Blender NPR Basics 2: A Classic Painterly Rendering Method

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  • Опубликовано: 3 окт 2024

Комментарии • 19

  • @encnWorkshop
    @encnWorkshop 2 года назад +19

    I take this method for a spin every now and then since reading that article with the teapot examples ages ago, happy to see it revisited!
    If you add keyframes to the Empty on frame 1 and 2, you can use the bezier handles to place animation only BETWEEN the renderframes, to only be visible in the motion blur subsamples (keeping Shutter low).
    Or set keyframe snapping to No Auto-Snap (Graph editor topbar) and do any between-frame animation. It does feel kinda weird to add keys between frames, but opens up for some fun motion blur tricks:) In this mode ctrl can be used for manual snapping.
    Add Cycle modifiers to repeat the animation, and you can make animations where the painty effect remains consistent in a very nice way! Or is maybe modified every X frames.
    Animating the Strength the same way, the original shape can be given presedence in the mix.

    • @MicJej
      @MicJej  2 года назад

      All very valid tips! I'll pin your comment so everyone watching can refer to them!

  • @crystolz5538
    @crystolz5538 2 года назад +2

    Oh and if you don't want your model looking warped on the last frame, key the current displacement strength, for example if your displacement value is 0.2, then key it on the previous frame, then on the next frame which is your render frame, set the strength to 0, bringing your displacement to an abrupt stop, but retaining the motion blur and Painterly distortion. Thanks again for the tutorial 🙏

  • @crystolz5538
    @crystolz5538 2 года назад +1

    This is absolutely awesome...thank you, thank you, thank you 🙏 🙏 🙏

  • @Avalonanon
    @Avalonanon 2 года назад +2

    I love your content! Please continue posting this style is cool

  • @samirabuqatmeh2870
    @samirabuqatmeh2870 2 года назад +1

    Amazing, simple and effective, Thank you!

  • @njdotson
    @njdotson 2 года назад +1

    This is a real wacky idea I never thought of. One thing though, would it have worked better if you used the #frame trick on the coordinates of the displacement? (You would still maybe need to divide it or something after)

  • @abebeastu9673
    @abebeastu9673 Год назад

    VERY COOL THANKE 🤩🤩

  • @perelope3217
    @perelope3217 2 года назад +1

    Bro how do you make up this stuff?! Really cool I want to know someday how to do that

  • @pinx5976
    @pinx5976 2 года назад +4

    do you know that the monke is called Zusanne?

  • @Josh-vw9jo
    @Josh-vw9jo Год назад +1

    its an interesting method but it will not work on more complicated scenes, its just not possible to put displcement on lots of objects, nice tutorial though.

  • @kaikialmeidapsd3011
    @kaikialmeidapsd3011 2 года назад +1

    I did not make it :(

  • @Gounesh
    @Gounesh 2 года назад +2

    Duuude where are u!

    • @MicJej
      @MicJej  2 года назад +5

      _In your walls_

    • @alvarorodriguez1592
      @alvarorodriguez1592 2 года назад +2

      @@MicJej It gives a very home sweet home feeling to have a wall to chat to while doing stuff in blender! Thanks, you are too kind :D

  • @omarhossamsadek5932
    @omarhossamsadek5932 2 года назад +2

    why
    the hell
    you are not uploading

    • @omarhossamsadek5932
      @omarhossamsadek5932 2 года назад +1

      your way of making videos is fun
      I know depression is suck dut people will watch you, even you can make a very good community