I miss this era of online gaming. Used to be the normal to go in blind and figure it out through trial and error now everyone has to optimize the fun and challenge out of every piece of content weeks before it comes out would love to see more releases like this.
Some content deserves to be fully revealed before release to build hype. Other content will get the hype by giving just enough hints to build anticipation and start theory crafting.
I just hope if there are like quest reqs they reveal them early, i dont mind if they keep the mechanics and drops a secret but nothing feels worse than booting up the game day 1 and having to crawl through a ton of quests to do the content I say this because from what iv heard the sanctum has to do with the soul alter somehow and that is locked behind several quests and a rep system, im sure they wont lock it behind that but i did it just in case 😅
I’m all for it. I think osrs also could use a touch of this. Polls and voting is great but old mmos just dropped things on you out of the blue and it kept you refreshing the updates blogs weekly.
If we let em do that we get tea that restores run and a bunch of firemaking fumes to inhale for a 5% boosted clue drop rate for 10 mins. We need to keep the devs in check, as soon as you give em freedom they make shit like that, the 70% vote rule is the only reason osrs is gaining players.
even if they dont tell all in blogs, you still get a video to ponder and speculate! who knows they could even implement something if its feasible in the future 👀
I don't mind this at all, I'd rather everything almost be a suprise. As it stands we already know what the 2 big main drops are! We know the challenge level of the content being released and we will know the release date on Monday. As far as I'm concerned, that's the perfect amount of information revealed prior to release day and keeps stuff enough of a secret whilst still giving people a hype / dopamine rush to find out everything else out come release day
I’ll echo what someone else said. Give us the requirements up front and maybe a teaser or two. Otherwise keep the mysteries exactly that. I just don’t wanna be blindsided by 10 quests and 30 levels.
That's what got me playing from 2008 onwards. The element of surprise and engaging with the content. Of course things should change overtime, but I really didn't like knowing most of what an update is and I couldn't just not watch it too lol. As a quester, I'd hate if RotM, WGS, and other major quests were revealed in any way. And in PVM, if you know most or a lot about it, that lessens then amount of time you may play with it. The trial and error part, finding out what to do.
Strictly depends on the content. STRICTLY. If its something like a massive rework. That's important. That requires community hype and information. Just make sure all surprises are hidden within it.
With the 110 Mining update in mind, I would at least want to know things I would have to prepare beforehand (other quest, skill level, item requirements) as 95 dungeoneering was something I would have grinded beforehand and kind of killed my momentum with Daemonheim Arch. Would at least like to know how many rares we need from kk and the twins.
I'm even more hyped for it now... holding back on info is the best thing they could do.. all we need to know is release date in fairness, keep the rest of it a suprise
Yeah idk what youtube did with this video, but it got shown to about 50 people in the first hour lol. I guess because I posted it so far outside my regular time maybe? But youtube does seem kinda broken atm, I've had tons of weird issues with it this last week (as a viewer)
What's funny is Bungie (Destiny 2) actually just switched to the opposite of what Jagex is switching to and the Destiny 2 community loves it (A lot more information beforehand)
If its Pve related. You should have some mysteries. But like the daemonheim arch. If they had told the players the true drop rates of the skilling offhand pieces. Atleast 70% would not have interacted with that content, right away. If the content is just padded droprates to waste the players time until new content is released. We should have the right to know.
I hate this, I hate surprise, with the release of necromancy I was pissed that we didnt get drop rate but I agree it's ok they try new things, I'll give it a shot but I hope it doesnt become a new standard
I miss this era of online gaming. Used to be the normal to go in blind and figure it out through trial and error now everyone has to optimize the fun and challenge out of every piece of content weeks before it comes out would love to see more releases like this.
Some content deserves to be fully revealed before release to build hype.
Other content will get the hype by giving just enough hints to build anticipation and start theory crafting.
Dude, love the content but can u please use dark mode for reddit? You're blinding me here!
I'll second this lol
Agreed
Weak
Agreed
Light mode at 2am is wild 🤣
I just hope if there are like quest reqs they reveal them early, i dont mind if they keep the mechanics and drops a secret but nothing feels worse than booting up the game day 1 and having to crawl through a ton of quests to do the content
I say this because from what iv heard the sanctum has to do with the soul alter somehow and that is locked behind several quests and a rep system, im sure they wont lock it behind that but i did it just in case 😅
I’m all for it. I think osrs also could use a touch of this. Polls and voting is great but old mmos just dropped things on you out of the blue and it kept you refreshing the updates blogs weekly.
If we let em do that we get tea that restores run and a bunch of firemaking fumes to inhale for a 5% boosted clue drop rate for 10 mins.
We need to keep the devs in check, as soon as you give em freedom they make shit like that, the 70% vote rule is the only reason osrs is gaining players.
even if they dont tell all in blogs, you still get a video to ponder and speculate! who knows they could even implement something if its feasible in the future 👀
I don't mind this at all, I'd rather everything almost be a suprise. As it stands we already know what the 2 big main drops are! We know the challenge level of the content being released and we will know the release date on Monday. As far as I'm concerned, that's the perfect amount of information revealed prior to release day and keeps stuff enough of a secret whilst still giving people a hype / dopamine rush to find out everything else out come release day
Shoutout for caring about the health of the game more than the video before each release, it didn't go unnoticed 👍
I’ll echo what someone else said. Give us the requirements up front and maybe a teaser or two. Otherwise keep the mysteries exactly that. I just don’t wanna be blindsided by 10 quests and 30 levels.
That's what got me playing from 2008 onwards. The element of surprise and engaging with the content. Of course things should change overtime, but I really didn't like knowing most of what an update is and I couldn't just not watch it too lol. As a quester, I'd hate if RotM, WGS, and other major quests were revealed in any way. And in PVM, if you know most or a lot about it, that lessens then amount of time you may play with it. The trial and error part, finding out what to do.
This is GREAT! This game needs its mystery back!
Strictly depends on the content. STRICTLY.
If its something like a massive rework. That's important. That requires community hype and information. Just make sure all surprises are hidden within it.
With the 110 Mining update in mind, I would at least want to know things I would have to prepare beforehand (other quest, skill level, item requirements) as 95 dungeoneering was something I would have grinded beforehand and kind of killed my momentum with Daemonheim Arch. Would at least like to know how many rares we need from kk and the twins.
AOD was a surprise release and they said they would continue with them but never did 😊
I'm even more hyped for it now... holding back on info is the best thing they could do.. all we need to know is release date in fairness, keep the rest of it a suprise
RUclipss being funny again. I'm subscribed and have all the bell notifications on yet this isn't in my subscription box but on the main homepage
Yeah idk what youtube did with this video, but it got shown to about 50 people in the first hour lol.
I guess because I posted it so far outside my regular time maybe? But youtube does seem kinda broken atm, I've had tons of weird issues with it this last week (as a viewer)
Communicating only via Reddit and Twitter/X is awful.
Agree, why couldnt this be posted on the launcher feed/homepage?
What's funny is Bungie (Destiny 2) actually just switched to the opposite of what Jagex is switching to and the Destiny 2 community loves it (A lot more information beforehand)
I like surprises but we should kno basic requirements or any quests needed.
I think they should release a boss then 24 hours later tell you the drops.
If its Pve related. You should have some mysteries. But like the daemonheim arch. If they had told the players the true drop rates of the skilling offhand pieces. Atleast 70% would not have interacted with that content, right away. If the content is just padded droprates to waste the players time until new content is released. We should have the right to know.
They never reveal drop rates on release
I hate this, I hate surprise, with the release of necromancy I was pissed that we didnt get drop rate but I agree it's ok they try new things, I'll give it a shot but I hope it doesnt become a new standard
Switch to osrs
rs3 is over