Blender Tutorial: 14 Non-photoreal Stylization Techniques (Advanced)

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  • Опубликовано: 13 янв 2025

Комментарии • 46

  • @GlebAlexandrov
    @GlebAlexandrov  3 года назад +15

    Timecodes:
    00:00​ - Start
    00:46​ - Eevee Lowpoly
    02:00​ - Toon Shading (Simple)
    03:06​ - Pixel Art
    04:22​ - Retro Color Quantization
    05:25​ - Comic Book (Into the Spiderverse-style DOF)
    06:35​ - Abstract Toon (Cycles Denoising)
    07:22​ - Voxel Art
    07:59​ - Projected Painted Texture
    09:09​ - Toon Shading (Advanced)
    10:21​ - Outlines (Realtime)
    11:29​ - Halftone
    13:01​ - Outlines (Freestyle)
    14:12​ - Style Transfer (EbSynth)
    15:22​ - BEER/MALT
    19:42​ - Outro

    • @dekira3545
      @dekira3545 Год назад

      I love the way you explain, straightforward and quick

  • @GlebAlexandrov
    @GlebAlexandrov  3 года назад +28

    Apologies, my friends, had to reupload the video. Thanks for spotting the bug with a part of the content (BEER/MALT stuff) being cropped.

    • @dontmvme8796
      @dontmvme8796 3 года назад

      Thanks for the reupload! I learned a lot from what can be seen in the properties panel. Now It'll be worth to me giving BEER another try ^_^

    • @Mnkybyhndcrmp
      @Mnkybyhndcrmp 3 года назад

      Gleb I am on the line about to purchase this course off of gumroad, I am curious do you cover any animation in this course? I see on the example you have of the car it is moving, I am just curious as to if you have another that specifically covers animation or something along the line of that. Thanks for you time!

    • @tiktokfun3101
      @tiktokfun3101 3 года назад

      Hey Gleb
      Can u plz help me with one graphic card .. i want to also learn animation with blender..plz

    • @yourpersonalspammer
      @yourpersonalspammer 3 года назад

      what happened to the cow?

  • @StarCourtesan
    @StarCourtesan 3 года назад +9

    If this was just a bonus tutorial - i cant imagine how much content the actual course has :0

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 3 года назад +10

    3:28 Actually, a more realistic poster effect would separate the R, G and B components, and quantize each into the same number of steps before recombining. This would simulate old-style displays with limited colour tables, e.g. 16 colours max.

  • @AlexHeskett
    @AlexHeskett 3 года назад +12

    Thanks for featuring my shader!

    • @GlebAlexandrov
      @GlebAlexandrov  3 года назад +5

      i'm intrigued by what you make next, Alex! your shaders are so intuitive in tweaking and powerful.

    • @brandon6593
      @brandon6593 2 года назад +2

      @@GlebAlexandrov For the animated section on the retro color quantization shader (4:22), are you rendering each frame individually and then selecting the rendered image in the "Import Image" node? Or is there and easier "real-time" way? Maybe this is covered in your full course?

    • @MrSnrub-wp6cv
      @MrSnrub-wp6cv 7 месяцев назад

      @@brandon6593 I am also wondering that, did you ever find a way to do the "real-time" animation rendering?

  • @3darches551
    @3darches551 3 года назад +1

    Good tutorial! I do not do stylized 3d but it is very nice to watch your video during my night caffee :)

  • @oxvcontent1040
    @oxvcontent1040 3 года назад

    this is sick. your really good

  • @Ai_LOVERandCOVER
    @Ai_LOVERandCOVER 2 года назад

    Awesome !

  • @gasser8041
    @gasser8041 3 года назад

    That's amazing!

  • @nakaru5345
    @nakaru5345 3 года назад

    I like your new intro dude.

    • @GlebAlexandrov
      @GlebAlexandrov  3 года назад

      the stylized one? it was created by Manu :)

  • @egretfx
    @egretfx 3 года назад

    Mindblowing Gleb!! as always:)

  • @rtyjjjhyu
    @rtyjjjhyu Месяц назад

    *Bonus Easy Pixel Art
    If you just go into the compositor and add a pixelate node, you can adjust pixilation with just the one node. To view in viewport, go to viewport shading and set compositor to always.

  • @thedhirajkushwaha
    @thedhirajkushwaha 3 года назад

    5:17 Does it is made in 3d? or somehow displayed the 3d artwork in oscilloscope!

  • @Kemer95
    @Kemer95 3 года назад +10

    Hey Gleb, your link to gumroad in the description is broken ;p (at least for me)
    And thank you for the free chapter ^^

    • @GlebAlexandrov
      @GlebAlexandrov  3 года назад +9

      Kemer, the link should be fixed now. What would i do without you and the keen eyes from the community, helping me to sort out the bugs)

  • @Jean_Mi
    @Jean_Mi 2 года назад

    20:55 semi-realistic (8), Where is this explained?

  • @ToytownDefects
    @ToytownDefects 2 года назад

    we need a full Malt Beer lessons please

  • @Jemboi
    @Jemboi 2 года назад

    Is there a way to have a dark envirement, while still having the toon effect, cause it seems you have to have the world brightness quite high, and that's not ideal for a dark enviroment.

  • @evilferber2704
    @evilferber2704 3 года назад +1

    08:47 -> We need to do it in the 'edit mode'* :D

  • @snakebehind
    @snakebehind 2 года назад

    Hi Gleb! Could you please tell, which npr pipeline has the possibility to bake light to textures? I like native blender shader to rgb technique a lot, but since it works in evee, i can't bake anything. I used a Toonkit addon for this, but it lacks functionality a bit, i feel it a bit too straightforward.

  • @ХареКришнаПсков
    @ХареКришнаПсков 3 года назад

    thank you

  • @Simbaniniii
    @Simbaniniii Год назад

    can someone explain how i get the color quantization working? the download is a blender file, and if i import my models into it it does nothing.. help :/

  • @JOHAN_PERJUS
    @JOHAN_PERJUS 3 года назад

    Drop the ”drug” reference. Gateway says it all. Thanks

  • @takahashierik
    @takahashierik 3 года назад +1

    And now there's the Lineart modifier to replace Freestyle

  • @danimusbar
    @danimusbar 3 года назад

    Please make tutorial how to import this all into Unreal Engine

  • @Miatpi
    @Miatpi 3 года назад +1

    No semi-realistic?

  • @TopFunnyGames
    @TopFunnyGames 3 года назад +1

    Офигенно ты рекламировал курс, а он не о Блендер! Меня там еще и в переписке послали, сказали что блендер говно и иди учись ему сам

  • @shoheito
    @shoheito 2 года назад

    7:59

  • @dcpwebdesigners
    @dcpwebdesigners 3 года назад

    Nice work 👌 #dcpweb

  • @arisstuffff
    @arisstuffff 3 года назад +1

    Note for fellow macOS users: Malt's built-in render pipeline does not work. Nothing'll render, and nothing probably ever will.

    • @LightBWK
      @LightBWK 3 года назад +3

      The problem is MacOS's gpu driver. The same hardware in Linux and Windows renders OK.

  • @HasanKeskintas
    @HasanKeskintas 3 года назад

    İ hope only if a coupon code 🙂

  • @g3x978
    @g3x978 3 года назад

    Gleb how did you get so cute?

  • @MrCans94
    @MrCans94 3 года назад +1

    Совсем уже на Русского человека не похож..
    Скажи, если хочешь получить крутой металл, то воспользуешься красивыми текстурами или нодами, или совместишь?
    Пытаюсь научится делать красивый металл, но с нодами что-то не выходит, от слова совсем. До этого использовал текстуры и при рендере старался металл убрать подальше..