Part 2: Science! | LANCER Actual Play: The Lost Colony
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- Опубликовано: 11 сен 2024
- On this episode we battle some stinky robots, explore an abandoned spaceport, and do some SCIENCE!
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Music Credits
Fat Brass Intro by Horst Hoffmann
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Pick A Side by Phat Sounds
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Whatever It Takes by Phat Sounds
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Lost Signals by Tim Kulig
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Planet Killer by Tim Kulig
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The Ceriphia Suite is an original piece by Brian Graff.
Did that first enemy just use Custom Paint Job!?
No, but horrors (a template you can apply to NPCs) can get an ability almost identical to it.
I noticed double boosting is a house rule, but I was curious if you know overcharge gets past the doing an action once per turn because it ANY quick action as a "free" action even those that have been used. I also realize this came out a year ago, and I should probably watch the rest before giving rules advice lol.
Don’t know if you’re running infected infantry differently but they always have soft cover + resistance to non aoe helps them be a bigger AT threat for longer
Scientist: “so, we’re f*cked” *cuts to black*
Perfect, absolutely perfect ending.
This is the series that got me into Lancer XD just gotta get a group now
dog iv been trying to find a group for so long ughh
That makes us three huh
we get 2 more we could have a whole group lol @@Aweonado
Count me in
Who wanna GM?
Eyyo let me in @@Aweonado
I relate to Alex pretty hard. Seems like I'm always the one who knows all the rules in my group XD.
49:20 this is how i imagine a typical conversation between two strangers on streets in the states sounds like
That’s basically it
No, two strangers on the streets in the states are instantly friendly to a degree that makes foreigners uncomfortable. Random conversations with strangers are our specialty.
i love that even as a player he still DMs 😂
he is the rule lawyer lol but hopefully the pushiness i keep herein is just cause he is trying to move along stuff for fun purposes
Always remember that reactor stress is a resource.
This mic of john price looks like a walkie talkie talking... Looks cool🤣
the definition of explored in regards the sea is very narrow, in short from what we can tell and from what we've seen most of the ocean is desert and there aren't many if any random splotches where there might be anything interesting. so we dont send a sub or a robot in those places, it'd be a waste of time.
No judgement, but you guys are approaching your skill triggers in a very D&D / Pathfinder was that's not making the most of them.
I reccomed triggers like "play stupid games, win stupid prizes", "take it apart and put it back together" and "I read a lot".
How cool are yall with rule lawyering? Slight damage miscalculation around 11:30. Otherwise good stuff so far!
Let us know! Worst case we decide to house rule around it, but we'd rather break the rules on purpose than by accident haha.
-Alex V
@@spellbookgaming cool. So things that are halved in this game, like resistance, Lancer always rounds up. This part is definitely up to DM preference. The bigger thing is armor + resistance. Armor is calculated first then you factor in resistance. Otherwise a lot of things will end up doing 0 damage. So the 5 damage would go to 3 and halved would go to 1.5/2. Should have taken 6 damage. Hope this helps!
This Is Amazing, Keep Up The Good Work!
Exactly, how do they not have more subs right XD
Woooh! Episode twooooooo!
How are you supposed to cosplay White Glint if you can't double boost?
Let's go
It's not a warzone it's a parking lot. Ever heard of Arby's?😂
Wait, what are the rules for prototype weapons? Why'd you cut it out?
A prototype weapon is a custom weapon you get from the engineer talent. The prototype weapon could be confusing because it can be any weapon (so it has multiple stats listed depending on the variant) and other stuff that has to be decided on and rolled for. So they probably cut it because it was just 4 or 5 minutes of talking about rules.
Personally I don't think it's that confusing, all it is is that you decide on whether or not it's melee, what kind of weapon it is, (CQB, rifle, nexus, launcher, ect) what type damage it deals between kinetic energy or explosive, then roll to determine the number of times you can use it. If you understand how there are different types of weapons and corresponding talents for them, then you don't really need to decide anything after the first time and just determine how many uses you get each time you full repair.
Later ranks improve the complexity a little bit, IE you decide two extra effects from a list of three, but they're very self-explanatory.
What is the software you use to do battles?
Inkarnate to make maps, Roll20 to run the game.
Thanks, I’m trying to put together a campaign, so this will help.
Grrrr they double boosted 😡
Defilers!
zooom!