How to make a safe 4D House - 4D game

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  • Опубликовано: 26 окт 2024

Комментарии • 199

  • @parmesanzero7678
    @parmesanzero7678 9 месяцев назад +271

    Makes perfect sense. You need a solid cube on each of the 4d sides to close the hyper cube, otherwise it’s like making a 3D cube with a side missing.

    • @RAMDER_plus
      @RAMDER_plus  9 месяцев назад +51

      yup
      4d house sounds way more complicated then it is

    • @dadmitri4259
      @dadmitri4259 Месяц назад

      omg that is so neat
      it just clicked for me about 2 and a half minutes into the video

    • @skellykenz
      @skellykenz Месяц назад

      A small rectangle of the second dimension is a wall
      A minimum 4 of those in the third dimension is a room
      Continuing with this pattern, it may be that you need to build a minimum of 16 rooms for a 4-d room
      If I am without error, this would means building a 3-d room in a 4-d world is like building 1 2-d wall in a 3-d world

    • @prumchhangsreng979
      @prumchhangsreng979 16 дней назад

      @@skellykenz but then, why in a video. They only build like 3hollow room and 2 solid. And not 16?
      Im writing under the assumption that im not fully understand somewhere

    • @skellykenz
      @skellykenz 16 дней назад

      @@prumchhangsreng979 I think I’ve gone wrong with my maths somewhere. I thought that I had observed a pattern, but maybe I missed something.

  • @tucan1309
    @tucan1309 Год назад +318

    never thought I'd see tutorial for house in 4d minecraft

    • @RAMDER_plus
      @RAMDER_plus  Год назад +29

      Well they exist
      Exept their way more complicated

  • @vii-ka
    @vii-ka Год назад +692

    The reason this works is if you don't make the filled in houses then you can use Shift + Q/E to go right through the house, & the spiders can do this too. & if you use the scroll wheel you can see the walls are missing.

    • @RAMDER_plus
      @RAMDER_plus  Год назад +71

      Yes
      Shift + e or q

    • @cythism8106
      @cythism8106 Год назад +106

      To give a more detailed explanation, It's because a 4d cuboid has 8 "sides" and making a 3d house only fills in 6. So both "sides" that are on the 4th axis are open, so any 4d being can walk through it. And since surfaces in 4d are 3d, you need to make the two 4d "sides" 3d and solid or else it would be like the wireframe of a cube, so you could still walk through it.

    • @КостяКрапивкин-п7й
      @КостяКрапивкин-п7й Год назад +12

      But since your 3d "slice" is turning, wouldn't it mean that instead of two filled in houses you can make two empty houses?
      With two filled in houses you have made a 4d "sphere", but with two empty houses you fould make a 4d " Donut", right?

    • @Katvanished
      @Katvanished Год назад +5

      it's like a 4 dimensional rectangle

    • @vii-ka
      @vii-ka Год назад

      @@КостяКрапивкин-п7й yeah it would be like a donut, it has a hole right in it.

  • @stray1239
    @stray1239 11 месяцев назад +148

    I love how making minecraft 4D makes a generic villager house look like a highly secure bunker

    • @RAMDER_plus
      @RAMDER_plus  11 месяцев назад +15

      Or a 3d house as a cheap easy to build building

    • @Fangamer1254
      @Fangamer1254 6 месяцев назад +10

      3D houses in 3D space: Strong
      3D house in 4D space: Oh you forgor 2 walls how unfortunate
      2D house in 4D space:

    • @gneu1527
      @gneu1527 6 месяцев назад

      ​@Fangamer1254 that'd be impossible because we cannot imagine 2 dimensions above us at all. We can onnly understand half of the next one and entirety of the current one.

    • @kronostitananthem
      @kronostitananthem 2 месяца назад +3

      @@gneu1527 a 2d house in 3d space is like a piece of paper. a 1d house in 3d space is like a toothpick. a 2d house in 4d space is also like a tooth pick, and would be effectively as safe as standing behind/under a toothpick in 3d. I think you misunderstood "2D house in 4D space" as "3D house in 5D space"

    • @kronostitananthem
      @kronostitananthem 2 месяца назад +2

      @@gneu1527 Also it's harder to fathom 5D, but possible. The way I prefer to think of 4D shapes is as a line of 3D slices. So a 4D sphere is like a bunch of 3D spheres arranged in a line where spheres closer to the center are bigger. You can imagine 5D as a grid or plane of these. 6D can be imagined as a 3D arrangement of 3D shapes. 7D sort of breaks this down, it now requires a line of 3D arrangements of 3D shapes, which is hard to visualize all at once, but you could write computer software to render that.

  • @sapphia527
    @sapphia527 Год назад +361

    I feel like it would be helpful to have a compass in your offhand for tutorials since it's hard for a viewer to tell which direction you're moving in or what way your looking without it.

    • @RAMDER_plus
      @RAMDER_plus  Год назад +46

      well it would just have the coordinates small in the corner of the screen
      they would also need to understand the cordinates

  • @airplanes_aren.t_real
    @airplanes_aren.t_real Год назад +405

    Imagine when they add redstone to this

    • @vii-ka
      @vii-ka Год назад +36

      maybe you could make airplanes finally real

    • @airplanes_aren.t_real
      @airplanes_aren.t_real Год назад +11

      @@vii-ka maybe

    • @RAMDER_plus
      @RAMDER_plus  Год назад +171

      It would be the most mind bending thing to ever be created
      And probably to confusing for most people

    • @vii-ka
      @vii-ka Год назад +55

      @@RAMDER_plus just wait until someone makes a mod that includes unlimited amount of dimensions
      even the people who don't find it confusing will find it so tedious trying to make a 10D house that they will decide to give up

    • @keptleroymg6877
      @keptleroymg6877 11 месяцев назад +2

      ​@vii-ka My new favourite youtube comment

  • @Lars_Ziah_Zawkian
    @Lars_Ziah_Zawkian 11 месяцев назад +89

    I study the perception of 4 spatial dimensions and this video made me understand it a bit more abstractically. Thanks!

  • @Cornbread2100
    @Cornbread2100 10 месяцев назад +21

    Wow I’ve been following 4D Miner for a while and I didn’t realize it had presence on youtube other than the devlogs, I love to see it!

    • @RAMDER_plus
      @RAMDER_plus  10 месяцев назад

      yea there are many videos about the game from different people
      mashpoe has mentioned that my channel makes video about this game, but ig most are focused on the new features shown

    • @Cornbread2100
      @Cornbread2100 10 месяцев назад

      @@RAMDER_plus did he? I must’ve completely overlooked it, I’ve watched ever devlog so far

    • @RAMDER_plus
      @RAMDER_plus  10 месяцев назад +1

      at the end of the last video mashpoe has footage from his pov that me and my friends are in
      he joined a recording for my video
      i think he mentioned my channel somewhere there
      or at the part of showing how skins work@@Cornbread2100

  • @kirtil5177
    @kirtil5177 11 месяцев назад +45

    imagine a normal house in 3d, if you slice it into 2d segments, you 'd get 1 slice of the front wall, many hollow slices that contain the interior, floor, roof and side walls, and then it ends with another filled in slice which is the far wall.
    the 4d equivelent is 1 slice of a solid cube, many slices of hollow cubes that contain the interior you use as a house, and it also ends in a solid filled out cube. the start and end cubes are what would in 3d space be the front and back end walls, that prevent you from just seeing and going right through the building.

    • @RAMDER_plus
      @RAMDER_plus  11 месяцев назад +4

      That description is also how i found out how to make 4d houses
      I was going to explain that with an image someone made
      But i forgot

    • @mateuszszulecki5206
      @mateuszszulecki5206 2 месяца назад +3

      So the amount of hollow cubes you add to your house determine the 4D "depth" of it?

    • @felipevasconcelos6736
      @felipevasconcelos6736 Месяц назад +1

      ⁠@@mateuszszulecki5206 yes, that’s right. The example house only had one hollow slice, so once you’re inside you can move forwards, backwards, left, right, up, and down, but one block away from you ana or kata is the wall.

  • @CapitanSuk
    @CapitanSuk 9 месяцев назад +22

    Ok, I see. We're just add fifth and sixth walls to our 3D-buildings, looks simple :)

    • @RAMDER_plus
      @RAMDER_plus  9 месяцев назад +6

      yea
      its way simpler then it sounds

  • @d3vitron779
    @d3vitron779 Год назад +13

    Thinking of the filled in cubes being the “walls” of the 4th dimension helped understanding

  • @JeremyFinch42
    @JeremyFinch42 9 месяцев назад +11

    This would actually be really cool for multiplayer bases. Instead of just building seperate rooms or houses, imagine a base that is uniquely personalized in every room on every 4th Dimensional axis.

    • @RAMDER_plus
      @RAMDER_plus  9 месяцев назад +3

      that be very cool
      they could even do that without you realiseing

    • @JeremyFinch42
      @JeremyFinch42 9 месяцев назад

      @@RAMDER_plus
      Bro, you might get a BDSM dungeon intersecting with your house, or one of your friends goes full autism mode and animates the rotating cockroach across the 4th dimension.

  • @Einhamer
    @Einhamer 9 месяцев назад +12

    Wooooow, Bro, i love the analiogy that this is exactly like a 2D being making a 3D house, with the filled-in parts, being the ceiling and floor, of the house.
    This is such an awesome project, but it's very hard to wrap your head around it, but keep going!!

    • @RAMDER_plus
      @RAMDER_plus  9 месяцев назад +4

      Yea the game is really cool
      Mashpoe did a great job making it
      I think you mean filled in parts being the walls

  • @gneu1527
    @gneu1527 6 месяцев назад +16

    silly 4D creatures looking at the silly 3D creature somehow build a full on house:

  • @melissaross4807
    @melissaross4807 Месяц назад +2

    I normally just make a platform with a 3D house in it and a chest so I can find it nice that there’s tutorials for this game

  • @vii-ka
    @vii-ka Год назад +39

    Spiders cannot go in doors that are only 1 block wide

  • @evanroderick91
    @evanroderick91 Год назад +13

    I don't remember the tutorials telling me about the shift+q/e. I mighta skipped it. But seeing this has both answered some questions and raised more! I love this game

    • @RAMDER_plus
      @RAMDER_plus  Год назад

      Maybe i should have put it bigger on screen

  • @jonaw.2153
    @jonaw.2153 11 месяцев назад +5

    you're basically adding walls in the fourth dimension, very nice

  • @bearnaff9387
    @bearnaff9387 Год назад +40

    4D Miner is such a neat game. Watching your videos, I am slowly starting to figure out how to think about 4D territories in games. I don't think I will ever readily be able to directly navigate a 4D space, but I am getting to the point where I can imagine different 3D topologies that you can "tune into" like radio stations.
    I am a little confused, though. Your game, quite reasonably, presents the world as having 3D slices arrayed along a 4th axis. You scroll back and forth along this single dimension using the scroll wheel or shift-E/Q. I get doing it this way, but would a "real" four-dimensional space have you moving between points in a 3D space comprised of 3D slices? You could still have a range of possible slices to scroll through, but the range would just be one... vector? in a 3D space if I understand this correctly.
    Or, does the fact that this is a space of 4 dimensions mean that the additional axis _is_ singular and really does work like an analog radio dial?

    • @RAMDER_plus
      @RAMDER_plus  Год назад +20

      I dont know
      I didnt make the game
      Mashpoe made it
      He explains it better

    • @rosenbaummilton7720
      @rosenbaummilton7720 11 месяцев назад +15

      The game is fully 4d, the reason it feels like a radio dial is because all of the actual movement (rotations, physics) are in 3d, except for the scrolling. Imagine a 3d game that looked 2d, but allowed you to move vertically in the 3rd dimension by scrolling. It would also feel like moving through a bunch of 2d slices with a radio dial.

    • @irok1
      @irok1 11 месяцев назад +4

      Typically you rotate into this fourth dimension (as you can see at the end when the blocks don't all appear the same size), but walking along it slowly like he does makes it easier to build
      Then again, this strafing could be in the first dimension if you turn so that you're facing the third and fourth

    • @Kanelel
      @Kanelel 10 месяцев назад +5

      In "real" 4d you'd be in multiple "slices" at once, and could move freely through them. This game works like dwarf fortress, if you've ever played it. In dwarf fortress there's a 3d world, but you only ever view a 2d slice of it.

  • @Mage_Chartreux
    @Mage_Chartreux Месяц назад

    You should describe this as a 4D tube, since the 3D rectangular prisms function as stoppers at the end of what is essentially a tube.
    Genius method btw. Fantastic.

  • @robiginal
    @robiginal Месяц назад +2

    This makes a lot of sense if you think about it with the 2D character analogy: if you split a 3D house into 2D slices then at least two of those slices should be filled in completely. It's the same here but in one higher dimension

    • @RAMDER_plus
      @RAMDER_plus  Месяц назад

      exactly
      its kinda simple once you understand it

  • @Nero4761handle
    @Nero4761handle Год назад +42

    Comprehending 4D is insane, how do you keep up with the extra 3 planes you need to explore and keep track of?
    Also, how do you explain that in 4:35 the house is suddenly diagonal?
    The fact you understood that a roof is missing without fully transitioning to the next plane blew me away, having a 3D game now have 3D*4 the area make the parts in-between so difficult to understand.

    • @RAMDER_plus
      @RAMDER_plus  Год назад +30

      After playing the game a lot you slowly get more and more used to how it works

  • @ExtravagantEthan
    @ExtravagantEthan 11 месяцев назад +3

    I hate how well this game helps me think about a 4th dimension

    • @RAMDER_plus
      @RAMDER_plus  11 месяцев назад +3

      cmon man
      the 4th dimension also has feelings

  • @RealGamingMashup
    @RealGamingMashup Год назад +4

    Thanks m8!! I now have a spider-proof house

  • @danivens5405
    @danivens5405 Месяц назад +2

    Nice video, good tutorial, good edition

  • @Tom-u8q
    @Tom-u8q Год назад +6

    3d house tutorial: Make a solid rectangle, make some empty rectangles and then make another solid rectangle.

  • @jesys32
    @jesys32 10 месяцев назад +1

    this is helpful yeah, seems a lot easier to grasp than the spider-proof house tutorial made on superflat.

    • @RAMDER_plus
      @RAMDER_plus  10 месяцев назад +1

      You mean that tutorial made in a minrcraft superflat?

  • @SamiTheAnxiousBean
    @SamiTheAnxiousBean Месяц назад

    i didn't know 4D Miner had a youtube community!
    neat!

  • @bravehenwatch2740
    @bravehenwatch2740 Год назад +27

    I really like this video. I have a question : how did you think of that, because physically I can't wrap my head around even a conversion of 4D-3D to a 3D-2D comparison.
    Secondly I would kindly ask if you could share with me your bitrate export of your videos not the recordings but the export for example on premier pro because you have such a good quality video! Please!

    • @RAMDER_plus
      @RAMDER_plus  Год назад +19

      well i figured it out because someone made an example of how a 2d being would make a 3d house
      that being filled square and then hollow square
      2nd, i didn't really mess with the export settings, i had a high quality recording

    • @bravehenwatch2740
      @bravehenwatch2740 Год назад +1

      @@RAMDER_plus Then maybe the name of the preset used? 😁

    • @RAMDER_plus
      @RAMDER_plus  Год назад +3

      @@bravehenwatch2740 i think i used the youtube preset

    • @yaoitiddieexpert1486
      @yaoitiddieexpert1486 Год назад +9

      when you make a cube out of 2d slices, you need your end pieces to be filled in squares, the rest should be only the outline of squares.
      so when u make a hollow hyper-cube, your end-pieces should be filled in cubes connected by hollow cubes

  • @levibruner7553
    @levibruner7553 Месяц назад

    How this works: You are basically building a hollow 4D cube. In 3D space, this is the same as stacking hollow squares in between 2 filled squares. In 4D space, you need filled and hollow cubes to produce the same effect.
    This is building a house into the 4D axis, the ana-kata axis. You travel along this axis when you use shift+q or shift+e and you rotate your view along this axis when you scroll. Using this method, you can build other shapes to get things like cubinders (build cylinders instead of cubes, essentially a shape with a cross section of a cube one way and a cylinder the other). We cannot visualize such shapes, but we can still build them and get an idea of their hypervolume (4D volume) in this game.

  • @Broockle
    @Broockle Год назад +1

    Ya made 2 walls in the fourth dimension. Brilliant 😀

  • @zombiedemon1762
    @zombiedemon1762 2 месяца назад +1

    What if real life is a 3D slice of a 4D world and we just don't have the ability to change which 3D slice we're on?

    • @RAMDER_plus
      @RAMDER_plus  Месяц назад +1

      pretty sure thats an actual theory
      they think our 3d world might be a little bit 4d
      so who knows

  • @Robododobobo
    @Robododobobo Год назад +3

    The two solid cubes are like the two opposite walls of a house, and the hollow cubes are the inside of the house connecting the walls, correct?

    • @RAMDER_plus
      @RAMDER_plus  Год назад +2

      Correct yes
      Maybe i should have said that in the video like that

  • @EngineerMonkey-zp3yj
    @EngineerMonkey-zp3yj 11 месяцев назад

    Being a fourth-dimemnsional chiropractor must be very interesting.

    • @RAMDER_plus
      @RAMDER_plus  10 месяцев назад +2

      nah you just got to blab some words and people will believe it works

  • @UsernameDoesntCare
    @UsernameDoesntCare Год назад +7

    this game is cooler than minecraft tbh
    if it has mod support in the future it could be amazing, imagine real doors, like right clickable dors and more items. and stuff

    • @RAMDER_plus
      @RAMDER_plus  Год назад +1

      someone did make a mod thingy, but it was quickly outdated
      but yea your right

  • @goldenrain4402
    @goldenrain4402 2 месяца назад

    By the looks of if the just rebuild the house or so 4 times over in each of the additional 4 4d directions, i think of it as 4 3d universes connected on a technically 3d level but you need the 4d ability to interract with everything fully.

    • @RAMDER_plus
      @RAMDER_plus  Месяц назад

      I dont fully understand what your saying
      But sounds close to right

  • @FHBStudio
    @FHBStudio Год назад +7

    Would it work to make a 4D outline first like the equivalent of 3D mine games, and then fill in the open parts?

    • @RAMDER_plus
      @RAMDER_plus  Год назад +2

      im not sure
      not sure i full understand

    • @FHBStudio
      @FHBStudio Год назад +3

      @@RAMDER_plusWell in 3D, you can make an outline of the house, like a floor plan with pillars / structure for walls and floors. Like a wire frame. Before filling in the walls, floors and decorations. This way you don't need to rebuild huge chunks when you find the layout isn't to your liking half way building the structure in full detail.

  • @sebbes333
    @sebbes333 11 месяцев назад +1

    *@RAMDER+* - 5:05 - DAMN! I *ACTUALLY* understand this now! :D
    So, the more hollow 3D rooms you add "after each other" (through the 4th dimension) the "longer" the room becomes in the 4'th dimension? :D
    It became clear when you started scrolling inside the house.
    And the filled in "rooms" acts as the "further wall" in the 4'th dimension.

    • @RAMDER_plus
      @RAMDER_plus  11 месяцев назад +1

      Im happy people are understanding what im saying in the tutorial
      After i uploaded it i felt like i should have explained it more

    • @sebbes333
      @sebbes333 11 месяцев назад

      @@RAMDER_plus Great work :D

  • @L0LS
    @L0LS Год назад +5

    Omg this game is so confusing! Even after the creator explained how it works i still cant understand completly!

    • @RAMDER_plus
      @RAMDER_plus  Год назад

      Its confusing yea
      Best way for me was just playing the game

  • @i_taib2063
    @i_taib2063 Год назад +2

    You're getting so close to 1k subs

    • @RAMDER_plus
      @RAMDER_plus  Год назад +1

      And really close to 4000 watch hours
      I have been stuck at the lasy 150 hours

    • @RAMDER_plus
      @RAMDER_plus  Год назад

      I was worried about the watchtime but just found out i need to worry about getting enough subs within 5 months

  • @colmenasio5542
    @colmenasio5542 11 месяцев назад +1

    The best way to think about this is that, if 3d houses need 2d walls, 4d houses need 3d walls

    • @RAMDER_plus
      @RAMDER_plus  11 месяцев назад +1

      Basicly yea
      I always think of it as multible houses stacked
      With the outer 2 being solid

  • @werothegreat
    @werothegreat 23 дня назад

    Is there anything preventing you from making the hollow part extend a full 360 degrees around the w-axis to make a loop?

  • @Theotherone12
    @Theotherone12 Год назад

    Nice vdéos I don't see enough 4D miner videos i find

    • @RAMDER_plus
      @RAMDER_plus  Год назад +1

      well i make a lot of 4d miner videos on this channel
      seeing as its the only thing people want to see
      and its a cool game

  • @fullestegg
    @fullestegg 5 месяцев назад +1

    how do you line up your view perfectly so that block are cubes again???

    • @RAMDER_plus
      @RAMDER_plus  5 месяцев назад

      ctrl + R
      or ctrl + z + x

    • @fullestegg
      @fullestegg 5 месяцев назад

      @@RAMDER_plus ok, but how eo i make sure that the terain is actualy flat? because the way you rotate in 4d is determined by the way you are facing in 3d, so just randomly rotating around isnt guaranteed to fully reveal the entire area around you

    • @RAMDER_plus
      @RAMDER_plus  5 месяцев назад

      @@fullestegg not sure exacly what you mean
      but you can move side to side in the 4th dimension by pressing shift + e or q

  • @ozvoid1245
    @ozvoid1245 2 месяца назад

    So in other words, you want to remove the 4d aspect by removing three of the four "3d" spaces by filling them in. Now only one 3d space exists, limited the ability to phase through.

    • @RAMDER_plus
      @RAMDER_plus  Месяц назад +1

      Your miss understanding whats going on
      Those filled in areas blocking you,
      Those are walls
      Without it there your house is just fully open to the outside world
      And you dont have to have just 1 3d space
      You can extend it into the 4th dimension as far as you want

  • @KtooooYaaa1337
    @KtooooYaaa1337 4 месяца назад

    That's already brainfrick, imagine when 5D miner become a thing

    • @RAMDER_plus
      @RAMDER_plus  4 месяца назад +3

      idk if my brain would survive 5d

    • @zombiedemon1762
      @zombiedemon1762 2 месяца назад

      ​@@RAMDER_plus. At least until you see all 3D slices at the same time AND how they connect to each other.

  • @mr_g4mes
    @mr_g4mes Год назад +2

    I really wanted to play this game

    • @vii-ka
      @vii-ka Год назад +2

      You can play this game but you can't play the newest version yet

    • @mr_g4mes
      @mr_g4mes Год назад +2

      @@vii-ka i'm mobile

    • @vii-ka
      @vii-ka Год назад +3

      @@mr_g4mes then sorry i don't think anyone has ported it yet

    • @RAMDER_plus
      @RAMDER_plus  Год назад +2

      One day
      If the game doesnt die more

    • @lizzycoax
      @lizzycoax Год назад

      @@mr_g4mes lmao

  • @alfasilverblade
    @alfasilverblade 5 месяцев назад

    When you rotate, do you travel in the 4rth dimention or are you just looking in a differant ana/kata direction?

    • @RAMDER_plus
      @RAMDER_plus  5 месяцев назад +2

      when you rotate, your looking in a different direction
      and youre still standing in the same place
      in the video i mostly use the strafing feature
      where you do actually move around in 4d (shift + E or Q)

  • @Sveechka
    @Sveechka Год назад

    Really cool video!

  • @lacasadeacero
    @lacasadeacero 9 месяцев назад

    I wonder You can sell a tool yo make the cube already.

  • @Marcy53Volkswagen
    @Marcy53Volkswagen Месяц назад

    now all we need is "3D Miner"
    and its a 2d creature inside of a 3d world?

    • @RAMDER_plus
      @RAMDER_plus  Месяц назад

      Someone could probably make that as a actual minecraft mod

  • @evelyn-v.
    @evelyn-v. Год назад

    this is the video that made me comprehend the 4d mechanics, thank you

    • @RAMDER_plus
      @RAMDER_plus  Год назад

      i actually based the tutorial on a image someone posted showing how to make a 3d house in 2d
      and then showing how to make a 4d house in 3d
      and it also helped me understand 4d a lot better
      i was gonna add that image to the video but forgot

  • @xexzersy
    @xexzersy Год назад +1

    ?wait so is the w axis rotational or is it like a ruler, is it measured in degrees/radians or normal numbers(integers?)?

    • @RAMDER_plus
      @RAMDER_plus  Год назад +1

      I dont use rotations in this
      I just move to the side in the 4d direction you cant see

    • @xexzersy
      @xexzersy Год назад

      @@RAMDER_plus ah makes sense

  • @InstaCody
    @InstaCody Месяц назад

    This will be played in schools

  • @domi-no1826
    @domi-no1826 Месяц назад

    Make a 5d version by modding the aleph one engine

  • @ryansgametime2146
    @ryansgametime2146 11 месяцев назад

    How come all the blocks are full blocks not like a slice of a block

    • @RAMDER_plus
      @RAMDER_plus  11 месяцев назад +1

      Because im not rotating my dimension a lot in the video
      Instead im going side to side from slice to slice

  • @nektariosorfanoudakis2270
    @nektariosorfanoudakis2270 Год назад

    You could make a "cone" which means the hollowed cubes can become progressively more full until you get a cube that barely fits the player. If the spiders can't fit a passage one block wide, it would be safe, plus you can build doors and corridors of that width provided they don't connect in 4d. Like a maze.

    • @RAMDER_plus
      @RAMDER_plus  Год назад

      Why would that be safer?
      I think im lost

  • @lizzycoax
    @lizzycoax Год назад +5

    this is the opposite of terraria lol

  • @thememermonkey
    @thememermonkey 9 месяцев назад

    How the hell do you make 4d terrain generation?

  • @firebug7208
    @firebug7208 9 месяцев назад

    How to make a safe house in the eye of terror

  • @حسنالحليسي-ذ8و
    @حسنالحليسي-ذ8و Месяц назад

    mobile support when?

  • @ITR
    @ITR Год назад

    I prefer my way of making them

    • @RAMDER_plus
      @RAMDER_plus  Год назад

      that being?
      3d?

    • @ITR
      @ITR Год назад

      ​@@RAMDER_plus With a door in every wall

  • @DEVSCBA
    @DEVSCBA 2 месяца назад

    4:42 except 5 dimensional beings

  • @KtooooYaaa1337
    @KtooooYaaa1337 4 месяца назад

    That's already brainfuck, imagine when 5D miner become a thing

    • @kronostitananthem
      @kronostitananthem 2 месяца назад

      haha esolangs

    • @KtooooYaaa1337
      @KtooooYaaa1337 2 месяца назад

      @@kronostitananthem what?

    • @kronostitananthem
      @kronostitananthem 2 месяца назад

      @@KtooooYaaa1337 "esolangs" are a type of programming languages designed for purposes other than practical work. "brainfuck" is the most popular one, being extremely minimal and having only 8 characters/instructions

  • @agaming863
    @agaming863 Год назад

    very helpful

  • @user-tc5qc4ql8m
    @user-tc5qc4ql8m 9 месяцев назад

    i think i need to go lay down

  • @Dusk_Holloway
    @Dusk_Holloway Год назад +1

    about the title shouldn't "save" be "safe"

    • @RAMDER_plus
      @RAMDER_plus  Год назад

      oh yea i forgot to fix that
      someone told me before
      but forgot

  • @atk61yld
    @atk61yld 5 месяцев назад

    Bro braining in 4d.

  • @Gravy_Guzzler
    @Gravy_Guzzler Год назад +1

    so there is 3 total slices of the fourth dimention?

    • @RAMDER_plus
      @RAMDER_plus  Год назад +1

      No
      There are infinite

    • @lizzycoax
      @lizzycoax Год назад +1

      @@RAMDER_plus yeah cuz its an entire dimension like the other 3 dimensions in 3d

  • @gigavit
    @gigavit Месяц назад

    Dude, your room is too cramped. it is 3 w in size

    • @RAMDER_plus
      @RAMDER_plus  Месяц назад +1

      i kept it small for the tutorial
      4d houses take a lot more time to build

  • @StickySli
    @StickySli 11 месяцев назад

    blud just made a tesseract house.

  • @pyroarq2496
    @pyroarq2496 10 месяцев назад

    True

  • @Finalizor
    @Finalizor Год назад

    id rather dig a hole with the hammer

  • @5APPH_13
    @5APPH_13 Год назад

    that is 3d

    • @RAMDER_plus
      @RAMDER_plus  11 месяцев назад

      no im prettyyyy sure thats 4d

    • @5APPH_13
      @5APPH_13 11 месяцев назад

      @@RAMDER_plus That's not how 4D works

    • @RAMDER_plus
      @RAMDER_plus  11 месяцев назад +1

      @@5APPH_13 well then what game have i been playing,
      i mean it looks pretty 4d to me

  • @infertilepiggy5667
    @infertilepiggy5667 11 месяцев назад +1

    damn it who left the time door open again the 4d spiders are getting in, jesus were you raised in a 3d barn

    • @RAMDER_plus
      @RAMDER_plus  11 месяцев назад

      Time door?

    • @infertilepiggy5667
      @infertilepiggy5667 11 месяцев назад

      @@RAMDER_plus well sort of time door, but this 4d isnt time its just a bunch of 3d slices 1 block away 90 degrees in the 4th dimension instead of 1 second away in the time dimension or something like that,
      made me think though would a 4d creature have to make a block, hollow it out then fill it up again then maybe destroy it to make a moat