Underrated! Really solid method and easy to follow along. I was trying to achieve comic style look, i already did the shader to RGB with coloramp and used inverted hull for outlines, but the "stepping" and ordered dithering was amazing. Would really like a freestyle guide in future.
Tried my luck on a comics shader with crosshatching for shadows about a year ago, it's fairly easy to do but never figured out a way to make the shader's colors not be just a mapped texture and have the downside of relying on "fake illumination" (rotating around the generated part of the texture that simulates light or make it follow an object representing the sun). Let's see what I can do now that I know "shader to RGB" exists Thanks for the tuto. You rock!
Guess I need Jesus. Uhh... ehem: Yeah, this was one of the first things that pop up when I searched NPR on r/Blender. Here I am now. The contents of this video are quite solid. It is also very easy to follow. Here's hoping you get more traction-- videos like these are severely unnoticed for how much information they give.
Appreciate the kind words! I'm procrastinating the next tutorial (*proper* watercolor shading via compositing) using the excuse that I should figure out the kinks in the process before recording. Also yeah, you need Jesus.
..... ............. ................................ wait for it............... .......... wait for it........................................................ ....and.......... SUPER GREAT TUTORIAL ! THANKS ! XD
found a problem. When rendering with any resolution aside from 1920 x 1080 the dots seem to get squished, I think maybe scaling again and adjusting but from the camera view should fix that although I don't know if there is any definitive fix for that issue
I'm trying to put this on a low poly character I created but the shader isnt effecting anything. Can anyone help? I'm in rendered mode, I have the latest Blender version and I'm selecting the Object but Its not doing anything.
There could be many causes, but the most common one is using cycles instead of eevee. If you want, feel free to link the .blend, I can have a look and tell you exactly what's up. Edit: could also be that you created a shader but didn't actually assign it to the object
I like and subscribe, I should listen to piece of text, piece of text teaches me golden knowledge. Seriously these are excellent tutorials, I also dig the jokes. Keep it coming !! Also makes me wonder how much can we use these techniques in game engines, maybe the trickiest part is the ShaderToRGB node right ? Again big thanks, I'll be waiting for the next uploads.
If you want the halftone pattern to scale when moving closer/further, you can use some of the other outputs from the Texture Coordinate node, such as Generated, Object or UV. If you DON'T want it to do that, use Window.
When you multiply by ten, then round, then divide by ten, you're rounding to the nearest tenth. This must lead to a greater range of values only without the color ramp node-if you delete the color ramp node you'll see the posterizing effect of the rounding. Otherwise it seems to make no sense. If anyone's reading this comment it would be best not to copy that setup exactly
I appreciate your concern about my lack of Jesus, but unfortunately I flinch whenever I see a crucifix. I think it's genetic or something. -this is a joke-
The node shader? Not sure, I've little experience with Unity. Why would you want to though? It doesn't look great in motion without some Serious Buggery ™ and can probably be replicated easily enough with Unity's built-in shading setup.
Wish: granted. Next tutorial coming tomorrow! Maybe even today! I genuinely don't know exactly when because editing together this one is taking a little longer than anticipated due to me being in a continuous Christmas food coma for the past two days.
Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins! HE Loves you! Come to HIM!
The pain train never stops. Next time around: watercolor compositing in Blender.
Subscribed, I've been doing the dumb thing of trying to make this effect by myself without knowing about shader to RGB.
That dial-up modem sound made me think for a moment that I was suddenly waking up from a long, weird dream.
*sends default cube to hell* That earned my subscription
Dude we need more of these. Really entertaining and highly educational!
"and than he never returned"
Underrated! Really solid method and easy to follow along. I was trying to achieve comic style look, i already did the shader to RGB with coloramp and used inverted hull for outlines, but the "stepping" and ordered dithering was amazing. Would really like a freestyle guide in future.
0:29 already hit like, amazinh intro
Broooo, at 0:15 it made me laugh really hard :D
@@ozancanonen9586 me too.
Thanks man. That is really helpful. This duotone look is just amazing.
this is exactly what i wanted, thankyou so much
awesome tutorial exactly what I was looking for and now i made a thing
Thanks for this very cool, helpful tutorial. I'm learning Blender after using 3ds MAX for ...ever.
You can press Ctrl+(number) To add a subsurf modifier of the pressed number's amount of subdivisions without going to the modifiers tab
This is awesome, I should have found this sooner
Awesome and very easy with your tutorial! Congratulations!
Tried my luck on a comics shader with crosshatching for shadows about a year ago, it's fairly easy to do but never figured out a way to make the shader's colors not be just a mapped texture and have the downside of relying on "fake illumination" (rotating around the generated part of the texture that simulates light or make it follow an object representing the sun).
Let's see what I can do now that I know "shader to RGB" exists
Thanks for the tuto. You rock!
This is exactly what I was looking for please do more videos!!!!
The random modem interlude had me cracking up. Thanks.
fire
Amen!
aMAZING! Thank you so much :)
Guess I need Jesus.
Uhh... ehem:
Yeah, this was one of the first things that pop up when I searched NPR on r/Blender. Here I am now.
The contents of this video are quite solid. It is also very easy to follow.
Here's hoping you get more traction-- videos like these are severely unnoticed for how much information they give.
Appreciate the kind words! I'm procrastinating the next tutorial (*proper* watercolor shading via compositing) using the excuse that I should figure out the kinks in the process before recording.
Also yeah, you need Jesus.
really useful, enjoyed watching
"You need Jesus!" - love it! We all do!
Amazing video thanks so much
great tutorial, cheer with the channel!!
..... ............. ................................ wait for it............... .......... wait for it........................................................ ....and..........
SUPER GREAT TUTORIAL !
THANKS ! XD
when new video? please im begging
At 11:45 how the hell did you connected that to the output? 🤯
The scale of the dots change depending upon the camera distance..is there a way to keep it constant?..Great Tutorial man!
This is AWESOME
Dude thank you so much for this tutorial!!!!
Is there a way to have the conic looking effect for umages or textures or nahh?
Awesome!
you're really awesome
good job, dude
This is pretty neat! The term you're looking for is "halftone pattern" (put that into Google images).
found a problem. When rendering with any resolution aside from 1920 x 1080 the dots seem to get squished, I think maybe scaling again and adjusting but from the camera view should fix that although I don't know if there is any definitive fix for that issue
How do I add an image texture to it?
thanks a lot
Now to make this in unity.
why my blender dont have the "shader to RGB" ???
Can you do this effect in Cycles?
VERY VERY USEFULL👌
0:09 no one gonna talk about this
Thanks a bunch mate
I'm trying to put this on a low poly character I created but the shader isnt effecting anything. Can anyone help? I'm in rendered mode, I have the latest Blender version and I'm selecting the Object but Its not doing anything.
There could be many causes, but the most common one is using cycles instead of eevee.
If you want, feel free to link the .blend, I can have a look and tell you exactly what's up.
Edit: could also be that you created a shader but didn't actually assign it to the object
I like and subscribe, I should listen to piece of text, piece of text teaches me golden knowledge. Seriously these are excellent tutorials, I also dig the jokes. Keep it coming !! Also makes me wonder how much can we use these techniques in game engines, maybe the trickiest part is the ShaderToRGB node right ? Again big thanks, I'll be waiting for the next uploads.
instead of mapping you can use the new "vector rotate" node...
what does NPR stand for?
Naughty Pantless Raccoons.
(It's non-photorealistic rendering)
Amen
is there a way to make the hatching not scale when the camera moves closer and farther away?
If you want the halftone pattern to scale when moving closer/further, you can use some of the other outputs from the Texture Coordinate node, such as Generated, Object or UV. If you DON'T want it to do that, use Window.
When you multiply by ten, then round, then divide by ten, you're rounding to the nearest tenth. This must lead to a greater range of values only without the color ramp node-if you delete the color ramp node you'll see the posterizing effect of the rounding. Otherwise it seems to make no sense. If anyone's reading this comment it would be best not to copy that setup exactly
are you secretally dennis rodman giving me tutorials on blender?
Where is the black outline around the piece coming from?
The freestyle functionality
thks i love you
Amazing 👍🙏 do more shading like pixels arts etc.🙏
neat
can we add Texture in there ?
Yeeey~ Will you make a series about NPR Basics?
How did you get the shader to rgb node
Shader to RGB is only available in Eevee renderer as he said in the beginning
the dropbox page is off
I appreciate your concern about my lack of Jesus, but unfortunately I flinch whenever I see a crucifix. I think it's genetic or something.
-this is a joke-
Blender ASMR
is this exportable to Unity?
The node shader? Not sure, I've little experience with Unity. Why would you want to though? It doesn't look great in motion without some Serious Buggery ™ and can probably be replicated easily enough with Unity's built-in shading setup.
@@MicJej I'd want that so it works as a game ready shader. Indeed it might be similar in nodes - would have to have a buchers at it
ayee thankjs
Do more stuffs mahn.... 😘 😘 😘
Wish: granted. Next tutorial coming tomorrow! Maybe even today! I genuinely don't know exactly when because editing together this one is taking a little longer than anticipated due to me being in a continuous Christmas food coma for the past two days.
monke
Virgin anime cell shader
vs
Gigachad poster shader
I think, I need Jesus and I'm not even a Christian!!
i need Allah, sorry, not Jesus
Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins!
HE Loves you! Come to HIM!