So You Wanna Make Games?? | Episode 3: Character Art

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  • Опубликовано: 16 янв 2025

Комментарии • 148

  • @TheMidnightdemon
    @TheMidnightdemon 6 лет назад +982

    "If it´s not hard, you are not learning"
    *reality hits hard like a sledgehammer*

    • @lis3513
      @lis3513 6 лет назад +19

      Similar to the saying "falling hard is learning hard" it's really true doe

    • @ellabellab0
      @ellabellab0 6 лет назад +1

      Every one over the age of 18 knows the importance of keeping things hard...
      Hehe but I'm stop acting like a 12 year old now 😜

    • @ardianshala_
      @ardianshala_ 5 лет назад +4

      Tbh, I agree with him, getting really good at something, takes times & you need to be passionate about it.

    • @Gadget-Walkmen
      @Gadget-Walkmen 4 года назад

      damn

    • @dangerousideas
      @dangerousideas 2 года назад

      "There are no two words in the English language more harmful than "good job" " - from movie Whiplash

  • @coffeebreakren9067
    @coffeebreakren9067 6 лет назад +520

    This is better than my art class.

    • @SoCalledMe1
      @SoCalledMe1 6 лет назад +43

      Well if you think about it these are the people actually making a living of their art skills , while teachers are (more often than not) people who didnt make it in the industry and are just repeating what they too were taught instead of speaking from real workplace experience

    • @幽霊船-o4h
      @幽霊船-o4h 5 лет назад +7

      Art class is only good for 1 thing
      Competition and doing things regularly

    • @Keeesemonster
      @Keeesemonster 5 лет назад +6

      @@幽霊船-o4h lol, 1 thing

    • @hightiergamer5558
      @hightiergamer5558 3 года назад

      riot game shire men employee to sexually harress their employees

  • @hannardee
    @hannardee 6 лет назад +115

    Wow, agent 47 gives some pretty rad advice

  • @Patrick_Engels
    @Patrick_Engels 5 лет назад +69

    Thanks Saitama, very cool.

  • @cardanai
    @cardanai 6 лет назад +13

    I've worked in games for five years and I still found this educational. Thanks so much for making these! It really helps explain things to curious friends and relatives :)

  • @hungryg4338
    @hungryg4338 5 лет назад +58

    Thank you for this high quality insight of this topic! ♥

    • @riotgames
      @riotgames  5 лет назад +13

      Glad you enjoyed it :)

  • @piwypd0
    @piwypd0 5 лет назад +23

    so cool you guys and doing these... not only breaking down the process but give us more about the artist behind the scenes

  • @levitaciousstudio1965
    @levitaciousstudio1965 5 лет назад +6

    This playlist is gold

  • @Shadowthevampire
    @Shadowthevampire 2 года назад +3

    Oh so this is a series? Thats great!
    So cool that you take time to make this. So detailed. A video for every detail.

  • @KouD3Graw
    @KouD3Graw 5 лет назад +2

    Who needs school when there are great videos like this on the youtube?

  • @antonisnicolaou9212
    @antonisnicolaou9212 6 лет назад +98

    9:17 he called Willump "Nunu" ...i thought such creatures went extinct

    • @XIKaMuIX
      @XIKaMuIX 6 лет назад +5

      :D Nunu has 6 arms, sure.

    • @vicodenadai6151
      @vicodenadai6151 6 лет назад +1

      IT'S NUNU'S MONSTER, NOT NUNU.

  • @reybalderstone
    @reybalderstone 6 лет назад +6

    These videos are so useful! It’s really good to have all this information so I know what kind of goals I should be making

  • @hiiambarney4489
    @hiiambarney4489 5 лет назад +4

    8:40 Willem ma dude... When you get so good at Sculpting... YOU BECOME THE SCULPT!

  • @futuristic_farmer
    @futuristic_farmer 5 лет назад +9

    This series is so well done.

  • @TheSubzero1991
    @TheSubzero1991 5 лет назад +10

    thank you so so much for this! I want to become game character and game asset artist.You did better explain than my university.Thank you a ton!

  • @hihicass
    @hihicass 6 лет назад +45

    it's so enjoyable/nice/pleasant to watch this playlist *-*

    • @omnianima4540
      @omnianima4540 4 года назад +3

      Guess you aren't learning anything from it lol

  • @darudeSandstorm.
    @darudeSandstorm. 5 лет назад +16

    Omg the art for this video and the jokes are realy funny :-) :-) :-)

  • @masterpej8139
    @masterpej8139 6 лет назад +2

    Thank you so much for this fun and informative series!! Learning so much! And it's really inspiring to see your artists at work and giving advice. Looking forward to more of these! :)

  • @JHasTheDeathNote
    @JHasTheDeathNote 6 лет назад +5

    The bald guy looks like the handsome version of King Tut tbh and I'm here for it

  • @cirrrcus5561
    @cirrrcus5561 5 лет назад +2

    Love this series!! You guys really know what's in beginners' mind...orz

  • @elfoxy1997
    @elfoxy1997 6 лет назад +1

    This series is great, I'm learning a lot already, even though I'd spent a lot of time doing 3D and this video particular has a lot of stuff I already know, it made me realize that I need to understand more about shaders and spend more time in Substance Painter.

  • @kaseygrace1396
    @kaseygrace1396 3 года назад +2

    These videos are just amazing!! So helpful and encouraging.

  • @blueadam4666
    @blueadam4666 6 лет назад +7

    hi Im in one of those really uncreative and discouraged slumps right now w/ my art so this helped a bit thank you!

    • @riotgames
      @riotgames  5 лет назад +2

      Glad we could help out :)

  • @miyu927
    @miyu927 4 года назад +8

    I'm a character artist, I feel bad that I can't name all the bones.

  • @ilmedvedCG
    @ilmedvedCG 6 лет назад +8

    Thanks for amazing info Blair and Elena! Realy usefull topics, as well as previous episode \o

  • @yiminz606
    @yiminz606 5 лет назад +2

    Great explanation! Being a character artist is always my dream. Still working on it!

  • @tomeryud
    @tomeryud 5 лет назад +1

    these videos are edited so well! i love em ~!

  • @sleepyboi6245
    @sleepyboi6245 5 лет назад +1

    8:00 New Malphite Update looks amazing
    * o *

  • @chrislagos44
    @chrislagos44 Год назад

    Awesomely explained!!

  • @loredana_gruia
    @loredana_gruia 5 лет назад +1

    This is better than Netflix.

  • @KonesMorroh
    @KonesMorroh 10 месяцев назад

    i just found a hidden gem series, well done me

  • @karlaBbsita7307
    @karlaBbsita7307 2 года назад

    This is better than all my art classes in the university

  • @miguelangelarango7394
    @miguelangelarango7394 6 лет назад +4

    3:39 triangles in topology, my 3D teacher would be dying a bit

    • @ChaosEidolon
      @ChaosEidolon 6 лет назад +6

      Your 3d teacher may need to adjust his lessons a little bit. tris are completely acceptable and preferred in some cases in low poly game models. You only want to maintain all quads for subdivision models, which is used in pixar style animation and hard surface source meshes (and even then you use other n-gons) but never in final game art.

  • @OKAMI_CD
    @OKAMI_CD 4 года назад +3

    Interesting

  • @ranaqandil3010
    @ranaqandil3010 6 лет назад +2

    these videos are really useful ,many thankssss to you ,keep going

  • @vyzetta
    @vyzetta 5 лет назад

    This series is amazing and hilarious!!

  • @sway71
    @sway71 6 лет назад +2

    I love this series! When applying for a job, do specific technologies matter as much as having the skill? I typically do high poly sculpts in Blender and then texture with Substance Painter. Also, are there other technologies or skills that help?

    • @ChaosEidolon
      @ChaosEidolon 6 лет назад +2

      The foundational skills are the most important, and the thing that takes the most time to develop (anatomy, color theory etc) As long as you can show a quality end product, employers will be less concerned with which tools you used to get there.

  • @elimbekadambek8330
    @elimbekadambek8330 3 года назад

    your channel is awesome

  • @amac333
    @amac333 5 лет назад +1

    thank you for explaining what I do to my parents

  • @trippybeatbox9839
    @trippybeatbox9839 3 года назад

    Dope the 3D model was Vi. Just finished watching Arcane

  • @nicolotosarello180
    @nicolotosarello180 6 лет назад +1

    Great vid. Btw is there a place on the web when I can find tutorial SPECIFICALLY oriented tocharacter creation for videogames? There is a lot of stuff for concept art, and some general ora hyperspecific stuff for zbrush, but not a coherent guide to the character creation pipeline.

    • @hugoleger4675
      @hugoleger4675 5 лет назад

      Cgpeers is your answer! You're going to thank me later

  • @norrin_falk
    @norrin_falk 6 лет назад +1

    thank you so much for doing this

  • @Sy7her
    @Sy7her 6 лет назад

    Great info loving these!

  • @dyo42
    @dyo42 6 лет назад

    thank god this exist

  • @processor8267
    @processor8267 3 года назад

    I was scared that Russian girl at 11:00 was gonna say just get good :D

  • @RILCOMusic
    @RILCOMusic 5 лет назад

    These are great gang, please keep making them and how can I help support?

  • @katsumioo
    @katsumioo 6 лет назад +3

    Mom: so why u don't want to work in game industry anymore?
    Me: I watched those wideos

  • @crucibleofworlds1882
    @crucibleofworlds1882 6 лет назад

    finally something very usefull , good job

  • @joshcruzmadeit
    @joshcruzmadeit 2 года назад

    Love it ❤

  • @jtjg6619
    @jtjg6619 4 года назад

    Learning Sculpting is actually really easy. You have shapes, different brushes, dyntopo etc... you can learn this in just a few months.. learning anatomy needs years of practice and experience.. so keep trying and when you're not improving, it's normal!

  • @rir360memes
    @rir360memes 5 лет назад

    9:58 I was thinking about that.

  • @deusla9642
    @deusla9642 4 года назад

    Niceeee video thanks :D

  • @ME-hs7ll
    @ME-hs7ll 6 лет назад +10

    Hm...Are they that disconnected from the characters or I am missing something ¿ 9:16

    • @LucaNav
      @LucaNav 6 лет назад +1

      true tho

    • @ChaosEidolon
      @ChaosEidolon 6 лет назад +14

      Lol! ...sigh... yeah that's entirely my bad. Nunu and Willump got entangled in my brain, and I *literally* spent 9 months of production calling Willump Nunu...even with everyone correcting me on a daily basis -_- words are hard

    • @cesaraguilar5405
      @cesaraguilar5405 6 лет назад

      @@ChaosEidolon so you are willem?

  • @dozeroastartup
    @dozeroastartup 5 лет назад +1

    I'm a freelancer in 3d character modeling and one day I'm going to work on this team.

    • @gangstergiirl
      @gangstergiirl 5 лет назад +1

      Hi there, i want to become a 3d modeller too one day. Can you tell me if you have to do any math in 3d modeling?

    • @Kal-El207
      @Kal-El207 4 года назад

      Whitney H I love how he said nothing to you.

  • @rapinado
    @rapinado 5 лет назад

    I love these videos!

  • @uppstart9820
    @uppstart9820 6 лет назад

    Amazing!

  • @김하준-w4o
    @김하준-w4o 5 лет назад

    I wonder what kind of books or videos I can refer to study principles of character animation as a non-artist. Any recommendations?

  • @beheadedbat4925
    @beheadedbat4925 6 лет назад +5

    this is literally exact what I want to do in life :D I still have a lot to learn but one day I´ll make a game! My brother tried to do the same thing but he didn´t know what he want to do. I´m trying to set my goals and learn quick so I don´t make the same mistakes!

    • @Sacheen
      @Sacheen 5 лет назад

      Good luck man hope it turns out well

    • @Ali-lm7uw
      @Ali-lm7uw 4 года назад

      I am a developer, looking for an artist. Do you want to colab for a platformer game?

  • @PsychArtistBrave
    @PsychArtistBrave 5 лет назад

    what's the zombie game shown at 0:09?

  • @gilbertenevoldsen4469
    @gilbertenevoldsen4469 3 года назад

    song name at 0:55 ?

  • @kevintorwen7283
    @kevintorwen7283 5 лет назад

    is there anything that goes more in-depth for becoming a inspiring character artist

  • @koralgollful
    @koralgollful 6 лет назад

    Music at 5:25 ?

  • @kubluu
    @kubluu 7 месяцев назад

    Why is the cast beige?

  • @andreastoner3180
    @andreastoner3180 9 месяцев назад

    Why not use clay and scan it in amd make your own texture packs?

  • @Anna03359
    @Anna03359 5 лет назад +3

    *millions* of bones in the human body

  • @bvbfanpapa1839
    @bvbfanpapa1839 5 лет назад

    And i still have a question who desing thr the map

  • @WirtyDord
    @WirtyDord 6 лет назад

    Does a height map create more polys?

    • @whymaple919
      @whymaple919 6 лет назад

      WirtyDord no

    • @NukaColaLight
      @NukaColaLight 6 лет назад

      No, the height map doesn't do that, it only tells you what on your model should gain height. So if your original model is too low poly, and your height map has a lot of detail about what should move, then it will not be able to do it correctly. Thus you need to increase the amount of polygon to correctly read your height map (most of the time). But it's a separate thing, and not what the height map does.

    • @WirtyDord
      @WirtyDord 6 лет назад

      @@NukaColaLight Okay, that makes sense. Thanks!

    • @ChaosEidolon
      @ChaosEidolon 6 лет назад

      @@WirtyDord Hmmm...the real answer is: "it depends". The heightmap captures the highpoly height information relative to the low poly (how much higher do I need to go from the low poly to reach the high poly for every pixel on the map). It's just data. What you choose to do with that data will determine if it adds polys. Modern games have real-time tessellation, which means the game DOES actually add extra polys to your scene, but does so selectively and dynamically. It uses the heightmap to do that. Other shaders will use the heightmap to determine faked parallax, which does NOT add polys, but still creates the look of height by distorting your material as you move around it.

  • @superchocolatebear93
    @superchocolatebear93 6 лет назад

    That bald dude is handsome as fuck. what the shit.

  • @cryptonaut1435
    @cryptonaut1435 5 лет назад

    Why the FUCK AM I NOT LEARNING ANY OF THIS IN COLLEGE?!?!?!

  • @JohnnyKidder
    @JohnnyKidder 6 лет назад

    Whats the game at 1:30?

  • @antonzhirnov882
    @antonzhirnov882 6 лет назад

    Arrrr I need 0:44 music! Please!

    • @lyvieguima3518
      @lyvieguima3518 6 лет назад +1

      Urf 2015 ( Welcome to planet Urf ) login theme, League of Legends =D

  • @Manas-co8wl
    @Manas-co8wl 5 лет назад +1

    Yeah I already "know" this but..... it's one thing to know it. It's another to execute. I've said this before right? I've said it cause it's true.

  • @lacovoco1
    @lacovoco1 6 лет назад

    Elena is Brazilian?

  • @toasted-kitten
    @toasted-kitten 6 лет назад

    Come on boys, lets work out our polygons if you know what I mean

  • @northstar5213
    @northstar5213 4 года назад

    10/10

  • @metehantasc106
    @metehantasc106 5 лет назад

    Turkish subtitles why not?

  • @CaptainCretaceous91
    @CaptainCretaceous91 2 года назад

    So you guys focused only on 3D art. I wish you guys did 2D too. There's still some 2D games around, right?

  • @thekaoser1452
    @thekaoser1452 4 года назад

    I still don't understand what normals do

  • @user-ml1bn1jt4c
    @user-ml1bn1jt4c 7 месяцев назад

    06:07

  • @AquaSkye
    @AquaSkye 5 лет назад +1

    anatomy... ah shit

  • @gangstergiirl
    @gangstergiirl 5 лет назад

    Do you have to do math in 3d modeling?

    • @Ali-lm7uw
      @Ali-lm7uw 4 года назад

      I am a developer, looking for an artist. Do you want to colab for a platformer game?

  • @euagelosGreece
    @euagelosGreece 6 лет назад

    Buff riven Please

  • @jyotishkabhaduri7551
    @jyotishkabhaduri7551 4 года назад

    People Like me : 8:46 (purchases a goddammn 2nd Hand Book From Ebay about Human Anatomy
    A Pro,Epic Dev : Models A Characters In Blender , Open Mixamo,Rig,Noice😁😁😁

  • @ZephyrinSkies
    @ZephyrinSkies 3 года назад

    I feel like I'm being taught game art by Ezreal.

  • @GalaxiaDeFavio
    @GalaxiaDeFavio 2 года назад

    hice una clase de personajes

  • @dangerousideas
    @dangerousideas 2 года назад

    "There are no two words in the English language more harmful than "good job" " - from movie Whiplash

  • @umay369
    @umay369 6 месяцев назад

    GUYS I WANNA BE A CHARACTER DESIGNER

  • @GalaxiaDeFavio
    @GalaxiaDeFavio 2 года назад

    this episode was more soft toug

  • @Sioox
    @Sioox 6 лет назад

    Please make a MMORPG

  • @MorpheusDreamRealm
    @MorpheusDreamRealm 6 лет назад

    Can you stop with that music it is in nessecery for the video and it drives me insane good video

  • @DannyBoy443
    @DannyBoy443 5 лет назад

    Even a nerdy Russian is still really cute. I mean, lol.

  • @Kemal-42
    @Kemal-42 5 лет назад

    Pls turkish subtitle pls

  • @waterfallbw
    @waterfallbw 6 лет назад +1

    W H A T I S T H E T Y P E O F M U S I C U S E D I N T H E I N T R O
    ive been trying to find it for years

    • @Ominousm
      @Ominousm 5 лет назад

      its the urf champ select music

  • @bachhongtran
    @bachhongtran 11 месяцев назад

    I am looking for a used laptop giveaway in southern Vietnam, with chip >8th and working properly screen for learning Zbrush (Because my laptop screen is fading. My laptop cpu is 5th intel Gen i3 with 2 X.) Thanks for reading and good luck for all artists in the world.

  • @Uhfgood
    @Uhfgood 6 лет назад

    this isn't really describing character art so much as a 3d character model. Characters don't always have to be 3d. Also you should have talked a bit about how a character is originated. Starting with the fact that the concept art (which you didn't actually describe last video) is used to present different versions of a particular character or item or world/background in order for your director (or lead developer or whatever), to choose from. So your character starts with your description, and how it looks, before ever getting to the 3d model stage. I do understand that this is supposed to be an overview and not an in-depth tutorial on making games, but regardless of how many people say this series is great, it doesn't really offer much in the way of information. I guess if it inspires people to get into game art, then it's probably done it's job, it's just, I'm watching these videos to get something a little more substantive.

    • @ChaosEidolon
      @ChaosEidolon 5 лет назад +2

      In the industry, when someone refers to 'Character art' it's usually assumed to mean '3d character art'. It may be that what you're missing from these is something like an orthographic turnaround concept. The truth is, we don't use those very often when working internally at Riot, because we often don't need them. The Character artist is usually translating the concept drawings into 3d while the idea is still very rough, and then we ping-pong the design back and forth with the Concept artist in a collaborative way, each adding and refining parts of the design as we go. Some companies have a very rigid pipeline that requires concepts to be locked before 3d starts, and expects the Character artist to copy the ortho concept verbatim, but we've found a more flexible process makes for a better pipeline. Every studio varies, and even terminology gets applied differently from place to place.

  • @jasonfunderberker
    @jasonfunderberker 5 лет назад

    litterly me; 0:34

  • @mikutsuuu
    @mikutsuuu 6 лет назад

    Anatomy ; w ;

  • @andretortolano
    @andretortolano 6 лет назад

    Riot why you do this to ME, TEL ME

  • @zafrera321
    @zafrera321 6 лет назад

    Except super f complicated lol

  • @Cacutzz
    @Cacutzz 2 года назад +1

    CANCER GAME