They need to chill with the smoke effect on the .357. having fired one before, I don't recall any smoke at all, especially not smoke rings every time it was fired.
It would be interesting to see, but I don't know if those games would be better off for it. Especially Doom 3, but both games were made with the unrealistic harshness of their shadows in mind and used to create an intentional aesthetic that might not translate as well with more accurate rendering.
@@the_real_Kurt_Yarish Exactly. The problem with raytracing is that it makes bad guys in the dark too hard to see and less impressive from the cinematic viewpoint without the harshness of unrealistic highlights. But when you're the guy in the dark, then it will only amplify the experience. In Thief it's perfectly fine to have the guards realistic and not have them stand out, to have soft shadows and realistic bouncing light. Just maybe add an option to add some glow to the loot, add couple of invisible flood lights in some underground scenes and that's it.
@@NJ-wb1cz I think Thief would be a great fit for a potential RTX implementation, for the most part. I would be curious about how it would affect the actual stealth gameplay; i.e. how the game determines when the player is in light an shadow. I could also see bounce lighting and ray-reconstruction having unexpected and unintended affects across the game's levels when it comes to presentation, but at least Thief's use of lighting for gameplay purposes led the devs to take a very careful and deliberate approach to depicting their baked lighting in a sensible way. So with luck something more dynamic and accurate will look more at home rather than stand out wrongly.
Tbh even without RT Half-Life 2 looks freakin amazing. I know it's not really the 2004 version as it recieved official updated from Valve but both DOOM3 and H-L2 were such a massive milestones when it comes to graphics. 2004 was hell of a year for gaming.
Mediatek scalers may be the most underrated display tech improvement in a while. I have owned various displays and native Gsync has been vastly superior, but I got it in a laptop because in monitor land, there hasn't been a combination of quality display with Gsync, in the format I wanted for the price I wanted. So hopefully this ensures widespread adoption of the technology without the FPGA-level pricing we were paying.
I think RTX Remix is the ideal method of remastering games. I hope we see a wave of remixes of classic games. What would be nuts, but might have to be done by the community, is RTX Remix on emulators. PCSX2 can inject texture packs and extract geometry. So we could also see a wave of PS2 games remastered, which would be phenomenal.
Why would they release expensive RND software on a competitors hardware? You do realise the point is to sell there product right? They don‘t owe you anything
@@matsta177 Kinda funny how PC gamers have gone from boasting about about how PC is better than console because it doesn't have exclusivity, to screeching about Epic exclusivity, to lapping up Nvidia exclusivity. Wild times.
With respect, you don't have the first idea how RTX Remix works if you think we're going to be seeing PS2 games remastered with it. How would the emulated PS2 hardware run these effects, were it even possible to implement them (and it isn't)? What you're suggesting makes no sense. You'd have to port the games to PC first and have them running under DirectX. That's not IMPOSSIBLE as we've seen from the various decompilation projects going on, but best of luck with actually doing it. The scope of this thing is so much more limited than people seem to believe. It ONLY supports DirectX 8 and 9 games that are using a fixed function pipeline. Source games work well in that respect due to how long Valve clung onto compatibility for older cards (Half-Life 2 even has a DirectX 7 rendering path). On the other hand, a game like Oblivion is too "modern" to work with RTX Remix, which is why Morrowind was used in the initial reveal instead.
Hi, massive fan of Half-Life 2. I am beyond excited for Half-Life 2 RTX. I'm sure my 3080 will be screaming at me the entire time but I don't care. I will go through the game slowly to enjoy every morsel of the game. I've replayed the game hundreds of times (literally), I'm excited at the chance to replay it again in ray tracing.
hl2 stands up so well though , this nvidia all da fingz remix mod is cool as hell though , and remix tech on a whole is probably best consumer focused move they have made in years .... still big incentives to buy rtx card ...
I already finished HL2 in VR, its probably less hw demanding than a flatscreen RTX remix, and its a completely different experience, unlike adding some lights here and there
Happy to wait till 10K computers are cheaper seems the 2nd rtx remix gets used performance plummets. The doom 2 rtx mod runs great on a 3080 enable rtx remix and its 20fps or less
That won't happen. F.E.A.R. doesn't use a fixed function pipeline and makes heavy use of shader effects, which makes it incompatible with RTX Remix. That's going to be the case for the vast majority of "big" games released after 2004, which generally require at least Shader Model 2.0 support.
Valve should release Half-Life 1 and 2 on consoles. Don't care about RT features just both games. Since there are remasters and remakes everywhere.... why not these?
Because they have more money than small country and they invest it for biggest possible benefit of steam platform. Probably console remasters are not tempting enough. Especially if they’re not excellent, they can hurt scarless, cult Image of Half-Life brand. Look what Rockstar did with GTA Trillogy.
Wait, Nvidia plans to release their own RTX Remix of Half-Life 2? Or did they just endorse and showcase the fan-made RTX Remaster that is in the works?
I never got the chance to play half life 2 I own it on steam but I never played it mainly cos like 17ish years ago I was like "oh so it has a cliff hanger ending? ill w8 for 3 then to start playing it" ...yeah.... anyway maybe ill give it a spin when this RTX version is out.
So indy? Wouldn't this be a first for such a big game? Closest i can think of was doom eternal but obviously that was a last gen game so im fascinated to see it but more importantly how the hell is it going to run?😅 Also strangely i can see ID tech with there previous accomplishments adding full ray tracing to there next engine as default
In regards to half life 2, why are we still shooting things like light fittings and nothing happens to it other than wobble about a bit. Thats been the way mostly for 20 years!
genuinely, i do not see doom profiting that much from ray tracing as it stands rn. i mean mainly the baked lighting already looks extremely nice, but also I don't really want a game like that to sacrifice any image clarity or temporal stability for state of the art graphics. let them push their art design and lighting further in other directions for the time being
@@darudesandstorm7002 Not really. I'm happy about the Direction Doom 2016 and Eternal took instead of actually following Doom 3 footsteps, we don't need to go back to graphics over gameplay. Or like I said, there's enough graphical advancements to be made without ruining image clarity and going full ray tracing which was what the video was suggesting. If done with taste I'm not saying no form of RT can work in the games favor just I'm not too excited for it
@@milddiffuse that doesn't really change what I said. people were saying t&l wasn't that much better than existing tech and it tanked performance way more than rtx does.
Didn't play half life Alex yet. Don't have VR. I think it's probably a broken mess. Does VR act as a monitor? then VR feature can be activated? waiting on the next episode of half life. How can it just end like that. Gotta find that dude at the end of half life episode 2.
VR is basically 2 monitors and each eye gets a different view making a good 3d effect. Also Alyx is one of the best VR games and it functions really well with the gravity gloves that let you pull objects into your hand. It's so immersive that you start trying to do it irl once your done with the game. I will say that the ending changes things for half life 3 and that even if you don't play the game you should definitely watch it
@@ThetaxDeltax do you mean the Xbox Kinect? That isn't really a VR device it's kinda just a tracker. Alyx on a Meta Quest or a Valve Index are a great experience. I would understand if you wouldn't wanna shell out money to try VR but I would say at least watch a RUclipsr play the game if you want to see what the game plays like
in some cases hl2 rtx looks worse, also addition of the new assets makes older assets/brushes look more dated also I cannot find any mentions about them adding PhysX to this game (but that would be great actually)
The simulation of lighting - as it becomes more accurate - can be used to display more varied colors so I'd like to have whatever you're smoking lol Or you're using a bad non-OLED
Raytracing, or RTX, can be as colorful or single-colored as the designer wants it to be. It's a true simulation of lighting. You lack an understanding of what this even is, which causes you to hate something for a reason that is entirely false.
This also is not a "trend". Raytracing is not a trend. But games that have areas where only one color is primarily displayed... well, that has existed before raytracing and RTX, by the way, and it is an artistic choice that can be done in normal rasterization. Look at Control without raytracing. You'll get a very similar image. If you hate something, hate that art style, but even then, I disagree with you, but at least then you'll be referring to the right thing.
Haha, the magnum revolver is making smoke rings like Bilbo Baggins...
They need to chill with the smoke effect on the .357. having fired one before, I don't recall any smoke at all, especially not smoke rings every time it was fired.
yeah I agree, if they include it I hope they have a config or something where you can choose your preferred settings.
Yeahh it’s such a realistic game otherwise
Yes! Thank you.
I don't mind a bit of smoke, but as my father would say; there's a difference between blowing your nose, and ripping it off.
That was like the one thing that annoyed me haha
@@lukeo5908 the issue is that it's needlessly distracting
Yeah. I'm nearly 50. I want a game to come out in my lifetime.
Hang on till 70, fallout 5 MIGHT be worth it
@@tpate123345Probeby not
Elder scrolls 6 too
And hollow knight silksong
And HL3.. oh wait no.
Half Life 2 RTX sounds great, I'm hoping they'll do Ep 1 and 2 as well!
would be cool to see the differences between the EP2 ending in RTX vs in Half Life: Alyx
RTX for Doom 3 or FEAR would be bonkers.
How hard would it be to do that. I want to make it if no one else will
I want RTX for the first Thief
It would be interesting to see, but I don't know if those games would be better off for it. Especially Doom 3, but both games were made with the unrealistic harshness of their shadows in mind and used to create an intentional aesthetic that might not translate as well with more accurate rendering.
@@the_real_Kurt_Yarish Exactly. The problem with raytracing is that it makes bad guys in the dark too hard to see and less impressive from the cinematic viewpoint without the harshness of unrealistic highlights.
But when you're the guy in the dark, then it will only amplify the experience. In Thief it's perfectly fine to have the guards realistic and not have them stand out, to have soft shadows and realistic bouncing light. Just maybe add an option to add some glow to the loot, add couple of invisible flood lights in some underground scenes and that's it.
@@NJ-wb1cz I think Thief would be a great fit for a potential RTX implementation, for the most part. I would be curious about how it would affect the actual stealth gameplay; i.e. how the game determines when the player is in light an shadow. I could also see bounce lighting and ray-reconstruction having unexpected and unintended affects across the game's levels when it comes to presentation, but at least Thief's use of lighting for gameplay purposes led the devs to take a very careful and deliberate approach to depicting their baked lighting in a sensible way. So with luck something more dynamic and accurate will look more at home rather than stand out wrongly.
HL-2 with RTX looks Awesome!
Yaaaaaawn!
Tbh even without RT Half-Life 2 looks freakin amazing. I know it's not really the 2004 version as it recieved official updated from Valve but both DOOM3 and H-L2 were such a massive milestones when it comes to graphics. 2004 was hell of a year for gaming.
Mediatek scalers may be the most underrated display tech improvement in a while. I have owned various displays and native Gsync has been vastly superior, but I got it in a laptop because in monitor land, there hasn't been a combination of quality display with Gsync, in the format I wanted for the price I wanted. So hopefully this ensures widespread adoption of the technology without the FPGA-level pricing we were paying.
Please please keep us updated.
Im so excited for this.
I think RTX Remix is the ideal method of remastering games. I hope we see a wave of remixes of classic games.
What would be nuts, but might have to be done by the community, is RTX Remix on emulators. PCSX2 can inject texture packs and extract geometry. So we could also see a wave of PS2 games remastered, which would be phenomenal.
It would be ideal if it wasn't proprietary hardware locked to Nvidia gpus
It is not ideal. Not all games need path tracing and it is proprietary.
The software is impressive, that cannot be denied.
Why would they release expensive RND software on a competitors hardware? You do realise the point is to sell there product right? They don‘t owe you anything
@@matsta177 Kinda funny how PC gamers have gone from boasting about about how PC is better than console because it doesn't have exclusivity, to screeching about Epic exclusivity, to lapping up Nvidia exclusivity. Wild times.
With respect, you don't have the first idea how RTX Remix works if you think we're going to be seeing PS2 games remastered with it. How would the emulated PS2 hardware run these effects, were it even possible to implement them (and it isn't)? What you're suggesting makes no sense. You'd have to port the games to PC first and have them running under DirectX. That's not IMPOSSIBLE as we've seen from the various decompilation projects going on, but best of luck with actually doing it. The scope of this thing is so much more limited than people seem to believe. It ONLY supports DirectX 8 and 9 games that are using a fixed function pipeline. Source games work well in that respect due to how long Valve clung onto compatibility for older cards (Half-Life 2 even has a DirectX 7 rendering path). On the other hand, a game like Oblivion is too "modern" to work with RTX Remix, which is why Morrowind was used in the initial reveal instead.
I like how you hid PS5 Pro in the middle of normal ones in the backround :)
That's just a Slim, but okay :D
Nividia advertises this game as an example of using AI in game remastering, but in fact it was all done by one Pole from scratch.
Hi, massive fan of Half-Life 2. I am beyond excited for Half-Life 2 RTX. I'm sure my 3080 will be screaming at me the entire time but I don't care. I will go through the game slowly to enjoy every morsel of the game. I've replayed the game hundreds of times (literally), I'm excited at the chance to replay it again in ray tracing.
I have a 3080 too. We all know it doesn't do Ray Tracing all that well.
I've been wondering what full RT implementation actually is, glad I'm not the only one
hl2 stands up so well though , this nvidia all da fingz remix mod is cool as hell though , and remix tech on a whole is probably best consumer focused move they have made in years .... still big incentives to buy rtx card ...
I mainly want those new textures…
I already finished HL2 in VR, its probably less hw demanding than a flatscreen RTX remix, and its a completely different experience, unlike adding some lights here and there
Happy to wait till 10K computers are cheaper seems the 2nd rtx remix gets used performance plummets. The doom 2 rtx mod runs great on a 3080 enable rtx remix and its 20fps or less
I wonder if this can be ported to other Source games like Garry's Mod or E.Y.E. Divine Cybermancy
F.E.A.R. RTX remaster next pls :D
That won't happen. F.E.A.R. doesn't use a fixed function pipeline and makes heavy use of shader effects, which makes it incompatible with RTX Remix. That's going to be the case for the vast majority of "big" games released after 2004, which generally require at least Shader Model 2.0 support.
Valve should release Half-Life 1 and 2 on consoles. Don't care about RT features just both games. Since there are remasters and remakes everywhere.... why not these?
Because they have more money than small country and they invest it for biggest possible benefit of steam platform. Probably console remasters are not tempting enough. Especially if they’re not excellent, they can hurt scarless, cult Image of Half-Life brand. Look what Rockstar did with GTA Trillogy.
@@Szydelski what are you talking about?! Black mesa remake is glorious
They already have, they did that on the 360 generation.
valve didn't make it@@souvikmondal6161
@@souvikmondal6161 Agreed, but Valve did not make it or order it. It was fan project, like it is with HL2 RTX.
Relase date?
Wait, Nvidia plans to release their own RTX Remix of Half-Life 2? Or did they just endorse and showcase the fan-made RTX Remaster that is in the works?
No, they're just showcasing the fan-made remaster
We need half life 1 with raytracing, it would look gorgeous. hl2 looks wonderful, it is like a source 2 remake.
I never got the chance to play half life 2 I own it on steam but I never played it mainly cos like 17ish years ago I was like "oh so it has a cliff hanger ending? ill w8 for 3 then to start playing it" ...yeah.... anyway maybe ill give it a spin when this RTX version is out.
Amazing video, i thoroughly enjoyed it, thank you.
So indy? Wouldn't this be a first for such a big game? Closest i can think of was doom eternal but obviously that was a last gen game so im fascinated to see it but more importantly how the hell is it going to run?😅 Also strangely i can see ID tech with there previous accomplishments adding full ray tracing to there next engine as default
At least this one doesnt completely ruin the lighting or art style of the game, because it was already a 3D game. Guns fire too much smoke tho.
Doom RTX >>> Vanilla Doom.
Cope
@@TeryonTheHuman cope about what? that you have a different opinion? lol
Valve needs to let the Black Mesa team do the honors. Pay those guys, they fixed one game already!
4 times power requirement for some light bling = 0 improvements in tech
I'm gonna take a sht
You done yet? I need to go now
I just finished pooping
I'm putting a sausage in the bowl as we speak.
I think Rich should grow a beard.
Delaying the release for a fake leak would be job n°1, ngl
In regards to half life 2, why are we still shooting things like light fittings and nothing happens to it other than wobble about a bit. Thats been the way mostly for 20 years!
Because the engine doesn't support realistically destructive environments
I''m gonna need a RTX 5090 to run this at 30 fps hahaha
All those effects really are tied to Nvidia, now way could they release that anywhere else...
I want this game soooo bad... anyone knows when we will be able to play it? :)
tbh. it does not look that much better. 3dfx version would be appreciated :))
genuinely, i do not see doom profiting that much from ray tracing as it stands rn. i mean mainly the baked lighting already looks extremely nice, but also I don't really want a game like that to sacrifice any image clarity or temporal stability for state of the art graphics. let them push their art design and lighting further in other directions for the time being
Same arguments could be made any timr a new engine was released by id or Epic since the advent of 3D graphics.
@@darudesandstorm7002 Not really. I'm happy about the Direction Doom 2016 and Eternal took instead of actually following Doom 3 footsteps, we don't need to go back to graphics over gameplay. Or like I said, there's enough graphical advancements to be made without ruining image clarity and going full ray tracing which was what the video was suggesting. If done with taste I'm not saying no form of RT can work in the games favor just I'm not too excited for it
@@milddiffuse that doesn't really change what I said. people were saying t&l wasn't that much better than existing tech and it tanked performance way more than rtx does.
Genuinely don't know if it's a cultural thing or if Rich is the only person who would verbalize 40x as "forty-x" rather than "forty times"
Better run better than portal rtx
All path tracing is very demanding.
Fuck me, takes 5 mins to display anything
Didn't play half life Alex yet. Don't have VR. I think it's probably a broken mess. Does VR act as a monitor? then VR feature can be activated?
waiting on the next episode of half life. How can it just end like that. Gotta find that dude at the end of half life episode 2.
VR is basically 2 monitors and each eye gets a different view making a good 3d effect. Also Alyx is one of the best VR games and it functions really well with the gravity gloves that let you pull objects into your hand. It's so immersive that you start trying to do it irl once your done with the game. I will say that the ending changes things for half life 3 and that even if you don't play the game you should definitely watch it
the kenect was total garbage.
i couldn't calibrate it at all. idk only got about 6 feet to work with maybe. Who has enough room if they need more.
@@ThetaxDeltax do you mean the Xbox Kinect? That isn't really a VR device it's kinda just a tracker. Alyx on a Meta Quest or a Valve Index are a great experience. I would understand if you wouldn't wanna shell out money to try VR but I would say at least watch a RUclipsr play the game if you want to see what the game plays like
in some cases hl2 rtx looks worse, also addition of the new assets makes older assets/brushes look more dated
also I cannot find any mentions about them adding PhysX to this game (but that would be great actually)
All the assets are going to be remade but I doubt the map brushes are going to be enhanced.
7:59
Wtf was that lol
@@Benzin0 Never played the game?
@@Stef3m I have and I still don't remember that noise. I assumed it was Alexs' stomach before he made a mad dash to to the washroom lol
NVIDIA FTW
Like this comment if you're pooping
The shittiest way to watch RUclips
I fucking hate RTX and "realistic lighting" where everything is the same shade of color and you can't see shit. Please let this trend die.
The simulation of lighting - as it becomes more accurate - can be used to display more varied colors so I'd like to have whatever you're smoking lol
Or you're using a bad non-OLED
Raytracing, or RTX, can be as colorful or single-colored as the designer wants it to be. It's a true simulation of lighting. You lack an understanding of what this even is, which causes you to hate something for a reason that is entirely false.
This also is not a "trend". Raytracing is not a trend.
But games that have areas where only one color is primarily displayed... well, that has existed before raytracing and RTX, by the way, and it is an artistic choice that can be done in normal rasterization. Look at Control without raytracing. You'll get a very similar image.
If you hate something, hate that art style, but even then, I disagree with you, but at least then you'll be referring to the right thing.
You hate something you don't even understand educate yourself
@@clockworklegionaire2135 I don't have to "understand" it. I have two working eyes and I can see that it looks like shit.
RTX OFF is the way
"We don't need those god-darn kerosene-guzzling cars, our horse carts worked well for generations and we want to stick with them!"
@@gargean1671 remember when we had proper oil lanterns and not this stupid incandescent crap?!?!?
Just stick with AMD with your mc hammer pants