Did Season 9 Really Save Overwatch 2?

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  • Опубликовано: 4 мар 2024
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    #Overwatch
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Комментарии • 356

  • @candy1049
    @candy1049 5 месяцев назад +37

    Do you guys remember when Blizzard held a test for 5v5, and they had a bunch of pro players playtest it and give feedback, and all the pros were begging "No, don't do this!", and Blizzard just kind of ignored them?

    • @thepoofster2251
      @thepoofster2251 5 месяцев назад +3

      No. When did this happen? Can you link something, I'm curious

    • @mag1ckyle799
      @mag1ckyle799 5 месяцев назад +18

      @@thepoofster2251 It was during the 2021 OWL playoffs iirc. The NA teams who were in Hawaii for the playoffs played, one of the matches was done as a show match with some Gladiator, Fuel, and Justice players. The players telling Blizzard not to do 5v5 was never said publicly at the time because of NDA and stuff like that, but once the game came out the players who played it began expressing their opinions openly.

    • @thepoofster2251
      @thepoofster2251 4 месяца назад +2

      @@mag1ckyle799 oh wow, never knew that! Thanks for the follow up

  • @jacobbaartz7710
    @jacobbaartz7710 5 месяцев назад +43

    The devs dont have a character design problem, they have a "we dont know how to make characters that dps are happy to face, that players also want to play" problem

    • @nailinthefashion
      @nailinthefashion 5 месяцев назад +2

      Orisa is an awesome tank design if you’re winning, but feels omnipotent and omnipresent on the losing side hahahah. Javelin needs a nerf

    • @Vastspartan
      @Vastspartan 4 месяца назад +5

      ​@@nailinthefashionJavelin needs a WIND UP. Why is it better than rock? Which also received a nerf?

    • @nailinthefashion
      @nailinthefashion 4 месяца назад

      @@Vastspartan and a longer cooldown. Gripped my tank out of the first jav combo only for them to get combo’d 5 seconds later lol, or horse just walks thru your team juggling abilities

    • @someGuy-kl7cb
      @someGuy-kl7cb 4 месяца назад

      @@Vastspartan honestly, id be down for this not ONLY for the balance, but also lets orisa show off her unique javalin types too, the designs of some are really nice but you never see them due to the glow of orisa's jav abilities,
      like imagine her striking a pose with javalin before tossing it.

    • @Cressx
      @Cressx 4 месяца назад +1

      Isn't that EXACTLY a character design problem?

  • @achembot
    @achembot 5 месяцев назад +227

    The devs literally just need to give 6v6 another chance so they can realize how many people actually love it over 5v5

    • @fockythefrog8516
      @fockythefrog8516 5 месяцев назад +13

      Doubt they'd bring it back, they would need to overhaul all the tanks, and fix up the supports and dps to be in line with 6 v 6. Also idk how the new modes and maps would impact 6 v 6, as they were designed for 5v5 in mind.

    • @JumpsOw
      @JumpsOw 5 месяцев назад +18

      @@fockythefrog8516 Well they have all the old assets and versions of the game saved so for most heroes it would be just copy paste and after this season that ain't an excuse no more they can clearly do big updates, also have you seen circuit royal? Pretty sure that map wasn't designed for 5v5 since it's literally a feast for sniper characters.

    • @Bighoodiekid
      @Bighoodiekid 5 месяцев назад +2

      tanks are individually strong. like dps and supports can’t 1v1 a tank and win. however if we go back to 6v6 i feel like a fact that a lot of people are overlooking is in that format tanks will just become slightly harder to kill dps, or tanky characters with trash dmg

    • @ravenclaw390
      @ravenclaw390 5 месяцев назад +4

      Never gonna happen cause if it does everyone will question y overwatch 2 even exists in the first place

    • @JumpsOw
      @JumpsOw 5 месяцев назад +16

      @@ravenclaw390 They already do, nothing would change...

  • @HellzSaint28
    @HellzSaint28 5 месяцев назад +69

    Message to the editor: dual music tracks makes my brain explode. I understand if its needed to circumvent YTs strike system

    • @Goose1162
      @Goose1162 5 месяцев назад +6

      Right. My ADHD brain can’t focus with double music playing and then two people talking

    • @nailinthefashion
      @nailinthefashion 5 месяцев назад +1

      Yeah unfortunately I assume they’re just trying to be safe for when Sam isn’t speaking. The ai detection is ruthless lol

    • @Pxterz
      @Pxterz 4 месяца назад +15

      @@nailinthefashion hi there! one of the editors here (i edited this video)!
      First things first, dually noted! Will try my best next time.
      Second things second, yeah I try my best to fall under fair use for the channel and everyone involved to save the headache (guess I created some). I got a bit overwhelmed myself when putting the track so i tried adjusting it accordingly.
      Overall I personally apologize. The team and I hope you were able to bare with the error and still enjoy the video.
      @Hellzsaint28, @Goose1161, @nailinthefashion

    • @nahaight1373
      @nahaight1373 4 месяца назад +2

      Did not notice till I read this lol

    • @ragnarlothbrok1067
      @ragnarlothbrok1067 4 месяца назад +1

      That's your problem. Get good

  • @Noobish_Camper55
    @Noobish_Camper55 5 месяцев назад +71

    We need more BBWs like Mei and less stick thin Kiriko characters that have single pixel line hitboxes.

    • @Bighoodiekid
      @Bighoodiekid 5 месяцев назад +17

      “BBWs” 😂

    • @porterogden6065
      @porterogden6065 5 месяцев назад +1

      v e n t u r e ( s e a s o n t e n )

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 5 месяцев назад

      Kiriko is thick asf stop playing

    • @Stanky_Foot
      @Stanky_Foot 5 месяцев назад +10

      Sweet Baby Inc could've helped in Kiriko's design and we wouldnt have a problem now

    • @larryevans3369
      @larryevans3369 5 месяцев назад +1

      Lol no wonder overwatch won't dry up 😅

  • @Osrsw31
    @Osrsw31 4 месяца назад +6

    You can tell Sam actually has genuine care and love for OW ip and truly wants the game succeed. Those golds who purposefully mischaracterize him as just some rager who hates on Blizz are so willfully ignorant and just want to feel morally superior to a guy not afraid to tell it like it is

  • @markoniksic3630
    @markoniksic3630 5 месяцев назад +6

    Old school Quake 3 Arena player here, Unreal Tournament aswell... man those games were a great foundation for OW. Just hardcore FPS experience, fck building shit in whatever other games.

  • @dwoodward931
    @dwoodward931 5 месяцев назад +41

    It's a good patch. I'm glad dps finally are viable after like 6 years. But I want 6v6 back still. I may continue playing but honestly 5v5 counterswap tanking is just miserable.

    • @SecretlyStarscream
      @SecretlyStarscream 5 месяцев назад +6

      Im pretty sure if we go back to 6v6 it's gonna be another mirror matchup meta. You either play the two meta tanks or you lose.

    • @0hwao
      @0hwao 5 месяцев назад +5

      @@SecretlyStarscreamfacts, rose tinted glasses imo. Never want to play into double shield again

    • @nailinthefashion
      @nailinthefashion 5 месяцев назад +1

      I don’t think counter picking is the problem but the small hero pools. If we all had multiple options to choose from when we countered it wouldn’t feel so bad. But you’re basically forced onto a hero and playstyle otherwise the Dva free stomps, and playing Queen is a hard throw lol

    • @Asynurr
      @Asynurr 5 месяцев назад +5

      ​@0hwao again double shield was made my 4 characters just not 2 tanks, plus the broken self sustain abilities that were super unnecessary for tanks that already did everything

    • @mckookie2967
      @mckookie2967 4 месяца назад

      double shield is dead and mauga ram would counter rein Sig the dbl shield replacememt ​@@0hwao

  • @shyco321utube
    @shyco321utube 5 месяцев назад +24

    The 2 games I love in the fps genre are Overwatch (mostly 1 lol) and quake in most of it's iterations, that instant accel makes the movement good, which makes predictions like fighting games. Literally the best thing a shooter can have

    • @nailinthefashion
      @nailinthefashion 5 месяцев назад

      Overwatch, Anthem, Battleborn and Gigantic are the best “controller feel” or movement centric games I’ve ever played. I wish Riot did a Paragon clone cuz it’d probably be on this list. So satisfying

    • @niclaskaiste250
      @niclaskaiste250 4 месяца назад

      So true. I have never thought about it before, but now when I look back thats the common theme of fps games that i love :)

    • @someGuy-kl7cb
      @someGuy-kl7cb 4 месяца назад

      i get this, but if they do bring back 6v6, id prefer the current "Self sufficient" tank types, over the "i NEED a specific partner" kind, id rather be counterswapped by the enemy then be counterswapped by my own ally. lmao.

  • @tyrantla7120
    @tyrantla7120 5 месяцев назад +69

    We just have to keep fighting off the Freedos and SVBs, get 6v6 back and finally begin the healing.

    • @FawXnSawX
      @FawXnSawX 5 месяцев назад +7

      That and 90% of the community

    • @fufu1405
      @fufu1405 5 месяцев назад +20

      I'd quit if 6v6 came back. 5v5 is hands down 10 times better. People who say 6v6 was better are drowning in nostalgia.

    • @jacobbrady173
      @jacobbrady173 5 месяцев назад +8

      ​@@fufu1405 facts

    • @horodoomwolf
      @horodoomwolf 5 месяцев назад +42

      @@fufu1405 Then quit when it comes back, lol

    • @eagerinspirit
      @eagerinspirit 5 месяцев назад +29

      ​@@fufu1405 6v6 was barely given a chance and was not balanced. we don't know whether or not it would work, only that their half-assed, lackluster implementation of 2/2/2 role queue was bad because they gave up after a few months.

  • @Freesliterature
    @Freesliterature 5 месяцев назад +25

    Good bruh I was looking for a Samito video to listen to

  • @knaki2521
    @knaki2521 4 месяца назад +1

    20:35 Brig has a 49.15% winrate across all rank in the last month, it goes up to 50.88% in gm and is under 50% Silver to Dia, (51.26% in master)

  • @chelbiboeller8668
    @chelbiboeller8668 5 месяцев назад +4

    Your brig guide changed my life. Haha. I shared it with everyone I play with and we were all shocked.

  • @k0nstas
    @k0nstas 5 месяцев назад +17

    About being a "hard shooter", I think that the gist here is that Overwatch as a whole, despite what people like to say about kiddie graphics and feel and whatnot, is an extremely difficult game. Yes, Winston, Brig and Mercy, etc., don't require much, if any, aim, but they are often difficult to succeed with in other ways.

    • @shawngorski9714
      @shawngorski9714 5 месяцев назад

      And that's because of the heros like moira, torb, sym, and brig because why would you play a hero who is more movement based opposed to shooter based in lower ranks when the shooter based player has a player that shuts down your entire thing without much effort?
      What makes overwatch so amazing and paladins too, is that the game could be boiled down to movement vs aim, theres many other factors but at its core it's often a hero dodging and closing the distance to make their shots easier like echo or genji or a player trying to keep their distance to focus on aim which is usually hitscan so it can be very impactful when you hit a shot or two,
      And being able to give movement to a hero with some projectile that's easy to hit but hard to hit consistently was a great way to create well designed heros who took skill without needing crazy aim investment which isnt possible outside of a hero shooter like overwatch or paladins because all others have interchangeable weps which means no basing the kit around a single gun you can control the travel time, size and even effect it can have on impact which allows these games to go all in on some fun kit design.. but than they decided instead of making more of those, let's make heros that just bypass aiming all together to get value often at the expense of the heros that were once beloved for being a safe heaven from needing to be good at aiming to enjoy a fps.
      I mean why learn Winston, mercy, lucio or even to some degree genji or tracer who while mechanically demanding are not as crazy at aiming, so often a winston main would than learn genji to transition to dps but why play any of them in bronze or silver when that other player went torb, moira or sombra and now you cant even experiment with your movement to see what you could do with it and enough of those games and they're gonna leave and since these other heros often arent rewarding either internally to the player like you get very little fulfillment like torb, or you can't climb high because your hero never gets to be to good like sombra and honestly no one really ends up happy now.
      They should have fixed the few problimatic designs on launch and focused on making more classics like monke, genji, and mercy and I'm pretty sure these are like the most beloved of the OG cast and theres a reason for that, you could have had terrible aim but climb on genji simply because you were good with movement and timing, like a fighting game in first person.

    • @Bighoodiekid
      @Bighoodiekid 5 месяцев назад +3

      @@shawngorski9714Paladins is an underrated asf game. The only thing holding back that game fr is the graphics and the slow content updates

    • @shawngorski9714
      @shawngorski9714 5 месяцев назад +1

      @@Bighoodiekid yea in my opinion paladins actually is better than overwatch gameplay wise, theyve for the most part kept their game pretty fast pace and they often dont release crazy easy heros, and when they do they tend to nerf them into the ground like kasumi or moji until they figure out how to make them good which in mojis case is probably gonna be never 😂
      But yea its spaghetti code and weird way you interact with objects on the map always held it back vs overwatch or as samito would maybe say, they're better on the science side and not the art side while overwatch has always been better on the art side lol

    • @Nayutune
      @Nayutune 5 месяцев назад +3

      What I want to understand is how is that even an "issue"?
      It's like saying "oh look, Dark souls games are so difficult and that alienates many people because of it."
      Overwatch is no Dark souls, but my point still stands. Why is it an immediate "issue?"
      Nobody makes a single beep or discussion about accessibility until changes like these are made directly by developers.
      imo it's less that this change was necessary for accessibility and more that people are trying to come up with something that's been an "issue" that justifies the existence of this "fix" in the first place.

    • @knyt0
      @knyt0 5 месяцев назад

      @@Bighoodiekid it just doesn't feel as good, and the new player experience is terrible

  • @suzukiriyumeko
    @suzukiriyumeko 5 месяцев назад +3

    9:15 its def an OW thing, not just a kiri thing. There's way more than a couple characters who share a similarly difficult hitbox to hit

  • @TheseBones
    @TheseBones 5 месяцев назад +3

    I think it's worth pointing out that when you were looking at overbuff for stats on console, you were looking under all game modes instead of just comp. I think a lot of players are more inclined to pick heroes they are worse at (including aim intensive heroes) when they feel that there are lower stakes. If you look under the competitive category for console instead, you do see a shift in the popularity towards some of the less aim intensive characters. I think some people will certainly pick characters regardless of whether or not their aim is good enough to get value, but for myself at least (a PC player with less than stellar aim), I certainly do think there is some validity in his claim that aim mechanics end up forcing players into smaller hero pools.

  • @Dmanbradley
    @Dmanbradley 5 месяцев назад +16

    I think the point he was making about acceleration/hitboxes is that you end up handcuffed to certain heroes that don't require aim. If you Mercy one-trick up to Diamond and get bored, you have to either make an alternate account, stop playing competitive for multiple seasons, or derank as try to learn Ana or Zen. On top of learning new projectile/hitscan mechanics with varying amounts of recoil, you also had to learn the differences in positioning and ability usage to pick up a new character or even flex to something that works better with your team. The acceleration and weapon variety made ALL these mechanics so costly that people would be wary to go on the required losing streak to learn new characters.
    Making it easier to hit shots could potentially help retain players by reducing the learning curve involved in picking up a new character to spice things up or to add more strategies to your playbook. The immortality abilities and whatnot are what anger competitive/hardcore players (

    • @KGzSUPREME
      @KGzSUPREME 5 месяцев назад +8

      What people actually derank to learn a new hero rather than playing some quick play lmao

    • @fettbub92
      @fettbub92 5 месяцев назад +3

      You could also play quick play for a while to get comfortable on a hero

    • @ducasse8473
      @ducasse8473 5 месяцев назад +2

      Thing is. Most people will do none of that. They will just leave. That's what realth was talking about. And that's what blizzard is trying to fix with these recent patches.

    • @Dmanbradley
      @Dmanbradley 5 месяцев назад +2

      @@KGzSUPREME Even if you practice in quickplay for an entire season, the odds of you winning games on Cassidy or Widowmaker at the same level as your Mei or Torbjorn are pretty slim. Once you hit a certain age, your vision and reaction times naturally decline. Some people with color blindness, learning disablities, or permanent injuries have a skill cap they'll never move beyond. Original OW included characters like lock-on Symettra specifically to let them feel included.
      For some, it may be impossible to land shots necessary to win with all but a handful of characters in the previous version of the game - no matter how long they practiced. They may prefer falling to a rank where games are winnable on a new character they enjoy playing over being stuck on a character they're bored with forever. For me, I just quit playing OW as a whole. Between pay-to-win battlepass heroes and the lack of anything to earn via gameplay, the game became a source of more tedious frustration than fun.

    • @fettbub92
      @fettbub92 5 месяцев назад +3

      @@Dmanbradley as one of those in the camp you mentioned (mid 30s and mechanically gittery) the role for that was tank. We could use our patience and game knowledge to really make big plays. Not anymore. With the removal of the second tank, the addition of more and more bail out support abilities, and now the training wheels being put on the Damage role, including their passive; tank is the most miserable it has ever been.

  • @spacejambluray2591
    @spacejambluray2591 5 месяцев назад +15

    i think you were kind of blindsided by alot of his points and rebutted with your own informed opinion on x state of things. most of the time you counter with a statement which is true but also has nothing to do with this guys original claim. at one point you rambled for a few mins about brig and then directly repeated the statement you were replying to on accident. "the switch is not a device made for this kind of game" the problem is that blizzard wants battle pass purchases on the switch. instead of having a hardcore competitive shooter with instant acceleration, which rewards good aim, positioning, movement and aim duel mixups (like the last hardcore shooter quake, whose dead in the water because skibidi toilet minigames in fortnite) they want battle pass purchases on the switch. theyre just continuing down the line of casualizing the game while in the end you agree it felt like you wanted to fight it talking about how good moira and monke are whereas the statement was theyre traps because they dont have any aim engagement but require good positioning and awareness something which is irrelevant at the skill ceiling but would certainly be a trap for noobs

    • @mangodxwns
      @mangodxwns 4 месяца назад +3

      I noticed this a lot LMAO

    • @jason23189
      @jason23189 4 месяца назад

      Shutup spacejambluray

  • @kielmessersmith1956
    @kielmessersmith1956 5 месяцев назад +6

    Yeah when a whole team swaps to hitscan because I popped off on pharah during one team fight, i feel like im playing watch of duty. Its insanely oppressive, i was under the impression that hitscan heros had to be better at aiming because of the instantaneous nature of their damage. I guess thats all out the window now.

    • @jason23189
      @jason23189 4 месяца назад

      In reality, you just suck at Pharah even though it's ez mode.

    • @kielmessersmith1956
      @kielmessersmith1956 4 месяца назад +1

      @jason23189 sure, you're not just a troll. Really adding to the discourse.

  • @TysonASMR
    @TysonASMR 5 месяцев назад

    All these hit box changes and I still can’t land my shots lol

  • @realth8572
    @realth8572 4 месяца назад +3

    Thanks for your time everyone, may the gods of 6v6 shine upon you 🙏

  • @harperwilliams8972
    @harperwilliams8972 5 месяцев назад

    9:00 he is also able to hit a character that will be behind a corner if he shoots the ground for splash dmg

  • @TunaCanned
    @TunaCanned 5 месяцев назад +1

    Movement Acceleration was highly critisized between the jump from Halo 2 to 3 with a lot people still considering 3 to be the easy game because of its movement acceleration taking away skill expression from every encounter. I say encounter because in older Halo games you could 1v4 people if you were skilled enough.

  • @Roy-Buss
    @Roy-Buss 4 месяца назад

    i have played games in overwatch one where me and a friend are fighting over gold damage and we could go all the way up to 25k each and the funny part about it all is our tanks and supports were doing more than us both with around 25 k damage each

  • @fewphew
    @fewphew 4 месяца назад +1

    where is the link to original video?

  • @juanirdag
    @juanirdag 5 месяцев назад +70

    ow 3 is dead

  • @vanderlin4966
    @vanderlin4966 5 месяцев назад

    Love these videos

  • @vergil_hc396
    @vergil_hc396 5 месяцев назад +1

    i've actually been playing some open qeue for the last 3 days.
    2 tanks 1 dps 2 support feels so much better! (as a tank main)

  • @Luluco_G
    @Luluco_G 5 месяцев назад +3

    People saying overwatch is particularly hard as a shooter are literally insane
    It's fundamental mechanics are so simple compared to something like cs go or valorant

    • @shrimpchris6580
      @shrimpchris6580 4 месяца назад

      Cs:go, Quake, Valorant, TF2, the other TF2, plenty of older dead shooters like Loadout or Tribes, the lost goes on

    • @jj4cx423
      @jj4cx423 4 месяца назад

      I'd argue those games are only difficult in terms of attaining it's skill floor but not exactly it's skill ceiling/expression, it's a reason why not alot of people are into arena shooters compared to tactical shooters. You can get carried in a tactical shooter or perhaps "get lucky" on some situations compared to arena shooters (quake, Tf2, unreal) where you're bound to get destroyed if your opponent is straight up better simply because aim and movement are it's core fundamentals. Tac FPS rewards practical play, strategy and positioning more than aim and movement
      IMO Overwatch used to have the feel of a classic arena shooter when it was a 6v6 game.

    • @shrimpchris6580
      @shrimpchris6580 4 месяца назад

      @@jj4cx423 I feel like that feeling got patched away within just a few years, even 2017-2018 felt like it was swaying way too far into the moba direction for me to care and I already thought it was absurdly mechanically easy compared to TF2.

  • @xchallengerxl6590
    @xchallengerxl6590 5 месяцев назад +1

    Newer heroes need more drawbacks. I cba to play anymore with Kiriko Cleanse, Sojurn Railgun and Mauga just being Tank bastion.

  • @jjglaser
    @jjglaser 5 месяцев назад +7

    getting final blows this season is very hard compared to last seson because of the increased health and you constantly take damage this season because the bullets are so big. It is way more unpleasant than last season.

    • @knyt0
      @knyt0 5 месяцев назад

      seems like your two statements contradict eachother

    • @Chazza-01
      @Chazza-01 5 месяцев назад +5

      @@knyt0 Seems like you don't understand what the word "contradict" means.

    • @wildwarturkey8356
      @wildwarturkey8356 5 месяцев назад +3

      100% agree

    • @knyt0
      @knyt0 4 месяца назад

      @@Chazza-01 if you constantly take damage you won't be full health, and since the bullets are bigger you'll get more final blows on the already damaged enemies

    • @j.w.213
      @j.w.213 4 месяца назад +1

      @@knyt0 constant dmg doesn‘t mean kills but a constant -20% healing debuff

  • @NanaHoneyB
    @NanaHoneyB 5 месяцев назад

    13:48 what you said pointed out that Blizzard can’t even get on the same page about what they want OW to be. On one hand, they’re dumbing down the MOBA mechanics by making it a ‘faster’ 5v5 game, but even now they still add characters that are more MOBA than shooter, which just ends up breaking everything

  • @ItsSageCertified
    @ItsSageCertified 4 месяца назад

    Coach Mills manages this channel? that's cool!

  • @ieToastie
    @ieToastie 5 месяцев назад +2

    Season 9 isn’t doing it for me, I don’t think anything Overwatch 2 does can win me over at this point. The only Overwatch I consistently play anymore is 6v6 custom games. 7HSKW for the win, baby!

  • @aleksandreramiz3645
    @aleksandreramiz3645 5 месяцев назад

    When he paused the video when metro was tracking the kiriko, thought he was gonna say it’s a metro problem lol :skill issue:

  • @simonfleming3350
    @simonfleming3350 5 месяцев назад +3

    Samito is a smart dude with smart opinions but man, he's off base here. It almost seems like he has a set number of reasons why Overwatch failed, and saying anything (no matter how well reasoned and argued) contrary to that. What the vid was pointing out is an interesting subject I've never seen discussed before, in relation to OW, but doesn't matter because it's easier to yell about Kirko suzu and immortal, and the lack 6v6, instead of addressing what could be systemic issues with the game

  • @udn5006
    @udn5006 5 месяцев назад +7

    One of the most complex skill based heroes and unique heroes/character I've ever seen is in overwatch. Doomfist and wrecking ball play so damn different. One use to wombo combo you, now he sucks, one is now S tier and doomed to be F tier once season 9 ends.

  • @RenegadeGaruda
    @RenegadeGaruda 4 месяца назад

    0:17 - 0:54 - I hope nothing important was said here, because Samito's BGM battling Donkey Kong Country music was taking all of my attention lmfao.

  • @Terwano
    @Terwano 4 месяца назад

    You mentioned that immortalities override good plays but one thing you never mentioned is that it rewards bad plays. I think that’s even more important and game changing.
    It use to be that you would be punished for inting, feeding or being out of position, but now you can feed your brains out, get hit with an imo and, instead of correctly being punished for your misplay, you get rewarded by killing the enemy team.

  • @cIzanagi
    @cIzanagi 5 месяцев назад

    Love the P4 ots instrumentals

  • @laughingnotlooking
    @laughingnotlooking 5 месяцев назад

    All they really have to do is implement the option for 1st and 3rd person settings. I doubt many players would have trouble hitting certain characters, if the game could be locked in 3rd person. Plus this could've given them a reason to call the game a sequel. Since everything else has regressed back to Overwatch 1. Only thing missing now is 6v6.

  • @Shzl47
    @Shzl47 4 месяца назад

    You're taking for granted certain things when the "fps control scheme" is being discussed. WoW and Hearthstone don't require use of the mouse to point and click (track) moving targets all while you're dodging bullets from a limited first-person POV. FPS gaming and being good at it isn't all about aiming and tracking. The biggest hurdle I've seen of people playing their first FPS game is the concept of moving & shooting at the same time. Aim practice can only happen after you figure out how to navigate a map with move and look controls.

  • @SnowHelation
    @SnowHelation 4 месяца назад

    Haven’t touched this season since day 1 only bc of the hitbox changes. Didn’t like it as a widow player. It felt like I was hitting shots I shouldn’t hit. I’ve been playing Valorant since then and have been having fun. Honestly I haven’t had this much fun playing a fps since 6v6 ow.

  • @theonlytaco9511
    @theonlytaco9511 4 месяца назад +2

    “Feel random when a shot hits”
    Yep, nothing like having a Hanzo arrow floating 4 feet from you… near the foot and it counts as a dink. 4 hits registered but only on arrow IN the body.

  • @IssaUserName
    @IssaUserName 5 месяцев назад +1

    Having your own music in the background while homies video was playing gave me such a fucking headache I couldnt make it past the 3 minute mark.

  • @patg14
    @patg14 3 месяца назад

    They need to reduce spread on automatic weapons

  • @NanaHoneyB
    @NanaHoneyB 5 месяцев назад

    the only bad thing about movement in OW to me is that I can lack the discipline to hold still or counterstrafe in games like Valorant. It feels counterintuitive😭🤣

  • @davidnewhart2533
    @davidnewhart2533 5 месяцев назад

    12:53 I would argue TF2 is also up there with characters like Engineer, Pyro, Soldier, and Spy.
    Edit: Medic as well. I forgot about him.
    Edit 2: I FORGOT ABOUT DEMOMAN!

    • @ivanych6231
      @ivanych6231 3 месяца назад

      The problem is that you still should hold your brain turned on while playing them (except for demo and engie, sticky spam is cringe). in Overwatch tho... Bap, Orisa, Torb, and etc.

  • @drantino
    @drantino 5 месяцев назад

    i remember that crouch spaming was so strong that blizzard actually put in crouch spam limits.
    ive always said that because how overwatch is designed, 1 shots need to exist in the game. sure theres a argument on how accessible it is, but theres to many ways over the course of the games life time that made sustain far to normal and 1 shots was the only way to counter it.

  • @Suicidalsheep
    @Suicidalsheep 4 месяца назад

    2:28 is the face and reason you've clicked on this video for xD

  • @Bennjipie
    @Bennjipie 5 месяцев назад +1

    he commented on my video talking about how the hitbox changes and support having immortality was bad. he said "Hey nerd, i almost got a bingo but you didnt say "ranked sucks"". He is just talking out his ass. I didnt say ranked is dead because they finally fixed the main issue of having an ow2 player VS. a veteran on your team. 5v5 will forever be cancerous

    • @russellhassan7773
      @russellhassan7773 5 месяцев назад +1

      i watched your video and while he was abraisive i think he's honestly right. your video was basically regurgitating points everyone's said before and then coming to the conclusion "6v6 is better" (which is a valid take) without actually connecting the points to that conclusion.
      this video has some conclusions that might be a bit of a reach but it's clear it was a well-thought and fresh take, and it has points that are really worth discussing. i would hardly say he was talking out of his ass

  • @user-tm9kf2kh1q
    @user-tm9kf2kh1q 5 месяцев назад

    the great doomfist shall take over

  • @StephaneLevs
    @StephaneLevs 5 месяцев назад +3

    13:05
    not that the game is hard to play as a shooter, but it's definitely harder to play without the game knowledge (what I would call the "moba" part of the game)
    by that I mean, how heroes works, how you play versus them, the map knowledge (especially with the healthpacks)
    That aspect is really important and people definitely put so much values into it that if you dont follow it, you'll be flamed (no matter if you are in GM or freaking bronze)
    That aspect is the hardest to learn/apply correctly.
    ex: winston isnt mechanically hard to play but you dont play it like you would with reinhardt
    you need to know how to dive (deny high ground, jump with someone else), what to dive (dont go tanking versus the tank while there support is free in the back), which maps is good or bad for him, when you should swap (aka not staying when they have a reaper/bastion ripping you a new hole every fight)
    ex2: if you go against a zarya, you need to know not to shoot the bubble, but unless you play her or someone told you, the game will never tell you that what you are doing is wrong unless you take the time to look at the tips that can sometimes happens when you die.
    Compared to other FPS, Overwatch can feel way more complicated/overwhelming to new player.
    Like if you know how to play cod, you can easily hop into another FPS and do relatively well just by having relatively good aim.
    In overwatch tho? You'll be fine if you play some hitscan DPS, but not so much with most other heroes...

  • @jadonsmine1877
    @jadonsmine1877 5 месяцев назад

    Samito editor: PLEASE DON'T PUT BG MUSIC WHEN THE VIDEO HE'S WATCHING ALREADY HAS IT. MY BRAIN IS MELTING HEARING THE TWO SIMULTANEOUS TRACKS.

  • @titan_main
    @titan_main 5 месяцев назад

    Suzu is annoying to play against. But I like the idea of a support character being able to save their team by "parrying" at the perfect time. The problem is suzu does a lot more than that, and tp is arguably worse especially since it's on such a short cooldown (and a fundamentally flawed designed where a support character is supposed to play apart from your team because if you play with them who tf are you gonna tp to...but that's another conversation). A lot of people have said that suzu should keep the cleanse but get rid of the immort ability or get rid of the intangibility, but tbh that kind of removes a lot of skill expression imo. Like being on high ground and cleansing a shatter that you just watched happen is boring, but being right behind my tank and frame perfect suzuing a shatter where we never get stunned in the first place gets me hard af.
    Hear me out, what if suzu was on like a 20 second cooldown, and they removed the whole thing where you heal more if you cleanse an effect (which is basically always a thing with the dps passive now anyways), but instead the cooldown gets reduced to 15 seconds if you cleanse an effect, and down to 10 seconds if you successfully parry an effect. So like if you cleanse someone hit by JQ ult you get the 15 second cooldown, but if you cleanse while JQ is ulting through your team (preventing the anti from ever happening) then you get the 10 second cooldown. JQ axe has a dynamic cooldown so it's a thing in the game. But basically I think rewarding skillful timing of suzu (parrying) is a lot more engaging than rewarding using suzu as mulligan card.

  • @angel-sloth
    @angel-sloth 5 месяцев назад +2

    It's crazy how the content creators ARE the people that are doing the work of the devs😂 I thank you for showing love for the game not like the devs smh

  • @steve-o3431
    @steve-o3431 5 месяцев назад

    While this update is okay it really makes people in Elo hell suffer, ofc I still was 6v6 back I miss the synergy so bad

  • @ducasse8473
    @ducasse8473 5 месяцев назад +4

    He's speaking for the perspective of someone that has plays valorant or aomething and picks up the game for the first time and quit or is about to quit. The perspective of someone that bounced of the game and why that is. Youre looking at the game from the perspective of a top 500 flex player who has played since season 1 and is probably not gonna stop anytime soon.
    Edit1: the winston/brig thing was him referencing the immediate first impressions that people have of winston/brig. For winston they see the lock-on tesla cannon and think, "oh too ez, ill just walk in and zap people with my shield like im reinhardt with a tazer." Or the first impressions of brig. They think "oh yeah wasnt this hero like reinhardt at some point? Surely i can get to plat by bullying dps with her." But instead they end up being forced to learn that strong winston play heavily relies on well timed engagements and strong brig play is about baiting aggression and resource management. Neither are skills that those types of players are likely to enjoy learning.
    Edit: as for the thing about certain characters killing the game. Thats just the game that blizzard decided to make. The version of overwatch that blizzard wants cant exist without small hitbox kiriko, sojourn, bap lamp etc. They cant add all these crazy things to the game and keep hitboxes tiny.

  • @M.O.A.N.
    @M.O.A.N. 5 месяцев назад

    True, as much as I love playing Bap, I play Moira cause my aim is garbage & she tends to work out.

  • @ThatGuy-em2yl
    @ThatGuy-em2yl 5 месяцев назад

    Tank has this ult problem where they punish mistakes in positioning, but now things like kiri cleanse has removed the usage of Queen, rein, Zaria, and even dva

    • @udn5006
      @udn5006 5 месяцев назад

      dooms awful ult is also ruined even more by kiri cleanse.

    • @knyt0
      @knyt0 5 месяцев назад

      @@udn5006 dooms ult is fine you can use it to go hyperaggressive, and then double dip. If they have a stun you just land somewhere high and surprise punch

    • @udn5006
      @udn5006 5 месяцев назад

      @@knyt0 land somewhere high, surprise punch and kiriko presses e. Dooms ult is dogshit.

    • @knyt0
      @knyt0 5 месяцев назад

      @@udn5006 name a tank ult that kiriko cant suzu, that's not special to doomfist

    • @udn5006
      @udn5006 4 месяца назад

      @@knyt0 Name a tank ult that does less than dooms ult

  • @Lo0serx3
    @Lo0serx3 3 месяца назад

    yeah idk what that guy was talking about with Overwatch being too hard. Overwatch is my first FPS game i ever played, and what i loved about it was the options that didn't require previous FPS experience. i thought it was easier a lot of the time.

  • @Vjklv-ty7mn
    @Vjklv-ty7mn 5 месяцев назад

    imma say it here,make hitboxes what they ARE,1 to 1 visual model to actual hitbox,and just adjust HP based on size for all characters,making them all equaly DENSE,so 50kg kiriko has 100 hp,and 300kg roadhog has 600hp,i see no reason kriko,tracer,widow should not have half the hp of an average male character like soldier,mcree,
    they can still micro manage hp with shields and armor,but it would be so much more fair and instinctive.

  • @soulknight
    @soulknight 5 месяцев назад

    you were in a bajan canadian video

  • @fettbub92
    @fettbub92 5 месяцев назад +1

    Aim is important, but game knowledge and playing smart is even more important. Don't believe me, watch rage hackers; they can hit all their shots, but get floored by smarter players.
    This change to the hitboxes allows people to shoot people who are behind cover.

  • @oyunboldboldbaatar5519
    @oyunboldboldbaatar5519 5 месяцев назад

    The hitbox change I still don’t agree with but every other change I have liked.

  • @43tread
    @43tread 5 месяцев назад

    9:15 seriously? There aren’t other small hit boxes?
    Better video on the science than I normally see, but my dramatic steps are in for the day.

  • @gi1kxsy908
    @gi1kxsy908 4 месяца назад +1

    overwatch is supposed to be one of the hardest games in the world, this is why its so stupid they decided to cater to casual players when the majority of players are aiming to reach the skill ceiling and for people new to fps games that still want to play ow there are heros like mercy. Heros like mercy shouldnt even be viable in top500 yet i get a mercy guaranteed every single game no matter what rank i play in so i dont see the need to make the game even easier especially after we've spent 6 to 7 years already learning it

  • @amoblahblah
    @amoblahblah 5 месяцев назад

    I guess it has to become more casual if the player base decreases over time. They have to lower the barrier to entry.

  • @nathanabraham8762
    @nathanabraham8762 5 месяцев назад

    KIRKO DESIGN OBVIOUSLY

  • @AndySamK
    @AndySamK 5 месяцев назад +1

    12:54 but doesnt make that the game even harder? you have not just a normal shooter game when you play it you also have to factor in abilities of heroes that are not common in a shooter game meaning you have parts of the game that are "on top" of being a shooter game and therefore make it harder (like valorant abilities of heroes make the game harder then cs:go). you basicaly said it yourself afterwards just that your conclusion was they are not aim-intensive = shooter easier. a conclusion i would not agree with

  • @eddybreezy
    @eddybreezy 4 месяца назад

    TL;DR: Overwatch has difficulty teaching good vs bad play, especially with 5v5, making the game unfun for many even with easier hitboxes. Bias in high-level play alienates lower ranks, contributing to newer or lower skill tier players learning HOW to play the game. Niche scenarios occur for new players, but most lack the commit to execute or capitalize on them.
    Overwatch's transition to 5v5 has increased the game's complexity in some ways and pigeonholed the strategy in others, demanding more commitment from players to understand its core gameplay. However, this shift has also made the game less enjoyable for many, as they struggle to grasp its intricacies or even encourage adapting to change. The hitbox change, while making the game more approachable for point-and-click players, has not effectively taught core gameplay mechanics and may have inadvertently encouraged a more passive style of play (*cough* Soldier players). Additionally, bias in high-level play further alienates lower-ranked players, discouraging new entrants from continuing because gameplay loops + hero strength present themselves differently. While niche scenarios you always preach may arise, most players lack the skills to navigate them effectively. Those are not the unfun gameplay loops for most players. Playing a tank currently is an unfun gameplay loop. Playing support and not feeling impact on the game is unfun. Playing DPS and not getting value despite making good plays is unfun. Being punished on any role for interactive play is unfun and counterintuitive.

  • @barry3917
    @barry3917 5 месяцев назад

    I think you should give shot at playing rust. The devs have been updating the game monthly for the last 10 years. The skill expression is rust is insane I would love to watch you play one day

  • @anthonystoval9267
    @anthonystoval9267 5 месяцев назад

    Alien versus predator gold. Instant acceleration... Fastest game I've ever played. Played it for like 8 years... And the community embraced some speed glitches because they required skill to use and handle. Most competitive 1v1 you'll ever experience. Instant acceleration was common in games that old. Quake 3... Unreal Tournament... 2004 and Earlier.

  • @majorcasualties9306
    @majorcasualties9306 4 месяца назад

    its 100% fair to say. at work nobody plays OW and the reason they all give is either its too hard so its not fun or idk why but i hate that game.

  • @davidhardy3074
    @davidhardy3074 3 месяца назад

    I got banned from 2 popular streamers channels for saying 6v6 was objectively better than 5v5... Actually cracks me up how much people sre talking about it now though... 2 years later.

  • @maskedsausage9431
    @maskedsausage9431 5 месяцев назад +1

    No, people will hate season 9 soon. It's just new

  • @jarenagra2804
    @jarenagra2804 5 месяцев назад

    id rather have a hard time aiming than sluggish movement acceleration. this is why OW scratches an itch no other game can.

  • @spicypugz
    @spicypugz 5 месяцев назад

    make 6v6 a mode like open queue!

  • @Korvmannen
    @Korvmannen 4 месяца назад

    Eh, I think the "art" of this goes so much further than Sam lets on. Letting characters like Sojourn actually be viable in metal ranks is an excellent move to be able to nail down the ""science"" of balancing a game for the lower and higher ranks at the same time. I think that's the true artistic beauty of the patch where aim intensive heroes are easier to pick up, and to feel better to play, at lower ranks. So counter-point, they said in the past that they don't buff Rein because he's good at low ranks. Well, if they make the game play more similar across ranks, maybe there's some hope for us old OW1 ex Rein mains to actually play him again.

  • @Kuweiyo
    @Kuweiyo 5 месяцев назад

    Ana is objective fun to play, Genji is a literal cyber ninja and window is hot and has tons of rule 34 of her. This is why they are played on console.

  • @RedApollo617
    @RedApollo617 5 месяцев назад +1

    Season 9 DID NOT save overwatch. Blizzard devs and higher ups KNOW brining back 6v6 would reinvigorate the player base. But that'd have to admit there was legit 0 reason for the 2 in OW2

  • @nahaight1373
    @nahaight1373 4 месяца назад

    S9 update feels inspired by ow1

  • @harperwilliams8972
    @harperwilliams8972 5 месяцев назад

    Yo the music syncs up w the background music in the vid he's watching and sounds terrible lol

  • @echiisenpai9214
    @echiisenpai9214 5 месяцев назад +3

    They need to add 6v6 in it’s own mode like open queue and give people on both sides options

    • @abyssshriek7631
      @abyssshriek7631 5 месяцев назад

      Not possible regarding balancing and shit unfortunately.

  • @1DanteadamS1
    @1DanteadamS1 5 месяцев назад +6

    Sojourn, kiriko, bap had too much survivability, damage and kiriko and bap healed too much? We need to address the "damage and healing spikes" on all characters guys!!!

    • @BoiSoi313
      @BoiSoi313 5 месяцев назад

      It was addressed, it was addressed when we had a SECOND TANK.

    • @liveslugreaction6509
      @liveslugreaction6509 5 месяцев назад

      @@BoiSoi313yeah and the second tank had double shield one of the worst metas ever

    • @Bighoodiekid
      @Bighoodiekid 5 месяцев назад

      i’m not saying 6v6 can’t be balanced, but there was never a point in time where there wasn’t an oppressive meta in 6v6

  • @Infernosab3r
    @Infernosab3r 5 месяцев назад

    I dont see why the Soldier shooting Kiri feet with helix is a bad thing? Thats been a strategy in shooters across the board that use rocket type weapons when there are characters whom have to do so because direct hits are tough to do on smaller targets.
    Are Solder players in TF2 not skilled because they have to shoot Scouts feet to consistently get damage? Does that mean Scout is poorly designed or something? I know the full context of the clip where Kiri flee's and then returns to kill the soldier but everyone seems to shoot comments at the soldier because he got some consistent damage from her then she tp'd out..

  • @gamehacker5692
    @gamehacker5692 5 месяцев назад

    Really wish they’d just remove zens kick…that crap makes playing dive into him so hard

  • @camerorgb6525
    @camerorgb6525 5 месяцев назад

    yeah highkey they need to pull a paladins and just shut down the switch port, simply holding the game back

  • @jaetherogue562
    @jaetherogue562 4 месяца назад

    Casual players left with the original game.

  • @Yalah_
    @Yalah_ 5 месяцев назад

    This season was the worst for me. I’m support a main and it just feels horrible and it’s just not fun to play in the game at all. I think i’m done with overwatch

  • @jocasu2
    @jocasu2 4 месяца назад

    Finally someone said exactly what i think moria mains actually are.

  • @analyticHeart
    @analyticHeart 5 месяцев назад

    Yeah, I've said this from the start. The season 9 patch will work in the short term, but will fail in the long term.

  • @grygierpeps
    @grygierpeps 4 месяца назад

    in Overwatch(ow1 mostly) beyond diamond you kind of have to be a streamer/pro or no lifer to keep up. A good casual player will peak at diamond. but beyond that the mechanical and game sense upkeep is just way to high. I came to this realization when i hit masters and shortly kind of gave up at getting better knowing the cost it requires from you.

  • @Switch_X_Back3884
    @Switch_X_Back3884 5 месяцев назад

    The hit boxes is the most annoying thing for me. I do NOT care for it at all.

  • @DarthSpock1
    @DarthSpock1 5 месяцев назад +1

    YES! I remember seeing this guy's video and thinking the same thing. It's basically just a cross platform aim-assist. The only people who deserve aim-assist are console players stuck on controller. That's it. The acceleration is good, it was a fun unique thing. Now S9 isn't fun, needs a major rollback.

  • @akaiYaMa9
    @akaiYaMa9 5 месяцев назад

    I think sam is just disconnect from what the average gamers experience really is. I'm GM but when it comes to all my IRL friends and coworkers I've played with over the years, the highest ranking IRL friend I've had was gold 5. If you want to know what the average gamer experience is:
    My buddy asked me to help improving his aiming/gamesense so I drove over to his house, first thing I see is a
    - 6x6 anime-girl mousepad with the huge squishy boobs as a wrist rest
    - 30hz monitor he found on a street corner
    - A dollar general mouse that wasn't even made for gaming
    - the guy didn't know what dpi/sense was and had 16,000 dpi/50 ingame sense
    - and a pc that ran at 2 - 5 fps. You could literally look away and look back and the frame wouldn't change
    and this guy was in silver and didn't know he was doing anything wrong.
    The "ya but moira and torb are ez so the games ez!" argument really just glosses over the millions of other things people have to overcome just to be an average player....

  • @rickfsu22
    @rickfsu22 5 месяцев назад

    I agree with almost all of your takes, Sam.. but your most of the time speaking from the top 1% pointing view. And that's completely fine because that's your experience, but we all know the studios balance their games to keep the casuals happy and return to play game. Remove immos and role passives and bring 6v6 back!!! I totally agree with you on that 1000%

  • @Real_MisterSir
    @Real_MisterSir 5 месяцев назад

    That guy really took the ball, played 90 minutes, scored tons of goals - only to realize he was playing on the wrong fucking field the entire damn time.
    Aim intensity hasn't changed much since OW2016. Value negation and no-skill superkit pandering, however, has.

  • @XVengefulOne
    @XVengefulOne 5 месяцев назад

    from the day I bought OW in 2017 the game has been getting worse and worse... this patch is the last nail in the coffin for me, I literally quit playing because of this patch
    and yes, I'm a Hanzo main :(

  • @RyuNoZero
    @RyuNoZero 5 месяцев назад +1

    no