This isn't *all* the vocations, this is all the vocations they've showcased so far. They have already confirmed that there are more vocations in the game, and in their words "some that you're probably already expecting, and some that you would never imagine."
Whenever Itsuno said this in that interview, he could be referring to sorcerer, warrior and trickster, since by that time, we haven't seen the latest trailer yet.
Yes and no. Every vocation has been shown since the first trailer, but without revealing it's names, that's why they had separate footage from Mystic Spearhand and Trickster, to properly showcase the new vocations. People love to quote Itsuno's interview to prove a point, but the thing is, literally every aspect shown so far from the demo, the website, the trailers, elements from the game itself, show that 9 vocations is all we got. @@theum2138
I guess most people don’t know about it but in Dragon’s Dogma Online there were more playable vocations, so the color coding here could just be referencing some vocations there including but not limited to : shield sage, priest, elemental archer, seeker, alchemist, elemental lancer (which together with the ele archer i think are the magic hybrids they showcased) and high scepter.
I just checked but the DDOnline colors for the vocation system seems to be more about roles instead of an actual vocation tree. For example, all DPS vocations are red, healers are green, tanks are blue (the MMO holy trinity) and some vocations are just overlap of these roles. There's no indication on whether DD2 will follow this but I think there's a high chance they wont.
i think they went 12, last three vocation most likely alchemist, shield sage and high scepter (thief hybrid) Im sure they will had new name and new skill but similar play style, like they did to seeker to thief, hunter to archer and elemental archer to M. Archer.
Hmm… yeah they were all viable. But there was still a META. And it killed the first game for me as I felt trapped and had to play that class (and I’m sure you all know which I mean, because it was just insanely more op) and couldn’t really play the vocation I really wanted to, magic archer :((((. Hope this game each vocation is equally balanced. Like actually balanced.
@@DaCalZone silly is not playing the meta class... you could be finishing the game soooo much faster. I remember my clear time with MK in first game... much faster than any other class.
mystic spearhand all the way. was really hoping assassin would be back because of how versatile and fun it was but watching mystic spearhand looks insanely fun. besides, they probably just put a lot of assassin's toolkit into thief. i'm just hoping there are advanced versions of these starting vocations at least because this seems a little skewed toward the newer vocations being the focal point
When I first played the game last year I went Fighter>Warrior>Mystic Knight, but this time I can't tell if I'll start with Fighter or Thief, but Mystic Spear is just about everything I love in an action RPG build
Same here, Mystic Knight was my go to class in DD1, but here I'll go for Mystic Spear 100%, though I hope to see both Mystic Knight and Assassin in the game too.
You're asking if a company would create a product that quickly becomes obsolete thereby creating the situation where someone might buy two products instead of one so that they have the latest product?
@@WeAreInYourWall Magick Archer is awesome as well! It definitely looks flashier in DD2. Sorcerer is just tooo gooood 😭 I’ll probably switch to MA when I get bored of it though, ofc. Also, imagine MA using the new and improved Levitate skill ❤️😩
Hoping for Assassin or just more vocations. In DD1, on level up you gain stats based on your current vocation. So if you play most of the game without changing vocation, you'll specialize into stats that make sense while if you spread out, i.e. melee based -> caster, your stats won't be as optimized. Assassin gave the highest attack boost / level, so if you spent the minimum levels required to change vocation as a fighter then switch to assassin until max level, you ended with the maximum amount of attack stat by the end of the game. A min/max build would be that with your pawn being a mage. Mage buffed your weapon, so if they spent all their levels as mage you'd get the best of both world, highest attack + highest magic weapon buff. DLCs releasing new vocations would mean restarting from scratch...unless they have additional mechanics (like manual stat assignment on level up or just respec of stats with a cost)
Damn dude, just the Spear weapon and that blink strike I'm gonna be a Mystic Spearhand for sure as my main! Though I'll probably dabble a bit in Trickster too because that Drake illusion is too cool!!
That pink and purple icon is a good catch. We might have a total of 6 starting vocations! OR the pink and purple are advanced vocations without a beginner phase edit: I doubt all classes will have hybrid classes, but I don't want to make the assumption that they showed ALL the new classes off already. Not going to base future predictions off of a tshirt design because that's silly. shoving more than 9 emblems on a tshirt would be far too busy.
trickster is actually just blue+green... the whole purple/pink is a trick hence its name "trickster"... if you adjust the hue of the colors it matches perfectly with the blue/green already present.
That class seems to be a class beyond advanced vocations,like a mix of two mixed (advanced)classes that would make sense i think its a interesting move.
i strongly suspect that many advanced/hybrid vocations will be locked behind vocation guild quest lines. perhaps there will even be special vocations unlocked by hidden side quest you can find in the open world... one can dream ;P
As for the trickster class being white...if you consider the color spectrum for light where all colors combined is black while the lack of any colors is white there could be a non combat class (crafting and the like) system that would be indicated by white which would fit the pink (when combined with red) color...which given the weapon is a censer which tosses out smoke which you could view as a by product of a production class (doubt they'd make the smoke a consumable though...if they do it will probably severely limit the amount of people willing to pick up the class).
We will most likely get 2 more advanced vocations since it would be super weird to only make 2 when there are 4 classes that need it and maybe one or two more hybrid classes with maybe more as dlc
the trickster is actually blue+green... if you adjust the hue of the colors it matches the blue and green perfectly... since its class is called trickster it makes sense... its really just blue+green
how does that make any since , doing that means all the other colors would change too. The only trick here is ppl tricking themselves into believing that D2 only having the vocations that were shown.
Vocations I could see happen: A barbarian style dual wield DPS. Like the warrior, but with two hatchets and a focus on speed. Maybe some frenzy mechanic where they get stronger the more damage they take. So its a risk reward thing. Mystic knight Tank/DPS. Too popular to leave out, Im thinking. Monk/cleric tank/support. Uses staves for melee combat. Grants buffs, healing, cc via striking, parrying etc. Necromancer dps/support. Moving all the non archmagick spells from mage and sorc over to a new class, specializing in dark and holy magick and stuff like poison, torpor etc. Could be a warlock, but I dont find the demon theme to be very strong in DD, so more likely to be an undead kinda fella. If the trickster is anything to go by, they have some really nuts vocations for us! Cant remember the last time Ive been this pumped - or even just any degree of pumped - for a game!!
Hope the warrior’s dexterity has improved slightly . I took the equivalent of a halfling warrior in DD1… by the time I’d charged up a powerful hammer slam, all enemies had time to simply walk off into the distance and pepper me with rocks and arrows 😅
Incase anyone is curious, every class is great in their own right, there is no "one is better than the other," it depends on preference and build and also how you set up your party, I personally enjoyed all the classes, just because a class is considered "starter" do not over look that class as it can be seriously busted when you max it out, e.g. Fighter and Strider, or in this case now it's thief. I wonder if they're gonna have all the vocations from dragon's dogma 1, like assassin. for those that don't know, assassin allows you to unlock a skill called Autonomy which strengthen you if you were to venture forth solo without any pawns, adding more to the challenge, pretty much becoming a one man army if you got the right build, you just won't have any back up if you're in trouble. The variety in playstyles that Dragons Dogma has is crazy giving the game extremely high replayability. Been a fan since the demo on the ps3, it's like *Monster Hunter* mixed with *Dungeons and Dragons* and *Berserk* with some *Dragon Heart* thrown in the mix.
Objectively some classes performed much better... Magic archer was so fucking op Ranged - fast - heavy dps Yea other classes could do as well damage but an MA killed everything while the other classes still needed to set things up. But keep telling yourself that everything is equally good
I don't remember who said it first on Reddit but I would like to point out that the people making the game and the marketing team are completely two different teams and don't always communicate well ,we can talk about thousands literally thousands of examples in the past from other video games😂😂 so keep your fingers crossed that we might get more guys
I personally love polearms, and the duospear is basically a twinblade, so it's kinda misleading, considering there are so few thrust attacks with it. High Scepter would be a perfect fit in the sequel, but since some of it's skills went to Spearhand, I doubt it's going to be a separate vocation :(@@wanderingwind9601
I cannot wait to main literally all of the vocations at one point or another. Going to try and force myself to not Magick Archer forever again, but man is it so damned good... Of course, whatever other new ones they have in store for us will be awesome too, even if that has to wait until DLC or something. I'm still hoping against hope for my Alchemist vocation to return from Dragon's Dogma Online.
Presumably if its the same as dd 1, there should be 3 fighter styled vocations, 3 archer styled vocations, and 3 mage styled vocations. With new additions like trickster being arrisen only.
Observing the banner color of each vocation: Each 'Basic' vocation has a single color. Each 'Advance' vocation has a darker color version of the 'Basic' vocation it advances from. Each 'Hybrid' vocation has two colors shared from the two 'Basic' vocation it cross-blends from. The 'Basic' vocation colors are Red(Fighter), Yellow(Archer), Green(Thief), Blue(Mage), and Purple and Violet from the hybrid 'Trickster' vocation. Of the rainbow's basic 7 colors, the vocation color Orange is not shown. Wishful hypothesis is there are 7 'Basic', 7 'Advance', and mixed 19 'Hybrid' vocations (*Note: Mathematics and Arithmetics aren't my forté, so please correct my calculations, thanks)... 7+7+19 sums out to be 33 vocations.
the execution animations and climbing on top of the monsters etc is the best animations i have ever seen in a game. The thief execution at 07:03 looks really good! :O
I was really let down by the strider being split into two…..until I saw them play and realized, OH WAIT THEY’RE using the MH dual blades and Bow move sets now, knowing so much of that kit is being used here more than justifies these weapons standing on their own now
Most important question I have is, will the first 10 levels be as important as in DDDA? I guess the leveling system will - hopefully - be the same. Without it, replayability would be way lower if we could easily switch classes without the attribute bonuses from leveling up as a specific class.
That visualization at 2:08 is the most logical thing that needs to happen, resulting into 27 playable Classes, basically trippling the original number of classes, thats absolutely not unrealistic at all for a Game, that claims to be 4 times biggers than what DD1 originally planned to be and DD1 got even 60% of its content cut out before its final release. Even Dark Arisen didnt add everything that got cut out from DD1s original intended content and added in the end with BBI only a tiny fraction of it There existed even a game called Dragons Dogma Quest for PS Vita, which has like over 150 Classes (yes, lots of variants and upgrades), but even if you reduce that number down to only the most unique and useful Classes that actually make sense, you easily come up with over 40 potential playable Classes. Would the system thats shown at the time stam even use Classes for BOTH possible priorozations, because Blue/Red is not the same as like Red/Blue, DD2 could easily have those over 40 playable Classes then!! It all depends on what for goals has Capcom this time for DD2, how much support does it receive this time from Capcom to continue its content after the Main Game has been released. Because the only way how I do see dual priorizations and over 40 playable Classes happening for DD2 is by startign the game with 27 playable Classes, and adding everything missing after that as DLC either seperatively, or as part of upcoming Add Ons in the style of Dark Arisen to expand the game later with more new content, including this time also adding new playable Classes, because stuff like that is perfect optional content you can sell as DLC then after Game Release, because its absolutely not neccessary to play through the game, it just offers you more content to grind and some alternative ways to play the game. The 27 playable Classes DD2 hopefully has when its released are then in my opinion (hopefully expanded then later as part of an Expansion with new 3rd Tiers as Master Classes) - Fighter + Warrior (+Berserker) - Red - Archer + Ranger (+Tamer) - Yellow - Mage + Sorcerer (+Summoner) - Blue - Thief + Rogue (+Assassin) - Green - Defender + Guardian (+Paladin) - Purple - Merchant + Craftsman (+Blacksmith) - Indigo The first 4 are then "Starter-Base Classes" and the only 4 options a player can initially choose from when beginning the game and making your Character and Main Pawn. The other two are then very likely unlockable base Classes that become accessible first,. once you have learned to be all for Starter Base Classes, then you unlock the last two, thats my guess and would explain to me, why Capcom treats only the first 4 in their Preorder Content with DLC Weapons, because the other unlockable Base Classes likely use oen of the same Weapons. The Defender uses just the Sword then, like the Fighter and the Merchant just uses Daggers, like the Thief (see Madeleine in DD1, shes practically a Merchant and Madeleine) owns Daggers, which we get later, the Divine Razors - dragonsdogma.fandom.com/wiki/Divine_Razors - btw one of the best Daggers in the whole game. -- - Mystic "Knight" (Spearhand) (Red/Blue) (+Spirit Lancer) - Blade Dancer (Red/Green) (+Dervish) - Hunter (Red/Yellow) (+Demonslayer) - Legionary (Red/Purple) (+Crusader) - Gladiator (Red/Indigo) (+Mercenary) -- - Bard (Yellow/Green) (+Minstrel) - "Spellslinger" (Magic Archer) (Yellow/Blue) (+Elementalist) - Warden (Yellow/Purple) (+Scout) - Spy (Yellow/Indigo) (+Nightstrider) -- - Monk (Green/Blue) (+Champion) - Templar (Green/Purple) (+Dark Knight) - Charlatan (Green/Indigo) (+Gambler) -- - Priest (Blue/Purple) (+Cleric) - Alchemist (Blue/Indigo) (+Druid) -- - Trickster (Purple/Indigo) (+Dreamweaver) The only sad thing about this concept is, that it has no place for the Sage and the Necromancer, unless Capcom would realize Hybrid Classes for both sides, then there would be space for those two to add too.
Maybe purple and pink will somehow represent your pawn + summoned pawns? So a shield with both colors means the trickster buffs your pawn and the two you summon… maybe.
Or maybe the colors represent pawns and enemies, since you can turn enemies against each other too. So your “weapons” are essentially pawns and enemies.
Now here me out, I believe that some of the later add vocation will be ninja, monk, samurai/dual swordsman, and or something with nunchucks, and or whips.
@@Kartik-fv4vo Understandable especially with a lot of promising games having come out recently or just around the corner. Hopefully they do have a respec option.
In the first game I went down the Strider path and I learned one thing, phantasms are a pain to fight because you’re mage struggles to get close enough to kill them so this time I’m going for a mage build to avoid that problem.
question, if i want to use the magic fighter class down the line do i have to start as a mage or fighter class to begin? or can i start as an theif class and then change entirely to the magic fighter afterwards?
In the first game you can freely change between any vocations, BUT there is "core skills" and "augments" specific to each vocation, the fighter has some improvements at using shields and the mage has improvements at casting spells, so it will affect how you hybrid vocation will be, better at shield bearing or spell casting enchantments to the sword... Overall you will want/need to play with almost every vocation
thanks for the info! so if im understanding correctly a theif COULD use a sword and sheild but they would have any or as much core skills or augments to utilize it as effectively as a fighter class could. @@DanielZye
@@LeonShallopSomething else to remember is that in DD1 characters gains stats as they level, but the degree they gain these is dependent on their vocation at the time of level up. So while you got minor stat increases across the board regardless of class, the game rewarded you for picking a class and staying with it just as much as it encouraged experimentation and specialization, as going from Fighter and Warrior to Mage and Sorcerer ensured you had plenty of HP in the mid-to-late-game to survive encounters even as what was essentially the ultimate glass cannon. Also, advanced and hybrid vocations are not straight upgrades, but more like side-grades and specializations. Case in point? Warriors lose their shield and the inherent defense and tactical advantage it provides in favor of big two-handed weapons with lots of damage, reach, and impact, and Sorcerers in DD1 traded a number of utility and support spells for more powerful offensive spells, so Mages were still extremely relevant in the late-game as dedicated healers and support casters for a party.
The advance class of the archer is probably the ranger from the 1st one with the longbow, thieft is lacking tho, maybe the assassin is reworked as an advanced class removing the bow, there are 2 missing classes, full purple and pink, purple could be related to dark magic, like a necromancer and pink for a more support oriented class, could be cleric or alchemist
Hey i haven't played the original game so i'm not really familiar with the vocation system. I am super intrigued by the mystic spearhand and will definitely try that first. Now does that mean i have to start the game with say fighter class, and then while playing i need to take a sorc class in order to become a spearhand? Or i can just play thief that i wanted to and become a spearhand later on? OR will spearhand be a starting class like the others? Super confused lol
3:05 There's starter and advanced classes, usually starter ones have only ONE color and the advanced ones are the upgraded version of that color, hybrid have 2 colors and like advanced can be selected later, you can check the time 3:05
@@Soloesecutore sorry i know where in the video that is, but my question is, do i need to select one starter class, then during play select the other and their combined colors will be the main one? Example: if i start with rogue, and select sorcerer later, will i still be able to play as magic spearhand as those two colors don’t combine for spearhand
i really hope this isn't all the vocations, DD1 had advanced and hybrid classes for all combinations of basic classes, but here we have basic classes without any form of advanced or hybrid classes. and also hybrid classes that seem to not come from any of the existing vocations. also if assassin and mystic knight dont return ill cry...
I really hope a mystic knight playstyle from DD1 returns for this new game. I'll really miss the greatshield along with abusing enemies with Abyssal Anguish & Blessed Trance, along a bunch of other cool spells it came with. :(
Every since I’ve started playing MMOs, I just couldn’t get back into playing regular RPG games (lack of PvP) but Dragon’s Dogma was the only one I actually got into - Cant wait, just to keep me busy when I get bored, really looking forward to Trickster and Mystic Spearman. I mained Mystic Knight on the first one lol.
I remember training my pawn as a big muscle mommy fighter never changing her vocation because she was such an insanely good tank. At least until Bitterblack Isle DLC kicked my face in. Guess it didn't help that warriors didn't function well as tanks or pawns in the first game.
If Trickster functions as a viable class, I'll definitely be working towards it. It looks very unique! I also love magical ranged classes. Although, this game does make close combat way more fun and engaging than most other games do. So we'll see. I'll likely give the Spearhand a go as well.
Something I noticed on this is every class is only using one weapon over two. I wonder if this means potentially more to cover other types of weapons? I definitely hope so, as a monk build would be amazing
I hope the return of the assassin’s class is in the game or something like it. It was the best in my opinion it helps me through many quests. I love the ability of using an archer and sword and board
There's a light and dark blue on that Tshirt, that "pink" looks like a mix of the light blue and red, which means it is probably dark, light blue and red vocation, no? The thief vocation being green is throwing me off since that indicates that Thief is a mix of Archer and Mage without being a hybrid vocation mix unless that is not the intent? Honestly, I think the "pink" on the trickster vocation is throwing people off, why not simply have it being purple only?
Can you get Arekkz back for a Weapon Workshop when Wilds comes out? I'll buy whatever merch you need me to, just give me that bearded cueball's tutorials next year!
I'm willing to bet there will be a Trickster x Assassin vocation, they seem like they go so well together that it would be a missed opportunity. There might also be some kind of new Monk vocation that uses enhanced melee-magic at short range, because the foundations for elemental and fast moving combat are already in place with the Mystic Spearhand, and the Archer has some jump kicks. Put all of that melee combat together and you have a fast moving vocation that can beat up anyone, but we haven't seen a full video of what the Spearhand can truly do yet. I hope there might be some kind of Necromancer or Dark Magic focused vocation as well, since there are evil spirits and undead in the DD universe. If the Ranger vocation comes back I hope they have a stronger connection with beast type enemies, and it is able to tame them. The only thing Rangers could do differently in the first game was use longbows and have a few unique ranged skills with their own stat growth.
There is no doubt that there will be DLC and new vocations introduced. This is stuff they wanted to do for the first game, but never did. I definitely hope they add some of the classes from the MMO, like the Alchemist.
as someone who hasen't played the Dragon's Dogma I can't say how any class would play well but I feel like the Magic Archer and the Spearman are the classes I would personally love to play am excited for Dragon's dogma 2 and I may even buy the first one to get into the game easier
Idk what the exact term would be but I would love if there was an "Immortal/fairy" class. Essentially a spellcaster but with more holistic and martial art based designs.
@@SonsOfDeForest Pretty much what I did, since I liked to unlock all of the best skills across the vocations as early as possible. Played hell with my stats, though.
@@davidsimmons4731 But it sounds like you're interested in multiple classes, so why not play all the ones you're interested in? It's not a waste of time if you're enjoying it. The game expects people to change their vocations/classes whenever they want.
@@georgetrentos2094new to the series. So do you have limited points that you can put in and by unlocking multiple vocations you're wasting points you could have put in one to go more powerful? Or is it super flexible to swap without feeling like you wasted xp or points by going diverse?
Mage duo for myself and pawn. then sorceress for myself later on. depending how good or bad it goes, i might try other combination for next playthrough.
They could be following the color sequence of the rainbow, ROYGBIV for base and advanced vocations.. but that would make 7 base and 7 advanced, with a 21 hybrid combination. I'm not sure that would be feasible in a single player game.
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This isn't *all* the vocations, this is all the vocations they've showcased so far. They have already confirmed that there are more vocations in the game, and in their words "some that you're probably already expecting, and some that you would never imagine."
Whenever Itsuno said this in that interview, he could be referring to sorcerer, warrior and trickster, since by that time, we haven't seen the latest trailer yet.
@@HCSbr We were already shown trickster in the first trailer. He's clearly referencing something that has never been shown or hinted so far
Yes and no. Every vocation has been shown since the first trailer, but without revealing it's names, that's why they had separate footage from Mystic Spearhand and Trickster, to properly showcase the new vocations. People love to quote Itsuno's interview to prove a point, but the thing is, literally every aspect shown so far from the demo, the website, the trailers, elements from the game itself, show that 9 vocations is all we got. @@theum2138
9 classes does make perfect sense.
So Assassin and mystic knight are comming back? Pretty shure they will 😂
The combat in the first one felt like conducting a symphony of destruction. I hope that feeling persists in Dragon's Dogma 2.
As soon as I saw a Twinblade, my Magik Archer ideas flew out the window
I guess most people don’t know about it but in Dragon’s Dogma Online there were more playable vocations, so the color coding here could just be referencing some vocations there including but not limited to : shield sage, priest, elemental archer, seeker, alchemist, elemental lancer (which together with the ele archer i think are the magic hybrids they showcased) and high scepter.
I just checked but the DDOnline colors for the vocation system seems to be more about roles instead of an actual vocation tree. For example, all DPS vocations are red, healers are green, tanks are blue (the MMO holy trinity) and some vocations are just overlap of these roles. There's no indication on whether DD2 will follow this but I think there's a high chance they wont.
i think they went 12, last three vocation most likely alchemist, shield sage and high scepter (thief hybrid)
Im sure they will had new name and new skill but similar play style, like they did to seeker to thief, hunter to archer and elemental archer to M. Archer.
Well Dragons Dogma online is not here in America
@@thewolfpaladin1858 Hence why people don’t know about it, and why I commented 👍🏻
I’m still kicking myself for finding out about Dragons Dogma Online way too late! Those classes looked and sound AWESOME!!!
The cool part of DD is that all classes are viable, you can adjust your dps and buffs by changing your pawns. Stride-Ranger-Assasin were my favorites
I always played Ranger with a Fighter for my main pawn, and an additional Mage and Sorcerer for buffs/healing and damage, respectively.
Hmm… yeah they were all viable. But there was still a META. And it killed the first game for me as I felt trapped and had to play that class (and I’m sure you all know which I mean, because it was just insanely more op) and couldn’t really play the vocation I really wanted to, magic archer :((((. Hope this game each vocation is equally balanced. Like actually balanced.
@@Regianldo56I played magic archer just fine there's no need to play meta especially in a single player game that's just silly.
@@DaCalZone silly is not playing the meta class... you could be finishing the game soooo much faster. I remember my clear time with MK in first game... much faster than any other class.
@@Regianldo56 Silly is playing a game in a way you hate instead of... Having fun... The main objective of gaming.
mystic spearhand all the way. was really hoping assassin would be back because of how versatile and fun it was but watching mystic spearhand looks insanely fun. besides, they probably just put a lot of assassin's toolkit into thief. i'm just hoping there are advanced versions of these starting vocations at least because this seems a little skewed toward the newer vocations being the focal point
It seems that there will be more vocations than what was shown to us, like a samurai one.
@@suggondees4882 yeah in an interview the directive producer mentionned he wanted to add a eastern vocation around samuraï style
I can't decide between Archer or Fighter. Archer is just nice overall, but that Mystic Spearhand looks so awesome!
When I first played the game last year I went Fighter>Warrior>Mystic Knight, but this time I can't tell if I'll start with Fighter or Thief, but Mystic Spear is just about everything I love in an action RPG build
Same here, Mystic Knight was my go to class in DD1, but here I'll go for Mystic Spear 100%, though I hope to see both Mystic Knight and Assassin in the game too.
Absolutely starting off with Mystic Spearhand, that combat is looking *fluid*
You're asking if a company would create a product that quickly becomes obsolete thereby creating the situation where someone might buy two products instead of one so that they have the latest product?
So eloquently put 🤣🤣
I’m definitely going to start with the Mage vocation onto Sorcerer. I can’t wait to see all the new spells/ attunements!
I would consider magick archer, all the same bonuses with the addition of dagger combat etc
@@WeAreInYourWall Magick Archer is awesome as well! It definitely looks flashier in DD2. Sorcerer is just tooo gooood 😭 I’ll probably switch to MA when I get bored of it though, ofc. Also, imagine MA using the new and improved Levitate skill ❤️😩
Do u know if u can change vocations as u play along or do you have to just restart a new game as a different vocation if you wanna experiment?
@@WeAreInYourWall in dd2 magick archer doesn't get daggdrs
@@samwiselemon6420yeah they nerfed the magic archer pretty bad 😢
Mystic spearman is the dragons dogma answer to a Darth Maul playstyle and I am all for that.
Hoping for Assassin or just more vocations. In DD1, on level up you gain stats based on your current vocation. So if you play most of the game without changing vocation, you'll specialize into stats that make sense while if you spread out, i.e. melee based -> caster, your stats won't be as optimized. Assassin gave the highest attack boost / level, so if you spent the minimum levels required to change vocation as a fighter then switch to assassin until max level, you ended with the maximum amount of attack stat by the end of the game. A min/max build would be that with your pawn being a mage. Mage buffed your weapon, so if they spent all their levels as mage you'd get the best of both world, highest attack + highest magic weapon buff. DLCs releasing new vocations would mean restarting from scratch...unless they have additional mechanics (like manual stat assignment on level up or just respec of stats with a cost)
Exactly you could kill Daemon within seconds of entering the fight lmfao
Damn dude, just the Spear weapon and that blink strike I'm gonna be a Mystic Spearhand for sure as my main! Though I'll probably dabble a bit in Trickster too because that Drake illusion is too cool!!
what starting class do i need to pick to get mystic spear later on or does it not matter which u start with ?
@@kanki147I would also like to know how it works. can any class become any hybrid?
DLC vocations would be a very modern Capcom move.
As a start micro transactions lol
That pink and purple icon is a good catch. We might have a total of 6 starting vocations! OR the pink and purple are advanced vocations without a beginner phase
edit: I doubt all classes will have hybrid classes, but I don't want to make the assumption that they showed ALL the new classes off already.
Not going to base future predictions off of a tshirt design because that's silly. shoving more than 9 emblems on a tshirt would be far too busy.
trickster is actually just blue+green... the whole purple/pink is a trick hence its name "trickster"... if you adjust the hue of the colors it matches perfectly with the blue/green already present.
mystic spearhand is orange and blue if u look closely, 7 starting classes?
I’m so fucking hype for this game! I’ve been waiting since OG release
Starting as a mage, to then hybrid into mystic spearhand
Why I don't see the class magic knight?
I would love a shape shifter than a summoner, a chain master, Fighter with fist/kicks, and there are so many options
That class seems to be a class beyond advanced vocations,like a mix of two mixed (advanced)classes that would make sense i think its a interesting move.
Also yes there is a merch but we haven't gotten a advanced vocation for the other 2 base classes i very much doubt this is the last we see
i strongly suspect that many advanced/hybrid vocations will be locked behind vocation guild quest lines. perhaps there will even be special vocations unlocked by hidden side quest you can find in the open world... one can dream ;P
As for the trickster class being white...if you consider the color spectrum for light where all colors combined is black while the lack of any colors is white there could be a non combat class (crafting and the like) system that would be indicated by white which would fit the pink (when combined with red) color...which given the weapon is a censer which tosses out smoke which you could view as a by product of a production class (doubt they'd make the smoke a consumable though...if they do it will probably severely limit the amount of people willing to pick up the class).
You’re really really reaching here… like really reaching. Like near cringe levels of reach. Sit back down.
There were 3 starting classes in the first game so 9 total but theres 5 technical starting classes in this game that we know of so thats at least 15
We will most likely get 2 more advanced vocations since it would be super weird to only make 2 when there are 4 classes that need it and maybe one or two more hybrid classes with maybe more as dlc
Mystic spearhand lookin like a SHNACK!!!!
Trickster is green blue if you adjust the hue
the trickster is actually blue+green... if you adjust the hue of the colors it matches the blue and green perfectly... since its class is called trickster it makes sense... its really just blue+green
This would also explain why spearhand is warrior/mage I guess
how does that make any since , doing that means all the other colors would change too. The only trick here is ppl tricking themselves into believing that D2 only having the vocations that were shown.
This is my theory as well
Vocations I could see happen:
A barbarian style dual wield DPS. Like the warrior, but with two hatchets and a focus on speed. Maybe some frenzy mechanic where they get stronger the more damage they take. So its a risk reward thing.
Mystic knight Tank/DPS. Too popular to leave out, Im thinking.
Monk/cleric tank/support. Uses staves for melee combat. Grants buffs, healing, cc via striking, parrying etc.
Necromancer dps/support. Moving all the non archmagick spells from mage and sorc over to a new class, specializing in dark and holy magick and stuff like poison, torpor etc. Could be a warlock, but I dont find the demon theme to be very strong in DD, so more likely to be an undead kinda fella.
If the trickster is anything to go by, they have some really nuts vocations for us! Cant remember the last time Ive been this pumped - or even just any degree of pumped - for a game!!
Hope the warrior’s dexterity has improved slightly . I took the equivalent of a halfling warrior in DD1… by the time I’d charged up a powerful hammer slam, all enemies had time to simply walk off into the distance and pepper me with rocks and arrows 😅
I've liked the mystic knight vocational cuz it's fantastic highly recommend it guys 😊
Incase anyone is curious, every class is great in their own right, there is no "one is better than the other," it depends on preference and build and also how you set up your party, I personally enjoyed all the classes, just because a class is considered "starter" do not over look that class as it can be seriously busted when you max it out, e.g. Fighter and Strider, or in this case now it's thief.
I wonder if they're gonna have all the vocations from dragon's dogma 1, like assassin.
for those that don't know, assassin allows you to unlock a skill called Autonomy which strengthen you if you were to venture forth solo without any pawns, adding more to the challenge, pretty much becoming a one man army if you got the right build, you just won't have any back up if you're in trouble.
The variety in playstyles that Dragons Dogma has is crazy giving the game extremely high replayability.
Been a fan since the demo on the ps3, it's like *Monster Hunter* mixed with *Dungeons and Dragons* and *Berserk* with some *Dragon Heart* thrown in the mix.
There are 100% some classes better than others. But often it doesn't really matter.
Objectively some classes performed much better...
Magic archer was so fucking op
Ranged - fast - heavy dps
Yea other classes could do as well damage but an MA killed everything while the other classes still needed to set things up.
But keep telling yourself that everything is equally good
I just hope they have the advanced assassin vocation. That class was op in dark arisen and the armor builds were incredible!
I don't remember who said it first on Reddit but I would like to point out that the people making the game and the marketing team are completely two different teams and don't always communicate well ,we can talk about thousands literally thousands of examples in the past from other video games😂😂 so keep your fingers crossed that we might get more guys
1:37 - Yes.
I'm still surprised we haven't gotten a paladin/dark knight class yet. Hoping we still get a mix of a mage and melee 😭
Mystic Spearhand would fit that role I think, not as well as Mystic Knight, but still, looks like a really good match with magic and melee.
My issue with mystic Spearhand is I hate the double spear. I’d love to play melee mage, but I want to use a sword
I personally love polearms, and the duospear is basically a twinblade, so it's kinda misleading, considering there are so few thrust attacks with it. High Scepter would be a perfect fit in the sequel, but since some of it's skills went to Spearhand, I doubt it's going to be a separate vocation :(@@wanderingwind9601
I cannot wait to main literally all of the vocations at one point or another. Going to try and force myself to not Magick Archer forever again, but man is it so damned good... Of course, whatever other new ones they have in store for us will be awesome too, even if that has to wait until DLC or something. I'm still hoping against hope for my Alchemist vocation to return from Dragon's Dogma Online.
If it’s not meta, I doubt anyone will touch it. Gamers these days play what’s best, not what’s fun.
Mystic Knight all the way for me, was my go to in the first Dragons Dogma
Presumably if its the same as dd 1, there should be 3 fighter styled vocations, 3 archer styled vocations, and 3 mage styled vocations. With new additions like trickster being arrisen only.
Crazy how the game is still miles away but the hype is crazy, I don't want to admit it but I'm into the hype
I've never played the first one but this looks cool
I can't wait for this game. I'm split between Thief or Archer to start and to make my cat as my pawn.
Observing the banner color of each vocation: Each 'Basic' vocation has a single color. Each 'Advance' vocation has a darker color version of the 'Basic' vocation it advances from. Each 'Hybrid' vocation has two colors shared from the two 'Basic' vocation it cross-blends from.
The 'Basic' vocation colors are Red(Fighter), Yellow(Archer), Green(Thief), Blue(Mage), and Purple and Violet from the hybrid 'Trickster' vocation. Of the rainbow's basic 7 colors, the vocation color Orange is not shown.
Wishful hypothesis is there are 7 'Basic', 7 'Advance', and mixed 19 'Hybrid' vocations (*Note: Mathematics and Arithmetics aren't my forté, so please correct my calculations, thanks)... 7+7+19 sums out to be 33 vocations.
I’m pretty sure it would be 21 hybrid vocations from what I calculated if we get a hybrid with each basic vocation combination
the execution animations and climbing on top of the monsters etc is the best animations i have ever seen in a game. The thief execution at 07:03 looks really good! :O
I was really let down by the strider being split into two…..until I saw them play and realized, OH WAIT THEY’RE using the MH dual blades and Bow move sets now, knowing so much of that kit is being used here more than justifies these weapons standing on their own now
Never played these games before but I’m thinking of running a Mystic Spearhand while my main pawn is a mage
Most important question I have is, will the first 10 levels be as important as in DDDA? I guess the leveling system will - hopefully - be the same. Without it, replayability would be way lower if we could easily switch classes without the attribute bonuses from leveling up as a specific class.
I'm gonna max out all the vocations, just like I did in the 1st game.
That visualization at 2:08 is the most logical thing that needs to happen, resulting into 27 playable Classes, basically trippling the original number of classes, thats absolutely not unrealistic at all for a Game, that claims to be 4 times biggers than what DD1 originally planned to be and DD1 got even 60% of its content cut out before its final release. Even Dark Arisen didnt add everything that got cut out from DD1s original intended content and added in the end with BBI only a tiny fraction of it
There existed even a game called Dragons Dogma Quest for PS Vita, which has like over 150 Classes (yes, lots of variants and upgrades), but even if you reduce that number down to only the most unique and useful Classes that actually make sense, you easily come up with over 40 potential playable Classes.
Would the system thats shown at the time stam even use Classes for BOTH possible priorozations, because Blue/Red is not the same as like Red/Blue, DD2 could easily have those over 40 playable Classes then!! It all depends on what for goals has Capcom this time for DD2, how much support does it receive this time from Capcom to continue its content after the Main Game has been released.
Because the only way how I do see dual priorizations and over 40 playable Classes happening for DD2 is by startign the game with 27 playable Classes, and adding everything missing after that as DLC either seperatively, or as part of upcoming Add Ons in the style of Dark Arisen to expand the game later with more new content, including this time also adding new playable Classes, because stuff like that is perfect optional content you can sell as DLC then after Game Release, because its absolutely not neccessary to play through the game, it just offers you more content to grind and some alternative ways to play the game.
The 27 playable Classes DD2 hopefully has when its released are then in my opinion (hopefully expanded then later as part of an Expansion with new 3rd Tiers as Master Classes)
- Fighter + Warrior (+Berserker) - Red
- Archer + Ranger (+Tamer) - Yellow
- Mage + Sorcerer (+Summoner) - Blue
- Thief + Rogue (+Assassin) - Green
- Defender + Guardian (+Paladin) - Purple
- Merchant + Craftsman (+Blacksmith) - Indigo
The first 4 are then "Starter-Base Classes" and the only 4 options a player can initially choose from when beginning the game and making your Character and Main Pawn.
The other two are then very likely unlockable base Classes that become accessible first,. once you have learned to be all for Starter Base Classes, then you unlock the last two, thats my guess and would explain to me, why Capcom treats only the first 4 in their Preorder Content with DLC Weapons, because the other unlockable Base Classes likely use oen of the same Weapons. The Defender uses just the Sword then, like the Fighter and the Merchant just uses Daggers, like the Thief (see Madeleine in DD1, shes practically a Merchant and Madeleine) owns Daggers, which we get later, the Divine Razors - dragonsdogma.fandom.com/wiki/Divine_Razors - btw one of the best Daggers in the whole game.
--
- Mystic "Knight" (Spearhand) (Red/Blue) (+Spirit Lancer)
- Blade Dancer (Red/Green) (+Dervish)
- Hunter (Red/Yellow) (+Demonslayer)
- Legionary (Red/Purple) (+Crusader)
- Gladiator (Red/Indigo) (+Mercenary)
--
- Bard (Yellow/Green) (+Minstrel)
- "Spellslinger" (Magic Archer) (Yellow/Blue) (+Elementalist)
- Warden (Yellow/Purple) (+Scout)
- Spy (Yellow/Indigo) (+Nightstrider)
--
- Monk (Green/Blue) (+Champion)
- Templar (Green/Purple) (+Dark Knight)
- Charlatan (Green/Indigo) (+Gambler)
--
- Priest (Blue/Purple) (+Cleric)
- Alchemist (Blue/Indigo) (+Druid)
--
- Trickster (Purple/Indigo) (+Dreamweaver)
The only sad thing about this concept is, that it has no place for the Sage and the Necromancer, unless Capcom would realize Hybrid Classes for both sides, then there would be space for those two to add too.
@iMaPound learn to accept others :P
Maybe purple and pink will somehow represent your pawn + summoned pawns? So a shield with both colors means the trickster buffs your pawn and the two you summon… maybe.
Or maybe the colors represent pawns and enemies, since you can turn enemies against each other too. So your “weapons” are essentially pawns and enemies.
Now here me out, I believe that some of the later add vocation will be ninja, monk, samurai/dual swordsman, and or something with nunchucks, and or whips.
Mystic Spear looks insane. Can't deny the simple joys of swinging around a flaming greatsword either though. Tough call!
I mean the only real choice is which to play first right?
@@Nammjahtan Sadly not much time for repeat playthroughs nowadays, but I'm sure there will be respec potions to try both in one run!
@@Kartik-fv4vo Understandable especially with a lot of promising games having come out recently or just around the corner. Hopefully they do have a respec option.
I always struggle between magic melee and magic archer. I want both!
In the first game I went down the Strider path and I learned one thing, phantasms are a pain to fight because you’re mage struggles to get close enough to kill them so this time I’m going for a mage build to avoid that problem.
The shirt could be of all the vocations they were sure of at that time
The separation of Bowman and rogue has caused me immense pain. Conversely, 19 new classes is an acceptable trade-off.
I wonder if the Purple / Pink vocations are faction related, since we know there's 2 kingdoms in DD2
i suspect vocation guilds will have quest lines that unlock additional vocations
Is Cassardis in the game?
question, if i want to use the magic fighter class down the line do i have to start as a mage or fighter class to begin? or can i start as an theif class and then change entirely to the magic fighter afterwards?
In the first game you can freely change between any vocations, BUT there is "core skills" and "augments" specific to each vocation, the fighter has some improvements at using shields and the mage has improvements at casting spells, so it will affect how you hybrid vocation will be, better at shield bearing or spell casting enchantments to the sword... Overall you will want/need to play with almost every vocation
thanks for the info! so if im understanding correctly a theif COULD use a sword and sheild but they would have any or as much core skills or augments to utilize it as effectively as a fighter class could. @@DanielZye
@@LeonShallopSomething else to remember is that in DD1 characters gains stats as they level, but the degree they gain these is dependent on their vocation at the time of level up. So while you got minor stat increases across the board regardless of class, the game rewarded you for picking a class and staying with it just as much as it encouraged experimentation and specialization, as going from Fighter and Warrior to Mage and Sorcerer ensured you had plenty of HP in the mid-to-late-game to survive encounters even as what was essentially the ultimate glass cannon.
Also, advanced and hybrid vocations are not straight upgrades, but more like side-grades and specializations. Case in point? Warriors lose their shield and the inherent defense and tactical advantage it provides in favor of big two-handed weapons with lots of damage, reach, and impact, and Sorcerers in DD1 traded a number of utility and support spells for more powerful offensive spells, so Mages were still extremely relevant in the late-game as dedicated healers and support casters for a party.
I'm 1000% choosing the trickster to start! I'm so excited for this game to come out.
I don't think you will be able to start as a trickster
@@DanielZye I have since realized that, but I'm still gonna beeline it to trickster
The advance class of the archer is probably the ranger from the 1st one with the longbow, thieft is lacking tho, maybe the assassin is reworked as an advanced class removing the bow, there are 2 missing classes, full purple and pink, purple could be related to dark magic, like a necromancer and pink for a more support oriented class, could be cleric or alchemist
I felt like dark magic should have been it's own vocation in the first game due to the large number of spells it has.
Mystic Spearhand and Sorcerer look sick.
Hey i haven't played the original game so i'm not really familiar with the vocation system.
I am super intrigued by the mystic spearhand and will definitely try that first.
Now does that mean i have to start the game with say fighter class, and then while playing i need to take a sorc class in order to become a spearhand? Or i can just play thief that i wanted to and become a spearhand later on? OR will spearhand be a starting class like the others? Super confused lol
3:05 There's starter and advanced classes, usually starter ones have only ONE color and the advanced ones are the upgraded version of that color, hybrid have 2 colors and like advanced can be selected later, you can check the time 3:05
@@Soloesecutore sorry i know where in the video that is, but my question is, do i need to select one starter class, then during play select the other and their combined colors will be the main one? Example: if i start with rogue, and select sorcerer later, will i still be able to play as magic spearhand as those two colors don’t combine for spearhand
i really hope this isn't all the vocations, DD1 had advanced and hybrid classes for all combinations of basic classes, but here we have basic classes without any form of advanced or hybrid classes. and also hybrid classes that seem to not come from any of the existing vocations.
also if assassin and mystic knight dont return ill cry...
I really hope a mystic knight playstyle from DD1 returns for this new game. I'll really miss the greatshield along with abusing enemies with Abyssal Anguish & Blessed Trance, along a bunch of other cool spells it came with. :(
Every since I’ve started playing MMOs, I just couldn’t get back into playing regular RPG games (lack of PvP) but Dragon’s Dogma was the only one I actually got into - Cant wait, just to keep me busy when I get bored, really looking forward to Trickster and Mystic Spearman. I mained Mystic Knight on the first one lol.
Really, you play mmo's for the worst aspect in the genre?
Lost soul
I don't know if you guys know the answer to that question, but if i want to start as a thief and go mystic spear can i do it ?
I remember training my pawn as a big muscle mommy fighter never changing her vocation because she was such an insanely good tank. At least until Bitterblack Isle DLC kicked my face in.
Guess it didn't help that warriors didn't function well as tanks or pawns in the first game.
Mystic spearhand. I hope there is a hybrid of the thief/mage, like a ninja that can use ninjutsu.
If Trickster functions as a viable class, I'll definitely be working towards it. It looks very unique! I also love magical ranged classes. Although, this game does make close combat way more fun and engaging than most other games do. So we'll see. I'll likely give the Spearhand a go as well.
Magic and spear for me it seems, looks the most stylish and fun
There are not enough spear wielders in games. I can't wait to Lu Bu my way through this!
All I need is my giant sword, as well as the blood of my enemies to paint it with. Thy shall bring Carnage.
I'm really scratching my head here,,, how would the level up stats be for a trickster vocation??
At what level will you be able to play the mystic spearhead?
Also as a Pagan man i can see myself Roleplaying ODIN as the Mystic Spear build
ahhhhhhhhhhhhhh
Options for awesomeness that will make SKYGODS smile
I already know im gonna play sorcerer and there's no way around it. Big ass spectacle spells are just too much fun
DD noob here: can you stay in a starter class and progress in in or do you have to switch?
Something I noticed on this is every class is only using one weapon over two. I wonder if this means potentially more to cover other types of weapons? I definitely hope so, as a monk build would be amazing
U can smell a Light saber from SW mod for a mystic class in the future!
Mystic Spearhand seems more like a Mage and Rogue combo than Warrior with Mystic Knight feeling more logically for Mage and Warrior seems a bit off.
Looks awesome from the settings to combat.
I hope the return of the assassin’s class is in the game or something like it. It was the best in my opinion it helps me through many quests. I love the ability of using an archer and sword and board
There's a light and dark blue on that Tshirt, that "pink" looks like a mix of the light blue and red, which means it is probably dark, light blue and red vocation, no?
The thief vocation being green is throwing me off since that indicates that Thief is a mix of Archer and Mage without being a hybrid vocation mix unless that is not the intent?
Honestly, I think the "pink" on the trickster vocation is throwing people off, why not simply have it being purple only?
Can you get Arekkz back for a Weapon Workshop when Wilds comes out? I'll buy whatever merch you need me to, just give me that bearded cueball's tutorials next year!
I'm willing to bet there will be a Trickster x Assassin vocation, they seem like they go so well together that it would be a missed opportunity. There might also be some kind of new Monk vocation that uses enhanced melee-magic at short range, because the foundations for elemental and fast moving combat are already in place with the Mystic Spearhand, and the Archer has some jump kicks. Put all of that melee combat together and you have a fast moving vocation that can beat up anyone, but we haven't seen a full video of what the Spearhand can truly do yet.
I hope there might be some kind of Necromancer or Dark Magic focused vocation as well, since there are evil spirits and undead in the DD universe. If the Ranger vocation comes back I hope they have a stronger connection with beast type enemies, and it is able to tame them. The only thing Rangers could do differently in the first game was use longbows and have a few unique ranged skills with their own stat growth.
There is no doubt that there will be DLC and new vocations introduced. This is stuff they wanted to do for the first game, but never did.
I definitely hope they add some of the classes from the MMO, like the Alchemist.
God I want the alchemist!
@@randomd00d19 Me too, weee 😆
Mystic spearhand 😍 you're basically Darth Maul
as someone who hasen't played the Dragon's Dogma I can't say how any class would play well but I feel like the Magic Archer and the Spearman are the classes I would personally love to play am excited for Dragon's dogma 2 and I may even buy the first one to get into the game easier
I'm a bow and arrow guy, so I'll definetly start with Archer
i hope the dipshts in power don't get us all deleted, because i really want to play this!!!!!!
I hope they changed stats system with a proper stats allocation system, so players can change jobs anytime and tweak stats for proper build
Wow i can't wait to see the purple and pink class ! Maybe one of them is a kind of cleric or a bard since the trickster is more of a support class
always a wizard type character. thats my favorite so Mage then into Sorcerer
Idk what the exact term would be but I would love if there was an "Immortal/fairy" class. Essentially a spellcaster but with more holistic and martial art based designs.
Im new to the series many of them look cool. I like the mystic spearhand, magic archer, and sorceror speak the most to me. Really hard to decide
why decide? just unlock them all and swap whenever you want ;)
@@SonsOfDeForest i domt want to waste time with classes i dont wanna play
@@SonsOfDeForest Pretty much what I did, since I liked to unlock all of the best skills across the vocations as early as possible. Played hell with my stats, though.
@@davidsimmons4731 But it sounds like you're interested in multiple classes, so why not play all the ones you're interested in? It's not a waste of time if you're enjoying it. The game expects people to change their vocations/classes whenever they want.
@@georgetrentos2094new to the series. So do you have limited points that you can put in and by unlocking multiple vocations you're wasting points you could have put in one to go more powerful? Or is it super flexible to swap without feeling like you wasted xp or points by going diverse?
Yo the spear dude looks sick
Mage duo for myself and pawn. then sorceress for myself later on. depending how good or bad it goes, i might try other combination for next playthrough.
darth maul cosplay gonna go crazy
They could be following the color sequence of the rainbow, ROYGBIV for base and advanced vocations.. but that would make 7 base and 7 advanced, with a 21 hybrid combination. I'm not sure that would be feasible in a single player game.