[TAS] Celeste Bny% in

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  • Опубликовано: 31 янв 2025

Комментарии • 65

  • @Truefemboyfan
    @Truefemboyfan Месяц назад +130

    The fact this is near the Any% wr in time is funny

    • @BGDMusic
      @BGDMusic Месяц назад +8

      it's even slower than human any%

    • @FluffyCurry
      @FluffyCurry Месяц назад +3

      And this is why they don't accept all the B-Sides in the original runs, just the one from the mirror temple.

    • @CheDaCheez
      @CheDaCheez Месяц назад +9

      @@FluffyCurry not just mirror temple, they do reflection B side as well

    • @CompanionBeans
      @CompanionBeans 17 дней назад +3

      @@FluffyCurry they actually do the 5B because the music for it is that good (/j)

  • @Astro52754
    @Astro52754 Месяц назад +90

    Any% tas and bny% tas released a day apart. Celeste community is getting spoiled. This is incredible.

    • @Ethereal_MC
      @Ethereal_MC Месяц назад +1

      its bc of new spinner tech being recently discovered

  • @RafaelCorrêa-n6v
    @RafaelCorrêa-n6v Месяц назад +34

    "Oh, thank you, bird, for teaching me how to wall bounce :v"

  • @oliviapg
    @oliviapg Месяц назад +56

    Timesave per chapter compared to last encode (FILETIME):
    Prologue 0.000 (0f)
    1A 0.051 (3f)
    1B 0.697 (41f)
    2A 0.000 (0f)
    2B 0.085 (5f)
    3A 0.561 (33f)
    3B 2.176 (128f)
    4A 0.969 (57f)
    4B 2.244 (132f)
    5A 0.000 (0f)
    5B 1.700 (100f)
    6A 1.717 (101f)
    6B 11.203 (659f)
    7A 0.510 (30f)*
    7B 11.254 (662f)*
    *7B RTM messes with the way I'm calculating these times, and I had to use an alternate method. I'm like 80% sure these are accurate but less confident than with the other times. The total summit timesave is definitely correct, the split between 7A/B might be wrong if I failed to consider something.

  • @LawlietSSB
    @LawlietSSB Месяц назад +6

    This TAS guy is so good at this game it looks like a machine

  • @mxyzptplk
    @mxyzptplk Месяц назад +18

    i don't even speedrun this game and yet i can pick out specific tech in this video and name them. why is my brain like this. that spiked cobwob (spobwob) in chapter 1 was crazy

    • @T3sl4
      @T3sl4 Месяц назад

      Rain World brain rot detected
      Or, games when the movement tech sheet is 100 pages:

    • @mxyzptplk
      @mxyzptplk Месяц назад

      @T3sl4 rain world doesn't really have that much in comparison to the amount of esoteric tech in celeste

  • @UltraLuigi2401
    @UltraLuigi2401 Месяц назад +32

    I find it crazy that with the really long intro combined with the save and quit, the TAS manages to get through all of 7B without listening to the chapter 7 melody (until it switches to the 8 bit tune at the end obviously).

    • @mxyzptplk
      @mxyzptplk Месяц назад +1

      to be fair, they did restart the map in chapter 4 which also restarted the music

    • @UltraLuigi2401
      @UltraLuigi2401 Месяц назад

      @mxyzptplk I mentioned the save and quit in my comment.

  • @_Domo_
    @_Domo_ Месяц назад +8

    That 4B is insanity

  • @TheDudeOwen
    @TheDudeOwen 25 дней назад +3

    I imagine skipping dialog in a speedrun is just slapping the character and running away

  • @orbittwz
    @orbittwz Месяц назад +4

    7B was fire! holy crap ggs

  • @blastburne7465
    @blastburne7465 11 дней назад

    Lots of crazy tech, but my favorite part is how long you held onto that berry in 3A.
    Awesome TAS! Wild to see spinner stunning cut this much time from the vanilla game.

  • @vicpp
    @vicpp Месяц назад +5

    oh my god bunny%

  • @aplleprojdump
    @aplleprojdump Месяц назад +2

    nice beany percent video

  • @theepiccarrot7
    @theepiccarrot7 Месяц назад +2

    this is absolutely amazing, this is mesmerizing to watch!
    80 more frames until sub 25????

  • @Alterr8318
    @Alterr8318 Месяц назад

    absolute cinema

  • @andermium
    @andermium Месяц назад +2

    7B heart poem is such a fitting phrase to end on

  • @Alan50515
    @Alan50515 Месяц назад +1

    4:03 “Think you could keep up with me?” Ahh Madeline

  • @orbittwz
    @orbittwz Месяц назад +8

    4B at 11:46, wtf bruh??? sorcery I tell you!

  • @xathexa200x
    @xathexa200x Месяц назад +7

    4:05, how does that work ?

    • @YatagaLoki
      @YatagaLoki Месяц назад +2

      double jumping out of the dream block?

    • @nape6625
      @nape6625 Месяц назад +8

      Game corner corrects you extremely hard out of and into dream blocks, this is a prime example. Very precise subpixel stuff I think, to actually go through the wall.

    • @T3sl4
      @T3sl4 Месяц назад +1

      Same mechanic at 4:38, that one's easy enough to do RTA just get the position right (within some pixels) and diagonal dash. Guessing the first is much more precise though.

    • @Lmjacks
      @Lmjacks Месяц назад +1

      madeline's hitbox is tall enough so that she enters the second dream block before fully leaving the first one. it's not precise at all, you can do it from the floor there

  • @chatfou57
    @chatfou57 Месяц назад +2

    I'm kinda curious about the pause buffering used in this run. My best guess was that the spinner hitbox clock keeps ticking while the game is paused so you can effectively "disable" spinners at the cost of spending a pretty large portion of your frames with the timer still running in the pause menu, which is why it's worth in certain sections and not others (why it's not to just go through spinners everywhere), but looking at 26:15 that explanation seems a little less likely considering how early the pause buffering starts.
    If anyone knows what's going on, i'd be interested to know as well

    • @cosmnik472
      @cosmnik472 Месяц назад +2

      iirc spinners only deload if you're a certain distance from them or if they're off screen

    • @Lmjacks
      @Lmjacks Месяц назад +3

      good guess lol. each spinner checks if they should load their collision hitboxes every 3 frames, so we can effectively "stun" one third of all spinners by repeatedly pausing on the frame they do that check. we usually have to do it starting from far away because, when on screen, they start load checks from 16 tiles away

  • @johnlinp
    @johnlinp Месяц назад +2

    25:49 why did it quit and restart? i thought it didn't have the "waking up" animation like 15:12?

    • @Lmjacks
      @Lmjacks Месяц назад +3

      that one is to reset spinner drift, enabling the big spinner stun you see a couple rooms later. there's a spot in that room with two spinners directly on top of each other, and if we don't do the quit out, those two spinners will be in different "groups" and we will not be able to stun both of them

    • @johnlinp
      @johnlinp Месяц назад +1

      that's very subtle. thank you for the explanation!

  • @scrambledmc3772
    @scrambledmc3772 Месяц назад +9

    4:04 WHAT???

  • @SomeGalNamedEve
    @SomeGalNamedEve 15 дней назад +1

    that 4B tas was absolutely disgusting. the entire level was just madeline violating spikes and spinners

  • @riv3rw4ter
    @riv3rw4ter 5 дней назад

    11:33 ... what. how did madeline learn to become invincible

  • @boopis-
    @boopis- Месяц назад +1

    not the splipped droost into double cpop 😭

  • @Ghajestis
    @Ghajestis Месяц назад +2

    bunny%

  • @samuelefront9901
    @samuelefront9901 28 дней назад +1

    Gg to the creators. I have a question: there are multiple spots (for example in 6b) where it looks like the game is being paused; why would a tas require pause buffering?

    • @e.z_li
      @e.z_li 25 дней назад +3

      It's a trick called spinner stunning. In short, spinners (circular spikes) are loaded in 3 groups. Each group loads on a different frame. If the game is paused on that frame, the spinner won't load. Through repeated pausing, you can unload a group of spinners

  • @alansmithee419
    @alansmithee419 Месяц назад +9

    4:05
    I- wha- HUH!?

    • @Lmjacks
      @Lmjacks Месяц назад +1

      celeste

  • @UnifiedUltra
    @UnifiedUltra Месяц назад +2

    cny% when
    or dny%

  • @YoussefAsal-p5h
    @YoussefAsal-p5h 8 дней назад

    I get why badeline cries now cuz this is even worse than bullying

  • @adealtas
    @adealtas Месяц назад

    Is it faster to do any b side instead of the A sides ? I know it is at least for chap 5 and 6, but Chapter 4 looked so fast as well

    • @Lmjacks
      @Lmjacks Месяц назад +1

      only for 5b and 6b. i believe 7b and then 2b would be the two other b sides that lose the least amount of time compared to a-side counterparts. the All Cassettes TAS needs 4 hearts to unlock core, and gets 3a 5b 6b 7b hearts to do so

  • @Resetium
    @Resetium Месяц назад +1

    Okay so taseline can just walk into spikes??? Like, fully embed herself in them.

  • @qurturt8872
    @qurturt8872 Месяц назад +4

    No tas awake :ε

  • @RafaelCorrêa-n6v
    @RafaelCorrêa-n6v Месяц назад +4

    11:26 WTF

    • @T3sl4
      @T3sl4 Месяц назад +1

      You don't collide with spikes if you're moving up through them. This seems normal enough, but there are a few quirks: if the spikes move up into you, or the wind pushes you into them, there is one frame IIRC in which you can jump off the ceiling/wall behind, before the next frame where you're inside the spikes with zero velocity and take damage. TAS being TAS, of course we're going to showboat bunnyhop all over it, nothing else to do but wait anyway :>
      There's also jumping off corners with spikes on top (necessary for 1A winged golden, tricky but certainly doable RTA), or the few pixels between spinners (placed spike objects with bounding boxes -- not tiles as the above spikes are) and whatever wall or floor they're beside.

    • @blastburne7465
      @blastburne7465 11 дней назад

      @@T3sl4 I believe spike jumps like that 4B clip are buffered, meaning that one frame where you can jump functionally acts as 5 frames. This is a big part of how human speedrunners actually go for strats like that sometimes, because it's more lenient than it looks.

  • @mateopanza9350
    @mateopanza9350 Месяц назад

    I thought it said "bunny%"

  • @evalabisak6991
    @evalabisak6991 Месяц назад

    What does TAS mean?

    • @SomeGalNamedEve
      @SomeGalNamedEve 15 дней назад

      Tool assisted speedrun. Basically, they programmed and optimized all these inputs, meaning that this is a frame-perfect speedrun to the best of current knowledge

  • @v4n1ty92
    @v4n1ty92 Месяц назад +1

    You know the movement tech is PRECISE when a TAS that can play the game one frame at a time still needs to use pause buffering to pull certain things off. This game is wild

    • @iamkrazy1
      @iamkrazy1 Месяц назад +2

      I think what you're referring to is called spinner stunning. They pause the game repeatedly to stop spike hitboxes (called spinners) from loading so they can just move through spikes