Heyo! So I have a bit of info/sharing my own experiences to add! 1:07 Cannibals have an AI_TASK called, "Cannibal kill random prisoner when full". Although the name insinuates that they should do the task when all the cages are full it instead seems to trigger randomly. I've done extensive testing with trying to figure out how long it'll take for it to activate and Cannibals can kill you in a cage anytime between right away to up to days later. That being said though because they attack you quickly in the cage and unlike Fogmen it is not just from bottom up (Legs, arms, then vitals) they are VERY dangerous. I will however say that Skin Bandits have the same exact goals as Cannibals in terms of kill random prisoner so I would call them MUCH more dangerous. Fact in the fact that they have 1 "cage" per building and... Yeah they pretty quickly start smacking you. 1:32 I loved my Darkfinger base back in the day :) Hey! That 3 Iron 1 Copper spot I believe is where I set up. 4:20 If you wish to ally with the Rebel Farmers just go to their HQ with a character who is malnourished/starving. Talk to Simion and ask to join. He'll allow you to and even give you some food. This will cause UC to lose some relations with you but not enough to be attacked on sight at least. 5:40 Please do not use the goats for Toughness training! If you don't have good armour or are playing a Skeleton/Hive Soldier Drone with low Toughness even with good armour you could get just murdered in seconds. Toughness XP is mainly leveled by getting back up when playing dead with no allies nearby. You can go 1-90 in minutes just fighting giant blunt weapon using enemies and continuously getting back up. 7:13 Cannibal Hunters are also some best the best if not the best bodyguards money can buy. Great video overall!
2:22 My new wallpaper. Also, once i had base at the border of Darkfinger and Sinkuun. It was absolutely amazing and had everything: iron, copper, stone and water, food, cannibals and tax collectors. Prime location to support your unpaidintern trade operations within UC.
Idk how doable it is for you but I would love to just watch you play these games like Kenshi/Starsector. Some longer form content would go pretty hard.
I mentioned it ages ago but the longest running base I had was on the northern coast right north from the fishing village. You get very nice recruits, the fertility and water are both good and the only raids you consistently get by default are small packs of cannibals. It's a comfy spot and you have the armor master a small walk and swim away as well.
I just live in the Ghost Village and get food from the nearby Deadcat fishing village. I like to set up some guys at the 2 Flotsam outpost buildings to back them up, and one remains entirely off the radar. You can even use the crop plots in the village. If you are using the Vanilla 30-unit cap, more than enough space there. Makes for a great outlaw hide away. Works really well ime for true off the grid living. Also, lots of unique recruits to be found from Burn's tower to Flotsam, to Dead cat fishing village. you can find some of the most useful Unique's like Pia with her high athletics, Green Finger for an amazing farmer etc. Oh, and for those good at it, the Dodgy Cannibal Hunter start, technically the hardest Vanilla start, gives 2 decent starting units. I made the first one a Skeleton named Switch, and the 2nd a Hiver named Bait. The first will be a slightly trained warrior, the latter a stealth focus. I put the skeleton in the cage after taunting a bit while the hiver heads for Burns tower. If you can pull it off, you have instead of a dodgy start, a really strong one as Burns tower is loaded, and Flotsam is not far away. No reason not to ally with them if you got Burn already at that point. Even the Armor King is not really that far of a trip from Burn's place.
Yeah, I've been to that ghost village many times and usually don't stick around long. But generally I've got either enough speed to run from fights or enough combat power to have minimal wounds that I don't have to camp out there. But for an early game it would be a blessed shelter. Mid game it can still be nice to use while clearing cannibal villages.
@@Baddaby Thanks! I even have a little back story in my head. Bait was a drone, exiled for being especially useless at building. He was picked up by some cannibal hunters who thought he might make a good decoy. Hence, he was named bait. Bait found switch deactivated in an old ruin he was sent to "scout" aka go in and attract anything and run away with it following him. He flipped a switch, woke up the old skeleton who had suffered significant memory degradation. When asked for a designation, Switch was the first word that popped into Ol Baits little noggin. Which is why when the rest of the hunters cut and ran, leaving Bait to his fate, Switch chose to stand strong against the throng for his best buddy.
@@PerfectDeath4 Cannibals take me no time to clear. A few merc groups lead on a hunt can take down all the chiefs in a single play session. And I like to do more mobile off the grid gameplay. I don't let enemies have a base to come to. And typically take out all leaders of a faction in a single swoop. Bo can tag and bag all 3 leaders of the HN as an example very easily, and hand them off to fast runners like Pia to go turn in all at once to the Stone Golem. Using a mod like Buy any building you can even make the houses in Ghost Village yours and make them into whatever you need. As I said above if using the 30-man vanilla cap, its more than enough space for an entire group. But I find it not needed after doing that on a PT. Now days I mostly wander and use buildings I repair at useful locations.
My first playthrough I settled northern coast by accident. Was just exploring when I found the dead village, then found the fishing village under attack from cannibals and decided to help them out as they had no gate or town guards. Ended up staying forever and building my base right on the water next to them.
The Northern Coast is really underrated. The fishing village + Worlds End nearby is amazing. My baye spot was to the west of the fishing village, right outside of their no-building zone. The crops grow plentifull and with rain almost by themselves. Cannibals aren't that big of a threat and Holy Nation get clapped by Flotsam if you ally them.
My first Outpost was in the BorderZone. But my first Base was World's End, with frequent trips to the Fishing Village. It's honestly quite a good route for early-game monkey making and research. Really should make a Northern Coast base, just for Old Time's Sake; but I like the Fog Islands base way too much, for that Fogmen grind!
I've seen quite a few new players/streamers who eventually set up in the mid north zones. I feel like the process is they are either borderland or okran pride base. But then get stomped and forced to go nomadic from their shack base. The south has the swamp, west is beakthings (vain) or the foggies, south west is skin spiders and beakthings (crater), north west is deep cannibals' territory, east is acid rain, south east is shem and some go there. However, many just go north into one of those 3 zones mentioned. It is actually a bit of a funnel.
I was actually in the process of settling in Dark Finger. Seems ideal for my late-game anti-slaver run. Plan on making an alliance with the Rebel Farmers, slowly chopping away at the UC, then finally taking on the HN.
Being close to the World's End and the Floodlands is always a good thing when you need tech upgrades. Cannibals are also free target practice for any skeletons you pick up in world's end bar as well
I really like the North Coast as a mid game base since it is very close to the Fishing Village, Flotsam Village, and World's End. If you are past the Fishing Village towards the Cannibal Plains, the Cannibals are really the only faction you need to worry about, the UC and HN do not visit there. If you don't think you can handle one of their raids, then just leave the base for a bit as they do not stick around for long. As for the smaller cannibal patrols, a half dozen guys with skills around 30 should be able to handle them easily. As a side note this area is great for training crabs. There are two really good base locations I favor. One is north of the Ghost Village, which is marked. The other is between the Ghost Village and the Fishing Village on the high ground near the border with Hidden Forest; the issue with this one is with low water, but that is not much of an issue if you get the automatic well techs. Lastly it does not get Prayer Day or UC taxes.
My second biggest playthrough was between the hidden forest and the northern coast, it was so much fun, though it also was an emotional rollercoaster because of the canival kidnappings
Awesome video as always, could you maybe do a top 10 base location video soon, or perhaps top bases for mono-race saves? Using a few mods and have a team of almost all skeletons, but not sure where to set up to best take advantage of their immunities and local resources
Audio quality has improved greatly since the Shem video. I think you need some dampening in your recording room. Edit is pretty good, your voice isnt annoying, and the content is thoroughly covered.
completly forgot about Kenshi i used your ''where to settle'' videos alot :D my best memory is still building in the desert near the nomads Shen its called i thnk not sure. its near the swamp. i killed like 3 beakthings ( i was and still am a noob ) so i was happy. not that later a dust bandit raid shows up. with just a few people standing and recovering my whole group got deleted by a incoming attack from shadow ninja's or something. fun times xD im kinda thinking about building in the green area from the holy nation. not in the mood to deal with prayer days so probally best to go to war against them.
6:28 is my go to base location. The mesa formation there acts as a perfect location for a castle style fort town. I can build it super compact and dense and have plenty of room for whatever activities I need.
A note for Sinkuun: if you’re planning to start a fight with the HN or the UC for extreme combat grinding a fortress that close to Bast becomes very valuable, at least in my experience
I always get a house in Mongrel early game and settle the grey desert right next to the deadlands in mid game as soon as I research hydroponics and get dustcoat and crab armor blueprints. Regular short trips to black desert city to sell my crafted armor and buy edge III weapons are just irresistible to me, enough so as to move all my farming indoors. The gut is still nearby in case I need meat and leather and most unwelcome visitors except hivers and skeletons melt into a puddle of goo in the acid rain if I pretend I'm not home.
@@paulrogersgaming I was not aware that hydroponics on roofs get watered by acid rain and couldn't settle the deadlands so I discovered there's water in the grey desert and made a base right on the border, as close to scrapyard as possible, facing into deadlands at the entrance. There's plenty of stone and water spots but only a couple good copper/iron locations. Also there are local gangs of hash smugglers that are neutral to me for some reason. I let them hang out at my base instead of mercenaries, they fight the bandit raids quite well and if they do get knocked out I take the hash as tax for healing them.
Do a video about the grey desert. It has no ability to grow crops, but enough ore everywhere to just send garru caravans to the tons of nearby settlements to trade for food and make profit. I used to have dedicated buildings inside places like heng just to store all my ore and food with guys that lived there and just sold my stuff to the markets.
i use the waystations tower as my grey desert base, keep my scientist skeleton there making electronics in the downtime with some copper miners (also skeletons) and i hardly ever have to check in on them, its nice being so central and especially being near the deadlands and traders edge
Do one on the floodlands and the ashlands. There is a spot in the ashlands with all resources and all fertilities, SW of Catlon's Exile, just above the natural harbour on the coast.
I like dark finger alot..i have nothing but 7 guys and a tower there..no mods, no walls, no turrets or even armor besides masterwork chainmail on them and they thrive.
Hungry Bandits turn into Shrieking Bandits after losing their minds to starvation, and then they turn into Cannibals. I always start as a guy with a dog, and I basically live in the Northern Coast.
I can never see Kenshi without thinking of: Red Rick and his stick. operation Skim to win bloody hells here he comes again Shek adiccted to choco brea and Prince Nuke Tashino and his various questionable operations of questionable legallity.
A very well researched and much-appreciated guide for some of the outer regions. Although there are lore reasons why growing and eating food in the cannibal plains and northern coast are a bad, BAD idea...
Honestly with how much I play Kenshi I’m surprised I never thought about settling in any of these zones
imagine being pulled apart by meathooks. now you have an idea of how it feels to settle here with cannibals expanded.
Heyo! So I have a bit of info/sharing my own experiences to add!
1:07 Cannibals have an AI_TASK called, "Cannibal kill random prisoner when full". Although the name insinuates that they should do the task when all the cages are full it instead seems to trigger randomly. I've done extensive testing with trying to figure out how long it'll take for it to activate and Cannibals can kill you in a cage anytime between right away to up to days later. That being said though because they attack you quickly in the cage and unlike Fogmen it is not just from bottom up (Legs, arms, then vitals) they are VERY dangerous. I will however say that Skin Bandits have the same exact goals as Cannibals in terms of kill random prisoner so I would call them MUCH more dangerous. Fact in the fact that they have 1 "cage" per building and... Yeah they pretty quickly start smacking you.
1:32 I loved my Darkfinger base back in the day :) Hey! That 3 Iron 1 Copper spot I believe is where I set up.
4:20 If you wish to ally with the Rebel Farmers just go to their HQ with a character who is malnourished/starving. Talk to Simion and ask to join. He'll allow you to and even give you some food. This will cause UC to lose some relations with you but not enough to be attacked on sight at least.
5:40 Please do not use the goats for Toughness training! If you don't have good armour or are playing a Skeleton/Hive Soldier Drone with low Toughness even with good armour you could get just murdered in seconds. Toughness XP is mainly leveled by getting back up when playing dead with no allies nearby. You can go 1-90 in minutes just fighting giant blunt weapon using enemies and continuously getting back up.
7:13 Cannibal Hunters are also some best the best if not the best bodyguards money can buy.
Great video overall!
2:22 My new wallpaper.
Also, once i had base at the border of Darkfinger and Sinkuun. It was absolutely amazing and had everything: iron, copper, stone and water, food, cannibals and tax collectors. Prime location to support your unpaidintern trade operations within UC.
Idk how doable it is for you but I would love to just watch you play these games like Kenshi/Starsector. Some longer form content would go pretty hard.
I mentioned it ages ago but the longest running base I had was on the northern coast right north from the fishing village. You get very nice recruits, the fertility and water are both good and the only raids you consistently get by default are small packs of cannibals. It's a comfy spot and you have the armor master a small walk and swim away as well.
armor master?
Can't wait for Kenshi 2, i expect you to make these videos for all the regions again lmao.
I just live in the Ghost Village and get food from the nearby Deadcat fishing village. I like to set up some guys at the 2 Flotsam outpost buildings to back them up, and one remains entirely off the radar. You can even use the crop plots in the village. If you are using the Vanilla 30-unit cap, more than enough space there. Makes for a great outlaw hide away. Works really well ime for true off the grid living.
Also, lots of unique recruits to be found from Burn's tower to Flotsam, to Dead cat fishing village. you can find some of the most useful Unique's like Pia with her high athletics, Green Finger for an amazing farmer etc.
Oh, and for those good at it, the Dodgy Cannibal Hunter start, technically the hardest Vanilla start, gives 2 decent starting units. I made the first one a Skeleton named Switch, and the 2nd a Hiver named Bait. The first will be a slightly trained warrior, the latter a stealth focus. I put the skeleton in the cage after taunting a bit while the hiver heads for Burns tower. If you can pull it off, you have instead of a dodgy start, a really strong one as Burns tower is loaded, and Flotsam is not far away. No reason not to ally with them if you got Burn already at that point. Even the Armor King is not really that far of a trip from Burn's place.
Lmao, love the starting names
Yeah, I've been to that ghost village many times and usually don't stick around long. But generally I've got either enough speed to run from fights or enough combat power to have minimal wounds that I don't have to camp out there. But for an early game it would be a blessed shelter. Mid game it can still be nice to use while clearing cannibal villages.
@@Baddaby Thanks! I even have a little back story in my head. Bait was a drone, exiled for being especially useless at building. He was picked up by some cannibal hunters who thought he might make a good decoy. Hence, he was named bait. Bait found switch deactivated in an old ruin he was sent to "scout" aka go in and attract anything and run away with it following him. He flipped a switch, woke up the old skeleton who had suffered significant memory degradation. When asked for a designation, Switch was the first word that popped into Ol Baits little noggin.
Which is why when the rest of the hunters cut and ran, leaving Bait to his fate, Switch chose to stand strong against the throng for his best buddy.
@@PerfectDeath4 Cannibals take me no time to clear. A few merc groups lead on a hunt can take down all the chiefs in a single play session. And I like to do more mobile off the grid gameplay. I don't let enemies have a base to come to. And typically take out all leaders of a faction in a single swoop.
Bo can tag and bag all 3 leaders of the HN as an example very easily, and hand them off to fast runners like Pia to go turn in all at once to the Stone Golem.
Using a mod like Buy any building you can even make the houses in Ghost Village yours and make them into whatever you need. As I said above if using the 30-man vanilla cap, its more than enough space for an entire group. But I find it not needed after doing that on a PT. Now days I mostly wander and use buildings I repair at useful locations.
@@speurtighearnamacterik8230 Yeah the 255 pop cap is very overkill for the game's balance. xD
My first playthrough I settled northern coast by accident.
Was just exploring when I found the dead village, then found the fishing village under attack from cannibals and decided to help them out as they had no gate or town guards.
Ended up staying forever and building my base right on the water next to them.
Great to see you posting again! Love the videos.
Gotta give it to him, Shane really did a great job on this one! Props to him really enjoyed it! 😁
One of the best guides you've made, the amount of information & stats and the neatness of their presentation is great. You're amazing
return of the king
LETS GOOOOOO. love this series
holy moly, the editing in this video is wondrous 😭😭😭😭
Just in time, I was just thinking about where I should settle!
The Northern Coast is really underrated. The fishing village + Worlds End nearby is amazing. My baye spot was to the west of the fishing village, right outside of their no-building zone. The crops grow plentifull and with rain almost by themselves. Cannibals aren't that big of a threat and Holy Nation get clapped by Flotsam if you ally them.
AYO ANOTHER VIDEO!?
NICE :D
I laugh at the stab at book clubs. Not a part of a club but as an avid reader this stabbed me in the heart. Jkjk live ya bro and fantastic video
Thank you for this, I knew you’d pull through for me 💪
Excellent video series my man
My first Outpost was in the BorderZone. But my first Base was World's End, with frequent trips to the Fishing Village. It's honestly quite a good route for early-game monkey making and research.
Really should make a Northern Coast base, just for Old Time's Sake; but I like the Fog Islands base way too much, for that Fogmen grind!
really nice video man, i'll keep buying the collapsed longhouse in Squin though
I've seen quite a few new players/streamers who eventually set up in the mid north zones.
I feel like the process is they are either borderland or okran pride base. But then get stomped and forced to go nomadic from their shack base.
The south has the swamp, west is beakthings (vain) or the foggies, south west is skin spiders and beakthings (crater), north west is deep cannibals' territory, east is acid rain, south east is shem and some go there. However, many just go north into one of those 3 zones mentioned. It is actually a bit of a funnel.
I was actually in the process of settling in Dark Finger. Seems ideal for my late-game anti-slaver run. Plan on making an alliance with the Rebel Farmers, slowly chopping away at the UC, then finally taking on the HN.
Being close to the World's End and the Floodlands is always a good thing when you need tech upgrades. Cannibals are also free target practice for any skeletons you pick up in world's end bar as well
Please don’t stop making these videos. Your doing Okran’s work
I really like the North Coast as a mid game base since it is very close to the Fishing Village, Flotsam Village, and World's End. If you are past the Fishing Village towards the Cannibal Plains, the Cannibals are really the only faction you need to worry about, the UC and HN do not visit there.
If you don't think you can handle one of their raids, then just leave the base for a bit as they do not stick around for long. As for the smaller cannibal patrols, a half dozen guys with skills around 30 should be able to handle them easily. As a side note this area is great for training crabs.
There are two really good base locations I favor. One is north of the Ghost Village, which is marked. The other is between the Ghost Village and the Fishing Village on the high ground near the border with Hidden Forest; the issue with this one is with low water, but that is not much of an issue if you get the automatic well techs. Lastly it does not get Prayer Day or UC taxes.
My second biggest playthrough was between the hidden forest and the northern coast, it was so much fun, though it also was an emotional rollercoaster because of the canival kidnappings
Awesome video as always, could you maybe do a top 10 base location video soon, or perhaps top bases for mono-race saves? Using a few mods and have a team of almost all skeletons, but not sure where to set up to best take advantage of their immunities and local resources
Audio quality has improved greatly since the Shem video. I think you need some dampening in your recording room. Edit is pretty good, your voice isnt annoying, and the content is thoroughly covered.
shane done a good job
completly forgot about Kenshi i used your ''where to settle'' videos alot :D my best memory is still building in the desert near the nomads Shen its called i thnk not sure. its near the swamp. i killed like 3 beakthings ( i was and still am a noob ) so i was happy. not that later a dust bandit raid shows up. with just a few people standing and recovering my whole group got deleted by a incoming attack from shadow ninja's or something. fun times xD im kinda thinking about building in the green area from the holy nation. not in the mood to deal with prayer days so probally best to go to war against them.
Shane is mvp
6:28 is my go to base location. The mesa formation there acts as a perfect location for a castle style fort town. I can build it super compact and dense and have plenty of room for whatever activities I need.
RAHHHH NEW BASE ZONE REVIEW DROPPED
A note for Sinkuun: if you’re planning to start a fight with the HN or the UC for extreme combat grinding a fortress that close to Bast becomes very valuable, at least in my experience
When building walls, try integration with buildings. Looks great and effective.
I always get a house in Mongrel early game and settle the grey desert right next to the deadlands in mid game as soon as I research hydroponics and get dustcoat and crab armor blueprints. Regular short trips to black desert city to sell my crafted armor and buy edge III weapons are just irresistible to me, enough so as to move all my farming indoors. The gut is still nearby in case I need meat and leather and most unwelcome visitors except hivers and skeletons melt into a puddle of goo in the acid rain if I pretend I'm not home.
This is to a tee what I've been experimenting with for the Grey Desert video. It works incredibly well!
@@paulrogersgaming I was not aware that hydroponics on roofs get watered by acid rain and couldn't settle the deadlands so I discovered there's water in the grey desert and made a base right on the border, as close to scrapyard as possible, facing into deadlands at the entrance. There's plenty of stone and water spots but only a couple good copper/iron locations. Also there are local gangs of hash smugglers that are neutral to me for some reason. I let them hang out at my base instead of mercenaries, they fight the bandit raids quite well and if they do get knocked out I take the hash as tax for healing them.
Great video!
Thanks for the video.
I had a cool little hash lab up Sinkuun. Pretty great for running it over to UC and hitting them shinobi towers for top dolla
I love your videos
Great series, you should do a video on Arach
You best ever!!!
How about a video about settling in the Grey Desert or the Skimsands? I love that area for some reason.
you should do the crater, i just wanna know the struggle to get the base set up!
Do a video about the grey desert. It has no ability to grow crops, but enough ore everywhere to just send garru caravans to the tons of nearby settlements to trade for food and make profit. I used to have dedicated buildings inside places like heng just to store all my ore and food with guys that lived there and just sold my stuff to the markets.
i use the waystations tower as my grey desert base, keep my scientist skeleton there making electronics in the downtime with some copper miners (also skeletons) and i hardly ever have to check in on them, its nice being so central and especially being near the deadlands and traders edge
literally the toughest hamster i've ever seen
I settled in bast because more fighting. Fighting is good.
5:45 even if they were cannibals, as long as you don't have any goat in your party, it should be safe
Headgear guide when?
Crab Helmet, Seek Crab
Do one on the floodlands and the ashlands. There is a spot in the ashlands with all resources and all fertilities, SW of Catlon's Exile, just above the natural harbour on the coast.
NVM, ashlands NONE location was patched out. It no longer exists
Top ten places to live as (insert race). That would be a good topic.
I don't know I still like the platto in the borderingh Green beach and Stobe's Garden.
How about a cosy base in arach or obedience next?
hey what mods do you run in kenshi? i'm trying to find the mod you use that let's you leave marks on the map.
Hell yeah
Yeahh sinkuun!!! Number 1!!
when will you release the crater video
400 hours and I don't think i've ever set foot in either Darkfinger or Sinkuun.
Time for an expedition.
Cannibals are excellent training material for your martial arts chadbots!!!
I like dark finger alot..i have nothing but 7 guys and a tower there..no mods, no walls, no turrets or even armor besides masterwork chainmail on them and they thrive.
have you considered doing faction guides?
any decent place for base in setnn desert ?
Darkfinger has a good area for a megabase
Had zero idea that these zones existed lmao
Fishman isle is my goat for a base lol
Hungry Bandits turn into Shrieking Bandits after losing their minds to starvation, and then they turn into Cannibals. I always start as a guy with a dog, and I basically live in the Northern Coast.
We doing The Outlands next?
Someone really needs to do a CK3 and/or Bannerlord Mod for Kenshi's world.
darkfinger overall is the best place to me
CRATER BASE GUIDE WHEN
imagine not allying with the rebel farmers on Sankuun, couldn't be me
I can never see Kenshi without thinking of:
Red Rick and his stick.
operation Skim to win
bloody hells here he comes again
Shek adiccted to choco brea
and Prince Nuke Tashino and his various questionable operations of questionable legallity.
Do ashlands
hey I'm early
Well done!
Once u become a Chad man. You can solo all the cannibals with martial arts
A very well researched and much-appreciated guide for some of the outer regions. Although there are lore reasons why growing and eating food in the cannibal plains and northern coast are a bad, BAD idea...
Berserk coast
sitll not go to great desert.