Underrated! Really solid method and easy to follow along. I was trying to achieve comic style look, i already did the shader to RGB with coloramp and used inverted hull for outlines, but the "stepping" and ordered dithering was amazing. Would really like a freestyle guide in future.
Tried my luck on a comics shader with crosshatching for shadows about a year ago, it's fairly easy to do but never figured out a way to make the shader's colors not be just a mapped texture and have the downside of relying on "fake illumination" (rotating around the generated part of the texture that simulates light or make it follow an object representing the sun). Let's see what I can do now that I know "shader to RGB" exists Thanks for the tuto. You rock!
Guess I need Jesus. Uhh... ehem: Yeah, this was one of the first things that pop up when I searched NPR on r/Blender. Here I am now. The contents of this video are quite solid. It is also very easy to follow. Here's hoping you get more traction-- videos like these are severely unnoticed for how much information they give.
Appreciate the kind words! I'm procrastinating the next tutorial (*proper* watercolor shading via compositing) using the excuse that I should figure out the kinks in the process before recording. Also yeah, you need Jesus.
..... ............. ................................ wait for it............... .......... wait for it........................................................ ....and.......... SUPER GREAT TUTORIAL ! THANKS ! XD
I like and subscribe, I should listen to piece of text, piece of text teaches me golden knowledge. Seriously these are excellent tutorials, I also dig the jokes. Keep it coming !! Also makes me wonder how much can we use these techniques in game engines, maybe the trickiest part is the ShaderToRGB node right ? Again big thanks, I'll be waiting for the next uploads.
When you multiply by ten, then round, then divide by ten, you're rounding to the nearest tenth. This must lead to a greater range of values only without the color ramp node-if you delete the color ramp node you'll see the posterizing effect of the rounding. Otherwise it seems to make no sense. If anyone's reading this comment it would be best not to copy that setup exactly
found a problem. When rendering with any resolution aside from 1920 x 1080 the dots seem to get squished, I think maybe scaling again and adjusting but from the camera view should fix that although I don't know if there is any definitive fix for that issue
If you want the halftone pattern to scale when moving closer/further, you can use some of the other outputs from the Texture Coordinate node, such as Generated, Object or UV. If you DON'T want it to do that, use Window.
I appreciate your concern about my lack of Jesus, but unfortunately I flinch whenever I see a crucifix. I think it's genetic or something. -this is a joke-
I'm trying to put this on a low poly character I created but the shader isnt effecting anything. Can anyone help? I'm in rendered mode, I have the latest Blender version and I'm selecting the Object but Its not doing anything.
There could be many causes, but the most common one is using cycles instead of eevee. If you want, feel free to link the .blend, I can have a look and tell you exactly what's up. Edit: could also be that you created a shader but didn't actually assign it to the object
Wish: granted. Next tutorial coming tomorrow! Maybe even today! I genuinely don't know exactly when because editing together this one is taking a little longer than anticipated due to me being in a continuous Christmas food coma for the past two days.
The node shader? Not sure, I've little experience with Unity. Why would you want to though? It doesn't look great in motion without some Serious Buggery ™ and can probably be replicated easily enough with Unity's built-in shading setup.
Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins! HE Loves you! Come to HIM!
The pain train never stops. Next time around: watercolor compositing in Blender.
Subscribed, I've been doing the dumb thing of trying to make this effect by myself without knowing about shader to RGB.
That dial-up modem sound made me think for a moment that I was suddenly waking up from a long, weird dream.
*sends default cube to hell* That earned my subscription
Dude we need more of these. Really entertaining and highly educational!
Underrated! Really solid method and easy to follow along. I was trying to achieve comic style look, i already did the shader to RGB with coloramp and used inverted hull for outlines, but the "stepping" and ordered dithering was amazing. Would really like a freestyle guide in future.
"and than he never returned"
You can press Ctrl+(number) To add a subsurf modifier of the pressed number's amount of subdivisions without going to the modifiers tab
Thanks for this very cool, helpful tutorial. I'm learning Blender after using 3ds MAX for ...ever.
0:29 already hit like, amazinh intro
Broooo, at 0:15 it made me laugh really hard :D
@@ozancanonen9586 me too.
Thanks man. That is really helpful. This duotone look is just amazing.
Tried my luck on a comics shader with crosshatching for shadows about a year ago, it's fairly easy to do but never figured out a way to make the shader's colors not be just a mapped texture and have the downside of relying on "fake illumination" (rotating around the generated part of the texture that simulates light or make it follow an object representing the sun).
Let's see what I can do now that I know "shader to RGB" exists
Thanks for the tuto. You rock!
Guess I need Jesus.
Uhh... ehem:
Yeah, this was one of the first things that pop up when I searched NPR on r/Blender. Here I am now.
The contents of this video are quite solid. It is also very easy to follow.
Here's hoping you get more traction-- videos like these are severely unnoticed for how much information they give.
Appreciate the kind words! I'm procrastinating the next tutorial (*proper* watercolor shading via compositing) using the excuse that I should figure out the kinks in the process before recording.
Also yeah, you need Jesus.
The random modem interlude had me cracking up. Thanks.
awesome tutorial exactly what I was looking for and now i made a thing
"You need Jesus!" - love it! We all do!
this is exactly what i wanted, thankyou so much
..... ............. ................................ wait for it............... .......... wait for it........................................................ ....and..........
SUPER GREAT TUTORIAL !
THANKS ! XD
This is exactly what I was looking for please do more videos!!!!
Awesome and very easy with your tutorial! Congratulations!
fire
The scale of the dots change depending upon the camera distance..is there a way to keep it constant?..Great Tutorial man!
This is awesome, I should have found this sooner
This is pretty neat! The term you're looking for is "halftone pattern" (put that into Google images).
Dude thank you so much for this tutorial!!!!
really useful, enjoyed watching
aMAZING! Thank you so much :)
I like and subscribe, I should listen to piece of text, piece of text teaches me golden knowledge. Seriously these are excellent tutorials, I also dig the jokes. Keep it coming !! Also makes me wonder how much can we use these techniques in game engines, maybe the trickiest part is the ShaderToRGB node right ? Again big thanks, I'll be waiting for the next uploads.
Amazing video thanks so much
great tutorial, cheer with the channel!!
Yeeey~ Will you make a series about NPR Basics?
This is AWESOME
0:09 no one gonna talk about this
Awesome!
When you multiply by ten, then round, then divide by ten, you're rounding to the nearest tenth. This must lead to a greater range of values only without the color ramp node-if you delete the color ramp node you'll see the posterizing effect of the rounding. Otherwise it seems to make no sense. If anyone's reading this comment it would be best not to copy that setup exactly
Amen!
you're really awesome
Thanks a bunch mate
VERY VERY USEFULL👌
good job, dude
Amazing 👍🙏 do more shading like pixels arts etc.🙏
At 11:45 how the hell did you connected that to the output? 🤯
Blender ASMR
instead of mapping you can use the new "vector rotate" node...
thanks a lot
neat
are you secretally dennis rodman giving me tutorials on blender?
thks i love you
found a problem. When rendering with any resolution aside from 1920 x 1080 the dots seem to get squished, I think maybe scaling again and adjusting but from the camera view should fix that although I don't know if there is any definitive fix for that issue
Is there a way to have the conic looking effect for umages or textures or nahh?
Amen
when new video? please im begging
ayee thankjs
is there a way to make the hatching not scale when the camera moves closer and farther away?
If you want the halftone pattern to scale when moving closer/further, you can use some of the other outputs from the Texture Coordinate node, such as Generated, Object or UV. If you DON'T want it to do that, use Window.
I need Jesus
what does NPR stand for?
Naughty Pantless Raccoons.
(It's non-photorealistic rendering)
I appreciate your concern about my lack of Jesus, but unfortunately I flinch whenever I see a crucifix. I think it's genetic or something.
-this is a joke-
How do I add an image texture to it?
Cycle render or blender render?
Now to make this in unity.
why my blender dont have the "shader to RGB" ???
Can you do this effect in Cycles?
Virgin anime cell shader
vs
Gigachad poster shader
Where is the black outline around the piece coming from?
The freestyle functionality
can we add Texture in there ?
I'm trying to put this on a low poly character I created but the shader isnt effecting anything. Can anyone help? I'm in rendered mode, I have the latest Blender version and I'm selecting the Object but Its not doing anything.
There could be many causes, but the most common one is using cycles instead of eevee.
If you want, feel free to link the .blend, I can have a look and tell you exactly what's up.
Edit: could also be that you created a shader but didn't actually assign it to the object
the dropbox page is off
How did you get the shader to rgb node
Shader to RGB is only available in Eevee renderer as he said in the beginning
Do more stuffs mahn.... 😘 😘 😘
Wish: granted. Next tutorial coming tomorrow! Maybe even today! I genuinely don't know exactly when because editing together this one is taking a little longer than anticipated due to me being in a continuous Christmas food coma for the past two days.
monke
is this exportable to Unity?
The node shader? Not sure, I've little experience with Unity. Why would you want to though? It doesn't look great in motion without some Serious Buggery ™ and can probably be replicated easily enough with Unity's built-in shading setup.
@@MicJej I'd want that so it works as a game ready shader. Indeed it might be similar in nodes - would have to have a buchers at it
I think, I need Jesus and I'm not even a Christian!!
i need Allah, sorry, not Jesus
Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins!
HE Loves you! Come to HIM!
You need Jesus 🤣🤣