A small rectangle of the second dimension is a wall A minimum 4 of those in the third dimension is a room Continuing with this pattern, it may be that you need to build a minimum of 16 rooms for a 4-d room If I am without error, this would means building a 3-d room in a 4-d world is like building 1 2-d wall in a 3-d world
@@skellykenz but then, why in a video. They only build like 3hollow room and 2 solid. And not 16? Im writing under the assumption that im not fully understand somewhere
The reason this works is if you don't make the filled in houses then you can use Shift + Q/E to go right through the house, & the spiders can do this too. & if you use the scroll wheel you can see the walls are missing.
To give a more detailed explanation, It's because a 4d cuboid has 8 "sides" and making a 3d house only fills in 6. So both "sides" that are on the 4th axis are open, so any 4d being can walk through it. And since surfaces in 4d are 3d, you need to make the two 4d "sides" 3d and solid or else it would be like the wireframe of a cube, so you could still walk through it.
But since your 3d "slice" is turning, wouldn't it mean that instead of two filled in houses you can make two empty houses? With two filled in houses you have made a 4d "sphere", but with two empty houses you fould make a 4d " Donut", right?
@Fangamer1254 that'd be impossible because we cannot imagine 2 dimensions above us at all. We can onnly understand half of the next one and entirety of the current one.
@@gneu1527 a 2d house in 3d space is like a piece of paper. a 1d house in 3d space is like a toothpick. a 2d house in 4d space is also like a tooth pick, and would be effectively as safe as standing behind/under a toothpick in 3d. I think you misunderstood "2D house in 4D space" as "3D house in 5D space"
@@gneu1527 Also it's harder to fathom 5D, but possible. The way I prefer to think of 4D shapes is as a line of 3D slices. So a 4D sphere is like a bunch of 3D spheres arranged in a line where spheres closer to the center are bigger. You can imagine 5D as a grid or plane of these. 6D can be imagined as a 3D arrangement of 3D shapes. 7D sort of breaks this down, it now requires a line of 3D arrangements of 3D shapes, which is hard to visualize all at once, but you could write computer software to render that.
I feel like it would be helpful to have a compass in your offhand for tutorials since it's hard for a viewer to tell which direction you're moving in or what way your looking without it.
@@RAMDER_plus just wait until someone makes a mod that includes unlimited amount of dimensions even the people who don't find it confusing will find it so tedious trying to make a 10D house that they will decide to give up
yea there are many videos about the game from different people mashpoe has mentioned that my channel makes video about this game, but ig most are focused on the new features shown
at the end of the last video mashpoe has footage from his pov that me and my friends are in he joined a recording for my video i think he mentioned my channel somewhere there or at the part of showing how skins work@@Cornbread2100
imagine a normal house in 3d, if you slice it into 2d segments, you 'd get 1 slice of the front wall, many hollow slices that contain the interior, floor, roof and side walls, and then it ends with another filled in slice which is the far wall. the 4d equivelent is 1 slice of a solid cube, many slices of hollow cubes that contain the interior you use as a house, and it also ends in a solid filled out cube. the start and end cubes are what would in 3d space be the front and back end walls, that prevent you from just seeing and going right through the building.
@@mateuszszulecki5206 yes, that’s right. The example house only had one hollow slice, so once you’re inside you can move forwards, backwards, left, right, up, and down, but one block away from you ana or kata is the wall.
This would actually be really cool for multiplayer bases. Instead of just building seperate rooms or houses, imagine a base that is uniquely personalized in every room on every 4th Dimensional axis.
@@RAMDER_plus Bro, you might get a BDSM dungeon intersecting with your house, or one of your friends goes full autism mode and animates the rotating cockroach across the 4th dimension.
Wooooow, Bro, i love the analiogy that this is exactly like a 2D being making a 3D house, with the filled-in parts, being the ceiling and floor, of the house. This is such an awesome project, but it's very hard to wrap your head around it, but keep going!!
I don't remember the tutorials telling me about the shift+q/e. I mighta skipped it. But seeing this has both answered some questions and raised more! I love this game
4D Miner is such a neat game. Watching your videos, I am slowly starting to figure out how to think about 4D territories in games. I don't think I will ever readily be able to directly navigate a 4D space, but I am getting to the point where I can imagine different 3D topologies that you can "tune into" like radio stations. I am a little confused, though. Your game, quite reasonably, presents the world as having 3D slices arrayed along a 4th axis. You scroll back and forth along this single dimension using the scroll wheel or shift-E/Q. I get doing it this way, but would a "real" four-dimensional space have you moving between points in a 3D space comprised of 3D slices? You could still have a range of possible slices to scroll through, but the range would just be one... vector? in a 3D space if I understand this correctly. Or, does the fact that this is a space of 4 dimensions mean that the additional axis _is_ singular and really does work like an analog radio dial?
The game is fully 4d, the reason it feels like a radio dial is because all of the actual movement (rotations, physics) are in 3d, except for the scrolling. Imagine a 3d game that looked 2d, but allowed you to move vertically in the 3rd dimension by scrolling. It would also feel like moving through a bunch of 2d slices with a radio dial.
Typically you rotate into this fourth dimension (as you can see at the end when the blocks don't all appear the same size), but walking along it slowly like he does makes it easier to build Then again, this strafing could be in the first dimension if you turn so that you're facing the third and fourth
In "real" 4d you'd be in multiple "slices" at once, and could move freely through them. This game works like dwarf fortress, if you've ever played it. In dwarf fortress there's a 3d world, but you only ever view a 2d slice of it.
You should describe this as a 4D tube, since the 3D rectangular prisms function as stoppers at the end of what is essentially a tube. Genius method btw. Fantastic.
This makes a lot of sense if you think about it with the 2D character analogy: if you split a 3D house into 2D slices then at least two of those slices should be filled in completely. It's the same here but in one higher dimension
Comprehending 4D is insane, how do you keep up with the extra 3 planes you need to explore and keep track of? Also, how do you explain that in 4:35 the house is suddenly diagonal? The fact you understood that a roof is missing without fully transitioning to the next plane blew me away, having a 3D game now have 3D*4 the area make the parts in-between so difficult to understand.
I really like this video. I have a question : how did you think of that, because physically I can't wrap my head around even a conversion of 4D-3D to a 3D-2D comparison. Secondly I would kindly ask if you could share with me your bitrate export of your videos not the recordings but the export for example on premier pro because you have such a good quality video! Please!
well i figured it out because someone made an example of how a 2d being would make a 3d house that being filled square and then hollow square 2nd, i didn't really mess with the export settings, i had a high quality recording
when you make a cube out of 2d slices, you need your end pieces to be filled in squares, the rest should be only the outline of squares. so when u make a hollow hyper-cube, your end-pieces should be filled in cubes connected by hollow cubes
How this works: You are basically building a hollow 4D cube. In 3D space, this is the same as stacking hollow squares in between 2 filled squares. In 4D space, you need filled and hollow cubes to produce the same effect. This is building a house into the 4D axis, the ana-kata axis. You travel along this axis when you use shift+q or shift+e and you rotate your view along this axis when you scroll. Using this method, you can build other shapes to get things like cubinders (build cylinders instead of cubes, essentially a shape with a cross section of a cube one way and a cylinder the other). We cannot visualize such shapes, but we can still build them and get an idea of their hypervolume (4D volume) in this game.
this game is cooler than minecraft tbh if it has mod support in the future it could be amazing, imagine real doors, like right clickable dors and more items. and stuff
By the looks of if the just rebuild the house or so 4 times over in each of the additional 4 4d directions, i think of it as 4 3d universes connected on a technically 3d level but you need the 4d ability to interract with everything fully.
@@RAMDER_plusWell in 3D, you can make an outline of the house, like a floor plan with pillars / structure for walls and floors. Like a wire frame. Before filling in the walls, floors and decorations. This way you don't need to rebuild huge chunks when you find the layout isn't to your liking half way building the structure in full detail.
*@RAMDER+* - 5:05 - DAMN! I *ACTUALLY* understand this now! :D So, the more hollow 3D rooms you add "after each other" (through the 4th dimension) the "longer" the room becomes in the 4'th dimension? :D It became clear when you started scrolling inside the house. And the filled in "rooms" acts as the "further wall" in the 4'th dimension.
@@RAMDER_plus ok, but how eo i make sure that the terain is actualy flat? because the way you rotate in 4d is determined by the way you are facing in 3d, so just randomly rotating around isnt guaranteed to fully reveal the entire area around you
So in other words, you want to remove the 4d aspect by removing three of the four "3d" spaces by filling them in. Now only one 3d space exists, limited the ability to phase through.
Your miss understanding whats going on Those filled in areas blocking you, Those are walls Without it there your house is just fully open to the outside world And you dont have to have just 1 3d space You can extend it into the 4th dimension as far as you want
when you rotate, your looking in a different direction and youre still standing in the same place in the video i mostly use the strafing feature where you do actually move around in 4d (shift + E or Q)
i actually based the tutorial on a image someone posted showing how to make a 3d house in 2d and then showing how to make a 4d house in 3d and it also helped me understand 4d a lot better i was gonna add that image to the video but forgot
You could make a "cone" which means the hollowed cubes can become progressively more full until you get a cube that barely fits the player. If the spiders can't fit a passage one block wide, it would be safe, plus you can build doors and corridors of that width provided they don't connect in 4d. Like a maze.
@@KtooooYaaa1337 "esolangs" are a type of programming languages designed for purposes other than practical work. "brainfuck" is the most popular one, being extremely minimal and having only 8 characters/instructions
@@RAMDER_plus well sort of time door, but this 4d isnt time its just a bunch of 3d slices 1 block away 90 degrees in the 4th dimension instead of 1 second away in the time dimension or something like that, made me think though would a 4d creature have to make a block, hollow it out then fill it up again then maybe destroy it to make a moat
Makes perfect sense. You need a solid cube on each of the 4d sides to close the hyper cube, otherwise it’s like making a 3D cube with a side missing.
yup
4d house sounds way more complicated then it is
omg that is so neat
it just clicked for me about 2 and a half minutes into the video
A small rectangle of the second dimension is a wall
A minimum 4 of those in the third dimension is a room
Continuing with this pattern, it may be that you need to build a minimum of 16 rooms for a 4-d room
If I am without error, this would means building a 3-d room in a 4-d world is like building 1 2-d wall in a 3-d world
@@skellykenz but then, why in a video. They only build like 3hollow room and 2 solid. And not 16?
Im writing under the assumption that im not fully understand somewhere
@@prumchhangsreng979 I think I’ve gone wrong with my maths somewhere. I thought that I had observed a pattern, but maybe I missed something.
never thought I'd see tutorial for house in 4d minecraft
Well they exist
Exept their way more complicated
The reason this works is if you don't make the filled in houses then you can use Shift + Q/E to go right through the house, & the spiders can do this too. & if you use the scroll wheel you can see the walls are missing.
Yes
Shift + e or q
To give a more detailed explanation, It's because a 4d cuboid has 8 "sides" and making a 3d house only fills in 6. So both "sides" that are on the 4th axis are open, so any 4d being can walk through it. And since surfaces in 4d are 3d, you need to make the two 4d "sides" 3d and solid or else it would be like the wireframe of a cube, so you could still walk through it.
But since your 3d "slice" is turning, wouldn't it mean that instead of two filled in houses you can make two empty houses?
With two filled in houses you have made a 4d "sphere", but with two empty houses you fould make a 4d " Donut", right?
it's like a 4 dimensional rectangle
@@КостяКрапивкин-п7й yeah it would be like a donut, it has a hole right in it.
I love how making minecraft 4D makes a generic villager house look like a highly secure bunker
Or a 3d house as a cheap easy to build building
3D houses in 3D space: Strong
3D house in 4D space: Oh you forgor 2 walls how unfortunate
2D house in 4D space:
@Fangamer1254 that'd be impossible because we cannot imagine 2 dimensions above us at all. We can onnly understand half of the next one and entirety of the current one.
@@gneu1527 a 2d house in 3d space is like a piece of paper. a 1d house in 3d space is like a toothpick. a 2d house in 4d space is also like a tooth pick, and would be effectively as safe as standing behind/under a toothpick in 3d. I think you misunderstood "2D house in 4D space" as "3D house in 5D space"
@@gneu1527 Also it's harder to fathom 5D, but possible. The way I prefer to think of 4D shapes is as a line of 3D slices. So a 4D sphere is like a bunch of 3D spheres arranged in a line where spheres closer to the center are bigger. You can imagine 5D as a grid or plane of these. 6D can be imagined as a 3D arrangement of 3D shapes. 7D sort of breaks this down, it now requires a line of 3D arrangements of 3D shapes, which is hard to visualize all at once, but you could write computer software to render that.
I feel like it would be helpful to have a compass in your offhand for tutorials since it's hard for a viewer to tell which direction you're moving in or what way your looking without it.
well it would just have the coordinates small in the corner of the screen
they would also need to understand the cordinates
Imagine when they add redstone to this
maybe you could make airplanes finally real
@@vii-ka maybe
It would be the most mind bending thing to ever be created
And probably to confusing for most people
@@RAMDER_plus just wait until someone makes a mod that includes unlimited amount of dimensions
even the people who don't find it confusing will find it so tedious trying to make a 10D house that they will decide to give up
@vii-ka My new favourite youtube comment
I study the perception of 4 spatial dimensions and this video made me understand it a bit more abstractically. Thanks!
youre welcome
you know that there is a dev vlog maybe you should check that out
Wow I’ve been following 4D Miner for a while and I didn’t realize it had presence on youtube other than the devlogs, I love to see it!
yea there are many videos about the game from different people
mashpoe has mentioned that my channel makes video about this game, but ig most are focused on the new features shown
@@RAMDER_plus did he? I must’ve completely overlooked it, I’ve watched ever devlog so far
at the end of the last video mashpoe has footage from his pov that me and my friends are in
he joined a recording for my video
i think he mentioned my channel somewhere there
or at the part of showing how skins work@@Cornbread2100
imagine a normal house in 3d, if you slice it into 2d segments, you 'd get 1 slice of the front wall, many hollow slices that contain the interior, floor, roof and side walls, and then it ends with another filled in slice which is the far wall.
the 4d equivelent is 1 slice of a solid cube, many slices of hollow cubes that contain the interior you use as a house, and it also ends in a solid filled out cube. the start and end cubes are what would in 3d space be the front and back end walls, that prevent you from just seeing and going right through the building.
That description is also how i found out how to make 4d houses
I was going to explain that with an image someone made
But i forgot
So the amount of hollow cubes you add to your house determine the 4D "depth" of it?
@@mateuszszulecki5206 yes, that’s right. The example house only had one hollow slice, so once you’re inside you can move forwards, backwards, left, right, up, and down, but one block away from you ana or kata is the wall.
Ok, I see. We're just add fifth and sixth walls to our 3D-buildings, looks simple :)
yea
its way simpler then it sounds
Thinking of the filled in cubes being the “walls” of the 4th dimension helped understanding
Same for me
This would actually be really cool for multiplayer bases. Instead of just building seperate rooms or houses, imagine a base that is uniquely personalized in every room on every 4th Dimensional axis.
that be very cool
they could even do that without you realiseing
@@RAMDER_plus
Bro, you might get a BDSM dungeon intersecting with your house, or one of your friends goes full autism mode and animates the rotating cockroach across the 4th dimension.
Wooooow, Bro, i love the analiogy that this is exactly like a 2D being making a 3D house, with the filled-in parts, being the ceiling and floor, of the house.
This is such an awesome project, but it's very hard to wrap your head around it, but keep going!!
Yea the game is really cool
Mashpoe did a great job making it
I think you mean filled in parts being the walls
silly 4D creatures looking at the silly 3D creature somehow build a full on house:
🤣
I normally just make a platform with a 3D house in it and a chest so I can find it nice that there’s tutorials for this game
Spiders cannot go in doors that are only 1 block wide
I don't remember the tutorials telling me about the shift+q/e. I mighta skipped it. But seeing this has both answered some questions and raised more! I love this game
Maybe i should have put it bigger on screen
you're basically adding walls in the fourth dimension, very nice
Yes
Correct
4D Miner is such a neat game. Watching your videos, I am slowly starting to figure out how to think about 4D territories in games. I don't think I will ever readily be able to directly navigate a 4D space, but I am getting to the point where I can imagine different 3D topologies that you can "tune into" like radio stations.
I am a little confused, though. Your game, quite reasonably, presents the world as having 3D slices arrayed along a 4th axis. You scroll back and forth along this single dimension using the scroll wheel or shift-E/Q. I get doing it this way, but would a "real" four-dimensional space have you moving between points in a 3D space comprised of 3D slices? You could still have a range of possible slices to scroll through, but the range would just be one... vector? in a 3D space if I understand this correctly.
Or, does the fact that this is a space of 4 dimensions mean that the additional axis _is_ singular and really does work like an analog radio dial?
I dont know
I didnt make the game
Mashpoe made it
He explains it better
The game is fully 4d, the reason it feels like a radio dial is because all of the actual movement (rotations, physics) are in 3d, except for the scrolling. Imagine a 3d game that looked 2d, but allowed you to move vertically in the 3rd dimension by scrolling. It would also feel like moving through a bunch of 2d slices with a radio dial.
Typically you rotate into this fourth dimension (as you can see at the end when the blocks don't all appear the same size), but walking along it slowly like he does makes it easier to build
Then again, this strafing could be in the first dimension if you turn so that you're facing the third and fourth
In "real" 4d you'd be in multiple "slices" at once, and could move freely through them. This game works like dwarf fortress, if you've ever played it. In dwarf fortress there's a 3d world, but you only ever view a 2d slice of it.
You should describe this as a 4D tube, since the 3D rectangular prisms function as stoppers at the end of what is essentially a tube.
Genius method btw. Fantastic.
This makes a lot of sense if you think about it with the 2D character analogy: if you split a 3D house into 2D slices then at least two of those slices should be filled in completely. It's the same here but in one higher dimension
exactly
its kinda simple once you understand it
Comprehending 4D is insane, how do you keep up with the extra 3 planes you need to explore and keep track of?
Also, how do you explain that in 4:35 the house is suddenly diagonal?
The fact you understood that a roof is missing without fully transitioning to the next plane blew me away, having a 3D game now have 3D*4 the area make the parts in-between so difficult to understand.
After playing the game a lot you slowly get more and more used to how it works
I hate how well this game helps me think about a 4th dimension
cmon man
the 4th dimension also has feelings
Thanks m8!! I now have a spider-proof house
Np
Nice video, good tutorial, good edition
3d house tutorial: Make a solid rectangle, make some empty rectangles and then make another solid rectangle.
Yup
this is helpful yeah, seems a lot easier to grasp than the spider-proof house tutorial made on superflat.
You mean that tutorial made in a minrcraft superflat?
i didn't know 4D Miner had a youtube community!
neat!
I really like this video. I have a question : how did you think of that, because physically I can't wrap my head around even a conversion of 4D-3D to a 3D-2D comparison.
Secondly I would kindly ask if you could share with me your bitrate export of your videos not the recordings but the export for example on premier pro because you have such a good quality video! Please!
well i figured it out because someone made an example of how a 2d being would make a 3d house
that being filled square and then hollow square
2nd, i didn't really mess with the export settings, i had a high quality recording
@@RAMDER_plus Then maybe the name of the preset used? 😁
@@bravehenwatch2740 i think i used the youtube preset
when you make a cube out of 2d slices, you need your end pieces to be filled in squares, the rest should be only the outline of squares.
so when u make a hollow hyper-cube, your end-pieces should be filled in cubes connected by hollow cubes
How this works: You are basically building a hollow 4D cube. In 3D space, this is the same as stacking hollow squares in between 2 filled squares. In 4D space, you need filled and hollow cubes to produce the same effect.
This is building a house into the 4D axis, the ana-kata axis. You travel along this axis when you use shift+q or shift+e and you rotate your view along this axis when you scroll. Using this method, you can build other shapes to get things like cubinders (build cylinders instead of cubes, essentially a shape with a cross section of a cube one way and a cylinder the other). We cannot visualize such shapes, but we can still build them and get an idea of their hypervolume (4D volume) in this game.
Ya made 2 walls in the fourth dimension. Brilliant 😀
Yea correct
What if real life is a 3D slice of a 4D world and we just don't have the ability to change which 3D slice we're on?
pretty sure thats an actual theory
they think our 3d world might be a little bit 4d
so who knows
The two solid cubes are like the two opposite walls of a house, and the hollow cubes are the inside of the house connecting the walls, correct?
Correct yes
Maybe i should have said that in the video like that
Being a fourth-dimemnsional chiropractor must be very interesting.
nah you just got to blab some words and people will believe it works
this game is cooler than minecraft tbh
if it has mod support in the future it could be amazing, imagine real doors, like right clickable dors and more items. and stuff
someone did make a mod thingy, but it was quickly outdated
but yea your right
By the looks of if the just rebuild the house or so 4 times over in each of the additional 4 4d directions, i think of it as 4 3d universes connected on a technically 3d level but you need the 4d ability to interract with everything fully.
I dont fully understand what your saying
But sounds close to right
Would it work to make a 4D outline first like the equivalent of 3D mine games, and then fill in the open parts?
im not sure
not sure i full understand
@@RAMDER_plusWell in 3D, you can make an outline of the house, like a floor plan with pillars / structure for walls and floors. Like a wire frame. Before filling in the walls, floors and decorations. This way you don't need to rebuild huge chunks when you find the layout isn't to your liking half way building the structure in full detail.
*@RAMDER+* - 5:05 - DAMN! I *ACTUALLY* understand this now! :D
So, the more hollow 3D rooms you add "after each other" (through the 4th dimension) the "longer" the room becomes in the 4'th dimension? :D
It became clear when you started scrolling inside the house.
And the filled in "rooms" acts as the "further wall" in the 4'th dimension.
Im happy people are understanding what im saying in the tutorial
After i uploaded it i felt like i should have explained it more
@@RAMDER_plus Great work :D
Omg this game is so confusing! Even after the creator explained how it works i still cant understand completly!
Its confusing yea
Best way for me was just playing the game
You're getting so close to 1k subs
And really close to 4000 watch hours
I have been stuck at the lasy 150 hours
I was worried about the watchtime but just found out i need to worry about getting enough subs within 5 months
The best way to think about this is that, if 3d houses need 2d walls, 4d houses need 3d walls
Basicly yea
I always think of it as multible houses stacked
With the outer 2 being solid
Is there anything preventing you from making the hollow part extend a full 360 degrees around the w-axis to make a loop?
Not sure what you mean
Nice vdéos I don't see enough 4D miner videos i find
well i make a lot of 4d miner videos on this channel
seeing as its the only thing people want to see
and its a cool game
how do you line up your view perfectly so that block are cubes again???
ctrl + R
or ctrl + z + x
@@RAMDER_plus ok, but how eo i make sure that the terain is actualy flat? because the way you rotate in 4d is determined by the way you are facing in 3d, so just randomly rotating around isnt guaranteed to fully reveal the entire area around you
@@fullestegg not sure exacly what you mean
but you can move side to side in the 4th dimension by pressing shift + e or q
So in other words, you want to remove the 4d aspect by removing three of the four "3d" spaces by filling them in. Now only one 3d space exists, limited the ability to phase through.
Your miss understanding whats going on
Those filled in areas blocking you,
Those are walls
Without it there your house is just fully open to the outside world
And you dont have to have just 1 3d space
You can extend it into the 4th dimension as far as you want
That's already brainfrick, imagine when 5D miner become a thing
idk if my brain would survive 5d
@@RAMDER_plus. At least until you see all 3D slices at the same time AND how they connect to each other.
I really wanted to play this game
You can play this game but you can't play the newest version yet
@@vii-ka i'm mobile
@@mr_g4mes then sorry i don't think anyone has ported it yet
One day
If the game doesnt die more
@@mr_g4mes lmao
When you rotate, do you travel in the 4rth dimention or are you just looking in a differant ana/kata direction?
when you rotate, your looking in a different direction
and youre still standing in the same place
in the video i mostly use the strafing feature
where you do actually move around in 4d (shift + E or Q)
Really cool video!
thanks
I wonder You can sell a tool yo make the cube already.
Wdym?
now all we need is "3D Miner"
and its a 2d creature inside of a 3d world?
Someone could probably make that as a actual minecraft mod
this is the video that made me comprehend the 4d mechanics, thank you
i actually based the tutorial on a image someone posted showing how to make a 3d house in 2d
and then showing how to make a 4d house in 3d
and it also helped me understand 4d a lot better
i was gonna add that image to the video but forgot
?wait so is the w axis rotational or is it like a ruler, is it measured in degrees/radians or normal numbers(integers?)?
I dont use rotations in this
I just move to the side in the 4d direction you cant see
@@RAMDER_plus ah makes sense
This will be played in schools
Make a 5d version by modding the aleph one engine
How come all the blocks are full blocks not like a slice of a block
Because im not rotating my dimension a lot in the video
Instead im going side to side from slice to slice
You could make a "cone" which means the hollowed cubes can become progressively more full until you get a cube that barely fits the player. If the spiders can't fit a passage one block wide, it would be safe, plus you can build doors and corridors of that width provided they don't connect in 4d. Like a maze.
Why would that be safer?
I think im lost
this is the opposite of terraria lol
i was thinking the same yea
How the hell do you make 4d terrain generation?
No idea
How to make a safe house in the eye of terror
No idea
mobile support when?
I prefer my way of making them
that being?
3d?
@@RAMDER_plus With a door in every wall
4:42 except 5 dimensional beings
That's already brainfuck, imagine when 5D miner become a thing
haha esolangs
@@kronostitananthem what?
@@KtooooYaaa1337 "esolangs" are a type of programming languages designed for purposes other than practical work. "brainfuck" is the most popular one, being extremely minimal and having only 8 characters/instructions
very helpful
i think i need to go lay down
yea, take some rest
about the title shouldn't "save" be "safe"
oh yea i forgot to fix that
someone told me before
but forgot
Bro braining in 4d.
4d braining indeed
so there is 3 total slices of the fourth dimention?
No
There are infinite
@@RAMDER_plus yeah cuz its an entire dimension like the other 3 dimensions in 3d
Dude, your room is too cramped. it is 3 w in size
i kept it small for the tutorial
4d houses take a lot more time to build
blud just made a tesseract house.
A hollow one
True
yes
id rather dig a hole with the hammer
Thats easier yea
that is 3d
no im prettyyyy sure thats 4d
@@RAMDER_plus That's not how 4D works
@@5APPH_13 well then what game have i been playing,
i mean it looks pretty 4d to me
damn it who left the time door open again the 4d spiders are getting in, jesus were you raised in a 3d barn
Time door?
@@RAMDER_plus well sort of time door, but this 4d isnt time its just a bunch of 3d slices 1 block away 90 degrees in the 4th dimension instead of 1 second away in the time dimension or something like that,
made me think though would a 4d creature have to make a block, hollow it out then fill it up again then maybe destroy it to make a moat