Well, that's a wrap! Thank you guys so much for the support on the previous Infinite Parkour video, it's been insane to see. I encourage anyone who wants to tear right into this thing and modify to make it their own! Download is in the description, and if you have any ideas for a project that is similar sized to this one, let me know! I would love to hear it!
Yes good job, BUT you can make a command block that summons redstone block then rails then command block minecarts. you can use mc stacker then put /setblocks cords cord cord in the command block minecart. Meaning you can fit this all in one command block to move between servers And world. also I think I might do it and send it to you
Hey if you end up doing it, lemme know! That seems like a pretty cool way to do it. I know other people have been telling me to do a data pack and that would probably have the same effect.
@@bigcongaming Yea I just relised that its in 1.21 and I do stuff in 1.20.4 and It doesn't work in 1.20.4 so It wouldn't work sorry (them nbt system changed) and my tools are not updated :(
Yea that would help, I stuck with regular blocks because I wanted it to be easier for the casual player, and to be something people can chill and play. But if someone wanted to create a harder version, they can go ahead!
@braydonfisher9273 Yea this could work really well if I wanted to have like prebuilt sections that were themed and such, for sure looking into this! Thanks!
There are about 30 types of shapes of blocks in minecraft. Like ice, slabs and soulsand and a fence. So there are about 900 different jumps possible. But actually more, because block can be higher or lower, and also there are slime jumps, jumpboost effect, speed effect and special enchantment for boots to be fast on soulsand. And also some of jumps are possible only with extra space and extra jumps before the seemingly impossible jump. If you somehow manage to randomize between all possible jumps in minecraft, that would be The Ultimate Parkour Map 1000. But all crit and smoke effects are just cluttering simple idea as well as sheep
Call the decorations ‘intentional game design’ or ‘distractions’, I was thinking maybe have the decorations increase in frequency the longer you’ve gone on for (as like a game mode or something) Or have special effects that can be applied the same way as the decorations, like blindness, speed, whatever until the next block(s)
That's a good idea! Since this video, I've taken this project and turned it into a data pack with more features planned! That's out already, but I still appreciate your suggestions! Potion effects that last X number of blocks could be really cool, lots of options from here!
Random command super handy, didn’t even know that was a thing. The thing I used to use was execute @r[type=armor_stand] setblock Redstone block, and have a bunch of armor stands act as trigger points for different functions
Yea for sure, new additions coming in clutch! That random armor stand would for sure work too! Might take up more physical space, but definitely does the job!
Nice update! Here are some suggestions though: For gold structures, you could've made them more like pillars (thin at the middle and thick at the top and bottom), IMHO that would look cooler. Or vice versa, thick at the center, where player is, and kinda fading away and becoming smaller at top and bottom. Anyway... remember how you made a particle that appears every 10th jump or something in previous part? For pillar appearance you probably could've make them randomly appear only every 5 jumps or so, just to make sure they won't overlap. Instead of anvils you could've summoned falling block entity with gold block texture, I think that would fit theme better and also in overworld there wouldn't be any anvils on the ground. And finally, for lobby part you could've placed barrier blocks on sides so you can't jump there, and make block_display chains for decorations inside these barriers.
Wow some good changes here! I did add the barriers like you said I think I forgot to really show it. But yea, if you wanted to you could try these ideas yourself with the world download. Thanks for the ideas!
Sure, I'll try to do that and maybe also add some new features too! Anyways, are you planning on doing 3rd part with all suggestions (I've seen some other people also have nice ideas in the comments), or you'll go to the next project?
Yea that’s the big debate of mine now, I was planning to move on just because I didn’t think this project could go further. But there seems to be a lot of great ideas in here, I might need to make part 3 at this point lol. Either way, I’ve been telling people to try their changes with the world download just in case I don’t make part 3. But it’s really tempting now!
maybe for the large structure merging thing it would also be like completely unable to spawn until a specific number of blocks have been spawned and/or a distance traveled meaning they can't be close together but are still random
Yea that's a good idea, I was just worried with working on making decorations unique and interesting. That would involve like a precheck to make sure Blocks (the scoreboard that tracks how many jumps you've made) has changed by a certain number since last pillar, then bring back the random chance until it spawns again. Either way, the system was too complicated for me to implement with the time I had, but you could always try it for yourself on the world download!
Decoration suggestions: My own: - make beacons randomly generate one block above the void and use a randomizer for the colors (two block tall stained glass randomizer for more randomness) - Make some random explosion sounds in random direction from the player. (about 25~50 blocks away but still noticeable.) - Make the piglin a part of the players team so they don't attack them Suggestion to others' suggestions: - As @caelen_c said, you should make minigame islands like bedwar, skywar, etc. spawn randomly near the player. But I think there should also be Skyblock, Oneblock etc. spawning and not only the multiplayer ones. (as well as some small end islands and clouds.) Gamemode, gamerule and misc. suggestions: - Set the default game mode to Adventure. - Place a repeating always active command block to give the players saturations (with particles disabled) - Turn off fall damage.
Some great stuff here! Entirely forgot about the player’s health, oof. Beacons were something I thought of, but I didn’t know the best way to make them work, because if they spawned at the bottom of the world on a non-void world, then they wouldn’t be visible (although I doubt anyone would miss them that much, so I probably should add it.) The explosions seem random to be random, but I understand that in this current state the game is very chaotic and that would add to the chaos. I don’t know if putting piglins on the player’s team would prevent them from targeting the player, it probably does I’ve just never tried it yet. Although another solution is to just give the player gold armor as well. The islands concept is really sick, I just think it may be too complex for me personally with the time I have. If I make a third part, I’ll look into it and see if I can fit that idea within the scope of the project as a whole. Wow, some really great ideas here though, I really appreciate it!
@@bigcongaming I just tested and realized that the beacons need a block update to remove the beam. (so if you use a command in an unloaded chunks they will get removed but the beams will stay.)
@@Voidflyssa Oh for sure, I've started developing this project into a data pack and those are for sure the options I'm looking into. Thanks for the suggestions!
What if instead of fences, you just make it so jumping doesn't count if they aren't in the parkour area. You could do this relative to a command block that checks it so it wouldn't matter where in the world it's located. Also, for decorations, I think it would look cooler if you make small islands that relate to mini games (skyblock, bedwars, etc.) spawn close to the parkour but not close enough to jump. Cool project though!
Yea some great ideas! I figured out the jump counting at the lobby issue on my own. But that island idea is really sick! You could always try to make it yourself with the world download!
Oh for sure particles are on the way! Thank you so much! More videos to come, I'm probably going to be spacing them out a little bit to prevent burnout but they aren't going away for sure!
Thank you so much! I was thinking about that, stuck with yellow to match the theme (like any of the other mobs do lol.) But that would be cool to try out, thankfully the world download is available so if people wanted to, they could make the sheep named jeb_
This is a great video! You got this. I actually downloaded an infinite parkour map but all it was was all quad jumps. I’m like that’s not fun. If this map ever gets released onto mcpe I will try my best to download it.
Awww thank you so much!!! My goal was to make sure the jumps felt right for casual players, and I'm happy to hear that this is something you were looking for! I personally do not know how the Minecraft Bedrock store works, or if it's possible to get this world on that version, but I will for sure look into it for the future. _Might need to make a part 3..._ Thanks for your interest!
There are a few problems: If parkour is keep going, it will eventually reach the world border. Wait a minute, the parkour is also going up so it will reach the height limit way before the world border Wait a minute, what if parkour eeaches to the decorations?
If you get to height limit, GG. I kind of knew about this limitation but I’m also assuming most people wouldn’t get there and that the one block that spawns upwards would just occur so infrequently that it would be fine. But that is a valid concern!
@@bigcongaming I have a way to fix this problem: Make it so that if the parkour gets too high, it goes down a few blocks. And you can even make the parkour go back if it gets too far to prevent it from reaching border.
@3141minecraft that would work, issue is all the command blocks are based on me traveling in the position Z direction, so you would have to rewrite all of those. Another fix I saw was someone used Shulkers because you can jump on them and they have no height limit restrictions. If anyone wanted to try this fix for themselves, the world download is available!
You did a very good job with this one! I love this channel I just saw it but still I'm in love with it(not in a weird way) I subbed and liked, I hope for more videos you got your self a fan :)
Yooo that's so sick, thanks so much!! I'll try my best to make interesting and creative minecraft videos every week, and I hope it's what you're looking for!
I watched the first video about infinite Parkour and I'm am happy for you for all these views. Great video P.S: I dont even know how you do all these commands
Thank you so much! The commands can definitely get kinda complicated, so I like to focus more on what they do rather than what they are. Hopefully that makes it easier to understand somewhat of what I’m doing!
nice video, tho i have a few reccomendations: you could use markers insted of armor stands. the upside is that markers have no logic and cant only realy be interacted with using commands. they also arent sent to the client by the server, so the client cannot interact with them whitout command accses. As another person said, use datapacks. they arent hard to learn, and there are community tools to help make using them easier, such as datapack helper plus. Since theyalso arent physical blocks in the world, they wont need to be loaded and also run faster than command blocks.
Hey, those are both very valid changes! For markers, I’m not sure if you mean just turning the armor stand into a marker with {Marker:1b} data tag, but if so, I’m pretty sure all my armor stands already have that tag. Second, a data pack would be perfect for this kind of thing, but I wanted to make something easy to modify for the world download so I stuck with command blocks. If anyone wanted to turn it into a data pack, they can go ahead! Thanks for the recommendations!
@@bigcongaming you can put the structures you made into a datapack, and then have a function that places the structure when the function is used.makes the process of giving someone else the project easier, since datapacks can be included in the world creatin screen, and i believe every world comes pre-loaded with a datapack folder.
I know you said wrap but everyone keeps chipping in with their ideas so hi haha i would lean heavily into the pb score and its rewards like each milestone would reward you with a different particle trail that players would try to unlock. Also every couple blocks a sort of scenery change where the gold blocks would change to something else. I certainly would not want to make a different command block for each block type so i would just /clone them from a long row of blocks on which an armor stand would stand like a memory adress pointer and would tp a block every 50 jumps or so. clearing them would be unfortunate but if i saw correctly you're keeping the infinitely generated armor stands in their place so you'd just need to delete their own block for each of them.
Yea haha I’m not so sure that this is a wrap anymore lol. But yea some great ideas! Having unlockables was something I was trying to work out originally, but I wasn’t so sure how and I didn’t want to put too much focus there. But for sure am thinking about it now. Also the memory address idea is so smart, even if I made the blocks random, having a reference like that instead of a command block for every different block is for sure the way to go. Also, deleting based on the old armor stand is genius, those were originally just marking that I landed on that block, meaning they aren’t in the exact location but are near. So if I could fill around them that would work as well! Thank you so much for the suggestions, lots to think about!
They dont react to uttp bots but a community guidelines comment gets deleted without any notification. If you actually see that comment, i will be happy to help you, and then you would add me
It's kinda painful to see such command block systems after 1.13 😅 You should consider switching to datapacks, they give you a lot more than just commands to work with (and it's easier to share) Apart from that great video you might've just got yourself a new subscriber xd
Yes, lots of people have been suggesting the data pack approach. Personally, I preferred the command blocks just so others can look into them on the world download easier than just the file. But who knows, I could always make both. Thanks for the suggestion!
the previous way to get a random 32 bit signed integer was to do the following: - summon an armor stand - grab UUID[3] from its nbt - kill the armor stand
Yep that was probably the cause of my problem, either way force loading all the chunks works in my favor. But thanks for teaching me something new I didn’t know!
Yep I’m using /random for my randomizer, I was using shulker boxes in the last video before I found this command. Also, I’ve heard of these marker entities but had no idea they existed until the comments like these mentioned them, real interesting! I’ll keep it in mind for future projects!
You can fix structures leaving air gaps by just generating them using /fill replace air Also making it so every 50 blocks block below you is diamond would make it even more satisfying when reaching milestones Edit: maybe diamond blocks for every 50 blocks and emerald for new pb?
Wow some great ideas! I might do the fill replace air change if I get the time, but you of course could try these ideas on the world download for yourself!
It could be cool to have different blocks, like maybe a diamond or emerald block sometimes instead of gold. Non intrusive to the player, but still gives variety, only problem may be clearing.
Hmm I’ve never looked into /place, but that seems really useful for making the decorations more complex. Currently I’m using 3 fill commands to make the pillars and using structure blocks could make smaller but complex decorations really work! Thank you so much!
In the infinite parkour civilisation everything depends on luck. You can get 1 block jump for the chicked, or 1.5 block vertical jump for the beef. And if you've got the later one, just remember that there is no way to go back... Yes, i had to make a parkour civilisation joke, because apparently it got popular for some reason
I was wondering when the first Grow Home/Up fan would come around! I love the series, especially the sequel. It has a special place in my life. Unfortunately, that song is copyrighted and I didn't find out until this video... so the Grow Home outro is goneeeeeeeee :(
@@tessaN64 Yoooo you gotta play the second!! I personally feel like it is an improvement on the first in ALL aspects, more gameplay, better visuals, way larger world, etc. The achievements are also really fun in this game too! I'm so shocked I found a Grow Home fan in the wild
A simpler solution to stop the player from jumping around at the start could be to teleport them to the first gold block and then create a barrier behind them.
That could work too, but thankfully the current solution does work, it just involves a good chunk of entities and your fix would remove them, which is good. I’ll look into it, thanks for suggesting!
If you really want to make it fun you could make like an infinite spiral parkour. You would have 20-50 unique parts of a map which all connect and then generate after you completed one.
Yep, I am trying to plan around allowing multiple people to play one after another with like 50 blocks of a gap between? Something like that. Thanks for the suggestion!
Yep, lots of people are telling me to use a data pack, I just left them as command blocks first so that others could download the world and see the commands in game instead of needing to open up files. But I could always do both! Thanks for the suggestion!
What do you think about smth like fake paths? For example, you can spawn 2 blocks isntead of 1 - gold and redstone. If you jump to gold, the game continues as normal, but if you jump to redstone, it will either be a dead end or it will drop beneath you, smth like that.
Hmm this is a really interesting idea, it’s like a reflex test sort of. I could be evil and make it a yellow block as well lol. I could also just add normal junctions as well to make them seem normal. Thanks for the suggestion!
Yeah so I actually just released a video last Friday where I do this! I make the blocks grow in size until you jump on them, and it has a really cool effect! Check it out!
I wanted to go for something less challenging, but you could always crack open the world for yourself and try to make it more difficult! There's one specific command that places the gold block, if you added a randomizer before it and had that choose between gold/ice/magma/soul sand, then you could get this effect! Good luck!
i think it would look cool in yhe night so u can see tbe effects better and shit, maybe u can replace the gold blocks with like activated redstone lamp
That would be a really cool modification, thankfully the world download is available if you ever wanted to try it for yourself! There’s one command block that summons gold blocks, just gotta change that one and you’ll be good!
That is true, but at the same time I wanted to use command blocks so they were easier for others to modify on the world download. But, thanks for the suggestion, you are entirely correct!
That’s a good question! I only use one command block to place the gold block, so if you randomized between different command blocks that all placed different blocks, I bet you could make it work. I’m not sure if every jump would be possible, but it would work. World download is available, so I encourage anyone to try it for themselves and make this harder gamemode!
For most of this video, I used the game Terraria’s music! The intro was a RUclips royalty free song from their library by Dyalla, and the outro is a song from the game Grow Home! All great games and great songs!
Progression through new areas is for sure an idea I'm looking into! Also, I might make sound effects a customizable or unlockable option based on your leaderboard score! We'll see, thanks for the suggestions!
For the issue at 9:00. Are you just selecting a random number? Since a random number between (for example) 5-30 would be a lot better, meaning they won’t touch but it would still be random.
Hmm I’m not sure what you mean. The randomizer picks between 1-20 already, with the left pillar on 11 and the right pillar on 12. But the random numbers just generate once per every jump, and the distance away from the player is fixed.
almost completely unrelated, but i hate that specifying an integer interval in minecraft uses TWO dots ".." it could be basically anything else: semicolon ; , dash - , tilda ~ , caret ^ , underscore _ , or even three dots ... (like, you know, normal) two dots is just hard to see when youre checking stuff and bad to type because the normal thing you tend to do when writing anything else is to use ...
Are you talking about the Complete the Monument map? Or something else? That’s all I could find on my own search, and I’m not sure if that’s what you mean.
hey! this is a really cool concept, but the blocks have a chance to generate one block up but never down, doesn't this mean you'll get progressively higher until you hit the height limit?
Yea so in the new version I'm working on, I'm using a data pack and I'm placing the player in a new void dimension which should have a way higher height limit. I'm also going to make the game prefer jumps that bring you down when you are in the top half of the world. So all will be fixed, thanks for the suggestion and check out the first bit of progress in the new data pack on my channel!
An armor stand spawns at your location when you first land, which prevents the detection command block from working until your a certain range away from it, like jumping to another block. Good question!
why even use commands blocks for this. datapacks are much easier to read and cluster. command blocks are only easier when its like certain block positions for maps. but when its generated anyways, just use datapacks
Go for it! I'm currently making into a data pack, but those are probably way different than plugins, I don't even want to think how that would work. That sounds sick, let me know how far you get!
@bigcongaming i meant that i happened to already be making one when i saw this video lol. im using a list of points that are generated from a parabola created from the max height and furthest block you can jump to then rotated into 3d with the points clamped to integer points in that space. It already works but i want to extend it to use pathfinding algorithms or be able to automatically move the player through it
@@Mcneds WOAH, that sounds sick! The parabola idea is great, since you know the player will be able to make it to every point automatically. Having the player move through it automatically is really interesting too! Good luck to you!
Yes, this would be a great change. I just used command blocks so that they were easy to modify in the world download. But if anyone wanted to take these and make a data pack, they can go ahead!
Well, that's a wrap! Thank you guys so much for the support on the previous Infinite Parkour video, it's been insane to see. I encourage anyone who wants to tear right into this thing and modify to make it their own! Download is in the description, and if you have any ideas for a project that is similar sized to this one, let me know! I would love to hear it!
Yes good job, BUT you can make a command block that summons redstone block then rails then command block minecarts. you can use mc stacker then put /setblocks cords cord cord in the command block minecart. Meaning you can fit this all in one command block to move between servers And world. also I think I might do it and send it to you
Hey if you end up doing it, lemme know! That seems like a pretty cool way to do it. I know other people have been telling me to do a data pack and that would probably have the same effect.
I left a suggestion in the comments.
@@bigcongaming Yea I just relised that its in 1.21 and I do stuff in 1.20.4 and It doesn't work in 1.20.4 so It wouldn't work sorry (them nbt system changed) and my tools are not updated :(
Ah oh well, hopefully the tools get updated soon!
new YT Short background game just dropped!!
yay!
Yea right! I even made my own short as a parody lol
That's what I was thinking!
Hey look it’s another one of my numerous clones!
@@Alex_192. 😑
here in (random) parkour civilization, NO ONE chooses to jump for the (random) beef...
Imagineee I went in that directionnnnnn
NO THAT JOKES ALREADY BEEN MADE IM NOT CREATIVE AT ALLL
@DaviJohns you were 3 weeks too late…
Did you know that they only get one (random) meal per day?
@aaronrdaniels this is completely absurd, they deserve better
so this is what parkour gods do in their free time
Lol! This would be a good practicing tool!
You can make it more fun by adding more block types (eg fences/walls, slabs, ets) and maybe preconstructed obstacles, like neos and stuff like that
Yea that would help, I stuck with regular blocks because I wanted it to be easier for the casual player, and to be something people can chill and play. But if someone wanted to create a harder version, they can go ahead!
@@bigcongaming Maybe make an option on the back wall too? (btw if you are on 1.19.4+ you can use Interactions for buttons.)
Use structure blocks for prefab sections that are too complex for the generator
@braydonfisher9273 Yea this could work really well if I wanted to have like prebuilt sections that were themed and such, for sure looking into this! Thanks!
Here in infinite parkour civilazation
There are about 30 types of shapes of blocks in minecraft. Like ice, slabs and soulsand and a fence. So there are about 900 different jumps possible. But actually more, because block can be higher or lower, and also there are slime jumps, jumpboost effect, speed effect and special enchantment for boots to be fast on soulsand. And also some of jumps are possible only with extra space and extra jumps before the seemingly impossible jump.
If you somehow manage to randomize between all possible jumps in minecraft, that would be The Ultimate Parkour Map 1000.
But all crit and smoke effects are just cluttering simple idea as well as sheep
Now that would be an insane project 😵💫. If someone took the world download and did that I would be blown away!
Call the decorations ‘intentional game design’ or ‘distractions’, I was thinking maybe have the decorations increase in frequency the longer you’ve gone on for (as like a game mode or something)
Or have special effects that can be applied the same way as the decorations, like blindness, speed, whatever until the next block(s)
That's a good idea! Since this video, I've taken this project and turned it into a data pack with more features planned! That's out already, but I still appreciate your suggestions! Potion effects that last X number of blocks could be really cool, lots of options from here!
Random command super handy, didn’t even know that was a thing. The thing I used to use was execute @r[type=armor_stand] setblock Redstone block, and have a bunch of armor stands act as trigger points for different functions
Yea for sure, new additions coming in clutch! That random armor stand would for sure work too! Might take up more physical space, but definitely does the job!
big things for parkour civilisation
If I dropped some beef in front of you, would you jump to it?
@@bigcongaming i ALWAYS take the beef jump
Nice update! Here are some suggestions though:
For gold structures, you could've made them more like pillars (thin at the middle and thick at the top and bottom), IMHO that would look cooler. Or vice versa, thick at the center, where player is, and kinda fading away and becoming smaller at top and bottom. Anyway... remember how you made a particle that appears every 10th jump or something in previous part? For pillar appearance you probably could've make them randomly appear only every 5 jumps or so, just to make sure they won't overlap. Instead of anvils you could've summoned falling block entity with gold block texture, I think that would fit theme better and also in overworld there wouldn't be any anvils on the ground. And finally, for lobby part you could've placed barrier blocks on sides so you can't jump there, and make block_display chains for decorations inside these barriers.
Wow some good changes here! I did add the barriers like you said I think I forgot to really show it. But yea, if you wanted to you could try these ideas yourself with the world download. Thanks for the ideas!
Sure, I'll try to do that and maybe also add some new features too! Anyways, are you planning on doing 3rd part with all suggestions (I've seen some other people also have nice ideas in the comments), or you'll go to the next project?
Yea that’s the big debate of mine now, I was planning to move on just because I didn’t think this project could go further. But there seems to be a lot of great ideas in here, I might need to make part 3 at this point lol. Either way, I’ve been telling people to try their changes with the world download just in case I don’t make part 3. But it’s really tempting now!
@@bigcongamingyou could get tons of views for a part 3
@mondayz23 it does seem like the want for a part 3 is there, all I know is next week I’m working on my Minecraft Mod series. But after that we’ll see!
maybe for the large structure merging thing it would also be like completely unable to spawn until a specific number of blocks have been spawned and/or a distance traveled meaning they can't be close together but are still random
Yea that's a good idea, I was just worried with working on making decorations unique and interesting. That would involve like a precheck to make sure Blocks (the scoreboard that tracks how many jumps you've made) has changed by a certain number since last pillar, then bring back the random chance until it spawns again. Either way, the system was too complicated for me to implement with the time I had, but you could always try it for yourself on the world download!
Decoration suggestions:
My own:
- make beacons randomly generate one block above the void and use a randomizer for the colors (two block tall stained glass randomizer for more randomness)
- Make some random explosion sounds in random direction from the player. (about 25~50 blocks away but still noticeable.)
- Make the piglin a part of the players team so they don't attack them
Suggestion to others' suggestions:
- As @caelen_c said, you should make minigame islands like bedwar, skywar, etc. spawn randomly near the player. But I think there should also be Skyblock, Oneblock etc. spawning and not only the multiplayer ones. (as well as some small end islands and clouds.)
Gamemode, gamerule and misc. suggestions:
- Set the default game mode to Adventure.
- Place a repeating always active command block to give the players saturations (with particles disabled)
- Turn off fall damage.
Some great stuff here! Entirely forgot about the player’s health, oof. Beacons were something I thought of, but I didn’t know the best way to make them work, because if they spawned at the bottom of the world on a non-void world, then they wouldn’t be visible (although I doubt anyone would miss them that much, so I probably should add it.) The explosions seem random to be random, but I understand that in this current state the game is very chaotic and that would add to the chaos. I don’t know if putting piglins on the player’s team would prevent them from targeting the player, it probably does I’ve just never tried it yet. Although another solution is to just give the player gold armor as well. The islands concept is really sick, I just think it may be too complex for me personally with the time I have. If I make a third part, I’ll look into it and see if I can fit that idea within the scope of the project as a whole. Wow, some really great ideas here though, I really appreciate it!
@@bigcongaming You can use Structure Blocks to save them and past them with /place template.
@@bigcongaming I just tested and realized that the beacons need a block update to remove the beam. (so if you use a command in an unloaded chunks they will get removed but the beams will stay.)
I feel like a cool thing would be to use /place to put things like end cities or fortresses there. It would need more detection for blocks tho
Yea wow that would be sick to walk through. Thankfully with the world download you could try that out for yourself!
@@bigcongamingyou could use the copy/past commands and make custom structures like cities (with limited colour palette to make it easier to clear)
Oh and for the pillars clumping, just make it so every 20 jumps a pillar spawns or something similar, so they are artificially spaced out
@@Voidflyssa Oh for sure, I've started developing this project into a data pack and those are for sure the options I'm looking into. Thanks for the suggestions!
@@bigcongaming yay!
What if instead of fences, you just make it so jumping doesn't count if they aren't in the parkour area. You could do this relative to a command block that checks it so it wouldn't matter where in the world it's located. Also, for decorations, I think it would look cooler if you make small islands that relate to mini games (skyblock, bedwars, etc.) spawn close to the parkour but not close enough to jump. Cool project though!
Yea some great ideas! I figured out the jump counting at the lobby issue on my own. But that island idea is really sick! You could always try to make it yourself with the world download!
@@bigcongamingWill it be updated?
Maybe, it seems like a lot of people would want to see it!
Add effects (particles)
Great project btw
Keep it up💪🏻
Oh for sure particles are on the way! Thank you so much! More videos to come, I'm probably going to be spacing them out a little bit to prevent burnout but they aren't going away for sure!
@@bigcongaming awesome!
I discovered your channel today, great videos
Thanks so much! Trying my best to make interesting and creative minecraft videos every week!
Such a good video!!
I think the sheep should be a jep_ for the additional randomness
Thank you so much! I was thinking about that, stuck with yellow to match the theme (like any of the other mobs do lol.) But that would be cool to try out, thankfully the world download is available so if people wanted to, they could make the sheep named jeb_
Yoo new upload, Nice!
Of course! Thanks!
No problem. 😊
Holy crap great vid i cant wait for more
Thank you so much! More on the way!
This is a great video! You got this. I actually downloaded an infinite parkour map but all it was was all quad jumps. I’m like that’s not fun. If this map ever gets released onto mcpe I will try my best to download it.
Awww thank you so much!!! My goal was to make sure the jumps felt right for casual players, and I'm happy to hear that this is something you were looking for! I personally do not know how the Minecraft Bedrock store works, or if it's possible to get this world on that version, but I will for sure look into it for the future. _Might need to make a part 3..._ Thanks for your interest!
There are a few problems: If parkour is keep going, it will eventually reach the world border. Wait a minute, the parkour is also going up so it will reach the height limit way before the world border
Wait a minute, what if parkour eeaches to the decorations?
World border would take years.. height limit is what I thought as well
If you get to height limit, GG. I kind of knew about this limitation but I’m also assuming most people wouldn’t get there and that the one block that spawns upwards would just occur so infrequently that it would be fine. But that is a valid concern!
@@bigcongaming I have a way to fix this problem: Make it so that if the parkour gets too high, it goes down a few blocks.
And you can even make the parkour go back if it gets too far to prevent it from reaching border.
@3141minecraft that would work, issue is all the command blocks are based on me traveling in the position Z direction, so you would have to rewrite all of those. Another fix I saw was someone used Shulkers because you can jump on them and they have no height limit restrictions. If anyone wanted to try this fix for themselves, the world download is available!
This looks cool. Keep it up
Thanks so much! I'll try my best to continue making interesting videos!
W vid! Deserve more subs! Keep it up!
Thank you so much! Trying my best to keep at it!
You did a very good job with this one! I love this channel I just saw it but still I'm in love with it(not in a weird way) I subbed and liked, I hope for more videos you got your self a fan :)
Yooo that's so sick, thanks so much!! I'll try my best to make interesting and creative minecraft videos every week, and I hope it's what you're looking for!
I watched the first video about infinite Parkour and I'm am happy for you for all these views. Great video
P.S: I dont even know how you do all these commands
Thank you so much! The commands can definitely get kinda complicated, so I like to focus more on what they do rather than what they are. Hopefully that makes it easier to understand somewhat of what I’m doing!
It’ll be interesting to see what this ends up becoming :))
Only time will tell!
dope video, keep up the good work
Thanks so much! I’ll try my best!
so underrated channel btw
Thank you so much! Trying to do my best!
It'd be cool if it made multiple blocks so that you can "choose" which way to go. Illusion of free will is an amazing addition to any game.
Oh for sure! Split paths is an idea I really want to look into! Illusion of free choice is so fun!
you deserve more
Awww thanks!
nice video, tho i have a few reccomendations:
you could use markers insted of armor stands. the upside is that markers have no logic and cant only realy be interacted with using commands. they also arent sent to the client by the server, so the client cannot interact with them whitout command accses.
As another person said, use datapacks. they arent hard to learn, and there are community tools to help make using them easier, such as datapack helper plus. Since theyalso arent physical blocks in the world, they wont need to be loaded and also run faster than command blocks.
Hey, those are both very valid changes! For markers, I’m not sure if you mean just turning the armor stand into a marker with {Marker:1b} data tag, but if so, I’m pretty sure all my armor stands already have that tag. Second, a data pack would be perfect for this kind of thing, but I wanted to make something easy to modify for the world download so I stuck with command blocks. If anyone wanted to turn it into a data pack, they can go ahead! Thanks for the recommendations!
@@bigcongaming Markers are an entity, its more resource efficent than armor stands, and allow for custom data to be stored in them.
@Progr_ammer those would be nice!
@@bigcongaming you can put the structures you made into a datapack, and then have a function that places the structure when the function is used.makes the process of giving someone else the project easier, since datapacks can be included in the world creatin screen, and i believe every world comes pre-loaded with a datapack folder.
I know you said wrap but everyone keeps chipping in with their ideas so hi haha i would lean heavily into the pb score and its rewards like each milestone would reward you with a different particle trail that players would try to unlock. Also every couple blocks a sort of scenery change where the gold blocks would change to something else. I certainly would not want to make a different command block for each block type so i would just /clone them from a long row of blocks on which an armor stand would stand like a memory adress pointer and would tp a block every 50 jumps or so. clearing them would be unfortunate but if i saw correctly you're keeping the infinitely generated armor stands in their place so you'd just need to delete their own block for each of them.
Yea haha I’m not so sure that this is a wrap anymore lol. But yea some great ideas! Having unlockables was something I was trying to work out originally, but I wasn’t so sure how and I didn’t want to put too much focus there. But for sure am thinking about it now. Also the memory address idea is so smart, even if I made the blocks random, having a reference like that instead of a command block for every different block is for sure the way to go. Also, deleting based on the old armor stand is genius, those were originally just marking that I landed on that block, meaning they aren’t in the exact location but are near. So if I could fill around them that would work as well! Thank you so much for the suggestions, lots to think about!
Super good content
Hope you grow big and fast
I would love to help you
And maybe make it into a datapack
Requires some masochism, as always.
But then it will be very fast and you could easily share it.
And i would love to help you technically (i will not talk in the video etc. But i have a lot of experience in cb's).
For some reason the third comment does not show up. I had few ideas in there. Maybe it will show up in a while.
Ok so it seems RUclips deleted my essay comment because i provided my dc in it
Thanks RUclips
They dont react to uttp bots but a community guidelines comment gets deleted without any notification. If you actually see that comment, i will be happy to help you, and then you would add me
Great video, great quality
Thank you so much! I’ve definitely improved since my first videos…
Wow! Great video!
Thanks so much!
this is so sick! you are a goat
Thank you so much!!!
In Infinite Parkour Civilization, NO ONE jumps for the Beef..
I mean I wouldn’t want to waste a hunger haunch on it either…
This video's about to blow up
It’s already going crazy!!! Never seen this much growth before. Thanks so much!
It's kinda painful to see such command block systems after 1.13 😅
You should consider switching to datapacks, they give you a lot more than just commands to work with (and it's easier to share)
Apart from that great video you might've just got yourself a new subscriber xd
Thank you so much! It's funny you mention datapacks, because in the next video I turned this into one! It's out now!
@@bigcongaming Awesome!
I love the terraria music in the background of a Minecraft video
Only the best music lol! I use some minecraft tracks, but Terraria just slaps too hard not to!
You can make a datapack, that automaticly makes the infinite parcore, and such. Datapacks can store structure files for structure blocks, and more.
Yes, lots of people have been suggesting the data pack approach. Personally, I preferred the command blocks just so others can look into them on the world download easier than just the file. But who knows, I could always make both. Thanks for the suggestion!
the previous way to get a random 32 bit signed integer was to do the following:
- summon an armor stand
- grab UUID[3] from its nbt
- kill the armor stand
Yep and have fun pulling each digit from that, thank the world Mojang made /random lol.
Omg youre a genius of Minecraft
Thank you so much!
To fix the holes in the ground, you could make it replace the gold replace air/water
Yep that would for sure work as a solution! In a video coming tomorrow, I go for something entirely else than placing physical gold blocks...
You can teleport to unloaded chunks and blocks, it would be the command blocks that were unloaded
Yep that was probably the cause of my problem, either way force loading all the chunks works in my favor. But thanks for teaching me something new I didn’t know!
You did a great job, but I would recommend using /random to generate random numbers and using markers instead of armor stands.
Yep I’m using /random for my randomizer, I was using shulker boxes in the last video before I found this command. Also, I’ve heard of these marker entities but had no idea they existed until the comments like these mentioned them, real interesting! I’ll keep it in mind for future projects!
Another thing you can use is @r, that selects a random entity that matches the given nbt data provided
You can fix structures leaving air gaps by just generating them using /fill replace air
Also making it so every 50 blocks block below you is diamond would make it even more satisfying when reaching milestones
Edit: maybe diamond blocks for every 50 blocks and emerald for new pb?
Wow some great ideas! I might do the fill replace air change if I get the time, but you of course could try these ideas on the world download for yourself!
It could be cool to have different blocks, like maybe a diamond or emerald block sometimes instead of gold. Non intrusive to the player, but still gives variety, only problem may be clearing.
That would be a really cool addition! Thankfully the world download is available if anyone would like to try that out!
Very interesting!
Thanks!
Btw, you can probably prevent the decorations from spawning on top of each other by using structure blocks and using the `/place template` command.
Hmm I’ve never looked into /place, but that seems really useful for making the decorations more complex. Currently I’m using 3 fill commands to make the pillars and using structure blocks could make smaller but complex decorations really work! Thank you so much!
You should try adding some variety, like ladders, neos and other parkour things
Yea a lot of people would really like to see different types of jumps as well, I’ll think about it for sure!
In the infinite parkour civilisation everything depends on luck. You can get 1 block jump for the chicked, or 1.5 block vertical jump for the beef. And if you've got the later one, just remember that there is no way to go back...
Yes, i had to make a parkour civilisation joke, because apparently it got popular for some reason
But is the beef worth the half a hunger haunch to get? That’s the real question…
grow home outro!!! peak
I was wondering when the first Grow Home/Up fan would come around! I love the series, especially the sequel. It has a special place in my life. Unfortunately, that song is copyrighted and I didn't find out until this video... so the Grow Home outro is goneeeeeeeee :(
@@bigcongaming i have all achievements in the first game and never got around to the second :)
@@tessaN64 Yoooo you gotta play the second!! I personally feel like it is an improvement on the first in ALL aspects, more gameplay, better visuals, way larger world, etc. The achievements are also really fun in this game too! I'm so shocked I found a Grow Home fan in the wild
A simpler solution to stop the player from jumping around at the start could be to teleport them to the first gold block and then create a barrier behind them.
That could work too, but thankfully the current solution does work, it just involves a good chunk of entities and your fix would remove them, which is good. I’ll look into it, thanks for suggesting!
If you really want to make it fun you could make like an infinite spiral parkour. You would have 20-50 unique parts of a map which all connect and then generate after you completed one.
Yea it would be tough, someone else has done it before though, I’ve seen it online. But thanks for the suggestion!
I'd love to see baritone go through this lmao... INFINITE youtube shorts content :D
Yoooo I totally should do that and see how long I can leave it to go. I wonder if it would ever mess up
@@bigcongaming As long as there is a path forward and you don't have lag... I'd say pretty many hours!
Coming to a Text-to-speech TikTok video near you:
Reallll, I wonder if I’ll ever catch one in the wild on this map lol
Also, some kind of thought for multiplayer would be nice.
Yep, I am trying to plan around allowing multiple people to play one after another with like 50 blocks of a gap between? Something like that. Thanks for the suggestion!
So cool, so nice
Thank you!
you seem underrated ill sub
Thank you so much!
This is amazing😊
Thank you so much!!
@@bigcongaming you're welcome 😊
you could use datapacks to replace the command blocks. thatd reduce lag and make it more easiely usable for others
Yep, lots of people are telling me to use a data pack, I just left them as command blocks first so that others could download the world and see the commands in game instead of needing to open up files. But I could always do both! Thanks for the suggestion!
You could summon an armor stand at each jump and every time a player touches one it deletes itself and adds one to the jumps
That is an option, and it would prevent people from jumping to blocks used for decoration. I’ll think about that one!
What do you think about smth like fake paths? For example, you can spawn 2 blocks isntead of 1 - gold and redstone. If you jump to gold, the game continues as normal, but if you jump to redstone, it will either be a dead end or it will drop beneath you, smth like that.
Hmm this is a really interesting idea, it’s like a reflex test sort of. I could be evil and make it a yellow block as well lol. I could also just add normal junctions as well to make them seem normal. Thanks for the suggestion!
Can you add some type of animation for the gold blocks being placed? During parkour
Yeah so I actually just released a video last Friday where I do this! I make the blocks grow in size until you jump on them, and it has a really cool effect! Check it out!
you could add more types of jumps like ice magma soul sand and stuff like that
I wanted to go for something less challenging, but you could always crack open the world for yourself and try to make it more difficult! There's one specific command that places the gold block, if you added a randomizer before it and had that choose between gold/ice/magma/soul sand, then you could get this effect! Good luck!
id use /place to put some more complex parkour stuff like ladders and generate the next thing using the rng and when standing on gold block
Placing bigger structures is for sure on the to-do list! For decorations and gameplay!
Cant you make it so the anvils get removed when they are a decent bit behind you
Probably, I just didn’t think of it at the time. Of course, anyone’s welcome to use the world download to try the solution for themselves!
love it!
Thank you so much!!
i think it would look cool in yhe night so u can see tbe effects better and shit, maybe u can replace the gold blocks with like activated redstone lamp
That would be a really cool modification, thankfully the world download is available if you ever wanted to try it for yourself! There’s one command block that summons gold blocks, just gotta change that one and you’ll be good!
You should have something fly up to eye level, then drop cartoon style
Now that would be really funny, I think it wouldn't be that difficult either! Thanks for suggesting!
Hey! I think you can use datapacks, they are better, it's just commands blocks in text files, with some really good stuff in addition
That is true, but at the same time I wanted to use command blocks so they were easier for others to modify on the world download. But, thanks for the suggestion, you are entirely correct!
I wonder, how hard would it be to make the blocks random ? like maybe sometimes you can get an ice block, or a fence ?
That’s a good question! I only use one command block to place the gold block, so if you randomized between different command blocks that all placed different blocks, I bet you could make it work. I’m not sure if every jump would be possible, but it would work. World download is available, so I encourage anyone to try it for themselves and make this harder gamemode!
What music did you use? It really reminds me of the LittleBigPlanet 2/3 music!
For most of this video, I used the game Terraria’s music! The intro was a RUclips royalty free song from their library by Dyalla, and the outro is a song from the game Grow Home! All great games and great songs!
@@bigcongaming Thanks 😁
You can fix the gold block generated holes in non-void worlds when you use replace behind the fill commands.
Yea I should've used that from the start. Thankfully in the new version I'm planning to use block display entities so no blocks need to be replaced!
Terraria OST fits so well
Thanks! One of the best out there for sure
Can't you make the towers replace air blocks when they place?
Hey now that’s a really easy fix! I might update the world download with that if I have the time. Thanks for the suggestion!
@@bigcongaming Nice video btw
@Buulgy thank you so much!
19:10 terraria ice biome theme song spawned out of nowhere
and then slime rain song spawned
The Terraria soundtrack is too good to not use!
@@bigcongaming fr lol
may I check some commands in the map to understand how it works?
Yea go ahead! You have your own copy of the world, you can do whatever you want with it!
I think you would find a Minecraft server called diamond fire very interesting.
Yesssss, if you need a plot with perks contact CNK_
I had no idea this was a thing, looks really interesting! I’ll do more research and look into it!
should start from dirt and work your way up to diamond etc the further you get if it was amethyst blocks the ding every jump would be so nice
Progression through new areas is for sure an idea I'm looking into! Also, I might make sound effects a customizable or unlockable option based on your leaderboard score! We'll see, thanks for the suggestions!
@@bigcongaming awesome minigame regardless dude
For the issue at 9:00.
Are you just selecting a random number? Since a random number between (for example) 5-30 would be a lot better, meaning they won’t touch but it would still be random.
Hmm I’m not sure what you mean. The randomizer picks between 1-20 already, with the left pillar on 11 and the right pillar on 12. But the random numbers just generate once per every jump, and the distance away from the player is fixed.
almost completely unrelated, but i hate that specifying an integer interval in minecraft uses TWO dots ".."
it could be basically anything else: semicolon ; , dash - , tilda ~ , caret ^ , underscore _ , or even three dots ... (like, you know, normal)
two dots is just hard to see when youre checking stuff and bad to type because the normal thing you tend to do when writing anything else is to use ...
I agree soooo much! I always use - at first before remembering it’s 2 dots. I really wish they changed it to at least 3 like come on…
you're making the Pantheon map, look it up, maybe it could help inspire u too
Are you talking about the Complete the Monument map? Or something else? That’s all I could find on my own search, and I’m not sure if that’s what you mean.
@@bigcongaming INFINITE PARKOUR.....Pantheon | Minecraft Map on TheHappyWheels1 channel
@bdubzbfam5153 cool, I’ll look into it!
hey! this is a really cool concept, but the blocks have a chance to generate one block up but never down, doesn't this mean you'll get progressively higher until you hit the height limit?
Yep technically in theory, which means it’s a problem that I gotta work out. Thanks for pointing that out!
/random can be so useful
Never knew until this project! Great new command!
Terraria music lol
you better do minecraft music for when you play terraria
LOL if I ever do, the soundtrack is just too good not to use!
nice terraria music
Thank you! It's too good not to use!
I mean they made a CALCULATOR a rogue-like so anything is possible
That’s very true, I’ve seen someone play 2 DIFFERENT calculator rogue-likes.
Why don't you use datapacks??
And in the next video I turn this into a data pack! It’s on my channel now!
What is, when you are too high so no new block can generate because of the building limit?
Yea so in the new version I'm working on, I'm using a data pack and I'm placing the player in a new void dimension which should have a way higher height limit. I'm also going to make the game prefer jumps that bring you down when you are in the top half of the world. So all will be fixed, thanks for the suggestion and check out the first bit of progress in the new data pack on my channel!
this will be big in the tik tok storytime brainrot ecosystem
For real, I can't tell if this was a worthwhile contribution to that ecosystem, but I'll take it!
What happens if you jump in place?
An armor stand spawns at your location when you first land, which prevents the detection command block from working until your a certain range away from it, like jumping to another block. Good question!
Which version to play it on?
Java edition version 1.21!
Is the highscore counting upwards when you jump at the same place?
Nope, I throw an invisible armor stand in the player's position to prevent this! Thanks for looking out!
dsjkhfkl that one frame at 16:49 where the sheep falls but directly in your face less than a block away
He almost got me 🤣
nice
Thanks!
why even use commands blocks for this. datapacks are much easier to read and cluster. command blocks are only easier when its like certain block positions for maps. but when its generated anyways, just use datapacks
also helps with chunk loading problems 😂
Yeah so what's great is in the very next video I turn it into a data pack!
@@bigcongaming :D kk
No way im making a plugin version of this rn
Go for it! I'm currently making into a data pack, but those are probably way different than plugins, I don't even want to think how that would work. That sounds sick, let me know how far you get!
@bigcongaming i meant that i happened to already be making one when i saw this video lol. im using a list of points that are generated from a parabola created from the max height and furthest block you can jump to then rotated into 3d with the points clamped to integer points in that space. It already works but i want to extend it to use pathfinding algorithms or be able to automatically move the player through it
@@Mcneds WOAH, that sounds sick! The parabola idea is great, since you know the player will be able to make it to every point automatically. Having the player move through it automatically is really interesting too! Good luck to you!
you should use datapacks instead of command blocks
Yes, this would be a great change. I just used command blocks so that they were easy to modify in the world download. But if anyone wanted to take these and make a data pack, they can go ahead!