any other module of your choice. I chose it because it adds raw shield capacity, which can make certain hard landings more survivable.)
- And finally, if you are worried about collecting millions of credits of exploration data, only to have some random asshat gank you right before you get home, remember two things. One, you can logout ans swap to Solo right before you reenter inhabited space. And two, you can always play in Mobius, ensuring you are never alone, but can generally play the game worry free.
Hope to see you all in the black!
That Point Defense thing is a really useful tip. Its interesting if ship weapons can do damage to guardian's sentry bots, because you cant do that to regular ones, they dont take any damage.
Having guns on an explorer sound weird tho :)
I'm usually the only player in my Mobius group :/
@@fureimu_64 Point Defense turrets are utility items, not true weapons. Also, they will not shoot the Guardian Sentries. They will only shoot down the missile volleys that the Guardian Sentries fire at your SRV. However, getting hit by these missile volleys will do a lot of SRV damage and send your SRV tumbling around in the air, possibly landing in an unrecoverable position, so it's very important to NOT get hit by them. The PDs just allow you not to worry about them and kill the sentry bots without the threat of a missile volley hanging over you the entire time.
As to guns on an explorer, eh, yes and no. During Distant Worlds 2 I tried 5 different ships but the one I took all the way to Sag A* was a Krait Mk II with lightweight pulse turrets on the top and a pair of lightweight plasma slug rails underneath. I was top 5% on the combat CG when we got to Omega Mining, and I'm never top 5% at anything. Those 5T mass were well worth hauling along, but it depends on your ship's weight tolerance. Some lose 1ly every single 1T of mass you add, while others can take an extra 10T and it'll only cost you 0.2ly jump range.
For me, I prefer bringing everything I need with me rather than being stuck 10k ly in the black and run out of materials just because I didn't want to haul a 2t mining laser around, or being unable to make a jump because I can't dump 1t of fuel.
@@austinm5630 yeah, but i mean the regular turreted weapons like pulse lasers or smth. Curious if the will shoot at drones when ship is landed and I'm not in.
I think A rated AFMU restores more integrity per "ammo" so it's still better than B.
Number one tip,
bring lots of coffee.
You're going to need it =)
Loving your videos! Cheers!
Nice video
Although technically not needed, the DSS is still highly useful as it can triple or quadruple the value of your exploration data - which does add up on the really valuable worlds.
The thing about earthlikes etc being more valuable actually makes sense if you think about it, as an explorer you are searching for new places for humanity to colonize and ELWs are the best way to do it
Yeah, who cares about neutron star or a black hole, for humanity ELWs are much more valuable.
Don't buy limpets. You can synthesize them 4 at a time for the low, low cost of 10 iron and 10 nickel.
On an Asp Explorer, leaving your cargo racks empty can give you an extra 1-2 light years of jump range.
I joined a Squadron and within a week of joining they held a Squadron event of helping people farm Guardian stuff to unlock Guardian tech. I had a lot of fun working with 2 people in a wing who knew how to run the Guardian sites and unlocked everything I needed. Squadron also provided a Fleet Carrier to transport me to the systems.
Who else is holding off from exploration until Odyssey drops? Much more to explore in a few months.
Yeah, can't wait to set my foot on the the same copy-pasted looking soulless planets and same copy-pasted looking space stations.
Listen to music while exploring! Otherweise, sooner or later you'll feel the kind of boredom that is so strong it's almost physically painful.
Yeah it’s that horrifying sleepy boredom
Imagine earning a max of 30 million per hour by using road to riches and trying to save up for a fleet carrier. Nice balance elite dangerous
Man economy balance isn't even the worst part though. Remember when it took months of actual gametime to actually buy the Anaconda? Pre mining rework it was exploit chasing and the reason the cobra, python and Anaconda were so popular is you got the best bang for your buck. Engineering has been a bane on the pvp balance since forever. Most imbalanced shit in the game. But the worst is the credit grind was almost required to cover up the lack of tangible progress/gameplay in the game. They don't have a great story that you can impact in a meaningful way. They don't have faction wars that actually matter or inspire allegiance. You can side step all online interactions positive or negative by playing offline. Its all symptoms of the real probelm- they gave us a huge sand box with toys but then only filled it up with 4 buckets of sand. Those of us that stick with it look longingly at the empty parts of the box with a sigh..."one day maybe...one day"
Fdev have just never had any idea how to balance elite. Doing anything that isn't core mining or tritium mining is basically useless if you want to actually buy anything.
Missions pay garbage too compared to how much things cost.
Want any large ship? Go mining. Want a fleet carrier? Go mining. Need to maintain your carrier? Go mining. Want to upgrade your ship? Go mining.
And then fdev has the gall to nerf mining.
If you're looking to use Road to Riches as a metric for "exploration gameplay" to buy a carrier, then you might as well go with "mining" as exploration gameplay. It isn't real exploration. Exploration doesn't work on a "per hour" basis. When you're out in the black, there's nothing to buy with money. It doesn't matter how many hours you put in... it only matters that when you're done and back you see progression. And you do... years ago I made a half billion credits just going to Colonia, taking my time (no rushing down the neutron highway), and visiting the tourist traps but scanning plenty of F/G/K systems of my own. Payout for exploration went up substantially after that, and then again, and then all those money planets I travelled out to got substantially multiplied yet again when mapping was introduced. I would have easily cleared a couple billion now with that trip and it wasn't even half done yet. I was still planing to go to core, then out to Beagle Point and back. A trip of doing nothing but doing just the exploration gameplay I wanted to do (no grinding) that would now easily pay for a fleet carrier and upkeep for years.
If spending weeks doing exploration to earn that isn't your cup of tea, fine... there's mining, you can rush to that end game first. That's a choice you can make... which is balanced. There's a shortcut for people that want it, but if you just want to explore... just head out into the black with no time schedule and a list of places you might want to see. A couple weeks in the black seeing the same credit balance on your left panel every day will show you how silly credits are. You come back to civilization and the number jumps way up in an instant. It's simply not like an hourly wage... if you're just out seeing things doing what you want, it's not a job, it's a vacation.
@@MapleLeafAce I disagree - FDev did make a balanced game. But 3rd party tools and the community have massively buffed mining (because you can google for overlapping hotspots and best market prices) and buffed exploration (via road to riches tools). You could suggest FDev counter for this by buffing missions, combat, etc but that's another kettle of fish. Seems unfair to blame FDev for us players being an enterprising bunch.
@@ericcson3429 Not even close dude. Risk reward is so skewed. Combat and bounty hunting carries the highest risk of all the activities with the most maintenance cost including rebuy and ammo etc. But pays out the lowest, a pittance. With deep core mining and no third party stuff you can take a cobra and find a regular old void or diamond Hotspot and still make 20 million an hour easy with no risk. The ai pirates spawn upon entering the instance before you have anything and then leave.
Even without 3rd party stuff the careers are all skewed in payouts, its one thing if the uneven payment would be attributed to something like risk-but it's not. Which is against their original design philosophy, years ago Fdev wanted people to pick a job based on what they liked, not because one pays put stupidly more then the others.
Can't stand how pointless everything is in this game is, FDev wasted so many great opportunities in almost every field.
That is precisely why I advice EVERYONE to not support these developers in any way, shape, or form. They don't deserve anything. If Star Citizen officially released today, even with all the content it currently has (and there were no bugs), it would LITERALLY blow out Elite Dangerous out of this universe. And Frontier would deserve it.
I don’t know… real life is pretty pointless, so why should your life in space be any different?
@@b1bmsgt well I guess if you enjoy paying for pointless, ED is perfect for you.
Youve earned a new subscriber! Keep up the good content friend!
i found a terraformable water world that was a moon for a non-terraformable high metal content world, how rare is that?
and i found a proto-lagrange cloud. both those thing on my first serious exploration trip.
5:48 for some white dwarves, it's safe since the jet cone actually goes far enough away from the exclusion zone, others the end of the jet cone is barely peeking out of the exclusion zone, and you are at serious risk of being pushed into the exclusion zone and to your death. 10/10 would not recommend white dwarves, just not worth it
Hey would you mind sharing the system name for that? It sounds awesome man
@@lucasZr113 the water moon is at Prua Dryoae AY-F d12-8 orbiting a class A star about 2k light years from the bubble
@@mrexists5400 thanks man, going to mark here for my next expedition
Bruh the unicorn at 1:49 ???
no clue what you are on about!
Glad someone else spotted this, I thought I was having a psychotic episode.
Rainbow unicorns confirmed!
It´s a universal law:
If it´s cool, it´s in the dark side.
What Yamiks said about the meta alloys, you don't always need to bring them yourself, as when I unlock Dr. Farseer, there were probably two dozen fleet carriers, all orbiting the moon where Dr. Farseer is based, but you better have a 1.4mil credits, as that was the going rate for meta alloys at the carrier that I docked at before descending to the planetary base.
Payouts for undiscovered/unmapped planets are significantly higher. 2.6x for being the first to discover, and 2.8x for being the first to map. Mapping gives 4x the payout of simply discovering the planet. You need to go out about 800-1000 LY from human space to start seeing mostly unexplored space. Not even half a % of the galaxy has been discovered, so there's plenty new to discover once you get out far enough. Jump range is extremely useful for this, and is the main obstacle gating you from those higher payouts (and name tags) progression wise. Assuming you want to cross explored space fast.
An early 'hack' in the game is that once you have the detailed surface scanner, you can start mapping the terraformed planets in human space for over one million credits each.
Codex discoveries unfortunately have laughably bad payouts and are only worth going after if you actually want to fill your codex.
It makes sense that the most valuable planets are places like water worlds.
It's due to them being habitable as humans cant live in the most places in the universe without having to wear a suit or live in a bubble.
So water worlds and worlds that could have materials humans could use to survive become the most valuable as frankly we can make fuel or just scoop it directly from stars, black holes are dangerous so people dont care about them.
However i will concede stars and black holes needs an reward increase and we should be able to give people the ability to study black holes or collect certain types of resources from them.
The Pilot's Federation collects cartographic data for their own nefarious purposes, goids like ammonia and humans like ELW and water worlds, so maybe they have a reason to want maps of them...
Black holes though, what would you do with one?
Dispose of mail-in ballots?
You can downsize your fuel tank and add an extra smaller (4-1t fuel tank) to lower your overall fuel on board to get a bit higher jump range. My DBX only carries 20t of fuel on board, which, for weight, allowed me to add on some shield boosters and upgrade the Power plant to run them for better bump shields and safety net. Your mileage may vary, and what you do with the weight savings is up to you, but if you're not heading to the very far edges of the galaxy where star density drops like a rock, something to consider!
Why you need shields on dbx? If thats for landing on 9G+ planets, cant it be done without taking damage?
@@fureimu_64 You can, but accidents happen; better to have the safeguard than to suddenly find yourself wanting.
From the very beginning of the game when I was still learning how to fly, I’ve never had any trouble using the star streams for jump boosting.
I always called ammonia planets "Poo Worlds". I remember using road to riches back in 2018 and now I'm eager to discover rate star types and nice looking planets as first!
Technically, they're piss worlds, due to the prescence of ammonia in both their atmospheres and in urine.
They remind me of the planet select screen in rock and roll racing.
@@thomasparal2724 urine does not smell ammonia, hair dye does.
@@fureimu_64 Urine does not smell of ammonia due to the lower concentration, when compared to hair dye. After having to clean out multiple animal pens I can attest that in many cases you will smell it.
Havent played in about 3 years and came back to find i bought an Orca. 😄 No idea what I'm doing all over again
I'm always skeptical about the FSD boosting because of the chance of being interdicted while boosting.
I don't like the look of orbit lines, but when jet-cone boosting or fuel scooping, I toggle them on (you can map a button for that), so you can see the yellow line representing the edge of the exclusion zone. Much grief avoided that way
Exploration worth: well if you can land on it and dig stuff = usefull. Glowing ball that you can see from 10 000 ly away = useless.
You need to go to system to check planets, Stars you can see most of the time using telescopes
Your icon, but you don't mention the Celestia reference?
Actually Combat Rank isn't dependent on money earned (thank god). It depends on the quality of the kill, and getting A LOT of kills.
oooooooohhhh fuck.. right.... now i remmeber.. ye combat rank was the only one of the 3 that did not rely on combat profits!
Anyone else notice the unicorn he snuck in for literally ONE FRAME at 1:49? I slowed it down to .25 and still missed screenshotting it for the girlfriend twice lol.
Everyone should check out and use ED Discovery. It does everything the Market Connector does, but better for exploration.
But but but... that will help us cash in on finding and mapping valuable planets. And then everyone will complain that exploration now pays too much relative to some other activity. Damn these 3rd party tools. =)
1:49 I swear to God I found another my little pony in your videos
Dang I'm earlier than usual
Wait wait wait, a Yamiks video that isn't just complaining?
I'll take it
Blasphemy! 🤣
Are tharagoids and guardain stuff hard to find a why dont they start story missions
Exploration is the only fun thing in the game anymore and even that gets old and repetitive after a while
Was using Dolphin now flying Asp Explorer
I use my fdl for exploration now as ass hat gankers PvP fully engineered squadron of same 3 roasters kept pulling and blowing up my unarmed asp. So it's slower to get to where I'm going but it can take dmg and dish it out at same time now as those trolls are now getting sent to rebuy screen when they try mess with me on my exploration runs.
Thanks !
to this day i dont bother with neutron star boosting because elite REFUSES to show me the damn exclusion zone until im 1 second from hitting it
The exclusion zone of Neutron Stars is very tiny and easily avoided. You want to be flying away from the star when you boost up.
White Dwarves on the other hand are blinding death for only a small boost amount. Avoid at all cost.
you can see the exclusion zone if you throttle to zero, look at the star without selecting/targeting it and quickly throttle up/down
i don't think there's a single player in the game that wouldn't appreciate always seeing the exclusion zones around neutron/white dwarf stars,
NFI why it hasn't been that way since day one, or why at the very least it hasn't been added as an option
@@firstnamethenalastname thats silly, ill have to try it haha. ya i dont get why they cant just show up the same way they would with other stars.
How much for the Celestia body exploration?
A Yamiks video without a swear word. WTF. Anyway, thanks. Good tips. Got my Fartmobile, AKA ASPX this week.
The reason that you get more for earth like worlds is cause the factions want them. Kahina Loren tried exposing their plot before players killed her
I have recently bumped into a little issue...
Seems like i can instal a SRV hangar into the Alliance Challenger, but can't get out from that hangar in the SRV.
FDev needs to fix some sh!t.
Maybe a stupid question... Did You buy SRV to place it in the hangar?
@@Drax658 I did.
How do you make orbit lines disappear for pics?
Well? Perhaps ”dirty useless spacerocks” are important because you can colonize them, instead of those way cooler (not temperature) black holes? :P
Tip11:
Use ED-Profiler and overwrite the galaxy background textures!
And maybe planetary ones too...
for me its not bad income, i got 2 mil just by using discovery scanner on like 20 systems while in transit
What was that image at 1:48-1:49
1:49 what's that capricorn?
For the algorithm!
Anybody can find a star. Stars are hydrogen + helium..... cheapo! It took lots of Maths to find Pluto 😜
Figured Sag A* was going to be a huge payout... nerp
I hate RUclips ads! First was from a guy that want to pay me old Smartphones and the sec. was a Girl that only sag „ hey what are you doing“ What a fuck!
ehm, the combat rank is dependent on kill, not the money you make, a elite conda and sidey count the same for the rank
Anyone who plays Elite Dangerous should try BDSM... I mean, EDSM.
I think you were correct the first time.
Tip 11: stay the FAK away from White Dwarfs. this boost is just doesn't worth it cuz too dangerous. better do fsd injection
Only done one once, never again, sphincter popping stuff.
@@changingform250 I had the worst, WD killed me when I was about 100 jumps away from beagle point.
@@user-lu4ng9mg9y Ouch! Foot through the computer after?
@@changingform250 nah, I was so tired I didn't even react. I was like "well sh*t" and gone sleeping... And I stopped playing for a while
pre watch bets: ironic or heartfelt video?
I saw it 🤭
Pretty sure supercruise maneuverability is dependent on the ship you're flying itself, not thrusters.
Thats the downside of the exploraconda....steers like a cow in sc
@@diceman199 At least it's not a T-9 :P . Then again, the Anaconda is too strong as it is, it's only fair that it even has any downsides (albeit this one isn't that significant).
@@Senzorei Yep.....i was amazed at the handling difference between the Conda and Vette. Was expecting the bigger Vette to be even worse but :-)
@@diceman199 Well, the Vette is designed to be a warship, that includes a degree of agility. The Conda and Cutter are technically multirole ships, so. (Although the one thing that's baffling is that the conda has literally the most raw hull potential of any ship in the game.)
@@Senzorei Yep....the agility was a pleasent surprise. My conda is currently fitted out as a heavily armed miner (surface not core) but i've not played for months
why do i have an urge to put a my little pony on the dashboard?
6 month check in.
Jump range = time , time = money. So, yeah.. hes right, regardless..
Yes if you want to go to specific place. If you just go out in to the black shorter range means more system visited
Why explore when you can mine for *hours for billions in profits*
Because it's not all about the money?
@@jonharris1654 it's all about money!
All about the ego~ double-names on everything.
Not looking forward to mining 2.0 , like the UK's lockdown, monotonous and full of governmental crap in that you have to mine to make credits. No other choices!
because we have the Credits we need for now
You seem to be a little nicer to Elite Dangerous lately.
they havent fucked up anything in the last little while..
i mean I can keep beating the dead horse about the lack of balance if ya want!
@@TheYamiks yes please.
"Like a pervert... I- I mean paparazzi."
There's a difference?
Love your videos but jeez dude your videos are becoming riddled with ads it’s so bad
The real exploration is the gankers you run into along the way :(
Fuck tho... after 2 hours of exploring you get super bored. It should pay a lot more. A lot.
Unicorn subliminal message?
Here's my advice after 20,000 light years. Don't bother wasting your time. Let other people waste their time and share their videos/screenshots instead. It's all well and good seeing something cool but is FSD charging for 8 hours a day exploring for something interesting really worth that 30 seconds of sight seeing? Not in my book.
1:49 tf is that lol?
I have no idea what you are talking about
@@TheYamiks this unicorn
No.1 Exploration tip for Odyssey, buy Star Citizen instead - it's only $5 more and has a company that loves the product which means it has a future, in Elite all you will get is new cosmetics.
Bad advice
I´m disappointed with this video... i read EXPLOSION...
All these “professional explorers” always forget that high metal content worlds that are terriformable are worth 1.5m to as much as 4m as well.
The base planet alone is worth 150,000 without it. They’re always worth a detailed surface scan. It turns a 30,000 system into a 500,000 system. If you’re exploring why not? Most of the time the idiot who discovered the system before you listen to people like this “professional explorer” who neglected the extra money and you’ll also get first to map bonus along with it.
Just space cheddar waiting to be collected.
Thanks “professional explorer” for these 10 awesome dumbass tips. Keep me coming.
Is bronie??? UNSUBBED!!! :P
Why this game has so many video instructions where the poster things he's funny?
it's called : matter of perspective
@@TheYamiks Smoking excessive amounts of weed does it too.
This video did not age well.