Unreal engine UE5 Control rig and physics actor walkthrough, make a procedural playable character!

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  • Опубликовано: 4 фев 2025

Комментарии • 12

  • @Crovea
    @Crovea 4 месяца назад

    Thanks!
    I dont quite understand the whole mapped element thing but i just replaced it with a transform variable in the control rig representing the target actors location that i update from the blueprint and it worked out

  • @papajohn9958
    @papajohn9958 3 месяца назад

    ❤❤❤❤ wow 🤯

  • @iSPEZZ
    @iSPEZZ 6 месяцев назад +1

    im so glad i found this u might wanna put UE5 or unreal in ur title cause it was so hard to find this

    • @parakyl1771
      @parakyl1771  6 месяцев назад +1

      Ooo good idea, done! Thanks!

    • @iSPEZZ
      @iSPEZZ 6 месяцев назад

      @@parakyl1771 hey way u can share the files if possible i running into slight issues trying to get the bones to actually move correctly with the movement im not sure why i re-watched ur video today like 20 times lol

    • @parakyl1771
      @parakyl1771  6 месяцев назад

      @@iSPEZZ I would but they're maaaaasive, many GB's. What bones aren't moving right, the physics based or kinematic lerped ones? If using Maya, are your bone rotations all correct? I had a lot of issues with that, before skinning there's a menu command about orient all bones, that fixed a bunch of problems.

    • @iSPEZZ
      @iSPEZZ 6 месяцев назад

      @@parakyl1771 i think they are and im working on a jellyfish type creature that have tentacles

    • @parakyl1771
      @parakyl1771  6 месяцев назад

      ​@@iSPEZZif they're moving but just don't look smooth or nice, my best guess is your need to improve the paint weights. Literally the most amount of time on fish fins was tweaking those paint weights. Too smooth and it felt stiff, too tight and it was too twitchy robotic. It was a nightmare getting it right.
      Plus try that limit constraints thing when setting up the physics asset, keeps the bones from going bananas!

  • @TriAnNguyenLe-qu2po
    @TriAnNguyenLe-qu2po 5 месяцев назад

    Amazing video!~ but I think you should go slower in future, Bro!~ :D

    • @parakyl1771
      @parakyl1771  3 месяца назад +1

      Lol I'll try ha. I couldn't be bothered to edit down more than I did lolll.

  • @不敢说话-i7l
    @不敢说话-i7l Год назад

    酷!