"See if you can figure out this boss's secret that makes it so hard" The first part is not too bad - it's the final form that is the hardest bit. This is the phase whereby you cannot bomb him and if you try, you will clear the screen of bullets however, boss is undamaged AND gets a 10 second shield. If you fire at the boss while this shield is up, all of YOUR bullets are reflected and can kill you. All this on top of the many bullets the boss fires at you immediately. You can get some shots in at the start of the phase however, if/once you die, the boss gets that same 10 second shield and will continue to get it for every death you take or bomb you throw. At that point, your only chance is to have plenty of continues and wait until it expires. Either that or be Neo from the Matrix. Or be Japanese.
To clear something up for all you reading this thread... No, that's not what I originally said. What really happened is that I said +Bloodyidit was correct in saying 11 years by basing it on the game's release date and not when this was posted. I then edited my original comment to butcher the context of this thread and make myself look flawless in front of +AceSim Gaming and all the other comment readers. Now you know a proof-of-concept that the edit function, while often incredibly useful, can be used for very naughty purposes.
Pac Man and other old school games were like that. This is not : arcade games have evolved a lot since you've stopped playing. Patterns and numbers will help you in this kind of game, but all the rest requires a lot of skill, not memorization. What this guy is doing here is actually pretty incredible.
The main music of this boss is called "So this is how you are". Once it starts doing the uber-impossible-omfg-attack, it switches to a more vocal theme called "Requiem of the Sky".
It's called the Hit Box :P Rest is just animated attached, and yes i also think it looks harder then it looks, paterns are pretty simple compared to Touhou.
These games almost always have a smaller collision box for the ship than the actual image of the ship itself, to make it feel like you have less room to manuver than you actually do or something
@PunkUpTheVolume Not arrange mode. In the arrange-mode, the last attack is little different ( little more manageable, but still pretty impossible to no-miss. )
What I "hate" about Cave games is the bullets. The way they are animated and how they spawn owns me every time. Of course the games are hard but I love the bullets more in Touhou games and I find it easier to the eyes. That said Cave owns and I hope they never stop making shmups.
@Gr1mBongmaster Yes. He can see many patches. The big thing about these games is that you need to "weave" through all the bullets, and this much chaos is possible because the hitboxes of the player and the bullets are very small. If you make it as big as the graphics themselves, expect massive lag. Oh, and staying still in one place is also a strategy in Bullet Hells.
I find it funny that these games never get mentioned in top 10 lists for difficulty. It never ceases to amaze me how little people know of really difficult games. I try to tell people about Beatmania IIDX and people just blink. >_
During the entire boss fight, the boss has an shield that will deploy whenever invincibility is granted to the player (through bombing or dying). While it is up, it will be immune to bullets and will shoot extra bullets if you shoot at it during that time
Wow, thats amazing, i really thought that player was going to beat the boss with 1 life. Still, the player doing the last boss that well convinces me that the boss can be done with 1 life. This player must study this game. Nice video
@Captchaos3000 maybe you know by now but whenever you die and respawn, or whenever you use a bomb, the Boss gets a temporary shield that protects it from damage and if you fire at it, it shoots backs rings of bullets. At 1:54-1:56, watch closely what happens when he fires a single round of bullets at the boss when it has the shield on. At 2:16 you can see how a fuckload of rings of bullets where coming out because the player fired, but he quickly uses another bomb to clean the screen.
@OZZYRULES200 The numbers is is strictly the score multiplier. The longer you tag him (or any enemy) with bullets, the higher it goes. White numbers mean positive gain on your multiplier, while red means you're not hitting the boss, resulting in a (very sharp) decline in multiplier. The final phase (with the choir-like singing) is the toughest, because there is no real pattern to dodge. The minute you die or use a bomb, his sheilds go up, making him invincible for a few seconds.
(Developer Conference) "Okay, let's assume-and that's a big assumption-that someone actually MAKES it this far in the game..." "Idea right here, bro! What if we just put so many bullets on the screen that no one can dodge them, but we spaced them so it LOOKED like the boss's attacks could be dodged?!" "I like the way you think. It'll look like a 'hardcore challenge' rather than an impossible game, and people will play it!" "Yeah!" Thus, this demon of a boss came to be...
Don't exaggerate how small a hitbox is as most people are familiar with the entire "plane" being a collision zone. I don't find the hitbox on this game that small, however, there are some illusions that would say otherwise. I found that SOME bullets too have a hitbox which is why you can squeeze through a wall of bullets.
@TheSoldierDarius in hell shooter game...your hit block is VERY small...sometimes only 5x5 pixels...you see that small blue dot on the ship? thats the hit block
@BlackEagle766 Actually, that shield makes it harder. It counter-attacks if you shoot it, and in final pattern you can barely see the shield so you have to time your shots right or you have to bomb again.
Ha ha! I love you Punniabi. I love the fact you haven't played the game too! You really are a genius mate. You can sense how to do something without having to do it. If ever you're going to be king of all cosmos or something, I'll vote for you. xxxxx
@Tamanozke Exactly!! That's why I play Touhou. Then entire thing has that "WOOHOO THIS IS HARD AND FUN" feeling all the time. (Some attacks are just mean though) I wouldn't be able to deal with the constant deaths on that game. I only consider a victory to be a 1 CC run, and from the things I've heard about that game is I could never do a 1 CC run on it. (I can do 1 CC runs of Touhou on hard though.) Nice to find someone who shares my thoughts on this. And if you can beat this, more power to you
@clrndalvare Uh, all the attacks up the the final are dodgeable. The final pattern has a trick where you can misdirect its spawn point. So no, not impossible, just damn hard. And keep in mind, if you're playing Ultra mode, you're prepared for shit like this. It's not like the game just drops this on you from nowhere.
@fheisk Most of the player's "ship" isn't solid. There's a hitbox of maybe 2x2 pixels in the very center. That's why it's possible to weave between bullets like that. In addition, bullets' hitboxes usually don't take up the entirety of their sprite, unless they're really small sprites. Combine all that, and it's not actually as intimidating as it looks.
I'm glad I met you? Gotta love bullet hell games. You have to memorize the boss' attack patterns. I still can't beat castle shikigami 2 on easy. That game's awesome, and cheap, too. And the dubbing is hilarious.
The FINAL ATTACK PATTERN!! The fucking final attack pattern is so hard I keep timing him out!!! I can't hit him because the shield lasts too long and it COUNTERS your shots!!
A good video game vid is supposed to perform everything effectively to make the gameplay look easy. In shmups (STGs), having this many bullets travelling at a relatively slow speed makes the gameplay look manageable, especially if the player handles the barrages well, but that doesn't make it any easier.
@thegreatMSG The hit box is shown when you hold down the fire button, making your shot rate increase but your speed decrease. It appears as a blue shining circle of where the princess is mounted on the beetle's back.
@Cfood Oh wow, that's insane. Have you played Espgaluda II, Deathsmiles or Mush Futari? I'm going to play the demo for Trouble Witches Neo for the Xbox 360 and see what i think of it. If i like and beat that then i'll pick up deathsmiles, then if i like and beat DS i'll get Mush Futari.
@Imozart0341I Oddly enough, Larsa's true final form in the Black Label version (Spiritual Larsa, where she gets much, much thinner for some reason) in God Mode is actually really, really easy. Her first few attacks are pretty relaxing, and she only shields herself during her very last attack, which is fairly tricky. Really, the hardest part about facing Spiritual Larsa in God Mode is getting to her - you need to beat the entire game WITHOUT DYING up to that point.
"See if you can figure out this boss's secret that makes it so hard :3" Well perhaps because he is shooting a ultrazillion bullets 99.9999% of human kind wouldnt be able to doge?
"MAME" isn't a platform, but yes, this is an arcade game. No image dump of this game currently exists, as far as I know. It also came out on the PS2 in Japan.
what makes the first waves so easy to dodge(for the person who played it. of course.)is the fact that when the bullets come close to the player, they slow down letting the player react
@Imozart0341I Larsa's true final form (where she shields herself when you use a bomb or die) in 1.5 Ultra is probably harder - she doesn't start off with any easily dodged aimed attacks, so it's much harder dodging than Aki's first few attacks even if you know what to expect. Far from being easy though (unless you face her in Novice Ultra).
@hisquiskw666 In most bullet hells, your character has a hitbox, usually in the range of 2-4 pixels large, that must be hit for you to die. Most bullet hells would be impossible to win if the entire character sprite was hittable.
Put more accurately, patterns in shmups are predetermined, but vary due to aiming factors, among other things. Aimed and unaimed patterns interact differently depending on how one moves, boss and enemy movement may vary depending on ship position, fluctuating rank systems (not in mushi, but present in certain games) can change the speed and number of bullets, bosses may cycle through patterns randomly rather than in a certain order (00:16-00:22 variable 3 way) etc.
well, you got a proof that skill exists to avoid those bullets, this guy did an awesome job finding the gaps to escape, and he could do the full boss without dying or just dying once, but he challenged himself with the last pattern. he had bombs, he could dissapear the bullets if he wanted.
we had this at AWA 2011 (few weeks ago) on our free play arcade machines. me and some other guy decided to tackle Ultra mode....... we crashed the machine....
@Vranje4ever You can get far with only one colour! For example, stage 3 boss' last pattern beats everything I have seen in Touhou in terms of beauty. It isn't colourful, but the opening sequence is breathtaking. But yeah, I think other colours wouldn't hurt. They kinda fixed this in Futari, where there are two colours ( purple & red )
@fheisk No, I had no idea you were an Ikaruga fan, actually. :o What I said is as much for the other people reading, so it's still a relevant comment; I guess it's an extension of your comment? It further explains how this is not as impossible as it appears to be. Half the challenge comes from the sheer visual confusion, and for someone who's done it enough, they'll know where the hitbox on the ship and the bullet is, so it'll be a much clearer path. (Knowing extension of your comment this time)
@XDlANIMEfanlXD Whenever you bomb or die, the boss not only turns invulnerable but actually spews out even more bullets if you shoot it during that time. You have to dodge for something like ten seconds without your own invulnerability before you're allowed to damage the boss again.
@MrBS4 well, that's the true final boss after all, it's SUPPOSED to be that hard, being the supreme challenge of the entire game :) Point is, most of the time there is just a single pattern that is aimed at you, the rest are just spread bullets. Once you can see the pattern, it gets easier.
Typically, in games not made to torture the audience, the more bullets on the screen the smaller your hitbox will be, and it's just understood that in a danmaku game it will be the very center of your sprite. Touhou 11 had the hitbox highlighted.
Being a touhou player myself, I can say that this is much harder. But the flashing purple bullets give me a headache and the difficulty looks to be much too hard to enjoy. I still prefer touhou because I think it's more fun.
Well, because it overlaps with other patterns. Means that pattern becomes almost impossible if you shoot the shield. Also, the volley. Randomized circular pattern, very fast and thick.
@Yipeyayay that's a tradition of CAVE (and after them, everyone else started doing the same): in order to force you to survive by sheer luck or skills, the boss deploys a shield whenever you are granted invincibility. See Hibachi from DDP for reference.
If I ever attempted to play a game that looks this hard, my TV would have a bent shotgun stuck in the center of it...from a downward sweeping angle instead of a thrust. And it would be on fire from the force of the impact alone. If games were supposed to be this much work, I'd've sold myself into slavery just for fun.
@jackalhunt1 Actually, Larsa on Ultra-modes is much harder according to super-players. In God-Mode, Spiritual Larsa is much more peaceful compared to rapefest TLB Larsa of Ultra-mode.
@JustSomePerson888 I looked it up. Apparently they made an Arcade version of this game (one to run on an arcade machine) but there were some bugs that they never worked out for the arcade vers. and unfortunately crashing was common :(
@GodMystic Nope. I have 1cc'd several Touhou games on hard after little practise ( MoF after 3 hours of practise, IN with first try ). In Mushihimesama Ultra-mode, I cannot get past second boss most of the time. Lunatics don't stand a chance either. Also, there are several lunatic-mode 1ccs by westerners, but to my knowledge, there is not a single Mushihimesama Ultra-mode 1cc done by a westerner.
I got the game as a gift XD but really its very hard I dont no how this man dodges those dammit purple things its impossible to finish this without continuing
@sjoecool1991 It seems that a fairly large part of the reason people might prefer Touhou is that the patterns can be a tad more visually appealing. Lasers, knives, giant nuke-bullets, some other rainbow-colored stuff, the works; it seems fair to say that's a little kinder to the eyes than... well, a wall of purple. :} Of course, saying something is "better" is all subjective and depends on what you're looking for in the games, but that's my two cents.
No, you don't have to. There is just a little problem. When you use a bomb, boss will put up a shield that emits high amounts of bullets when you hit it.
"See if you can figure out this boss's secret that makes it so hard"
The first part is not too bad - it's the final form that is the hardest bit. This is the phase whereby you cannot bomb him and if you try, you will clear the screen of bullets however, boss is undamaged AND gets a 10 second shield. If you fire at the boss while this shield is up, all of YOUR bullets are reflected and can kill you. All this on top of the many bullets the boss fires at you immediately.
You can get some shots in at the start of the phase however, if/once you die, the boss gets that same 10 second shield and will continue to get it for every death you take or bomb you throw. At that point, your only chance is to have plenty of continues and wait until it expires. Either that or be Neo from the Matrix. Or be Japanese.
That about sums it up
It's been 11 years since this video was posted and I've finally figured out the secret, in regards to why it's so hard.
Lots and lots of bullets.
+Bloodyidit Nice math :P I think you mean 9 years.
+AceSim Gaming Yes, it's possible he got the release year and this video's upload date mixed up. This video is from 2006.
+NO I DIDN'T he was talking about when this video was posted, not when the game came out.
+AceSim Gaming I know, that's what I said.
To clear something up for all you reading this thread...
No, that's not what I originally said. What really happened is that I said +Bloodyidit was correct in saying 11 years by basing it on the game's release date and not when this was posted. I then edited my original comment to butcher the context of this thread and make myself look flawless in front of +AceSim Gaming and all the other comment readers.
Now you know a proof-of-concept that the edit function, while often incredibly useful, can be used for very naughty purposes.
It's like this person could walk through a hurricane, and come out dry as a bone.
Pac Man and other old school games were like that. This is not : arcade games have evolved a lot since you've stopped playing. Patterns and numbers will help you in this kind of game, but all the rest requires a lot of skill, not memorization.
What this guy is doing here is actually pretty incredible.
The main music of this boss is called "So this is how you are". Once it starts doing the uber-impossible-omfg-attack, it switches to a more vocal theme called "Requiem of the Sky".
I think this was claimed the hardest boss of any videogame in history.
I remember a friend beating it in LUNCHTIME at our school caf.
It's called the Hit Box :P Rest is just animated attached, and yes i also think it looks harder then it looks, paterns are pretty simple compared to Touhou.
These games almost always have a smaller collision box for the ship than the actual image of the ship itself, to make it feel like you have less room to manuver than you actually do or something
Basically, when the screen isn't filled with bullets, the boss is invincible. She gets a shield around her whenever her shots are gone.
on the original arcade version, if you beat that boss without dying, than there is a secret boss thats even harder and has double the life bar.
Agreed. While Touhou's patterns are dense, this stuff is fast AND dense at once. If it weren't for lag I don't know if that would even be beatable...
@PunkUpTheVolume
Not arrange mode. In the arrange-mode, the last attack is little different ( little more manageable, but still pretty impossible to no-miss. )
What I "hate" about Cave games is the bullets. The way they are animated and how they spawn owns me every time. Of course the games are hard but I love the bullets more in Touhou games and I find it easier to the eyes. That said Cave owns and I hope they never stop making shmups.
@Gr1mBongmaster
Yes. He can see many patches. The big thing about these games is that you need to "weave" through all the bullets, and this much chaos is possible because the hitboxes of the player and the bullets are very small. If you make it as big as the graphics themselves, expect massive lag.
Oh, and staying still in one place is also a strategy in Bullet Hells.
I find it funny that these games never get mentioned in top 10 lists for difficulty. It never ceases to amaze me how little people know of really difficult games. I try to tell people about Beatmania IIDX and people just blink. >_
First (and my favorite) rule of shooters: When the game is lagging due to bullets, you know you have almost enough.
During the entire boss fight, the boss has an shield that will deploy whenever invincibility is granted to the player (through bombing or dying). While it is up, it will be immune to bullets and will shoot extra bullets if you shoot at it during that time
Wow, thats amazing, i really thought that player was going to beat the boss with 1 life. Still, the player doing the last boss that well convinces me that the boss can be done with 1 life. This player must study this game. Nice video
@Captchaos3000 maybe you know by now but whenever you die and respawn, or whenever you use a bomb, the Boss gets a temporary shield that protects it from damage and if you fire at it, it shoots backs rings of bullets. At 1:54-1:56, watch closely what happens when he fires a single round of bullets at the boss when it has the shield on. At 2:16 you can see how a fuckload of rings of bullets where coming out because the player fired, but he quickly uses another bomb to clean the screen.
@OZZYRULES200 The numbers is is strictly the score multiplier. The longer you tag him (or any enemy) with bullets, the higher it goes. White numbers mean positive gain on your multiplier, while red means you're not hitting the boss, resulting in a (very sharp) decline in multiplier. The final phase (with the choir-like singing) is the toughest, because there is no real pattern to dodge. The minute you die or use a bomb, his sheilds go up, making him invincible for a few seconds.
This game has some of the angriest bosses I've seen.
(Developer Conference)
"Okay, let's assume-and that's a big assumption-that someone actually MAKES it this far in the game..."
"Idea right here, bro! What if we just put so many bullets on the screen that no one can dodge them, but we spaced them so it LOOKED like the boss's attacks could be dodged?!"
"I like the way you think. It'll look like a 'hardcore challenge' rather than an impossible game, and people will play it!"
"Yeah!"
Thus, this demon of a boss came to be...
Believe it or not, the developers make it this hard because their fans demand harder games than the ones they made previously.
I love how ever video i find for 'Mushihimesama' has giant masses of purple in their picture icons.
I can guarantee you that just because your hitbox is probably no larger than 2x2 pixels, this is still incredibly hard.
Don't exaggerate how small a hitbox is as most people are familiar with the entire "plane" being a collision zone. I don't find the hitbox on this game that small, however, there are some illusions that would say otherwise. I found that SOME bullets too have a hitbox which is why you can squeeze through a wall of bullets.
@TheSoldierDarius in hell shooter game...your hit block is VERY small...sometimes only 5x5 pixels...you see that small blue dot on the ship? thats the hit block
@BlackEagle766
Actually, that shield makes it harder. It counter-attacks if you shoot it, and in final pattern you can barely see the shield so you have to time your shots right or you have to bomb again.
Ha ha! I love you Punniabi. I love the fact you haven't played the game too! You really are a genius mate. You can sense how to do something without having to do it. If ever you're going to be king of all cosmos or something, I'll vote for you. xxxxx
@Tamanozke Exactly!! That's why I play Touhou. Then entire thing has that "WOOHOO THIS IS HARD AND FUN" feeling all the time. (Some attacks are just mean though) I wouldn't be able to deal with the constant deaths on that game. I only consider a victory to be a 1 CC run, and from the things I've heard about that game is I could never do a 1 CC run on it. (I can do 1 CC runs of Touhou on hard though.) Nice to find someone who shares my thoughts on this. And if you can beat this, more power to you
@clrndalvare Uh, all the attacks up the the final are dodgeable. The final pattern has a trick where you can misdirect its spawn point.
So no, not impossible, just damn hard. And keep in mind, if you're playing Ultra mode, you're prepared for shit like this. It's not like the game just drops this on you from nowhere.
@fheisk Most of the player's "ship" isn't solid. There's a hitbox of maybe 2x2 pixels in the very center. That's why it's possible to weave between bullets like that. In addition, bullets' hitboxes usually don't take up the entirety of their sprite, unless they're really small sprites. Combine all that, and it's not actually as intimidating as it looks.
That's so ridiculous....and that music is absolutely epic.
One of the hardest bosses. Aside scripted RPG battles that can't be won, what could be worse then this thing?
Actually, everything is studied and calculated so your eyes understand it the best way possible. Cave has a long past in shmup history.
The patterns variate, so you can only memorize the general pattern. You can't do it exactly.
I'm glad I met you?
Gotta love bullet hell games. You have to memorize the boss' attack patterns.
I still can't beat castle shikigami 2 on easy. That game's awesome, and cheap, too. And the dubbing is hilarious.
I can't believe there is even a market for the few people who can play shmups at this difficulty.
The FINAL ATTACK PATTERN!! The fucking final attack pattern is so hard I keep timing him out!!! I can't hit him because the shield lasts too long and it COUNTERS your shots!!
A good video game vid is supposed to perform everything effectively to make the gameplay look easy. In shmups (STGs), having this many bullets travelling at a relatively slow speed makes the gameplay look manageable, especially if the player handles the barrages well, but that doesn't make it any easier.
@thegreatMSG The hit box is shown when you hold down the fire button, making your shot rate increase but your speed decrease. It appears as a blue shining circle of where the princess is mounted on the beetle's back.
I wouldn't call them mediocre (well, except for UFO) but saying they're harder than this is just lunacy. I agree.
okay... I'm going to be blunt...
Fucking insane, I would not last 15 seconds in that boss fight....
What a super play...
Even the developers of this game probably aren't sure what to think.
I'm surprised no one got a convulsion from all those flashy lights.
@Cfood Oh wow, that's insane. Have you played Espgaluda II, Deathsmiles or Mush Futari? I'm going to play the demo for Trouble Witches Neo for the Xbox 360 and see what i think of it. If i like and beat that then i'll pick up deathsmiles, then if i like and beat DS i'll get Mush Futari.
@Imozart0341I
Oddly enough, Larsa's true final form in the Black Label version (Spiritual Larsa, where she gets much, much thinner for some reason) in God Mode is actually really, really easy. Her first few attacks are pretty relaxing, and she only shields herself during her very last attack, which is fairly tricky. Really, the hardest part about facing Spiritual Larsa in God Mode is getting to her - you need to beat the entire game WITHOUT DYING up to that point.
These sounds and voices are so aesthetical
At the end, the girl says in japanese : "It was an honour of being your opponent."
I agree. People jump to conclusions too quickly on here when it comes to superplays. I've been accused of cheating numerous times.
"See if you can figure out this boss's secret that makes it so hard :3"
Well perhaps because he is shooting a ultrazillion bullets 99.9999% of human kind wouldnt be able to doge?
"MAME" isn't a platform, but yes, this is an arcade game. No image dump of this game currently exists, as far as I know. It also came out on the PS2 in Japan.
what makes the first waves so easy to dodge(for the person who played it. of course.)is the fact that when the bullets come close to the player, they slow down letting the player react
@Imozart0341I
Larsa's true final form (where she shields herself when you use a bomb or die) in 1.5 Ultra is probably harder - she doesn't start off with any easily dodged aimed attacks, so it's much harder dodging than Aki's first few attacks even if you know what to expect. Far from being easy though (unless you face her in Novice Ultra).
this man laughs in the face of "the worlds hardest game"
@hisquiskw666 In most bullet hells, your character has a hitbox, usually in the range of 2-4 pixels large, that must be hit for you to die. Most bullet hells would be impossible to win if the entire character sprite was hittable.
Dear god... O_O; that takes super precise moving...incredible.
Put more accurately, patterns in shmups are predetermined, but vary due to aiming factors, among other things. Aimed and unaimed patterns interact differently depending on how one moves, boss and enemy movement may vary depending on ship position, fluctuating rank systems (not in mushi, but present in certain games) can change the speed and number of bullets, bosses may cycle through patterns randomly rather than in a certain order (00:16-00:22 variable 3 way) etc.
That would defeat the point... There IS a way to dodge ALL of those attacks, it's just very difficult.
"See if you can figure out this boss's secret that makes it so hard :3"
I don't know, there's shit everywhere maybe?
well, you got a proof that skill exists to avoid those bullets, this guy did an awesome job finding the gaps to escape, and he could do the full boss without dying or just dying once, but he challenged himself with the last pattern. he had bombs, he could dissapear the bullets if he wanted.
we had this at AWA 2011 (few weeks ago) on our free play arcade machines.
me and some other guy decided to tackle Ultra mode....... we crashed the machine....
Just seeing this video makes me a little flustered. Uggggh...my face. Never in a hundred years could I beat this without needing a continue.
O_o
That thing is probably related to Queen Larsa. SO MUCH PURPLE BULLETS! X_X
What? The developers actually thought people could beat this and put a death animation?
Confirming this. Attacks are easy, but final attack is... near-impossible. Only Daifukkatsu Hibachi 1.5's final attack can rival that one.
@Vranje4ever
You can get far with only one colour! For example, stage 3 boss' last pattern beats everything I have seen in Touhou in terms of beauty. It isn't colourful, but the opening sequence is breathtaking.
But yeah, I think other colours wouldn't hurt. They kinda fixed this in Futari, where there are two colours ( purple & red )
this game is truly bullet hell
@fheisk No, I had no idea you were an Ikaruga fan, actually. :o What I said is as much for the other people reading, so it's still a relevant comment; I guess it's an extension of your comment? It further explains how this is not as impossible as it appears to be. Half the challenge comes from the sheer visual confusion, and for someone who's done it enough, they'll know where the hitbox on the ship and the bullet is, so it'll be a much clearer path. (Knowing extension of your comment this time)
@XDlANIMEfanlXD Whenever you bomb or die, the boss not only turns invulnerable but actually spews out even more bullets if you shoot it during that time. You have to dodge for something like ten seconds without your own invulnerability before you're allowed to damage the boss again.
Yes, he/she is waiting for barrier to shut down. If you shoot the barrier, it will release an intense barrage of bullets.
@MrBS4 well, that's the true final boss after all, it's SUPPOSED to be that hard, being the supreme challenge of the entire game :) Point is, most of the time there is just a single pattern that is aimed at you, the rest are just spread bullets. Once you can see the pattern, it gets easier.
There was a time when the fun in a video game WAS the challenge. I seek challenge above all else in my video games.
if you can do this without dying you can dodge anything
Search for Galbadia Hotel - a site with tons of game mp3s.
The music of this stage is "The One Who Is Always in The Forest"
Typically, in games not made to torture the audience, the more bullets on the screen the smaller your hitbox will be, and it's just understood that in a danmaku game it will be the very center of your sprite.
Touhou 11 had the hitbox highlighted.
Being a touhou player myself, I can say that this is much harder. But the flashing purple bullets give me a headache and the difficulty looks to be much too hard to enjoy. I still prefer touhou because I think it's more fun.
oh and i think the secret is the further away you are from him the less damage your shots do? gotta watch again to make sure
Well, because it overlaps with other patterns. Means that pattern becomes almost impossible if you shoot the shield.
Also, the volley. Randomized circular pattern, very fast and thick.
the music of the second part of the boss is EPIC!!!
@Yipeyayay that's a tradition of CAVE (and after them, everyone else started doing the same): in order to force you to survive by sheer luck or skills, the boss deploys a shield whenever you are granted invincibility. See Hibachi from DDP for reference.
If I ever attempted to play a game that looks this hard, my TV would have a bent shotgun stuck in the center of it...from a downward sweeping angle instead of a thrust. And it would be on fire from the force of the impact alone.
If games were supposed to be this much work, I'd've sold myself into slavery just for fun.
Great job man. Keep up the good work. But could someone please do a Mar Matrix run? I just want to see it.
@jackalhunt1
Actually, Larsa on Ultra-modes is much harder according to super-players. In God-Mode, Spiritual Larsa is much more peaceful compared to rapefest TLB Larsa of Ultra-mode.
@JustSomePerson888
I looked it up. Apparently they made an Arcade version of this game (one to run on an arcade machine) but there were some bugs that they never worked out for the arcade vers. and unfortunately crashing was common :(
its like avoiding rains in a storm while trying to kill bush with a heavy minigun
@GodMystic
Nope. I have 1cc'd several Touhou games on hard after little practise ( MoF after 3 hours of practise, IN with first try ).
In Mushihimesama Ultra-mode, I cannot get past second boss most of the time. Lunatics don't stand a chance either.
Also, there are several lunatic-mode 1ccs by westerners, but to my knowledge, there is not a single Mushihimesama Ultra-mode 1cc done by a westerner.
When you kill a boss, all bullets on its screen turn into gold pick-ups, so he waits until the maximum is up. Hes scary good...
I got the game as a gift XD but really its very hard I dont no how this man dodges those dammit purple things its impossible to finish this without continuing
every time i see these boss fights i feel like i am at a rave party cause of the shots flying all over the place
@animeisart1 good thing you didn't try the chuck norris difficulty or the whole building may have come down.
"I now understand your love." - What Aki says at the end.
JohtoKen he saya, I'm glad I met you. I believe it's "kimi ni aete yokatta".
@sjoecool1991
It seems that a fairly large part of the reason people might prefer Touhou is that the patterns can be a tad more visually appealing. Lasers, knives, giant nuke-bullets, some other rainbow-colored stuff, the works; it seems fair to say that's a little kinder to the eyes than... well, a wall of purple. :}
Of course, saying something is "better" is all subjective and depends on what you're looking for in the games, but that's my two cents.
Ya know what this game needs? More bullets.
....What the heck was the guy that made that boss thinking?!!?!?!
You have to wonder how much collateral damage these bosses cause just to kill this one person. All the more reason to destroy them, I guess.
No, you don't have to. There is just a little problem. When you use a bomb, boss will put up a shield that emits high amounts of bullets when you hit it.
I'd never be able to play this sort of games. The difficulty seems rather overwhelming and I get easily distracted.
i noticed that shield too, but i never thought much about it, i guess that WOULD make it supremely hard...
Bullet Hell is not the english name of the game. "Bullet Hell" is simply the game genre that this belongs too.