4:16 Take the Rennala's Full Moon and the Ranni's Dark Moon, then smash together those two different expressions of Full Moon to create and push out imaginary mass. *Imaginary Technique: Rellana's Twin Moons.*
I was hoping for a bit of variety in Sorceries too. Just having the same handful of attack spells feels a little lacklustre with the sheer amount of tools you have with Incantations.
Yeah one of the faith incantations literally turns you into Gilgamesh from Fate. I do like some of the finger sorceries though. The double moon sorcery is just...dumb.
@@armani6194 For 72 int it should actually be op...the Dragonlord spell has a unreactable aoe at the start...i fail so see why mages can't have something good too...and while they are at it, fix stars of ruin to have any use in pvp......either double up the duration of the attack or cut in half the range but give back the aggressive tracking......
@@Op_masterEzedits kinda ironic that the counterpart for faith users is a literal nuke that can be used at range...if you ended up building for int, the best use i found for it is to combo it with the teleport...but it's a 50/50 scenario...
Most of these spells look like they can go through walls. Imagine a microcosm popping up from your feet and you can't even tell from which direction it was cast from. At first I thought the Nails were useless. Looks like they have very good stance breaking potential. They're mostly AoE area denial spells. Best one used to be the Zamor one. Now Gravitational Missile lets you walk around while it attacks for you. Also, I seen the Miriam Vanishing has very good s on recovery. You're probably still in s at the starting animation of something like Giant Hunt or Square Off.
Miriams also seems to go through enemies, so you can probably through an enemy to their back and force them to turn around or attempt a back check. Meaning you can set up frame traps. Honestly pretty cool.
Lol, you know impenetrable thorns is an aberrant sorcery(gets buffed by all the stuff that buffs them) AND is the most OP and broken spell in the game rn, do you? It will get massively nerfed ofc, but rn aberrant sorceries(well, this one at least) RULE!
@@jag9872 a mix of both. It prox bloodlost real quick and hit like a truck. Plus it's almost unavoidable. Recommend using it with Maternal staff as main hand and Thorn staff as offhand.
The incantations in this game have always been more flashy, while the sorceries are more pragmatic. Incantations let you pull the wrath of the gods out from you buttcheeks while sorceries are like pulling out a glock - not flashy but they get a job done and are cheap.
I found Gravitational Missile on 4:51 to be the only good sorcery added on this DLC. Looks underwelming at first, but if you aim it to the ground it will explode instantly giving a pretty neat AoE attack.
With Rellana's twin moons spell, if you cast it with the Carian royal scepter, it adds a third blow to the spell, in which after the 2 moons hit the ground, the character will descend, stabbing the staff into the ground and producing a third explosion.
@@Neobro I honestly think this is a perfect example of something FROM does that is just meh at best - that could and should be done so much better - that will be overlooked because people are desperate to preserve the myth of FROM/Souls perfection. I like the games well enough, but time and again, in many ways, FROM just makes terrible choices or design things in weird ways, or neglect things, or break things or whatever, and it all gets by and large, ignored/forgiven despite making the games worse or at least, preventing them from being better. I'm so tired of people not holding FROM to higher standards. We're so starved for quality that when something comes along that isn't AAA exploitative trash, we think its from heaven or something, but it isn't. Elden Ring is a solid 7.5/10 which is a good score, and totally fine, but as I said before, it can and should be better in measurable ways that are easy to impliment or whatever, but FROM refuse to. And their janky almost resentful handling of magic in their games is one such example. Like... these spells are embarassing. Like, video game design school bad. OK, not bad but just, not great, ya know? They have all the money and talent in the world and we get... this?! Rant over lol
Yea they rather shifted there focus towards all the weapons instead of sorcery and incantations (some of them) the faith and int base weapons are very very good
@@Mostly_Useless_Individual damn, I wonder if they'll explain why. This game got me into playing mage in EVERYTHING. I've been missing out, but only 2 is crazy. I don't wanna be a battle mage?
This DLC is not meant for mages it seems. What’re we even supposed to do when the enemies hit so hard and we have no poise? A shame. I love being a caster. I think i will have to switch to more faith paladin type build tho
@@ZeriocTheTankeh it’s as bad as it’s always been. All spells need legit casting time to be cut in half. Otherwise you need to spend a ton of levels on poise to get spells off. Mage is still a blast but it’s so tricky and takes a ridiculous amount of patience ha
This man is cooking. Glintblade Trio is interesting because it's the same thing the red wolves cast. Probably a lot of fun pvp applications. Damn sorcs get a spell dodge, that's op!
@@AriaBayat-g3wThey might not look flashy but the blink spell and the finger mesh seem like they'd really throw people off in PVP. Plus if the fingers can tank like they seem to you might be able to eat big attacks from bosses.
@@kirbyis4ever I tested them, unfortunately only blink is good. Finger mesh spell has low hitstun and range, so even if you hit someone in pvp, you lose priority... which is so dumb. So you hit them (best case scenario with that little range and no hyperarmor), but you still need to roll away afterwards, because they can mash out of hitstun so early they'll get you no matter what you do. It's so bad, makes me sad. Also, the tracking spells suck hard, you can literally walk sideways and it'll miss.
Most of them are not very good, or just sorta new effect on same old thing. There are also not many compared to incantations; which got some very useful ones, and many of them are more unique. It just feels like they put these in there because they felt they had to, and not because they felt particularly inspired like it seems with incantations and weapons.
hey, so, the new fullmoon sorcery actually has a third hitbox that is much stronger then the first two, possibly only with the fullmoon staff though, havent tried it without that
Something odd bout your Rellana's Twin moons, your footage shows the two moons dropping but not the ground slam at the end like she does, and I know its supposed to do that cause it does it like that all the time for me , unless I get caught on terrain/ walls or pushed out of the spell by enemies.
There is a 3rd hit to Rellana's Twin Moon when fully charged that causes you to strike the ground with your staff dealing damage in a wider area, knocking enemies up.
Hopefully nail acts in a way that enemies dont instant dodge it looe with the blade spells. If yoyve never used sourceries its very common for enemies to auto dodge any projectiles but summoning spells they will dodge early and get hit. Ive been playing as magic and without and magic is far mor frustrating as well as being squishier, having less flasks, more to manage as of resources, and needing to keep tracl of the oder of your spells and different cast times. Im realizing slurcery is harder just now. The easiest possible is raw strength with a pole weapon and a shield, or a shield and a 1 hand wuick attack weapon lile a fist weapon.
Ngl the spells are underwhelming asf but I can understand that since they shifted all there focus towards weapons they really made some good int and faith based weapons that literally to me (at least) make me forget about the bad new spells and just have fun with the new weapons
@@theshackledgamer799they are still death sorceries and honestly 2 out of the 3 are extremely strong for death sorcery builds and gravity got love as well. The finger spells are cool looking but without hyper armor while casting and them hitting like a wet noodle I see no point in them (hopefully they get a buff)
@Zach-qo1on look, I like the two new ones and the new Death Sorcery and Ashes of War are cool. Death Knight armor is stellar, I just wanted to see more Ghostflame.
Where? The only decent things are the two katanas, more oriented for dex, and the frost aromatic...the rest are underwhelming, spirit sword or the thrusting catalist...the could have given us a new "haysel pick" but I'm pretty sure it can't have the same combo potential...meanwhile faith and arcane got quite a lot of infusible and ash of war changing weapons...pure int builds got nothing to be creative...
Most of them are for show off. I wish they introduced more useful spells, like maybe glyphs that you could put on the ground or bubbles that could slow down projectiles.. i dont know.. and i feel like some of these spells are just similar to old spells like nails and shards
Agree so much, I too want a trap type spell that lasts for more than 2 seconds after u cast it. The closest thing we have is flame of the fell God (incantation). Even the new finger spell doesn't last long enough to be useful and takes forever to cast.
A lot of the spells look like they are missing or in the spear one not registering a third hit. Thorns looks good though, possible the best cast per FP one, cannon Mk2 and the big succ might be decent too.
Why is the animation different? Rellana does 3 aoe attacks and the photo is different too. I still dont know if the fingers is supposed to reflect spells, defend attacks or attack closing enemies. Is hard to land that spell
I wish they added some kind of melee magic like piercer, slicer and magic hammer like in the base game. New weapons and incantations are cool but the sorcery is kinda underwhelming and also low in number
Wow mages have been incredibly nerfed in the new DLC.. not much new powerful spells except for the Full moon which has zero homing and a lot of delay to get fucked while casting it.. why is everything revolving around fucking faith.. time to respec..
Went in thinking int builds were gona get spoiled but i respecd to faith with all the fun new stuff😭 still going to try and make an int build from what we got. Maybe a an updated carian knight
I’m by no means good at PvP but I’m looking forward to seeing what the new meta brings 😂 some of these may not be the go to for the story but will absolutely wreck in PvP!
@@higguma yeah but it takes ages to charge it up, and with everything in the DLC already being so fast, the only time you can really pull that off is when the boss is already stance-broken, or when you have a cooperator or a summon distracting the boss. And in that case you'll probably miss because the boss is just moving away
Wow this video has made me consider not doing a Sorcery character for the dlc. What a massive let down, Incantations were cooking while these are just awful!
Saw a vid where someone said the spell blocks all kinds of projectiles. Not sure what counts as "projectiles" cuz he tested it on those sniper lobsters and it didn't block those.
People had unrealistic expectations for the spells in the DLC. Remember that the only notable ones from the ringed city for example were the lightning bow and the old moonlight spell. This DLC is offering a lot more than we’ve ever gotten and people are complaining that we didn’t literally get Elden ring 2
Sorceries: eldenring.wiki.fextralife.com/Sorceries
DLC Game Progress: eldenring.wiki.fextralife.com/Shadow+Lands+Game+Progress+Route
DLC MAP: eldenring.wiki.fextralife.com/Interactive+Map
4:16 Take the Rennala's Full Moon and the Ranni's Dark Moon, then smash together those two different expressions of Full Moon to create and push out imaginary mass.
*Imaginary Technique: Rellana's Twin Moons.*
Hollow pur..moon
funny thing, you do hit the ground a third time with no moon present. or perhaps there is a moon, but its imaginary🤔
Most spells looked like it would do more damage if you threw the staff at him
🤣👍
dude build all str for his int build
Honestly, I was hoping the new sorceries would be a bit more creative.
its the fucking same blade big blade bigger blade paradox
I was hoping for a bit of variety in Sorceries too. Just having the same handful of attack spells feels a little lacklustre with the sheer amount of tools you have with Incantations.
honestly kinda disappointed, i was hoping for more frost stuff, more poison, more crystal, black flame but i guess not
Was hoping for a sorc spell that traded health for fp like in some mods.
Yeah. Its a bit lackluster and there are only a few of them....
new incantations are better than the new sorceries
Agreed and I play mage 😂 working on a faith build as we speak.
Yea pretty much all of them are disappointing besides the finger Glinstone I could see my self using it
Yeah, incantations have always been way cooler. Even in base game. Which fucking sucks cause i wanna be a badass wizard, not some lame-ass priest
@@douglasnevins1598 "Lame ass priest" can spit fire and throw boulders
Yeah one of the faith incantations literally turns you into Gilgamesh from Fate. I do like some of the finger sorceries though. The double moon sorcery is just...dumb.
Missed that Rellana's twin moons has a third follow-up attack that deal quit a bit of additional damage
It's slightly different from the video in the way it looks too. Must've been tweaked upon release
Also the splash damage range is super short, I understand it shouldn’t be has OP like Rellana but come on
@@armani6194 For 72 int it should actually be op...the Dragonlord spell has a unreactable aoe at the start...i fail so see why mages can't have something good too...and while they are at it, fix stars of ruin to have any use in pvp......either double up the duration of the attack or cut in half the range but give back the aggressive tracking......
@@lucamorello_guardiansoulno lit I wish I could use it but I’ll respec
@@Op_masterEzedits kinda ironic that the counterpart for faith users is a literal nuke that can be used at range...if you ended up building for int, the best use i found for it is to combo it with the teleport...but it's a 50/50 scenario...
Most of these spells look like they can go through walls. Imagine a microcosm popping up from your feet and you can't even tell from which direction it was cast from. At first I thought the Nails were useless. Looks like they have very good stance breaking potential. They're mostly AoE area denial spells. Best one used to be the Zamor one. Now Gravitational Missile lets you walk around while it attacks for you. Also, I seen the Miriam Vanishing has very good s on recovery. You're probably still in s at the starting animation of something like Giant Hunt or Square Off.
Miriams also seems to go through enemies, so you can probably through an enemy to their back and force them to turn around or attempt a back check. Meaning you can set up frame traps. Honestly pretty cool.
I used the Miriam's vanishing against commander gauis, works very reliably against his charge attacks
i wouldve liked that ricochet spell that the guys in the catacombs have
I came here specifically to find the name of that nonexistent spell
ikr that was insane, came here to see if it existed
That’s an item you can craft unfortunately
@@konaskilet8198 what is the item
Yesssssssss omg
Eh they could have done better with the spells
WAY better. Very disappointing.
int was really left in the dirt this dlc
That twin moon spell needs at least some hyper armor
Sillly mages, but tbh they did fine, theres enough sorceries in base game so im guessing they got sick of it
RIP Aberrant Sorceries and Claymen Sorceries...
Was really hoping for some Int/Arc spells
@@ArawnOfAnnwn I have a bubble build. All I needed was a power wash sorcery to rinse off the soap 😔
There are new aberrant sorceries
Lol, you know impenetrable thorns is an aberrant sorcery(gets buffed by all the stuff that buffs them) AND is the most OP and broken spell in the game rn, do you? It will get massively nerfed ofc, but rn aberrant sorceries(well, this one at least) RULE!
thorns sorcery is OP even after the update.
Rellana's Ballsack seems powerful
hairy too
@@Munnwort futa gaming
Everyone talking about how the sorceries looks bad, I’m just like: IS THAT A FUCKING BLACK HOLE??
Id say all of the regular blue spells lack luster but the others were pretty damn sweet.
That was the only exciting spell to me, the rest lacked innovation.
I love both gravity sorceries but I wish they added at least 1 more to have 3 at least instead of just 2
@@shadowbolthaseo1861I just wanted the laser or the aoe of the fallen star beast :/
I'll admit that some of the boring sorceries are boring, but the cooler ones are pretty dang cool.
So glintstone shard and rock sling still carrying, got it
I was hoping for more carian sorcery or sleep spells but alas nothing…
You mean rock sling and shard spiral, the best sorcery in the game!
Idk, thorn sorcery seems to be a viable option now. It may not be as meta as the shard and rock but it's a change of scenery for sure.
@@unknownbenefactor8029 but is that intelligence based or arcane?
@@jag9872 a mix of both. It prox bloodlost real quick and hit like a truck. Plus it's almost unavoidable. Recommend using it with Maternal staff as main hand and Thorn staff as offhand.
Bro actually the death sorcerys got 2 good additions the big ah aoe and the fast frostbite procing spell
Which spells are these
@@andrewcieszkowski3190 The Spectral Rings of Light is the fast one. The big AoE could be either one of the Putrescent spells.
Let’s go fex! Keep it up, we need you!
Wish the Glintblade Trio launched one at a time.
Michael Zaki can we have Thorns Armor?
We have Thorns Armor at home:
Thorns Armor at home: 6:13
Doesn't the Briar armor do that already?
@@draconiandracoit does like 4 damage if you have all of it equipped but I guess that counts
Feels like the devs prefer melee builds
Nice!!
Cant wait for a dryleaf build tho
not gonna lie the new incantations seem better than the sorceries for the dlc...
The incantations in this game have always been more flashy, while the sorceries are more pragmatic. Incantations let you pull the wrath of the gods out from you buttcheeks while sorceries are like pulling out a glock - not flashy but they get a job done and are cheap.
@@kirbyis4ever exactly on one hand you are the avatar, on the other hand you are american
@@nawabifaissal9625lmao
Isn't Rellana's Twin Moons a three hit spell? The last hit is the player striking the ground.
I found Gravitational Missile on 4:51 to be the only good sorcery added on this DLC. Looks underwelming at first, but if you aim it to the ground it will explode instantly giving a pretty neat AoE attack.
And it pvp its perfect , not op but quite flexible
Twin moons has served me pretty well in PvE and PvP
With Rellana's twin moons spell, if you cast it with the Carian royal scepter, it adds a third blow to the spell, in which after the 2 moons hit the ground, the character will descend, stabbing the staff into the ground and producing a third explosion.
NGL, I was underwhelmed somewhat by the Incantations but these Sorceries are terrible. They look like bad MOD spells :/
Really bad, already sticking to night comet build, at least I don't have to concern myself with hunting these down early
Totally agree
@@Neobro I honestly think this is a perfect example of something FROM does that is just meh at best - that could and should be done so much better - that will be overlooked because people are desperate to preserve the myth of FROM/Souls perfection.
I like the games well enough, but time and again, in many ways, FROM just makes terrible choices or design things in weird ways, or neglect things, or break things or whatever, and it all gets by and large, ignored/forgiven despite making the games worse or at least, preventing them from being better.
I'm so tired of people not holding FROM to higher standards. We're so starved for quality that when something comes along that isn't AAA exploitative trash, we think its from heaven or something, but it isn't.
Elden Ring is a solid 7.5/10 which is a good score, and totally fine, but as I said before, it can and should be better in measurable ways that are easy to impliment or whatever, but FROM refuse to.
And their janky almost resentful handling of magic in their games is one such example. Like... these spells are embarassing. Like, video game design school bad. OK, not bad but just, not great, ya know? They have all the money and talent in the world and we get... this?!
Rant over lol
Yeah the new sorceries don't look too impressive 🫤
Yea they rather shifted there focus towards all the weapons instead of sorcery and incantations (some of them) the faith and int base weapons are very very good
Can you combo the Mantle of Thorns sorcery with the Lightning Ram Ash of War for a superb Sonic the Hedgehog build?
Gravity sorceries are nice, the rest ......
Wait..that's it? Are we sure we found all of them? That seems like a very low amount of new spells.
I am 99% sure - I know it's really few :(
Is Rellana's Twin Moon buffed by Carian Regal Scepter and Snow Witch Hat?
Broke my heart with how bad these look. I want that damn faith/int staff so bad though
Which staff is it
@@Andrei-RexIt is “Staff Of The Great Beyond” the other staff is “Maternal Staff” and that primarily scales with ARC
@@Mostly_Useless_Individual so there's legit only 2 staves???
@@ayro0638 Yes, only two staves and three seals, sadly.
@@Mostly_Useless_Individual damn, I wonder if they'll explain why. This game got me into playing mage in EVERYTHING. I've been missing out, but only 2 is crazy. I don't wanna be a battle mage?
You’re uploading fast
What stats are you when you showcase these spells? Is the damage really that low or is your Int just low?
Not optimized for sorc, no talismans or rune, staff was upgraded and int was 72
incredible how almost no one knows that holding the attack button you can hit 3 times with the double moon sorcery lol.
I don't see how they're underwhelming the more basic looking things like Glintblade trio are stuff I've always wanted to see in the game.
If these sorceries have a million fans I’m one of them, if they have one fan I’m him and if no one likes these sorceries that means I’m dead
This DLC is not meant for mages it seems.
What’re we even supposed to do when the enemies hit so hard and we have no poise?
A shame. I love being a caster.
I think i will have to switch to more faith paladin type build tho
We have to git gud 😂 what you mean!
@@khatzeye it’s more like get an extra 40 levels so you have the poise to get off the cool new spells lol but I hear ya
Is it really that bad for mages?
@@ZeriocTheTankeh it’s as bad as it’s always been. All spells need legit casting time to be cut in half. Otherwise you need to spend a ton of levels on poise to get spells off. Mage is still a blast but it’s so tricky and takes a ridiculous amount of patience ha
I refuse to change lol I love the moon spell but damn
This man is cooking. Glintblade Trio is interesting because it's the same thing the red wolves cast. Probably a lot of fun pvp applications. Damn sorcs get a spell dodge, that's op!
damage sucks plus most miss
Rellanas twin moon has a third attack when used with the moon sceptor. That's really cool.
I'm pretty sure it's bugged because I never get the 3rd attack. I just get the 2 moons and that's it.
Currently using carian regal sceptor
Does mantle of thorns grants you some kind of damage reduction?
really hoper there would be more melee magic seem not possible
Moon slam (although they need to buff it with hyper armor) and teleport are still pretty good for that.
Also the finger spell and thorn armor one are literally made for melee.
@@FelisImpurrator true but none of them give the same vibe as gavel of haima or loretta great bow
@@AriaBayat-g3wThey might not look flashy but the blink spell and the finger mesh seem like they'd really throw people off in PVP. Plus if the fingers can tank like they seem to you might be able to eat big attacks from bosses.
@@kirbyis4ever I tested them, unfortunately only blink is good. Finger mesh spell has low hitstun and range, so even if you hit someone in pvp, you lose priority... which is so dumb. So you hit them (best case scenario with that little range and no hyperarmor), but you still need to roll away afterwards, because they can mash out of hitstun so early they'll get you no matter what you do. It's so bad, makes me sad. Also, the tracking spells suck hard, you can literally walk sideways and it'll miss.
I don’t know what people are complaining about these visuals are absolutely gorgeous.
they're useless...
They are amazing, and I didn’t understand the complaints until I saw the new incantations. The sorceries could definitely have been better
Visuals do not equate to enemies dead.
Most of them are not very good, or just sorta new effect on same old thing.
There are also not many compared to incantations; which got some very useful ones, and many of them are more unique.
It just feels like they put these in there because they felt they had to, and not because they felt particularly inspired like it seems with incantations and weapons.
@@mantis733195% of the sorceries in the game are useless. This isn't new
Seems like Mantle of Thorns and the Lightning Ram AoW will make a neat combo.
Really hope in the next game they figure out magic and make it go efficient. The very first spell of the game still does the best damage per fp point.
Where's my Stonedigger spells Miyazaki!!!?
Finger spell seems like a stonedigger reskin :(
hey, so, the new fullmoon sorcery actually has a third hitbox that is much stronger then the first two, possibly only with the fullmoon staff though, havent tried it without that
it involves the player character slamming down into the ground with their staff, similar to what happens in the boss fight
u dont need the staff, u just hold the button down
@@panpan4757 wonder why they didnt show it then
@@sythrus maybe it was from the beta and wasnt implemented or they didnt know
@@panpan4757 fair, the move is pretty bad without it though
I wonder if the Alberich set buffs the Impenetrable Thorns
It does!
Something odd bout your Rellana's Twin moons, your footage shows the two moons dropping but not the ground slam at the end like she does, and I know its supposed to do that cause it does it like that all the time for me , unless I get caught on terrain/ walls or pushed out of the spell by enemies.
There is a 3rd hit to Rellana's Twin Moon when fully charged that causes you to strike the ground with your staff dealing damage in a wider area, knocking enemies up.
Hopefully nail acts in a way that enemies dont instant dodge it looe with the blade spells. If yoyve never used sourceries its very common for enemies to auto dodge any projectiles but summoning spells they will dodge early and get hit.
Ive been playing as magic and without and magic is far mor frustrating as well as being squishier, having less flasks, more to manage as of resources, and needing to keep tracl of the oder of your spells and different cast times. Im realizing slurcery is harder just now. The easiest possible is raw strength with a pole weapon and a shield, or a shield and a 1 hand wuick attack weapon lile a fist weapon.
The nail sorceries do massive poise damage, very funny for knocking down a big enemy, lmao
Ngl the spells are underwhelming asf but I can understand that since they shifted all there focus towards weapons they really made some good int and faith based weapons that literally to me (at least) make me forget about the bad new spells and just have fun with the new weapons
Which are good int weapons? Im a mage and have many points in int
I was hoping that Death Sorceries would get more love, instead they got an off-shoot
@@theshackledgamer799they are still death sorceries and honestly 2 out of the 3 are extremely strong for death sorcery builds and gravity got love as well.
The finger spells are cool looking but without hyper armor while casting and them hitting like a wet noodle I see no point in them (hopefully they get a buff)
@Zach-qo1on look, I like the two new ones and the new Death Sorcery and Ashes of War are cool. Death Knight armor is stellar, I just wanted to see more Ghostflame.
Where? The only decent things are the two katanas, more oriented for dex, and the frost aromatic...the rest are underwhelming, spirit sword or the thrusting catalist...the could have given us a new "haysel pick" but I'm pretty sure it can't have the same combo potential...meanwhile faith and arcane got quite a lot of infusible and ash of war changing weapons...pure int builds got nothing to be creative...
What I dont understand is why like half or more of the new SORCERIES have FAITH requirements, they also all seem to be meh at best
Do the fingers do anything???
They were bugged when this was recorded and recent patch fixed it. Seems to do damage now eldenring.wiki.fextralife.com/Cherishing+Fingers
I might try to make a build out of some of these
Most of them are for show off. I wish they introduced more useful spells, like maybe glyphs that you could put on the ground or bubbles that could slow down projectiles.. i dont know.. and i feel like some of these spells are just similar to old spells like nails and shards
Agree so much, I too want a trap type spell that lasts for more than 2 seconds after u cast it. The closest thing we have is flame of the fell God (incantation). Even the new finger spell doesn't last long enough to be useful and takes forever to cast.
The goat
Where did you find impenetrable thorns?
A lot of the spells look like they are missing or in the spear one not registering a third hit.
Thorns looks good though, possible the best cast per FP one, cannon Mk2 and the big succ might be decent too.
The Incantations definitely come out on top, but honestly these aren't terrible. They just don't ROCK and I wanted them to really rock, ya know?
I CANNOT find the impenetrable thorns spell :(
It’s close to the grace right before Messmer, there’s videos around to find it
Why is the animation different?
Rellana does 3 aoe attacks and the photo is different too.
I still dont know if the fingers is supposed to reflect spells, defend attacks or attack closing enemies. Is hard to land that spell
I wish they added some kind of melee magic like piercer, slicer and magic hammer like in the base game. New weapons and incantations are cool but the sorcery is kinda underwhelming and also low in number
Not one, not two, but three Death Sorceries for my necromancer/lightning caster archmage Astrologer. Hell yeah!
if you have rellalas swords equipped you do the 3rd hit on twin moons too!
What about Putrecence Sorcerer casting speed magic in catacombs ? Is that thing Unobtainbale?
Please tell us how to complete the manuscript quest for the sword of night
It’s on the wiki check count Ymir page
Where do you even get Impenetrable Thorns? I have been looking everywhere.
google
If you charge the full moon spell it does a burst at the end
What about the one that the mage in the catacombs uses that bounces back n forth??
Are roll builds viable now?
They added 14 sorceries vs 28 incantations, and STILL made faith only sorceries and int/faith hybrid sorceries. What a joke.
Yeah, that was shit
Wow mages have been incredibly nerfed in the new DLC.. not much new powerful spells except for the Full moon which has zero homing and a lot of delay to get fucked while casting it.. why is everything revolving around fucking faith.. time to respec..
Went in thinking int builds were gona get spoiled but i respecd to faith with all the fun new stuff😭 still going to try and make an int build from what we got. Maybe a an updated carian knight
Damn y'all fast
What staff is that
I’m by no means good at PvP but I’m looking forward to seeing what the new meta brings 😂 some of these may not be the go to for the story but will absolutely wreck in PvP!
Int was completely cyrberbullied in dlc. No interesting weapon, no ashes, no good spells.
Carian sovereignty does Mega stance damage, otherwise agree.
@@higguma yeah but it takes ages to charge it up, and with everything in the DLC already being so fast, the only time you can really pull that off is when the boss is already stance-broken, or when you have a cooperator or a summon distracting the boss. And in that case you'll probably miss because the boss is just moving away
Elden Ring players: WE GONNA GET SUCH GOOD NEW SPELLS WITH DLCCCCCCCCCC
Fromsoft:
Players: really?
What about the spell that the mage in the catacombs cast that bounces walls?
As for someone who don't use either spells or incantations this is overwhelming for me.
Sorceries we’re clearly an after thought in this game
Cherishing fingers doesn't seem to do anything?
Is the field of bubbles the mother of fingers does not a spell?
Was hoping for Carian sorceries
Man, I hoped there would be way more spells after 2 years of waiting...
Wow this video has made me consider not doing a Sorcery character for the dlc. What a massive let down, Incantations were cooking while these are just awful!
90% of the magic shown is unplayable squalor.... what a critical disappointment.....
does mantle of thorns decrease dmg taken?
Damn us incantation users got a whole ass orbital strike, mage users got mega shafted.
Did cherishing finger just do nothing?
It seems to block certain attacks but if the enemy is in your face they bypass. The troll failed an attack through the fingers.
@kirbyis4ever ohhh it's defensive. Gotcha. Thanks
Saw a vid where someone said the spell blocks all kinds of projectiles. Not sure what counts as "projectiles" cuz he tested it on those sniper lobsters and it didn't block those.
I played my entire playthrough using magic build but I couldn't find more than 2 or 3 good sorceries in this DLC.
Do you think fromsoft will surprise us with a new spell pack after this obvious feedback. Everything about the DLC I love except this.
Does anyone know where to get the thorn sorcery at ?
I need a Rellena sword build asap :)
rellana's moon has a third attack if you hold the button, just so you know
Hmm mantle if thorns could do a bit more damage.
But the extra damage when you dodge the attacks is nice
I kinda only like gravitational missile tbh(visually)
People had unrealistic expectations for the spells in the DLC. Remember that the only notable ones from the ringed city for example were the lightning bow and the old moonlight spell. This DLC is offering a lot more than we’ve ever gotten and people are complaining that we didn’t literally get Elden ring 2
Vanishing skill in pvp is going to be crazy
already fought someone with it. Shit was annoying lol
cant believe they added a real hollow purple
Awww I was hoping for a Ghostflame weapon buff that I could apply to the Sacrificial Axe 😔