I feel like espionage battlegroup as DAK works pretty good for a PG centered build; with plunder for the extra MG and with the improved AT-nade they can really shine. If you can pull off nice ambushes that's a bonus.
Espionage battlegroup is great and you are right it lets Panzer Grenadiers really shine! I think it's the battlegroup which offers the greatest strategic diversity as well.
Completely dominated the battlefield. Very impressive. Just a question, when clicking units to go to cover it seems like you are holding the button and in a specific direction (when you do that an arrow appears). Why is that? Thanks.
Nice observation! This is a remnant of micro style from CoH1/CoH2, where using cover with a drag and click would better allow infantry to face the correct direction and stay on your intended side of cover. This is less required in CoH3 as the infantry cover seeking mechanics and pathing are better. In CoH3 it's just has the added benefit of having the infantry face the correct way more often, so less time is wasted in a turning animation, but this is minimal in CoH3. I should probably break this habit to improve my time efficiency. Thanks for initiating a point of reflection! :)
Really good tips I've never thought of as DAK, like using the bike so extensively as both vision and green cover in the beginning. Do you ever use assault grenadiers as DAK? I often build them, but I often tend to lose as well as DAK :P
Thanks! I do a bit but it's only really on Pachino Stalemate or with the P4 call-in. However I have made some really interest plays with the new 250 and Assault Grens. Their synergy is really nice now! If I get a game that showcases them I'll share.
I love actually seeing the green cover off stationary vehicle being used, I always use it on with the Dingo and Jeep its one of the neat little details things that I like about the game but I always wonder if its actually useful. I am a bit sad you don't get combine arms with the bike. The sight range on the krad gets crazy.
The 16:01 grenade dodge was awsome. Keep it up!
Thanks! Audio cue saved the day! :)
I feel like espionage battlegroup as DAK works pretty good for a PG centered build; with plunder for the extra MG and with the improved AT-nade they can really shine. If you can pull off nice ambushes that's a bonus.
Espionage battlegroup is great and you are right it lets Panzer Grenadiers really shine! I think it's the battlegroup which offers the greatest strategic diversity as well.
Completely dominated the battlefield. Very impressive. Just a question, when clicking units to go to cover it seems like you are holding the button and in a specific direction (when you do that an arrow appears). Why is that? Thanks.
Nice observation! This is a remnant of micro style from CoH1/CoH2, where using cover with a drag and click would better allow infantry to face the correct direction and stay on your intended side of cover. This is less required in CoH3 as the infantry cover seeking mechanics and pathing are better. In CoH3 it's just has the added benefit of having the infantry face the correct way more often, so less time is wasted in a turning animation, but this is minimal in CoH3. I should probably break this habit to improve my time efficiency. Thanks for initiating a point of reflection! :)
brutal map control, as always.
Yeah the flak HT can really bully and hold half the map! Good vision and the flak HT is a tricky combination to overcome!
Really good tips I've never thought of as DAK, like using the bike so extensively as both vision and green cover in the beginning. Do you ever use assault grenadiers as DAK? I often build them, but I often tend to lose as well as DAK :P
Thanks! I do a bit but it's only really on Pachino Stalemate or with the P4 call-in. However I have made some really interest plays with the new 250 and Assault Grens. Their synergy is really nice now! If I get a game that showcases them I'll share.
@StephennJF awesome, can't wait to watch that! Also, when will you post a video about control groups which you have teased about? 😉
@@BlackwingDK The control groups video got pushed back a tad. I'm constantly adding more to the script. I'd say in month or so.
@@StephennJF awesome! 😀
I love actually seeing the green cover off stationary vehicle being used, I always use it on with the Dingo and Jeep its one of the neat little details things that I like about the game but I always wonder if its actually useful. I am a bit sad you don't get combine arms with the bike. The sight range on the krad gets crazy.
Yeah the Dingo and Jeep provide a great green cover position in the early game. There larger size allows all members of the squad to take cover.