8:04 *screaming internally* I love how Milla and Sasha have these big, custom offices, while Oleander has a janitor's closet. But, apparently, at least his door has a lock on it.
The architecture and interior design of the Motherlobe is surprisingly similar to The Oldest House in Control. Which is appropriate, since the Psychonauts are basically a zanier version of the FBC.
That's great. It always bothers me when you get into a new game and for some reason you've lost all your mechanical progress from the previous game. It makes sense if you have a new protagonist, and I'll barely give Kingdom Hearts 2 a by for the memory-meddling of CO, but so often they don't provide an explanation at all.
yeah, you "get" the psi door from sasha nein when he got an emergency call forget to take it with him. Well he never want it back so pretty much yours. Also love the old psychonaut playthrough
36:05: I love when it almost seems like the game's responding to Dan's commentary. 0:30: I'd say the problem is less that he's both dentist and brain surgeon, and more that he's both _amateur_ and brain surgeon. 6:20: I love how Dan is playing Psychonauts 2, but still hasn't fully processed that there are multiple Psychonauts games. 11:30: Love the puns. 33:00: Psychonauts has many strengths, and that is one of them. This comment is so overwhelmingly positive, and then there's the comment about Loboto's amateur brain surgery.
@@velvetdraws3452 Yes it is. The option is called something so obscure I can't remember what it's called, but it's right under the Triple-Jump-glide one.
Sasha, Milla, Loboto, all of these characters have such great personalities and are charming in their own way! I'm glad they've decided to stick with the old cast instead of making a new one, even in the Psychonauts 1 playthrough I've loved them all so much
Didn't even have to buy it and I knew what would happen. To be honest, though, it can mess up some dialogue moments with unexpected dancing so I found it better to leave it off.
I love the pins in concept, but in execution, they bother me slightly. Three pin slots just doesn't feel like enough, especially if you put on the aesthetic pins, like the Lev Ball colour (or colours, if you want to blend). It's like Dan said in a Demon's Souls episode about rings, with so few slots, you have to choose between a fun build, or a practical build.
Just finished the game for the first time and this was maybe my only substantial complaint. I understand limiting the number of pin slots, but not allowing you to buy or earn more slots as you go is a little baffling. At least you can swap them out at will, but it's not very convenient.
I agree. You have so many pin options and only three slots. If they didn't want players stacking more than three combat-related pins, they could have made separate slots for the different types of pins. One set of slots for combat (like the pins that up damage), one set for utilities (like the magnet) and one set for purely cosmetic pins.
In the future they could take a page from Hollow Knight and their charm notches. Same basic concept as the pin slots from this game, but as you progress you get the chance to acquire more notches.
10:51 Her silhouette looks a lot like her design is based on the Flatwoods Monster!! 11:19 Pretty close in my book! PS: I really like that the dialog doesn't make you press exit or "change topic" options when you've exhausted a branch. Mia has such an amazing personality, I love her.
The figment you missed in Loboto can be seen at 8:05 (Purple Teddy Bear in the last jump). In case you are still missing it. I 100% this over the weekend and know how frustrating it can be to try and hunt down single figments.
"You have a bowling alley in here?" I've had family on at least one military base with one, so that's not surprising in the least. It was a really good alley from what I heard too.
36:35 On the shelf below the PSI Challenge Marker you can see one of the tacky lamps that Sasha asks you to shoot during PSI-Blast practice in the first game. Maybe he has a soft spot for them after all (maybe they're a gift from someone important to him?)
Only 5 minutes in, so you may have found it already, but under the accessibility options, there's an option to allow you to swap the levitation ball under you after a hover, as well as activate hover with a third press of the jump button.
This is true, but third jump levitate is turned off by default for a reason: it conflicts with wall jumps. Also, another note, you can get extra height by ground pounding before a levitate; with the cannonball badge you can get crazy height from levitate ball because of the animation. Also, after starting a levitate you can do a wall jump on perpendicular walls rather than parallel walls. The jump mechanics are really powerful in this game; it’s really fun to try and challenge yourself to get out of bounds with jumps the devs don’t intend. Can’t wait to see what speed runs do with this game.
The word play game in this is ON POINT. Well done by the writers. Also, Raz during this entire intro to the Motherlobe, with so many people treating him as irrelevant, very much strikes me as that meme of the person in the corner thinking, "They don't know I just rescued Truman Zanotto." haha
@@timothymclean i had to stop after the fourth one but only because i have no time to spare and i make selective choices on what to see. I intend to see the rest in time. No matter the emotion if it's not toxic i can devour with joy and playframe has always delivered even prior to its current name.
Man, despite the improvements this game makes over the first, the one thing they never added was a way to find the last few figments when ckeaning up the last of the collectables.
@@ericfredette7406 Yeah, no. I spent half of yesterday trying to find the last figment in a level. I went everywhere, multiple times. It's driving me mad. I would use a guide but the stage has over 200 figments I'm not gonna subject myself to checking that many locations like that.
@@PlebNC I didnt say they were free impossible to miss, just easier than in psychonauts 1. The only level I had any trouble finding figments on was the bottles one I missed 2. Compared to Psychonauts 1 where nearly every level had a few really hard to find ones this i s a major improvement.
Just a word of advice: you can interact with the mural of the psychic 6 to get a brief blurb from Raz on each member. It's something you wouldn't immediately think to do and can be fairly easy to miss, so I'd recommend checking it out Also, check back at the History of the Psychonauts mural you checked earlier in this video after meeting the interns for the first time. There's some new dialogue with one of the interns that is surprisingly easy to miss (I should know, I and every other person who I've watched play it have missed him entirely during the main campaign)
While the advice may be handy for anyone thinking of playing the game, anything with a time limit isn't going to help Dan - at any given moment he's played 5-10 episodes ahead of what we've seen - next week's episodes would have been recorded last weekend, and this week's the weekend before. Playframe's standard pattern is to record gameplay one weekend then edit it the next for release over the following week.
@@rmsgrey the only real time limit for those is before the halfway point of the game, which... let's be honest, Dan probably won't reach in a few weeks. I just wanted to point those tid bits out since they are shockingly easy to miss (I only realized both of them were a thing after I beat the game personally, and the dialogue is different between if you look at them during your playthrough and after the post game)
17:17 no one really gave Raz the psi portal he kinda stole it off of Sasha’s desk in the first game. Sasha left when Oleander told him there was important business but had left the portal. Raz noticed he left the portal and stole it.
Regarding Loboto's Labrynth, I think you can burn ALL of those Loboto paintings. They're hiding things. You came to a piece of luggage without the tag. I think that's a good indication that you missed a secret on your way there where the tag was waiting. They seem to have done an excellent job with the pacing in the level design as well.
7:45 loboto's ranting here is a reference to the coaches plot in psychonauts 1: the egg is the brain, I think the basket was either the fish or the tanks... either way, it is more specifically a reference to how the coach described his plan over the camp loudspeakers while sleeping, and also to the way the coach's plan was described in that memory vault from the brain tumbler experiment.
To be fair, maxillofacial surgeons do surgery around the jaw (like very difficult wisdom tooth extractions). But also work with the fragile bone around the face for facial reconstruction, and work in very close proximity to the brain. I wouldn't be surprised if a maxillofacial surgeon upgraded themselves from dentistry to brain surgery.
I'm starting my vacation, Raz is starting his first day as an intern. What a great start to a vacation. Thanks, Dan and Carrie! As to the game, I love Milla as a mentor figure. Wish I had someone like this to help me in my work. EDIT: I love that while not all of the senior Psychonauts are as actively mentoring Raz as Milla is, nobody's talking down to him (minus the NPCs). They take him seriously and do their best to answer his questions and teach him. So good!!
By the way, “Green Needle Gulch” is a reference to the *Ben 10: Alien Force* alien, Brainstorm, having a McDonald’s toy saying his name with extremely poor audio When played, one could either hear “Brainstorm” or “Green needle”, even though the audio plays the same every time
the psyportal was from sasha. you can tell because the three agents in psychonauts 1 each had their own psyportals that matched their psyches, and sasha's mondrian door perfectly matches the structured organization concealing absolute chaos of his mind
uh... he didn't exactly give it to raz, though... raz more just "borrowed" it. (although, admittedly, sasha may have left it there for that exact purpose... who knows).
I'd like to hear Dan's opinion of the facial animations in this game. I'd read somewhere, don't remember where, that most if not all of the conversations and most of the cutscenes are not pre-rendered. This means they are done in real time with the in game physics etc, like when Coach ran off and knocked over that chair. As I was playing I noticed the mouth movements for the characters can get a bit... "flappy", for lack of a better term, during some conversations. Not a problem by any means but I think it's interesting.
The two squares button on an Xbox One style controller is the "View" button. It's probably the goofiest concept for button metaphor. The best description I've ever found is it was supposed to be for "switching between windows"... if video game UI worked like Windows UI. Which is really weird because that's also what the 3 horizontal bars button is, which is called "Menu". How these buttons are used by developers gets weird because even Microsoft doesn't provide good documentation about them. I guess in this Psychonauts 2, they're using Menu for the "main game menu". Where they put game options, saving, exiting, and similar out-of-game "Meta" actions. While using "View" to bring up an in-game menu system.
ALSO, all those hatches in the floor are making me worry that the Motherlobe will be invaded and locked down by the end, with Raz using them to get around the base, dealing with the problem.
Logically, I know that the developers needed to limit Raz at the start of the game without making him just forget all the Psi-powers he learnt in the first game. But I still don't like how they've nerfed the Levitation ability, with there now being a time limit on how long you can float for, floating down from high places was part of the fun; and it doesn't help that there's now fall damage in this game. On the flip side, I do like that the Telekinesis takes Ras more effort if it's something fixed to the ground or held in an enemy's hand.
I think the levitation nerf was necessary. It allows for tighter platforming without needing to worry about players just skipping whole segments with a super jump followed by an infinite glide. A lot of the challenges they made could just be entirely bypassed by the old levitation. I will agree though that I don't think the fall damage was necessary.
The "Start" and "Select" buttons on an xbox one controller are called the "Menu" and "View" buttons, respectively. I will never ever call them that. Start is start and the other button varies wildly between Back and Select.
Dan, I'm sure everyone agrees with me: we will happily watch as much Psychonauts 2 as you choose to put on the channel. (Also I'm a sucker for Completionist content)
In that kind of job I really don't blame her for not paying attention to every conversation in front of her. A dull office job for a spy organization where she may not have clearance to know everything the organization is up to.
-so according to Wikipedia, the Select button on the current Xbox is called "view" & it used to be the "back" button... yeah Select & Start are better -missing 1 collectible is the biggest pain in Videogames -the pun game in this game is strong -we're so meeting all the decommissioned Psychic 6 aren't we
Really enjoyed this played it all in a couple of days and really looking forward to next video Ps.no the levitation glide did not brake in psyconauts 1 although could be wrong haven’t played it in awhile PPS.your original series got me into this amazing series as soon as I saw the first video I started downloading it on game pass still rewatch every now and then .thank you
PLEASE take your time to savor this gem of a game. I'm perfectly fine if you act like a completionist. I would enjoy watching that. You could save some of the grunt work for a separate video and those that don't want to watch could skip it.
There are 2 new voice actors that you can be on the lookout for. I won't spoil the characters but in case you want to be on the lookout for the actors to see if you can spot them... vvv Jack Black and Elijah Wood (Double Fine have worked with them in other games and I'm so happy they're back)
So they gave the glide a time limit? Edit 1: 13:04 the sandwich! Edit 2: 17:23 you stole it from Sasha after the psychic death tank battle in the brain tumbler.
Two things of note. One, I loved your Psychonauts 1 playthrough, and it would only have been better if you WERE more completionist with it, so really looking forward to seeing that here. And 2, if you love the different worlds all based on the minds of the character in question you really need to look at Personas 4 and 5, especially P4:Golden and P5:Royal, you should love those.
Man, I love how respectful Sasha and Milla are with Raz. No condescension, no special treatment; he's just another part of the team :D
8:04 *screaming internally*
I love how Milla and Sasha have these big, custom offices, while Oleander has a janitor's closet. But, apparently, at least his door has a lock on it.
That happens when you try to take over the world with brain tanks
Dan: "I see something I can steal. Sasha, pretend you didn't hear that."
Sasha: "Wait a second."
*Steals anyway.*
Good bark dialogue timing is good.
Dan: "Sasha, how do you get into this other part of your lab to steal things?"
Loboto: "Looks like no one will ever know..."
Timestamp?
@@PenPen-xy3xd 36:05
"Scanning for THINKERprint"
OMG these puns are just perfect.
This game really nails the puns
You’re right
The architecture and interior design of the Motherlobe is surprisingly similar to The Oldest House in Control. Which is appropriate, since the Psychonauts are basically a zanier version of the FBC.
Mannn i was just thinking about that game and how i wanted to replay it
Frankly, I would call the statement that the Pscyhonauts are 'zanier' than the FBC 'debatable' at best XD
I like the fact Raz has not forgotten or lost his abilities from the first game but instead improves them further.
That's great. It always bothers me when you get into a new game and for some reason you've lost all your mechanical progress from the previous game. It makes sense if you have a new protagonist, and I'll barely give Kingdom Hearts 2 a by for the memory-meddling of CO, but so often they don't provide an explanation at all.
@@andrew_ray Indeed. Some games come up with clever ways, but most are lackluster or nonexistent.
yeah, you "get" the psi door from sasha nein when he got an emergency call forget to take it with him. Well he never want it back so pretty much yours. Also love the old psychonaut playthrough
36:05: I love when it almost seems like the game's responding to Dan's commentary.
0:30: I'd say the problem is less that he's both dentist and brain surgeon, and more that he's both _amateur_ and brain surgeon.
6:20: I love how Dan is playing Psychonauts 2, but still hasn't fully processed that there are multiple Psychonauts games.
11:30: Love the puns.
33:00: Psychonauts has many strengths, and that is one of them.
This comment is so overwhelmingly positive, and then there's the comment about Loboto's amateur brain surgery.
for those who don"t speak Spanish, Milla calls Raz "queridinho" which means dear. she literally calls him "my dear" and that's so cute.
It's portuguese, but you're right :D
You absolutely can swap between hover and regular ball form, it's just (weirdly) hidden in the options
Okay, thanks
How?! I beat the whole game not knowing this lmao
note for people playing this now: this is no longer the case
@@velvetdraws3452 Yes it is. The option is called something so obscure I can't remember what it's called, but it's right under the Triple-Jump-glide one.
@@StickmanCorp yes but its enabled by default now
Sasha, Milla, Loboto, all of these characters have such great personalities and are charming in their own way!
I'm glad they've decided to stick with the old cast instead of making a new one, even in the Psychonauts 1 playthrough I've loved them all so much
Oh that Bobby Pin is definitely on point. For when you're standing around doing Zilch, indeed.
Didn't even have to buy it and I knew what would happen. To be honest, though, it can mess up some dialogue moments with unexpected dancing so I found it better to leave it off.
I love the pins in concept, but in execution, they bother me slightly. Three pin slots just doesn't feel like enough, especially if you put on the aesthetic pins, like the Lev Ball colour (or colours, if you want to blend). It's like Dan said in a Demon's Souls episode about rings, with so few slots, you have to choose between a fun build, or a practical build.
Just finished the game for the first time and this was maybe my only substantial complaint. I understand limiting the number of pin slots, but not allowing you to buy or earn more slots as you go is a little baffling. At least you can swap them out at will, but it's not very convenient.
I agree. You have so many pin options and only three slots.
If they didn't want players stacking more than three combat-related pins, they could have made separate slots for the different types of pins. One set of slots for combat (like the pins that up damage), one set for utilities (like the magnet) and one set for purely cosmetic pins.
In the future they could take a page from Hollow Knight and their charm notches. Same basic concept as the pin slots from this game, but as you progress you get the chance to acquire more notches.
I love how respectful and understanding they are to dr loboto. They understood immediately that he was also a victim and switched to helping him
10:51 Her silhouette looks a lot like her design is based on the Flatwoods Monster!!
11:19 Pretty close in my book!
PS: I really like that the dialog doesn't make you press exit or "change topic" options when you've exhausted a branch.
Mia has such an amazing personality, I love her.
The figment you missed in Loboto can be seen at 8:05 (Purple Teddy Bear in the last jump). In case you are still missing it. I 100% this over the weekend and know how frustrating it can be to try and hunt down single figments.
I saw him jump just over it and went "oh nooooo! Dan! Behind you!"
I was waiting to see someone point that out
"You have a bowling alley in here?" I've had family on at least one military base with one, so that's not surprising in the least. It was a really good alley from what I heard too.
It's weird that they have a bowling alley considering how many budget problems they apparently have. Though that might be why it's closed at first.
36:35 On the shelf below the PSI Challenge Marker you can see one of the tacky lamps that Sasha asks you to shoot during PSI-Blast practice in the first game. Maybe he has a soft spot for them after all (maybe they're a gift from someone important to him?)
Honestly, I don’t want anyone to “dabble” in brain surgery.
Only 5 minutes in, so you may have found it already, but under the accessibility options, there's an option to allow you to swap the levitation ball under you after a hover, as well as activate hover with a third press of the jump button.
This is true, but third jump levitate is turned off by default for a reason: it conflicts with wall jumps.
Also, another note, you can get extra height by ground pounding before a levitate; with the cannonball badge you can get crazy height from levitate ball because of the animation.
Also, after starting a levitate you can
do a wall jump on perpendicular walls rather than parallel walls. The jump mechanics are really powerful in this game; it’s really fun to try and challenge yourself to get out of bounds with jumps the devs don’t intend. Can’t wait to see what speed runs do with this game.
@@johnfranklin42 Oh they're already breaking the game with Psi-hopping (Psi Blast->Dodge->Jump at a specific timing). Really fast and fun to do.
The word play game in this is ON POINT. Well done by the writers.
Also, Raz during this entire intro to the Motherlobe, with so many people treating him as irrelevant, very much strikes me as that meme of the person in the corner thinking, "They don't know I just rescued Truman Zanotto." haha
"Oh, hello, DAD."
I only enjoy it when you enjoy it the most. I feed on feelings... so be you.
This
Then you'd hate the Baba Is You videos...
@@timothymclean i had to stop after the fourth one but only because i have no time to spare and i make selective choices on what to see. I intend to see the rest in time. No matter the emotion if it's not toxic i can devour with joy and playframe has always delivered even prior to its current name.
The button with the 2 squares is officially called the View Button.
Raz sounded like Zim on that death scream. Yes, I know it's the same voice actor. That's what I love about this game.
That's not the only connection to Invader Zim this game has either.
@@PlebNCReally?? No way!
Man, despite the improvements this game makes over the first, the one thing they never added was a way to find the last few figments when ckeaning up the last of the collectables.
To be fair to double fine the figments are far easier to find this time around though
@@ericfredette7406 Yeah, no. I spent half of yesterday trying to find the last figment in a level. I went everywhere, multiple times. It's driving me mad. I would use a guide but the stage has over 200 figments I'm not gonna subject myself to checking that many locations like that.
@@PlebNC I didnt say they were free impossible to miss, just easier than in psychonauts 1. The only level I had any trouble finding figments on was the bottles one I missed 2. Compared to Psychonauts 1 where nearly every level had a few really hard to find ones this i s a major improvement.
Fun fact: the Motherlobe lobby music is the Psychonauts theme (heard, among other places, in Cruller's lab at Whispering Rock) on the clarinet.
Just a word of advice: you can interact with the mural of the psychic 6 to get a brief blurb from Raz on each member. It's something you wouldn't immediately think to do and can be fairly easy to miss, so I'd recommend checking it out
Also, check back at the History of the Psychonauts mural you checked earlier in this video after meeting the interns for the first time. There's some new dialogue with one of the interns that is surprisingly easy to miss (I should know, I and every other person who I've watched play it have missed him entirely during the main campaign)
While the advice may be handy for anyone thinking of playing the game, anything with a time limit isn't going to help Dan - at any given moment he's played 5-10 episodes ahead of what we've seen - next week's episodes would have been recorded last weekend, and this week's the weekend before. Playframe's standard pattern is to record gameplay one weekend then edit it the next for release over the following week.
@@rmsgrey the only real time limit for those is before the halfway point of the game, which... let's be honest, Dan probably won't reach in a few weeks. I just wanted to point those tid bits out since they are shockingly easy to miss (I only realized both of them were a thing after I beat the game personally, and the dialogue is different between if you look at them during your playthrough and after the post game)
I love the way Sasha say Deluginaries. Deluuuginaries.
17:17 no one really gave Raz the psi portal he kinda stole it off of Sasha’s desk in the first game. Sasha left when Oleander told him there was important business but had left the portal. Raz noticed he left the portal and stole it.
29:20 I love the relationship between these characters, the way Raz looks up to Sasha so much and how Sasha treats Raz as an adult.
Now I'm wondering what my brain would look like if it got projected, Psychonauts style...pretty sure it'd be really weird.
i forgot how much i enjoyed the writing and voice acting in this series
If you wanna collect everything then please do!
I just love looking at all these environments as long as possible1
Regarding Loboto's Labrynth, I think you can burn ALL of those Loboto paintings. They're hiding things. You came to a piece of luggage without the tag. I think that's a good indication that you missed a secret on your way there where the tag was waiting. They seem to have done an excellent job with the pacing in the level design as well.
The steamer trunk tag is on the other end of those floating bubbles he couldn't interact with.
29:30 "Ah yes I remember what it is-" I love and am frustrated that the game cuts you off each time lmao
Something I didn't notice on my own playthrough! Each badge is and will be signed by the character that gave it to you! That's so neat!
I beat the story today. Seeing the early parts of the story again is highlighting just how much foreshadowing there is.
Every time Dan says 'Okey' I genuinely feels a kid-like joy coming from him. Absolutely love it!
In the last episode I believe they mentioned he was an Unlicensed Dentist and an Amateur Brain Surgeon, or something along those lines.
7:45 loboto's ranting here is a reference to the coaches plot in psychonauts 1: the egg is the brain, I think the basket was either the fish or the tanks... either way, it is more specifically a reference to how the coach described his plan over the camp loudspeakers while sleeping, and also to the way the coach's plan was described in that memory vault from the brain tumbler experiment.
To be fair, maxillofacial surgeons do surgery around the jaw (like very difficult wisdom tooth extractions). But also work with the fragile bone around the face for facial reconstruction, and work in very close proximity to the brain. I wouldn't be surprised if a maxillofacial surgeon upgraded themselves from dentistry to brain surgery.
I love that face at 15:54 kind of miss the camp kids but the voice work and animation are AMAZING
I'm starting my vacation, Raz is starting his first day as an intern. What a great start to a vacation. Thanks, Dan and Carrie!
As to the game, I love Milla as a mentor figure. Wish I had someone like this to help me in my work.
EDIT: I love that while not all of the senior Psychonauts are as actively mentoring Raz as Milla is, nobody's talking down to him (minus the NPCs). They take him seriously and do their best to answer his questions and teach him. So good!!
By the way, “Green Needle Gulch” is a reference to the *Ben 10: Alien Force* alien, Brainstorm, having a McDonald’s toy saying his name with extremely poor audio
When played, one could either hear “Brainstorm” or “Green needle”, even though the audio plays the same every time
the psyportal was from sasha. you can tell because the three agents in psychonauts 1 each had their own psyportals that matched their psyches, and sasha's mondrian door perfectly matches the structured organization concealing absolute chaos of his mind
uh... he didn't exactly give it to raz, though... raz more just "borrowed" it. (although, admittedly, sasha may have left it there for that exact purpose... who knows).
Opening doors with "thinkerprints" is excellent punnage (Of course, most of this series is phenomenal puns)
I love how you realized the delugionaries pun
i have consumed no psychonauts content before watching this game and i adore sasha and milla
There's a gameplay setting that enables the ability to pull down the thought bubble when you're levitating (to transition from floating to rolling).
It's Psychonauts, it's PlayFrame, liked and comment before the advertisement at the front is done.
I'd like to hear Dan's opinion of the facial animations in this game. I'd read somewhere, don't remember where, that most if not all of the conversations and most of the cutscenes are not pre-rendered. This means they are done in real time with the in game physics etc, like when Coach ran off and knocked over that chair. As I was playing I noticed the mouth movements for the characters can get a bit... "flappy", for lack of a better term, during some conversations. Not a problem by any means but I think it's interesting.
"Could those break in Psychonauts 1?" They could not.
The two squares button on an Xbox One style controller is the "View" button. It's probably the goofiest concept for button metaphor. The best description I've ever found is it was supposed to be for "switching between windows"... if video game UI worked like Windows UI.
Which is really weird because that's also what the 3 horizontal bars button is, which is called "Menu".
How these buttons are used by developers gets weird because even Microsoft doesn't provide good documentation about them.
I guess in this Psychonauts 2, they're using Menu for the "main game menu". Where they put game options, saving, exiting, and similar out-of-game "Meta" actions. While using "View" to bring up an in-game menu system.
The "one button for the out-of-game menu, one button for the in-game menu" thing is very common nowadays, for some strange reason.
I am v excited for this series lol, take all the time you want to explore Dan :) happy to watch
Dementistration is what occurs when a psychic's astral form is forcibly ejected from another person's mind, if that’s what you were thinking
I looked it up and that button you call the "select button," seems to actually be called the view button. Also, have a nice day!
I've heard it called the Share Button.
What controller is that button even on? No controller I've ever seen has had that.
Hey Dan! If you go up to the mural of the Psychic 6 in the Atrium you can get a bit more information on each member
The info also changes as the story progresses.
At the asylum part you can still see the faces in the clouds but they blend in a lot more and are harder to see
I love this game already and it is shooting to GOTY.
ALSO, all those hatches in the floor are making me worry that the Motherlobe will be invaded and locked down by the end, with Raz using them to get around the base, dealing with the problem.
Logically, I know that the developers needed to limit Raz at the start of the game without making him just forget all the Psi-powers he learnt in the first game. But I still don't like how they've nerfed the Levitation ability, with there now being a time limit on how long you can float for, floating down from high places was part of the fun; and it doesn't help that there's now fall damage in this game.
On the flip side, I do like that the Telekinesis takes Ras more effort if it's something fixed to the ground or held in an enemy's hand.
psilerium poisoning
I think the levitation nerf was necessary. It allows for tighter platforming without needing to worry about players just skipping whole segments with a super jump followed by an infinite glide. A lot of the challenges they made could just be entirely bypassed by the old levitation. I will agree though that I don't think the fall damage was necessary.
okay, is it just me, or does Trueman's beard reminds them of chocolate cake frosting?
“He has no motivation.”
“Oh, hello DAD!”
The "Start" and "Select" buttons on an xbox one controller are called the "Menu" and "View" buttons, respectively.
I will never ever call them that. Start is start and the other button varies wildly between Back and Select.
Dan, I'm sure everyone agrees with me: we will happily watch as much Psychonauts 2 as you choose to put on the channel.
(Also I'm a sucker for Completionist content)
Forscyth: Makes Raz an intern in front of the front desk
Front Desk Lady: Ffft I don't believe you kid...oh you aren't lying O:
In that kind of job I really don't blame her for not paying attention to every conversation in front of her. A dull office job for a spy organization where she may not have clearance to know everything the organization is up to.
Dan: "I love the style of this" ...
Dentophobics: " um.... sure".
-so according to Wikipedia, the Select button on the current Xbox is called "view" & it used to be the "back" button... yeah Select & Start are better
-missing 1 collectible is the biggest pain in Videogames
-the pun game in this game is strong
-we're so meeting all the decommissioned Psychic 6 aren't we
Milla, I think is her name, is the nicest person of the game an probably of many games.
I keep finding underrated youtube chanels
Great video, keep up the incredibal work!
Supportive adults? In a children's videogame?? The world's gone mad, MAD I tell you! XD xD
I just noticed Raz has 5 finger while everyone else seems to have 4 fingers. That's going to bother me
Clearly everyone else must've previously been a yakuza.
25:10
Minor spoiler I guess
I love how in the mural Bob and Helmut are locking arms. Good foreshadowing.
The dentists final words this episode: Is ThIs EvEn LeGaL?
Gonna be the highlights of my week. Keep being awesome Dan.
3:00 The moment I realized he's voiced by Invader Zim
I'm legitimately surprised some IRL censor didn't try to make the team have Sasha quit smoking.
Yoo the mysterious figure is who it is, even back here! That’s real cool.
No kidding! I can totally see it now, after finishing the game. I'm glad it's there!
Ah video game rules. If it's not nailed down, it's mine.
13:01 CRAB SANDWICH OVERBOARD!!!
16:25 I *think* the button is officially called the Share button, but you're right, it's really just Select with a new coat of paint...
Really enjoyed this played it all in a couple of days and really looking forward to next video
Ps.no the levitation glide did not brake in psyconauts 1 although could be wrong haven’t played it in awhile
PPS.your original series got me into this amazing series as soon as I saw the first video I started downloading it on game pass still rewatch every now and then .thank you
PLEASE take your time to savor this gem of a game. I'm perfectly fine if you act like a completionist. I would enjoy watching that. You could save some of the grunt work for a separate video and those that don't want to watch could skip it.
37:20 is hilarious
One might say that Sasha...left the door open for Raz to cause trouble?
when raz fell at 1:30 he sounded like invader zim.
There are 2 new voice actors that you can be on the lookout for. I won't spoil the characters but in case you want to be on the lookout for the actors to see if you can spot them...
vvv
Jack Black and Elijah Wood (Double Fine have worked with them in other games and I'm so happy they're back)
The glide balloon was changed from the first game, it never had a limited use/cooldown. Biggest pet peeve about this game! 😕😔
"Queridinho"
Raz is chaos from skylanders
Listen to him
Woooh! This is incredible!
The two boxes button is the “view button”
That square button is called the menu button for some reason
So they gave the glide a time limit?
Edit 1: 13:04 the sandwich!
Edit 2: 17:23 you stole it from Sasha after the psychic death tank battle in the brain tumbler.
Two things of note. One, I loved your Psychonauts 1 playthrough, and it would only have been better if you WERE more completionist with it, so really looking forward to seeing that here. And 2, if you love the different worlds all based on the minds of the character in question you really need to look at Personas 4 and 5, especially P4:Golden and P5:Royal, you should love those.
this game feels like Alice madness returns
Fun fact: loboto is a pun of lobotomy (loboto-my)
Pins!? Do we also get to play Psychic Tin Pin Slammer?! I demand a Psychic Tin Pin Slammer in this game! :D
He sounds like a character from he'll boss