@@zenbozic6184 The problem with a rock papers scissors meta is that, if you're playing meta, every game you play is basically predetermined. You know who you win and lose against, and that it's extremely unlikely for something else to happen. There comes a point where, if you're playing Blood Death Knight and match against a Hunter, you wouldn't be wrong to just resign turn 1. The only games where the winner is uncertain are the ones where you verse someone playing the same deck as you, and that doesn't sound like a particularly fun meta.
@@Icetea-2000 well, that's hard to say without a much bigger sample of games of the same matchup. is the matchup like 70/30 or 90/10? former is ok but latter is pushing it (depending on the rest of the meta). one game doesn't tell us.
Correct me if I'm wrong because of some wild deck or something, but the last time the card was relevant was Rise of Shadows control Warrior using one copy to get another 10 cards in deck off of Archivist Elysiana.
Blizzard needs to take it easy on the high damage from hand. We keep begging for interactive game play and they just keep pumping out massive finishers.
This deck is really frustating. I have not been mained a single deck, played a bit of all DK's,Dragon Paladin, Buff and control Paladin, Ramp Druid and Concoction rogue, and this deck destroys them all. But the worst part is that, you,can be winning all the turns and have the hunter at death's door, have 40+ health and still be killed in one turn no matter what you do. But meta will find a way to counter it hard, given how many people are running it and how annoying it is
@@RinaaaYa not sure there is a counter other than being faster. If that's the case we'll just end up in a meta of 3 decks that almost always beat one other deck in the meta and get stomped by the other one.
Happened to me too, my mutanus eat the opponents bran and my patchwork killed one of the shockspitters in hand, but the constant pressure of the weapons keep my hp low and because of warsong wrangler my opponent had essentialy unlimited shockspitters. So I died turn 9.
@@kanorinternationale892 So this season is just like the jade meta again? Any deck that plans to play more than 6/7 turns is totally unviable, so you either have to play this deck or aggro decks. This might even be worse since I don't think midrange can't reliably kill the opponent before turn 7
@@ratmations8306 I only really watched card reviewers go over it, so I didn't look at the card in depth. Besides, all other "improves every time [x]" cards only activate in hand, so it isn't an unreasonable assumption.
@@pablovirus Constructed videos at the start of each expansion are always the most boring part of Trump's content. It's either the beginnings of some cancer deck, or a Trump Laboratories™ brand deck. Always just look forward to the arenas, and more importantly, the non-Hearthstone videos.
That game against Mage really epitomises the state of current Hearthstone Do your uninteractive nonsense burst from hand before your opponent does their uninteractive nonsense burst from hand, and you win!
@@TheMasterMakarov Even if you dont turbo it out the shell it still really strong with the Battlecry next spell has +2 Damage. With turn 6 you can get 12/12 of stats with the 4 mana Rush card to set up lethals. Or ignore that and casually draw 4 and board wipe with poisonous spells. 5 - legend is nothing but Shock Hunter.
I can’t wait for Brann to leave standard. Feels like so many ”Lmao big damage” cards Blizzard push these days just become even more absurd with him around.
He made sense when battlecries were “draw a card” or “buff a minion by +1/+1”. HS is so far away from those days that having Bran in the meta is just bad. He already was broken with Druid having 20 mana.
@@filipvadas7602 Which is just really frustrating. I don't mind combo decks existing, but druid isn't really a combo deck... they just clear your board for a while then you take 70 damage from two cards.
How many times Brann needs to be used in an unfun, OTK combo deck for him to be axed? Brann is probably one of the most consistently broken cards in HS, but somehow is still in the game.
@@willowhealy453 That honestly would be the most acceptable solution, we get to keep in wild and standard players will stop complaining about it until they find a new card they absolutely want to delete, we all know how that song and that dance goes
@@Melissa31179 i mean definetly feels like for standard this year they went with hard high damage finishers and had brann as a design around card, they just didnt realize that seeing the same card enabling otks constantly will tilt people, if i had to guess brann probably will not be in core next rotation or if he is cards like astalor and denathrius just wont be printed
The only thing I don't hate about this deck is the games are very fast. Makes it really good for getting to a more competitive rank after I took a break but hope it gets nerfed soon because it is not fun to play, or play against.
Yeah, that first mage game really encapsulates it. Trump did not care what the opponent did or let their board have any influence on the plays he made. It’s the exact kind of deck that Blizzard will quickly stamp out.
@@kaptainKrill to be fair, that mage deck is pretty much the same, armor armor, alibi, alibi, generate arcane shots, draw the double arcane guy and kill enemy from 0, your counter play is killing him before since you pretty much can't outlive the combo even on death knight.
I'm all for hyper-aggressive rush/face decks, they're as legit as any other deck. However, this deck really bothers me because there's no actual way to stop it from doing its thing. I've even seen Reno blood DK decks with 120+ effective health and good card draws be creamed by hunter decks just playing shockspitter after shockspitter. I genuinely think it's able to do too much completely unstoppable face damage at this point.
Agree there is no real stopping the damage unless you have multiple hand change cards like Mutinus, Theotar, or those new cards that change cards in your opponents hand into other minions. But then you have to play that stuff just for this deck.
1st - you’ve never seen that, stop lying. 2nd - ill actually reply to your comment that had substance, frost DK might have a chance by freezing face so weapons cant be swung. Just a theory, not sure how practical.
I consistenly beat this deck as Aggro Frost DK but that's literally only because I have a hyper aggressive deck that can kill before they do since it builds up minions + spell dmg from hand. Any deck even slightly slower gets completely rolled though and I'll admit it's dumb. Shockspitter needs to be 3 mana or Brann needs to go.
wow aggressive thoughtless decks that cycle and go face....hearthstone has really evolved into an intelligent and enjoyable experience! Well done Blizzard!
I think one of the reasons people undervalued the shockspitter card is that it was understood as only upgrading if it was in hand, at least that was the case for me.
@@ratmations8306 Because the card that we're all familiar with that upgrades as things happen this game is Sire Denathrius, and he only upgrades while the card is in hand.
@@TheMrKillar The correct cards to compare them to would be the spellstones which have text like (Take damage from your cards to upgrade) or (Play 3 deathrattle cards to upgrade) and only work when in your hand. Reading closely it's pretty clear that this card works differently, but it's not hard to see how people would get the wrong impression from glancing through it.
The German language has a word for when Trump forces a terrible deck into a good to "improve it" and make "the best version": verschlimmbessern, i.e. to try to make something better while in fact making it worse.
Another possible nerf: Have the Shockspitter deal damage equal to your weapons attack on it's battlecry. That way it's still a weapon lover but doesn't scale out of control in a weapon heavy deck
I dont play hs but i think the fix could be to change the card so dmg improves only while the card is in your hand (so if you draw new Shockspitter it would start at 1). It would not kill the card, but it would limit dmg from getting copies of minion from your deck.
@@formerflash1901 Yeah, those cards are there. But it’s also a hunter flavor to go face and have a lot of front loaded damage, ESPECIALLY for minions. Hunter specific bran, king crush, etc.
@@user-kt9mt1kr2k Again, did not say it was balanced. Did not say anything about balance. Stop taking everything like it’s a direct assault on your opinion. I only mentioned flavor.
Huh, didn't know standard at this going on. Wild has a discard-lock deck that does a similar thing with a ton of cycle, and an absolutely monstrous amount of burst from hand with those two new cards, and fist... alongside tome tampering to clone the effects, and cataclysm to wipe board to make sure everything goes face.
Sad thing is you cannot even hard counter it, because if you destroy 2 weapons, they have another 4 and a LOT of spitters. I gues you can try some super fast aggro, but hunter has so good early removal too.
This deck is a lot like Quest Hunter, where you need to count turn before hand, and spend your mana wisely, but it's easier because the damage dump at then end is super strong...
I guess this deck showcase why it is important to have a cheap neutral card that can freeze face. I've been longing for a cheap card that freezes face ever since Questline Pirate Warrior was a being a menace to players. Weapons are essentially minions with Charge and we all know and love the Charge keyword never caused any problems right? Well, Blizzard can't really change how Weapons work and they probably won't do anything to Brann at the moment because Core Set rotation is coming soon. So the only thing they can look into is the Shockspitter itself and the most basic nerf is to increase it to 3 mana. Harsher nerf is to increase it to 4 mana. A more creative and interactive nerf is to change Shockspitter to only gain damage if you attack minions with your weapons. But yea, the only thing that Blizzard will look into is possibly increasing the mana cost of Shockspitter to 3. But, a deck is probably gaining popularity at the moment that bullies Hunter before they can assemble the combo. Edit: Forgot to comment on Trump. I love how there are 2-3 cards that Trump needs to think about in the OTK turn but somehow he finds a way to be his usual self and rope out trying to Math it out. Man, they got a full board and you are dead if you end your turn. The only play you can make is Brann and Pew Pew Pew...
Brann needs to go away. Now. Brokenbeard dictates the power of every single battlecry minion and its far too much for 3 mana. We've had our fun with him for a while, time for him to retire.
It’s not a bran issue it’s a damage from hand issue, minions with battle cry that deal damage gets broken by brann but brann makes a lot of fun interactions with other cards that don’t break the game
@@C1umsyJesterI like both points. Very fun battlecry thats healthy to the creativity of the game, but Brann is played out. Middle ground, print another card with something similar to Brann that promotes healthy gameplay while retiring Brann.
@@C1umsyJester Yeah a lot of fun interactions which never get used in Standard. In Standard it's literally only Brann + Shock/SireD/Astalor. It's impossible to take that synergy out with wording unless you nerf all 3 cards. Don't know about Wild, but Brann just completely breaks Standard right now. It's just stupid, he needs to go.
@@thijs2906 could literally change the wording to manaburst instead, then it doesn’t work with brann. But tbh I think all 3 of those cards should be nerfed anyway. They literally can break the game even without brann, damage from hand is just a stupid game mechanic
"In constructed there going to be better late game legendaries than Dr. Boom, and I wouldn't anticipate seeing much of Dr. Boom in constructed" - Trump, 2014
Seems like only the only cards you want in this deck are 2 copies of the 3 weapons (6), shockspitter (8), devouring swarm (10), breeder (12), brewmaster (14), and brann (15) Adding Zola is basically another Brewmaster (16), definitely want 2 tracking (18), and then you probably just put whatever other draw you can in? Ferious howl (20) and the manathirst 6 spell (22). So that leaves 8 cards to do whatever with? Also very cheep with only core set legendaries
2 mana scaling damaging battlecry on a card that you can add copies to your hand of and sometimes reduce their cost. Constructed has been a bad joke for a couple expansions now. I hope Trump plays arena or duels or smth
An easy fix for this deck's power level could be just removing the beast tag from the Shockspitter. Maybe without being able to tutor for it so easily, and generate extra copies, the power level would be more reasonable.
It's clunky textwise but maybe spitter could instead deal x damage to a minion and half to the hero? That would bring it back down from the stratosphere but still make it and even this deck still playable, but with much more interaction since the damage is much reduced plus enemy would need minions on board for it to work so they could play around that
I have literally died to this type of deck *every time* for the past 3 days The worst part is that there's literally no counterplay outside of just beating the opponent before they can OTK you from the hand
Trump sometimes misses the mark with his ratings but I give him a lot of respect for how he always owns up to it and admits it
Was legit about to comment this. Trump isn't afraid to be wrong and he even welcomes it. You love to see it.
Magtheridon 6 star card
He is just one of the few with a consistent rating system (and usually does a rereview)
@@henryy.4878 mag definitely was a miss, but not that big of one as otk demon hunter did run him
He has the biggest misses for sure, but he is pretty consistent on the majority of review's.
Imagine having 56 health on turn 9 against no board and thinking you'd live LMAO
imagine losing as a control deck against a combo deck... oh, wait.
@@GeekProdigyGuy fair point, but maybe they shouldn’t counter them THAT hard
@@Icetea-2000 i feel like most people prefer "rock papers scissors" metas in which some decks hardcounter others
@@zenbozic6184 The problem with a rock papers scissors meta is that, if you're playing meta, every game you play is basically predetermined. You know who you win and lose against, and that it's extremely unlikely for something else to happen. There comes a point where, if you're playing Blood Death Knight and match against a Hunter, you wouldn't be wrong to just resign turn 1. The only games where the winner is uncertain are the ones where you verse someone playing the same deck as you, and that doesn't sound like a particularly fun meta.
@@Icetea-2000 well, that's hard to say without a much bigger sample of games of the same matchup. is the matchup like 70/30 or 90/10? former is ok but latter is pushing it (depending on the rest of the meta). one game doesn't tell us.
Youthful Brewmaster actually being meta? Feels like classic again!
Reminds me of og quest rogue.
Pfff, it's charging molten giant all over again.
the whole gameplan being going face, just like classic alright
@@Kotoy1 Going face is the entire point of Hearthstone
Correct me if I'm wrong because of some wild deck or something, but the last time the card was relevant was Rise of Shadows control Warrior using one copy to get another 10 cards in deck off of Archivist Elysiana.
Blizzard just decided to add Mono Red to Hearthstone.
on the surface this looks like a lot more brain power than mono red. but there's a lot of depth to mono red too.
And without instants (counterplay). Yikes!
Blizzard needs to take it easy on the high damage from hand. We keep begging for interactive game play and they just keep pumping out massive finishers.
Or value cards like Topior or the new blood DK legendary that are way too easy to drop and get infinite value from...
Yea I'm rather tired of playing against Solitaire decks.
Classic is the best. We put minions with no effects on board and hope for a good trade.
Im tired of otk crap
I rather have games with strong finishers than 40 min matches endlessly trading without a way to close the game
excuse me? where is my renethal in this deck trump? how am I supposed to meme you right now.
Imagine playing blood DK getting to 54hp only to get OHKOed
on turn 9
Literally happened to me like an hour ago, didn’t even know the combo existed and I was dead after feeling like I was winning on every turn
This deck is really frustating. I have not been mained a single deck, played a bit of all DK's,Dragon Paladin, Buff and control Paladin, Ramp Druid and Concoction rogue, and this deck destroys them all. But the worst part is that, you,can be winning all the turns and have the hunter at death's door, have 40+ health and still be killed in one turn no matter what you do. But meta will find a way to counter it hard, given how many people are running it and how annoying it is
@@RinaaaYa not sure there is a counter other than being faster. If that's the case we'll just end up in a meta of 3 decks that almost always beat one other deck in the meta and get stomped by the other one.
@@Lucama221 Doesn't that more or less always happen in Hearthstone?
Fun fact : Trump played exactly 10 cards from the spell damage package in this video
Dude, you’re a madlad
One got also countered by Ookani
Literally just happened to me, I was shocked.
Oh ho! Good one!
Finally, someone using the word 'literally' correctly!
Happened to me too, my mutanus eat the opponents bran and my patchwork killed one of the shockspitters in hand, but the constant pressure of the weapons keep my hp low and because of warsong wrangler my opponent had essentialy unlimited shockspitters. So I died turn 9.
Fun fact, they stopped giving minions charge to prevent OTK shennanigans. Now they just have it deal the damage direct so it even bypasses taunt?
Design AND balance teams are completely incompetent
In the next expansion they will make "double battlecry" a new keyword, so you don't even need brann
Never understood why they're so against OTK designs instead of just working on balancing them. Other games have done it.
The guy has 56 HEALTH ! on 9 mana, and you kill him purely from hand, yeaah.... this got to get nerfed and fast !
it dies to aggro decks
@@kanorinternationale892 Have fun with aggro decks in this meta
@@kanorinternationale892 So this season is just like the jade meta again? Any deck that plans to play more than 6/7 turns is totally unviable, so you either have to play this deck or aggro decks. This might even be worse since I don't think midrange can't reliably kill the opponent before turn 7
@@kanorinternationale892 but it's THE aggro deck x)
@@esra013 armor druid is even worse than this
I thought the shockspitters only improved while they were in your hand! No wonder this deck is so much better than I thought!
My money is on this change being the nerf
literally how do you misunderstand "hero attacks THIS GAME"
@@BradGreer nah just increase its mana to 3 and make it like a 2/3 and its sufficiently nerfed, prevents the deck from going to hard on turn 6/7
@@ratmations8306 I only really watched card reviewers go over it, so I didn't look at the card in depth. Besides, all other "improves every time [x]" cards only activate in hand, so it isn't an unreasonable assumption.
i thought the same and MAYBE this is one of future nerves to them^^
This deck feels very fun and interactive, especially when you get roped every turn for your opponent to play 2 cards per turn then kill you on 7.
Constructed is such cancer these days. I love Trump's content but honestly these games are a freaking bore
@@pablovirus Constructed videos at the start of each expansion are always the most boring part of Trump's content. It's either the beginnings of some cancer deck, or a Trump Laboratories™ brand deck. Always just look forward to the arenas, and more importantly, the non-Hearthstone videos.
That game against Mage really epitomises the state of current Hearthstone
Do your uninteractive nonsense burst from hand before your opponent does their uninteractive nonsense burst from hand, and you win!
And the mage was 1 off lethal too 😭 he couldve hero powered his 1hp zombie for an extra damage
Watching this video, a thought instantly came to my mind: "Has Hearthstone become YuGiOh now, but with shorter combos?"
What an outrageous oversight by Blizzard. 54 face damage on turn 9 is pretty bonkers.
playing against this was so frustrating i just switched to arena after facing it twice lol
40dmg from hand
i guess if this stays you can just put oozes in your deck
@@TheMasterMakarov Oozes don't matter when you run like 6 weapons and they guarantee get at least 1 attack off.
@@TheMasterMakarov Even if you dont turbo it out the shell it still really strong with the Battlecry next spell has +2 Damage.
With turn 6 you can get 12/12 of stats with the 4 mana Rush card to set up lethals. Or ignore that and casually draw 4 and board wipe with poisonous spells.
5 - legend is nothing but Shock Hunter.
Arena isn’t better. DK win rate is oppressive
As if Denathrius wasn't tilting enough, now they can Denathrius you on turn 6.
I can’t wait for Brann to leave standard. Feels like so many ”Lmao big damage” cards Blizzard push these days just become even more absurd with him around.
He made sense when battlecries were “draw a card” or “buff a minion by +1/+1”. HS is so far away from those days that having Bran in the meta is just bad. He already was broken with Druid having 20 mana.
Druids have been using him pretty consistently to have Denathrious go off twice. Effectively making him a guaranteed instant kill
@@filipvadas7602 Which is just really frustrating. I don't mind combo decks existing, but druid isn't really a combo deck... they just clear your board for a while then you take 70 damage from two cards.
@@Enballgroda1 Druid has been doing degenerate combos forever lmao.
"I knew the Brann was a bait", right after the opponent drew an extra card and gained an extra mana crystal
How many times Brann needs to be used in an unfun, OTK combo deck for him to be axed? Brann is probably one of the most consistently broken cards in HS, but somehow is still in the game.
Because it's a fun card, and most of us wild players would be really upset to get our of fun taken away just because standard got it
@@Melissa31179 i mean it could just be taken out of core, just because it needs to go in standard doesnt mean it has to be removed entirely
@@willowhealy453 That honestly would be the most acceptable solution, we get to keep in wild and standard players will stop complaining about it until they find a new card they absolutely want to delete, we all know how that song and that dance goes
@@Melissa31179 i mean definetly feels like for standard this year they went with hard high damage finishers and had brann as a design around card, they just didnt realize that seeing the same card enabling otks constantly will tilt people, if i had to guess brann probably will not be in core next rotation or if he is cards like astalor and denathrius just wont be printed
@@Melissa31179 Yes because Brann being in every single standard deck is healthy for the game lmao
Shockspitter needs to be hot fixed to be an Infused, so it can only stack while in hand.
The only thing I don't hate about this deck is the games are very fast. Makes it really good for getting to a more competitive rank after I took a break but hope it gets nerfed soon because it is not fun to play, or play against.
I'm a hunter main and I agree, I just wanted to have fun with some attack shenanigans but this is too much
Yeah, that first mage game really encapsulates it. Trump did not care what the opponent did or let their board have any influence on the plays he made.
It’s the exact kind of deck that Blizzard will quickly stamp out.
@@kaptainKrill to be fair, that mage deck is pretty much the same, armor armor, alibi, alibi, generate arcane shots, draw the double arcane guy and kill enemy from 0, your counter play is killing him before since you pretty much can't outlive the combo even on death knight.
And naturally a lot of people on Reddit are defending this deck, LOL
great thing you don't get to decide what people find fun to play
I'm all for hyper-aggressive rush/face decks, they're as legit as any other deck. However, this deck really bothers me because there's no actual way to stop it from doing its thing. I've even seen Reno blood DK decks with 120+ effective health and good card draws be creamed by hunter decks just playing shockspitter after shockspitter. I genuinely think it's able to do too much completely unstoppable face damage at this point.
Agree there is no real stopping the damage unless you have multiple hand change cards like Mutinus, Theotar, or those new cards that change cards in your opponents hand into other minions. But then you have to play that stuff just for this deck.
It will be nerfed for sure.
1st - you’ve never seen that, stop lying.
2nd - ill actually reply to your comment that had substance, frost DK might have a chance by freezing face so weapons cant be swung. Just a theory, not sure how practical.
I consistenly beat this deck as Aggro Frost DK but that's literally only because I have a hyper aggressive deck that can kill before they do since it builds up minions + spell dmg from hand.
Any deck even slightly slower gets completely rolled though and I'll admit it's dumb.
Shockspitter needs to be 3 mana or Brann needs to go.
Yeah, dominant decks that play like solitaire are never good for the meta.
wow aggressive thoughtless decks that cycle and go face....hearthstone has really evolved into an intelligent and enjoyable experience! Well done Blizzard!
This is fun and inteeractive
I think one of the reasons people undervalued the shockspitter card is that it was understood as only upgrading if it was in hand, at least that was the case for me.
literally how do you misunderstand "hero attacks THIS GAME"
@@ratmations8306 Because the card that we're all familiar with that upgrades as things happen this game is Sire Denathrius, and he only upgrades while the card is in hand.
@@harrygarris6921 sire denathrius doesn't have "this game" in his text tho? Right?
@@harrygarris6921 ''Infuse
Upgrades in hand after X friendly minions die.''
@@TheMrKillar The correct cards to compare them to would be the spellstones which have text like (Take damage from your cards to upgrade) or (Play 3 deathrattle cards to upgrade) and only work when in your hand. Reading closely it's pretty clear that this card works differently, but it's not hard to see how people would get the wrong impression from glancing through it.
The German language has a word for when Trump forces a terrible deck into a good to "improve it" and make "the best version": verschlimmbessern, i.e. to try to make something better while in fact making it worse.
Geht so
To be fair, there's very few things German does not have a word for.
best version? surely the best version would have 40 cards and 40 health right?
57 damage on turn 9, plus all the other chip damage in between? I smell a nerf coming
Lmao at the oops in the intro. Fantastic editing, bringing out the best of the mayor himself ❤️
Inbefore it only upgrades while in hand
Yeah Shockspitter needs to be at least 3 mana. It's too fast at 2.
Another possible nerf: Have the Shockspitter deal damage equal to your weapons attack on it's battlecry. That way it's still a weapon lover but doesn't scale out of control in a weapon heavy deck
Trump after drawing two of the six arcane spell damage lovers: "I have all the arcane spell damage lovers"
27:00 underrated moment
You are the best hearthstone streamer of all time. No question.
I wonder if this will replace day 1 DH as the most powerful deck ever. Seems kind of idiot proof too, you can hard misplay and still win consistently.
"I'm very new to this game" - Trump
I dont play hs but i think the fix could be to change the card so dmg improves only while the card is in your hand (so if you draw new Shockspitter it would start at 1). It would not kill the card, but it would limit dmg from getting copies of minion from your deck.
I wonder if they ever regret bringing Brann back to standard
This deck needs Renethal and Reno.
No? Lol?
@@ImAZynner hes joking about Trump always making decks highlander and now, XL.
Also Murloc Holmes for that juicy extra value
but also 2 copies of atleast 4 cards
I sense Pen Flinger kind of nerf is needed here
That is so out of flavor for hunter, but I see what you mean.
@@ARedJoker What do you mean? Plenty of hunter cards can only target minions for damage. Just to name a couple, flanking strike and marked shot.
@@formerflash1901 Yeah, those cards are there. But it’s also a hunter flavor to go face and have a lot of front loaded damage, ESPECIALLY for minions. Hunter specific bran, king crush, etc.
@@ARedJoker This is just unbearable dealing 40+ turn 7 is not balanced, one time I had 55 hp with my 3blood DK and got otk turn 9
@@user-kt9mt1kr2k Again, did not say it was balanced. Did not say anything about balance. Stop taking everything like it’s a direct assault on your opinion. I only mentioned flavor.
Huh, didn't know standard at this going on. Wild has a discard-lock deck that does a similar thing with a ton of cycle, and an absolutely monstrous amount of burst from hand with those two new cards, and fist... alongside tome tampering to clone the effects, and cataclysm to wipe board to make sure everything goes face.
Is this video the reason I've faced almost exclusively Attack hunter decks today, while I haven't seen a single one before that?
Sad thing is you cannot even hard counter it, because if you destroy 2 weapons, they have another 4 and a LOT of spitters. I gues you can try some super fast aggro, but hunter has so good early removal too.
Maybe Plaguespreader, but I think it's too slow...
It's crazy because it's an OTK deck that's already ALMOST as fast a pure aggro deck.
If Trump OTKs nowadays it's scary to think what MarkMcKz will come up with O_o
could put sir finley in to fish for the dagger hero power..?
Wont be surprised if this deck gets hotfixed LOL i just queued against 7 hunters in a row (as a hunter myself)
not only brann but reno also scale with time, I do think a reno deck will be top tier this season, just need to find
Shockspitter... HS designers 4Heading again.
High tier value otk?? Been awhile since i seen a good one of these nice!
Fucking hall of fame Brann lmao
This deck is a lot like Quest Hunter, where you need to count turn before hand, and spend your mana wisely, but it's easier because the damage dump at then end is super strong...
Yeah the shockspitters are only going to target minions here soon.
Name a more iconic duo than Trump and wrong star ratings.
PS: _Trump and fucking a good deck up by adding Renathal_ does not count.
Trump's "Best deck's" a guide of what not to play :D
title woulda been so much more impressive if it had the number "56" in it. coulda got 10x the views jens LOL.
Mono Red moment
I guess this deck showcase why it is important to have a cheap neutral card that can freeze face. I've been longing for a cheap card that freezes face ever since Questline Pirate Warrior was a being a menace to players. Weapons are essentially minions with Charge and we all know and love the Charge keyword never caused any problems right?
Well, Blizzard can't really change how Weapons work and they probably won't do anything to Brann at the moment because Core Set rotation is coming soon. So the only thing they can look into is the Shockspitter itself and the most basic nerf is to increase it to 3 mana. Harsher nerf is to increase it to 4 mana. A more creative and interactive nerf is to change Shockspitter to only gain damage if you attack minions with your weapons.
But yea, the only thing that Blizzard will look into is possibly increasing the mana cost of Shockspitter to 3. But, a deck is probably gaining popularity at the moment that bullies Hunter before they can assemble the combo.
Edit: Forgot to comment on Trump. I love how there are 2-3 cards that Trump needs to think about in the OTK turn but somehow he finds a way to be his usual self and rope out trying to Math it out. Man, they got a full board and you are dead if you end your turn. The only play you can make is Brann and Pew Pew Pew...
Its kinda like Mine Rogue in Wild! I like it. Def gonna play it.
one sure is sure brann will never been in the next core set
Pepperidge farm remembers
In this episode, Trump tries to count
is trump going to play the campaign mode? of march of the lich king?
"Oops lol"
Praise Jens
So, does trump laboratories do the ratings too or do they just do the deck building?
Am I dreaming? Trump not running a Renathal deck???
Brann needs to go away. Now. Brokenbeard dictates the power of every single battlecry minion and its far too much for 3 mana. We've had our fun with him for a while, time for him to retire.
i agree, makes druid less annoying as well
It’s not a bran issue it’s a damage from hand issue, minions with battle cry that deal damage gets broken by brann but brann makes a lot of fun interactions with other cards that don’t break the game
@@C1umsyJesterI like both points. Very fun battlecry thats healthy to the creativity of the game, but Brann is played out. Middle ground, print another card with something similar to Brann that promotes healthy gameplay while retiring Brann.
@@C1umsyJester Yeah a lot of fun interactions which never get used in Standard. In Standard it's literally only Brann + Shock/SireD/Astalor.
It's impossible to take that synergy out with wording unless you nerf all 3 cards.
Don't know about Wild, but Brann just completely breaks Standard right now. It's just stupid, he needs to go.
@@thijs2906 could literally change the wording to manaburst instead, then it doesn’t work with brann. But tbh I think all 3 of those cards should be nerfed anyway. They literally can break the game even without brann, damage from hand is just a stupid game mechanic
I wonder if they will end up nerfing brann, maybe make him 4 mana? at least that way I will stop getting bran+patchwerk or bran+alexandros
Trump Gaming
This will be nerfed so quickly. at least 3 mana. i wouldn't be surprised if it was 4 lol.
I think they will remove the scalability
I played a less comboy version of the deck on lauch and farmed DK decks. This card is so OP will be nerfed
What? NO FACE HUNTER? What is this heresy...
Honestly it's the opponents fault for having at or above full health on turn seven
2 STAR RATING LMAO
"In constructed there going to be better late game legendaries than Dr. Boom, and I wouldn't anticipate seeing much of Dr. Boom in constructed" - Trump, 2014
Its not even in the top ten cards of the expansion - nothing to worry about
Rough set for trump, this deck being broken op basically means his entire rest of meta read is destroyed
Blizzard removes /spit
from World of Warcraft.
Meanwhile Hearthstone.
Seems like only the only cards you want in this deck are 2 copies of the 3 weapons (6), shockspitter (8), devouring swarm (10), breeder (12), brewmaster (14), and brann (15)
Adding Zola is basically another Brewmaster (16), definitely want 2 tracking (18), and then you probably just put whatever other draw you can in? Ferious howl (20) and the manathirst 6 spell (22). So that leaves 8 cards to do whatever with? Also very cheep with only core set legendaries
Two stars by the way.
ok, shockspitter is kind of silly
I don't even know how they can nerf this. Increase its cost so you can only play one of it with Brann?
2 mana damaging battlecry while brann is still in standard, what could go wrong?
2 mana scaling damaging battlecry on a card that you can add copies to your hand of and sometimes reduce their cost. Constructed has been a bad joke for a couple expansions now. I hope Trump plays arena or duels or smth
I like how you skipped over the multiple 30 minute Blood DK games to post these quick hunter games first lol
I got rekt by armor druid Today, you were wrong about that aswell Trump, still love your content though =)
He also give Harpoon Gun 1 star by the way.
I smell nerf
And so it was 1 hour later of my comment LMAO
I think Trumpo forgot Candleshot was a card in Standard when he reviewed that card... could you really blame him?
Just played against this kinda deck and got lucky with deleting his brann as DK and somehow still it was too close :D
An easy fix for this deck's power level could be just removing the beast tag from the Shockspitter. Maybe without being able to tutor for it so easily, and generate extra copies, the power level would be more reasonable.
Brann allows things like this to happen…
Balance team missed this one
Brann has got to go or go to 5 mana or something
It's clunky textwise but maybe spitter could instead deal x damage to a minion and half to the hero? That would bring it back down from the stratosphere but still make it and even this deck still playable, but with much more interaction since the damage is much reduced plus enemy would need minions on board for it to work so they could play around that
Just make it so it can only able to target minions would be a better nerf
@@redditor7548 or pierce the excess damage, it could be still playable and not degenerate like ''I dont care about your little minion, I go smorc''
Too clunky, might as well just either get rid of Brann, or make it so Spitter must be in your hand to get buffed.
@GoblinGod litterally just make it 3 mana
balanced
@@redditor7548 literally explained why I didnt want to just do that, that's clearly the most obvious way to go about it
Brann was a mistake
They really need to nerf that shit i see hunter everywhere
Great job blizzard, good design!
Why re rewiew videos was dropped 😭😭
i wished this deck didn't get nerfed. it was so much fun and actually made Hunter great out of.....how many years ago?
I have literally died to this type of deck *every time* for the past 3 days
The worst part is that there's literally no counterplay outside of just beating the opponent before they can OTK you from the hand
Yeah this one is getting the nerf bat taken to it … or they are getting rid of brann - trumps rating is just post nerf lol
I can see Kibler getting annoyed by this deck