How I Rigged And Oldham Coupling | Blender Rig Workflow

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  • Опубликовано: 28 окт 2024

Комментарии • 12

  • @LevelPixelLevel
    @LevelPixelLevel  3 года назад +1

    Check out part 2 here where I make the rig stable: ruclips.net/video/BK3a90OaElA/видео.html

  • @stefanguiton
    @stefanguiton 3 года назад +5

    Excellent approach, motion paths are underrated.

  • @rodotisation
    @rodotisation 2 года назад

    adding a sin(object rotation) to Y driver in local position feeded with the other object rotation works for me, i found this thanks to you.

  • @Bradzy108
    @Bradzy108 3 года назад +1

    This is awesome, I liked seeing how you problem solved.

  • @dmigul
    @dmigul 3 года назад

    Nice illustration of problem solving process

  • @animatorizwan
    @animatorizwan 3 года назад +2

    Perfect idea and the idea is amazing. Nice tutorial mate. 👌🤓

  • @Cadknowledge
    @Cadknowledge 3 года назад +1

    thanks sir really appreciate

  • @ShafaulHaque
    @ShafaulHaque 7 месяцев назад

    How to rig tube-wells plunger

  • @mbarupa
    @mbarupa 3 года назад +1

    I could be wrong but it looked like the rough curve you keyframed into the graph (after changing Bezier to straight) was approaching the original Bezier curve. Curious to know if Bezier would have worked to create circular motion? And eliminated the need to create the motion path

    • @LevelPixelLevel
      @LevelPixelLevel  3 года назад +1

      Yes, that was a curve generated by my hand animated attempt. And yes, I could have continued with the animation and used an action constraint. But I would be stuck with this, if I ever wanted a larger or shorter distance I would have to reanimate, where a circle filled path I can make dynamic.

    • @mbarupa
      @mbarupa 3 года назад +1

      Cheers! That makes sense