There might be something about haunted locations. With the To Be Beautiful stuff discussed here in regards to that junkyard (which could potentially link to other stories where haunted objects are found at junkyards that could possibly be the same one) and The Ball Pit. Maybe there's something about remnant/agony/supernatural stuff in general that has some sort of environmental influence. The same sort of thing that makes the posters change in FNaF 1. Could link to the pizzaria in Fetch with these locations out of time. There might be a number of "Brigadoons" in the series.
I agree. It makes a lot of sense for locations to be able to be haunted. The fnaf1 pizzeria and the ball pit being haunted would be the same location, just with the pit as the epicenter. Locations being haunted is also my explanation for how Andrew is able to manifest so strongly in the man in room 1280. A hospital would naturally be very haunted for reasons not directly related to anything to do with Freddy's. I do think I underexplored the possibility of shared locations in the stories. I missed that the new kid also has a railroad like blackbird and out of stock (although there is the complication that a single railroad would exist in multiple towns). There's a junkyard in To Be Beautiful, Frailty, and B7 (although Gibi is actually wrong about Funtime Freddy in Count the Ways being from a junkyard. It's ambiguous. I actually had to cut that part from my script). I would be interested in seeing someone calculate the minimum number of towns required for the Frights stories. I'm not sure about Brigadoons in the sense of locations that are literally unmoored from time and teleport, but even though I have a completely different explanation for the "blood" in the ball pit, I think the idea of Remnant's healing properties potentially messing with decomposition and thus decay is still valid.
There might be something about haunted locations. With the To Be Beautiful stuff discussed here in regards to that junkyard (which could potentially link to other stories where haunted objects are found at junkyards that could possibly be the same one) and The Ball Pit. Maybe there's something about remnant/agony/supernatural stuff in general that has some sort of environmental influence. The same sort of thing that makes the posters change in FNaF 1. Could link to the pizzaria in Fetch with these locations out of time. There might be a number of "Brigadoons" in the series.
I agree. It makes a lot of sense for locations to be able to be haunted. The fnaf1 pizzeria and the ball pit being haunted would be the same location, just with the pit as the epicenter. Locations being haunted is also my explanation for how Andrew is able to manifest so strongly in the man in room 1280. A hospital would naturally be very haunted for reasons not directly related to anything to do with Freddy's.
I do think I underexplored the possibility of shared locations in the stories. I missed that the new kid also has a railroad like blackbird and out of stock (although there is the complication that a single railroad would exist in multiple towns). There's a junkyard in To Be Beautiful, Frailty, and B7 (although Gibi is actually wrong about Funtime Freddy in Count the Ways being from a junkyard. It's ambiguous. I actually had to cut that part from my script). I would be interested in seeing someone calculate the minimum number of towns required for the Frights stories.
I'm not sure about Brigadoons in the sense of locations that are literally unmoored from time and teleport, but even though I have a completely different explanation for the "blood" in the ball pit, I think the idea of Remnant's healing properties potentially messing with decomposition and thus decay is still valid.