Yay finally a new lecture!!! And about a topic of the utmost importance too! How many times have we all lost a round or even a match because of throws? This is especially helpful because now I know the different types of throws. Thanks TMM 💗
4:39 I don’t know if you mean to say “1+2” (I think you meant “1 or 2”) but you can’t break default throws with 1+2, if you press 1+2 your chance to break the throw is gone and the throw is guaranteed.
He definitely meant '1 or 2' like 'either 1 or 2'. Because if you press the wrong input (like you said, 1+2 instead of 1 or 2), the throw's not broken and you eat damages.
As a heavy throw user I can say after a few throws opponent will unconsciously keep mid/long distance from you even if his/her character needs close range. Throws also a good tool to teach your opponent to duck so you can attack him with strong mid hits later, it is opposite to mid pressure that help you to make opponent eat your low attacks. King and Armor King like to stand up by pressing 3+4 and it is a perfect time for back throw and it is unbreakable and does 60 dmg and places opponent at good position after throw, you just need to bait King to do this move by fast approach and he will repeat same mistake again and again in a row. Also if you grab opponent when he does power crush he will be unable to break this throw but you can't grab him if he activates rage art.
Сергей Цибульченко against the Kings I like to keep a mid distance but I don’t duck them. I hate getting thrown but I’m pretty decent at breaking throws though. To get in I usually like to do a low profile move so I cannot get thrown.
I feel cheated on when ever i see dragunov and jins command throws inputs i mean c’mon can you just make king throws f2+3 or any thing easy and accessible ?!
Thanks for the video I have completed my training for twt finals last chance qualifies and to win it lol :D but can' t brake throws, now I know how to.
Great Vid Actually spawns the dicussion of Tekken's balancing in regard to who is "allowed" to have a mixup throw game, I main Lee....ye I'm crazy, I have fun though, he doesn't have a throw mixup game but why and his just frame 3, 3:4 throw....if Lee ever follows up from a 3 just duck and punish, I honestly don't get the lack of attention by the developers!
Well we King players love throws so it can be used if King players are predictable, of course there is risk by getting hit with mids. It can be used also against Kings fc df+1 (slow low launcher)
I have a perfect throw break from the left, but i am very weak on the right side. I can break 1+2 but when it comes to 1 or 2 break i miss 90 percent of the time. I can clearly see the animation but i still press the wrong button because how i have the perfect break on the left. I know about the which arm is forward than the other but my eyes are more set on which hand is forward screen wise. Like when i am on left the left arm is in front of the screen and right is on the other side so when i see the arm which is front the screen coming forward i instantly press 1 and when i see arm coming forward which is on the other side of the screen i instantly press 2 and 1+2 is easy to break. But when i am on the right side the right arm becomes the one that is front of the screen which i also know but still when i see it coming my brain instantly tells me to press 1 which is the wrong button because now right arm is in the front. When i am expecting a throw only then i break throw successfully from the right side of the screen but when it comes randomly then i press the wrong button. Its so frustrating because i play with jin/djin and like most of the mishima players (which i started 6-7 months ago when i boughy my first arcade stick before then i played on pad and on left side since tekken 6 and with non mishimas) my execution is almost perfect from the right side specially the wavedash. I still miss electrics from the left side and my wave dash is medium to high when it comes to execution.
About 6 years ago I'd of thought this the nerdiest most complicated shyt I ever seen for a game talking about just throws. Even though I was a pretty defined nerd already.
Xiaoyu's regular generic backturned (non-jumping)throws have deceptive animation (look like 1+2 grabs even tho they can both be broken by 1 or 2). She does have a command grab for every button but only if you count all the stances, so in BT there's only 1 and 2 (jumping) and in aop 1 and 2, and no stance she has 2 and 1+2. Tho on top of that her 1 command grabs are all very slow (and you can tell by the animation which one it is) and come out of aop and rds/bt (one of the jumping backturned ones and one of the aop rolling to the side grabs).
Hey if you're gonna go over scrub stuff for players like me, can you do get-up options? Like oki basics; as someone who was raised on SF and hyper fighters, i find myself getting mauled at the wall on wake up and the simple act of rising and blocking is very inconsistent for me. Thanks! (Also thanks to any and all commenters with tips!)
I'm by far not an expert but quite often the quickest way to get up and block is by pressing up and then holding back, and same for blocking low you can stand up with up then press down/back (I'm pretty sure just pressing down/back is slower in many cases). I think if your head is towards your opponent (as opposed to your feet) you don't want to simply hold back to getup as that will make your back get exposed longer as you are doing so (better to just press up or something else). But as far as beating specific attacks against you while getting up I've found that often requires knowing more specific knowledge on attacks and how to avoid it and being able to predict the opponent using it rather than another.
Its been a year but, in case anybody sees this who also needs help: Holding back is your safest bet in most cases where you land on your back, feet towards the opponent. Your wake up options are 1 to roll(can roll toward foreground or background via direction input,) 3 to wake up low kick, 4 to wake up mid kick, 3+4 to perform your characters get up move but this varies per character, and down 4 will be your quick low hitting toe kick but has little range. Wake up 3 and wake up 4, if you are too predictable, can both be whiff punished easily if baited out. So dont rely too heavily. Wake up 3 particularly can also be parried and give your opponenr a free 30-50 dmg combo. Always notice how you land on the ground. If your feet are towards the opponent, this is typically ideal. Head towards is often a dangerous situation and rolling might be your safest option as well as staying on the ground. A lot of moves that cause that kind of knockdown are sometimes set ups for moves that should you choose to stand, youll be unable to defend against. Any match against law will demonstrate this. In most cases youll land on your back feet towards. You can hold down and back to block low or just back for mids. Its situation specific, but youll learn either in the lab or mid match whether or not you should roll, interrupt with a wake up, or get up and block. With all things in tekken, try your best to be hard to read, while adapting to how your opponent approaches you when you hit the floor. Some people smell blood and become aggresive. Its worth nothing that wake up 3 on counterhit is a universal launcher.
To recognize which break to use (especially with throws that are broken only by 1 or only by 2), it's like super instinct. Most of the times, I only see if it's a 1/2 or 1+2 break, but I've been surprised to break the 2 throw Jin because if he's playing on player 2, you see the palm of his right hand and the body's leaning differently. Super fast reflex with no thinking at some point lmao.
actually its more easy than you think....you just attach cheat engine to tekken 7 7 and slow down the game to which you can break throw easily....then slowly increase the speed.....I used this technique and broke 50 plus grabs straight here ruclips.net/video/8zaCW5KpKek/видео.html since the animation is exactly the same for all characters thus your practice will be useful on other characters as well
TMM, hope you do a tutorial on sidesteps. I still don't know when to sidestep and I do it randomly or when doing sidestep moves lol. I'm a struggling green rank noob.
I made a chart of all King's chain throws. The break is above each box. Must view in "print layout" to format the page properly. [X] is unbreakable. [1or2] means it depends on there input. The damage of each throw is underlined next to the break input. docs.google.com/document/d/1ij1_Y_oQS--34Fc_26Vx2Z4jSD1iTsBak-ohgG-Zl_Q/edit?usp=drivesdk
Yah.. it is really diffecult to react to throws.. but when your eyes run at 240 fps.. then all of a sudden you can do them right everytime.. like JDCR and Knee...
It'd be good to have some comments on crouch throws and certain unblockable throws like Eddy's or Yoshimitsu's. Also, I didn't quite get something from this video: If the opponent does a basic throw against you, you can escape with 1 or 2, regardless of which throw it was, but can you also escape with 1+2 from a basic throw or not? Thanks in advance. :)
No you can not. If you press 1+2 for a basic throw you're gonna eat that throw. I've gotten into a habit of just pressing 2 whenever I see arms coming my way for a throw. It's saved me a couple of times, but it's also been my demise lol.
So basically when you start to spam throws, you say your opponent something like: "Dude, our fight needs a little bit of salt and spices" :) I'm not a salty, I just like to cook
@@walldell210 I would say that if you're on any stage but forgotten realms, that you should mash 2 to break the figure 4 since it does more damage. If you're on forgotten realm, mash 1 because the headbutt breaks the floor
You can predict throws and duck them, but you'll need superhuman reflexes to duck them on reaction lol. Ducking throws may be effective, but it's a dangerous habit that could get you launched with hopkicks. You're gonna need to learn to break throws eventually.
@@thedirectorscut4848 It depends. Like the CD1+4 of AK and King, it can be seen miles away, ducked and punished. But ducking a lot for no reason is always dangerous indeed.
i guess hes right about how throws make you a stronger player and everything, BUT i still think throws are cheap af. risk/reward just isnt right. you lose nothing if your oponent breaks a throw (which is undoubtedly quit difficult) imo the risk is comparable to a jab, so not risky at all unless youre using them too obvious.
It depends on the throw. Some of them, when broken, may let you backturned to your opponents, and you don't have many stuff to do. If I remember well, I fought a DJ once who liked 2+4 grab. When broken, he could BT d3 or BT4. He liked too much the d3 option, so low parry. But indeed, you should be penalized (leaving the opponent in + frames, just 1 or 2) to make sure you can't abuse it. When I see Mortal Kombat projectile system, I think the same, a frame system should be applied to punish spammers and make it less strong.
And not to mention the king leg break command is 3+4 444444, throws certainly are hard to see when you are focused because of low health and quick pokes 😔
I think strongest grappler in Tekken is Murdock ...his fuckin tackle is 30 30 30...in high lvl ppl break like 80% of throws...but even they can't break Murdocks tackle mixup
Does anyone remember the other youtuber that MainMan promoted that does tekken guide videos? Cant remember the channel name and cant find the video where MainMan promotes him. He does really good guides so that's why I wanna find his channel again
@@la_nomercy no sorry not him either. This guy is new enough to RUclips. Think he only started this year but could be wrong. Cheers for the replies tho. I hope I find him 😊
Yaksa heihachi (before season 2) and never learned how to break throws/study frame data. It is VERY useful to use these resources but in my opinion, don't live and die by them. NO DISCREDIT TO TMM OR THIS VIDEO! I'm just putting out my opinion is all
Naazam Basir You're either just good or you're maining Katarina with 4k wins. Regardless, it only meant you didn't maximised your full potential in what could've made your ranking up more at ease in a game that eats most of your spare time to get good at. Though i still cant read frame data, knowing the logic and concept of frame data alone will improve your game significantly
Giant swing for example is one of the special command throws which extends both arms but is breakable with a 1 input. Besides that, 1+2 and 3+4 throws extend both arms to my knowledge.
The example of Dragunov was really good for this. f+2+3, f+1+4 and ff+1+2 are all command throws. f+2+3 extends the right arm, like a basic 2+4 throw, but it can only be broken with 2. f+1+4 extends the left arm, like a basic 1+3 throw, but it can only be broken with 1.
@@EternalSilverDragon Intresting, I guess it's the same with Devil Jin where he's got alot of command throws, but I never paid much attention to their animations but I knew they had different breaks. Have to test this in practice mode I guess.
they should've did throws with either left or right arm only, you break them with either 1 or 2....50-50....1+2 throws are unnecessary especially for beginers
I think all command throw breaks should have the same input. At least merge both single hand breaks. Watching your opponent's hands can be very difficult.
Hahaha nah there's no way to tell which hands your opponent extends, ppl barely react to to throws itself, most of the time it's just 50/50 or 33% guessing game which button(s) to press
@@LightWavess do you believe all the pros guess? because they dont. do you think king jae breaks almost all throws because of guessing? no. Its called practice and yes you can see which hands opponent extends
@@zephune9506 if we're talking about Pro play because for some reason any other lv of play is irrelevant obviously then maybe but i still doubt anyone can just tell from an instant which hand is getting extended, so yea i still believe they have to at least guess if its 1 + 2 or just 2 break
Command throws should be broken bei 2+4,1+3 and 1+2.... it is pure cancer that most of the time mashing people escape throw just for using 1,2 punshes and a like....
can't wait to learn about froze
I can't xD
''Let it go.........''
Does he have a lisp?
Study math or study breaking throws...I got my priorities straight. Tekken knowledge it is.
I spent my whole life playing tekken, never going out never socialising with other people..
LIFE WELL SPENT
I was watching this when my mother came it tell in me to start studying
And she thought I was!
Thanks MainManSWE
Can you do more anti characters? I really love those
Please more matchup videos!
Yay finally a new lecture!!! And about a topic of the utmost importance too! How many times have we all lost a round or even a match because of throws? This is especially helpful because now I know the different types of throws. Thanks TMM 💗
Hey alright I need this
Good shit TMM. Extremely well and flushed out explanation for all to understand from new to pro players. Great video
4:39 I don’t know if you mean to say “1+2” (I think you meant “1 or 2”) but you can’t break default throws with 1+2, if you press 1+2 your chance to break the throw is gone and the throw is guaranteed.
He definitely meant '1 or 2' like 'either 1 or 2'.
Because if you press the wrong input (like you said, 1+2 instead of 1 or 2), the throw's not broken and you eat damages.
I’ve always struggled with throws
Thanks man
Only people that spam throws are low ranks and kings/armor king
As a heavy throw user I can say after a few throws opponent will unconsciously keep mid/long distance from you even if his/her character needs close range. Throws also a good tool to teach your opponent to duck so you can attack him with strong mid hits later, it is opposite to mid pressure that help you to make opponent eat your low attacks. King and Armor King like to stand up by pressing 3+4 and it is a perfect time for back throw and it is unbreakable and does 60 dmg and places opponent at good position after throw, you just need to bait King to do this move by fast approach and he will repeat same mistake again and again in a row.
Also if you grab opponent when he does power crush he will be unable to break this throw but you can't grab him if he activates rage art.
Bro i always to do a throw
any tips :/ ? (king main) his qcfb and these things are too hard for me
Сергей Цибульченко against the Kings I like to keep a mid distance but I don’t duck them. I hate getting thrown but I’m pretty decent at breaking throws though. To get in I usually like to do a low profile move so I cannot get thrown.
I feel cheated on when ever i see dragunov and jins command throws inputs
i mean c’mon can you just make king throws f2+3 or any thing easy and accessible ?!
Thanks for the video I have completed my training for twt finals last chance qualifies and to win it lol :D but can' t brake throws, now I know how to.
clarified some of my doubts. Thank you TMM, you're the best.
I think Jack has that throw mixup as well.
All the legacy characters for the most part have multiple command throws. Any character new to tekken 7 only has 1+2 break command throws
Great Vid
Actually spawns the dicussion of Tekken's balancing in regard to who is "allowed" to have a mixup throw game, I main Lee....ye I'm crazy, I have fun though, he doesn't have a throw mixup game but why and his just frame 3, 3:4 throw....if Lee ever follows up from a 3 just duck and punish, I honestly don't get the lack of attention by the developers!
Thanks for the tips. Really helpful.
I love Mainman's voice, I'd want him as my professor
13:28
*Chaos Judgement has entered the chat.*
Good one :) Jun had Genjutsu stance with Auto low parry and Throw reversal.
chaos judgment needs 8f to reverse throws. it's mostly accidental and occasionally with hard read.
Well we King players love throws so it can be used if King players are predictable, of course there is risk by getting hit with mids.
It can be used also against Kings fc df+1 (slow low launcher)
@@Tomi-2042 Fighting against King is such a joy, that CJM reversal animation is one of my favourite things about Tekken.
@@1Diddums
That Shoulder throw looks awesome I agree, it looks like she pulls her opponent into throw.
I have a perfect throw break from the left, but i am very weak on the right side. I can break 1+2 but when it comes to 1 or 2 break i miss 90 percent of the time. I can clearly see the animation but i still press the wrong button because how i have the perfect break on the left. I know about the which arm is forward than the other but my eyes are more set on which hand is forward screen wise. Like when i am on left the left arm is in front of the screen and right is on the other side so when i see the arm which is front the screen coming forward i instantly press 1 and when i see arm coming forward which is on the other side of the screen i instantly press 2 and 1+2 is easy to break.
But when i am on the right side the right arm becomes the one that is front of the screen which i also know but still when i see it coming my brain instantly tells me to press 1 which is the wrong button because now right arm is in the front. When i am expecting a throw only then i break throw successfully from the right side of the screen but when it comes randomly then i press the wrong button.
Its so frustrating because i play with jin/djin and like most of the mishima players (which i started 6-7 months ago when i boughy my first arcade stick before then i played on pad and on left side since tekken 6 and with non mishimas) my execution is almost perfect from the right side specially the wavedash. I still miss electrics from the left side and my wave dash is medium to high when it comes to execution.
Same problem here.
Quality video as always. Thanks for helping us newbs out MainMan! :)
Good breakdown. I actually learned something.
Nice introduction!
Some pretty nice information here, great
TheMainManSWE coming in hot with the information. Thanks for the video!
I love this video format!
9:01 Don't forget King's Tijuana Twister, which has the same start-up animation as the Muscle Buster and the Giant Swing but is a 2-break.
So it's a 33/33/33?
@@rossanderson4156 Yep.
David Parry boy I hate king but I’ll always break 1 because giant swing just does too much damage
Point of self-correction: Tijuana Twister starts with a right leading hand and so isn't part of the mix-up.
11:30 U1+2 with king does ass damage even at the wall. Still a great mixup
This is great, thanks.
The grappler list is like
King
Duk
AK
Julia
Nina (even tho we dont see people use them alot )
Then characters like Paul with all button breaks
dragunov
@@CephlonMayngrum he goes with all the ones with breaks for every button
About 6 years ago I'd of thought this the nerdiest most complicated shyt I ever seen for a game talking about just throws. Even though I was a pretty defined nerd already.
Xiaoyu's regular generic backturned (non-jumping)throws have deceptive animation (look like 1+2 grabs even tho they can both be broken by 1 or 2). She does have a command grab for every button but only if you count all the stances, so in BT there's only 1 and 2 (jumping) and in aop 1 and 2, and no stance she has 2 and 1+2. Tho on top of that her 1 command grabs are all very slow (and you can tell by the animation which one it is) and come out of aop and rds/bt (one of the jumping backturned ones and one of the aop rolling to the side grabs).
Julia also has the 50/50. u/f1+2 and mad axes (d, d/b, b, f+2) both have the 1+2 break animation. (Y)
Very helpful daddyswe
Hey if you're gonna go over scrub stuff for players like me, can you do get-up options? Like oki basics; as someone who was raised on SF and hyper fighters, i find myself getting mauled at the wall on wake up and the simple act of rising and blocking is very inconsistent for me. Thanks! (Also thanks to any and all commenters with tips!)
I'm by far not an expert but quite often the quickest way to get up and block is by pressing up and then holding back, and same for blocking low you can stand up with up then press down/back (I'm pretty sure just pressing down/back is slower in many cases). I think if your head is towards your opponent (as opposed to your feet) you don't want to simply hold back to getup as that will make your back get exposed longer as you are doing so (better to just press up or something else). But as far as beating specific attacks against you while getting up I've found that often requires knowing more specific knowledge on attacks and how to avoid it and being able to predict the opponent using it rather than another.
Its been a year but, in case anybody sees this who also needs help:
Holding back is your safest bet in most cases where you land on your back, feet towards the opponent. Your wake up options are 1 to roll(can roll toward foreground or background via direction input,) 3 to wake up low kick, 4 to wake up mid kick, 3+4 to perform your characters get up move but this varies per character, and down 4 will be your quick low hitting toe kick but has little range. Wake up 3 and wake up 4, if you are too predictable, can both be whiff punished easily if baited out. So dont rely too heavily. Wake up 3 particularly can also be parried and give your opponenr a free 30-50 dmg combo.
Always notice how you land on the ground. If your feet are towards the opponent, this is typically ideal. Head towards is often a dangerous situation and rolling might be your safest option as well as staying on the ground. A lot of moves that cause that kind of knockdown are sometimes set ups for moves that should you choose to stand, youll be unable to defend against. Any match against law will demonstrate this.
In most cases youll land on your back feet towards. You can hold down and back to block low or just back for mids. Its situation specific, but youll learn either in the lab or mid match whether or not you should roll, interrupt with a wake up, or get up and block. With all things in tekken, try your best to be hard to read, while adapting to how your opponent approaches you when you hit the floor. Some people smell blood and become aggresive. Its worth nothing that wake up 3 on counterhit is a universal launcher.
I love these type of vids
my birthday present
To recognize which break to use (especially with throws that are broken only by 1 or only by 2), it's like super instinct. Most of the times, I only see if it's a 1/2 or 1+2 break, but I've been surprised to break the 2 throw Jin because if he's playing on player 2, you see the palm of his right hand and the body's leaning differently. Super fast reflex with no thinking at some point lmao.
actually its more easy than you think....you just attach cheat engine to tekken 7 7 and slow down the game to which you can break throw easily....then slowly increase the speed.....I used this technique and broke 50 plus grabs straight here ruclips.net/video/8zaCW5KpKek/видео.html since the animation is exactly the same for all characters thus your practice will be useful on other characters as well
TMM, hope you do a tutorial on sidesteps. I still don't know when to sidestep and I do it randomly or when doing sidestep moves lol. I'm a struggling green rank noob.
As long as you're between -1 and -3, you can ss just about anything
@UFOByakuren Thanks! Let me find the video and watch it!
Thanks, this was super helpful.
Love these videos
math class is in session
Can you make a video about breaking chain throws please?
I made a chart of all King's chain throws. The break is above each box. Must view in "print layout" to format the page properly. [X] is unbreakable. [1or2] means it depends on there input. The damage of each throw is underlined next to the break input.
docs.google.com/document/d/1ij1_Y_oQS--34Fc_26Vx2Z4jSD1iTsBak-ohgG-Zl_Q/edit?usp=drivesdk
@@IowaRonin Thanks a lot!
King mains are screwed now.
😂😂😂 yep, King/A. King mains time to spam other throws beside Giant Swing.
Rip
Lil majin
King mains are actual degenerates. They all do the exact same shit. Literally
Probably one of the most boring characters in the game
XenO SparKS it sounds like someone can’t break throws
@@grandpulse7970 did your square button break?
Yah.. it is really diffecult to react to throws.. but when your eyes run at 240 fps.. then all of a sudden you can do them right everytime.. like JDCR and Knee...
ruclips.net/video/8zaCW5KpKek/видео.html
thx
Big brain time
It'd be good to have some comments on crouch throws and certain unblockable throws like Eddy's or Yoshimitsu's. Also, I didn't quite get something from this video: If the opponent does a basic throw against you, you can escape with 1 or 2, regardless of which throw it was, but can you also escape with 1+2 from a basic throw or not? Thanks in advance. :)
No you can not. If you press 1+2 for a basic throw you're gonna eat that throw. I've gotten into a habit of just pressing 2 whenever I see arms coming my way for a throw. It's saved me a couple of times, but it's also been my demise lol.
Murdock throws to...is just disgusting too
Oh thank you now I don't have to mash 1 for throws
So basically when you start to spam throws, you say your opponent something like: "Dude, our fight needs a little bit of salt and spices" :)
I'm not a salty, I just like to cook
Does Marduk have any 1+2 animations that are 1 or 2 breaks
No
I also noticed that throws can interrupt whatever move your opponent is doing if his move is early in its animation.
Yeah it makes so much sense that someone can stop Feng from slamming his entire shoulder into their chest just by groping him
B1gS3xy lmao agree 😂🤣👍
Trade off being that if the hitboxes collide, that the normal attack wins out and is a counter hit!
That's just like every other move lol, where it'd be a counter hit.
@@Reydriel not really. Normal moves can be counter hit during their startup and active frames. Grabs can only be counter hit during the active frames
can you explain king/armor king ground throws? is it true that its also a 50/50? its either a 1 or a 2 break?
Xengard yes for example king has Tijuana throw which has the same animation as giant swing but it’s broken by 2 instead of 1.
@@rowelljrdetorres1512 no no no it doesn't! Tiajuana twister has a 2 break animation. It shares an animation with Tombstone and their both 2 breaks
Do you mean when the opponent is laying on the floor? Yes it's a 50/50. You need to guess.
@@walldell210 I would say that if you're on any stage but forgotten realms, that you should mash 2 to break the figure 4 since it does more damage. If you're on forgotten realm, mash 1 because the headbutt breaks the floor
@@rowelljrdetorres1512 giant swing is tricky because it is disguised as a 1+2 break but it is a 1 break.
To tech the throw press the corresponding buttons
To unleash a devastating combo hold L1 and press square triangle X
Avoiding The Nitro Crate you a troll
@@TheHappySaturnian that's actually one of the tips displayed in the loading screen
Avoiding The Nitro Crate yeah I know 😂. I hope no one actually uses auto combos
@@TheHappySaturnian never seen it lol
A lot of king players like to throw but get salty if you try to throw too lol.
Which song is that at 4:20? Something from Tekken Tag 2 right?
Tekken prolly the game that has more grab!
You can either break throws or try to duck them, but it requires a good reaction time.
You cant react to a throw and duck it
You can predict throws and duck them, but you'll need superhuman reflexes to duck them on reaction lol.
Ducking throws may be effective, but it's a dangerous habit that could get you launched with hopkicks. You're gonna need to learn to break throws eventually.
@@thedirectorscut4848 It depends. Like the CD1+4 of AK and King, it can be seen miles away, ducked and punished. But ducking a lot for no reason is always dangerous indeed.
Game of Throws
Just make video about your experience with KoF already
I need this I reached usurper still I cant break 1+2 instantly
gsdRoyce02 same here
Im bukkake rank and i still dont break throws for shit except shining wizard at times.
i guess hes right about how throws make you a stronger player and everything,
BUT i still think throws are cheap af. risk/reward just isnt right. you lose nothing if your oponent breaks a throw (which is undoubtedly quit difficult)
imo the risk is comparable to a jab, so not risky at all unless youre using them too obvious.
Agreed. I wish some of them were atleast way more minus when broken.
It depends on the throw. Some of them, when broken, may let you backturned to your opponents, and you don't have many stuff to do. If I remember well, I fought a DJ once who liked 2+4 grab. When broken, he could BT d3 or BT4. He liked too much the d3 option, so low parry.
But indeed, you should be penalized (leaving the opponent in + frames, just 1 or 2) to make sure you can't abuse it. When I see Mortal Kombat projectile system, I think the same, a frame system should be applied to punish spammers and make it less strong.
What is Paul’s 2 break throw?
2+4, B. By the time he gets a hold of his opponent it's already a command throw.
Thx. I will need it. Till now escapes for me where just luck. Now i will be able to kick someone a**
And not to mention the king leg break command is 3+4 444444, throws certainly are hard to see when you are focused because of low health and quick pokes 😔
I could be wrong, but I don't think there are any throws with a break like that. Do you mean the leg cross hold, which is broken with 1+2,1,1,1,1?
you just said, end all king jab strings with quarter circle back.... also do quarter circle back while ruinng
Tekken school.
Noice
another halo fan
is that an intuos? is TMM an actual artist?
As a King player, I SUCK at breaking throws lol
12:45 rofl
I think strongest grappler in Tekken is Murdock ...his fuckin tackle is 30 30 30...in high lvl ppl break like 80% of throws...but even they can't break Murdocks tackle mixup
How about low throws, like Paul or Kazuya db 1+2? How do you reverse/break those throws?
Do 1+2 to break the tackle
Does anyone remember the other youtuber that MainMan promoted that does tekken guide videos? Cant remember the channel name and cant find the video where MainMan promotes him. He does really good guides so that's why I wanna find his channel again
The frame whisperer
@@la_nomercy no sorry that's not the channel I was looking for but thanks for replying 😊 the guy who does the guides is American-Asian
@@padraicflynn9462 cutcc
@@la_nomercy no sorry not him either. This guy is new enough to RUclips. Think he only started this year but could be wrong. Cheers for the replies tho. I hope I find him 😊
@@padraicflynn9462 At this rate, I want to find him too lol. I'm always looking for new perspective. Let me know if you do find him.
Also, leg throws can't be broken
Great work mainman ❤
With Arslan winning, everyone and their mother is using Kazumi online, please make an Anti-Kazumi Asap. ❤
Yaksa heihachi (before season 2) and never learned how to break throws/study frame data. It is VERY useful to use these resources but in my opinion, don't live and die by them. NO DISCREDIT TO TMM OR THIS VIDEO! I'm just putting out my opinion is all
Naazam Basir You're either just good or you're maining Katarina with 4k wins. Regardless, it only meant you didn't maximised your full potential in what could've made your ranking up more at ease in a game that eats most of your spare time to get good at. Though i still cant read frame data, knowing the logic and concept of frame data alone will improve your game significantly
Pokes?
I still was wandering why the basic throws for every character got nerfed!?...
Throw breaking was extremely difficult in tag 2 and they wanted t7 to be beginner friendly
👍👍👍
So do the command throws always extend both arms simultaneously? Or can they be masked as default throws but must be broken faster?
Giant swing for example is one of the special command throws which extends both arms but is breakable with a 1 input. Besides that, 1+2 and 3+4 throws extend both arms to my knowledge.
@@walldell210 What's a 3+4 throw?
The example of Dragunov was really good for this. f+2+3, f+1+4 and ff+1+2 are all command throws. f+2+3 extends the right arm, like a basic 2+4 throw, but it can only be broken with 2. f+1+4 extends the left arm, like a basic 1+3 throw, but it can only be broken with 1.
@@EternalSilverDragon Intresting, I guess it's the same with Devil Jin where he's got alot of command throws, but I never paid much attention to their animations but I knew they had different breaks. Have to test this in practice mode I guess.
@@Kaztrofy Yes, that's right.
Im new to tekken and im searching videos of tips or like someone teach things bout tekken 7. Can someone share some link of videos like that?.
Watch more of the Mainman's videos or watch King Jae's old videos.
Frows are so 70s
Anti character for intermediate players....
they should've did throws with either left or right arm only, you break them with either 1 or 2....50-50....1+2 throws are unnecessary especially for beginers
Even for professionals. 1/3 chance to guess right is annoying.
i have seen arslan get thrown , Knee get thrown , JDCR get thrown
and you don’t want me to get my ass thrown 😭😰😜
You can see the animations though. It's only an actual 50/50 with King/AK
I see the animation but 1+2 throws are unnecessary
to me differentiating between 1 and 2 is the hardest
1+2 is the the most obvious tho
What happens if you press 1+2 to break a standard 2+4 throw that can be broken with either 1 or 2, do you break it?
No you won't
I think all command throw breaks should have the same input. At least merge both single hand breaks. Watching your opponent's hands can be very difficult.
Hahaha nah there's no way to tell which hands your opponent extends, ppl barely react to to throws itself, most of the time it's just 50/50 or 33% guessing game which button(s) to press
@@LightWavess thats really not what happens.
@@zephune9506?
@@LightWavess do you believe all the pros guess? because they dont. do you think king jae breaks almost all throws because of guessing? no. Its called practice and yes you can see which hands opponent extends
@@zephune9506 if we're talking about Pro play because for some reason any other lv of play is irrelevant obviously then maybe but i still doubt anyone can just tell from an instant which hand is getting extended, so yea i still believe they have to at least guess if its 1 + 2 or just 2 break
_I cant understand shit_
*This has math*
FIRST LIKE WHO SEES THIS
Command throws should be broken bei 2+4,1+3 and 1+2.... it is pure cancer that most of the time mashing people escape throw just for using 1,2 punshes and a like....
Do my Calculus HW or watch a lecture from MainManSwe?
I think i know where this is going