Smaller Gear Rotating Around A Bigger Gear | Blender Drivers Master Class

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  • Опубликовано: 24 авг 2024

Комментарии • 15

  • @sottozen
    @sottozen 4 года назад +3

    love it

  • @perfectlord1574
    @perfectlord1574 4 года назад +2

    Thanks

  • @dainjah
    @dainjah 4 года назад +5

    nice tutorial :) can you do a similiar one for cables/wires? I want the cable to move around realistically when I move the mouse I have modeled.

    • @LevelPixelLevel
      @LevelPixelLevel  4 года назад +1

      For something like this I would maybe do a simulation instead of a rig, but I'll see if I can do a wire/rope rig video, and that might help point you in the right direction!

    • @dainjah
      @dainjah 4 года назад

      @@LevelPixelLevel that would be awesome! thanks :)

  • @user-ih8wf4kl2w
    @user-ih8wf4kl2w Год назад +1

    非常可以,很棒

  • @gower1973
    @gower1973 4 года назад +8

    This is just artistic right, In real life those spur gears would mesh terribly, you need a properly calculated in-volute curve for constant meshing along the entire length of the teeth for maximum efficiency and transfer of torque

    • @LevelPixelLevel
      @LevelPixelLevel  4 года назад +2

      Absolutely, this is more for animation and games. For manufacturing you would need to do far more calculations. Probably better to use Solid Works for something like that.

  • @Mercento
    @Mercento 3 года назад +2

    I can't even find the panel to change the number of teeth...help?? Sorry but i am bloody stupid

  • @catwithlonghair1850
    @catwithlonghair1850 Год назад

    helpt a lot thx

  • @meet2863
    @meet2863 3 года назад +1

    Hey, this helped me with the planetary/cyclic gears I was making!
    I have a question regarding rigging, I wanted to make an animation of a cube being rolled on the ground, so it will roll along its edge rather than its center, after trying out different things I was able to make the animation by parenting 3 emptys and keyframing the rotation, but what if I a different shape is to be rolled on a plane, can a universal rig be made for rolling 3d primitves/objects along their surface?

  • @not_herobrine3752
    @not_herobrine3752 4 года назад +2

    Not that I need to learn it, but I would like to point out that your "BEDMAS" link has been 404'ed.
    Edit: The like to dislike ratio is... unexpected. nice!

  • @afronprime51
    @afronprime51 Год назад

    This would be useful, however gears do not go around each other, they rotate in place.

  • @o74769
    @o74769 4 года назад +1

    How do you calculate how many times the smaller gear needs to rotate? what is the formula? NWM i got to that part xD.