Gleb I am on the line about to purchase this course off of gumroad, I am curious do you cover any animation in this course? I see on the example you have of the car it is moving, I am just curious as to if you have another that specifically covers animation or something along the line of that. Thanks for you time!
3:28 Actually, a more realistic poster effect would separate the R, G and B components, and quantize each into the same number of steps before recombining. This would simulate old-style displays with limited colour tables, e.g. 16 colours max.
@@GlebAlexandrov For the animated section on the retro color quantization shader (4:22), are you rendering each frame individually and then selecting the rendered image in the "Import Image" node? Or is there and easier "real-time" way? Maybe this is covered in your full course?
*Bonus Easy Pixel Art If you just go into the compositor and add a pixelate node, you can adjust pixilation with just the one node. To view in viewport, go to viewport shading and set compositor to always.
Is there a way to have a dark envirement, while still having the toon effect, cause it seems you have to have the world brightness quite high, and that's not ideal for a dark enviroment.
Hi Gleb! Could you please tell, which npr pipeline has the possibility to bake light to textures? I like native blender shader to rgb technique a lot, but since it works in evee, i can't bake anything. I used a Toonkit addon for this, but it lacks functionality a bit, i feel it a bit too straightforward.
can someone explain how i get the color quantization working? the download is a blender file, and if i import my models into it it does nothing.. help :/
Совсем уже на Русского человека не похож.. Скажи, если хочешь получить крутой металл, то воспользуешься красивыми текстурами или нодами, или совместишь? Пытаюсь научится делать красивый металл, но с нодами что-то не выходит, от слова совсем. До этого использовал текстуры и при рендере старался металл убрать подальше..
Timecodes:
00:00 - Start
00:46 - Eevee Lowpoly
02:00 - Toon Shading (Simple)
03:06 - Pixel Art
04:22 - Retro Color Quantization
05:25 - Comic Book (Into the Spiderverse-style DOF)
06:35 - Abstract Toon (Cycles Denoising)
07:22 - Voxel Art
07:59 - Projected Painted Texture
09:09 - Toon Shading (Advanced)
10:21 - Outlines (Realtime)
11:29 - Halftone
13:01 - Outlines (Freestyle)
14:12 - Style Transfer (EbSynth)
15:22 - BEER/MALT
19:42 - Outro
I love the way you explain, straightforward and quick
Apologies, my friends, had to reupload the video. Thanks for spotting the bug with a part of the content (BEER/MALT stuff) being cropped.
Thanks for the reupload! I learned a lot from what can be seen in the properties panel. Now It'll be worth to me giving BEER another try ^_^
Gleb I am on the line about to purchase this course off of gumroad, I am curious do you cover any animation in this course? I see on the example you have of the car it is moving, I am just curious as to if you have another that specifically covers animation or something along the line of that. Thanks for you time!
Hey Gleb
Can u plz help me with one graphic card .. i want to also learn animation with blender..plz
what happened to the cow?
If this was just a bonus tutorial - i cant imagine how much content the actual course has :0
3:28 Actually, a more realistic poster effect would separate the R, G and B components, and quantize each into the same number of steps before recombining. This would simulate old-style displays with limited colour tables, e.g. 16 colours max.
Thanks for featuring my shader!
i'm intrigued by what you make next, Alex! your shaders are so intuitive in tweaking and powerful.
@@GlebAlexandrov For the animated section on the retro color quantization shader (4:22), are you rendering each frame individually and then selecting the rendered image in the "Import Image" node? Or is there and easier "real-time" way? Maybe this is covered in your full course?
@@brandon6593 I am also wondering that, did you ever find a way to do the "real-time" animation rendering?
Good tutorial! I do not do stylized 3d but it is very nice to watch your video during my night caffee :)
this is sick. your really good
Awesome !
That's amazing!
I like your new intro dude.
the stylized one? it was created by Manu :)
Mindblowing Gleb!! as always:)
you're too kind, Egret :)
*Bonus Easy Pixel Art
If you just go into the compositor and add a pixelate node, you can adjust pixilation with just the one node. To view in viewport, go to viewport shading and set compositor to always.
5:17 Does it is made in 3d? or somehow displayed the 3d artwork in oscilloscope!
Hey Gleb, your link to gumroad in the description is broken ;p (at least for me)
And thank you for the free chapter ^^
Kemer, the link should be fixed now. What would i do without you and the keen eyes from the community, helping me to sort out the bugs)
20:55 semi-realistic (8), Where is this explained?
we need a full Malt Beer lessons please
Is there a way to have a dark envirement, while still having the toon effect, cause it seems you have to have the world brightness quite high, and that's not ideal for a dark enviroment.
08:47 -> We need to do it in the 'edit mode'* :D
Hi Gleb! Could you please tell, which npr pipeline has the possibility to bake light to textures? I like native blender shader to rgb technique a lot, but since it works in evee, i can't bake anything. I used a Toonkit addon for this, but it lacks functionality a bit, i feel it a bit too straightforward.
thank you
can someone explain how i get the color quantization working? the download is a blender file, and if i import my models into it it does nothing.. help :/
Drop the ”drug” reference. Gateway says it all. Thanks
And now there's the Lineart modifier to replace Freestyle
Please make tutorial how to import this all into Unreal Engine
No semi-realistic?
Офигенно ты рекламировал курс, а он не о Блендер! Меня там еще и в переписке послали, сказали что блендер говно и иди учись ему сам
7:59
Nice work 👌 #dcpweb
Note for fellow macOS users: Malt's built-in render pipeline does not work. Nothing'll render, and nothing probably ever will.
The problem is MacOS's gpu driver. The same hardware in Linux and Windows renders OK.
İ hope only if a coupon code 🙂
Gleb how did you get so cute?
Совсем уже на Русского человека не похож..
Скажи, если хочешь получить крутой металл, то воспользуешься красивыми текстурами или нодами, или совместишь?
Пытаюсь научится делать красивый металл, но с нодами что-то не выходит, от слова совсем. До этого использовал текстуры и при рендере старался металл убрать подальше..