I take this method for a spin every now and then since reading that article with the teapot examples ages ago, happy to see it revisited! If you add keyframes to the Empty on frame 1 and 2, you can use the bezier handles to place animation only BETWEEN the renderframes, to only be visible in the motion blur subsamples (keeping Shutter low). Or set keyframe snapping to No Auto-Snap (Graph editor topbar) and do any between-frame animation. It does feel kinda weird to add keys between frames, but opens up for some fun motion blur tricks:) In this mode ctrl can be used for manual snapping. Add Cycle modifiers to repeat the animation, and you can make animations where the painty effect remains consistent in a very nice way! Or is maybe modified every X frames. Animating the Strength the same way, the original shape can be given presedence in the mix.
Oh and if you don't want your model looking warped on the last frame, key the current displacement strength, for example if your displacement value is 0.2, then key it on the previous frame, then on the next frame which is your render frame, set the strength to 0, bringing your displacement to an abrupt stop, but retaining the motion blur and Painterly distortion. Thanks again for the tutorial 🙏
This is a real wacky idea I never thought of. One thing though, would it have worked better if you used the #frame trick on the coordinates of the displacement? (You would still maybe need to divide it or something after)
its an interesting method but it will not work on more complicated scenes, its just not possible to put displcement on lots of objects, nice tutorial though.
I take this method for a spin every now and then since reading that article with the teapot examples ages ago, happy to see it revisited!
If you add keyframes to the Empty on frame 1 and 2, you can use the bezier handles to place animation only BETWEEN the renderframes, to only be visible in the motion blur subsamples (keeping Shutter low).
Or set keyframe snapping to No Auto-Snap (Graph editor topbar) and do any between-frame animation. It does feel kinda weird to add keys between frames, but opens up for some fun motion blur tricks:) In this mode ctrl can be used for manual snapping.
Add Cycle modifiers to repeat the animation, and you can make animations where the painty effect remains consistent in a very nice way! Or is maybe modified every X frames.
Animating the Strength the same way, the original shape can be given presedence in the mix.
All very valid tips! I'll pin your comment so everyone watching can refer to them!
Oh and if you don't want your model looking warped on the last frame, key the current displacement strength, for example if your displacement value is 0.2, then key it on the previous frame, then on the next frame which is your render frame, set the strength to 0, bringing your displacement to an abrupt stop, but retaining the motion blur and Painterly distortion. Thanks again for the tutorial 🙏
This is absolutely awesome...thank you, thank you, thank you 🙏 🙏 🙏
I love your content! Please continue posting this style is cool
Amazing, simple and effective, Thank you!
This is a real wacky idea I never thought of. One thing though, would it have worked better if you used the #frame trick on the coordinates of the displacement? (You would still maybe need to divide it or something after)
VERY COOL THANKE 🤩🤩
Bro how do you make up this stuff?! Really cool I want to know someday how to do that
do you know that the monke is called Zusanne?
3:10
I thought it was Zucc
its an interesting method but it will not work on more complicated scenes, its just not possible to put displcement on lots of objects, nice tutorial though.
I did not make it :(
Duuude where are u!
_In your walls_
@@MicJej It gives a very home sweet home feeling to have a wall to chat to while doing stuff in blender! Thanks, you are too kind :D
why
the hell
you are not uploading
your way of making videos is fun
I know depression is suck dut people will watch you, even you can make a very good community