I even use a rage spell in my sneaky gobs farming army Useful when high hp storages and th are in small radius, just use 1 rage, few sneaky gobs and warden ability.
@@danthesausage1235 Because raged troops will move out of the heal faster, and youl waste a lot of the duration and hitpoints of the heal. It's better to put heal near a lot of splash, and rage in other strong defences, like Monolith, eagle, xbows or infernos, that also have a lot of hp. But both on top of each other is bad.
Clone spell is really good at higher townhall level, especially for cloned super archer blimp strategy. They have a very long range, so when combined with rage & invis, they'll obliterate the center (up to 30%) if you're timing it right.
Farming like that is boring tho, and pretty unnecessary. Just push to the Titan and attack properly. You get insane loot with the 70% bonus + great star bonus.
i really like the recall spell queen walk to start the attack, then recall her and queen walk the other side of the base while your army crushes through you get double value out of the walk for only 2 housing space
Recall spell is amazing for queen walks and for distracted troops. Rage is definitely the best because you get value out of it in almost any situation.
Its impossible to say 1 single spell is the best in the game with the spells you listed, but if the frostmite spell was still in the game we could agree it is the #1
Hi, in case you're reading this, I think your videos could improve if you didn't use game trailers for footage. Show more gameplay when needed, maybe dig around to find before/ after nerfs for troops. I know it's way harder, but the payoff will be enormous. Good luck!
i disagree with the jump spell if youre using any close range based army and are aiming to get into the middle the jump speel is always the best way to let your troops go through the base after theyre destroyed the townhall
So you completely forgot that the clone as well gets used for blizzards and super archers? Saying that bats and skelotons are the same while bats prioritize defences and fly over walls? While skeloton is a tactical spell, you forgot that batwave still exists?
I think you're not giving the jump spell enough credit. You're absolutely right that it isn't great for normal armies, but it is by far my favorite spell to take when I'm trying to loot with sneaky goblins. I like to take 4 jump spells and 3 freezes with as many sneaky goblins as possible, because when I'm looting there just isn't really another spell or troop that'll work better, and I'd rather not miss out on three sneaky goblins to get one super wall breaker. Just not a good deal tbh.
gotta mention haste is also awesome when combines with sneaky goblins,, allowing them to reach the center of a base and snipe the town hall while still safe. Their low space compared to rage is also a boon as a sneaky goblin army needs plenty of jump spells since you dont have a lot of wall breaking power in such an army yet need to get through walls a lot
if clone didnt have a troop cap, heres what i would do. golem+witch summon all the witches in a corner away from the defenses, maybe along with a golem. Then just clone the whole group for MASSIVE SKELLY SPAM
What if we have a spell that can can have longer effect and even units are on outside of the spell range they arr affected by the spell for 1 housing capacity?
I kinda disagree with how low jump spell is, I always carry one when I'm using a queen charge, in a queen charge I use a super wall breaker on the outer wall to get her into a compartment then use a jump to help her reach the core of the base or redirect her pathing, while not the strongest spell in the game it is useful in a queen charge (which many attacks have implemented into them), I imagine they have other use cases but I don't know since all I use atm is sneaky goblins, e drags (if I'm trying to push with my heroes down), lalo queen charge or hybrid queen charge. Also heal is really good for hybrid and hybrid is a strong strategy from th10-th15 so I think it should be a little higher as well, tbh I think they could have gone above the bat, recall and skeleton spells as they feel more situational while they aren't useless, attacks they used in have to be more planned so they aren't exactly that good in multiplayer attacks. Like you can sometimes use a recall in a queen charge to get her out of the core after she has done her job to let her help with clean up of funneling for the main attack but most times you don't really need it for a queen charge as like I said it's situational, same with skeleton spell as it can be used to distract single target defenses or be used in a skele donut (but skele donuts I only see pro players use) and the distraction purpose can be replaced by freeze and freeze is easier to use correctly for that purpose and bat spells are only good if you can use them to clear a section of the base but if their splash defenses are well placed or especially if they went for multi infernos they are hard to get value from and when super wizard/archer blimps are a thing why use bat spells as they are far riskier and serve the same purpose in an attack.
Even at Townhall 15, I still use the heal spell it’s my favorite spell to use I don’t even use the rage spell even though it’s considered the best that’s probably dumb but that’s just what it is
The earthquake spell does not drop its damage percentage on buildings For example: if a building has 1000 hp and the Earthquake spell deals 29% it would deal 290 dmg and that would drop the building hp to 710, and if you drop another EQ it would deal 205.9, dropping the hp to 504.1, another EQ would deal 146.18900 dropping the hp to 357.911, another EQ would deal 103.79419 which drop the hp to 254.11681 It deals decreasing dmg but the % stays the same so its not worth more than 2 to destroy buildings, it is powerful with zap spell And also my top three spells are Freeze, Rage, and poison
At 3:54 can you pls tell me the video you got the clip from? Since I was part of Suzie's Knights clan and I used to play a lot of th10 so it might be meee :)
Honestly, jump spell isn’t that bad, it really just depends what kind of attack you are doing. It is the best potion for looting when using Sneaky Goblins.
You could have just started a video with a list right a way, explaining each spell as you go up. This way you are just doing a double work which just seems like a less elegamt solution to me. Edit: Clone spell realy sholdn't be at the last place because it is crutial for super archer blimp strategy.
bro, seems like u play only with 10 e-dragons + 12 lightnings, because you said jump spell isn't good, while it's basically one of the most important aspects every smash. U said clone isn't good, but have ever throw a blimp and taken out 30% of a base? U said recall spell isn't good, because i assume u have never played with queen charge. So all in all, the simple top list by a player who hasn't touched nothing but e-dragons and press all heroes abilities right after putting them lmao. Such a waste of time
Heal is really only useful in the Hybrid at high levels (TH11 to TH13) and Root Riders for now (TH15 and TH16). Its fall-off is massive. Rage, Freeze, Invisibility and Poison are the best for me. I use them in EVERY attack (99.5% attacks, unless zaps use too much slots in wars).
@@endzor Yes, but the haste has a HUGE speed buff and no attack speed buff, but rage has a small speed buff and a small attack speed buff. They are both good at different things.
Only way to rank these is how easy they are to use as every spell has its own machanic so example lighting spell is straight simple to use but with the invis spell you would have place the spell with the right timing
Earlygame zap (or eq in ground attacks or jump) Heal could work with miners or hogs (hybrid) Late game just use rage and a bit of side stuff, rage fits everywhere in queenwalk edrag spams or whatever freeze and invis are also quite good. Haste is good for lavaloon but outside of that i think it sucks
Rage is definitely my personal favorite, it works well in literally every army unless you're just looting.
I even use a rage spell in my sneaky gobs farming army
Useful when high hp storages and th are in small radius, just use 1 rage, few sneaky gobs and warden ability.
Yeah sneaky goblins
I use the rage spell when farming as well, makes the gobs take down the TH before the invisibility is off.
Freeze also does
Agree
I personally think the invisibility spell is way too underated. It is never a bad decision to take one or two invisibility spells with you .
I think it's because it takes a lot of skill to use
The rage spell is so good even my dad likes to use it !
bro 💀
@@sopmodtew8399 Ik
my dad loves the invisibility spell 🥶
Y’all crazy
Personally heal + rage and freeze is a good combo I use for attacks
Every time
I only use heal in hybrid hogs
Just remember to not stack rage and heal
@@genio2509why?
@@danthesausage1235 Because raged troops will move out of the heal faster, and youl waste a lot of the duration and hitpoints of the heal.
It's better to put heal near a lot of splash, and rage in other strong defences, like Monolith, eagle, xbows or infernos, that also have a lot of hp. But both on top of each other is bad.
Clone spell is really good at higher townhall level, especially for cloned super archer blimp strategy. They have a very long range, so when combined with rage & invis, they'll obliterate the center (up to 30%) if you're timing it right.
Also Edrag balloon blimp
@@genio2509 ain't no way 💀💀
Jumping spell...in my opinion is considered to be very good if your using the farming method super goblins.
True
True😊
True
Farming like that is boring tho, and pretty unnecessary. Just push to the Titan and attack properly. You get insane loot with the 70% bonus + great star bonus.
@@okkkkkk97 not as fast and attacking took huge time to train.
i really like the recall spell
queen walk to start the attack, then recall her and queen walk the other side of the base while your army crushes through
you get double value out of the walk for only 2 housing space
Recall spell is amazing for queen walks and for distracted troops. Rage is definitely the best because you get value out of it in almost any situation.
Its impossible to say 1 single spell is the best in the game with the spells you listed, but if the frostmite spell was still in the game we could agree it is the #1
Hi, in case you're reading this, I think your videos could improve if you didn't use game trailers for footage. Show more gameplay when needed, maybe dig around to find before/ after nerfs for troops. I know it's way harder, but the payoff will be enormous.
Good luck!
W idea bro he has potential
Blud gets this comment every other video
I feel like recall is an extremely versatile spell when it comes to queen walks and funneling so your army can get into the base
You can use skeleton spell to destroy the clan castle before the troops even get out because it’s a spell it doesn’t count as a troop
i disagree with the jump spell if youre using any close range based army and are aiming to get into the middle the jump speel is always the best way to let your troops go through the base after theyre destroyed the townhall
Idk why…but when I see the lighting spells drop I can hear the noise…. Even when I tried not to it still went hard in my head💀
So you completely forgot that the clone as well gets used for blizzards and super archers? Saying that bats and skelotons are the same while bats prioritize defences and fly over walls? While skeloton is a tactical spell, you forgot that batwave still exists?
this guy obviously rushed his videos. recall spell can literally relocate your qc if you funneld it wrong, or save your attack in many other ways
@@Prowls5432 if you do your qc right you even can do it twice
@@timovos5371 for me all of my rage spells wouldve been used up by then if i had done a qc correctly, but valid point!
Freeze and rage are the best and versatile speels in game
All of them at once /j
I think you're not giving the jump spell enough credit. You're absolutely right that it isn't great for normal armies, but it is by far my favorite spell to take when I'm trying to loot with sneaky goblins. I like to take 4 jump spells and 3 freezes with as many sneaky goblins as possible, because when I'm looting there just isn't really another spell or troop that'll work better, and I'd rather not miss out on three sneaky goblins to get one super wall breaker. Just not a good deal tbh.
The jump spell really needs to be 1 housing space
gotta mention haste is also awesome when combines with sneaky goblins,, allowing them to reach the center of a base and snipe the town hall while still safe. Their low space compared to rage is also a boon as a sneaky goblin army needs plenty of jump spells since you dont have a lot of wall breaking power in such an army yet need to get through walls a lot
As a hybrid user I disagree with the heal spell ranking it should be much lower my hogs keep dying
The clone spell is one of my favorites. I use the blimp to hlhet yetis in the middle of the base then rage and clone em
Overgrowth Spell on top
Jump and haste spells are good for sneaky goblins as well
Saying only pros can use clone spells is crazy, what are amateur players for you, 3 year old kids?
if clone didnt have a troop cap, heres what i would do.
golem+witch
summon all the witches in a corner away from the defenses, maybe along with a golem.
Then just clone the whole group for MASSIVE SKELLY SPAM
What if we have a spell that can can have longer effect and even units are on outside of the spell range they arr affected by the spell for 1 housing capacity?
I'm gonna make a video abt it and i will call it "overtime spell"
I kinda disagree with how low jump spell is, I always carry one when I'm using a queen charge, in a queen charge I use a super wall breaker on the outer wall to get her into a compartment then use a jump to help her reach the core of the base or redirect her pathing, while not the strongest spell in the game it is useful in a queen charge (which many attacks have implemented into them), I imagine they have other use cases but I don't know since all I use atm is sneaky goblins, e drags (if I'm trying to push with my heroes down), lalo queen charge or hybrid queen charge.
Also heal is really good for hybrid and hybrid is a strong strategy from th10-th15 so I think it should be a little higher as well, tbh I think they could have gone above the bat, recall and skeleton spells as they feel more situational while they aren't useless, attacks they used in have to be more planned so they aren't exactly that good in multiplayer attacks.
Like you can sometimes use a recall in a queen charge to get her out of the core after she has done her job to let her help with clean up of funneling for the main attack but most times you don't really need it for a queen charge as like I said it's situational, same with skeleton spell as it can be used to distract single target defenses or be used in a skele donut (but skele donuts I only see pro players use) and the distraction purpose can be replaced by freeze and freeze is easier to use correctly for that purpose and bat spells are only good if you can use them to clear a section of the base but if their splash defenses are well placed or especially if they went for multi infernos they are hard to get value from and when super wizard/archer blimps are a thing why use bat spells as they are far riskier and serve the same purpose in an attack.
Feel like you did the jump spell a little dirty. One of the main spells in a super bowler smash which is a top 3 army at th 15.
Even at Townhall 15, I still use the heal spell it’s my favorite spell to use I don’t even use the rage spell even though it’s considered the best that’s probably dumb but that’s just what it is
Rage and Freeze lightning are my favourite spells since I do air attacks
The earthquake spell does not drop its damage percentage on buildings
For example: if a building has 1000 hp and the Earthquake spell deals 29% it would deal 290 dmg and that would drop the building hp to 710, and if you drop another EQ it would deal 205.9, dropping the hp to 504.1, another EQ would deal 146.18900 dropping the hp to 357.911, another EQ would deal 103.79419 which drop the hp to 254.11681
It deals decreasing dmg but the % stays the same so its not worth more than 2 to destroy buildings, it is powerful with zap spell
And also my top three spells are Freeze, Rage, and poison
It infact, does drop. you can notice the different straightforward with any building.
@@zaipollizamabdulmalek5822 it does not drop its percentage, it drop its dmg, do you need any further explanation?
At 3:54 can you pls tell me the video you got the clip from? Since I was part of Suzie's Knights clan and I used to play a lot of th10 so it might be meee :)
Funfact: That's likely you!
I knew freeze would be third with lightning at second and rage at first
Not me thinking he had mistaken the game because of the clash royale thumbnail
Honestly, jump spell isn’t that bad, it really just depends what kind of attack you are doing. It is the best potion for looting when using Sneaky Goblins.
As a mass Valkyrie main, heal and rage may doesn't come together in some cases but it always my favs spells
there are no valkyrie mains, stop lying
@@qwertrop639 man i ain't lying, since th8 I've been using it non stop.
Guys, gratz posted. Finish the video thought
I really don't understand why people find the recall spell to be complicated
Clone helps to take out the eagle artillery, but other than that, I never use it
Rage and freeze are top 2. Lightning has specific use cases
Make a video ranking all the defenses and traps, from worst to best please
Long Story short:
Rage or Freeze
i use zaps and haste spells in my LALO Dragon Attack
I'd just put the clone spell higher in the list, bcz of the super archer blimp attack.
Recall spl fav
1. Rage
2. Freeze
3. Invisibility
If only the poison spell could slow down defences
Bro is so underrated
You put clash royale cards in the thumbnail 💀
Haste spell is very good with e-drags as well.... and you didn't even mention that
Also make for siege machine
Easily litning or rage ,did you get the joke, lit-ning? hahaha
my top 3 are freeze, rage and poison
I take at least 1 rage and heal spell in my armies
No way bro said the heal spell is one of the worst spells...
Hello
have you heard of skelly donut??
instead of best spell you must have written "most used spell"
Masters in yapology
You used the clash royale spells in the thumbnail :p
never use skeleton spell (there's no need in tryhard strats)
bro misses in every video damn😭
never use earthquake (cuz air troops)
There is no best spell, it is how you utilise each spell
You could have just started a video with a list right a way, explaining each spell as you go up. This way you are just doing a double work which just seems like a less elegamt solution to me.
Edit: Clone spell realy sholdn't be at the last place because it is crutial for super archer blimp strategy.
lighting spell
bro, seems like u play only with 10 e-dragons + 12 lightnings, because you said jump spell isn't good, while it's basically one of the most important aspects every smash. U said clone isn't good, but have ever throw a blimp and taken out 30% of a base? U said recall spell isn't good, because i assume u have never played with queen charge. So all in all, the simple top list by a player who hasn't touched nothing but e-dragons and press all heroes abilities right after putting them lmao. Such a waste of time
I recommend you to talk faster, i watched this video in 1.5x and it sounds more normal
I love me someDisfunctional🎉
Rage >>>>>
I think freeze is best now
I’d say invisibility in my opinion
Rage 10000000% deserves 1st.
I feel like this videos are ai generated
Heal is really only useful in the Hybrid at high levels (TH11 to TH13) and Root Riders for now (TH15 and TH16). Its fall-off is massive.
Rage, Freeze, Invisibility and Poison are the best for me. I use them in EVERY attack (99.5% attacks, unless zaps use too much slots in wars).
never use haste (cuz rage exists)
No, because the speed boost it gives is much better than that if a rage spell. Also, it only takes up 1 housing space.
its smaller and doesn't speed up attacking speed@@BenIThink
@@endzor Yes, but the haste has a HUGE speed buff and no attack speed buff, but rage has a small speed buff and a small attack speed buff. They are both good at different things.
@@BenIThink rage spell speed buff is enough
13. Clone
12 Jump
11 heal
10 recall
8 bat
9 skeleton
7 poison
6 earthquake
5 haste
4 invisibly
3 freeze
2 lightning
1 Rage
My favourite is Rage and Lightning because I mostly use zap dragon and lavaloon .
Ground strategy better
Invi and rage are best
Rage not raid
HELTH
Rage
❤975
never use poison
Only way to rank these is how easy they are to use as every spell has its own machanic so example lighting spell is straight simple to use but with the invis spell you would have place the spell with the right timing
Earlygame zap (or eq in ground attacks or jump)
Heal could work with miners or hogs (hybrid)
Late game just use rage and a bit of side stuff, rage fits everywhere in queenwalk edrag spams or whatever freeze and invis are also quite good.
Haste is good for lavaloon but outside of that i think it sucks