More on other people's perceptions: I feel a lot of people in the industry (media and developers) have an inferiority complex around their careers, they are obsessed with games being seen as 'art' and emulate Hollywood and cinema with their linear storytelling, game awards, etc. Rather than being interested in games as its own medium, that's still pretty new.
This is actually an incredible take and it completely makes sense. I see it more in journalism - but yes it is everywhere. I just get the vibe that games are generally over inflated/exaggerated to be seen as some form of high art to the point of this artificial pretentiousness. Don’t get me wrong - a lot of video games are very avant-garde and artistic and are the equivalent of an A24 film - but the vast majority are more entertainment than expression - more akin to your big standard mass produced Marvel or Dwayne Johnson films. Like - there’s nothing wrong with pure entertainment - but sometimes it just doesn’t need to be more than that.
Dishonored manages to tell great story and isn’t riddled with cutscenes. The replay value is high too, given that every action you make affects Dunwall, character behavior and the ending.
Absolutely i am not paying huge amount of money for a game that has repeated gameplay,missions,bad level designs etc which i'm not even gonna replay dishonored is just like Bryan Cranston once said "You want people wanting more than being bored of the same content"
@@Albert-Freeman Key people that made these games special are no longer with Arkane, unfortunately. Tango Gameworks on the other hand released a banger of an action game this year and I’m confident their next project will be another banger.
Ngl GTA and Red dead are not as bad as you say. you take a lot of random clips and basically make the games seem like they play like that majority of the time. While I will say majority of the gameplay is pretty basic. It does not make it absolutely terrible. According to your logic basically every time I drive in GTA it has to be like Forza and every time I fight in GTA it has to be like Sifu or else its complete trash. That is not the main focus. the main focus is to immerse you in it's open world.
The people handing out 10s to those games are a ridiculous extreme. But the guy who made this video is going to another level of extreme in the other direction. It's hard to take him seriously when he says some of these games are terrible. Even though the last of us 1 for example is probably overrated to say it's a 5 out of 10 is a bit much.
its not basic, its garbage, and also immersive and BOTH good gameplay games exist when you are rockstar, sitting on billions money from GTA online and you prefer to spend time to adds realistic pattern to NPC than fix the bounty system and improve the level design of your game, you deserve become hated from the fanbase who enjoyed the fun of your older games
@@lolilol3396Rockstar is not hated. There are rabid people on the internet like you that act as if your opinion is fact. But GTA6 will sell like crazy because millions of real life people like it
@@jacksonjacob7791People that use words like "overrated" dont respect other people's opinion. A review is an opinion. Nevermind internet critics. In real life you dont need a game has high level as The Last of Us for casual gamers to give it 10/10. In real life people, even coworkers are overly hyped to play the newest Call of Duty game. Reviewers are generally stricter than the average typical gamer. Most regular people playing games like God of War or even Fortnite say they love it woth their all. Because having FUN is what matters. People like this RUclipsr thats so worked up on other people liking games he doesnt likely has plenty of personal issues
This video actually brings me back to an interesting paper I wrote about Gaming Media back in my first year of college. I remember citing and reading an article from Creative Director, Yoko Taro (director of NieR Automata/Replicant) and how he stated that video games are losing their relevancy by going more for interactive film styles and forgetting to be “games”. That’s why he, as a creative director, has always strived to making a narrative and story that’s deep and compelling but doesn’t take away from the action and set pieces that are presented. While “cinematic” video games aren’t exactly bad (as in I still enjoy GOW and TLOU), I think there needs to be a balance between the two so the media as a whole does not forget what makes a video game… a VIDEO GAME
There needs no balance. You purchase a game you like, you avoid games you don't like. Games are a form of art, much like music. Quality depends on the personal perspective of the consumer
Lets not forget, ART quality depends on the individual person's enjoyment. Games as art are like that. I am not a TLOU fan but I know plenty of men and women (not on the internet) madly inlove with TLOU to the point of obsession. One of my coworkers is madly inlove with God of War and considers it perfect. I wont tell him he is wrong. Thats how he perceives that art piece. You dont have to share that opinion .
The main problem IMO with these movie-like games is that, if I'm gonna spend $60-$70 in a videogame, I don't want the meat of the experience to be something I can easily just watch on RUclips. The story should serve the gameplay, not the other way around, because games are supposed to be by nature an interactive experience. Mass Effect is a perfect example of how story driven games should actually be, letting you make choices on every turn which have consequences, and giving you freedom to decide whether you want to take the honorable path or the ends justify the means one in pretty much every situation you encounter.
@Lenny01 What I'm clearly implying is that if the interactive experience is lackluster, then the game's worth is not really $60-$70, few people would really pay that for a movie. And saying shit like "oh don't watch / buy / play it then" is always a cheap way of trying to deflect criticism towards something, as a consumer you are entitled to criticism especially since this has affected the quality of many games in the industry, and there are some people like me that do not want this to become the gold standard over actual games with good gameplay.
honestly a think a really important factor in the decline of gameplay in favor of story, is that AAA companies are trying to fill a niche that is already filled; instead of taking advantage of gameplay and how it can contribute to a more engaging story, they're trying to make games more mainstream by making them cinematic and focused purely on the story. And since the companies doing this are often really popular and hold a certain amount of prestige, even if the game is mediocre at best, many people will buy the game, thus encouraging this. It's also the reason why indie games have gained so much attention and respect as of recently, because to stand out they have to do everything better, which is how we end up with great stories like Undertale, or great classic-style shooters like ULTRAKILL.
Which is insane when you think about it since Gaming is most certainly mainstream and has surpassed Cinema in relevance and income. These people are stuck 30 years ago.
But what about games like Journey, Abzu, What Remain of Edith Fintch and so on. There is a market for games that are light on gameplay but deep on story. Just like The Last of Us. I really don’t understand why ya’ll have a issue with that
@@Indigo_1001 I enjoy those games! The thing is like, the critique towards games like that is that often they might or might not take advantage of gaming as a medium. TLOU notably got adapted into a TV show, which makes you wonder whether it would've done just as well if they released it as a show from the beginning. Abzu or Edith Finch take advantage of their gameplay, and sort of merge the story and gameplay. In contrast, the story of TLOU could well exist independently. Like, games absolutely can have cutscenes and they're allowed to tell stories in different ways, but (at least in my opinion) the essence of videogames lies in the "playing" part, and if your videogame is essentially story beats with gameplay in between, wouldn't it be easier to tell that story in a better-adapted medium? As I'm writing this I'm realizing that part of the conflict in this whole debate is accessibility, and reaching different audiences. The story games I enjoy, such as Hades, Undertale, Outer Wilds, Soma, Celeste, Dead Cells.... they always link their gameplay to their story. And maybe people just, don't enjoy that? And prefer games with simpler gameplay where the story takes precedence. Or maybe it's a topic of perception - the videogames i mentioned are very *videogamey*, while modern AAA games like TLOU are more "realistic" and might seem less niche or unappealing for a wider audience. Idunno, maybe I can't speak much because I have yet to play many games, but ig that's the whole *thing* abt cinematics and cutscenes and whatnot. Would love to hear your opinion further, I find this topic rlly interesting
I think it’s pretty subjective if one likes games with a lot of cutscenes or not. If anything, why even have cutscenes to begin with when everything could happen during gameplay? Why even have have a story? Player engagement. Even the tiniest input from the player can be a form of gameplay. Choose your own adventure games are the pinnacle of stuff like that. Such games are literally: “click on an option” -> *something happens* and then repeat and a lot of people still love those.
I think a counterpoint to this is... can you think of any choose your adventure game that is considered a great game? I can't. The point being that the minimal player interaction counts *heavily* against the genre. As far as I know, the entire genre is mostly associated with children, again speaking to the point that it is not gameplay anyone considers good.
@@MA-go7ee Determining if something is good by looking if its popular is an incredibly inefficent way to judge quality. Or you would have to concede that Cinematic Games are masterpieces. Still those who played Disco Elysium and Scarlet Hollow, both Choose your own adventure games, have overly positive reviews, which at least shows that there is value in that genre. Gameplay musnt be just about clicking buttons at every chance. Paying attention to the story and clues, so you can carefully consider your choices can be incredibly engaging. And if your choices shape the story, it is incredibly cathartic.
The Witcher 3's influence over game development has more to do with game developers than gamers clamoring for more The Witcher 3. It's the same effect that Dark Souls and Borderlands had on the industry. Every game suddenly became a souls-like or a looter-shooter.
Im so glad someones talking about how so many games are "story-driven" but end up being 50% cutscenes or just walking listening to people talk, its bugged me so much when they started doing that
@@Jobocan. It might not be enjoyable to you but it is for many people. I don't mind my games being half movie half gameplay, I think that's perfecly fine. There are plenty of games where it's 100% gameplay already, we need variety in gaming.
Man's I want a bully 2 rockstar fucked us on that one. I want to make my own bully like game with some Xbox friends I play with. And see if they want onboard
For me, combining an interesting story and atmosphere with good gameplay is the ideal solution. I prefer to have an interesting story because that's what keeps me going, but I also prefer being able to actually play that story, not watch it. I didn't grow up during the boomer times, I grew up during the PS2 era where I feel like games already had that ideal balance. Still, I'm not gonna say that I dislike every game that's like 50% cutscenes. Mass Effect and Witcher are heavy into dialogue and cutscens but if I find them genuinely interesting, I still consider them great. But those are RPG's. RPG's are supposed to be story rich and heavy on dialogue where you decide your actions and affect the story.
Mass effect is a bit different since many of its cut scenes are interactive. You choose what the character says and it's part of the gameplay loop. Games like Uncharted 4, GOW2018 or TLOU don't have that, they simply play a long cut scene without any player input.
exactly there should be a balance but if you have matured in life, you will not care about gameplay, people who care about gameplay 95% of the time are immature, insecure people who care too much about video game. I think red dead redemption 2 is perfect.
What you're really saying is games can have a great story, they just shouldn't be TOLD like a movie, and I agree completely. Games have their own mechanics of telling a good story that transcends just traditional linear media. I have no idea why AAA developers insist of following this tired visual mechanics of a cutscene.
You won't get through to these modern gamers, most of them want movies over gameplay. Many of them don't really understand the concept you talk about or know any better, and will reduce your arguments to 'complaining' because they also don't understand standards.
I mean you can only go so far with game mechanics for gameplay and cannon. I also don’t mind cinematic scenes between gameplay or really had a problem with it. It’s a story after all. Seeing some animation, composition is cool.
I think theres always been a yearn for "Experiences" over pure gaming. Basketball and Chess are "Games" in the traditional sense. No production values, music, acting, or scenes. There is an audience who loves games and theres an audience who loves stories, movies, tv, books etc. So therefore yes I don't think there is a problem with bringing the two mediums together bc clearly there is demand for them. Even back in the 80's there were movie tie in games for E.T and Star Wars. They were made bc they knew there were people who wanted to experience being inside the world from the movie. The problem is the over saturation of these types of experiences, and the lack of balance in the industry now, which I agree with.
I dont know what your talking about but sounds like your playing semantics. Some things lean way more into being experiences than games. The tell tale games are an example, very little gameplay but tons of story and set pieces. @@WhoIsJohnGaltt
I liked your Ninja Turtles story. Don't even waste your time trying to "explain" your hobby to people who don't get it, it's pointless. Nothing makes you look like a bigger tool than trying to explain yourself to people who are clowning you. I had to learn that lesson the hard way myself.
Right, I learned when I was 14, when you love something enough it's more beneficial to enjoy yourself than to worry about how much of a "nerd" you are perceived to be
But the people who "waste" their time to explain their hobby are the reasons why nerd culture are no longer being shunned like it used to and had become mainstream. I don't think it's as pointless as you make it out to be. Now, most people from the younger generations no longer bully or made fun of others for having interest in games or Ninja Turtles. If a kid laugh at their friends for reading Ninja Turtles, they will be the weird one while in the past, they're the norms. I saw it first hand, since my generation was in the middle of this transitioning process. I was made fun of during the first few years in highschool for liking games and anime but then suddenly it became normalise and now pretty much all my peers including me openly can share our hobby without being given the stink eye. Hell, my school and college now even officially added gaming as part of our extra co-curricular. If it weren't for my peers who "waste" their time time convincing the old people who didn't get it, we wouldn't have these shifts of perception and culture.
You will piss off a lot of cultists by criticising the games that were made solely for the reason of championing the MESSAGE. I am sure you will get nothing but hate from the Last of US and GOW fanboys and this is the most cult-like in the whole gaming scene.
5:10 Yh, I have to disagree on the "Kratos had selfish, childish rage" point. I've seen this opinion a lot and it's almost as if no one remembers the old games' events. I'll concede that he went overboard when he begun to involve innocent bystanders in the matter (towards the end of the saga). But after all the gods of olympus had done to him... they got what was coming to them. Great vid btw
He did sell his soul to the gods, to save his worthless hide. After that, Ares owned him. That's what you get... temporary enlightenment. But you will rue the day, in the end. Kratos deserved everything he got. Seriously one of the worst characters, in gaming history. It's David Jaffe and Corey Balrog, what do you expect? Two of the biggest frauds in the industry. Kratos is beyond awful. And by this point, is pretty much irredeemable. The sooner he gets his final comeuppance, the better.
@@lonestar6709 Yeah it's almost like Kratos is an archetypical Greek "Hero" who does a lot of fucked up shit and suffers for it. Wait... it's almost like that was the point?
@@lonestar6709 Crazy that Kratos is a part of a horrible cycle and ends up also being a horrible person. Almost like GOW 3's ending implied this to be the case. And its the main reason Kratos lives how he is now. If you're going to hate a story, at least understand the themes and intentions.
@@lonestar6709That’s the point. He isn’t meant to be a good character. That’s why the third game ends with him ending his life. The idea that he deserves forgiveness only comes from the new games. In the classic games, the gods are awful and Kratos was awful and the best thing that could happen to mankind was the fact they all died and released hope upon the world.
@@combatbenyamin Except that the person who he was responding to said "Yh, I have to disagree on the "Kratos had selfish, childish rage" point. " He was responding to that.
@ mgs4 may not be the most liked metal gear game but I can assure you far cry 6 doesn’t even come close to being as rememberable literally got bored after maybe 3 hours of gameplay just a little bit after the prologue mind you I got the game for free but far cry 6 has to be one of the most soulless games I’ve seen in awhile and the only good character was the main villain but that’s cause it’s gus, kinda hard for him to do bad lol
The real issue is that most people don't have real preferences or experience "fun". They're just husks following what someone else is doing. Since this is most people games end up becoming stale due to emulating what these people have been programmed to think fun is. There's a big difference between woah this gameplay looks fun to me and woah this game checks all the "fun boxes".
I won’t I will never let another person tell me what games I enjoy especially the ppl who keeps buying 2k and cod the same game for $70 is crazy my guy
0:03 because it is? It's Art and everyone's free to indulge in it as much as they want to Life's short , I'd rather have my lifestyle around something I enjoy than pretending to enjoy a monotonous lifestyle
Man it's so tough, I feel like on so many points you hit the nail on the head but there are so many things I personally deem as non-issues. Great video man, got me using my brain for once.
His take on mgs really makes you feel like he didn't play it and just hates it for no reason He is saying it is bad because boss fights are bad which is hilarious since they are stealth games they aren't dark souls or any other fighting game they aren't games that focus on boss fights thay focus on "STEALTH"
@@hussien7420 that's a very poor argument. If the boss fights are going to be ass just make them cutscenes. Not being in a particular genre doesn't give you license to halfass parts of your game. That being said I don't think MGS has egregiously bad boss fight, at least none I can recall right now. A few of them even do make sense in the context of an action stealth game which disproves your point even more. Kojima and Co clearly could design good bosses so some not landing is not good.
He literally picks up few things ifhe doesn't like and calls the whole thing bad. I was so done with his take on TW3 story. He just said it's boring and moved on without even objectively mentioning anything. He sounds like a COD player who doesnt has the patience to digest complex stories and a bit stretched cutscenes. Although it's a free country to share opinions, his opinions sucks ass tbh.
@@road_free did you listen to the whole thing? Anyways, the real reason is *trauma.* He told you why.. his crush laughed at him, & now he does the same
14:34 "The Last of Us...should have ALWAYS been a TV show...I believe it was originally pitched as a TV show, which probably explains why there's not enough game in it." *Slow clap* Aaaand subbed. Happy to see people who still believe GAMEPLAY should be king in a video GAME.
I'm planning to make a video about this subject that I'm about to comment here, but I just wanted to share it here. Games are absuing their powers. No other medium can do what games can do: -Be intractable -Have music -Tell a story and have characters So what games _nowadays_ are doing is abusing the fact that they can do a story in their game. Notice how games used to be made FOR gamers back in the day? Every game had mechanics and depth at the forefront. Now? Games are made with _gamers in mind._ Now, you're no longer platforming and jumping manually, the game does it for you. Just press the "action" button. Platforming? Just hold the stick towards where you wanna go. Nowadays, only ASPECTS of games are awesome. The game as a whole, as a complete package is no longer favoring replayability. Game has to be open world with a lot of menus to go through and manage, and it has to be over 30 hours long instead of a compact 8-10 hour campaign that turns into a 4-5 hour experience when you've mastered the thing. And what do people do? Casuals (casuals. A word used as a literal insult back in the day. I'm not even that old and it used to be an insult) not going for mastery LOVE it. They LOVE finishing this 400 hour long game and instantly moving to the next game. God of War Ragnarok's combat is a literal dream. But it's constantly gatekept behind a game design that goes against replayability; -Walky talkies -Climby talkies -Boaty talkies -Standy talkies -Unskippable cutscenes at launch (!) So now? We have Valhalla. Haven't touched a second of Ragnarok ever since Valhalla dropped. Why? Cuz it has what I love about Ragnarok. The combat. The gameplay. Games are abusing the fact that they can have an interactive narrative. Case closed.
I feel people who act as though cutscenes are an inherently bad thing for videogames are discounting that genres are a thing. There can be games with a different structure than you like, just don't play those games than. (As an example in my head space. Should every game be like Uncharted 4, hell no. Can Uncharted 4 be like Uncharted 4, hell yes.)
All that matters is the experience. If it needs a lot of cutscenes to tell a good story, fine. MSG4 was the most cutscene heavy game I ever played, and it was memorable and a great experience overall. MSG5 had much less cutscenes, was very sandbox-y, a very enjoyable game, lots of replay value, but not as memorable as MSG4, and specially MSG3 was. Also games don't need to be "deep" to be good. I love Total War games, and it's all about managing resources and manouvering armies. Your towns are hit by plagues - historical plagues that wiped thousands if not millions of people IRL (like Black Death) and you just treat it as "need more sanitation buildings". That's whow "deep" it goes. And it's still fun, which is what matters most in a game. IMHO what pisses me off most in new games is the lack of ability to do what you imagine you can. Like going to a mountain just to learn its out of bounds, or not being able to customize your appeareance/items/looks. The rest is what we always expect: a high chance someone will mess up the story somehow.
Yeah if anything everything he complains about is addressed in Nier Automata, it has cutscenes that aren't too long. Story told while gameplay is happening, and through text. It utilizes video games to their maximum potential for story telling and is a prime example of doing it right. So I dont get that complaint.
people pointing to the fact they play mature games with complex narratives just to prove its not a "childish" game is the most real shi i heard in a while, people actually need to realize games are supposed to... well be games, the story or the visuals come after the gameplay
Thank you sir, that useless camera just took the jam out of my donut. It was the worst thing they could have done, it shatterd the the engaging pace that set God Of War apart from other action adventure games.
you're so right about the 3rds camera angle, Horizon does it and sometimes it completely takes me out of the game and all I can focus on is the stupid forced perspective
I agree that a good story isn’t necessary for a great game. I’ll even concede that a lot of stories get in the way of the fun of the gameplay and overall experience. But please do not tell me that the story telling for tlou 1 was on par with mediocre film or series writing. Not even close lol.
Tlou 1 narrative was good, but was good for a game, not good on the point of view of narratology, art criticism, and analytic critics, it was good just because there isn't anything similar in the videogame medium. Just compare it with the classics of literature and cinema.
@@ErenDenizMert Video analyses isn't a good reference for criticism, if you want to see a critic about something, the only place is books or papers; jornals or reviewers sites like IGN, Metacritics, Rottentomatoes or anything like that, are not good either. The reason? They don't have a objective criteria nor use any methodology for the analysis; they based they essay on their tastes, likes and dislikes, not on data, logical analysis, pragmatics, linguistics, semiotics, composition, aesthetics or art criticism. When people say Tlou have a simple story, well this say a lot about the cultural experience basis that person have, because tlou is not simple at all; simple stories are the likes of First Love by Ivan Turguenev, Memories of My Melancholy Whores by Gabriel Garcia Marques, Madame Bovary by Gustave Flaubert, Bashun by Yasujiro Ozu, The Housemaid by Kim Ki-young e etc; works about the real life and real life problems are simple, anything beside that is not simple, even from a narrative approach, tlou isn't simple at all, it has a bunch of different plots like: The apocalypse and humanity's fall. The father who loses his daughter and lives with this trauma, and try to surpass this trauma with a girl who has the same age as his daughter when she dies. The girl who is immune to the virus that everyone's else isn't; the choosen one. The adventure of traveling across the country in a mysterious and devastated world. The factions and political conflicts between militaries, bandits and revolutionaries. The invincible good bastard with a golden heart; the guy who is a antihero and beats everyone who appears on his way, but just bad guys appears because we don't want to make him look like a villain. There is a lot of more plots besides that, like the girl searching for a cure for her bedridden father, she encounters trouble and he miraculously saves her in time; the father saving her daughter from the guys who needs her body to develop some pseudoscientific bullshit, that is explained poorly and doesn't make any scientific sense and etc; having a lot of plots isn't a bad thing by itself, the problem comes when they dehumanize the work, the fact that Joel is a normal dude beating the ass of thousands of people by himself, dehumanize his character makes him look like a demigod who can solve everything alone and is better than everyone, the gameplay is dissonant with the plot, he only loses his daughter, because it was in a cutscene and the player wasn't in control. The same thing with his fall and injury, that only happens because it was a cutscene, tlou has a lot of that happening all the time, the cutscene tells a story and the gameplay tells another, but even if just the cutscenes exists, it has the same problems, Joel has a plot armor, he must've died a lot of times, but this don't happen because the plot says that can't happen, the same when he was injured, the plot cures him, and makes him saves ellie in time, and this make all the arc of ellie searching for medicine useless, because he was cured by the plot, this is a example of a writer's insecurity of his own writing skills, pick for example Hitchcock's psycho and the death of Marion in the shower, even being the main character she dies, in a defenseless situation, with the murder watching her, the writer respecting his own work, kill the main character because that scene was claiming for that, and was the logical consequence of everything he writes before. I don't hate Tlou, I pretty much like it, played a lot in the ps3, but I will never say that the storytelling is good, because I watched and read a lot of other works to know that isn't good, and if we use aestheticism or classicism approach, with Pound and Palter works on Art, Aesthetics and Beauty; you can even say that is actually garbage, but I will not be so extremist like that, is just an normal story, like superhero movies, it's just okay, you can have fun.
I love a good story but you gotta have engaging gameplay as well when a game can balance both its the best like ghost of Tsushima is a good example of balance the boss fights are engaging they don’t overdue cut scenes
I think thats not all, also the gameplay HAVE to reflect what the story is about, thats why What Remains of Edith Finch is maybe the best videogame ever made, cause in most games the gameplay keeps in the same way during the entire game only giving you new abillities maybe but when the game requires you to interact wit the soroundings, your only options are to shoo, punch, jump or talk. But Edith Finch even refuses its own genere being not only a walking simulator but also leacing you interact in pretty different ways withim its episodes, of course all of them are some kind of simulation, but they also offer different points of view and you go along with the story, not having to stop playing just to hear someone else talking to you
I like your style, and I am one of those people who love good stories in videogames, honestly your critizism is very good, you arw making me question how much I value a good story if I am honest, good job
a game can also have a good story, but the gameplay has to be as fun as well. I think the god of war series kinda proofs it, at least for me. While I do like the story of the whole series, at the end it's the classic ones I often return to, while the new one I played at best twice and so far I'm not even sure if I wanna give ragnarok a try if the gameplay is the same. heck, this color swapped mini bosses where already huge letdown.
This guy is making fallacious arguments. Just because a game has an amazing story, DOESNT mean its gameplay is bad. In fact, sony is making one of the best gameplays of 3rd person shooter and melee combat of the entire industry with Lou 2 and Gow Ragnarok respectively. They are literally going above and beyond not just providing incredible gameplay but also movie levels of character development and story. I hope they continue on this path. I' glad this guy is in the minority otherwise we'd all be playing games like Tetris just because it has 'good gameplay'. Trash criticisms I say.
I love when Clint said "It's objectifying time" and objectified gamers taste and invalidated other gamers preference just to trash the game, which is majority by gamers, is beloved and even complaint about making some unnecessary slow gameplay (like the uncharted one) into cutscene then complains that games have too many cutscenes (God of war) and then later make a claim that "there are other games released in the era of MGS that have better story and gameplay" while also not putting those games that is better than MGS at that time to support his argument and also forgetting that at that time games tries to create their own charm to set up their franchise. Truly a video essay of all time.
I love when he's like " Oh I hate when people judge me for my preferences" but the moment someone tells him about the story in a story-driven game , he gets mad lmao This dude has no critical thinking skills at all lmao.
your take is extreme , if story doesnt matter , than you can play multiplayer or coop online games , , if story doesnt matter , you are like playing side stuff in everygame ....i can agree with you when game studios limit your gameplay , like in the dark anthology games , but to say story doesnt matter is a weird take , for me once i finish the main story , the game is done , and a good story is what makes my games and holds my interest , if i just want to shoot or jump , ill play arcade or multiplayer games
@@patrickhenrique6213a good story game is better than a bad mostly gameplay driven game sure, but a great gameplay driven game will always better than a great story game. It’s a video GAME hence gameplay should be front and center
Me personally, I didn't find the gameplay all that great. There's lots of running around in empty space and the combat feels pretty bad for a character action game, mostly because of it's lack of combo variety and interesting mechanics. Shmup parts are also underwhelming and feel very unnecessary. Yoko Taro's games are generally known for their plot and interesting themes, not so much for their gameplay.
@@MelodyGrooveJunction What does liking Nintendo have to do with not being a big fan of Nier Automata's gameplay? A more likely reason would be that I've been spoiled by other combat focused action games with a more captivating gameplay (Devil May Cry, Fromsoft games, Bayonetta, Monster Hunter, Dragon's Dogma, Nioh etc.). Just so you know, I do like Nier Automata. In fact, I like most titles directed by by Yoko Taro, even the Drakengard games, which most people would agree are pretty mediocre if not bad. Gameplay is not everything to me.
I really agree that games trying to replicate movies will just hold back creativity in gaming. You can have so many creative ways to tell a story in a game, like how Dark Souls has a non-intrusive but extremely deep narrative, or how some fighting games can even tell a character's story through movesets, personalities, and even character themes (one of my favorite examples being Leo Whitefang from Guilty Gear). There's a great video from Yahtzee Croshaw (Zero Punctiation) where he talks about immersive narratives. But in all respect, I could not disagree more on your MGS takes. They're not perfect games by any means, since sometimes Kojima gets waayy up his own ass, but saying that the gameplay is terrible because of a couple of bosses feels disingenuous to the rest of the gameplay. The core gameplay itself is not the deepest thing ever but its still relatively challenging and gives enough room for creativity compared to a game like Red Dead 2. Also, there are plenty of great bosses that completely make up for the weak ones for me, like Psycho Mantis, Raven, The End, The Boss, and Decoy Octopus. I can shake on the dub being pretty silly and sloppy, but I think the stories work much better in the context of a game for MGS than in other games. Firstly, the stories work so effectively because the game acknowledges it is just that: a game. MGS2 breaks the fuck out of the 4th wall to comment on its theme and to catch your attention and MGS3 has a literal boss that highlights the actions you willingly took in game to make commentary (and not in the way that TLOU2 did). Secondly, I think its fine to criticize a game because the story sucks, but if you really just don't like cutscenes or story, like in general and you only want gameplay, then you can skip them just fine and still come out with a complete game. There are only a handful of gameplay segments in the entire series (excluding 5 who did it way too much) where the game forcibly stops you or limits your control. I think I really came to appreciate Snake Eater on my second playthrough, where after getting a hang of the game and story and skipping most cutscenes, I ended up loving the gameplay a lot. But yeah, people online glaze Kojima way too hard so I can see why. I have the exact same experience you had with MGS4 towards a different game in a popular JRPG series that is hyped beyond belief to me
@@indedgames4359 the original Persona 3 FES, although from what I’ve played, the remake seems to fix a lot of the issues I had, so at least there’s that
Really confusing video. You're trying to promote a "like whatever you like" attitude while simultaneously ripping people who think the story of a video game matters (because you disagree)
No I makes perfect sense life isn’t black and white. The issue is that he’s upset that the overarching design trends of video games aren’t games anymore. The issue is that what you like compared to what he likes is gone. They don’t haven’t to be mutually exclusive yet, the market and games act like they are. Video Games are turning into full time jobs, bloated and more expensive then ever. “Go play indie” it’s not about that, he’s not even directly criticizing the consumers but the culture and the creators of it. Like what you like but he’s pointing out the logically fallacies in most mainstream culture’s opinion, while backing up his. Like what you like sure, yet what you like doesn’t have to be what everyone else like, nor to I have to accept that what you like is good or correct. The internet doesn’t allow for objective truth anymore, he found his, you find yours. You don’t have to agree nor disagree, yet this is his and he’s not wrong for it. What’s confusing? You don’t have to agree but he’s not wrong because he’s simply going against the grain. This isn’t even in bad faith all his criticisms are valid and nuanced, and supported by facts. Like what you like but can you even support your own opinion, or do you just go with the cultural hive mind upon agreeability? Like are you dense or can you not understand implied tone?
@@2002toyotacivic I guess he can't understand that you can like something while criticizing it. Clint saying like whatever you like, which doesn't change the fact that he doesn't like movie games. And he's absolutely right about games becoming movie/cutscene simulators. Just look at any AAA game nowadays; they spend thousands of dollars to make the game and its cutscene look as good as possible while ignoring core gameplay and bug fixing. Look at Spider-Man 2; it's not a bad game, but it's filled with boring as hell stories and dialogues while having lots of bugs and not giving you enough gameplay. It's $90 before tax in Canada, which feels like a crash grab.
His video is literally talking about people like you. Lmao! Go watch something else or do literally anything else. He likes what he likes, he is gonna talk about what he wants to talk about, and he prefers a different style of game. Its the people who complain about other peoples critics like you that are the problem. Let people have opinions
I've played every metal gear solid gsme and I hate msg 5.its story is horrible and not even complete.it has a pointless empty world.the game is horrible.it gets called a masterpiece just cause of kojima made it.we use the word masterpiece so easy now.every new triple a game is a masterpiece,but your doing the same thing in each game just a different skin
I can see this from both perspectives. I love a lot of different types of videogames that I get my hands on, and since I love stories due to my love for writing, I play a healthy amount of both types. Funnily enough I had the reverse of this conversation a few months ago, and I think it's sort of relevant. I had a friend say that he expected more from the story in the Mario movie. My whole thing was that they had to connect the little bit of story that Mario games provided and make something that stretched to an hour, so in reality, going to watch that movie for a story was a lost cause. I liked the Mario movie because it was just fun. It was simple, but fun like a Mario game, and I liked that. I do think in cases like God of War and Uncharted it's fair to be disappointed with what they turned into, since those games were different from what they started as. My only thing is that I feel that if a game started as something story based like Metal Gear and Last of Us for example, I feel like the story is its own form of enjoyment that deserves its place or chance alongside games where the gameplay is the prime reason to enjoy it. We could have had a Last of Us show originally, but if you put it in competition with Walking Dead it would have likely been buried. And though Metal Gear was clunky, Kojima used the console to bring characters to life and fuck with the player too. I don't really care whether the story, the gameplay or both take the reigns when a videogame comes out (though I prefer both being good). I just want it to be fun. If you take away the story though, it ends up being like COD or some platformers where it ends up being the same because it's just gameplay. Take away the gameplay and you end up with The Order 1886 and visual novels where the dialogue is what keeps you awake.
also, it's not as binary as he puts it in the video. meaning it's not just about either the gameplay or the story. there's a lot of other aspects to games than just those two. specifically in the case of rockstar games, he says people play those for the story, which is just simply not true. sure, the stories in those games are great, but you play rockstar games to explore the amazingly crafted open worlds they have. then there's the aspect of "choice" you get in rpgs, there's the amazing art styles and visuals in games, there's sound design, there's immersion etc etc. like bro it's not just as simple as gameplay or story.
17:43 You lost me here, A game series (GTA 4 + 5) that simulates dayum near every type of: - Transportation Bicycles Motorbikes Cars Cabs Busses APCs' Tanks (GTA 5 Only) Helicopters Planes (GTA 5 Only) & Jets (GTA 5 Only) - Mechanics Customization (Clothes, Weapons, Bikes, Cars, Helicopters, Planes Building Interiors) Ragdoll physics Damage model (GTA 4 > GTA 5) Hand to Hand combat (GTA 4 >GTA 5) Melee combat Shooting Swimming Diving (GTA 5 Only) - Map Size Layout Real life Buildings and structures Variety (GTA 5 > GTA 4) - Radio Variety Separation (Into categories [By Radio Station] ) Radio host transitions ... And your complaint is... b - bb - but the controls??? I still 100% agree with the conclusion at the end, you shouldn't let other people's perception in any way shape, mold or redefine, your own, different people value different things, because we they process them in different ways, and it's ok👍 Although I'm still of the belief that certain things (if not everything) have a constant value, we as humans just aren't all able to detect each (Things) particular value as well as others... specially when we don't value them at all!
@@dandre3K having cinematic qualities or a story is not the same thing as trying to be a movie. All mediums draw from other mediums. This is normal and even desirable. Also games can do things with its story telling and cinematics that movies can not.
@@nathanhargenrader645 So you agree that at least some popular videogames are movie like. Videogames as a medium are simply interactive software. Most definitions don’t exclude things like adobe photoshop. A proper game is a specific kind of activity. Interaction by itself isn’t gameplay. A videogame doesn’t necessarily include an actual game. A videogame lacking in gameplay is an interactive movie. In real life this what so called normies see, “This is like watching a movie”. That’s not a judgment on my part just literal observation. We’re talking about completely different products that we happen to refer to as “games”, the problem is people get butthurt when you call their games puzzles or movies like those are bad things.
@@dandre3K I agree with almost everything you said but I do think the nuance is important. Again having qualities that are akin to a movie is different than trying to be a movie. What I take offense too is stances that many take and this video at least partially proposes is that games that are more movie like should just be a movie and have in some way lost their video game-ness somehow. It’s the idea that cinematic qualities or focusing on interactive storytelling and less on gameplay is inherently bad.
Ok I've been gaming a long time and I've plenty of games that focus on story with 5-10 minute cutscenes and through gameplay and text. Now it seems instead of that they opt for 20-60 min cutscenes (depending on your game) and utilise no other method. Basically turning it into a film. I encourage you to go back and play older games and see for yourself. You will see exactly what people are complaining about.
You've articulated a lot of stuff that I've suspected for years but didn't quite have the ability to define. Extremely based takes, you've got my subscription 💯
Controversial opinion but I agree with it 100%, need more of this. Honestly I think that games having movie like aspects can be really cool but as you mentioned the story element getting in the middle of the game can be annoying. One good example I can give is Star Wars Jedi Fallen Order in which you're not allowed to ever skip any cutscenes which pretty much kills the replay value of it.
Sony is particularly guilty of this. Most of their exclusives nowdays are over the should linear hallways overly pretentious dramas. They are more movies than games. No fun allowed. I imagine the people that like these sort of games are just deeply ashamed to tell they play games as a pass time, so turning games into these over produced TV shows makes them fell better with themselves for not playing "lesser" videogames. Also, MGS Rising is the best MGS.
Counterpoint for 29:57 - I do think U4 has better GAMEPLAY than U2, even if I agree with you that yes, its story mode is far worse than U2’s (bad pacing, too much semi-interactive BS). Playing both games’ multiplayer modes (that focus purely on gameplay), it’s really hard to deny just how much the controls and mechanics have evolved in U4: the grappling hook, 60 frames, etc make U4 have superior GAMEPLAY.
Excessive cutscene Cinematic experience Simplified control and gameplay Its is standart part of accessibility feature, to pull a non gamer interest. Its like a plague and we call it modern game.
19:44 goess off to bad mouth one thing, says there are way better, proceeds to name 0. dude, am i supposed to schizo-guess what you mean? you make the claim, provide the better example. for everyone else: games that came around metal gear solid 1998: The Legend of Zelda: Ocarina of Time, Grim Fandango, Banjo-Kazooie, Crash Bandicoot 3: Warped, Resident Evil 2, Tenchu: Stealth Assassins, Parasite Eve, Tomb Raider III which doesn't matter anyway because these are not games that could've influenced MGS cause they released that same year. other genres: Tekken 3, Half-Life, Metal Gear Solid, Thief: The Dark Project, Baldur's Gate, Einhander, Starcraft, Oddworld: Abe's Exoddus, Fallout 2, Falcon 4.0, Tom Clancy's Rainbow Six, F-Zero X, Star Wars: Rogue Squadron, Xenogears, WipeOut 64, Dead or Alive, Final Fantasy Tactics, Castlevania, Quake 31:00 no. that's the entire point. if you make sh** claims with no backup then no wonder you get backlash, instead thinking you're giving good takes and thinking people are just butthurt. 35:10 I mean you feel so unique why you care where the industry goes? You're full of contradictions.
I have always had a list of video games that are favorite. They always change throughout the years, but one game that has never changed, is my number one spot. A game so perfect, I could talk for literal HOURS on how good it is. Halo 3. A fantastic story, AMAZING soundtrack, greatest multiplayer, gameplay so fun it could make me cry, and memories I will never forget. If there was one word to describe this game, it's Believe. Perfect video game.
It's not my number one pick, but if it were voted as the best videogame of all time, I wouldn't disagree. Shit Halo 1, 2, and 3 all deserve a spot on the top of any list. The best part is they still play GREAT to this day. Halo 3 especially has aged so incredibly well
I don't know man, I found Halo 3's campaign pretty disappointing. It has a great level design and the last chapters are amazing, but I felt that for most of the game nothing really happened. I found quite evident that Halo 3's ending was supposed to be in Halo 2 and so they had to stretch all the story to make an entire new game.
@@tenacious645 I have a very emotional connection to the game, which is pretty much I put it at such high regard. It gave me the best memories of my life, I gotta give it credit for it.
I was with you until you started trashing GTA and MGS. Then I realized despite the fact you've been gaming for so many years, there's a lot you don't understand about gaming and what makes it enjoyable, or rather your idea of enjoyable gaming is very one dimensional. Ur like Barry Ronge, seasoned movie critic who thought "The Matrix" was a garbage movie but will praise a movie like "The Road" (Which is literally what The Last of Us is based on, with The Walking dead being the Series and The Last of Us being the game, all far better than the movie, The Road). But to each their own. But yes, the GTA games objectively do not have trash controls, they just have more varied control that suits its world more than other sandbox titles & open world Sandbox titles do not seem to be your thing. But it's better to just say that. It's true you've likely been gaming longer than I have, but I've been gaming for about 30 years and I'm somone who can appreciate the bridge gap that gaming has brought to gaming from just passively watching movies to being able to virtually interact with the narrative you're consuming. I'm not a fan of online everything and thing it's ruined gaming but, I can see it's appeal to others even if it's not for me same way Rockstar games are not for you.
Video games that want to be movies are killing video games. Video games are about the gameplay; that's why they are called video games. If you're using cutscenes to replace potential gameplay, you've already failed at being one.
Its not like movies didnt start out with no dialogue, let stuff evolve and have better storytelling. But I definitely agree with them interrupting gameplay with unnecessary unfun sections that dont relate to normal gameplay. Also your stance on the new god of wars actually makes sm sense, I remember getting to feel the final button press finishing the bosses in the old games now it’s automated 😢
As someone who recently became interested in storytelling through video games, I totally agree that game developing companies are milking the movie game genre as an excuse to have boring or unoriginal combat/game-mechanics. I found it funny GoW 2018 was brought up because after dumping hours into that game, I went back and played the original GoW 1 on ps3 and I was shocked to find it very fun and fast-paced. So although I think video games can be used to tell a compelling story, the gameplay must not suffer; if there's people who want an engaging story then they should just read a book or watch a movie lol.
100% based video. I totally agree. The only thing that ever mattered is how the game plays. Better Gameplay = Better game. These are games, not movies or graphic novels. Everything could be great about a game, but if the gameplay sucks, the game sucks. Some of the best games of all time have little to no story, such as DOOM series, QUAKE series, TIMESPLITTERS series, UNREAL TOURNAMENT series, etc., but they are great games because the GAMEPLAY is amazing, which is what matters. John Carmack was right. You don't really care about the story in a game. It's there, but you don't really care about it. He understands what matters, and what matters is how the game plays. Period. I want to play fun games, not movies or graphic novels.
"Disappointing shit like Uncharted 4" THANK YOU. Everybody says it's the greatest in the series, but that shit was so boring. 2 is the best and 3 despite its flaws is way more fun than 4.
I agree to your point about the lack of proper gameplay when it comes to most AAA releases post last of us. But your point abuot MGS and heck even the other games you pointed out to dislike such as Nier automata are games made with a very niche audience in mind. i will unapologetically say that those games are not bad both in story or gameplay sense, they are just not made for you. MGS story is hard to follow i agree but calling it post modern meta bullshit is really underselling the effect it has had on the industry and the thought provoking effect it has had on players such as me. Also another point i would like to make is that even though its probably not your intention, a lot of your opinions just come off as subtle gatekeeping. While modern releases surely have a decreased focus on gameplay, games such as DMC, Resident Evil, and Ratchet and Clank still exist. And in my opinion gameplay should never be the main priority of a game unless the vision of the developer is entirely tied to that. Video Games as a medium is perfect to allow people to interact and immerse themselves with worlds, characters and stories they could only ever have had read or watched. The interactivity with narrative based games still exist and thats why people are slowly preferring games to other mediums. This is not a hate post. I seriously agree with a lot of points you made, but try to differentiate biased opinions from actual constructivity. Calling a game bad because you think its story is post modern bs and its gameplay is not engaging for you, is not really a credible way to call it objectively overrated or bad. And before you consider that I am a new gen ignorant gamer. My favourite games of all time ate Devil May Cry 3, RE 4, A link to the past, Spider-man Web of Shadows, MGS, FFX and MvC 3 Ultimate. So yeah i have played a shit ton of games in my mere 18 years of lifetime
Near the end of the video, he completely loses me when he basically said that he doesn't care about others people negative opinions of what he think is good... But throughout most of the video, he clearly cares about what majority of people opinions of what good in games.
@@cookie.2118 Yes he is contradictory to a fault. He tries to make himself look non judgemental but at the same time makes judgements about shit he has not idea about. And whenever someone questions his taste it's always the "I have been playing games before games were popular" bs. And how the fuck is making communities based on games a bad thing? We have communities of sports, books, shows and every type of media ever given to us, so how do games make the exception for us to be told to touch grass?
@@cookie.2118 Honestly man the more I watch this video, the more I am finding absolutely biased judgemental claims that he has not right making with the "subjective" attitude he is claiming to have. And it's pissing me off. I care for games, I have been playing games since I was 4 on my cousin's PC, we did not even have graphics card, but we still made do with software such as Swift shader and 3d analyse through which we enjoyed the fuck out of many games in 10fps. So looking at people taking the medium for granted and just spouting about complaints that should not even exist is rage worthy for me. We have performance issues, crunch and live service practices plaguing our industry, and people are still feuding about what direction games today should to take regardless of the fact that games akin to the experience both parties want exist seperately for them to enjoy.
@@kimetsunoacademia3528 seriously, I disagree with everything he said about rockstar games and I'm not even a fan of Rockstar. The controls are really not that bad (not to mention him playing Vice City on a old laptop that could barely run it... Acting like the game is the problem).
@@cookie.2118 Ikr, Rockstar games controls are just product of their time, GTA V and Red dead don't even control bad, Idk what he is on about. It's like saying old resident evil games are bad because you can't get used to the tank controls, even though everything else is excellent.
I love this video. It holds a mirror to today's gamers they clearly do not want to see. Plus, I get why some people out there think gamers are time wasters. If the games are not 40 hours long, then it's the emphasis on online gaming that takes up hours. Most of the games I purchase, if you are really good at them they can be completed in an hour. I don't play online ever.
"Importance goes gameplay and then graphics"... No. Graphics can be last on a lot of titles. Story definitely comes before graphics. If the storyline is an absolute mess, it doesn't matter how pretty it is. But hey, that's why there's so many different experiences out there. You can have your games with better gunplay and that look pretty, I can have my story and choice and character development. Win-win.
Those 3 minutes of gameplay felt much longer to me since 90% of the time I tried to be stealthy and only used CQC and the tranquilizer gun when it was necessary and I sucked so bad I basically spammed load at some parts. The cutscenes did feel really long though and I feel so biased for loving these games while disliking pretty much every other game that does this.
@@zaydagoat6952 top notch what by been an anime type gameplay ?why edgy nerds have to be so insufferable like we got it y'all like jrpg or games with "gameplay" but those games still there why complain when a game is different of what you like have to give you depression or something is almost like an incel who gets mad when girls pick other guys and not him
Recent story games are just that: stories. Because of this, I consume a huge amount of story game content on RUclips, but almost never play the games myself. In this way, the games would function better as movies or tv shows. Not only is the gameplay boring as hell to the point a cant play it, but sometimes it gets so tedious I even skip the video ahead. No one wants to watch 4 hours of repetitive filler gameplay until the next big plot point
if thats the case then: music isnt that deep movies arent that deep tv shows arent that deep books arent that deep art isnt that deep language isnt that deep video games are the most complex forms of art we have access to there is no arguement because you can have visuals, music, interactivity, choices, story etc music cannot show you something movies dont let you change anything books dont have any sound OR visuals drawings/paintings dont have any written story i think it is incredibly ignorant to make this argument using uncharted as its first example. how about we start off with something that encapsulates what a video game is, not a playable movie. look at dark souls. there is absolutely no way you can tell a story with that level of depth through just a movie series or book. something would be missing
Exactly that, people trying to gate keep creativity and what people enjoy is seriously the core reason I left Twitter and Reddit, but now seeing that same are coming to RUclips and just uploading whatever nonsense comes to their mind is actually worrying, It’s a brain rot fest.
Even if I disagree with some of your opinions I appreciate how unapologetic and honest you are in holding them. Good video, really caused myself to think about videogames. Also, I enjoyed the little illustrations towards the end of the video. Very neat.
Bro I’m telling you, you’re turning into one of those old guy that yell at the young people: “turn it down! That isn’t music!” That Bill Burr talked about 😂 I mean I’m 30 btw and I’m enjoying new games too! Just open your mind a little
Dude, The Last of Us and GTA5 are more than a decade old. The first four Metal Gear Solid games came out before it. They're dad games. TLoU and God of War are dad games in a literal sense. They're games about dads, made by dads for dads. "hurr durr, the gamers have grown up"
@@neverbeganformei thought i was the only one who thought that it just didn't make sense to me how nathan lost to nadine it just doesn't make sense after all he's been through i think uc4 lacked a nice twist like the other games and felt super basic and most generic story still alot better than shadow of the tomb raider which felt very similar in terms of it being kinda boring but atleast tomb raider is more about finding tombs
@@subbie5498 Nathan Never Wanted To Fight Nadine. He even said while fighting Nadine In Chapter 7 "Lights Out" He Said "I'm A Gentleman" and "Just Remember I Didn't Want To Do This", So Before Saying Dumbshit Learn About Why Nathan Lost. Put Prime Uncharted 3 Nathan, Her Ass Wouldv'e Lost and Please Don't Talk About Mud Ahh Tomb Raider and Lara Croft. I Rest My Case.
Reminds me of how i made myself believe i play games for story. Now i play games for what i actually enjoy, long-term satisfaction of gameplay, exploring and leveling... and also visual and musical aesthethics, and my tastes are rather specific.
I honestly think I've never agreed and disagreed with one video so much simultaneously. I really dont know how to feel atm. I want to write a big ass comment telling you where you're being ridiculous, but neither one of us cares...
I agree about the "muh game movies" argument and how dry have games become, but I don't agree about your grief regarding the 3d person camera and stuff.
Honest to God this is a very fair critique of the current industry and majority of people who disliked it are the ones the industry is catering to. Games like GOW 2018 and Uncharted 4 happen when developers stop making games for the fans and start making them for a new audience that didnt care about the previous installments in a franchise, same shit happened to Assassin's Creed in the latest ones are you EVEN an assassin anymore? Im gonna go on a roll here and say this is very specifically unique for WESTERN videogames. The Mario games for example will NEVER stop being platformers and will never make such a drastic change like GOW 2018 did where they butcher the combat for a mediocre story that might as well have been a movie. Videogames should stop trying to prove themselves to people that AREN'T even fans.
This mf deadass complained about people being able to enjoy watching you play modern games because when he was a kid he couldn't even watch his brother play his turn. How is that better?
I’ll say it the opposite way. If a game wants to be popular it needs to be somewhat simple. When things get complicated the community turns into a bunch of mad man lost in their minds. I don’t think games like Fromsoft or the Fnaf games are super deep and impossible to follow… but the moment you peak at the community and you only see terminal internet people sucking each other off. Like how people refuse to acknowledge the Name change on Phase 2 and are still debating and will forever debate the description of the Scarlet Flower. Or the Fnaf people trying to say their story is deep when every time a new game comes out the entire story gets more confusing cause they don’t care about the continuity. So the reason the popular games are popular like Red Dead 2, Witcher 3 and Uncharted are popular is because they are sincere. Sure they act like having a random character insinuating depth makes some fans go crazy, but on the major story things are crystal clear. And because of this I reached acceptance. I love DMC, I love that it’s a “gameplay game”… yet I love the story, or at least when Vergil is involved cause the sibling rivalry is when the story and gameplay are at their peak. He was the best boss in DMC 1, 3 and 5. And their scenes is when the protagonist is most emotionally vulnerable. People can scream about their depth of trauma explaining their actions… but in truth the fact it’s the archetype of Siblings fighting is enough to be happy about the story when playing.
A lucid and thoughtful take, but I disagree. I don’t think video games should be accepting this trend. And I do see a tide shifting back, because video game writing is still way too vapid and most people are realising how often the depth doesn’t match up to the posturing.
The success of these boring cinematic games is probably what is destroying video games as a seperate medium for entertainment than movies or tv series. Video games are not meant to be experienced in this manner.
@@robertlustmord1636 I don't like it when someone takes an interactive movie and then tells me it's a game.... That's the difference. Before Heavy Rain released on the PS3... The journalists, developers and publishers made it PERFECTLY CLEAR they were making an interactive movie. That's what it was. And everyone reacted accordingly. People like myself simply didn't buy it. That's the reason he brings this up. The industry is now riddled with false advertising. .... Jesus Christ - The Last of Us 2 has 10 hours of cutscenes - what a waste of money, time and talent!! ... THAT'S 5 MOVIES! FIVE....UH.... and 250 million down the drain for a game nobody even talks about anymore. Anybody gonna be doing retrospective videos on that hot woke trash 10 years from now?? NO! Because everyone hates the game.
@@bradley4385 Lol. Everybody knew that TLOU2 is a narrative driven game. Everyone hated it cause the story sucks. And don't start with this interactive movies aren't real games, cause they're literally one of the earliest form video gaming lmao. You just prefer gameplay over story, and that's fine. But you're not the sole arbiter of gameplay mechanics, so games don't have to cowtow to your taste. As if there aren't plenty of gameplay driven games around that you could buy for cheap lmao.
Havent watched the full video hut i have to hardcore disagree with the description. Its not an over emphasis on story, its an over emphasis on telling these stories like movies or shows thats the problem.
@@I_Gotta_Dig_Bickbecause that’s your opinion some people might enjoy the gameplay of a game you do not enjoy the gameplay of. Yeah bad controls and bugs aren’t subjective but to say “boring gameplay” then ask how it’s subjective is just dumb
I aint gon hold you, at first i thought you were trippin. But now i see your point. I'm at the begining of Spiderman 2 and they litterally have a mission objective called "tidy up" which was highkey just a fancy cutscene that leads into an actual cut scene, followed by a bike riding scene (another fancy cut scene) and then followed by another cut scene. WTFFFFFFF
You have good points, and I mostly agree. I personally dont mind an occasional cinematic game. But after several they do start to feel more bland gameplay wise. And after playing some more "gamey" games I totally agree with you. Games should have the largest focus on gameplay and build its story and game design around that so it functions fluidly together. Most cinematic games these days are way too reliant on cutscenes and spectacle rather than actually playing the game. Again, not necessarily terrible. But it does get bland when I literally press a single button in Spiderman 2 and the game stops the car for me. Just one example.
18:50 AH HELL NO! 19:16 Man, he is trolling. You also have 2 boss battles that use sniper rifles, 2 that use stinger missiles, 1 using pistol vs revolver, 1 against a psychic, 1 against a vulcan gun (bigger gatling gun from a plane), 1 in a moving jeep with an attached M60. You have to fire a radio controlled missile down twisting hallways. 20:11 Man, this guy has some vendetta against Hideo Kojima. The story of MG1 is better than 70% of movies. He is either trolling or Metal Gear Solid stole his girlfriend.
I dont think there is much issue with cinematic games,of course replay value takes a toll but certain telltale games will always leave an impact even if not spending a lot of hours on it and 90% of single player games dont really have replay value and or just tend to not be played again until way after
I also played Life is Strange wich has a bounch of cutscenes, but with them is fine cause first the genre, graphic adventure with puzzle solving, and secondly, decissions have a great impract at what the cutscenes show so youre not passive and the payoff is pretty well done, not perfect by any means but goo enogh to make you feel youre actually PLAYING something
@@gaothhermesk1289 exactly,so many games even less cinematic games with such good story's that are valued over gameplay that stick out and are memorable because of the writing or because of the stakes of a players decisions to experiance the medium in a way only a game could offer its fine to say games should prioritize gameplay but to belittle story on single player games as extra credit is heavily dismissive
@@someone7068 also i also could say that the Main problem i found with most "gotys" is that allmost all of them only prioritize gameplay or story over the other, like botw or in fact The last of us, and in the cases that the gameplay is great, if the story is only ok enough but is bad told or developed, people say it's a masterpiece like nier autamta. Allways the main problem used to be that so many games only have one specific way to envolve you into the story acording to the genere, slashing, humping, punching or talking. A game wich i consider a masterpiece in that aspect is what remaind of Edith Finch, wich being a walking simulator escencially, also included other ways to play, ofc them being other types of simulation, but the story progresses as you play them, aside from the last cutscene wich is a pretty impressive achivement from the developers, the while entire game narrates a pretty deep and rich story with ourselves taking part of it and not only as watchers
@@gaothhermesk1289 I need to get around to edith finch but I know of it,I think firewatch and soma are both other good walking simulators that let their voice acting and immersion in the world immerse you in the experiance,I completed both so no need to play again and hadn't put 10 hours in either but I'll always find them memorable or impactful than mindlessly repetitively playing with the same mechanics per say til it gets stale the story of anything kind adds purpose to potential great mechanics and another thing is it doesn't necessarily have to be the story or world building but the characters I think are the most important thing to nail which I don't think he touches on much
@@someone7068 so of you liked those, you night love Edith Finch, is short but really well told and has not dead times wich is really great considering how immersive it is. Is funny how it won the BAFTA and there was people who hated that Game won, i think there just freaks attached to amy big companny not knowing what indie games can make
To me the weird part about this video is that you act as though video games that just focus strictly on the gameplay Don't still exist. If you look at the fromsoft games they're all about the gameplay and the story is basically as deep or as little as you want to dive into but the game plays for those games are phenomenal. Hell recently we had hi Fi rush and resident evil 4 remake was basically a throwback to the PS2/Xbox era style of games where it mostly focus on gameplay. I don't know maybe it's just me as someone who grew up playing the Sega Genesis I'm glad to see how far gaming has come and that you can get story driven narrative games That's impactful and means a lot to people then get games that are old school traditional gameplay so to me honestly this video just comes off as a old man grumpy that gaming has evolved And you're kind of being left behind.
I have the same feelings about the last of us, god of war. I think the over shoulder camera is bad in god of war 4(haven't played 5).Uncharted 4 is overrated as well. Nowadays lots of games rely on cutscenes and story. We need more games with new exciting gameplay(I like re 4 remake parry system), not walking simulators.
The Last of Us is like a short story that you read in middle school only in video game form. It's a perfect experience and it hits you, hits you hard but that's it. It's a good story and good experience and good soundtrack. It's so weird to me that people say that it's the best video game ever made or the best story ever told. It's a sum of it's parts, every part of it is good but not amazing. All of it together is what makes it damn good. But yeah, zero reply value and the fact that people say this game is their personality and excuse the emotionally abusive sequel because it's brave just makes me sigh and walk away.
Right I'm sure Ellie's COMPLETE AND TOTAL fucking PTSD that made her deny Dana's warning totally didn't make for the most impactful, sorrowful ending a game has had in 10 years. TLOU2 had twice the balls of the first.
@@dylanherron3963"the Last of us 2 has twice the balls as the first" just because tlou2 went woke and took more risk doesn't mean it's a better game quite the opposite in fact because it's a piece of woke fucking dogshit that's so painfully bad almost everybody who played it died of an brain aneurysm
Although I agree with many points in the video, some of them are basically subjective. At the start of the video you say “its okay, I understand not every game has to appeal to my own taste” etc. Then for a large part of the video you do just that, you complain about games because they don’t match your taste.
My oponion is the opposite of yours, I think games are a great medium for telling stories, especially open world games like the withcer due to their ability to show you all sorts of different places, sprinkle in some hiden lore, have side quests or small encounters that have nothing to du with the main story, yet they flesh out the world, helping enhance the storytelling, and immersion. My best example for this are the many side quests in the withcer involvin the light of the eternal fire, or peasants in velen, where you get to see the corruption of their priests, what the withch hunters really think, and the mindset of the people who support them and their witch hunts. After a few hours of this people would get a a be much more involved in every further encounter involving them. So when the main quest requires you to interact with them you have a personal grudge, hate, and disgust towards them, and then you get the choices, which sometimes gives you greater satisfaction of making the choice to kill them due to the peronal emotional involvment. Btw is how do you get so many bugs on the withcer 3? In all of my 7 playtroughs of the game I havent encountered any of your problems, are you sure the game installed corectly? or that your hardware was meeting the requirements? since your bugs seemed like asset loading problems maybe something was limiting the game, like your antivirus. There is a reason people don't complain about the game having many bugs, its becouse people don't have them, and you are an isolated case, meaning that it had something to do with your hardware and software at the time and not the game. Oh and what about choices? look at baldurs gate, it lets you play out the story however you like, with many different endings and seemengly unlimited possibilities. this is just a level of storytelling movies will just never achieve, only playing dnd directly comes close, but there you have to fight with all the incoveniences of the tabletop format, which just makes the game slow, and drag out for a long period of time. And what is so wrong with having a movie with interactable elements into it? not every game has to make you sweat, sometimes just turning your brain off and enjoying a good story is more relaxing than sweating in dark souls, when you barelly feel any emotional connection to the world becouse at the beginning you have no Idea what the fuck is going on. Honestly I feel like you are just unable to rate a game past your personal preferences, like gta5 might be a 3/10 for you becouse you value smooth and fast paced gunplay more but for someone who enjoys the story, driving, sandbox aspect, and cares little about how the shooting works,. then the game is at least an 9/10, for me the game 's story is pretty boring most of the time, but I do like driving, and actually enjoy the shooting mechanics, It makes me play more cautiosly, and makes gunfights more tense,. so the game is a 7 for me. But at the end of the day we all vote with our wallets, Even if games become more story driven, or have stories you don't like, People will still buy and praise those games for it. So you will see it more often. Even if you don't like Uncharted 4, as long as the majority of its players like it it will keep being that way.
The Witcher 3 has the player choose what to say and what to do , much of the dialog in that game is driven by the player. This is different from games like TLOU which simply play a long cutscene after cutscene where you put the controller down and watch. There is no player agency and that makes it boring to those who haven't been enticed by the story.
I agree fully. This guy is not seeing how profound and unique stories can ONLY be told in gaming. Taking your horse, finding an interesting sidequest and character development in some town in Witcher or RDR 2. You make up your pacing and non-linear story telling. And even when the story is linear like in Last of us part 2, you are experiencing so much engagement that you cant wait to play more. Not JUST for the story but gameplay too. For instance, God of war Ragnarok literally has one of the most satisfying, complex and enjoyable melee combats in gaming along with souls series if you play in the hard difficulty. Does it have faults? Sure but when he asked his friend what do you like about Ragnarok other than story? He should have said gameplay is freaking amazing. Because it is unparalleled in gaming right now in the way it makes you feel in a melee combat.
Calling difficult games like Dark Souls too difficult to be fun is kinda ridiculous though. Those games definitely are fun, they just often have a steep learning curve.
even though I don't agree with all your points I very much enjoyed this video just for the pure honesty. I much prefer videos like this than some shit I've heard a million times before, you know the safe response or some sort of video essay with the safest, "non-offending" opinion ever just so a bunch of people can agree and stay inside their bubble
More on other people's perceptions: I feel a lot of people in the industry (media and developers) have an inferiority complex around their careers, they are obsessed with games being seen as 'art' and emulate Hollywood and cinema with their linear storytelling, game awards, etc. Rather than being interested in games as its own medium, that's still pretty new.
This is actually an incredible take and it completely makes sense.
I see it more in journalism - but yes it is everywhere. I just get the vibe that games are generally over inflated/exaggerated to be seen as some form of high art to the point of this artificial pretentiousness.
Don’t get me wrong - a lot of video games are very avant-garde and artistic and are the equivalent of an A24 film - but the vast majority are more entertainment than expression - more akin to your big standard mass produced Marvel or Dwayne Johnson films.
Like - there’s nothing wrong with pure entertainment - but sometimes it just doesn’t need to be more than that.
Cutscenes have their place in video games, but a good game knows how to feed you a story while keeping the controller in your hand.
yet god of war 2018 made my controller down for 20 minutes just to pick it up for an hours worth of walking and repeat
Agreed
@@tegamaglakelidze9613There's no 20 min cutcenes in that game lol
@@ericleal157 It's a walking simulator
Yeah. It was called QTE's
Dishonored manages to tell great story and isn’t riddled with cutscenes. The replay value is high too, given that every action you make affects Dunwall, character behavior and the ending.
Dishonored 1 and 2 and Prey are my games of the past decade, wishing Arkane goes back to make great single player games...
Absolutely i am not paying huge amount of money for a game that has repeated gameplay,missions,bad level designs etc which i'm not even gonna replay dishonored is just like Bryan Cranston once said "You want people wanting more than being bored of the same content"
@@Albert-Freeman Key people that made these games special are no longer with Arkane, unfortunately.
Tango Gameworks on the other hand released a banger of an action game this year and I’m confident their next project will be another banger.
Only the first game was worth playing at all.
@@lIllIlllIlIllIlllIlIllIlllIl Dishonored 2 is also amazing and the DLC's are the peak
and this is why portal 2 is on top
yeah valve complete / finishing their work and listen to no cheater player
love that game, i stopped gaming many years ago, but played that game as an exception.
Alternate title:”I don’t like cutscenes”
the real issue is the *end of the video.* The chick with the nice breast laughed at him for his comics, so this is payback. Hurt ppl hurt ppl
@@Ishbikes nonce
Alternative comment, I'm a Sony fanboy, so I only like and used to single player games with lots of cutscenes.
@@Ishbikes I do sympathize with the ninja turtles story
@@iaqhor im a xbox gamer and i dont have actuall good games to play so i lose time on Internet insulting the ones that actually do
Ngl GTA and Red dead are not as bad as you say. you take a lot of random clips and basically make the games seem like they play like that majority of the time. While I will say majority of the gameplay is pretty basic. It does not make it absolutely terrible. According to your logic basically every time I drive in GTA it has to be like Forza and every time I fight in GTA it has to be like Sifu or else its complete trash. That is not the main focus. the main focus is to immerse you in it's open world.
The people handing out 10s to those games are a ridiculous extreme. But the guy who made this video is going to another level of extreme in the other direction. It's hard to take him seriously when he says some of these games are terrible.
Even though the last of us 1 for example is probably overrated to say it's a 5 out of 10 is a bit much.
its not basic, its garbage, and also immersive and BOTH good gameplay games exist
when you are rockstar, sitting on billions money from GTA online and you prefer to spend time to adds realistic pattern to NPC than fix the bounty system and improve the level design of your game, you deserve become hated from the fanbase who enjoyed the fun of your older games
@@lolilol3396Rockstar is not hated. There are rabid people on the internet like you that act as if your opinion is fact. But GTA6 will sell like crazy because millions of real life people like it
@@jacksonjacob7791People that use words like "overrated" dont respect other people's opinion. A review is an opinion. Nevermind internet critics. In real life you dont need a game has high level as The Last of Us for casual gamers to give it 10/10.
In real life people, even coworkers are overly hyped to play the newest Call of Duty game. Reviewers are generally stricter than the average typical gamer.
Most regular people playing games like God of War or even Fortnite say they love it woth their all. Because having FUN is what matters. People like this RUclipsr thats so worked up on other people liking games he doesnt likely has plenty of personal issues
@@jacksonjacob7791User scores for God of War is the same as its reviews. People are going to like what they want
Story doesn't save bad or little game play,
But Story elevates the gameplay.
Agreed.
This is nonsense bad gameplay can never make up a good story.
@@emptyblank099a vise versa too....
@@scarfaceReaper a good gameplay can still makeup for a bad story .its a videogame
@@jatinsinghyadav5941 that gow game no ones talk about is proof too and theres tone others but im not gonna waste my time
This video actually brings me back to an interesting paper I wrote about Gaming Media back in my first year of college. I remember citing and reading an article from Creative Director, Yoko Taro (director of NieR Automata/Replicant) and how he stated that video games are losing their relevancy by going more for interactive film styles and forgetting to be “games”. That’s why he, as a creative director, has always strived to making a narrative and story that’s deep and compelling but doesn’t take away from the action and set pieces that are presented. While “cinematic” video games aren’t exactly bad (as in I still enjoy GOW and TLOU), I think there needs to be a balance between the two so the media as a whole does not forget what makes a video game… a VIDEO GAME
There needs no balance. You purchase a game you like, you avoid games you don't like. Games are a form of art, much like music. Quality depends on the personal perspective of the consumer
Lets not forget, ART quality depends on the individual person's enjoyment. Games as art are like that. I am not a TLOU fan but I know plenty of men and women (not on the internet) madly inlove with TLOU to the point of obsession.
One of my coworkers is madly inlove with God of War and considers it perfect. I wont tell him he is wrong. Thats how he perceives that art piece. You dont have to share that opinion .
Bruuh 23:11
@@seriesx9508 Yea fuck improving the art form
@@dandre3K "You either buy this mediocre piece of shit and like it, or you settle for nothing." Guy sounds just like a company.
The main problem IMO with these movie-like games is that, if I'm gonna spend $60-$70 in a videogame, I don't want the meat of the experience to be something I can easily just watch on RUclips. The story should serve the gameplay, not the other way around, because games are supposed to be by nature an interactive experience.
Mass Effect is a perfect example of how story driven games should actually be, letting you make choices on every turn which have consequences, and giving you freedom to decide whether you want to take the honorable path or the ends justify the means one in pretty much every situation you encounter.
@Lenny01 What I'm clearly implying is that if the interactive experience is lackluster, then the game's worth is not really $60-$70, few people would really pay that for a movie. And saying shit like "oh don't watch / buy / play it then" is always a cheap way of trying to deflect criticism towards something, as a consumer you are entitled to criticism especially since this has affected the quality of many games in the industry, and there are some people like me that do not want this to become the gold standard over actual games with good gameplay.
Cyberpunk is also a good example where the gameplay is good but story excels
the first 3 anyway andromeda was a huge step down
@@subbie5498of course, the OG trilogy is the one worth playing
Facts man movies simulators are trash
honestly a think a really important factor in the decline of gameplay in favor of story, is that AAA companies are trying to fill a niche that is already filled; instead of taking advantage of gameplay and how it can contribute to a more engaging story, they're trying to make games more mainstream by making them cinematic and focused purely on the story. And since the companies doing this are often really popular and hold a certain amount of prestige, even if the game is mediocre at best, many people will buy the game, thus encouraging this. It's also the reason why indie games have gained so much attention and respect as of recently, because to stand out they have to do everything better, which is how we end up with great stories like Undertale, or great classic-style shooters like ULTRAKILL.
Which is insane when you think about it since Gaming is most certainly mainstream and has surpassed Cinema in relevance and income. These people are stuck 30 years ago.
But what about games like Journey, Abzu, What Remain of Edith Fintch and so on.
There is a market for games that are light on gameplay but deep on story. Just like The Last of Us.
I really don’t understand why ya’ll have a issue with that
@@Indigo_1001 I enjoy those games! The thing is like, the critique towards games like that is that often they might or might not take advantage of gaming as a medium. TLOU notably got adapted into a TV show, which makes you wonder whether it would've done just as well if they released it as a show from the beginning. Abzu or Edith Finch take advantage of their gameplay, and sort of merge the story and gameplay. In contrast, the story of TLOU could well exist independently.
Like, games absolutely can have cutscenes and they're allowed to tell stories in different ways, but (at least in my opinion) the essence of videogames lies in the "playing" part, and if your videogame is essentially story beats with gameplay in between, wouldn't it be easier to tell that story in a better-adapted medium?
As I'm writing this I'm realizing that part of the conflict in this whole debate is accessibility, and reaching different audiences. The story games I enjoy, such as Hades, Undertale, Outer Wilds, Soma, Celeste, Dead Cells.... they always link their gameplay to their story. And maybe people just, don't enjoy that? And prefer games with simpler gameplay where the story takes precedence. Or maybe it's a topic of perception - the videogames i mentioned are very *videogamey*, while modern AAA games like TLOU are more "realistic" and might seem less niche or unappealing for a wider audience.
Idunno, maybe I can't speak much because I have yet to play many games, but ig that's the whole *thing* abt cinematics and cutscenes and whatnot. Would love to hear your opinion further, I find this topic rlly interesting
I think it’s pretty subjective if one likes games with a lot of cutscenes or not. If anything, why even have cutscenes to begin with when everything could happen during gameplay? Why even have have a story? Player engagement. Even the tiniest input from the player can be a form of gameplay. Choose your own adventure games are the pinnacle of stuff like that. Such games are literally: “click on an option” -> *something happens* and then repeat and a lot of people still love those.
congrats on having thoughts, no matter how irrelevant..
@@kilabanana9315 Because that is still better than having put no thought into a comment at all
I think a counterpoint to this is... can you think of any choose your adventure game that is considered a great game? I can't. The point being that the minimal player interaction counts *heavily* against the genre.
As far as I know, the entire genre is mostly associated with children, again speaking to the point that it is not gameplay anyone considers good.
@@MA-go7ee Determining if something is good by looking if its popular is an incredibly inefficent way to judge quality. Or you would have to concede that Cinematic Games are masterpieces. Still those who played Disco Elysium and Scarlet Hollow, both Choose your own adventure games, have overly positive reviews, which at least shows that there is value in that genre.
Gameplay musnt be just about clicking buttons at every chance. Paying attention to the story and clues, so you can carefully consider your choices can be incredibly engaging. And if your choices shape the story, it is incredibly cathartic.
@@kilabanana9315 Funny how your comment manages to be more irrelevant than the person's comment you're replying to.
The Witcher 3's influence over game development has more to do with game developers than gamers clamoring for more The Witcher 3.
It's the same effect that Dark Souls and Borderlands had on the industry. Every game suddenly became a souls-like or a looter-shooter.
Im so glad someones talking about how so many games are "story-driven" but end up being 50% cutscenes or just walking listening to people talk, its bugged me so much when they started doing that
what's wrong with that if its enjoyable?
@@Keolas_multiverse It's not enjoyable.
@@Jobocan. a thank you for your input have a great day
@@Jobocan.It's not up to you to decide.
@@Jobocan. It might not be enjoyable to you but it is for many people. I don't mind my games being half movie half gameplay, I think that's perfecly fine. There are plenty of games where it's 100% gameplay already, we need variety in gaming.
Clint: "Rockstar has never made a game with good controls, not one."
Max Payne 3 and Bully: "Allow us to introduce ourselves."
I played max Payne 3 last night and I have the shadows rushed me trophy
Table tennis
Man's I want a bully 2 rockstar fucked us on that one. I want to make my own bully like game with some Xbox friends I play with. And see if they want onboard
saints row did the controls better, and bully is just highscool gta and max payne is mid.
@Aqsticgod The fact you said that about Bully and Max Payne tells me everything I need to know about you
For me, combining an interesting story and atmosphere with good gameplay is the ideal solution. I prefer to have an interesting story because that's what keeps me going, but I also prefer being able to actually play that story, not watch it.
I didn't grow up during the boomer times, I grew up during the PS2 era where I feel like games already had that ideal balance.
Still, I'm not gonna say that I dislike every game that's like 50% cutscenes. Mass Effect and Witcher are heavy into dialogue and cutscens but if I find them genuinely interesting, I still consider them great. But those are RPG's. RPG's are supposed to be story rich and heavy on dialogue where you decide your actions and affect the story.
Mass effect is a bit different since many of its cut scenes are interactive. You choose what the character says and it's part of the gameplay loop.
Games like Uncharted 4, GOW2018 or TLOU don't have that, they simply play a long cut scene without any player input.
exactly there should be a balance but if you have matured in life, you will not care about gameplay, people who care about gameplay 95% of the time are immature, insecure people who care too much about video game. I think red dead redemption 2 is perfect.
@@jugg9140nice bait.
What you're really saying is games can have a great story, they just shouldn't be TOLD like a movie, and I agree completely. Games have their own mechanics of telling a good story that transcends just traditional linear media. I have no idea why AAA developers insist of following this tired visual mechanics of a cutscene.
You won't get through to these modern gamers, most of them want movies over gameplay. Many of them don't really understand the concept you talk about or know any better, and will reduce your arguments to 'complaining' because they also don't understand standards.
i agreed with a lot of his points but i’ll be damned if i didn’t miss an era where people didn’t complain about games so damn much
I love story telling linear games...
I mean you can only go so far with game mechanics for gameplay and cannon. I also don’t mind cinematic scenes between gameplay or really had a problem with it. It’s a story after all. Seeing some animation, composition is cool.
Because they want least effort and risk + widest audience. They do an opposite of art.
I think theres always been a yearn for "Experiences" over pure gaming. Basketball and Chess are "Games" in the traditional sense. No production values, music, acting, or scenes. There is an audience who loves games and theres an audience who loves stories, movies, tv, books etc. So therefore yes I don't think there is a problem with bringing the two mediums together bc clearly there is demand for them. Even back in the 80's there were movie tie in games for E.T and Star Wars. They were made bc they knew there were people who wanted to experience being inside the world from the movie. The problem is the over saturation of these types of experiences, and the lack of balance in the industry now, which I agree with.
Isn’t an “experience” just a game taken to a deeper level? Of it being a game just a step “more”?
I dont know what your talking about but sounds like your playing semantics. Some things lean way more into being experiences than games. The tell tale games are an example, very little gameplay but tons of story and set pieces. @@WhoIsJohnGaltt
I liked your Ninja Turtles story. Don't even waste your time trying to "explain" your hobby to people who don't get it, it's pointless. Nothing makes you look like a bigger tool than trying to explain yourself to people who are clowning you. I had to learn that lesson the hard way myself.
True. It's a waste of time exclaiming yourself to the ignorant
@@sambeezy007 or to the uninterested
Right, I learned when I was 14, when you love something enough it's more beneficial to enjoy yourself than to worry about how much of a "nerd" you are perceived to be
But the people who "waste" their time to explain their hobby are the reasons why nerd culture are no longer being shunned like it used to and had become mainstream. I don't think it's as pointless as you make it out to be. Now, most people from the younger generations no longer bully or made fun of others for having interest in games or Ninja Turtles. If a kid laugh at their friends for reading Ninja Turtles, they will be the weird one while in the past, they're the norms. I saw it first hand, since my generation was in the middle of this transitioning process. I was made fun of during the first few years in highschool for liking games and anime but then suddenly it became normalise and now pretty much all my peers including me openly can share our hobby without being given the stink eye. Hell, my school and college now even officially added gaming as part of our extra co-curricular. If it weren't for my peers who "waste" their time time convincing the old people who didn't get it, we wouldn't have these shifts of perception and culture.
At the end of the day, there are still people who don't get it but are open minded enough to be willing to listen and be convinced.
You will piss off a lot of cultists by criticising the games that were made solely for the reason of championing the MESSAGE. I am sure you will get nothing but hate from the Last of US and GOW fanboys and this is the most cult-like in the whole gaming scene.
I feel like all cutscenes or cutscene esc sequences should be skipable so that people who don’t care about the story can skip it.
Most games do.
5:10 Yh, I have to disagree on the "Kratos had selfish, childish rage" point. I've seen this opinion a lot and it's almost as if no one remembers the old games' events. I'll concede that he went overboard when he begun to involve innocent bystanders in the matter (towards the end of the saga).
But after all the gods of olympus had done to him... they got what was coming to them.
Great vid btw
He did sell his soul to the gods, to save his worthless hide. After that, Ares owned him. That's what you get... temporary enlightenment. But you will rue the day, in the end.
Kratos deserved everything he got. Seriously one of the worst characters, in gaming history.
It's David Jaffe and Corey Balrog, what do you expect? Two of the biggest frauds in the industry.
Kratos is beyond awful. And by this point, is pretty much irredeemable. The sooner he gets his final comeuppance, the better.
@@lonestar6709 Yeah it's almost like Kratos is an archetypical Greek "Hero" who does a lot of fucked up shit and suffers for it.
Wait... it's almost like that was the point?
@@lonestar6709 Crazy that Kratos is a part of a horrible cycle and ends up also being a horrible person. Almost like GOW 3's ending implied this to be the case. And its the main reason Kratos lives how he is now. If you're going to hate a story, at least understand the themes and intentions.
@@lonestar6709That’s the point. He isn’t meant to be a good character. That’s why the third game ends with him ending his life.
The idea that he deserves forgiveness only comes from the new games.
In the classic games, the gods are awful and Kratos was awful and the best thing that could happen to mankind was the fact they all died and released hope upon the world.
@@combatbenyamin Except that the person who he was responding to said "Yh, I have to disagree on the "Kratos had selfish, childish rage" point. " He was responding to that.
Bro said mgs4 is on the same level as far cry 6 actually delusional lmfao
They’re both shit, so yes
They’re both shit, so no he isnt delusional, maybe you are though lol
Waits the objection is mg4 better, just curious on ur thoughts
@ mgs4 may not be the most liked metal gear game but I can assure you far cry 6 doesn’t even come close to being as rememberable literally got bored after maybe 3 hours of gameplay just a little bit after the prologue mind you I got the game for free but far cry 6 has to be one of the most soulless games I’ve seen in awhile and the only good character was the main villain but that’s cause it’s gus, kinda hard for him to do bad lol
The real issue is that most people don't have real preferences or experience "fun". They're just husks following what someone else is doing. Since this is most people games end up becoming stale due to emulating what these people have been programmed to think fun is. There's a big difference between woah this gameplay looks fun to me and woah this game checks all the "fun boxes".
damn right and most after watching this dead ass video will think negatively of the games they like
Who are you to say what is and isn’t fun lmao. You sound corny trying so hard to be different lmao
I won’t I will never let another person tell me what games I enjoy especially the ppl who keeps buying 2k and cod the same game for $70 is crazy my guy
@@scarfaceReaperppl are idiots. What can u do
0:03 because it is? It's Art and everyone's free to indulge in it as much as they want to
Life's short , I'd rather have my lifestyle around something I enjoy than pretending to enjoy a monotonous lifestyle
Man it's so tough, I feel like on so many points you hit the nail on the head but there are so many things I personally deem as non-issues. Great video man, got me using my brain for once.
"without adding anything of note to the gameplay"
I'm seriously starting to doubt you even played any of the MGS sequels, lmfao.
His take on mgs really makes you feel like he didn't play it and just hates it for no reason
He is saying it is bad because boss fights are bad which is hilarious since they are stealth games they aren't dark souls or any other fighting game they aren't games that focus on boss fights thay focus on "STEALTH"
@@hussien7420 that's a very poor argument. If the boss fights are going to be ass just make them cutscenes. Not being in a particular genre doesn't give you license to halfass parts of your game.
That being said I don't think MGS has egregiously bad boss fight, at least none I can recall right now. A few of them even do make sense in the context of an action stealth game which disproves your point even more. Kojima and Co clearly could design good bosses so some not landing is not good.
@@hussien7420the real issue is the end of the video. The chick with the nice breast laughed at him, so this is is payback. Hurt ppl hurt ppl
He literally picks up few things ifhe doesn't like and calls the whole thing bad. I was so done with his take on TW3 story. He just said it's boring and moved on without even objectively mentioning anything. He sounds like a COD player who doesnt has the patience to digest complex stories and a bit stretched cutscenes. Although it's a free country to share opinions, his opinions sucks ass tbh.
@@road_free did you listen to the whole thing? Anyways, the real reason is *trauma.* He told you why.. his crush laughed at him, & now he does the same
14:34 "The Last of Us...should have ALWAYS been a TV show...I believe it was originally pitched as a TV show, which probably explains why there's not enough game in it."
*Slow clap* Aaaand subbed. Happy to see people who still believe GAMEPLAY should be king in a video GAME.
@Lenny01 Huh? Nowadays I play indie/AA games FAR more than AAA games, bud.
Halo 1-3, Gears of War 1-3 are great examples of balance between cutscenes and gameplay
I'm planning to make a video about this subject that I'm about to comment here, but I just wanted to share it here.
Games are absuing their powers. No other medium can do what games can do:
-Be intractable
-Have music
-Tell a story and have characters
So what games _nowadays_ are doing is abusing the fact that they can do a story in their game. Notice how games used to be made FOR gamers back in the day? Every game had mechanics and depth at the forefront. Now? Games are made with _gamers in mind._
Now, you're no longer platforming and jumping manually, the game does it for you. Just press the "action" button.
Platforming? Just hold the stick towards where you wanna go.
Nowadays, only ASPECTS of games are awesome. The game as a whole, as a complete package is no longer favoring replayability. Game has to be open world with a lot of menus to go through and manage, and it has to be over 30 hours long instead of a compact 8-10 hour campaign that turns into a 4-5 hour experience when you've mastered the thing. And what do people do? Casuals (casuals. A word used as a literal insult back in the day. I'm not even that old and it used to be an insult) not going for mastery LOVE it. They LOVE finishing this 400 hour long game and instantly moving to the next game.
God of War Ragnarok's combat is a literal dream. But it's constantly gatekept behind a game design that goes against replayability;
-Walky talkies
-Climby talkies
-Boaty talkies
-Standy talkies
-Unskippable cutscenes at launch (!)
So now? We have Valhalla. Haven't touched a second of Ragnarok ever since Valhalla dropped. Why? Cuz it has what I love about Ragnarok. The combat. The gameplay.
Games are abusing the fact that they can have an interactive narrative. Case closed.
I feel people who act as though cutscenes are an inherently bad thing for videogames are discounting that genres are a thing. There can be games with a different structure than you like, just don't play those games than. (As an example in my head space. Should every game be like Uncharted 4, hell no. Can Uncharted 4 be like Uncharted 4, hell yes.)
The first Last of Us started the bad trend of being overly “cinematic” games.
Sony embraced this entire trend.
All that matters is the experience. If it needs a lot of cutscenes to tell a good story, fine. MSG4 was the most cutscene heavy game I ever played, and it was memorable and a great experience overall. MSG5 had much less cutscenes, was very sandbox-y, a very enjoyable game, lots of replay value, but not as memorable as MSG4, and specially MSG3 was.
Also games don't need to be "deep" to be good. I love Total War games, and it's all about managing resources and manouvering armies. Your towns are hit by plagues - historical plagues that wiped thousands if not millions of people IRL (like Black Death) and you just treat it as "need more sanitation buildings". That's whow "deep" it goes. And it's still fun, which is what matters most in a game.
IMHO what pisses me off most in new games is the lack of ability to do what you imagine you can. Like going to a mountain just to learn its out of bounds, or not being able to customize your appeareance/items/looks. The rest is what we always expect: a high chance someone will mess up the story somehow.
I love Nier Automata and you saging its one of the only games you've paid for and never finished has hurt my feelings and I will take it personally.
Yeah if anything everything he complains about is addressed in Nier Automata, it has cutscenes that aren't too long. Story told while gameplay is happening, and through text. It utilizes video games to their maximum potential for story telling and is a prime example of doing it right. So I dont get that complaint.
people pointing to the fact they play mature games with complex narratives just to prove its not a "childish" game is the most real shi i heard in a while, people actually need to realize games are supposed to... well be games, the story or the visuals come after the gameplay
for you maybe, not for other people.
@@Luna-pk7gz yeah, its my opinion, this whole video is him giving his opinion on the topic what do u expect?
Thank you sir, that useless camera just took the jam out of my donut. It was the worst thing they could have done, it shatterd the the engaging pace that set God Of War apart from other action adventure games.
you're so right about the 3rds camera angle, Horizon does it and sometimes it completely takes me out of the game and all I can focus on is the stupid forced perspective
I agree that a good story isn’t necessary for a great game. I’ll even concede that a lot of stories get in the way of the fun of the gameplay and overall experience. But please do not tell me that the story telling for tlou 1 was on par with mediocre film or series writing. Not even close lol.
Yea exactly. This guy's fucking delusional when it comes to most of his opinions.
Fax
Tlou 1 narrative was good, but was good for a game, not good on the point of view of narratology, art criticism, and analytic critics, it was good just because there isn't anything similar in the videogame medium. Just compare it with the classics of literature and cinema.
@@thalesenrique3495 Except it was tho. Tlou is a simple story done great. Countless videos analyzing all three acts.
@@ErenDenizMert Video analyses isn't a good reference for criticism, if you want to see a critic about something, the only place is books or papers; jornals or reviewers sites like IGN, Metacritics, Rottentomatoes or anything like that, are not good either. The reason? They don't have a objective criteria nor use any methodology for the analysis; they based they essay on their tastes, likes and dislikes, not on data, logical analysis, pragmatics, linguistics, semiotics, composition, aesthetics or art criticism. When people say Tlou have a simple story, well this say a lot about the cultural experience basis that person have, because tlou is not simple at all; simple stories are the likes of First Love by Ivan Turguenev, Memories of My Melancholy Whores by Gabriel Garcia Marques, Madame Bovary by Gustave Flaubert, Bashun by Yasujiro Ozu, The Housemaid by Kim Ki-young e etc; works about the real life and real life problems are simple, anything beside that is not simple, even from a narrative approach, tlou isn't simple at all, it has a bunch of different plots like:
The apocalypse and humanity's fall.
The father who loses his daughter and lives with this trauma, and try to surpass this trauma with a girl who has the same age as his daughter when she dies.
The girl who is immune to the virus that everyone's else isn't; the choosen one.
The adventure of traveling across the country in a mysterious and devastated world.
The factions and political conflicts between militaries, bandits and revolutionaries.
The invincible good bastard with a golden heart; the guy who is a antihero and beats everyone who appears on his way, but just bad guys appears because we don't want to make him look like a villain.
There is a lot of more plots besides that, like the girl searching for a cure for her bedridden father, she encounters trouble and he miraculously saves her in time; the father saving her daughter from the guys who needs her body to develop some pseudoscientific bullshit, that is explained poorly and doesn't make any scientific sense and etc; having a lot of plots isn't a bad thing by itself, the problem comes when they dehumanize the work, the fact that Joel is a normal dude beating the ass of thousands of people by himself, dehumanize his character makes him look like a demigod who can solve everything alone and is better than everyone, the gameplay is dissonant with the plot, he only loses his daughter, because it was in a cutscene and the player wasn't in control. The same thing with his fall and injury, that only happens because it was a cutscene, tlou has a lot of that happening all the time, the cutscene tells a story and the gameplay tells another, but even if just the cutscenes exists, it has the same problems, Joel has a plot armor, he must've died a lot of times, but this don't happen because the plot says that can't happen, the same when he was injured, the plot cures him, and makes him saves ellie in time, and this make all the arc of ellie searching for medicine useless, because he was cured by the plot, this is a example of a writer's insecurity of his own writing skills, pick for example Hitchcock's psycho and the death of Marion in the shower, even being the main character she dies, in a defenseless situation, with the murder watching her, the writer respecting his own work, kill the main character because that scene was claiming for that, and was the logical consequence of everything he writes before. I don't hate Tlou, I pretty much like it, played a lot in the ps3, but I will never say that the storytelling is good, because I watched and read a lot of other works to know that isn't good, and if we use aestheticism or classicism approach, with Pound and Palter works on Art, Aesthetics and Beauty; you can even say that is actually garbage, but I will not be so extremist like that, is just an normal story, like superhero movies, it's just okay, you can have fun.
I love a good story but you gotta have engaging gameplay as well when a game can balance both its the best like ghost of Tsushima is a good example of balance the boss fights are engaging they don’t overdue cut scenes
I think thats not all, also the gameplay HAVE to reflect what the story is about, thats why What Remains of Edith Finch is maybe the best videogame ever made, cause in most games the gameplay keeps in the same way during the entire game only giving you new abillities maybe but when the game requires you to interact wit the soroundings, your only options are to shoo, punch, jump or talk.
But Edith Finch even refuses its own genere being not only a walking simulator but also leacing you interact in pretty different ways withim its episodes, of course all of them are some kind of simulation, but they also offer different points of view and you go along with the story, not having to stop playing just to hear someone else talking to you
The boss fights are hella fun, really great story too. Either GoT or doom eternal should have won goty 2020 in my opinion.
ehhh i love all rockstar games but ghost of tsushima was just so boring to me played a few missions then deleted it
ghost of tsushima was ass lmao cool graphics and art direction though
@@surgicallydestroyed not even that game was fire
I like your style, and I am one of those people who love good stories in videogames, honestly your critizism is very good, you arw making me question how much I value a good story if I am honest, good job
a game can also have a good story, but the gameplay has to be as fun as well. I think the god of war series kinda proofs it, at least for me. While I do like the story of the whole series, at the end it's the classic ones I often return to, while the new one I played at best twice and so far I'm not even sure if I wanna give ragnarok a try if the gameplay is the same. heck, this color swapped mini bosses where already huge letdown.
This guy is making fallacious arguments. Just because a game has an amazing story, DOESNT mean its gameplay is bad. In fact, sony is making one of the best gameplays of 3rd person shooter and melee combat of the entire industry with Lou 2 and Gow Ragnarok respectively. They are literally going above and beyond not just providing incredible gameplay but also movie levels of character development and story. I hope they continue on this path. I' glad this guy is in the minority otherwise we'd all be playing games like Tetris just because it has 'good gameplay'. Trash criticisms I say.
Dude, I feel you. I just play retro games now, there's so many great games I've never played.
I love when Clint said "It's objectifying time" and objectified gamers taste and invalidated other gamers preference just to trash the game, which is majority by gamers, is beloved and even complaint about making some unnecessary slow gameplay (like the uncharted one) into cutscene then complains that games have too many cutscenes (God of war) and then later make a claim that "there are other games released in the era of MGS that have better story and gameplay" while also not putting those games that is better than MGS at that time to support his argument and also forgetting that at that time games tries to create their own charm to set up their franchise. Truly a video essay of all time.
I love when he's like " Oh I hate when people judge me for my preferences" but the moment someone tells him about the story in a story-driven game , he gets mad lmao
This dude has no critical thinking skills at all lmao.
your take is extreme , if story doesnt matter , than you can play multiplayer or coop online games , , if story doesnt matter , you are like playing side stuff in everygame ....i can agree with you when game studios limit your gameplay , like in the dark anthology games , but to say story doesnt matter is a weird take , for me once i finish the main story , the game is done , and a good story is what makes my games and holds my interest , if i just want to shoot or jump , ill play arcade or multiplayer games
RIGHT? This guy is a baby if he thinks story games arent better than shitty gameplay driven games
@@patrickhenrique6213a good story game is better than a bad mostly gameplay driven game sure, but a great gameplay driven game will always better than a great story game. It’s a video GAME hence gameplay should be front and center
You didn't finish Nier Automata? The gameplay in it is incredible
Me personally, I didn't find the gameplay all that great. There's lots of running around in empty space and the combat feels pretty bad for a character action game, mostly because of it's lack of combo variety and interesting mechanics. Shmup parts are also underwhelming and feel very unnecessary. Yoko Taro's games are generally known for their plot and interesting themes, not so much for their gameplay.
@@gabrielsandor3474 To each his own I guess
@@lukejones7164the guy likes nintendo, its pretty clear. Nier Automata is a good ass game
@@MelodyGrooveJunction What does that mean? I like Nintendo too (huge Zelda fan here).
@@MelodyGrooveJunction What does liking Nintendo have to do with not being a big fan of Nier Automata's gameplay? A more likely reason would be that I've been spoiled by other combat focused action games with a more captivating gameplay (Devil May Cry, Fromsoft games, Bayonetta, Monster Hunter, Dragon's Dogma, Nioh etc.). Just so you know, I do like Nier Automata. In fact, I like most titles directed by by Yoko Taro, even the Drakengard games, which most people would agree are pretty mediocre if not bad. Gameplay is not everything to me.
I really agree that games trying to replicate movies will just hold back creativity in gaming. You can have so many creative ways to tell a story in a game, like how Dark Souls has a non-intrusive but extremely deep narrative, or how some fighting games can even tell a character's story through movesets, personalities, and even character themes (one of my favorite examples being Leo Whitefang from Guilty Gear). There's a great video from Yahtzee Croshaw (Zero Punctiation) where he talks about immersive narratives.
But in all respect, I could not disagree more on your MGS takes. They're not perfect games by any means, since sometimes Kojima gets waayy up his own ass, but saying that the gameplay is terrible because of a couple of bosses feels disingenuous to the rest of the gameplay. The core gameplay itself is not the deepest thing ever but its still relatively challenging and gives enough room for creativity compared to a game like Red Dead 2. Also, there are plenty of great bosses that completely make up for the weak ones for me, like Psycho Mantis, Raven, The End, The Boss, and Decoy Octopus.
I can shake on the dub being pretty silly and sloppy, but I think the stories work much better in the context of a game for MGS than in other games. Firstly, the stories work so effectively because the game acknowledges it is just that: a game. MGS2 breaks the fuck out of the 4th wall to comment on its theme and to catch your attention and MGS3 has a literal boss that highlights the actions you willingly took in game to make commentary (and not in the way that TLOU2 did). Secondly, I think its fine to criticize a game because the story sucks, but if you really just don't like cutscenes or story, like in general and you only want gameplay, then you can skip them just fine and still come out with a complete game. There are only a handful of gameplay segments in the entire series (excluding 5 who did it way too much) where the game forcibly stops you or limits your control. I think I really came to appreciate Snake Eater on my second playthrough, where after getting a hang of the game and story and skipping most cutscenes, I ended up loving the gameplay a lot.
But yeah, people online glaze Kojima way too hard so I can see why. I have the exact same experience you had with MGS4 towards a different game in a popular JRPG series that is hyped beyond belief to me
I asune ff 7
@@indedgames4359 the original Persona 3 FES, although from what I’ve played, the remake seems to fix a lot of the issues I had, so at least there’s that
Really confusing video. You're trying to promote a "like whatever you like" attitude while simultaneously ripping people who think the story of a video game matters (because you disagree)
No I makes perfect sense life isn’t black and white. The issue is that he’s upset that the overarching design trends of video games aren’t games anymore. The issue is that what you like compared to what he likes is gone. They don’t haven’t to be mutually exclusive yet, the market and games act like they are. Video Games are turning into full time jobs, bloated and more expensive then ever. “Go play indie” it’s not about that, he’s not even directly criticizing the consumers but the culture and the creators of it.
Like what you like but he’s pointing out the logically fallacies in most mainstream culture’s opinion, while backing up his. Like what you like sure, yet what you like doesn’t have to be what everyone else like, nor to I have to accept that what you like is good or correct.
The internet doesn’t allow for objective truth anymore, he found his, you find yours. You don’t have to agree nor disagree, yet this is his and he’s not wrong for it. What’s confusing? You don’t have to agree but he’s not wrong because he’s simply going against the grain.
This isn’t even in bad faith all his criticisms are valid and nuanced, and supported by facts. Like what you like but can you even support your own opinion, or do you just go with the cultural hive mind upon agreeability?
Like are you dense or can you not understand implied tone?
@@2002toyotacivic I guess he can't understand that you can like something while criticizing it. Clint saying like whatever you like, which doesn't change the fact that he doesn't like movie games. And he's absolutely right about games becoming movie/cutscene simulators. Just look at any AAA game nowadays; they spend thousands of dollars to make the game and its cutscene look as good as possible while ignoring core gameplay and bug fixing. Look at Spider-Man 2; it's not a bad game, but it's filled with boring as hell stories and dialogues while having lots of bugs and not giving you enough gameplay. It's $90 before tax in Canada, which feels like a crash grab.
he's just mad because more people like the games he dislikes over AssCreed
His video is literally talking about people like you. Lmao! Go watch something else or do literally anything else. He likes what he likes, he is gonna talk about what he wants to talk about, and he prefers a different style of game. Its the people who complain about other peoples critics like you that are the problem. Let people have opinions
I've played every metal gear solid gsme and I hate msg 5.its story is horrible and not even complete.it has a pointless empty world.the game is horrible.it gets called a masterpiece just cause of kojima made it.we use the word masterpiece so easy now.every new triple a game is a masterpiece,but your doing the same thing in each game just a different skin
I feel like the old god of war games were much deeper than they are now in terms of characterization and development
Nah
I can see this from both perspectives. I love a lot of different types of videogames that I get my hands on, and since I love stories due to my love for writing, I play a healthy amount of both types. Funnily enough I had the reverse of this conversation a few months ago, and I think it's sort of relevant. I had a friend say that he expected more from the story in the Mario movie. My whole thing was that they had to connect the little bit of story that Mario games provided and make something that stretched to an hour, so in reality, going to watch that movie for a story was a lost cause. I liked the Mario movie because it was just fun. It was simple, but fun like a Mario game, and I liked that. I do think in cases like God of War and Uncharted it's fair to be disappointed with what they turned into, since those games were different from what they started as. My only thing is that I feel that if a game started as something story based like Metal Gear and Last of Us for example, I feel like the story is its own form of enjoyment that deserves its place or chance alongside games where the gameplay is the prime reason to enjoy it. We could have had a Last of Us show originally, but if you put it in competition with Walking Dead it would have likely been buried. And though Metal Gear was clunky, Kojima used the console to bring characters to life and fuck with the player too. I don't really care whether the story, the gameplay or both take the reigns when a videogame comes out (though I prefer both being good). I just want it to be fun. If you take away the story though, it ends up being like COD or some platformers where it ends up being the same because it's just gameplay. Take away the gameplay and you end up with The Order 1886 and visual novels where the dialogue is what keeps you awake.
also, it's not as binary as he puts it in the video. meaning it's not just about either the gameplay or the story. there's a lot of other aspects to games than just those two. specifically in the case of rockstar games, he says people play those for the story, which is just simply not true. sure, the stories in those games are great, but you play rockstar games to explore the amazingly crafted open worlds they have. then there's the aspect of "choice" you get in rpgs, there's the amazing art styles and visuals in games, there's sound design, there's immersion etc etc. like bro it's not just as simple as gameplay or story.
17:43 You lost me here, A game series (GTA 4 + 5) that simulates dayum near every type of:
- Transportation
Bicycles
Motorbikes
Cars
Cabs
Busses
APCs'
Tanks (GTA 5 Only)
Helicopters
Planes (GTA 5 Only)
&
Jets (GTA 5 Only)
- Mechanics
Customization (Clothes, Weapons, Bikes, Cars, Helicopters, Planes Building Interiors)
Ragdoll physics
Damage model (GTA 4 > GTA 5)
Hand to Hand combat (GTA 4 >GTA 5)
Melee combat
Shooting
Swimming
Diving (GTA 5 Only)
- Map
Size
Layout
Real life Buildings and structures
Variety (GTA 5 > GTA 4)
- Radio
Variety
Separation (Into categories [By Radio Station] )
Radio host transitions
...
And your complaint is... b - bb - but the controls???
I still 100% agree with the conclusion at the end, you shouldn't let other people's perception in any way shape, mold or redefine, your own, different people value different things, because we they process them in different ways, and it's ok👍
Although I'm still of the belief that certain things (if not everything) have a constant value, we as humans just aren't all able to detect each (Things) particular value as well as others... specially when we don't value them at all!
The idea that if a game has a focus on story it’s trying to be a movie is so smooth brained I can’t even handle it.
Why?
@@dandre3K having cinematic qualities or a story is not the same thing as trying to be a movie. All mediums draw from other mediums. This is normal and even desirable. Also games can do things with its story telling and cinematics that movies can not.
@@nathanhargenrader645 So you agree that at least some popular videogames are movie like.
Videogames as a medium are simply interactive software. Most definitions don’t exclude things like adobe photoshop. A proper game is a specific kind of activity. Interaction by itself isn’t gameplay. A videogame doesn’t necessarily include an actual game. A videogame lacking in gameplay is an interactive movie. In real life this what so called normies see, “This is like watching a movie”. That’s not a judgment on my part just literal observation. We’re talking about completely different products that we happen to refer to as “games”, the problem is people get butthurt when you call their games puzzles or movies like those are bad things.
@@dandre3K I agree with almost everything you said but I do think the nuance is important. Again having qualities that are akin to a movie is different than trying to be a movie. What I take offense too is stances that many take and this video at least partially proposes is that games that are more movie like should just be a movie and have in some way lost their video game-ness somehow. It’s the idea that cinematic qualities or focusing on interactive storytelling and less on gameplay is inherently bad.
Ok I've been gaming a long time and I've plenty of games that focus on story with 5-10 minute cutscenes and through gameplay and text. Now it seems instead of that they opt for 20-60 min cutscenes (depending on your game) and utilise no other method. Basically turning it into a film.
I encourage you to go back and play older games and see for yourself. You will see exactly what people are complaining about.
You've articulated a lot of stuff that I've suspected for years but didn't quite have the ability to define. Extremely based takes, you've got my subscription 💯
What are your thoughts on Silent Hill 2?
i don’t want to know his thoughts on silent hill 2 bro 😭
He most likely despises it too since it's also a cinematic game
@@deathsyruplmao
best horror game ever made not a bland zombie snoze
@@snxffys6436 i don't care because it is similar to movie critics
Controversial opinion but I agree with it 100%, need more of this. Honestly I think that games having movie like aspects can be really cool but as you mentioned the story element getting in the middle of the game can be annoying. One good example I can give is Star Wars Jedi Fallen Order in which you're not allowed to ever skip any cutscenes which pretty much kills the replay value of it.
Sony is particularly guilty of this. Most of their exclusives nowdays are over the should linear hallways overly pretentious dramas. They are more movies than games. No fun allowed. I imagine the people that like these sort of games are just deeply ashamed to tell they play games as a pass time, so turning games into these over produced TV shows makes them fell better with themselves for not playing "lesser" videogames. Also, MGS Rising is the best MGS.
Everything correct until "METAL GEAR RISING best MGS"
Counterpoint for 29:57 - I do think U4 has better GAMEPLAY than U2, even if I agree with you that yes, its story mode is far worse than U2’s (bad pacing, too much semi-interactive BS).
Playing both games’ multiplayer modes (that focus purely on gameplay), it’s really hard to deny just how much the controls and mechanics have evolved in U4: the grappling hook, 60 frames, etc make U4 have superior GAMEPLAY.
Excessive cutscene
Cinematic experience
Simplified control and gameplay
Its is standart part of accessibility feature, to pull a non gamer interest. Its like a plague and we call it modern game.
19:44 goess off to bad mouth one thing, says there are way better, proceeds to name 0. dude, am i supposed to schizo-guess what you mean? you make the claim, provide the better example.
for everyone else: games that came around metal gear solid 1998: The Legend of Zelda: Ocarina of Time, Grim Fandango, Banjo-Kazooie, Crash Bandicoot 3: Warped, Resident Evil 2, Tenchu: Stealth Assassins, Parasite Eve, Tomb Raider III
which doesn't matter anyway because these are not games that could've influenced MGS cause they released that same year.
other genres: Tekken 3, Half-Life, Metal Gear Solid, Thief: The Dark Project, Baldur's Gate, Einhander, Starcraft, Oddworld: Abe's Exoddus, Fallout 2, Falcon 4.0, Tom Clancy's Rainbow Six, F-Zero X, Star Wars: Rogue Squadron, Xenogears, WipeOut 64, Dead or Alive, Final Fantasy Tactics, Castlevania, Quake
31:00 no. that's the entire point. if you make sh** claims with no backup then no wonder you get backlash, instead thinking you're giving good takes and thinking people are just butthurt.
35:10 I mean you feel so unique why you care where the industry goes? You're full of contradictions.
I have always had a list of video games that are favorite. They always change throughout the years, but one game that has never changed, is my number one spot. A game so perfect, I could talk for literal HOURS on how good it is. Halo 3. A fantastic story, AMAZING soundtrack, greatest multiplayer, gameplay so fun it could make me cry, and memories I will never forget. If there was one word to describe this game, it's Believe. Perfect video game.
It's not my number one pick, but if it were voted as the best videogame of all time, I wouldn't disagree. Shit Halo 1, 2, and 3 all deserve a spot on the top of any list. The best part is they still play GREAT to this day. Halo 3 especially has aged so incredibly well
I don't know man, I found Halo 3's campaign pretty disappointing. It has a great level design and the last chapters are amazing, but I felt that for most of the game nothing really happened. I found quite evident that Halo 3's ending was supposed to be in Halo 2 and so they had to stretch all the story to make an entire new game.
@@danielsan9047 Yeah, the story is not best in the series, but it's still a great story. It puts an end the trilogy pretty well.
@@tenacious645 I have a very emotional connection to the game, which is pretty much I put it at such high regard. It gave me the best memories of my life, I gotta give it credit for it.
Halo 3s not my favorite shooter. But I agree, it’s amazing
That camera angle is called over the shoulder.
I was with you until you started trashing GTA and MGS. Then I realized despite the fact you've been gaming for so many years, there's a lot you don't understand about gaming and what makes it enjoyable, or rather your idea of enjoyable gaming is very one dimensional.
Ur like Barry Ronge, seasoned movie critic who thought "The Matrix" was a garbage movie but will praise a movie like "The Road" (Which is literally what The Last of Us is based on, with The Walking dead being the Series and The Last of Us being the game, all far better than the movie, The Road).
But to each their own. But yes, the GTA games objectively do not have trash controls, they just have more varied control that suits its world more than other sandbox titles & open world Sandbox titles do not seem to be your thing. But it's better to just say that. It's true you've likely been gaming longer than I have, but I've been gaming for about 30 years and I'm somone who can appreciate the bridge gap that gaming has brought to gaming from just passively watching movies to being able to virtually interact with the narrative you're consuming. I'm not a fan of online everything and thing it's ruined gaming but, I can see it's appeal to others even if it's not for me same way Rockstar games are not for you.
Video games that want to be movies are killing video games.
Video games are about the gameplay; that's why they are called video games. If you're using cutscenes to replace potential gameplay, you've already failed at being one.
I got into Uncharted 2 because of the story. But you right, Uncharted 4 was a long ass unskippable movie.
Its not like movies didnt start out with no dialogue, let stuff evolve and have better storytelling. But I definitely agree with them interrupting gameplay with unnecessary unfun sections that dont relate to normal gameplay. Also your stance on the new god of wars actually makes sm sense, I remember getting to feel the final button press finishing the bosses in the old games now it’s automated 😢
the games are becoming too much like movies and not evolving in their own way. Movies also didnt become more and more like books.
@@carljohnson6183I disagree heavily, but I understand why people may see that
As someone who recently became interested in storytelling through video games, I totally agree that game developing companies are milking the movie game genre as an excuse to have boring or unoriginal combat/game-mechanics. I found it funny GoW 2018 was brought up because after dumping hours into that game, I went back and played the original GoW 1 on ps3 and I was shocked to find it very fun and fast-paced. So although I think video games can be used to tell a compelling story, the gameplay must not suffer; if there's people who want an engaging story then they should just read a book or watch a movie lol.
100% based video. I totally agree.
The only thing that ever mattered is how the game plays.
Better Gameplay = Better game.
These are games, not movies or graphic novels.
Everything could be great about a game, but if the gameplay sucks, the game sucks.
Some of the best games of all time have little to no story, such as DOOM series, QUAKE series, TIMESPLITTERS series, UNREAL TOURNAMENT series, etc., but they are great games because the GAMEPLAY is amazing, which is what matters.
John Carmack was right. You don't really care about the story in a game. It's there, but you don't really care about it.
He understands what matters, and what matters is how the game plays. Period.
I want to play fun games, not movies or graphic novels.
I’ve played The Witcher 3 for about 230 hours and have almost never experienced any bugs
I bug out but not all the shit he said and you cannot just button mash everyone not sure whst he means
The bugged out ocean the only thing
Same
i have around 800h on TW3 and the only bug I got is the horse's ass floating bug while coming down from a mountain
@@Ka1zerM nah that’s a feature
"Disappointing shit like Uncharted 4" THANK YOU. Everybody says it's the greatest in the series, but that shit was so boring. 2 is the best and 3 despite its flaws is way more fun than 4.
100% correct and know why 4 isn’t as good? Amy hennig didn’t make it and niel Cuckmann did.
I agree to your point about the lack of proper gameplay when it comes to most AAA releases post last of us. But your point abuot MGS and heck even the other games you pointed out to dislike such as Nier automata are games made with a very niche audience in mind. i will unapologetically say that those games are not bad both in story or gameplay sense, they are just not made for you.
MGS story is hard to follow i agree but calling it post modern meta bullshit is really underselling the effect it has had on the industry and the thought provoking effect it has had on players such as me.
Also another point i would like to make is that even though its probably not your intention, a lot of your opinions just come off as subtle gatekeeping.
While modern releases surely have a decreased focus on gameplay, games such as DMC, Resident Evil, and Ratchet and Clank still exist.
And in my opinion gameplay should never be the main priority of a game unless the vision of the developer is entirely tied to that. Video Games as a medium is perfect to allow people to interact and immerse themselves with worlds, characters and stories they could only ever have had read or watched. The interactivity with narrative based games still exist and thats why people are slowly preferring games to other mediums.
This is not a hate post. I seriously agree with a lot of points you made, but try to differentiate biased opinions from actual constructivity.
Calling a game bad because you think its story is post modern bs and its gameplay is not engaging for you, is not really a credible way to call it objectively overrated or bad.
And before you consider that I am a new gen ignorant gamer. My favourite games of all time ate Devil May Cry 3, RE 4, A link to the past, Spider-man Web of Shadows, MGS, FFX and MvC 3 Ultimate. So yeah i have played a shit ton of games in my mere 18 years of lifetime
Near the end of the video, he completely loses me when he basically said that he doesn't care about others people negative opinions of what he think is good... But throughout most of the video, he clearly cares about what majority of people opinions of what good in games.
@@cookie.2118 Yes he is contradictory to a fault. He tries to make himself look non judgemental but at the same time makes judgements about shit he has not idea about. And whenever someone questions his taste it's always the "I have been playing games before games were popular" bs.
And how the fuck is making communities based on games a bad thing? We have communities of sports, books, shows and every type of media ever given to us, so how do games make the exception for us to be told to touch grass?
@@cookie.2118 Honestly man the more I watch this video, the more I am finding absolutely biased judgemental claims that he has not right making with the "subjective" attitude he is claiming to have. And it's pissing me off.
I care for games, I have been playing games since I was 4 on my cousin's PC, we did not even have graphics card, but we still made do with software such as Swift shader and 3d analyse through which we enjoyed the fuck out of many games in 10fps. So looking at people taking the medium for granted and just spouting about complaints that should not even exist is rage worthy for me. We have performance issues, crunch and live service practices plaguing our industry, and people are still feuding about what direction games today should to take regardless of the fact that games akin to the experience both parties want exist seperately for them to enjoy.
@@kimetsunoacademia3528 seriously, I disagree with everything he said about rockstar games and I'm not even a fan of Rockstar. The controls are really not that bad (not to mention him playing Vice City on a old laptop that could barely run it... Acting like the game is the problem).
@@cookie.2118 Ikr, Rockstar games controls are just product of their time, GTA V and Red dead don't even control bad, Idk what he is on about. It's like saying old resident evil games are bad because you can't get used to the tank controls, even though everything else is excellent.
I love this video. It holds a mirror to today's gamers they clearly do not want to see.
Plus, I get why some people out there think gamers are time wasters. If the games are not 40 hours long, then it's the emphasis on online gaming that takes up hours. Most of the games I purchase, if you are really good at them they can be completed in an hour. I don't play online ever.
"Importance goes gameplay and then graphics"... No. Graphics can be last on a lot of titles. Story definitely comes before graphics. If the storyline is an absolute mess, it doesn't matter how pretty it is. But hey, that's why there's so many different experiences out there. You can have your games with better gunplay and that look pretty, I can have my story and choice and character development. Win-win.
I like MGS but you’re goddam right. There’s like 😂three minutes of gameplay per 45 minutes of story. 😂
Those 3 minutes of gameplay felt much longer to me since 90% of the time I tried to be stealthy and only used CQC and the tranquilizer gun when it was necessary and I sucked so bad I basically spammed load at some parts. The cutscenes did feel really long though and I feel so biased for loving these games while disliking pretty much every other game that does this.
Just skip to the end. He’s mad the girl in his class laughed at him, so this is his payback
I don't play games for the story I play games for the gameplay.
@@lazyvoid7107lmao true
@@lazyvoid7107 but the gameplay is top notch…
@@zaydagoat6952 top notch what by been an anime type gameplay ?why edgy nerds have to be so insufferable like we got it y'all like jrpg or games with "gameplay" but those games still there why complain when a game is different of what you like have to give you depression or something is almost like an incel who gets mad when girls pick other guys and not him
I have another opinion
@@alexmejia7012 I almost had a brain aneurysms trying to read that need to proof read b4 u send
Recent story games are just that: stories. Because of this, I consume a huge amount of story game content on RUclips, but almost never play the games myself. In this way, the games would function better as movies or tv shows. Not only is the gameplay boring as hell to the point a cant play it, but sometimes it gets so tedious I even skip the video ahead. No one wants to watch 4 hours of repetitive filler gameplay until the next big plot point
if thats the case then:
music isnt that deep
movies arent that deep
tv shows arent that deep
books arent that deep
art isnt that deep
language isnt that deep
video games are the most complex forms of art we have access to there is no arguement because you can have visuals, music, interactivity, choices, story etc
music cannot show you something
movies dont let you change anything
books dont have any sound OR visuals
drawings/paintings dont have any written story
i think it is incredibly ignorant to make this argument using uncharted as its first example. how about we start off with something that encapsulates what a video game is, not a playable movie. look at dark souls. there is absolutely no way you can tell a story with that level of depth through just a movie series or book. something would be missing
Exactly that, people trying to gate keep creativity and what people enjoy is seriously the core reason I left Twitter and Reddit, but now seeing that same are coming to RUclips and just uploading whatever nonsense comes to their mind is actually worrying,
It’s a brain rot fest.
Even if I disagree with some of your opinions I appreciate how unapologetic and honest you are in holding them. Good video, really caused myself to think about videogames. Also, I enjoyed the little illustrations towards the end of the video. Very neat.
Bro I’m telling you, you’re turning into one of those old guy that yell at the young people: “turn it down! That isn’t music!” That Bill Burr talked about 😂
I mean I’m 30 btw and I’m enjoying new games too! Just open your mind a little
Bill Burr fan myself, love that wild fucking redneck bald mf 🤣
Dude, The Last of Us and GTA5 are more than a decade old. The first four Metal Gear Solid games came out before it. They're dad games. TLoU and God of War are dad games in a literal sense. They're games about dads, made by dads for dads. "hurr durr, the gamers have grown up"
Yeah I hated that Uncharted 4 fight scene. I was like "why would you make me fight her if I'm gonna lose anyway?" and they did it 2x.
Yup! You know what game does those scenes well? Devil May Cry, nice fight clips before the level starts, pumps you up to get going.
Because it adds to the immersion of the scene, you're not just watching it, you're living it and interacting with it.
UC4 will always be the worse game in the franchise.
@@neverbeganformei thought i was the only one who thought that it just didn't make sense to me how nathan lost to nadine it just doesn't make sense after all he's been through i think uc4 lacked a nice twist like the other games and felt super basic and most generic story still alot better than shadow of the tomb raider which felt very similar in terms of it being kinda boring but atleast tomb raider is more about finding tombs
@@subbie5498 Nathan Never Wanted To Fight Nadine. He even said while fighting Nadine In Chapter 7 "Lights Out" He Said "I'm A Gentleman" and "Just Remember I Didn't Want To Do This", So Before Saying Dumbshit Learn About Why Nathan Lost. Put Prime Uncharted 3 Nathan, Her Ass Wouldv'e Lost and Please Don't Talk About Mud Ahh Tomb Raider and Lara Croft. I Rest My Case.
Saying that GTA V is played because of the story is crazy. And saying that uncharted is a grat game is also crazy.
I find it incredibly hard to believe that 90% of the internet is people airing our grievances, pretty sure it is smth else
Reminds me of how i made myself believe i play games for story. Now i play games for what i actually enjoy, long-term satisfaction of gameplay, exploring and leveling... and also visual and musical aesthethics, and my tastes are rather specific.
I honestly think I've never agreed and disagreed with one video so much simultaneously. I really dont know how to feel atm. I want to write a big ass comment telling you where you're being ridiculous, but neither one of us cares...
I agree about the "muh game movies" argument and how dry have games become, but I don't agree about your grief regarding the 3d person camera and stuff.
Honest to God this is a very fair critique of the current industry and majority of people who disliked it are the ones the industry is catering to. Games like GOW 2018 and Uncharted 4 happen when developers stop making games for the fans and start making them for a new audience that didnt care about the previous installments in a franchise, same shit happened to Assassin's Creed in the latest ones are you EVEN an assassin anymore?
Im gonna go on a roll here and say this is very specifically unique for WESTERN videogames. The Mario games for example will NEVER stop being platformers and will never make such a drastic change like GOW 2018 did where they butcher the combat for a mediocre story that might as well have been a movie. Videogames should stop trying to prove themselves to people that AREN'T even fans.
Feels like most western game directors are failed movie directors. Example: Neil Druckmann
This mf deadass complained about people being able to enjoy watching you play modern games because when he was a kid he couldn't even watch his brother play his turn. How is that better?
I’ll say it the opposite way.
If a game wants to be popular it needs to be somewhat simple.
When things get complicated the community turns into a bunch of mad man lost in their minds.
I don’t think games like Fromsoft or the Fnaf games are super deep and impossible to follow… but the moment you peak at the community and you only see terminal internet people sucking each other off.
Like how people refuse to acknowledge the Name change on Phase 2 and are still debating and will forever debate the description of the Scarlet Flower.
Or the Fnaf people trying to say their story is deep when every time a new game comes out the entire story gets more confusing cause they don’t care about the continuity.
So the reason the popular games are popular like Red Dead 2, Witcher 3 and Uncharted are popular is because they are sincere. Sure they act like having a random character insinuating depth makes some fans go crazy, but on the major story things are crystal clear.
And because of this I reached acceptance. I love DMC, I love that it’s a “gameplay game”… yet I love the story, or at least when Vergil is involved cause the sibling rivalry is when the story and gameplay are at their peak. He was the best boss in DMC 1, 3 and 5. And their scenes is when the protagonist is most emotionally vulnerable.
People can scream about their depth of trauma explaining their actions… but in truth the fact it’s the archetype of Siblings fighting is enough to be happy about the story when playing.
nah
Elden ring's lore is so profound and deep that you'd sh-t your pants if you actually understood or contemplated it
A lucid and thoughtful take, but I disagree.
I don’t think video games should be accepting this trend. And I do see a tide shifting back, because video game writing is still way too vapid and most people are realising how often the depth doesn’t match up to the posturing.
The success of these boring cinematic games is probably what is destroying video games as a seperate medium for entertainment than movies or tv series. Video games are not meant to be experienced in this manner.
I’m sorry, but who are you to decide how video games are “meant” to be experienced?
@@thebrodator179He means that games should have actual gameplay.... Its not that complicated.
@@bradley4385 Or how about just let people enjoy things, story driven or gameplay driven games alike. It's not that complicated either.
@@robertlustmord1636 I don't like it when someone takes an interactive movie and then tells me it's a game.... That's the difference.
Before Heavy Rain released on the PS3... The journalists, developers and publishers made it PERFECTLY CLEAR they were making an interactive movie.
That's what it was. And everyone reacted accordingly. People like myself simply didn't buy it.
That's the reason he brings this up.
The industry is now riddled with false advertising.
.... Jesus Christ - The Last of Us 2 has 10 hours of cutscenes - what a waste of money, time and talent!! ... THAT'S 5 MOVIES! FIVE....UH.... and 250 million down the drain for a game nobody even talks about anymore. Anybody gonna be doing retrospective videos on that hot woke trash 10 years from now??
NO! Because everyone hates the game.
@@bradley4385 Lol. Everybody knew that TLOU2 is a narrative driven game. Everyone hated it cause the story sucks. And don't start with this interactive movies aren't real games, cause they're literally one of the earliest form video gaming lmao. You just prefer gameplay over story, and that's fine. But you're not the sole arbiter of gameplay mechanics, so games don't have to cowtow to your taste.
As if there aren't plenty of gameplay driven games around that you could buy for cheap lmao.
Totally agree, a video game having a good story is like a bonus, main thing is the gameplay, graphics and sound.
Havent watched the full video hut i have to hardcore disagree with the description.
Its not an over emphasis on story, its an over emphasis on telling these stories like movies or shows thats the problem.
I hate how people say things like, “this is bad” or “this is overrated” and all there points are subjective
But he still right about games focusing on cinematics to much
@@Bru21424
But there is an audience for that.
Why limit what games can do?
@@Indigo_1001 I agree with that just thought his take was valid too
how is boring gameplay, bad controls or bugs subjective
@@I_Gotta_Dig_Bickbecause that’s your opinion some people might enjoy the gameplay of a game you do not enjoy the gameplay of. Yeah bad controls and bugs aren’t subjective but to say “boring gameplay” then ask how it’s subjective is just dumb
I aint gon hold you, at first i thought you were trippin. But now i see your point. I'm at the begining of Spiderman 2 and they litterally have a mission objective called "tidy up" which was highkey just a fancy cutscene that leads into an actual cut scene, followed by a bike riding scene (another fancy cut scene) and then followed by another cut scene. WTFFFFFFF
You have good points, and I mostly agree.
I personally dont mind an occasional cinematic game. But after several they do start to feel more bland gameplay wise.
And after playing some more "gamey" games I totally agree with you. Games should have the largest focus on gameplay and build its story and game design around that so it functions fluidly together.
Most cinematic games these days are way too reliant on cutscenes and spectacle rather than actually playing the game.
Again, not necessarily terrible. But it does get bland when I literally press a single button in Spiderman 2 and the game stops the car for me.
Just one example.
Bruh gta and rdr have the same gameplay as any other third person shooter 💀💀💀💀💀
Most 3rd person shooters are pretty mediocre
18:50 AH HELL NO! 19:16 Man, he is trolling. You also have 2 boss battles that use sniper rifles, 2 that use stinger missiles, 1 using pistol vs revolver, 1 against a psychic, 1 against a vulcan gun (bigger gatling gun from a plane), 1 in a moving jeep with an attached M60. You have to fire a radio controlled missile down twisting hallways.
20:11 Man, this guy has some vendetta against Hideo Kojima. The story of MG1 is better than 70% of movies. He is either trolling or Metal Gear Solid stole his girlfriend.
I dont think there is much issue with cinematic games,of course replay value takes a toll but certain telltale games will always leave an impact even if not spending a lot of hours on it and 90% of single player games dont really have replay value and or just tend to not be played again until way after
I also played Life is Strange wich has a bounch of cutscenes, but with them is fine cause first the genre, graphic adventure with puzzle solving, and secondly, decissions have a great impract at what the cutscenes show so youre not passive and the payoff is pretty well done, not perfect by any means but goo enogh to make you feel youre actually PLAYING something
@@gaothhermesk1289 exactly,so many games even less cinematic games with such good story's that are valued over gameplay that stick out and are memorable because of the writing or because of the stakes of a players decisions to experiance the medium in a way only a game could offer its fine to say games should prioritize gameplay but to belittle story on single player games as extra credit is heavily dismissive
@@someone7068 also i also could say that the Main problem i found with most "gotys" is that allmost all of them only prioritize gameplay or story over the other, like botw or in fact The last of us, and in the cases that the gameplay is great, if the story is only ok enough but is bad told or developed, people say it's a masterpiece like nier autamta.
Allways the main problem used to be that so many games only have one specific way to envolve you into the story acording to the genere, slashing, humping, punching or talking. A game wich i consider a masterpiece in that aspect is what remaind of Edith Finch, wich being a walking simulator escencially, also included other ways to play, ofc them being other types of simulation, but the story progresses as you play them, aside from the last cutscene wich is a pretty impressive achivement from the developers, the while entire game narrates a pretty deep and rich story with ourselves taking part of it and not only as watchers
@@gaothhermesk1289 I need to get around to edith finch but I know of it,I think firewatch and soma are both other good walking simulators that let their voice acting and immersion in the world immerse you in the experiance,I completed both so no need to play again and hadn't put 10 hours in either but I'll always find them memorable or impactful than mindlessly repetitively playing with the same mechanics per say til it gets stale the story of anything kind adds purpose to potential great mechanics and another thing is it doesn't necessarily have to be the story or world building but the characters I think are the most important thing to nail which I don't think he touches on much
@@someone7068 so of you liked those, you night love Edith Finch, is short but really well told and has not dead times wich is really great considering how immersive it is. Is funny how it won the BAFTA and there was people who hated that Game won, i think there just freaks attached to amy big companny not knowing what indie games can make
To me the weird part about this video is that you act as though video games that just focus strictly on the gameplay Don't still exist. If you look at the fromsoft games they're all about the gameplay and the story is basically as deep or as little as you want to dive into but the game plays for those games are phenomenal. Hell recently we had hi Fi rush and resident evil 4 remake was basically a throwback to the PS2/Xbox era style of games where it mostly focus on gameplay.
I don't know maybe it's just me as someone who grew up playing the Sega Genesis I'm glad to see how far gaming has come and that you can get story driven narrative games That's impactful and means a lot to people then get games that are old school traditional gameplay so to me honestly this video just comes off as a old man grumpy that gaming has evolved And you're kind of being left behind.
I have the same feelings about the last of us, god of war. I think the over shoulder camera is bad in god of war 4(haven't played 5).Uncharted 4 is overrated as well. Nowadays lots of games rely on cutscenes and story. We need more games with new exciting gameplay(I like re 4 remake parry system), not walking simulators.
The Last of Us is like a short story that you read in middle school only in video game form. It's a perfect experience and it hits you, hits you hard but that's it. It's a good story and good experience and good soundtrack. It's so weird to me that people say that it's the best video game ever made or the best story ever told. It's a sum of it's parts, every part of it is good but not amazing. All of it together is what makes it damn good. But yeah, zero reply value and the fact that people say this game is their personality and excuse the emotionally abusive sequel because it's brave just makes me sigh and walk away.
Right I'm sure Ellie's COMPLETE AND TOTAL fucking PTSD that made her deny Dana's warning totally didn't make for the most impactful, sorrowful ending a game has had in 10 years.
TLOU2 had twice the balls of the first.
@@dylanherron3963"the Last of us 2 has twice the balls as the first" just because tlou2 went woke and took more risk doesn't mean it's a better game quite the opposite in fact because it's a piece of woke fucking dogshit that's so painfully bad almost everybody who played it died of an brain aneurysm
Although I agree with many points in the video, some of them are basically subjective.
At the start of the video you say “its okay, I understand not every game has to appeal to my own taste” etc.
Then for a large part of the video you do just that, you complain about games because they don’t match your taste.
My oponion is the opposite of yours, I think games are a great medium for telling stories, especially open world games like the withcer due to their ability to show you all sorts of different places, sprinkle in some hiden lore, have side quests or small encounters that have nothing to du with the main story, yet they flesh out the world, helping enhance the storytelling, and immersion. My best example for this are the many side quests in the withcer involvin the light of the eternal fire, or peasants in velen, where you get to see the corruption of their priests, what the withch hunters really think, and the mindset of the people who support them and their witch hunts. After a few hours of this people would get a a be much more involved in every further encounter involving them. So when the main quest requires you to interact with them you have a personal grudge, hate, and disgust towards them, and then you get the choices, which sometimes gives you greater satisfaction of making the choice to kill them due to the peronal emotional involvment. Btw is how do you get so many bugs on the withcer 3? In all of my 7 playtroughs of the game I havent encountered any of your problems, are you sure the game installed corectly? or that your hardware was meeting the requirements? since your bugs seemed like asset loading problems maybe something was limiting the game, like your antivirus. There is a reason people don't complain about the game having many bugs, its becouse people don't have them, and you are an isolated case, meaning that it had something to do with your hardware and software at the time and not the game.
Oh and what about choices? look at baldurs gate, it lets you play out the story however you like, with many different endings and seemengly unlimited possibilities. this is just a level of storytelling movies will just never achieve, only playing dnd directly comes close, but there you have to fight with all the incoveniences of the tabletop format, which just makes the game slow, and drag out for a long period of time.
And what is so wrong with having a movie with interactable elements into it? not every game has to make you sweat, sometimes just turning your brain off and enjoying a good story is more relaxing than sweating in dark souls, when you barelly feel any emotional connection to the world becouse at the beginning you have no Idea what the fuck is going on.
Honestly I feel like you are just unable to rate a game past your personal preferences, like gta5 might be a 3/10 for you becouse you value smooth and fast paced gunplay more but for someone who enjoys the story, driving, sandbox aspect, and cares little about how the shooting works,. then the game is at least an 9/10, for me the game 's story is pretty boring most of the time, but I do like driving, and actually enjoy the shooting mechanics, It makes me play more cautiosly, and makes gunfights more tense,. so the game is a 7 for me. But at the end of the day we all vote with our wallets, Even if games become more story driven, or have stories you don't like, People will still buy and praise those games for it. So you will see it more often. Even if you don't like Uncharted 4, as long as the majority of its players like it it will keep being that way.
The Witcher 3 has the player choose what to say and what to do , much of the dialog in that game is driven by the player.
This is different from games like TLOU which simply play a long cutscene after cutscene where you put the controller down and watch.
There is no player agency and that makes it boring to those who haven't been enticed by the story.
I agree fully. This guy is not seeing how profound and unique stories can ONLY be told in gaming. Taking your horse, finding an interesting sidequest and character development in some town in Witcher or RDR 2. You make up your pacing and non-linear story telling. And even when the story is linear like in Last of us part 2, you are experiencing so much engagement that you cant wait to play more. Not JUST for the story but gameplay too. For instance, God of war Ragnarok literally has one of the most satisfying, complex and enjoyable melee combats in gaming along with souls series if you play in the hard difficulty. Does it have faults? Sure but when he asked his friend what do you like about Ragnarok other than story? He should have said gameplay is freaking amazing. Because it is unparalleled in gaming right now in the way it makes you feel in a melee combat.
Calling difficult games like Dark Souls too difficult to be fun is kinda ridiculous though. Those games definitely are fun, they just often have a steep learning curve.
even though I don't agree with all your points I very much enjoyed this video just for the pure honesty. I much prefer videos like this than some shit I've heard a million times before, you know the safe response or some sort of video essay with the safest, "non-offending" opinion ever just so a bunch of people can agree and stay inside their bubble
Simplifying something isn’t an argument