i've been stupid for ages to understanding conditional branches even though i've watched different videos by several creators, this video explain it much more simplier to make me understand enough. thanks
Thank god for examples, I never can grasp purely said things without some sweet examples. And I needed that yeeet in my day :P Didnt realize it wasnt mz until end of video, lucky they work close enough still.
Mum: I cooked one piece of dinner for every time one of you have ever helped out around the house! Thats right. NEVER! I cooked a never amount of dinner!
Appreciate this video very much. I want to get into making games and this is a good start! This was very helpful with the switches and variables bc I couldn't figure out how to get my event to stop triggering when I left and came back into the room. The room would reinitialize the event even though I had an erase event action happening. Thank you very much! I can tell better stories now!
You know what would be really cool? If you scrolled back up and hit that like button! It really helps youtube get my videos out to more people. And if you really love what I do then consider subscribing as well!
This is great, thank you. I see some great possibilites with this but it's giving me a headache at the same time. Say 1 thing breaks there's no telling which one of the 20 events could be responsible. Though, watching it all unfold nicely is well worth it.
And it's a double whammy of a SUPER THANKS! Thank you again Tristan. Just on the down low, hush hush, I'm not saying I can be baught or anything, but if there are any videos you think would be a good idea for me to make, I might give your ideas some extra consideration over other ideas. Wink wink.
@@LvLUpDesign Okay, actually I do have a question. Now I think I can manage going into PS and drawing out my own Character Creation template, but it does sound like a pain in the butt. NON HUMAN EARS! WTF RPG Maker, why you do this to me?! haha SO if you already have a tutorial for taking out human ears, or any resources for getting rid of the ears in CC editor I would much appreciate the help. I know there are ways to "hide" the ears, but it would be so cool if I could add my own selections. If not, I'm down to some easier suggestions that some one probably thought of. Thank you ahead of time! I have PS CC btw!
@@tkimedia OMG I replied to this and it never posted!! It should be a simple enough process by just going into the CC files and manipulating the sprites. But the only day I can record content is Saturday so I can have a better look at it then. Did you want to just get rid of the human ears or add other things. And mainly to the sprites or the faces etc.
Where's the beef? Would you have to make an exact copy of the map with food on the table and transfer everyone there after the timer, or can you have the food appear on the table afterwards?
Thank you so much for your tutorials! I just got this rpg maker gifted to me and Im jumping into it! I have a question for this video: what happens if the character speaks to his father first? Doesnt it set the variable to 3 before passing through the sister and the mother?
No that won't happen because were not setting the variable to 3, we are making it increase by 1 from zero. So only after the variable is increased by 1, 3 times will that happen.
I have a question about using a Script in conditional branches: I found a script code that allows me to apply a conditional branch out of multiple of the same item, but what script do I use to apply a conditional branch out of multiple of the same armor? I tried modifying the same-item script and it didn't work.
The reference should be. $dataArmors[ID] If that's not working then it would be something with how that specific code is interacting with the database.
@@TheLastLivinGameCube That one should be really simple. You assign the item to a variable and check if the variable = 4. For example, MAke a new control Variable call it ArmorCheck , and set it to= game data, and under the game data tab, set it to = the armor your looking for. Then in the conditional branch you check if variable ArmorCheck => 4
Im stuck i need your help, where do you enter that she receive the book event? because i see you created the item, but where is the option that she need to receive that? :( im watching about 20 times but cant figure it out
A key item is a event item you make that can be important to the story or a side quest, for example a crystal ball that a old wiseman needs, you can find it and give it to the wiseman . Offering a reward is optional
Yeah, you just need to go into control variables, and in control variables select game data, and have your Variable = to the Game data of your Item. Then it would be a simple check of, if Variable0001 (Your Item.) = 0 then continue on with your event.
@@LvLUpDesign but i need is "don't have any item" not "don't have certain item" when we already setup more than 100+ items... something like i want the event won't happen when empty inventory
i've been stupid for ages to understanding conditional branches even though i've watched different videos by several creators, this video explain it much more simplier to make me understand enough. thanks
Thank god for examples, I never can grasp purely said things without some sweet examples. And I needed that yeeet in my day :P Didnt realize it wasnt mz until end of video, lucky they work close enough still.
Mom: Everyone enjoy Dinner!
*There is no food on the table*
Me: We've been bamboozled!
Mum: I cooked one piece of dinner for every time one of you have ever helped out around the house! Thats right. NEVER! I cooked a never amount of dinner!
@@LvLUpDesign OOOOOHHHH! Omg. Got em. xD
Perfect reply.
Appreciate this video very much. I want to get into making games and this is a good start! This was very helpful with the switches and variables bc I couldn't figure out how to get my event to stop triggering when I left and came back into the room. The room would reinitialize the event even though I had an erase event action happening. Thank you very much! I can tell better stories now!
You know what would be really cool?
If you scrolled back up and hit that like button!
It really helps youtube get my videos out to more people.
And if you really love what I do then consider subscribing as well!
This is great, thank you. I see some great possibilites with this but it's giving me a headache at the same time. Say 1 thing breaks there's no telling which one of the 20 events could be responsible. Though, watching it all unfold nicely is well worth it.
Your videos have been such a huge help! Please keep them coming!
THank you. I will have to watch this a few times so I can use this for references
Glad it was helpful! Let me know if you need any other explainer videos and I'll do my best to get some out.
@@LvLUpDesign I can't think of anything right now but I know there is a lot I need to learn before I can finish my game
SUUCCHHHH a great tutorial. Thanks a ton man. Watching your whole playlist of these.
Do you have my book *y e e t?*
Yeah this guy earns a sub.
Thanks!
And it's a double whammy of a SUPER THANKS! Thank you again Tristan. Just on the down low, hush hush, I'm not saying I can be baught or anything, but if there are any videos you think would be a good idea for me to make, I might give your ideas some extra consideration over other ideas. Wink wink.
@@LvLUpDesign Hahaha! That's awesome! If I get stuck I will let you know!
@@LvLUpDesign Okay, actually I do have a question. Now I think I can manage going into PS and drawing out my own Character Creation template, but it does sound like a pain in the butt. NON HUMAN EARS! WTF RPG Maker, why you do this to me?! haha SO if you already have a tutorial for taking out human ears, or any resources for getting rid of the ears in CC editor I would much appreciate the help. I know there are ways to "hide" the ears, but it would be so cool if I could add my own selections. If not, I'm down to some easier suggestions that some one probably thought of. Thank you ahead of time! I have PS CC btw!
@@LvLUpDesign Was wondering if you saw my Beast Ear comment? Thoughts? No worries, just know YT’s communication is limiting! ^_^
@@tkimedia OMG I replied to this and it never posted!! It should be a simple enough process by just going into the CC files and manipulating the sprites. But the only day I can record content is Saturday so I can have a better look at it then. Did you want to just get rid of the human ears or add other things. And mainly to the sprites or the faces etc.
Love it!
Thanks for the feedback and share! Hope it helped!
im very bad at this. My brain cant handle the logic of this things, but this video help me a lot to understand a little more about it, thanks.
Where's the beef? Would you have to make an exact copy of the map with food on the table and transfer everyone there after the timer, or can you have the food appear on the table afterwards?
can you use conditions and variables to resurrect fallen party members?
i feel like there a gap that not stated in the video of condictional breanch by trying to speed through
Thank you so much for your tutorials! I just got this rpg maker gifted to me and Im jumping into it! I have a question for this video: what happens if the character speaks to his father first? Doesnt it set the variable to 3 before passing through the sister and the mother?
No that won't happen because were not setting the variable to 3, we are making it increase by 1 from zero. So only after the variable is increased by 1, 3 times will that happen.
@@LvLUpDesign Thank you! I just ended the first part of my initial cutscene for my game. I love it!
Can you make a video on how to add custom sprites,music,assets,ui,movies and title screen
Hey there, you should just be able to drop any custom files, into your game files image folders and access them from there.
How do i make the sister stop asking for the book when i go see her after ive given her the book?
Make it so you make something where you summon something, if you are a Soulkeeper class.
I have a question about using a Script in conditional branches:
I found a script code that allows me to apply a conditional branch out of multiple of the same item, but what script do I use to apply a conditional branch out of multiple of the same armor? I tried modifying the same-item script and it didn't work.
The reference should be.
$dataArmors[ID]
If that's not working then it would be something with how that specific code is interacting with the database.
@@LvLUpDesign What I'm looking to build is a condition revolving around whether or not I have 4 of the same armor.
@@TheLastLivinGameCube That one should be really simple. You assign the item to a variable and check if the variable = 4. For example,
MAke a new control Variable call it ArmorCheck , and set it to= game data, and under the game data tab, set it to = the armor your looking for. Then in the conditional branch you check if variable ArmorCheck => 4
Sounds like Aerith not letting you leave if you make too much noise
Im stuck i need your help, where do you enter that she receive the book event? because i see you created the item, but where is the option that she need to receive that? :( im watching about 20 times but cant figure it out
just figure it out :P on my event i had to click control switch
can you use a conditional branch within a conditional event
Yep, just got to keep track of all the conditions.
What is key item ?
A key item is a event item you make that can be important to the story or a side quest, for example a crystal ball that a old wiseman needs, you can find it and give it to the wiseman . Offering a reward is optional
07:32 😆
hi, i tried to search the solution and i reach here,
i'm trying to set an event condition happen when i don't have any item
is it possible to do that?
Yeah, you just need to go into control variables, and in control variables select game data, and have your Variable = to the Game data of your Item. Then it would be a simple check of, if Variable0001 (Your Item.) = 0 then continue on with your event.
@@LvLUpDesign but i need is "don't have any item" not "don't have certain item" when we already setup more than 100+ items...
something like i want the event won't happen when empty inventory
Some of those Japanese voice-overs are... VERY sus...
Does anyone else is hearing Japanese audio in this video? Like people speaking Japanese?