Blender NPR Basics 1: Cartoon Shading

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  • Опубликовано: 3 окт 2024
  • I made a thing.
    Here's the .blend file from the video: www.dropbox.co...

Комментарии • 87

  • @MicJej
    @MicJej  4 года назад +67

    The pain train never stops. Next time around: watercolor compositing in Blender.

    • @ShiftyMcGoggles
      @ShiftyMcGoggles 4 года назад +1

      Subscribed, I've been doing the dumb thing of trying to make this effect by myself without knowing about shader to RGB.

  • @WaterShowsProd
    @WaterShowsProd 4 года назад +31

    That dial-up modem sound made me think for a moment that I was suddenly waking up from a long, weird dream.

  • @jelly7222
    @jelly7222 3 года назад +15

    *sends default cube to hell* That earned my subscription

  • @yusrighouse
    @yusrighouse 3 года назад +19

    Dude we need more of these. Really entertaining and highly educational!

  • @avinandanbanerjee
    @avinandanbanerjee 4 года назад +8

    Underrated! Really solid method and easy to follow along. I was trying to achieve comic style look, i already did the shader to RGB with coloramp and used inverted hull for outlines, but the "stepping" and ordered dithering was amazing. Would really like a freestyle guide in future.

  • @ayushjain1691
    @ayushjain1691 2 года назад +3

    "and than he never returned"

  • @bukachell
    @bukachell 4 года назад +5

    You can press Ctrl+(number) To add a subsurf modifier of the pressed number's amount of subdivisions without going to the modifiers tab

  • @rsher_digital-art
    @rsher_digital-art 4 года назад +3

    Thanks for this very cool, helpful tutorial. I'm learning Blender after using 3ds MAX for ...ever.

  • @sandrossone
    @sandrossone 4 года назад +3

    0:29 already hit like, amazinh intro

  • @MelvilleG
    @MelvilleG 4 года назад +3

    Thanks man. That is really helpful. This duotone look is just amazing.

  • @ViniSocramSaint
    @ViniSocramSaint 4 года назад +4

    Tried my luck on a comics shader with crosshatching for shadows about a year ago, it's fairly easy to do but never figured out a way to make the shader's colors not be just a mapped texture and have the downside of relying on "fake illumination" (rotating around the generated part of the texture that simulates light or make it follow an object representing the sun).
    Let's see what I can do now that I know "shader to RGB" exists
    Thanks for the tuto. You rock!

  • @dee6561
    @dee6561 4 года назад +13

    Guess I need Jesus.
    Uhh... ehem:
    Yeah, this was one of the first things that pop up when I searched NPR on r/Blender. Here I am now.
    The contents of this video are quite solid. It is also very easy to follow.
    Here's hoping you get more traction-- videos like these are severely unnoticed for how much information they give.

    • @MicJej
      @MicJej  4 года назад +2

      Appreciate the kind words! I'm procrastinating the next tutorial (*proper* watercolor shading via compositing) using the excuse that I should figure out the kinks in the process before recording.
      Also yeah, you need Jesus.

  • @deltaray3
    @deltaray3 2 года назад

    The random modem interlude had me cracking up. Thanks.

  • @Weenmeen
    @Weenmeen 4 года назад +1

    awesome tutorial exactly what I was looking for and now i made a thing

  • @cpsstudios
    @cpsstudios 10 месяцев назад

    "You need Jesus!" - love it! We all do!

  • @7haumiel
    @7haumiel Год назад

    this is exactly what i wanted, thankyou so much

  • @sobreaver
    @sobreaver 3 года назад +1

    ..... ............. ................................ wait for it............... .......... wait for it........................................................ ....and..........
    SUPER GREAT TUTORIAL !
    THANKS ! XD

  • @conorsvfx
    @conorsvfx 3 года назад

    This is exactly what I was looking for please do more videos!!!!

  • @wagnersp2008
    @wagnersp2008 3 года назад

    Awesome and very easy with your tutorial! Congratulations!

  • @dragonslayergoblineater9048
    @dragonslayergoblineater9048 Год назад

    fire

  • @cyrusfrancis6300
    @cyrusfrancis6300 Год назад +2

    The scale of the dots change depending upon the camera distance..is there a way to keep it constant?..Great Tutorial man!

  • @jellybeans7729
    @jellybeans7729 2 года назад

    This is awesome, I should have found this sooner

  • @logix8969
    @logix8969 4 года назад

    This is pretty neat! The term you're looking for is "halftone pattern" (put that into Google images).

  • @antondeleon382
    @antondeleon382 4 года назад +1

    Dude thank you so much for this tutorial!!!!

  • @neilboardman6640
    @neilboardman6640 3 года назад

    really useful, enjoyed watching

  • @David_Fernandez
    @David_Fernandez 2 года назад

    aMAZING! Thank you so much :)

  • @Rezgi
    @Rezgi 4 года назад

    I like and subscribe, I should listen to piece of text, piece of text teaches me golden knowledge. Seriously these are excellent tutorials, I also dig the jokes. Keep it coming !! Also makes me wonder how much can we use these techniques in game engines, maybe the trickiest part is the ShaderToRGB node right ? Again big thanks, I'll be waiting for the next uploads.

  • @dissonantprotean5495
    @dissonantprotean5495 Год назад

    Amazing video thanks so much

  • @nuevostitanes2
    @nuevostitanes2 4 года назад

    great tutorial, cheer with the channel!!

  • @arielramos8959
    @arielramos8959 4 года назад +3

    Yeeey~ Will you make a series about NPR Basics?

  • @nikkonikko371
    @nikkonikko371 4 года назад

    This is AWESOME

  • @XxDarkShadowLord6144
    @XxDarkShadowLord6144 8 месяцев назад

    0:09 no one gonna talk about this

  • @localbitcoin5720
    @localbitcoin5720 4 года назад

    Awesome!

  • @galen5224
    @galen5224 3 года назад +1

    When you multiply by ten, then round, then divide by ten, you're rounding to the nearest tenth. This must lead to a greater range of values only without the color ramp node-if you delete the color ramp node you'll see the posterizing effect of the rounding. Otherwise it seems to make no sense. If anyone's reading this comment it would be best not to copy that setup exactly

  • @StarAtlas4U
    @StarAtlas4U Год назад

    Amen!

  • @artemisDev
    @artemisDev 3 года назад

    you're really awesome

  • @NICK....
    @NICK.... 4 года назад

    Thanks a bunch mate

  • @greenire3133
    @greenire3133 3 года назад

    VERY VERY USEFULL👌

  • @yvonneriek4546
    @yvonneriek4546 4 года назад

    good job, dude

  • @indresh86singh
    @indresh86singh 3 года назад

    Amazing 👍🙏 do more shading like pixels arts etc.🙏

  • @kysersoze4218
    @kysersoze4218 Год назад

    At 11:45 how the hell did you connected that to the output? 🤯

  • @dpm2213
    @dpm2213 3 года назад

    Blender ASMR

  • @shauryapatel8372
    @shauryapatel8372 3 года назад

    instead of mapping you can use the new "vector rotate" node...

  • @darhanbrat9525
    @darhanbrat9525 3 года назад

    thanks a lot

  • @majicflyingmonkey
    @majicflyingmonkey 3 года назад

    neat

  • @goncaloaguiar5921
    @goncaloaguiar5921 3 года назад

    are you secretally dennis rodman giving me tutorials on blender?

  • @tomasrindelmino
    @tomasrindelmino 3 года назад

    thks i love you

  • @teenageapple3788
    @teenageapple3788 3 года назад

    found a problem. When rendering with any resolution aside from 1920 x 1080 the dots seem to get squished, I think maybe scaling again and adjusting but from the camera view should fix that although I don't know if there is any definitive fix for that issue

  • @coreforce9872
    @coreforce9872 Год назад

    Is there a way to have the conic looking effect for umages or textures or nahh?

  • @markbisny3477
    @markbisny3477 3 года назад

    Amen

  • @acog_is_good1650
    @acog_is_good1650 2 года назад +1

    when new video? please im begging

  • @raffandbotnik
    @raffandbotnik 4 года назад

    ayee thankjs

  • @lastpowerup
    @lastpowerup 4 года назад +1

    is there a way to make the hatching not scale when the camera moves closer and farther away?

    • @logix8969
      @logix8969 4 года назад

      If you want the halftone pattern to scale when moving closer/further, you can use some of the other outputs from the Texture Coordinate node, such as Generated, Object or UV. If you DON'T want it to do that, use Window.

  • @nightcoreukp5479
    @nightcoreukp5479 Год назад +3

    I need Jesus

  • @honeypotdataminer1880
    @honeypotdataminer1880 2 года назад +1

    what does NPR stand for?

    • @MicJej
      @MicJej  2 года назад +3

      Naughty Pantless Raccoons.
      (It's non-photorealistic rendering)

  • @svrvphimprod
    @svrvphimprod 2 года назад +1

    I appreciate your concern about my lack of Jesus, but unfortunately I flinch whenever I see a crucifix. I think it's genetic or something.
    -this is a joke-

  • @yokodoka
    @yokodoka 2 года назад +1

    How do I add an image texture to it?

  • @raulmartinmagicworld8549
    @raulmartinmagicworld8549 3 года назад

    Cycle render or blender render?

  • @hereticstanlyhalo6916
    @hereticstanlyhalo6916 3 года назад

    Now to make this in unity.

  • @JvOeditorR
    @JvOeditorR Год назад

    why my blender dont have the "shader to RGB" ???

  • @kjdee140
    @kjdee140 Год назад

    Can you do this effect in Cycles?

  • @RandomManFromPoland
    @RandomManFromPoland 11 месяцев назад

    Virgin anime cell shader
    vs
    Gigachad poster shader

  • @MaeveWumbo
    @MaeveWumbo 2 года назад

    Where is the black outline around the piece coming from?

    • @MicJej
      @MicJej  2 года назад +1

      The freestyle functionality

  • @leonaluceid2388
    @leonaluceid2388 3 года назад

    can we add Texture in there ?

  • @CyberSinZProductions
    @CyberSinZProductions 2 года назад

    I'm trying to put this on a low poly character I created but the shader isnt effecting anything. Can anyone help? I'm in rendered mode, I have the latest Blender version and I'm selecting the Object but Its not doing anything.

    • @MicJej
      @MicJej  2 года назад

      There could be many causes, but the most common one is using cycles instead of eevee.
      If you want, feel free to link the .blend, I can have a look and tell you exactly what's up.
      Edit: could also be that you created a shader but didn't actually assign it to the object

  • @darkocat1202
    @darkocat1202 3 года назад

    the dropbox page is off

  • @proproductions15
    @proproductions15 2 года назад

    How did you get the shader to rgb node

    • @dissonantprotean5495
      @dissonantprotean5495 Год назад

      Shader to RGB is only available in Eevee renderer as he said in the beginning

  • @haseeb5414
    @haseeb5414 4 года назад

    Do more stuffs mahn.... 😘 😘 😘

    • @MicJej
      @MicJej  4 года назад

      Wish: granted. Next tutorial coming tomorrow! Maybe even today! I genuinely don't know exactly when because editing together this one is taking a little longer than anticipated due to me being in a continuous Christmas food coma for the past two days.

  • @pyraffin
    @pyraffin 3 года назад +1

    monke

  • @jtherussian
    @jtherussian 2 года назад

    is this exportable to Unity?

    • @MicJej
      @MicJej  2 года назад +1

      The node shader? Not sure, I've little experience with Unity. Why would you want to though? It doesn't look great in motion without some Serious Buggery ™ and can probably be replicated easily enough with Unity's built-in shading setup.

    • @jtherussian
      @jtherussian 2 года назад

      @@MicJej I'd want that so it works as a game ready shader. Indeed it might be similar in nodes - would have to have a buchers at it

  • @amansinghchhonkar
    @amansinghchhonkar 4 года назад

    I think, I need Jesus and I'm not even a Christian!!

  • @WibuSableng
    @WibuSableng 4 года назад +3

    i need Allah, sorry, not Jesus

  • @ReyBanYAHUAH
    @ReyBanYAHUAH 3 года назад +1

    Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins!
    HE Loves you! Come to HIM!

  • @pleasecheckmyphotos5540
    @pleasecheckmyphotos5540 3 года назад +1

    You need Jesus 🤣🤣