How to make Turn of Fortune's Wheel amazing! Just add this...
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- Опубликовано: 11 сен 2024
- Discover the secret to enhancing the Dungeons & Dragons adventure of Turn of Fortune's Wheel and making it an absolute blast! Join me as I delve into the Shemeska Problem and how to fix it, revealing the key to hooking players into this thrilling quest.
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I just told my players they can call R04M, Roam. I like ROFL though!
So, before seeing your video, I had planned to weave the Deck into Turn of Fortune's wheel but didn't know how, yet. Thank you for the ideas. Tying their memories to a card is brilliant. I also plan to go from Turn into Vecna Eve of Ruin so I hope to have the level 17 characters face the modron March issue after they have played thru that to 17th.
I love this idea and my players would love it too. I use the deck in every campaign I run so this would be fun.
My team is currently trying to conquer the castle. Gonna look into this..
I am going to blend this idea with the Eve of Vecna. I just had my level 3 pc's draw from the deck, and my group pulled The tomb, the moon, the comet, the sun.
this should be fun.
One of the original devs mispronounced Sigil and WoTC ran with it.
Did he mention that we're idiots? Pretty key point in why we chose Curst...
R04M is hard to say? Why not say ROAM, as in roaming...
Sounds like by fixing it you turned Fortune's Wheel into a Deck adventure. I'd be curious in running this adventure but I don't want to buy another book to run this out of the box.
Surprise... He told us everything...