The Berserk spell in Final Fantasy 2 (at least in the GBA version) at around level 8 can boost your damage so much you can almost one-shot many bosses with it.
You could make a whole video just for Final Fantasy. The inviz-death combo in FF6 for instance. Spells will always hit anyone with the invisibility status effect 100% of the time. And because it's considered a buff, not an attack spell, it also has a 100% hit rate. Meaning insta kill spells like death or X-zone will wipe anything that isn't straight up a boss if you cast inviz on them first. Also in FF6 the magic evasion stat is bugged so that it counts the stat twice for both you EVA and M.EVA. wearing certain armors sets together makes you literally untouchable. Also you can just re-roll Selphy's limit break in FF8 until you get "Rapture" or "The End" which insta-kills anything and everything up to and including the final boss.
In Final Fantasy 11, there was an item called "Kraken Club" that had incredibly low-damage for it's level (and Clubs were already a weak weapon archetype), but attacked randomly between two to EIGHT times each round. Most attack buffs in the MMO are/were percentage-based, so even putting all your buffs up would only boost you from "Incredibly bad"-damage to "very bad"-damage. However, one class, Dark Knight, had two very specific buffs that outright broke the weapon. One buff consumed a % your own HP every hit for a 1-to-1 damage increase (ie. eat 100hp, get 100 damage), and another that healed you based on damaged dealt, also at 1-to-1. So you were hurting yourself for bonus damage, but also immediately healing yourself the HP you spent. Normally, Dark Knights weapons were super slow, and these buffed only lasted long enough for 4-5 attacks (and one ability had a TWO HOUR cooldown). But with Kraken Club and these two buffs, suddenly that "Incredibly bad"-damage became ~30 seconds of "Ludicrously good"-damage. Some of the earliest clears against the game's superbosses that were effectively unkillable otherwise were from having entire alliances of Dark Knights (18 players) club them to death in a few seconds.
Ahh, now there's a great memory. And you can't ignore the fact that if you were one of the extremely lucky few to have two, going drk/nin or drk/dnc for dual wield only made it that much more hilariously broken.
Honorable Mention: Moxxi's Grog-Nozzle from the Borderlands 2/Tiny Tina DLC. It's a pistol you get for a specific quest that heals you when you shoot enemies (Most of her guns do this, but the Grog has a way higher percent rate). If you complete the quest you lose the gun. But, if you never finish the quest you can keep the gun for the rest of the game.
@ThePhenomenalEX the effect is like 6x, not just doubles. Harder to tell with the original projectiles, but if you use a rocket while under the effects it's easier to see.
Favorite thing in bl2 was a bladed grog nozzle, on dlc release it was farmable/tradeable, and these olds ones are still out in the wild, I got lucky with a tradeable bladed grog nozzle for my many must fall spec zero
My first play through on Borderlands 1, I had a low level, 4 shot, rapid fire stinger SMG. It wasn't even a rare or legendary. But it absolutely shredded. Normal enemies and bosses, it ate them all. I had it through to the vault as my main weapon, but it was only like a level 14. Never saw it again in any other play through.
What’s funny is that in Super Smash Bros. Ultimate, Alucard uses the Crissaegrim as part of his moveset as an Assist Trophy. I guess even Smash knows how broken the weapon is. XD
The W-Item materia from Final Fantasy VII would certainly fit this list. Thanks to the duplication bug in the OG FF7, you can get 99 of any usable item exploiting this materia, even items that would normally take hours of battle grinding to obtain! Talk about a lifesaver!
There was also a glitch for duping non battle use items, using morph and w-item and organizing your inventory properly, you could dupe permanent attribute boosting items and max out all your characters attributes. Edit: technically it works with any item you obtain through morph
The hovercraft in San Andreas sounds great, right up until you get hit by one of the MANY kamikaze planes... Also, here's an honorable mention: in Destiny 2, for a short while the weapon crafting system was bugged... it was possible to combine two completely different weapon types to get a completely overpowered gun. One of the most frequently crafted weapons was an auto rifle that was fast firing but each shot hit like a shotgun slug...
that reminds me of a trick in Borderlands 2 that i heard about, it's commonly used by Speedrunners: pick the "gunzerker" class, who can dual-wield, and equip him with a machine gun in one hand a and a rocket launcher in the other hand. there's at least one more step i don't remember, but if done correctly, every bullet from the machine gun will do as much damage as a rocket from the rocket launcher!
GTA's Vortex hovercraft working equally well - and, indeed, operating identically - on land and on water is actually completely realistic, because that's _precisely_ how they work in real life, because they float _over_ the surface on a cushion of air. They do have difficulty going up slopes, though... and flying is absolutely _not_ something they're supposed to be able to do.
funnily enough it was classed as an aircraft by the game files, so if your wanted level was high enough, they'd send jets with homing missiles after you, which were basically guaranteed to hit because you were moving so slow
I think an honourable mention should go to the same Suzuki Escudo in Gran Turismo 2, most expensive car in game once ya grind to get it, it can pretty much race in most classes, guaranteed wins and infinite money, just wall ride til finish especially the endurance races 😂
Gran Turismo probably should've never introduced the Red Bull Formula 1 cars as those have become the fastest vehicle in many of the games. Usually you have to work for them, but I remember buying GT Sport (or GT 5 Sport...whatever the PS4 version was), and it just automatically came with a code to get the Red Bull car. My copy wasn't even new, the prior owner who returned it to GameStop just didn't even care to redeem the code. ...Thanks? 😅. But I still had to unlock the Bugatti Veyron and my sibling ended up doing that for me as I lost interest in the game, lol. But I think the Red Bull car was still faster. I did get my favorite trophy from the Bugatti, though. Both of us were racing each other in the car and on the final lap, we were so neck in neck, we kept drafting in each other's slipstream, which would then launch us ahead, allowing the other person to catch up. When we crossed the finish line, it looked even but it turned out, I'd won by one one-thousandth of a second. Then a trophy popped up for it. I remember my brother and I just cheering and high-fiving as it was a "team" effort, a win for both of us. It wasn't intentional and I didn't even know the trophy existed. Amazing moment 😊 By the way, I am NOT a good driver! I had pinged off of so many walls and slammed into concrete barriers at over 300 MPH so many times, the paint had scraped away to reveal the last two or three colors I'd painted the car! But the final part of the race was a straight-way, so that made things easier.
I tried to get the blood drinking katana (Murasma?) up to stupid high attack power by using it on the room of octopus monsters, but it just took too long.
@@chriscarlisle5676 First time I beat the game, I never even set eyes on the Crissagrim and was using the Mufsana Katana (think it was something along those lines, but it’s been a long ass time; made green and red slash marks in the air and had that little teleport move the the Alucard Sword, but had to use a Shield Rod combo to beat Dracula. I’m pretty sure it was with the Dark Shield. Severed zombie heads floating up. I’m sure I’ve used the Alucard Sword combo, but it was probably a few one off uses, and just see what it did. This thread has me wanting to play again, or continue one of the runs I started since it came to iOS.
A couple others from Oblivion: 1) Bound Armor and Weapons. They were created and automatically equipped by spells you can learn relatively early on and had stats equal to Daedric (endgame) equipment... with the exception of weighing absolutely nothing. The intended balancing feature was that they would disappear when the spell ends. However, one of the stats carried over was item health, and they could get damaged and repaired just like any other equipment. Doing so unlocked the ability to drop the Bound stuff. If you did and then waited out the spell's timer, the Bound Armor or Weapon was now a permanent part of the game world, giving you some of the best gear in the game for no weight penalty. And then you could Enchant it to be even more broken. Speaking of... 2) You could Enchant a weapon or any worn item (but we'll be focusing on weapons here) with any magical effect you knew a spell for. The most busted of these was "Weakness to Magic," because the Weakness was itself a Magic effect, meaning that it would stack on itself for more and more potency. Combine it with a low-duration "Drain Health" effect with both on a dagger, and a second or so of slashing would see even the beefiest enemies reduced to 0 HP and die.
in Castlevania SotN, it was the Shield Rod and Alucard Shield combo, add the glitch that you don't lose the shield at the start of the game and it's pretty much easy mode killing everything and bosses in seconds.
Translocator in Unreal Tournament 99 was a short range puck you could throw to teleport somewhere. However if you threw it at a person, you could instantly telefrag them, even if they had full health and armor. It had unlimited use, no reload time, and made dodging enemies easier too by spamming it.
It wasn't a single item but a stacked collection in Diablo 2 which created such an over powered Thorns Aura that anything even sneezed at you it would be disintegrated. In the PvP encounters it was unbeatable.
Here is another honorable mention because it was totally intended when it was included, but is actually a bug: Aternus in Fallout 4's Nuka-World DLC, which has infinite ammo due to the way the Never Ending legendary effect works with gattling lasers. The devs knew this and coded it out only to add it back in as a unique weapon because it's awesome.
Although technically never meant to be in players hands, martins fury/thunder from wow. One player accidentally got it and well it lead to many a stolen “worlds first clears” on current (at the time) end game raids. The item when used instantly killed all enemies in a 30 meter radius. This was not limited to npcs btw.
I worked for Blizzard as a GM when this happened. The GM that accidentally fat fingered an item number during restoration was a friend of mine. He got in SO much trouble for that lmao
A random one I've never mentioned before and never seen anywhere. In the Sims, there was early anti piracy tech that stopped people from copying the CD, or at least the game wouldn't start if you did. You could, however swap the CDs after the game started. If you did that, your sim's fatigue bars would drop waaaay slower. You could have your Sims study for days straight without rest, quickly maxing out stats. Good times!
I would add the Wrathbringer from Shadow of War. The sword's special power is to give some wrath when an enemy killed with the execute move. This effect works while wrath is active to increase time you can maintain it. However there is an aoe move which when used without element hits an enemy, then also give this effect to the sword. So if you are surrounded, then just AOE hit the enemies with that move, and you can refill your wrath near instantly. Which allows to maintain the game strongest buff for as long as you desire, or until you run out of enemies to fight entirely.
The horse in Skyrim is overpowered but I don’t think it’s in the top 10 fortify smithing is by far the most broken. On 1 play though I could not longer use weapons because the game couldn’t calculate the damage as it was to high. It made every enemy 1 hit. It made you invincible, it allowed you to carry unlimited Items. Then the cheats glitch allowed you to become filthy rich. With all of that you could one shot the final boss almost as soon as you teleported.
In Assassins Creed: Odyssey, the mastery levels include a perk "Chance to deal assassin damage on hit". Assassin damage was basically meant to be a single powerful attack done from stealth, but this made it usable in open combat. Because assassin damage is so much higher than warrior damage, this turned it into a second, far stronger type of critical hit. And to really maximize it, you could use daggers, which hit rapidly, maximizing the chances to trigger. It later got nerfed to do only 25% of your assassin damage, but it's still very much worth putting points into.
I remember a broken item in Battlefield Vietnam that got me banned from many servers. The Booby Trap is a special bomb that you throw on a vehicle, the moment someone gets in that vehicle, it explodes. At least one map has one side spawn on an island. Simply get over there, booby trap all the vehicles, then go hide in the bushes waiting for the next round of vehicles to respawn.
The bar of soap from DUSK is so powerful it can 1 shot any mob in the game. The devs found out about it and thought it was so funny that they left it in.
The humble Laser Rifle in Fallout New Vegas would fall into this category as well. It was designed as an early/mid game energy weapon which would eventually be discarded for wilder ones like Plasma weapons or gatling lasers. Instead all the extra attatchments it can mount turn it into a top 10 in the game damage machine but with specs of reliability durability ease of use Rate of fire effectivness at all ranges and every conceivable situation with common ammo that no gun matches. All the other energy weapons have problems with some form of durability accuracy at range ammo consumption or massive damage drop-offs against armor that the laser rifle literally never has to worry about and only some equally OP melee weapons match its damage output
Knowing the insane rulebending stuff you can do in D&D with the right combination of "useless" magic items, I don't think the Reverse Rain Cloak combo was an accident at all. If anything, it makes it feel more like actual D&D. Also, on the Skyrim bit: The Spiffing Brit has shown many times that PLENTY of items can shatter the balance of that game entirely, even more than the horse. Also also, while the Crissaegrim's power was unintentional, they apparently weren't disappointed with it, as it has appeared in other Iga Castlevania games virtually unchanged, just under different names.
Using realistic physics engines in games can be a bit tricky when your main characters/cars/whatever uses various values for them. I remember the old MechWarrior games, while you had to mod them through the files to get the effect usually, could have some pretty funny results. If you put a powerful enough engine with a low enough weight, it actually did the physics calculations pretty realistically. You could get up to insane speeds that it would dutifully try and render (the edge of the world seemed to loop back to the other side, so you'd go flying and see the same few landmarks repeating as you cleared the entire map a couple times a second). I'm impressed they made it that realistic, and they did a good job of not allowing those values normally in the game. But it also meant that one little incorrect figure could have some really funny results rather than just being like most games and saying nope, the player is never going to go beyond 200% or 50% (or whatever) of the basic game speed. Potentially buggy, but it makes it that much more fun.
Another one is the charm cloak in Baulder's Gate 1. You can get it by about level 3, and it's so broken. It allows you to use the charm spell 3 times a day, and each charm spell lasts 3 days. It can also charm Anything.
The Gran Turismo 3 glitch was not just the car as is. There were multiple settings in the suspension, transmission and aerodynamics that were needed to pull off that trick. I could get it up to 1,400+ MPH on the test oval going the wrong way.
I'll do you one better in Castlevania Symphony of the Night if you equip the Shield Rod and the Alucard Shield and then just hold out the shield in front of Alucard you can run right through enemies and kill bosses in seconds. Seriously, that combo is all you ever need.
But those are later-game and require MP to use. Crissaegrim is accessible almost as early as the inverted castle and "farmable" enough to make collection not that awful. Then it also provides knockback, which shield rod doesn't do. It's really a toss-up which one is better. Mobility is slightly better with criss. I think the way to make it balanced would be to add a cooldown and make it not possible to move while using.
When I heard you bring up Hitman, I thought this had to be about the blue egg. A brand new item that is not suspicious to carry, knocks out two people at once, sedates them so their unconscious bodies aren't suspicious when they're found, and it's not even suspicious to use if you just walk up to someone and drop it instead of throwing it.
Dying Light 2 the Korak Charm At the beginning DL2 only gave you a certain amount of scraps and trophies to craft with, and finding more was a fucking pain and this was annoying because you can find some really good and exotic weapons but they don’t last for very long at all so repairing weapons was an even bigger pain, players then found the Korak Charm, you can add it to you favorite weapons and they wouldn’t break, devs seen this and nerfed it, making the Korak charm barely worth all the bullshit you have to do to even get it in the first place A lot of players were heart broken and upset when the update came out and they missed out on keeping their favorite weapons
Maybe it's not overpowered per se but I think the Winterized T-51b is game breaking, as you can get it early and never have to worry about armor again.
i agree with you but thats from the dlc and not everyone bought it. they could make a list like this but with dlc items including the witcher 3 aerondight
For those who don't know about the accidental part: the main part of that DLC is a simulation and due to an error the armor you get at the end of the quest is a simulation item and doesn't suffer the wear and tear/decay all other armors suffer in the game world.
@@tubensalat1453 The armor suffers from wear and tear naturally. But there is an exploit you can do involving a dead body that, the second you leave the SimPod, you dump all the simulation gear into the body before it is removed from your inventory. In the simulation, the weapons/armor you get do not degrade at all. If you are fast enough, you can pull those items out of the simulation and end up with: a suppressed 10mm, an assault/chinese assault rifle, a sniper rifle, a combat knife, some winterized combat armor, and the winterized Power Armor; all with the effect that keeps them from degrading.
Soul Trap + Jack Of All Trades spells in Morrowind.....You break your stats and can talk to Dagoth Ur, one hit everything (especially Cliff Racers) run from Seyda Neen to Red Mountain in 30 seconds and are able to be unkillable and all from two spells, one brought in Seyda Neen (staring town) and one from the Balmora Mages Guild (usually first town visited in the story)
Did someone actually test some of those exploits? Gothics Dragon Snapper Scroll indeed turns you into a neigh invicible beast that can clean out the entire first map. It definitly doesn´t cause "the rest of the game to be on easy mode". Here are 2 important facts: #1 Enemies don´t respawn. Later Acts might spawn additional enemies but everything that´s dead is dead so it´s best to kill everything yourself instead of say letting a follower kill something and therefor deprieve you of the XP. #2 The XP for each transformed state is saved seperatly. Meaning while you could in theory become double your transfomred form HP (rise with level), you never will increase your damage. Worse since the XP are now effectivly locked you can´t use them for your actual character where you would be able to eventually outperform even the Dragon Snapper in any field.
Pre nerf tigris prime in Warframe. It is a double barreled shotgun that does high slash damage firing 8 pellets with a 30% status chance. Now the interesting thing about status chance on shotguns inwarframe is it is for all the pellets. So at 30% if you hit with all pellets there will be a 30% chance of inflicting a single status effect. There are mods you can put on weapons that multiply status chance by 3.4 and 30 x 3.4 > 100 so it has a 100% status chance. So that each shot of the weapon is guaranteed to cause a status effect, no each pellet is guaranteed to cause a status effect, that is 8 status effects per pull of the trigger. Now slap multishot on and you create 20 stacks of debuff. The status effect associated with slash is bleed which creates a dot based on the damage of all the pellets. You are creating 10 of these per trigger pull.
That reminds me of the Facepuncher from Borderlands 3. The gun does melee damage, so anything that triggers by meleeing an enemy is much more easily triggered by the gun. There's also a legendary artifact that combines the Cutpurse (melee to steal ammo) and White Elephant (melee to apply sticky bomb). Combine that with the Facepuncher, and you've got an infinite ammo sticky bomb launcher. The follow-up, Wonderlands, also has the equivalent of the FP in one of the DLCs, and a slightly expanded melee system, so that one also has great potential to be a monster.
Important part of why those slash stacks were so obscene: slash damage ignores armor, meaning enemies had no damage reduction against it. In a game where armor scaling was (and as far as I am aware still somewhat is) the only reason enemies don't get one shot all the time.
@@Sorain1 it's less about not being able to one shot and more the amount of damage resistance armour gives in high level content. High level enemies would have 99.99% damage resistance (I am not exaggerating here they really had this much damage resistance). This is why most weapons ran corrosive or you would stack the aura that reduces armour by 30% to get 100% armour reduction. You are correct slash ignoring armour is one of the things which made it great as it allows tigris prime to use virus instead of corrosion which effectively doubles the damage of the slash dot.
Another OP weapon in SOTN is the shield rod. When equipped with the Alucard shield and activated. Just holding the shield and walking up to an enemy deals 255 damage AND heal you +8
TES 3: Morrowind had a katana called Eltonbrand that had a pretty convuluted way of attaining. Had to have Goldbrand, which itself was hard to get, then be at a specific location with a specific amount of gold which idk how anyone figured out before guides lol. Does crazy damage and saps stamina, and in Morrowind stamina is as important as health in combat (and everywhere else)
When I hear about these broken things in single player games it actually makes me Want to play them again. So in a way they can be a win to the game devs
The Dragonsnapper Scroll has the Downside that Level Ups while Transformed do not grant you HP in Human Form but rather that instance of Dragonsnapper Transformation will get them, so you end up a lot weaker .
Fuel: The Iron Bear. Best vehicle in the game, due to being able to effectively make 90 degree turns, thanks to its insane break mechancics. This allows you to cheese many turns in the game that other vehicles (even the harder difficulty AI ones) simply can't handle as well (with many of those, even the semi-cheating AIs, going flying off the occasional cliff). Additionally, it can be used on ANY RACE due to the "choose any vehicle" glitch in the game. It's especially comically OP against motorcycles, being able to simply run them over without stopping, or causing a pile-up of the at a choke point in the track, which will allow you to win by a very large margin.
Surprised you chose the javelin and not the one man army perk from mw2. Most people would combine it with grenade launcher to get infinite grenades then hide in corner of map or on rooftop, and camp spawn points
The funniest part of an oblivion scooma glitch is the fact that you literally don't need it. Even if you are speedrun the game. That's because you can fast travel around entire map from the start of the game. You still can unlock new marks to teleport to, but you don't need themt to complete the game.
Honestly unintentionally OP Items breaking the meta in multiplayer are one thing, but who remembers the existance of intentionally OP items like the 'new' Gun from Black Ops 3 & 4's lootboxes or an item that's only available in the most expensive pre-order bundle
That interview from the creators of castlevania, prove my opinion that games are ahh if you dont have in house testers that can actually break a game xD
Have you checked out the original Street legal Racing 2 Redline prior to the first patch. You can actually beat the whole game using any of the Einvagen starting cars if you put n2o and the gta engine with a grk supercharge on it. Sadly the patched it out in the first or secound patch
Gothic hat a lot of mechanics that when well used got you a huge adventage. There were a Orc in the woods around Korhinis that had a ring that decreased your strengt by 10. The catch is that lerneing Strengt needed more and more lerning pionts. One could spend 1, 5, or 10 at once. So if Str needed 2 lerning points to rise your strength one point if zo already have strength 20. you could save points by leveling up from 19 to 29 by just using 10 points. when you put on the ring zou are again on level 19 and can save another 10 Points. Dont remember clearly how to get taht ring from that orc. could involve taht Snapper Scroll? Gothic 1 and 2 were brilliant. Zou could Sneak around some dangers and thinks. That made the game feel real, it wasent like play a new area free zou could go there but very likely die, but not if you knew waht zou were doing.
I must add 1 more 'feature' to no.4 the skyrim horse... Normally you cant sprint or fast travel if you breach your weight limit, but if you saddle a horse you can travel AND use fast travel even if you have 10k weight... So yeah totally not broken.
Haha I'd forgotten about that mental car glitch from GT3. And that is still my favourite Gran Turismo game to be honest. Just no PS2 to play it on these days.
idk how my older bro found it, but we grinded the heck out of the Gran Turismo Suzuki for cash. We'd rubber band our joysticks together and let it play.
I doubt this will be on the list but in kingdoms of amalur re-reckoning through a duplication glitch with a 500xp potion you can be max level in the first village I'm pretty sure it's still working. I did it on my third game. I was summoning meteors and elemental magic and wrecking my enemies like Madara and dbz Broly. And crafting weapons, armor and gems makes the game easier too.
I'm surprised I didn't see the "Kneel!" weapon mod in Cyberpunk 2077. Turns any non-iconic shotgun into a one-shot killing machine just by shooting people in the legs.
Did he just call the Escudo a slower car? Yeah because 980hp is slow 980hp alone is enough to win any race. Adding the turbo just made it more stupidly easy. Also what they didnt mention is, once the car starts accelerating uncontrollably, if there is nothing to stop you, the car will reach the speed will hit the 32bit signed integer and the game will crash. But the thing is, you need to make it so the car will wheelie to start with by lowering front downforce, keep it stock or increase it, this wont happen.
... You can make a list on CSotN alone on broken weapon mechanics. 😂 I mean look at the Cheesy Shield Combo, the Muramasa, the Duplicator and Power of Sire Combo. I mean, with those alone you can fly through the game easily.
that "magical throwing axe that always returns blade first" reminds me of a weapon in "Icewind Dale 2", a magical throwing axe that always hits the target handle first. it's silly, BUT potentially useful against that terrible "Crystal golem" boss, who can ONLY be hurt by "bludgeoning" type damage! PS: later in the game there's an annoying part where ONE of your characters has to defeat a bunch of enemies with NO WEAPONS OR ARMOR. it's almost impossible UNLESS you START the game with at least one MONK class character in your party, THEN it's doable. -to be fair, the game has lots of pre-made parties, each of which includes a Monk... #4 some Speedrunners like to do a weird glitch called "horse leaning". if i remember correctly, you get a horse into a head-down position, save the game, then load, then get off. if done correctly your character will go FLYING through the air at super-speed! the main problem is LANDING, if you hit the ground at a LOWER height than you started, you will take FALL damage, which can be fatal. #3 in the game "Battlefield 2042", it WAS possible to drive a hovercraft UP THE SIDE OF A BUILDING. it probably got patched, i don't know.
Bruuuuh i won so many races using the escudo. Fully upgraded there's nothing that can catch it💯💯💯💯. I didn't even know there was a glitch involving it until just now lol
It's also called the Valmanway and is one of the best items in Castlevania: Harmony of Despair that it was nerfed and then upgraded back to it's original version as a random drop from R. Dracula (Stage 10) on Hard Mode.
Oh yea, the Berserk Darts were super OP. All you have to do was sneak into an area with guards, use the Berserk Darts on the Heavy enemies and let them start attacking everyone else. More often than not, this would result in the Heavy enemies getting taken out but not before they managed to take out a good number of the lesser enemies.
Those were nice in Black Flag because they made the assassination contracts very easy, especially the optimal objectives of not getting detected. Pop a dart, hide, mission complete.
Beating Dracula in 30 seconds? Why not beat him in less than 10 with items that are far easier to come by in a play through? Just use the Shield Rod with the Alucard Shield? Activate it, but the Shield up and walk into your father and he's dead. I've seriously never seen any of Draculas attacks (and a few other bosses) in that game because of how broken that combo is.
Ironic how game companies turn almost rabid in punishing players for discovering and using glitches in a game either as a means to kill other players or as a means to defend yourself from other players, hell if you find a glitch that neutralized another players cheats, then too the player using the glitch risk punishment. BUT mod menus, cheat engine and crap like that? game companies ( ESPECIALLY ROCKSTAR) snooze.
The Escudo had an advantage due to the car's shape that it could easily do it. I know in the Top Speed challenge, all you had to do was turn around based on how that particular challenge was supposed to end, and just hold down the acceleration. I think I got the top speed up to 1,400 mph or so before slamming into the corner before recovering and trying again.
Did Jules seriously just call the Escudo “one of the slower cars” in GT3?!? Fully upgraded that thing has 1881 horsepower! It’s a bloody hill climb legend in real life! When I was a teen, I spent 2 weeks tuning it to perfection and used it to DOMINATE every single race from there on out!
Is this an old video? Jules didn't call himself the crown Prince or the egg daddy... and the audio sounds different than normal... just waiting for the "there is my one per list" lol😅
The Berserk spell in Final Fantasy 2 (at least in the GBA version) at around level 8 can boost your damage so much you can almost one-shot many bosses with it.
I remember this one, not sure if it works on the remastered ps4 version though, will have to give it a try and see
The pixel remaster version only has 1 blood sword but it still decimated the last boss in like 2 hits
I'm actually playing pixel remaster FF2, I'll have to see how it does in there later
You could make a whole video just for Final Fantasy. The inviz-death combo in FF6 for instance. Spells will always hit anyone with the invisibility status effect 100% of the time. And because it's considered a buff, not an attack spell, it also has a 100% hit rate. Meaning insta kill spells like death or X-zone will wipe anything that isn't straight up a boss if you cast inviz on them first.
Also in FF6 the magic evasion stat is bugged so that it counts the stat twice for both you EVA and M.EVA. wearing certain armors sets together makes you literally untouchable.
Also you can just re-roll Selphy's limit break in FF8 until you get "Rapture" or "The End" which insta-kills anything and everything up to and including the final boss.
This would lead to the SaGa series, famous for its nature of being best played by cheesing the mechanics.
In Final Fantasy 11, there was an item called "Kraken Club" that had incredibly low-damage for it's level (and Clubs were already a weak weapon archetype), but attacked randomly between two to EIGHT times each round. Most attack buffs in the MMO are/were percentage-based, so even putting all your buffs up would only boost you from "Incredibly bad"-damage to "very bad"-damage.
However, one class, Dark Knight, had two very specific buffs that outright broke the weapon. One buff consumed a % your own HP every hit for a 1-to-1 damage increase (ie. eat 100hp, get 100 damage), and another that healed you based on damaged dealt, also at 1-to-1. So you were hurting yourself for bonus damage, but also immediately healing yourself the HP you spent. Normally, Dark Knights weapons were super slow, and these buffed only lasted long enough for 4-5 attacks (and one ability had a TWO HOUR cooldown). But with Kraken Club and these two buffs, suddenly that "Incredibly bad"-damage became ~30 seconds of "Ludicrously good"-damage. Some of the earliest clears against the game's superbosses that were effectively unkillable otherwise were from having entire alliances of Dark Knights (18 players) club them to death in a few seconds.
Please tell me someone set a montage of that happening to the song 'Clubbed to Death'.
Ahh, now there's a great memory. And you can't ignore the fact that if you were one of the extremely lucky few to have two, going drk/nin or drk/dnc for dual wield only made it that much more hilariously broken.
The homing briefcase is fucking hysterical and it needs to be abused xD
First time I saw a video about it years ago, I about died laughing 😂. I'm so happy the company just leaned into it instead of fixing it.
Honorable Mention: Moxxi's Grog-Nozzle from the Borderlands 2/Tiny Tina DLC. It's a pistol you get for a specific quest that heals you when you shoot enemies (Most of her guns do this, but the Grog has a way higher percent rate). If you complete the quest you lose the gun. But, if you never finish the quest you can keep the gun for the rest of the game.
Not to mention it also occasionally doubles your guns projectiles with a drunk effect that you can stack if done right.
@ThePhenomenalEX the effect is like 6x, not just doubles. Harder to tell with the original projectiles, but if you use a rocket while under the effects it's easier to see.
Favorite thing in bl2 was a bladed grog nozzle, on dlc release it was farmable/tradeable, and these olds ones are still out in the wild, I got lucky with a tradeable bladed grog nozzle for my many must fall spec zero
My first play through on Borderlands 1, I had a low level, 4 shot, rapid fire stinger SMG. It wasn't even a rare or legendary. But it absolutely shredded. Normal enemies and bosses, it ate them all. I had it through to the vault as my main weapon, but it was only like a level 14.
Never saw it again in any other play through.
@@MrRhoobarb1 ah the double anarchy... one of the strongest smgs in the game.
What’s funny is that in Super Smash Bros. Ultimate, Alucard uses the Crissaegrim as part of his moveset as an Assist Trophy. I guess even Smash knows how broken the weapon is. XD
That's wonderful.
Also incredibly easy to animate
They didn't just keep the briefcase, they made it travel slower so it's homing was more comical.
The W-Item materia from Final Fantasy VII would certainly fit this list.
Thanks to the duplication bug in the OG FF7, you can get 99 of any usable item exploiting this materia, even items that would normally take hours of battle grinding to obtain! Talk about a lifesaver!
There was also a glitch for duping non battle use items, using morph and w-item and organizing your inventory properly, you could dupe permanent attribute boosting items and max out all your characters attributes.
Edit: technically it works with any item you obtain through morph
I would have thought the Conformer would have gotten a mention, given it basically let Yuffi do max damage on anything important, even through morph.
The hovercraft in San Andreas sounds great, right up until you get hit by one of the MANY kamikaze planes...
Also, here's an honorable mention: in Destiny 2, for a short while the weapon crafting system was bugged... it was possible to combine two completely different weapon types to get a completely overpowered gun. One of the most frequently crafted weapons was an auto rifle that was fast firing but each shot hit like a shotgun slug...
that reminds me of a trick in Borderlands 2 that i heard about, it's commonly used by Speedrunners:
pick the "gunzerker" class, who can dual-wield, and equip him with a machine gun in one hand a and a rocket launcher in the other hand.
there's at least one more step i don't remember, but if done correctly, every bullet from the machine gun will do as much damage as a rocket from the rocket launcher!
@@ericb3157 I think someone might've done a machine gun/rocket launcher combo, not entirely sure though...
GTA's Vortex hovercraft working equally well - and, indeed, operating identically - on land and on water is actually completely realistic, because that's _precisely_ how they work in real life, because they float _over_ the surface on a cushion of air.
They do have difficulty going up slopes, though... and flying is absolutely _not_ something they're supposed to be able to do.
funnily enough it was classed as an aircraft by the game files, so if your wanted level was high enough, they'd send jets with homing missiles after you, which were basically guaranteed to hit because you were moving so slow
I think an honourable mention should go to the same Suzuki Escudo in Gran Turismo 2, most expensive car in game once ya grind to get it, it can pretty much race in most classes, guaranteed wins and infinite money, just wall ride til finish especially the endurance races 😂
Yeah, thing got very easy when it was unlocked :D
The used Corolla that you can pick at the start of GT2 had a bug that when fully upgraded it had over 1000hp.
Gran Turismo probably should've never introduced the Red Bull Formula 1 cars as those have become the fastest vehicle in many of the games. Usually you have to work for them, but I remember buying GT Sport (or GT 5 Sport...whatever the PS4 version was), and it just automatically came with a code to get the Red Bull car. My copy wasn't even new, the prior owner who returned it to GameStop just didn't even care to redeem the code. ...Thanks? 😅. But I still had to unlock the Bugatti Veyron and my sibling ended up doing that for me as I lost interest in the game, lol. But I think the Red Bull car was still faster.
I did get my favorite trophy from the Bugatti, though. Both of us were racing each other in the car and on the final lap, we were so neck in neck, we kept drafting in each other's slipstream, which would then launch us ahead, allowing the other person to catch up. When we crossed the finish line, it looked even but it turned out, I'd won by one one-thousandth of a second. Then a trophy popped up for it. I remember my brother and I just cheering and high-fiving as it was a "team" effort, a win for both of us. It wasn't intentional and I didn't even know the trophy existed. Amazing moment 😊
By the way, I am NOT a good driver! I had pinged off of so many walls and slammed into concrete barriers at over 300 MPH so many times, the paint had scraped away to reveal the last two or three colors I'd painted the car! But the final part of the race was a straight-way, so that made things easier.
8:43
One of? No, the Crissagrim is THE best weapon in SotN. Man I love that game.
A very strong weapon indeed BUT...
Don't forget the combo "Shield Cross" + "Alucard's Shield".
Press square and circle and BOOM
255 damage + healing!
Yeah love that game but nope to crissaegrim... shield rod and alucard shield (every shield effect), kill drac (both forms) or any enemy in seconds.
I tried to get the blood drinking katana (Murasma?) up to stupid high attack power by using it on the room of octopus monsters, but it just took too long.
Heaven Sword my beloved.
@@chriscarlisle5676 First time I beat the game, I never even set eyes on the Crissagrim and was using the Mufsana Katana (think it was something along those lines, but it’s been a long ass time; made green and red slash marks in the air and had that little teleport move the the Alucard Sword, but had to use a Shield Rod combo to beat Dracula. I’m pretty sure it was with the Dark Shield. Severed zombie heads floating up. I’m sure I’ve used the Alucard Sword combo, but it was probably a few one off uses, and just see what it did. This thread has me wanting to play again, or continue one of the runs I started since it came to iOS.
A couple others from Oblivion:
1) Bound Armor and Weapons. They were created and automatically equipped by spells you can learn relatively early on and had stats equal to Daedric (endgame) equipment... with the exception of weighing absolutely nothing. The intended balancing feature was that they would disappear when the spell ends. However, one of the stats carried over was item health, and they could get damaged and repaired just like any other equipment. Doing so unlocked the ability to drop the Bound stuff. If you did and then waited out the spell's timer, the Bound Armor or Weapon was now a permanent part of the game world, giving you some of the best gear in the game for no weight penalty. And then you could Enchant it to be even more broken. Speaking of...
2) You could Enchant a weapon or any worn item (but we'll be focusing on weapons here) with any magical effect you knew a spell for. The most busted of these was "Weakness to Magic," because the Weakness was itself a Magic effect, meaning that it would stack on itself for more and more potency. Combine it with a low-duration "Drain Health" effect with both on a dagger, and a second or so of slashing would see even the beefiest enemies reduced to 0 HP and die.
in Castlevania SotN, it was the Shield Rod and Alucard Shield combo, add the glitch that you don't lose the shield at the start of the game and it's pretty much easy mode killing everything and bosses in seconds.
Translocator in Unreal Tournament 99 was a short range puck you could throw to teleport somewhere. However if you threw it at a person, you could instantly telefrag them, even if they had full health and armor. It had unlimited use, no reload time, and made dodging enemies easier too by spamming it.
It wasn't a single item but a stacked collection in Diablo 2 which created such an over powered Thorns Aura that anything even sneezed at you it would be disintegrated. In the PvP encounters it was unbeatable.
Here is another honorable mention because it was totally intended when it was included, but is actually a bug: Aternus in Fallout 4's Nuka-World DLC, which has infinite ammo due to the way the Never Ending legendary effect works with gattling lasers. The devs knew this and coded it out only to add it back in as a unique weapon because it's awesome.
In Ni no Kuni you can get a griffon familiar very early in the game, that basically turns 90% of the battles into absolute childplay.
Although technically never meant to be in players hands, martins fury/thunder from wow. One player accidentally got it and well it lead to many a stolen “worlds first clears” on current (at the time) end game raids. The item when used instantly killed all enemies in a 30 meter radius. This was not limited to npcs btw.
I worked for Blizzard as a GM when this happened. The GM that accidentally fat fingered an item number during restoration was a friend of mine. He got in SO much trouble for that lmao
Briefcase is LIFE ❤❤❤❤
when i got the reverse rain cloak my brain went wild with lightning builds for gale ugh it was so much fun.
Could you give an example of how the cloak was used in a lightning build?
A random one I've never mentioned before and never seen anywhere. In the Sims, there was early anti piracy tech that stopped people from copying the CD, or at least the game wouldn't start if you did. You could, however swap the CDs after the game started. If you did that, your sim's fatigue bars would drop waaaay slower. You could have your Sims study for days straight without rest, quickly maxing out stats. Good times!
I would add the Wrathbringer from Shadow of War. The sword's special power is to give some wrath when an enemy killed with the execute move. This effect works while wrath is active to increase time you can maintain it. However there is an aoe move which when used without element hits an enemy, then also give this effect to the sword. So if you are surrounded, then just AOE hit the enemies with that move, and you can refill your wrath near instantly. Which allows to maintain the game strongest buff for as long as you desire, or until you run out of enemies to fight entirely.
The horse in Skyrim is overpowered but I don’t think it’s in the top 10 fortify smithing is by far the most broken. On 1 play though I could not longer use weapons because the game couldn’t calculate the damage as it was to high. It made every enemy 1 hit. It made you invincible, it allowed you to carry unlimited Items. Then the cheats glitch allowed you to become filthy rich. With all of that you could one shot the final boss almost as soon as you teleported.
10 Video Game Flops The Publishers Can't sweep under the rug
I think you wanted to put that comment under the tues your own adventure video?
In Assassins Creed: Odyssey, the mastery levels include a perk "Chance to deal assassin damage on hit". Assassin damage was basically meant to be a single powerful attack done from stealth, but this made it usable in open combat. Because assassin damage is so much higher than warrior damage, this turned it into a second, far stronger type of critical hit. And to really maximize it, you could use daggers, which hit rapidly, maximizing the chances to trigger.
It later got nerfed to do only 25% of your assassin damage, but it's still very much worth putting points into.
I remember a broken item in Battlefield Vietnam that got me banned from many servers. The Booby Trap is a special bomb that you throw on a vehicle, the moment someone gets in that vehicle, it explodes.
At least one map has one side spawn on an island. Simply get over there, booby trap all the vehicles, then go hide in the bushes waiting for the next round of vehicles to respawn.
The bar of soap from DUSK is so powerful it can 1 shot any mob in the game. The devs found out about it and thought it was so funny that they left it in.
IIRC they deliberately hid bars of soap on several levels, including boss fights, just because they're cool like that.
The humble Laser Rifle in Fallout New Vegas would fall into this category as well. It was designed as an early/mid game energy weapon which would eventually be discarded for wilder ones like Plasma weapons or gatling lasers. Instead all the extra attatchments it can mount turn it into a top 10 in the game damage machine but with specs of reliability durability ease of use Rate of fire effectivness at all ranges and every conceivable situation with common ammo that no gun matches. All the other energy weapons have problems with some form of durability accuracy at range ammo consumption or massive damage drop-offs against armor that the laser rifle literally never has to worry about and only some equally OP melee weapons match its damage output
The Suzuki was overpowered In GT2 as well, it would out drive everything thrown at it
Not an item but 100% is accidentally OP: Dropkick in Dying Light. THE second you get that in game, you see how stupidly busted it can be ♡
Knowing the insane rulebending stuff you can do in D&D with the right combination of "useless" magic items, I don't think the Reverse Rain Cloak combo was an accident at all. If anything, it makes it feel more like actual D&D.
Also, on the Skyrim bit: The Spiffing Brit has shown many times that PLENTY of items can shatter the balance of that game entirely, even more than the horse.
Also also, while the Crissaegrim's power was unintentional, they apparently weren't disappointed with it, as it has appeared in other Iga Castlevania games virtually unchanged, just under different names.
Using realistic physics engines in games can be a bit tricky when your main characters/cars/whatever uses various values for them. I remember the old MechWarrior games, while you had to mod them through the files to get the effect usually, could have some pretty funny results. If you put a powerful enough engine with a low enough weight, it actually did the physics calculations pretty realistically. You could get up to insane speeds that it would dutifully try and render (the edge of the world seemed to loop back to the other side, so you'd go flying and see the same few landmarks repeating as you cleared the entire map a couple times a second). I'm impressed they made it that realistic, and they did a good job of not allowing those values normally in the game. But it also meant that one little incorrect figure could have some really funny results rather than just being like most games and saying nope, the player is never going to go beyond 200% or 50% (or whatever) of the basic game speed. Potentially buggy, but it makes it that much more fun.
Another one is the charm cloak in Baulder's Gate 1. You can get it by about level 3, and it's so broken. It allows you to use the charm spell 3 times a day, and each charm spell lasts 3 days. It can also charm Anything.
The Gran Turismo 3 glitch was not just the car as is. There were multiple settings in the suspension, transmission and aerodynamics that were needed to pull off that trick. I could get it up to 1,400+ MPH on the test oval going the wrong way.
The crisagrim can also do five strikes if you get something at the very edge of it's reach. :)
I'll do you one better in Castlevania Symphony of the Night if you equip the Shield Rod and the Alucard Shield and then just hold out the shield in front of Alucard you can run right through enemies and kill bosses in seconds. Seriously, that combo is all you ever need.
But those are later-game and require MP to use. Crissaegrim is accessible almost as early as the inverted castle and "farmable" enough to make collection not that awful. Then it also provides knockback, which shield rod doesn't do. It's really a toss-up which one is better. Mobility is slightly better with criss. I think the way to make it balanced would be to add a cooldown and make it not possible to move while using.
When I heard you bring up Hitman, I thought this had to be about the blue egg. A brand new item that is not suspicious to carry, knocks out two people at once, sedates them so their unconscious bodies aren't suspicious when they're found, and it's not even suspicious to use if you just walk up to someone and drop it instead of throwing it.
1:29 ah, that reminds me of rushing into enemy spawn with a rocket launcher in Wolfenstein :D
Dying Light 2 the Korak Charm
At the beginning DL2 only gave you a certain amount of scraps and trophies to craft with, and finding more was a fucking pain and this was annoying because you can find some really good and exotic weapons but they don’t last for very long at all so repairing weapons was an even bigger pain, players then found the Korak Charm, you can add it to you favorite weapons and they wouldn’t break, devs seen this and nerfed it, making the Korak charm barely worth all the bullshit you have to do to even get it in the first place
A lot of players were heart broken and upset when the update came out and they missed out on keeping their favorite weapons
But DL2 now has vendors that can repair your weapons.
Maybe it's not overpowered per se but I think the Winterized T-51b is game breaking, as you can get it early and never have to worry about armor again.
i agree with you but thats from the dlc and not everyone bought it. they could make a list like this but with dlc items including the witcher 3 aerondight
For those who don't know about the accidental part: the main part of that DLC is a simulation and due to an error the armor you get at the end of the quest is a simulation item and doesn't suffer the wear and tear/decay all other armors suffer in the game world.
@@tubensalat1453 thank you for the added context!
@@tubensalat1453 The armor suffers from wear and tear naturally. But there is an exploit you can do involving a dead body that, the second you leave the SimPod, you dump all the simulation gear into the body before it is removed from your inventory. In the simulation, the weapons/armor you get do not degrade at all. If you are fast enough, you can pull those items out of the simulation and end up with: a suppressed 10mm, an assault/chinese assault rifle, a sniper rifle, a combat knife, some winterized combat armor, and the winterized Power Armor; all with the effect that keeps them from degrading.
Soul Trap + Jack Of All Trades spells in Morrowind.....You break your stats and can talk to Dagoth Ur, one hit everything (especially Cliff Racers) run from Seyda Neen to Red Mountain in 30 seconds and are able to be unkillable and all from two spells, one brought in Seyda Neen (staring town) and one from the Balmora Mages Guild (usually first town visited in the story)
This does make for a broken character, but it's not an item. It's a custom spell instead of a developer-made one.
4:57 morrowinds alchemy skill should be in this list.
Did someone actually test some of those exploits? Gothics Dragon Snapper Scroll indeed turns you into a neigh invicible beast that can clean out the entire first map. It definitly doesn´t cause "the rest of the game to be on easy mode". Here are 2 important facts:
#1 Enemies don´t respawn. Later Acts might spawn additional enemies but everything that´s dead is dead so it´s best to kill everything yourself instead of say letting a follower kill something and therefor deprieve you of the XP.
#2 The XP for each transformed state is saved seperatly. Meaning while you could in theory become double your transfomred form HP (rise with level), you never will increase your damage. Worse since the XP are now effectivly locked you can´t use them for your actual character where you would be able to eventually outperform even the Dragon Snapper in any field.
Pre nerf tigris prime in Warframe.
It is a double barreled shotgun that does high slash damage firing 8 pellets with a 30% status chance. Now the interesting thing about status chance on shotguns inwarframe is it is for all the pellets. So at 30% if you hit with all pellets there will be a 30% chance of inflicting a single status effect. There are mods you can put on weapons that multiply status chance by 3.4 and 30 x 3.4 > 100 so it has a 100% status chance. So that each shot of the weapon is guaranteed to cause a status effect, no each pellet is guaranteed to cause a status effect, that is 8 status effects per pull of the trigger. Now slap multishot on and you create 20 stacks of debuff. The status effect associated with slash is bleed which creates a dot based on the damage of all the pellets. You are creating 10 of these per trigger pull.
That reminds me of the Facepuncher from Borderlands 3. The gun does melee damage, so anything that triggers by meleeing an enemy is much more easily triggered by the gun. There's also a legendary artifact that combines the Cutpurse (melee to steal ammo) and White Elephant (melee to apply sticky bomb). Combine that with the Facepuncher, and you've got an infinite ammo sticky bomb launcher.
The follow-up, Wonderlands, also has the equivalent of the FP in one of the DLCs, and a slightly expanded melee system, so that one also has great potential to be a monster.
Important part of why those slash stacks were so obscene: slash damage ignores armor, meaning enemies had no damage reduction against it. In a game where armor scaling was (and as far as I am aware still somewhat is) the only reason enemies don't get one shot all the time.
@@Sorain1 it's less about not being able to one shot and more the amount of damage resistance armour gives in high level content. High level enemies would have 99.99% damage resistance (I am not exaggerating here they really had this much damage resistance). This is why most weapons ran corrosive or you would stack the aura that reduces armour by 30% to get 100% armour reduction.
You are correct slash ignoring armour is one of the things which made it great as it allows tigris prime to use virus instead of corrosion which effectively doubles the damage of the slash dot.
Another OP weapon in SOTN is the shield rod. When equipped with the Alucard shield and activated. Just holding the shield and walking up to an enemy deals 255 damage AND heal you +8
I love how the Hitman devs owned their mistake and made it an intentional feature in the following installement.
I am willing to bet the Reverse rain cloak one IS intentional, that's just how D&D players think
Still want to know why I can sell skooma to kids in skyrim.
Just because you can doesn’t mean you should.
@@Iloathesome tell that to Bethesda. They had plenty of opportunities to patch it
*if I created a game, there would be at least one OP thing in it but it would be extremely well hidden* 🙌
TES 3: Morrowind had a katana called Eltonbrand that had a pretty convuluted way of attaining. Had to have Goldbrand, which itself was hard to get, then be at a specific location with a specific amount of gold which idk how anyone figured out before guides lol. Does crazy damage and saps stamina, and in Morrowind stamina is as important as health in combat (and everywhere else)
@@1D991 *that's the way it should be hidden* 👌
When I hear about these broken things in single player games it actually makes me Want to play them again. So in a way they can be a win to the game devs
The Dragonsnapper Scroll has the Downside that Level Ups while Transformed do not grant you HP in Human Form but rather that instance of Dragonsnapper Transformation will get them, so you end up a lot weaker .
Nothing beats the unbreakable winterized t51 power armor from fallout 3
the Suzuki Escudo pikes peak 1 of my favorite cars
The Forza Horizon 1 Infected glitch where you can crash the Fiat into the corner and glitch out the map made for easy XP on Infected mode haha
Fuel: The Iron Bear. Best vehicle in the game, due to being able to effectively make 90 degree turns, thanks to its insane break mechancics. This allows you to cheese many turns in the game that other vehicles (even the harder difficulty AI ones) simply can't handle as well (with many of those, even the semi-cheating AIs, going flying off the occasional cliff). Additionally, it can be used on ANY RACE due to the "choose any vehicle" glitch in the game. It's especially comically OP against motorcycles, being able to simply run them over without stopping, or causing a pile-up of the at a choke point in the track, which will allow you to win by a very large margin.
Surprised you chose the javelin and not the one man army perk from mw2. Most people would combine it with grenade launcher to get infinite grenades then hide in corner of map or on rooftop, and camp spawn points
Castlevania SOTN second over powered item is the ring of varda, basically it's the one ring to rule them all, and you can get 2.
The funniest part of an oblivion scooma glitch is the fact that you literally don't need it. Even if you are speedrun the game. That's because you can fast travel around entire map from the start of the game. You still can unlock new marks to teleport to, but you don't need themt to complete the game.
Um, Actually... Elder Scrolls' first astronaut is the poor soul that used the scroll of jumping in Morrowind
Honestly unintentionally OP Items breaking the meta in multiplayer are one thing, but who remembers the existance of intentionally OP items like the 'new' Gun from Black Ops 3 & 4's lootboxes or an item that's only available in the most expensive pre-order bundle
The Vortex reminds me of Saints Row 2 having a motorbike, the Kaneda, that could literally drive up walls
Ahhh mannn the javelin dayzzz were sick bro!!!
That interview from the creators of castlevania, prove my opinion that games are ahh if you dont have in house testers that can actually break a game xD
Have you checked out the original Street legal Racing 2 Redline prior to the first patch. You can actually beat the whole game using any of the Einvagen starting cars if you put n2o and the gta engine with a grk supercharge on it. Sadly the patched it out in the first or secound patch
Gothic hat a lot of mechanics that when well used got you a huge adventage.
There were a Orc in the woods around Korhinis that had a ring that decreased your strengt by 10.
The catch is that lerneing Strengt needed more and more lerning pionts. One could spend 1, 5, or 10 at once.
So if Str needed 2 lerning points to rise your strength one point if zo already have strength 20. you could save points by leveling up from 19 to 29 by just using 10 points.
when you put on the ring zou are again on level 19 and can save another 10 Points.
Dont remember clearly how to get taht ring from that orc. could involve taht Snapper Scroll?
Gothic 1 and 2 were brilliant. Zou could Sneak around some dangers and thinks.
That made the game feel real, it wasent like play a new area free zou could go there but very likely die, but not if you knew waht zou were doing.
I must add 1 more 'feature' to no.4 the skyrim horse... Normally you cant sprint or fast travel if you breach your weight limit, but if you saddle a horse you can travel AND use fast travel even if you have 10k weight... So yeah totally not broken.
Haha I'd forgotten about that mental car glitch from GT3. And that is still my favourite Gran Turismo game to be honest. Just no PS2 to play it on these days.
Can you talk about fallout 4's gatling laser which given the right mods and legendary effect will not use any ammo
idk how my older bro found it, but we grinded the heck out of the Gran Turismo Suzuki for cash. We'd rubber band our joysticks together and let it play.
I doubt this will be on the list but in kingdoms of amalur re-reckoning through a duplication glitch with a 500xp potion you can be max level in the first village I'm pretty sure it's still working.
I did it on my third game.
I was summoning meteors and elemental magic and wrecking my enemies like Madara and dbz Broly.
And crafting weapons, armor and gems makes the game easier too.
It's been a couple years since I played Re-reckoning, but I recall that bug was fixed.
I thought the Javelin glitch involved pulling the pin off a Semtex and then switching to the javelin. Am I misremembering?
I'm surprised I didn't see the "Kneel!" weapon mod in Cyberpunk 2077.
Turns any non-iconic shotgun into a one-shot killing machine just by shooting people in the legs.
10 of the most immersive horror/scary games!
The Vortex can be used as a sub marine aswell I gotten to the Part in the ocean where its pitch Black xD
Double Crissaegrim are weaker than Alucard's Shield combined with the Shield Rod! And Alucard's Shield even steals enemy HP!
Did he just call the Escudo a slower car?
Yeah because 980hp is slow
980hp alone is enough to win any race.
Adding the turbo just made it more stupidly easy.
Also what they didnt mention is, once the car starts accelerating uncontrollably, if there is nothing to stop you, the car will reach the speed will hit the 32bit signed integer and the game will crash.
But the thing is, you need to make it so the car will wheelie to start with by lowering front downforce, keep it stock or increase it, this wont happen.
Thanks for the outro, Jules! Hope you're doing well.
=))) Haaha, the Skooma reminds me of Sorenova's videos =))) "We must Skoommmmm"
everybody went back to take another look at ShadowHeart wearing the hell out of that wavemother's robe. Or Asterion of course.
... You can make a list on CSotN alone on broken weapon mechanics. 😂
I mean look at the Cheesy Shield Combo, the Muramasa, the Duplicator and Power of Sire Combo. I mean, with those alone you can fly through the game easily.
Morrowind, on release, the Robe of St Roris, it just gave you free healing stamina and magicka regen outnthe wazoo.
They patched it in 1.1 thoigh ;)
Wait, IGA didn't intend for Crisseagrim to be broken? Lmao. No wonder future versions of it would be nerfed to hell
I had a ring in Diablo 2. If I died. It broke and revived me. It was indestructible.
that "magical throwing axe that always returns blade first" reminds me of a weapon in "Icewind Dale 2", a magical throwing axe that always hits the target handle first.
it's silly, BUT potentially useful against that terrible "Crystal golem" boss, who can ONLY be hurt by "bludgeoning" type damage!
PS: later in the game there's an annoying part where ONE of your characters has to defeat a bunch of enemies with NO WEAPONS OR ARMOR.
it's almost impossible UNLESS you START the game with at least one MONK class character in your party, THEN it's doable.
-to be fair, the game has lots of pre-made parties, each of which includes a Monk...
#4 some Speedrunners like to do a weird glitch called "horse leaning".
if i remember correctly, you get a horse into a head-down position, save the game, then load, then get off.
if done correctly your character will go FLYING through the air at super-speed!
the main problem is LANDING, if you hit the ground at a LOWER height than you started, you will take FALL damage, which can be fatal.
#3 in the game "Battlefield 2042", it WAS possible to drive a hovercraft UP THE SIDE OF A BUILDING.
it probably got patched, i don't know.
For the skooma one, you wouldn't be the first astronaut they've had
Bruuuuh i won so many races using the escudo. Fully upgraded there's nothing that can catch it💯💯💯💯. I didn't even know there was a glitch involving it until just now lol
I really did enjoy the video
It's also called the Valmanway and is one of the best items in Castlevania: Harmony of Despair that it was nerfed and then upgraded back to it's original version as a random drop from R. Dracula (Stage 10) on Hard Mode.
And here I was using the wet clock to watch my character. Lol
*Super Soldier Surum creates a. Slight imbalance!!* 🛡️💪
AC I think it's either 3 or black flag, the poison darts that made your enemies go berserk and attack each other
Oh yea, the Berserk Darts were super OP. All you have to do was sneak into an area with guards, use the Berserk Darts on the Heavy enemies and let them start attacking everyone else. More often than not, this would result in the Heavy enemies getting taken out but not before they managed to take out a good number of the lesser enemies.
Those were nice in Black Flag because they made the assassination contracts very easy, especially the optimal objectives of not getting detected. Pop a dart, hide, mission complete.
Beating Dracula in 30 seconds? Why not beat him in less than 10 with items that are far easier to come by in a play through? Just use the Shield Rod with the Alucard Shield? Activate it, but the Shield up and walk into your father and he's dead. I've seriously never seen any of Draculas attacks (and a few other bosses) in that game because of how broken that combo is.
Ironic how game companies turn almost rabid in punishing players for discovering and using glitches in a game either as a means to kill other players or as a means to defend yourself from other players, hell if you find a glitch that neutralized another players cheats, then too the player using the glitch risk punishment.
BUT mod menus, cheat engine and crap like that? game companies ( ESPECIALLY ROCKSTAR) snooze.
In gran turismo im pretty sure any car will do that if tuned correctly. I had a camaro that did it
The Escudo had an advantage due to the car's shape that it could easily do it. I know in the Top Speed challenge, all you had to do was turn around based on how that particular challenge was supposed to end, and just hold down the acceleration. I think I got the top speed up to 1,400 mph or so before slamming into the corner before recovering and trying again.
Ten Games from the Xbox (Original)/PS2/GameCube/Dreamcast Era that need a Modern Re-Release and/or Remake??
If "Ring of Red" is not on it I would be Quite Upset.
4 Words - Borderlands 2, Grog Nozzle
Did Jules seriously just call the Escudo “one of the slower cars” in GT3?!? Fully upgraded that thing has 1881 horsepower! It’s a bloody hill climb legend in real life! When I was a teen, I spent 2 weeks tuning it to perfection and used it to DOMINATE every single race from there on out!
I’m sorry but no mention for Lucien from Fable 2? You literally stand there
Wouldn't it be too short to not horse around as you are using a horse to get around?
Is this an old video? Jules didn't call himself the crown Prince or the egg daddy... and the audio sounds different than normal... just waiting for the "there is my one per list" lol😅