CoH3 | Panzergrenadier combined arms | Narrated Gameplay 1v1 Deutsches Afrikakorps | EP#13

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  • Опубликовано: 13 сен 2024

Комментарии • 15

  • @tamasbacskai2944
    @tamasbacskai2944 Месяц назад +1

    The 16:01 grenade dodge was awsome. Keep it up!

    • @StephennJF
      @StephennJF  Месяц назад +1

      Thanks! Audio cue saved the day! :)

  • @romanofski4988
    @romanofski4988 20 дней назад

    I feel like espionage battlegroup as DAK works pretty good for a PG centered build; with plunder for the extra MG and with the improved AT-nade they can really shine. If you can pull off nice ambushes that's a bonus.

    • @StephennJF
      @StephennJF  20 дней назад

      Espionage battlegroup is great and you are right it lets Panzer Grenadiers really shine! I think it's the battlegroup which offers the greatest strategic diversity as well.

  • @marketingconsultant
    @marketingconsultant Месяц назад +2

    Completely dominated the battlefield. Very impressive. Just a question, when clicking units to go to cover it seems like you are holding the button and in a specific direction (when you do that an arrow appears). Why is that? Thanks.

    • @StephennJF
      @StephennJF  Месяц назад +6

      Nice observation! This is a remnant of micro style from CoH1/CoH2, where using cover with a drag and click would better allow infantry to face the correct direction and stay on your intended side of cover. This is less required in CoH3 as the infantry cover seeking mechanics and pathing are better. In CoH3 it's just has the added benefit of having the infantry face the correct way more often, so less time is wasted in a turning animation, but this is minimal in CoH3. I should probably break this habit to improve my time efficiency. Thanks for initiating a point of reflection! :)

  • @jellybyun9411
    @jellybyun9411 Месяц назад +2

    brutal map control, as always.

    • @StephennJF
      @StephennJF  Месяц назад

      Yeah the flak HT can really bully and hold half the map! Good vision and the flak HT is a tricky combination to overcome!

  • @BlackwingDK
    @BlackwingDK Месяц назад

    Really good tips I've never thought of as DAK, like using the bike so extensively as both vision and green cover in the beginning. Do you ever use assault grenadiers as DAK? I often build them, but I often tend to lose as well as DAK :P

    • @StephennJF
      @StephennJF  Месяц назад +2

      Thanks! I do a bit but it's only really on Pachino Stalemate or with the P4 call-in. However I have made some really interest plays with the new 250 and Assault Grens. Their synergy is really nice now! If I get a game that showcases them I'll share.

    • @BlackwingDK
      @BlackwingDK Месяц назад

      @StephennJF awesome, can't wait to watch that! Also, when will you post a video about control groups which you have teased about? 😉

    • @StephennJF
      @StephennJF  Месяц назад +3

      @@BlackwingDK The control groups video got pushed back a tad. I'm constantly adding more to the script. I'd say in month or so.

    • @BlackwingDK
      @BlackwingDK Месяц назад

      @@StephennJF awesome! 😀

  • @Ogema-1
    @Ogema-1 Месяц назад

    I love actually seeing the green cover off stationary vehicle being used, I always use it on with the Dingo and Jeep its one of the neat little details things that I like about the game but I always wonder if its actually useful. I am a bit sad you don't get combine arms with the bike. The sight range on the krad gets crazy.

    • @StephennJF
      @StephennJF  Месяц назад

      Yeah the Dingo and Jeep provide a great green cover position in the early game. There larger size allows all members of the squad to take cover.