WHAT IF DANGANRONPA DISTRUST WAS A REAL GAME

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  • Опубликовано: 29 сен 2024
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    Adventures by A Himitsu / a-himitsu
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    I DO NOT own Danganronpa or any of it’s affiliate products. This video is used for the purpose of commentary and review which is protected under fair use (Section 107 - 118 of the Copyright Law).

Комментарии • 432

  • @rosegraham5283
    @rosegraham5283 Год назад +1119

    I really dig with Distrust's more mature and darkr/worn down/grimy artstyle and overall presentation. The overall victims and executions look a lot more brutal than the final game, especially Kyoko being beheaded by Junko, and Leon stabbing he torso. As a Kyoko fan, I would feel nothing but pain playing these paths lol
    The choices and the variety of outcomes alone makes Distrust fascinating to me.

    • @kyoko3151
      @kyoko3151 Год назад +13

      I feel pain as well. I love Kyoko sooo much ToT

    • @rosegraham5283
      @rosegraham5283 Год назад +4

      @@kyoko3151 Based

    • @Juanpablofanasito850
      @Juanpablofanasito850 Год назад +4

      Beheading is not that brutal and danganronpa had done beheadings in Dr3 already

    • @rosegraham5283
      @rosegraham5283 Год назад +10

      @@Juanpablofanasito850 It did, but I'm mostly talking about the games.

    • @ondiiina
      @ondiiina Год назад +20

      Haven't finished the video yet but beheading was supposed to be Junko's execution.. Being terrified of her fate but even more of the audience watching it, being excited for it. Beheading have always been a spectacle after all.. A fitting end for a model in my opinion

  • @Diderito
    @Diderito Год назад +2329

    If there was a world where Distrust could still be released, I'd sell my kidney to have that happen

  • @pablomama
    @pablomama Год назад +14

    A part 2 would be awesome!

  • @EscapeReality123
    @EscapeReality123 Месяц назад +2

    Honestly, considering the fact that this game is all about teenagers being forced into a killing game, BY DEFINITION it should've been way darker than what we got. Don't get me wrong, I really like Danganronpa. But with this kind of plot, its so weird that it wasn't way more angsty and dark. This kids should be absolutely traumatized. The only two characters that acted like actual humans would were Taka and Fuyuhiko. Every other character was moving on so fast from the death of their classmates, it definitely took of the realism.
    Also, I can totally understand why they didn't went with "players choice decides on who survives" thing, it would be extremely difficult to write and program something like that. But man, it would be so cool.

  • @birdduck3314
    @birdduck3314 Год назад +2

    oh god that decapetated head with that cold look is just from hell

  • @manicbeyond
    @manicbeyond Год назад +2007

    I like the idea of being able to change their fates.

    • @niicespiice
      @niicespiice Год назад +125

      i know, it's so cool. i'm working on writing a fangan, and if anything ever comes of it then i'll probably have branching paths (although not EVERYTHING can be changed)

    • @Hunter-dy2xy
      @Hunter-dy2xy Год назад +34

      @@niicespiice Good luck with your fangan!

    • @brainwormsdotcom9049
      @brainwormsdotcom9049 Год назад +18

      Finally, hifumi can be a survivor 😊

    • @danganronpa_fan666
      @danganronpa_fan666 Год назад +2

      @@niicespiice gl

    • @rb.v
      @rb.v Год назад +1

      *COUGH* your turn to die *COUGH*

  • @t.j.fountain3414
    @t.j.fountain3414 Год назад +844

    More with Fukawa, I could imagine her killing Makoto on a route where you investigate with her. Remember, Genocider kills "Adorable Men"... and I'd argue Makoto is pretty cute. I can imagine Toko having sparking feelings for Makoto, where he'd then try gently turning her down... only for her to later switch, and he'd get nailed to the wall with scissors.

    • @NiiRubra
      @NiiRubra Год назад +103

      I can also imagine Togami straight up killing Makoto too, I mean... it's a coin flip on whether he would play the game to get out, with no care for people's well being, or whether he would refuse to play along to someone psychotic mastermind's plans.

    • @t.j.fountain3414
      @t.j.fountain3414 Год назад +85

      @@NiiRubra oh definitely, Togami would NOT hesitate if he felt like he had a very high likelyhood of getting away with it... and we know how big his ego is.

    • @nito575
      @nito575 Год назад +21

      I think that Makoto would be pretty nice to Toko and she slowly starts liking him in a platonical way. With these she sees Makoto as a friend and tells him about Genocide. He reacts horrofied and Genocide kills him in the spot so she doesn't lose him. It feels contradictory to Genocide's tactics but I see it weird for that masochist to fall in love with Makoto.

    • @Girlymoth
      @Girlymoth Год назад +3

      @@nito575 Itd probably be more confusion than horror

  • @bacchuscreations7136
    @bacchuscreations7136 Год назад +1841

    I personally LOVE the darker themes and more mature designs of Distrust

    • @Bluestone5002
      @Bluestone5002 Год назад +47

      Well some idea cross my mind that: Maybe after Rain Cloud maybe and think maybe Kodaka would start thinking about doing something like distrust right again? That would be super duper nice owo

    • @liviwaslost
      @liviwaslost Год назад +23

      @@Bluestone5002yeah! Maybe like an alternate universe.

    • @Bluestone5002
      @Bluestone5002 Год назад +16

      @@liviwaslost yup but well I would prefer to name them other, buuut alternative Universe would be Perfect too...Like Toko doing her own stuff and trying kill Makoto. Oh and even so when someone would try to kill us in 1v1 situation we could have chance to resist and run. Like adding a stats like who is the fastest and who is stronger ect

    • @pn2294
      @pn2294 Год назад +9

      When you say “more mature”, what do you mean?

    • @minoru8391
      @minoru8391 Год назад +1

      Play the Zero Escape series then

  • @SkorpionDoorman
    @SkorpionDoorman Год назад +346

    No matter what, I always hope we one day get a future Danganronpa game with multiple endings, and I mean REAL multiple endings ,not fake out ones, I mean genuine multiple endings like a Silent Hill game with my personal preferences for such ones being:
    Next Ultimate Hope (True Good End)
    Sacrifice (Sad Good End)
    Survivor (Neutral End)
    Just Another Victim (Murdered End)
    Psycho (Caught - Blackened End)
    Monster (Victor - Blackened End)
    Slave (Brainwashed End)
    Loyalist (Despair Servant End)
    Martyr (Lost - Mastermind End)
    Next Ultimate Despair (Won - Mastermind End)
    Uh oh! Found a bug, found a bug, found a bug, found a bug! I found a bug! (Joke Ending)

    • @Akikai.2
      @Akikai.2 Год назад +27

      I'd probably be the one to get the joke ending first while trying to get the true good end

    • @ASweetShortCake
      @ASweetShortCake Год назад +39

      I’d love an end where we get away as the blackened, just because it’s never happened before. It could be combined with the Loyalist ending, because the thought of losing what he once was while everyone else dies could fill him with hopelessness. Maybe, in the blackened end, we watch in a movie theatre sadistically as everyone is executed in their own specific executions. We could have a monologue about how we were “once innocent” but now “find their deaths pleasurable”, because I imagine that the Main Character in this route would slowly start to have his mind deteriorate until he loses himself. Then, Monokuma (whatever he’s called in this version) is going to reveal the truth about the killing game, but MC refuses, because he feels it’s hopeless. And then, he escapes full of absolute despair to spread it to the rest of the “godforsaken world”.

    • @blockeontheleafeon
      @blockeontheleafeon Год назад +12

      We know for a fact that Danganronpa will have a few joke endings if it went the "Multiple Endings" Route. Silent Hill is famous for its joke ending where the entire game was controlled by a dog.

    • @stardustpie1992
      @stardustpie1992 2 месяца назад +1

      So, uh… The new Kodaka game The Hundred Line: Last Defense Academy is confirmed to have multiple endings. Does that count?

    • @craftergamer9058
      @craftergamer9058 2 месяца назад +1

      @@stardustpie1992it’s not a danganronpa game and also I don’t think it’s a death game.

  • @SpanishFly120
    @SpanishFly120 Год назад +395

    If we ever got Distrust, that would be amazing. I can understand there being concerns or issues about releasing it with those mechanics at first with it being a PSP game and new IP, but I feel like Danganronpa is so popular now, and game development has improved a bunch since then, that Danganronpa: Distrust would go over REALLY well.

  • @OktaviavonSeckendorff8
    @OktaviavonSeckendorff8 Год назад +166

    Not sure if you’ll read this comment but I had a strong burst of interest in Distrust about a year ago… I speak Japanese so I did some digging myself back then. If it’s interesting, here’s some of the info I found that I don’t see as talked about:
    - What we know as ‘Distrust’ and the images circulated for it, they’re actually three different stages of development for the game.
    - First version of the game: Monochrome style (1:40 , designs pictured at 0:47). In this version the protagonist was namable by the player- versus the Hopes Peak Academy set up, instead they ‘lost consciousness on their way to school’.
    - *In this version, the murder game is based around Werewolf/Jinkou and there is no motivation factor. The murderer is chosen by force and MUST murder.*
    - Monokuma is a weird human thing here instead
    - The students aren’t ‘Ultimates’ but normal kids
    Second draft of Distrust:
    - This is where the more colorful designs came into play. I can’t find a picture for the character designs for this one in the video (LMK if there is one readers and I’ll edit this comment), but it has concept Maizono Sayaka with the glasses and brown hair. The character designs here are a LOT more ‘exaggerated’ IMO and growing towards the style Dangan Ronpa would finally take (the first draft designs were much more realistic with no fantasy hair colors, etc.)
    - *What is probably of most interest is a mechanic carried over from the first game- when the trial happens, it doesn’t matter if you got the culprit right or wrong. Whoever has the most votes, guilty or innocent, will be executed. This draft shows off the picture of Junko being executed by guillotine- but there’s a good chance rather than this being a personalized execution, the guillotine would have been used for ALL executions to symbolize them being carried out in a sort of ‘mob justice’.*
    - Bear Monokuma was probably introduced in this second draft, based on the evidence I put together.
    Third draft- not actually called Distrust anymore, but “The Execution Academy and the Students of Despair”:
    - The students are no longer normies, but Ultimates
    - Murder is no longer forced, students kill to escape of their own volition
    - This is where the Kazuo execution footage came from
    - This is where I think Dangan Ronpa had really started to show its unique appeal, it was boasted as a ‘new genre’ and toted the 2.5D graphics as a charm point
    If you ever have any questions about it in the future or my sources, I’m happy to help! I know I’m just a random stranger but I… Really have strong interest in the prototypes of Dangan Ronpa. I have a feeling they would have been enough to make me lose sleep (which I would have welcomed).

    • @fatal_error123
      @fatal_error123 Год назад +17

      Woah... I have never heard anyone to talk about it. I did know that what we see are indeed different builds, but this different? I know that it was long ago, but do you remember where you got your sources for the first two (about it being originally a werewolf style game, and no matter who you choose, they will be executed)?

  • @Shamazya
    @Shamazya Год назад +302

    Distrust would've been super tricky to write. I think it'd be easy to accidentally create little contradictions or even big ones. Would still love to see something like it though.

    • @christiangarza8122
      @christiangarza8122 Год назад +4

      16:23 That also reminds me of a basic version of V3s Scrum Debate

    • @specmoment3592
      @specmoment3592 7 месяцев назад +20

      Considering how bad the Danganronpa writers are when there's just 1 coherent storyline I think this could've been a major failure if they kept it this way

  • @typicalfangirl2001
    @typicalfangirl2001 Год назад +491

    With the option to basically choose who you would befriend/betray, I feel like each character should have special bonuses or perks that come along with it. Here’s my idea of what I think they would give you.
    Sayaka: I feel like with Sayaka you could get the bonus of making it easier to obtain information from those who may be more standoffish. Her kindness and the fact she’s a cute girl just seems to make it like she could help people open up more.
    Leon: with the assumption there’s a way to keep him from being a culprit or victim in the first chapter, I feel like he would be good at seeing things far away. For example, if you’re walking around with Leon he can pinpoint if someone could possibly be closing in on you. Another idea is that he would have enough charisma to lessen the damage the amount of distrust you would gain from doing certain actions or saying certain things.
    Mondo: With Mondo, I feel like he would have the ability to threaten certain characters for information they normally wouldn’t give. It wouldn’t work for all characters (ex: Byakuya, Sakura), but it could still give you insight they would’ve normally kept to themselves. Unlike Sayaka who helps the more loner characters who wouldn’t be swayed by violent, Mondo would take care of the ones who would be swayed by violence.
    Chihiro: I feel like after some investment in hanging out with Chihiro (similar to Sakura in the need to hang out and available in the second chapter), you can supply either parts you find or monocoins to Chihiro for them to make inventions for you. The pricier the better. Perhaps a device to tell you if someone is nearby, helping find monocoins, or even analyzing the victims resulting in information you can’t see without a device.
    Kiyotaka: With Kiyotaka’s desire to keep everything orderly and safe, I can feel that he’d alert the player if he noticed anything suspicious. Anyone roaming around, a weapon missing, things like that, to help the player make safer decisions.
    Celeste: With Celeste, I can see her being good at calling out bluffs, as someone who has to sometimes make bluffs of her own. I see her skill being mainly useful in the trial, but perhaps she can tell you if someone’s lying to your face in other parts of the game.
    Hifumi: for Hifumi, I can see him willing to do whatever it takes to help Makoto in the trial. With his… less than intelligent intellect, I see him distracting the others with anime and manga facts and knowledge, leaving less time for those suspicious to give more believable testimonies.
    Sakura: It shouldn’t be too surprising to see Sakura being able to essentially be your bodyguard. At least saving you from being the victim bad ends. I imagine to balance this power out, it wouldn’t be available until at least the second chapter, where you really have to dedicate your time to becoming friends with Sakura.
    Junko: Assuming this is non-mastermind like Junko, I feel like she would be good at telling little behaviors off about people. Whether their appearance is off, their expression is more grim. In the fashion business every little detail counts, so Junko could definitely help point out those things. While Kyoko would be good at telling things off about objects, Junko would have the human version of it.
    Byakuya: with his exorbitant amount of money, I feel like he’d be willing to give you a salary of mono coins per time frame (day? Chapter?) which you can use on the mono mono machine, with the explanation it can help them escape, maybe. With Makoto’s luck, it makes sense Togami would have him be the one to try out the coins.
    Toko: With toko I feel like she would make it easier to go around without worrying about people able to jump scare you. It’s canon that she reeks so I feel like it’d be difficult for someone to race in without hesitating. It’s not full proof, but it can perhaps let the player act to make the killer not actually kill. Or just run.
    Syo: I feel like Syo would be excellent at lock-picking. With her skill in using her scissors, I feel like she could unlock areas previously unavailable to the player.
    (Yes I think they should be different because they have different personalities. Because of the split personality, either one of their skills would be limited to when they’re the one that’s active)
    Kyoko: with her detective skills, I feel like having Kyoko as a friend could lead to intricate details you the player couldn’t find, perhaps making the trials a bit easier.
    Yasuhiro: I feel like Yasuhiro would have the ability to narrow down culprits for you. With his fortune telling, he could see the probability of someone being the culprit. It’s not a guarantee he’s right, but it can help the player focus on the more suspicious suspects.
    Asahina: with Asahina having exercised during the game, I feel like being with Asahina could improve the physical ability of the player. Perhaps move around faster, or just narrowly escape a bad end by booking it.
    I know I wrote a lot, but it’s fun to come up with ideas like this. I’ll probably comment on this with ideas of how having them distrust you could be a detriment. I just wanted to write this down before I forgot. 😅

    • @typicalfangirl2001
      @typicalfangirl2001 Год назад +103

      Here's my ideas for if each of the characters distrusted you, leading to the issues or obstacles they could present.
      Sayaka: Seeing as Sayaka is very popular with the guys, I feel like if she distrusted you then it would affect the guys (except Byakuya) since they would be on the side of a pretty girl. Depending on how high the distrust is, the more the boy's distrust would increase over time.
      Junko: Junko is just like Sayaka, except her influence goes over to the girls (except Kyoko). Her confident nature and the fact I feel like non-despair Junko would be good friends with the girls, her distrust would raise the girl's distrust, with the amount affecting the girls similar to Sayaka.
      Leon: It took me a bit to think of something for Leon, but I finally came to an idea I'm happy with. Leon would not only be suspicious of you, but any person associated with the player. As such, if the distrust is too high I can see a twist in the game where Leon ends up killing your associate, leaving you alone. Not only that, but he'd leave the others to be suspicious of you.
      Kiyotaka: His main priority is the safety of others, so if he thinks you're suspicious then he'll try to keep a tight leash on you. Limiting the times you can go out, preventing one-on-one conversations, and simply making it hard for the player to do anything without his permission.
      Celeste: I feel like with Celeste, she'd want the monocoins given her gambling nature. Who knows what could be found in the monomono machine, right? After a certain checkpoint she would force the player into a gamble. Even with luck, there's barely any chance to win. Even if you won, she'd either just steal the money, or leave.
      Sakura: As Sakura cares about everyone, the more suspicious she is, the less people she'd allow you to see. Starting with the ones she's closer to (Hina for example), the more suspicious she is, the less people you could see, until you get to a point you can't talk with anyone. This could lead to a secret end. The reason hers is so harsh is to balance out the powerful perk she has (that I came up with).
      Hifumi: There's no denying that Hifumi is a rather obese character. With the concept of low resources, which includes food, I feel like Hifumi would secretly take some of your food, or even all of it if he completely distrusts you. This could leave the player weakened, perhaps in speed, ability to put clues together, or even a dead end with you dying of dehydration or starvation.
      Mondo: If Mondo was suspicious of you, I feel like he wouldn't allow you to see the crime scene, as he would think you're trying to cover something up. Perhaps the more suspicious he is, the less places he'd let you look at.
      Yasuhiro: With him, I feel like if he tried to make predictions concerning you, and it ended up as you as the bad guy, he would instantly tell the others about it. I feel like it would be a chance-like spin to see if he would talk about bad things about you, but with his higher distrust, the worse the things he'd talk about would be, lowering trust from others.
      Asahina: With Asahina, she's very passionate about those she cares about. As such, if she believed you to be a threat to them, she'd try to hurry up conversations you may have with certain characters, or even limiting the time you can explain things during the trials. Even more, she'd never agree with your vote, even if it's the correct one.
      Chihiro: They are an excellent programmer, and I'm sure they could create a tracking device. The more they distrust you, the more people they'd allow access to your location. This could lead others to either avoid you, or lead to your death if you become a target and someone knows right where you are.
      Toko: With her, I feel like she would avoid you, but I also feel like she would try to sabotage you from exploring. To protect her 'precious Byakuya', she'd trap you in places for a time, or even lock doors on purpose so you can't explore.
      Syo: With her, I feel like it'd be a chance-time-like spin. The higher the distrust, the more likely it will land on the bad end. Syo loves cutting up 'cute, adorable boys', and if it lands on the wrong slot, I feel like she'd find you worthy to kill, leading you to a bad end.
      Byakuya: It was hard to think of something for him, but I feel like if he distrusted you, he would slowly drain the trust of those who respect him and his skills. Examples would be obviously Toko and Syo, but others like Kyoko, Chihiro, and Celeste would respect his intellect, leading to them also distrusting of you. What makes him different from Sayaka and Junko is while his influence is limited, it would have a more drastic effect, having only a little distrust making his obstacles more dangerous.
      Kyoko: With Kyoko, I feel like she'd doubt you in the trials, making you go through hoops and hurdles to make her, and as such others, that what you're saying has a point, or is correct. It doesn't really affect the non-trials, but it would be hard to get a conclusion that is good, especially if it's mixed with obstacles like Hina's.
      What do you guys think? I'd like to hear your opinions of this. Again, sorry for the long length of this comment... I can go overboard with comments sometimes...

    • @vlrewe4753
      @vlrewe4753 Год назад +10

      You are really creative 👍

    • @USELESSDCK
      @USELESSDCK Год назад +56

      @@typicalfangirl2001 While I lover your idea, the distrust debuffs are a bit too harsh. I imagine if you try to get someone's trust to go up, you have to potentially get others to distrust you. This could lead to your investments be for naught if a character that lowers others trust gets too low or only having 1 person trusting you the entire game.

    • @Rosa-he6xb
      @Rosa-he6xb Год назад +24

      Man I love your ideas of how the trust and distrust system could work with each character! Makes me wish Distrust was real as these are too cool concepts to pass off.

    • @vamowsamigowz5180
      @vamowsamigowz5180 Год назад +5

      OH MU GOD THIS IS GENIUS!!

  • @Hunter-dy2xy
    @Hunter-dy2xy Год назад +186

    I've always been curious about Distrust so I'm excited to watch this!
    Edit: Please do make a video on your take of the trials! We know Leon kills Kyoko in one and Sayaka kills Leon in another, so I'm curious on your take on who Chihiro and Hifumi kills

  • @biljanamikic9463
    @biljanamikic9463 Год назад +348

    Love how Sayaka smiling while killing Leon

  • @Cringer77
    @Cringer77 Год назад +138

    I don't have much proof, but because there is so much art of Leon and Sayaka together in Distrust, I believe at some point there was an idea to make them both culprits of the same chapter, or something like that...

    • @Kaisona2017
      @Kaisona2017 Год назад +83

      They were used as design templates for every other character in the game. Leon for boys, and Sayaka for girls. In fact, they were killed off first, because the devs got sick of looking at them.

    • @towivamoriz7789
      @towivamoriz7789 Год назад +16

      I think thatsy just because they were the first characters to be designed 😅

  • @BlackCat-fx9kb
    @BlackCat-fx9kb Год назад +107

    Honestly this would have been better than the current danganronpa. I love the ability to actually change your story. Plus really dark stories are a fav of mine.

  • @NiiRubra
    @NiiRubra Год назад +115

    The idea of having the top 3 most voted for culprit being visible is a very interesting one, that I would love to see in a game like this, though I guess that's just a more mechanical way of representing existing tensions that do carry over from chapter to chapter, even if this system did not make it into the final game, the tensions were there.
    Kyoko may have been falsely accused, as it turned out to be the case in the finished game, maybe that idea was there from the beginning.
    Also damn, Junko beheading and dismembering her? That's crazy. I wonder what her character would be like in the game, she must have been a bit psycho in this version too.

  • @Tbhldk
    @Tbhldk Год назад +191

    no cuz i rlly hope we get distrust as a seperate game, it seemed like a rlly good idea 😭

    • @Bluestone5002
      @Bluestone5002 Год назад +25

      I agree with that! And well using all thoes beta Sprits and changing their talents to something news and bam! We get a new cast

    • @cringebinger
      @cringebinger Год назад +10

      100% agree with this

  • @craftergamer9058
    @craftergamer9058 Год назад +211

    I hope somebody makes an actual distrust fan game.

  • @ItsShaz1
    @ItsShaz1 Год назад +185

    I really like the darker and more mature themes that Distrust had.

  • @berry_cakeisgood
    @berry_cakeisgood Год назад +68

    Distrust would’ve been a cool concept the flow chart reminds me of Detroit Become Human, I really like story driven games where you pick your path, I hope someday we get a similar concept like Distrust in the future

    • @hayamihinata4135
      @hayamihinata4135 Год назад +5

      Man, I love DBH and now I kinda want to find Danganronpa fanfics like that 😊

  • @burgerburger7975
    @burgerburger7975 Год назад +60

    I'm currently thinking up a distrust version of Danganronpa 2 (because it's my fav of the trilogy and I love the beta designs) with a darker narrative and branching paths, as well as different personalies depending on the characters and longer chapters. A mixture of Danganronpa lapse, Yttd, Danganronpa F, ect... Just all the games if been binging for quite some time.
    I'd really love to have a fangame about it, or *make* it, but I both lack the skill and the confidence to make it real. Maybe someday. In the meantime, I'll continue to think up the story I'd want and use this video as reference as well.
    Thanks for the video, Weeby! Have a good one.

  • @charlenetantingco3054
    @charlenetantingco3054 Год назад +67

    11:24
    Weedy is basically saying that Leon was going to be the Mitch of distrust

    • @robertomorales1305
      @robertomorales1305 Год назад +16

      I always thought of Mitch as the Wal-Mart, Dollar tree, dusty, cheap version of Leon. No one can replace my baby

    • @Crumpell
      @Crumpell 4 месяца назад

      LMAO WEEDY

  • @anotherrandomperson9174
    @anotherrandomperson9174 Год назад +52

    While I enjoy Danganronpa’s sillier away with the signature psycho pop pink blood and Monokuma’s… entire personality… but DISTRUST having alternate paths is something I feel is desperately missing from Danganronpa (although Trigger Happy Havoc tries with Makoto’s choices in chapter 4 and chapter 5).

  • @blueberrycake2272
    @blueberrycake2272 Год назад +46

    I get distrust was appealing to a smaller audience and while I'm happier with what we got with thh I still wish we could've seen distrust release even as a neat little gift for dr fans as a complete demo on steam idk I just wish we could try it 😭😭

  • @zgamer1514
    @zgamer1514 Год назад +64

    I remember back when i barely knew anything about Danganronpa, a summary i heard about the investigations was that you needed to find evidence within a time limit. I misunderstood this a little bit and thought that this meant that you wouldnt actually be able to collect all the evidence in the investigation and the trial could go down different paths depending on what arguments you decided to shoot down. Later i learned about the branching paths of Distrust and I still wish i could play Danganronpa with branching paths cause it seems so cool.

    • @nina80808
      @nina80808 Год назад +24

      Not having all of the evidence would definitely be an interesting feature and make for a more difficult game. Instead of having all of the pieces of the puzzle laid out in front of you from the trial's start and only having to arrange them, you'd be faced with having to listen during the trial and decide whether or not to trust what the other characters are saying, and then truly make a decision on whodunnit instead of having it handed to you.
      I feel like that is one thing I would like to see changed about the Danganronpa games -- because of the rule that you have to vote for the true culprit or everyone dies, you have to get it correct every time, and so it can almost feel like spoon feeding at times. I think it'd be interesting to have a killing game where it doesn't matter if the person you voted for execution was the true culprit or not. It'd be really traumatizing for the cast to realize they just caused an innocent classmate to be executed. If I ever make a killing game of my own (I have plenty of ideas, but no execution lol), I think I'd incorporate this, since there's so many possibilities. But it could also create branching timelines, so that's more complexity to the story. I understand why Danganronpa didn't do that.

  • @greenth-mac2550
    @greenth-mac2550 Год назад +51

    I'd like to see a Danganronpa 1 Remake/Reboot, making some characters have more time to shine, change some killing order, REMOVE THE DOUBLE KILL.
    We could even see the motive of the students' family members who are being held hostages in Towa city being used.

  • @ammynaten8392
    @ammynaten8392 Год назад +56

    I like the idea that you get to choose who does in distrust, I really liked Maizono even if her only character trait was liking Naegi, assuming in distrust there are routes she lived longer, she likely has a more fleshed out story we never got to see, and I also just wish she didn't die, even though it was a important character moment for Naegi. Side note, I feel it would have impacted Naegi more if Maizono killed Leon, because then he would have to see the one person he chose to connect with, executed after trying to frame him for murder, which, even though she would definitely apologize, it would still cement the idea that he couldn't trust anybody. I would also like to see a AU where Maizono is his investigation partner

  • @realfromtherealreality4148
    @realfromtherealreality4148 Год назад +83

    This is a question I've actually been working on for quite some time in an interactive written experiment/adventure. (Kinda like an online DnD campaign but as a thriller)
    Basically, I've been thinking about a way to make readers "play" Distrust using a hidden plan and achievements system to guide their choices, while publishing the results of their actions once every week.
    In short, I have thought up key locations/executions/murder plans/reason of the killing game and four paths to take Naegi's character to. (Survivor, Final Sacrifice, Accomplice, Brainwashed)
    All of this would be combined with free time events at the end of every chapter to let the readers decide who would they spend time with: aka who would trust Naegi.
    However some characters trusting him could lead to their demise (Chihiro...) so I've made "safe points" in the free time events where the character is sure to be alive, some require distrust towards Naegi some require their trust, unless everyone has hit these points. (If that happens Monokuma will start the killing again or the readers will need to decide who to indirectly kill by pushing them out of their safe points.)
    Although, I also over time replaced the OG cast with original characters just in case. (That way this experiment could be done either with copyrighted characters or originals.)
    At the end of each run I'd indicate, as the game master, the achievements players managed to reach. (becoming friends with certain people, taking Naegi's fate into completely different directions...) And let them know what key places/events they failed to reach.
    So it'd insentivize them to try again.

    • @Dawei1212
      @Dawei1212 Год назад +6

      This sounds interesting!!

    • @abbycollins4820
      @abbycollins4820 Год назад +2

      Cool

    • @gilliancastle5106
      @gilliancastle5106 Год назад +2

      That sounds cool AF bruh

    • @oreotaku4017
      @oreotaku4017 Год назад +2

      Sounds amazing I’d love to play it

    • @USELESSDCK
      @USELESSDCK Год назад +6

      Would this be in a form where readers vote for the next chapter's outcome or a interactive novel where individual readers click on different links that represent choices (which could lead to readers being able to reread and end up with a different ending)? I love your idea and would be willing to support it!

  • @darkmage5485
    @darkmage5485 Год назад +51

    From what I'm seeing, I think Chihiro was probably going to be the type of character that's pretending to be cute and innocent and is just awful/crazy. It's just the vibes I get from that glowy, cute cg of them saying "I didn't do it".

  • @TyrannoNoddy
    @TyrannoNoddy Год назад +36

    13:05 I don't know how you included that image with a straight face lmao
    The Makoto killing Leon only to fail scenario is interesting speculation because it seems inspired by Sayaka's death in the final game, if you're trying to reverse engineer and see if there's an early version of that then that's pretty cool. Anyway, happy to see your speculation if you ever want to go deeper!

  • @a.dennis4835
    @a.dennis4835 Год назад +20

    6:14
    I disagree with the sentiment that “Distrust”'s Trust / Distrust mechanic is basically Ambidex Game from “Virtue's Last Reward”. From my understanding, the Trust / Distrust system would have each character have a meter that measured how much they trusted or distrust you. The rating on this meter would affect the plot. Meanwhile, the Ambidex is just a binary choice that forces down one route or another. Whether or not a character trust you is irreverent to the flow of the story. I could see the Trust / Distrust system inspiring the Ambidex Game, but from what I can tell they are very different mechanically.

  • @M0RR1R4N
    @M0RR1R4N Год назад +22

    OK, I know nobody will see this, but I still wanna share my thought process. There a idea I had while watching this for bad end route, where you Investigate with Yasuhiro. Watching this video, the idea of DeathTraps or puzzles planted by the mastermind throughout the school came to mind. Much like in games like zero escape or yttd, you'd need to complete these in order to progress, get any lore, uncover secret items and stuff like that. I kinda imagine Makoto and Yasuhiro walking up to a puzzle with three separately colored buttons, with a poem, or riddle of some sort hinting at which one is correct. Yasuhiro, in his infinite wisdom, would use his 30% accuracy fortune telling, and foresee the correct button. He would then force Makoto to press it, getting the wrong answer and they both would die. Not the most creative thing ever, but I still like the idea of it.

  • @sardean4655
    @sardean4655 Год назад +22

    i LOVE! the trust - distrust system of this game! It would make the games actually replayable

  • @vzda123
    @vzda123 Год назад +23

    I think in the final game it would’ve been more realistic if you could’ve decided if 1-4 people died or lived. It would be easier for the developers compared to doing the same with the whole cast, and it’s not like all survivors at the end of the games are all plot critical anyway.

  • @C.R.A._Hobbyist
    @C.R.A._Hobbyist Год назад +19

    I feel like toko beta designs should have been in the game I mean it fits her so well!

  • @arcturus64
    @arcturus64 Год назад +18

    I wish it was real, especially the branching paths it's almost impossible to do it right due to the amount of work required but it'd be awesome.

  • @despairfulidiot
    @despairfulidiot Год назад +13

    it would’ve be so cool if we had distrust 🙏

  • @Orih9
    @Orih9 Год назад +14

    I really feel like some of Distrust’s elements would’ve made Danganronpa stronger. The concept of having multiple routes and being able to influence other characters feels like such a more natural direction for a murder mystery visual novel series. I also would much rather have a larger surviving cast by the end of the game than what we have currently. The final chapters are quite long in each game, and only having a few characters to listen to speak does get very tiring in these long chapters, especially in V3 where all the survivors have really low, mellow voices.
    Having alternate routes would also add more repeatable elements to the game, and while you’d still end up reaching the point of seeing all outcomes, I think it’d feel more refreshing to replay with different outcomes, and it would also mean every character would get more adequate screen time, whereas the earlier chapter victims/killers are much easier to forget about by the time you’re nearing the end.
    Overall there are definitely some aspects of the danganronpa we have that are stronger evolutions of the concept, like the style, but I’d say it’s pretty even in which changes were good and which ones weren’t.

  • @loqiao833
    @loqiao833 Год назад +14

    I wish they release this version, or maybe create a new one i miss danganronpa

  • @hinanomnom
    @hinanomnom Год назад +4

    i dont want to seem weird or anything but i really perfer games like distrust. at times i didnt really like the comedy factor of danganronpa because it reliefs the situation the 16 students are in. i do wish they mixed together the game danganronpa and distrust because i feel it would attract more audiences that way.
    the dark themes of distrust has an interface that is different from a lot of other games on the market.
    i also do understand danganronpa is a comedy game but, yk, the original art style of distrust could have also flowed well with danganronpas themes.

  • @numberonesoudalover
    @numberonesoudalover Год назад +10

    Danganronpa Distrust > Normal Danganronpa, seriously I love the old designs, deaths, and the whole concept in general

  • @qtsvxga
    @qtsvxga Год назад +15

    I genuinely think distrust is such a cool concept and wish we got it as an actual game tbh :,)

  • @pizza6168
    @pizza6168 Год назад +8

    In Danganronpa, I kinda wish we had the choice to murder others. It would make the game a lot more fun.

    • @pizza6168
      @pizza6168 Год назад +3

      It would have alternate endings too

  • @RoseOfTheAbyss
    @RoseOfTheAbyss Год назад +15

    I'd love to see a sequel video about this. I just wish there was more information or screenshots of Distrust.
    Also, am I misremembering or was there a comic strip from Distrust that showed Junko stabbed to death?

    • @ondiiina
      @ondiiina Год назад +6

      Iirc it was a THH early demo thing! It was that one climax puzzle and it featured the current design. Sayaka was a witness to something weird, a vase broke, the culprit stabbed Junko. Maybe it's what you're talking about?

    • @RoseOfTheAbyss
      @RoseOfTheAbyss Год назад +1

      @@ondiiina Oooh you're probably right! Thanks for reminding me

  • @mojaslatt
    @mojaslatt Год назад +3

    Im ngl the pink blood was kind of annoying lol

  • @Klyonide
    @Klyonide Год назад +6

    imagine a couple of hour long videos about danganronpa "all endings"

  • @JoJoestar
    @JoJoestar Год назад +14

    I honestly really want them to do a game like this, they've talked about revisiting Danganronpa again and I think it would be really cool, albeit very difficult, to have a game that plays like Distrust.

  • @mariogiron9575
    @mariogiron9575 9 месяцев назад +6

    This is very interesting but the one thing that really caught my attention in distrust is where they are; a abandoned building. Instead of the nice school of danganronpa it's a anxiety inducing place that isn't suitable for people to live in, so wanted to get out is 10x more warranted
    Plus the different endings in a game like this is neat 👍

  • @byakuyatogami2905
    @byakuyatogami2905 Год назад +11

    Honestly I was obsessed with the idea of picking who you would make it to the end. I'm learning to program and might eventually make "demakes" which are the same plots but in the style of older point and click adventure games and what evidence you discover/what events you trigger, decide who makes it to the end. Even Makoto, as player, isn't safe.

  • @CrashedAlexWarpedDX
    @CrashedAlexWarpedDX Год назад +12

    This would've made a very great 10 year anniversary game

  • @cblazerc
    @cblazerc Год назад +23

    While I love the danganronpa designs, Distrust Kyoko is just so cool and I'm upset we got the sprite we did instead. I guess you could say she was, slaying (YAS GIRLBOSS).

  • @nina80808
    @nina80808 Год назад +7

    I do think it's really interesting that they show the top three most voted for at the end of the trial, because in the Danganronpa games, the vote is unanimous basically every time. It makes me wonder -- are the trials time-limited or is there another mechanic keeping the students from unanimously discovering the culprit? It seems that there's still the rule that the students must pick the correct culprit or they all die, so including the ranked voting system to me implies that they are less certain of the final verdict in comparison to the Danganronpa games, where they're given all the time necessary to discover the true culprit and how exactly they did committed the murder.
    I agree with a lot of other commenters -- I would loveee for this to be an actual game, or for someone to create it as a fangame. I never thought about the trust/distrust mechanic in this sense when I played VLR, but I really liked the decision-making and branching endings in that game, so I'd love to see someone recreate it with Danganronpa, whether it's the THH cast or a new original cast. (Hell, I'd do it myself if I had the skills.)

  • @VeStatronEXE
    @VeStatronEXE Год назад +6

    ok theory so if the culprits actually shouldve been culprits i feel like that sayaka killed leon(you already said that but i am just making it clear) hifumi killed yasuhiro because that was a actual think that was suposed to happend leon killed kiyoko(again just making it clear) junko killed either leon or sayaka and chiriho killed either leon sayaka or mondo(mondo because maybe he thought he would get stronger if he would kill mondo or maybe he bullied him becasue in chihiros sprite we can tell that he is a boy so yeah)

  • @morningbell3690
    @morningbell3690 Год назад +10

    If only there was an indie game that took some of the basic concepts introduced in DISTRUST and turned them into an actual thing, something that kept the death game by majority aspect and maybe actually surpassed the thing it took inspiration from.
    Maybe it could also have a distinct artstyle and maybe even you could make it in a simple engine like RPG maker.
    If only.

    • @robertomorales1305
      @robertomorales1305 Год назад +5

      If this is about YTTD then this is a great reminder I still need to finish Sou's route in Chapter 3

    • @morningbell3690
      @morningbell3690 Год назад +1

      @@robertomorales1305 it is!

  • @kleeenthusiast
    @kleeenthusiast Год назад +7

    Early! Also a possible theory maybe if you hang out with Celeste there could be like a set of decisions (and maybe with other characters to) which can affect there trust or distrust meter so possibly with Celeste if you pick enough wrong decisions she could eventually end up losing her temper and killing you she’s the only character I can think of other than the ones you mentioned that would kill you but there could also be other endings depending on what you say during that set of desicions!

  • @were_rats9690
    @were_rats9690 Год назад +11

    I'd love to see more! I've always been interested in seeing what Distrust could've been. Loved the darker themes and atmosphere it would've had.

  • @AdiPassover
    @AdiPassover Год назад +14

    Amazing video! I always find it interesting to theorize about Distrust and I think your theories are very interesting as well.
    Now when are the Milgram videos coming?

  • @lost8861
    @lost8861 Год назад +12

    I would genuinely love to hear how you think each chapter and execution went down, though I think it would help if you made a makeshift birds eye view of the warehouse to help with how things would play out UwU

  • @camchem
    @camchem Год назад +10

    Damn, I just really want to know more about what they had planned for this original version!!! I’m so interested ugh 😭

  • @backwardsface3046
    @backwardsface3046 Год назад +10

    HOLD UP. That “Beta Chihiro Execution” was used for the Spike/Spike Chunsoft logo screen in the final game!

  • @Lizbeean
    @Lizbeean Год назад +7

    Beta/Distrust Leon = Mitch confirmed?!11?11

  • @OnyxeBlade
    @OnyxeBlade Год назад +5

    Every single day I wished we got Distrust over Danganronpa

  • @TessuDraws
    @TessuDraws Год назад +12

    Distrust's grimy and broken setting reminds me of the manga Doubt by Yoshiki Tonogai. It also has a group of people locked up in a rundown building, forced into a killing game. And the names are basically synonyms of each other lol

  • @Alexandra_Westheart
    @Alexandra_Westheart Год назад +7

    I wish Kodaka could make (Danganronpa) Distrust some day in the future.😭

  • @mbuszka5295
    @mbuszka5295 Год назад +5

    WHY, IN THE WORLD, they did not re-released DISTRUST for 'adult players'?! 🙄
    People will JUMP this game. Ones out of 'what is the deal' curiousity and MANY DR fans out of *SO LIT 4TH WALL BREAKING*. 🤷🏻‍♀️
    This SHOULD appear. 🤷🏻‍♀️ 🙌

    • @Juanpablofanasito850
      @Juanpablofanasito850 Год назад

      Adult players pftt

    • @mbuszka5295
      @mbuszka5295 Год назад

      @@Juanpablofanasito850 They censored game, as to reach 'bigger audience'. So, even just FORMALLY, games has RATINGS. 🙄

  • @crai4088
    @crai4088 Год назад +8

    get up everyone, new weebynewz video

  • @tom-r3z
    @tom-r3z Год назад +6

    There is Actually a fangan called Danganronpa Distrust where it’s basically Season 52 and Rantaros Backstory. I BEG YOU TO CHECK IT OUT!!!!

  • @greenth-mac2550
    @greenth-mac2550 Год назад +8

    8:37 Let me guess, Toko start looking at Makoto as a cute boy and.... The rest is history 😂

  • @eegplante8898
    @eegplante8898 Год назад +5

    the general concept for distrust was actually reused by spike chunsoft to make the zero escape trilogy! its way darker and has branching paths and multiple endings where different characters die and its super worth checking out

  • @cookiegary5803
    @cookiegary5803 Год назад +10

    I would love to see scenarios for these alleged culprits!

  • @coolkididiot5655
    @coolkididiot5655 Год назад +8

    the beta characters look so good i wish they looked like that😭

  • @swefress
    @swefress Год назад +3

    Kinda sad that it got scrapped for being "too gruesome". Feels like a dumb excuse imo.
    However I really love Danganronpa as it is right now.

    • @annabella1650
      @annabella1650 Год назад +2

      Given what a higher age rating might’ve done, I don’t think it’s necessarily dumb so much as overly safe.
      The games were for PSP, so that’s already a niche and cutting potential audience size down more with a higher age rating would’ve lost sales. Sure there are a lot of people who like darker and more gruesome game, but those same people are probably willing to take a less gruesome game.

  • @yenuuki
    @yenuuki Месяц назад +1

    i'm not gonna lie, i prefer a lot of the distrust designs to the ones we got. 😅

  • @minoru8391
    @minoru8391 Год назад +4

    Y'all. If you want a dark mystery involving a death game, please play the Zero Escape games 🙏🏽

  • @vulapa
    @vulapa Месяц назад +2

    I am thinking that those "bad endings" could be more than just Naegi dying. They may be situations where Naegi becomes the blackened and succeeds at fooling everyone, or it could be a situation where a perfect crime is committed with the right combination of people ending terribly for Naegi. My consideration for these is that the DISTRUST meter seems to carry a lot more weight into the prototype and the idea may be that if the player does not take care of this DISTRUST meter, they may end up with people refusing to cooperate or even maliciously tampering with the crime scene (the second trial of the original game leads me to believe this could be a glimpse of that idea).

  • @sainboldbatbayar3448
    @sainboldbatbayar3448 Год назад +3

    I think picture in 19:37 is trial explanation picture becaucr artstyle and person is similar

  • @Blazin720
    @Blazin720 Год назад +4

    Im surprised no fangan has done something like this or tried to revive Distrust Dangaronpa lapse and KINDA Dangronpa another was the closes
    t I'd say but nothing to actually be or bring it to life.

  • @felipefacanha6763
    @felipefacanha6763 Год назад +5

    I think one thing that makes the theory of a only 3 chapter game is the fact that in the 1st game we had only 3 tradicional murderers. Leon, Mondo and Celeste. It's different from the others 2 games where we have a victim and and executed person in each chapter. Well he had Sakura killing herself and Junko Killing Mukuro but they are a little bit different. Also if you take sayaka Leon chihiro mondo ishimaru Yamada and Celeste out of the group it makes 8 survivors who could've been the original 8 survivors in distrust.

  • @ianmata1998
    @ianmata1998 Год назад +5

    I wish to see more of DR Distrust, since all of this mystery of how the game's gonna look like and all that stuff is worth to watch and think.
    I know people can say "but DR Distrust is the SAME as DR1".
    Well, considering the alternative paths mechanic, then no, it cannot be 100% the same.
    This beta game is complex in storytelling and is gonna be a lot of creative differences, but that's worth, including imagining those stages and all those stuff.
    PD: i didn't expect my comment on Twitter is such a vital information, thank you 😳👍

  • @coruscaregames
    @coruscaregames Год назад +5

    Isn't Climax Reasoning the Japanese name for the Closing Argument?

  • @godzilla4189
    @godzilla4189 Год назад +5

    Virtues Last Reward from the Zero Escape series would eventually use the Distrust System itself.

  • @Notlisaxx.__
    @Notlisaxx.__ Год назад +2

    I love dark games, tho im sad that if this game came out, i wouldnt be able to play it. Organs r just not my thing, so monokuma would be a reason i would never play this game

  • @coolkididiot5655
    @coolkididiot5655 Год назад +3

    brooo i wish they made distrust it sounds so cool. DARN THE CENSORSHIPPPP i wanted a darker scarier game☹️

  • @thesealky6445
    @thesealky6445 Год назад +6

    I think the idea of having multiple routes in Danganronpa would be so cool. It would be hard to do, but awesome

  • @mlmetz87
    @mlmetz87 Год назад +4

    I think it'd be funny if hina killed naegi over a donut

  • @IAARPOTI
    @IAARPOTI Год назад +4

    I am not a fan of gore. Watching or playing distrust makes me run away from this community. To this day, I am thankful that they don't go super crazy ( expect dra and sdra2 ). But I still like multiple ending choices mechanic.

  • @xxvanillaxx4005
    @xxvanillaxx4005 Год назад +3

    Is it just me or does R2 seem like everyone escapes and that’s why there is a beginning with no trial or corpse

  • @T0B3573R
    @T0B3573R Год назад +5

    Weeby I love your Danganronpa Sprite!

  • @burntcinnamon1735
    @burntcinnamon1735 Год назад +4

    11:24 I can't believe you turned Leon into Mitch Weeby, that's so disrespectful.

  • @reneefied
    @reneefied Год назад +8

    NO BECAUSE ITD BE SO HYPE, LIKE IMAGINE IT BEING A SIDE GAME STORY TO THE MAIN GAME.. OR LIKE AN UNLOCKABLE

  • @buzztheshowhost4783
    @buzztheshowhost4783 Год назад +10

    Fun fact marvelous games helped developed the original demo for danganronpa so technically the original demo most likely in the hands of marvelous right now...

  • @ragingdid
    @ragingdid 5 месяцев назад +1

    A year late but I don’t think Distrust would be able to sell in the states (Don’t know if it’s the same for Japan) very well if it was given an adult rating compared to just the mature rating. When a game gets an adult rating, game stores/sites end up just either not selling or advertising the game at all or if they do sell it, the adult games are often hidden. It’d obviously sell more now but danganronpa is only so big (in the states) due to the direction the game creators took, such as changing the blood from red to pink just to escape a higher rating

  • @twilac4016
    @twilac4016 Год назад +4

    Well… at least Monokuma is our lovable, hilarious bear who can kill our favorite characters and look cute at the same time!

  • @maddiemcnugget1076
    @maddiemcnugget1076 Год назад +3

    Tbh with how big the IP is… we need Distrust now. Idk it really reminds me of gritty Japanese horror movies which was def the vibe. I know if this was the original IP, I would have no interest in Danganronpa so I’m glad it was changed. But now I want it lol. But also I am a sucker for branching paths

    • @ondiiina
      @ondiiina Год назад +3

      It certainly wouldn't have been mainstream but it'd be a cult classic among those fans.. And maybe years later it'd get an anime and get a lot more popular.. Or it gets an okay 2010 anime and is known and sort of popular/on the radar but still pretty niche
      The change was for the best, as much as it saddens me, for the franchise. And let's be honest, THH made the best it could from it and was amazing!

  • @jaydenmattz
    @jaydenmattz Год назад +4

    I would cry if Chihiro was a culprit. He must’ve seen someone almost murder someone and he tries to man up so he can become stronger and the almost killer tries killing them but he murders them both just to be safe. It’s something I doubt but it’s possible. This game was highly different.

    • @ondiiina
      @ondiiina Год назад +2

      Bonus points if he has the same relationship he does with Mondo in THH: they're trying to help him get stronger. Mondo gets attacked, Chihiro kills to defend him. Chihiro starts panicking and cannot think, Mondo gets emotional and scared and tells him to kill him (maybe he was injured badly and was not going to live or would suffer? Maybe he had a chance to live but didn't want Chihiro to be executed and he knew Chihiro wouldn't let him be executed with everyone). Chihiro ends up having to do it. Badabim badaboum, he gets found out and executed.
      Another similar scenario would be if he saw someone murder someone else and managed to sneak around them and kill them. However Monokuma decided to be an asshole and to make you find out who killed who. Maybe part of the mystery is that Chihiro himself does not know who he killed because it was dark and both victims had similar injuries/cause of death? This twist would come in right before everyone votes, stating that it doesn't matter who Chihiro killed because both were dead. Monokuma cuts in and declares that they either find out who Chihiro killed or they, and Chihiro since they will have to vote for both, will be executed. Extra bonus points if there are 2 separate executions (in their own cutscenes to be extra messed up) for Chihiro and the corpse. Nothing better than ruining a corpse to scare people! (And maybe Monokuma can make a comment that now they know what will happen if anyone tries to do this kind of thing because it's a headache to deal with... The students in Distrust are a lot more brutal so I'm sure one of them would have something really messed up planned or something really complicated in mind to throw people off their track or even to try and best the mastermind. Gotta scare them into submission!)

  • @youtuber5669
    @youtuber5669 Год назад +2

    original Mondo didn't have that stupid hair 👍

  • @shemarmagee7311
    @shemarmagee7311 Год назад +4

    I'd like the darker themes and tones I feel like a lot of people will take the game seriously

  • @aizichi
    @aizichi Год назад +5

    it would be nice to have distrust as an extra mode or smth