The game encountered financial difficulties, the publisher/CEO changed, new publisher/CEO pushed towards a cash store, cash store was implemented as an afterthought, this cash store would finance any further patched, money/patches didn't come. I'm writing this as a prediction *knowingly*. Feel free to correct/ educate me. I just want to take the opportunity to test my gut feeling.
Sadly, sometimes companies wait for reviews to come in, then release cash stores to not negatively affect the initial reviews. It’s happened before, and really leaves a bad taste in your mouth when it happens.
more like it was made specially for reviewers, so people wouldn`t comply about in-game store too much. It`s quite common practise nowadays, IIRC, even CoH2 got shop after release.
Not to mention there were also two theatres. Coh3 taking place in the Pacific as opposed to in europe for a third time was something tons of people were expecting and hoping for, it would have generated a whole different level of excitement, potential (especially with seaborne assaults and support) and gameplay rather than facing a toy version of the axis after having already fought a superior version of them for 15 years.
Your description of the campaign would be a near-exact summary of the American campaign from Company of Heroes 2, Ardennes Assault, which came out in late 2014. Everything from "The AI doesn't actually play the random objectives" to "one of the four Companies you can play as is locked behind a separate, poorly-rated dlc" (seriously, they pulled this crap then too). How did Relic look at Ardennes Assault and go "Yeah, We should release a full-priced game that's as bad as this dlc, and make a dlc for that game's campaign that is overpriced as all hell and also one of the very first things a player sees"?
The biggest difference between this and the Ranger Company for Ardennes Assault was the fact that Rangers were (and still are) stupidly broken and can single handedly carry the campaign if the player is good at micro. Not that I'm trying to justify them doing it then, just saying this time they did the same and somehow did it worse.
They saw that everyone unconditionally likes Ardennes Assault (because the only players left to buy it were broken in by COH2's awful launch) and decided not to improve in the slightest
The "store in the first patch" move is very common, actually. You push the update AFTER the most important reviews and preorders so it has overall better reviews
Yes. Having a micro transaction store in a full-price game tends to make people give bad reviews for greedy monetization, so a lot of games sneak that crap in with a patch or "major update". Like Bethesda did with their paid mods (that nobody asked for).
It's easier to say 20 times polish soldiers fought there and make one scripted ride, than create dedicated mission like in CoH 2. I am from poland and i felt so dissapointed and embarrased, when i seen this. :/
@@Malod1997 It wouldve been fairly easy to make the mission more historically accurate - and even take more time so it felt more meaningful. Its a testament to how lazy Relic is. Never buying a game from them.
To be honest, there is an entire CoH clone when you have a whole campaign featuring Wojtek. Iron Harvest isn't a best rts but have a fine single player.
@@nmorek7004 it has one major downside. Units are scaled to multiplayer, so they are painfully sloooooow. If they ever make Iron Harvest 2 and patch over the inadequacies of the first game (I would take a remaster over a new game if it helps) then it would be a great contender for CoH like game against CoH 3.
My only concern for Relic's future is 2 things: 1) Relic's leadership (they could have been responsible for all of the issues and if nothing else they are complicit with the issues) 2) Brain Drain (they have lost a lot of people and I doubt anyone from their golden age is still around).
I tend to put a lot of stupid decisions on the shoulders of leadership, at varying levels. Perhaps that isn't fair in every case, but in the majority of them, I think it's true.
@clamum9648 I agree, I just differentiate between studio leadership and publisher executives. There are times when it is clear that a publisher mandate hurts a game (microtransactions for single-player games). It is a lot harder to say when it is studio leadership, but it can be seen in games like Suicide Squad where the decisions made by those who made the game were unforced errors.
The Red Alert 3 campaign was entirely co-op. It was one the better things about that game. Seems kinda wild they didn't learn from that game and team you up with a partner, AI or otherwise.
In RA3 the AI was scripted to be more humanlike and (iirc) playing coop would increase difficulty, to make up for the "bad" coop AI. This is what you'd call "going the extra mile". It seems what remained if Relic at this point, didn't have the resources to do that.
@@fonesrphunny7242 This is incorrect, the AI in red alert 3 can execute inhuman godly micro with Cryocopters and dolphins. They are just easy to handle because lethality is high in red alert 3 so you'll notice it as more of an inconvenience when you lose 8 apocalypse tanks to a lonesome guardian tank because you forgot AA. Nor would playing Coop with a friend increase the difficulty, the missions are scripted for multiplayer coop and the only difference is that your AI ally can get a steroid boost if you are losing badly during a mission.
The forced co-op is what I really hated about RA3, even if the "co-op" is just an AI, why can't I just have to control 2 bases rather than have a leech that doesn't even do much other than waste resources, especially with how slow resources are collected, I would always just go destroy my ally's refinery and take it for myself.
8:11 When the game released, encounters on the campaign map gave you the option to autoresolve or play the skirmish for bonus xp. Now it's autoresolve only, so one less option.
More like ChatGPT. - go kill the player’s troops - As a language learning model, killing others is forbidden by my code, so I will run around the player until he shoots at me.
That terrible audio is really unfortunate because previous games (especially CoH 1) had great audio implementation and balancing (including great music). They obviously spent ton of time on audio alone in older games. Even in 4v4 games it was never just a glob of sound like you showed in the video.
In CoH1 that was mostly a result of smaller unit scales. Go Play the Blitzkrieg Mod and run a 3v3 or larger, the huge pile of units will eventually cause the exact same issue with all the sounds turning into a cacophony of noise. CoH3 seems to give the player so many units at once that it happens much more often.
@@TheNikoNik let's hope the space marine 2 is good before jumping the gun on space marine 3! 😂 Considering the state of the industry I'm not sure how it will turn out.
Probably not going to happen. COH is published by Sega, and Sega is a Japanese company. Historically Japanese companies don't like to bring up Japan's involvement in the war.
Would be tragically very one sided. Japan didn't exactly have any weapon systems worth wild. No Anti Tank weapons really to speak of even no anti tank mines. SMGs were super rare, and their tanks were lets say obsolete... considerably obsolete. Even Italy had a better over all military technologically than Japan did.
great video as always but a quick note - the ww1 rts (great war western front) had no involvement from paradox. it was made by petroglyph (of empire at war / command and conquer remaster fame) and published by frontier (of planet coaster / zoo fame)
When you came with those C&C nit sounds I thought "let's put it to the test, can I tell what every unit is from memory just by the sound." The answer, yes. Though I must admit I forgot what the jetpack guys are called. The lightning sounds are also so delightfully iconic.
It's insane how cartoony and clean this game looks compared to the first CoH1, specially the particle effects and explosions; which tbh isn't that surprising coming off DoW3. The art direction in the first game was so good and satisfying + also the sound design and voice acting was absolutely top notch, it's sad seeing them fall off this hard.
Yes they since 2 try to copy Starcraft 2 too hard. All about esports. Thats why the game is super zoomed in, the line of sight is silly 20 meters and anyone including the tanks racing at top speed from left to right
@@AbuHajarAlBugatti Hard disagree. I get there's this revisionist narrative saying "remember how bad CoH2 was?" and I'm just like no actually to be completely honest no I don't.
@@off6848 revisionist narrative lmao get a grip I just played both when they came out and didnt like the change to starcraft like gameplay for their esports dreams becauase SC2 led player rankings at the time
@@reinach77 ehm no, the majority of axis troops in north Africa were Italians and colonial Italians. In mainland there is no representation of regulars and bersaglieri defending Sicily to the teeth or either Italian r35 tanks and semovente 90/53 but only see m13/40 and semovente 75/18 only because they are present in the dak battle group. Coastals troops that had a huge presence in Sicily and Calabria they are not present anywhere and only added in Wehrmacht battle group later.
Well at least they’re present to some degree in afrika Corp and through partisans. Canadians took entire sections of Italy solo, and we got a single special unit that’s hidden essentially in the game.
Funny thing you've mentioned Sega firing a lot of employees: Relic wasn't the ones that got axed the most, that was CA. At least a third, 240 employees laid off, several of their studios closed, and Sega execs going in and pretty much dictating what they're gonna make. It was bad.
Wait, seriously? Isn't CA like only studio that still don't have issues with making profitable RTS games? Not a big fan of Total War, it doesn't hit the spot for me, I prefer slightly faster tempo but this sounds wild. Aesthetically speaking definitely a lot of people had to be involved to make games like TW that have quite high focus on that aspect and damn me, those games really look great with all the animations etc. Sega must be quite desperate to meddle in CA. I get that not all TW games are proper success but Warhammer ones definitely were making up for others and even those less successful entries still bringed some profit if I recall it correctly.
@@andrzejnadgirl2029 They've been having issues since Warhammer 3 launched: the main campaign was horrible (To the point that the first most made was disabling it), it was buggy as hell, it was unpolished and unfinished, and it took them from January to AUGUST to release Immortal Empires (Granted, the maps huge, not to mention they had to patch a lot of the gamebreaking bugs at launch, release the workshop, make the WoC rework and the DLC). From there, they did a few patches and hotfixes until April of next year when the first price hike happened with Forge of the Chaos Dwarfs (Only people who complained were the frugal ones, because the DLC is worth the price), but then they tried some shady, stupid shit in early September with Shadows of Change. The patch itself broke more things than it fixed, they tried to sell a $25 (Same as the Chorf DLC) DLC while shortchanging you with minimal content with Kislev getting the short stick and Cathay getting a light tweak instead of a proper rework. From there, it got worse, Hyenas, which was an ARCADE shooter similar to Overwatch and Valorant, with hundreds of millions put into it was canceled due to backlash and SoC not selling as much as they've hoped. Then they released Pharoah at $70 as a Saga game, which was literally a TW Troy clone with an Egyptian coat of pain. This included all the downsides as well, as well as very generic, bland, copy-pasted content that was NOT worth $70, and it bombed hard. Like, the height of concurrent players iirc (Won't quote me) didn't break five digits, and then shrunk to triple digits. It was bad, VERY bad. This pretty much got SEGA on their ass and now they HAVE to do good with Thrones of Decay, which should release either later this month or in the first half of next month. If they don't, they're in trouble.
@@sheepfly CA needs to step up and make a GOOD historical TW game again. Empire 2 is long overdue and they should now have the technical means to get that working, unlike Empire 1(which had grand plans but couldn't make them work, yet still turned out pretty good). And Relic... after Sega got them almost all they made was garbage in some respect (maybe with the exception of AoE4, but I don't own that and can't judge it). CoH2 has issues, it's DLC and monetization never sat well with me either, DoW3 is hot garbage and CoH3 seems to follow this trend.
@@ErikaWeiss633CA seems to go through a cycle of releasing underbaked and overpriced buggy TWWH content before shaping up and delivering something great, only to lapse back in in a few months. Anyways, thrones of decay has probably saved TWWH for now.
The sad thing is, the campaign used to be you having to fight in battles, but instead of tailoring them to be mini missions, they were all skirmishes and they removed it to make gameplay faster, but in doing so it really hurt how campaign mode plays in general
thats what games do these days......... dumb it down for the masses you CANT have a game that sells half a million in a niche..... it has to sell 20 million copies . COD1 was a niche game.... it was basically WW2 counter strike source for multiplayer everything was FINELY balanced . cod2 dumbed it down a little bit (re-gen health) never played COD3 on multiplayer (still had dial up) and the COD4 actually made it a bit more complex.... but had a few balance issues . i remember W@W having a LOT of balance issues (they removed tanks.... yet COD1 UO still has its tanks, because they spent time balancing them) . and then after that.... they just dumbed it down dumbed it down remove all the "hard" (aka, interesting decisions, interesting counters) and just make it a "hold W and mouse 1" kinda game
Larian Studios with Baldurs Gate 3 has that a studio can be incredibly successful if the studio is not greedy and just gives the players a game they want to play, no micro transactions or locked content, a 60$ game with easily 100 hr of content. But the big difference is that game does not work with short term profit in mind but community building and longterm sustainability which goes against public companies having investors which in turn push for profit and dont care about the product of longevity of the company!
Grant, I cannot compliment your work on videos like this enough. The retrospectives, the reviews, the challenge runs - the scripting, voice work, and footage editing all come together so well. The style of humor works for me so well, and the way you focus on the positives and optimistic angles while also not shying away from being critical where and when and how it’s appropriate works so well. The nods to the great experiences of hand crafted missions coupled with direct compliments to the devs who worked on those while expressing criticism and confusion about the state of the other parts of the game. I don’t know if you’ll end up reading this but if you do I hope you’ll know that your time and work and style is greatly appreciated. I hope for the absolute best for you going forward. 😊
At this point, I want Grant to take a look at Relic's other games, specifically the original Dawn of War: WH40K games, from the first up through Soulstorm. All four were great games for the time, though I honestly believe that Winter Assault was the best, in part because it wasn't a bunch of skirmishes on multiplayer maps and then a number of scripted missions for each stronghold. Those scripted missions are always difficult and fun, with insane enemy numbers, extra objectives to find either bonuses or to take away enemy tech, and awesome set pieces, such as the Titan's gun on the Imperial Guard stronghold in Dark Crusade. Maybe it's not up Grant's alley, I understand not everyone enjoys WH40K. But I think it would be good to take a look at the games that lead up to this game, especially since you can see where Relic got the idea for the campaign in this compared to a more heavily scripted campaign like the first two Dawn of War games.
I'd also like to see his look at 2. You can see some of the basis of tossing in the RPG elements in that game, and despite myself not liking 2 being basically a RTS/RPG/hero shooter mashup initially, it's grown on me and I consider it one of my more favored games.
If I recall correctly, Grant got severely burned by the community. He once said on a stream that he will NEVER play ANY Warhammer games in the future ever. Not because the games or the setting themselves, but because the fans of these games were so salty and rude to him. (At least that's what I heard on the stream.) I don't know if he changed his stance on that, but the incident is still there.
@@МаксимГригорьев-ъ7ф He got burned hard for some reason i forgot while doing the Norse campaign of AoM. Not surprised if he's ok with AoM now considering his AoM video. Maybe the exact same thing here too.
I saw a comment on some video that the mechanics would work for a pacific, island -hopping campaignThis would not only fix the issue of the game having less exciting units, but also it could be cool seeing the fanatasism of Japaneese growing with more island you get, which would be like that game about czech legion fighing through all of Russia to get home
I was actually pushing and encouraging coh3 to be set in the pacific theater, probably not the only one but I was really believing hard they would logically take the next game there.
Another interesting place for WW2 RTS could be Burma, covering the war between Imperial Japan, the Republic of China, and the British Empire in the region. Sure, the location and forces involved aren't as mass-marketable as the good old British/Americans vs. Germans in Africa, Southern/Western Europe, or Soviets vs. Germans in Eastern Europe, or Americans (because, let's be real here, basically everyone forgets about the part that Australians, Kiwis, British, Dutch, etc. also played at the Pacific War) vs. Japanese across the Pacific, but slap in a good solid gameplay loop and a recognizable brand that is linked with good WW2 RTS games in people's minds, and I could see it selling pretty decently. Outside of WW2, there is also WW1, like was mentioned in the video, but the Korean War or the Spanish Civil War could also be interesting settings for a CoH game.
I am from poland. I remember in "Company of heroes 2", we had a great designed dedicated mission, where we played a couple of polish insurgents. This mission was briliant. We had dedicated special units with their own voice lines. There was a feeling of partisian war. I really loved this mission. When i seen that CoH 3 will be in Italy, i knew there will be something around Monte Cassino. Ittalians partisians had their own units and missions, so i thonk there would be somekind of dedicated mission here too, right? Nope! Against it, we just ran on the mountain by Tanks like Hussars or something out of screen and player did his job himself. I was so dissapointed by this mission. But this is just half of problem. Before mission we heard like 20 times that polish army will be there. At first time i had feeling like "Great! They didn't forget about us!". In next two times i had the same. But with each next repeat, i felt bigger and bigger cringe. It was like somebody took frying pan with inscription "Polish faught on Monte Cassino" and smashed my head... I feeled so bad when i seen it, and i can only imagine how ppl from the rest of the world could feel.
Pretty much nailed on the head the issues the game and Relic suffers from and I really hope they watch this video. Hopefully they can turn it around now they are independent but I guess we'll all have to wait and see. Also what isn't mentioned in Grant's video is the fact that after the failure of DOW3, Relic knew that they should be listening to feedback as they alienated DoW's original player base by creating a RTS/MOBA hybrid for DoW3 that no1 wanted. So for CoH3 they championed the CoHDev program which focused on bringing in people in early to get feedback and test the game, years before CoH3 released. However it honestly felt like pure lip service as most of this feedback was ignored sadly.
7590 is a lot of dust. No way he just created an account just for that bit. You are right, Giant is a huge Genshin fan :) Edit: and he has Xingqiu at max constelation. Yeah, he is a big fan.
@@khankhomrad8855 could've sworn I posted this but apparently I didn't, on his discord grant said something to the effect of "I've never touched genshin and that is definitely NOT my writhoesly you can see." Finding out what gaming youtubers play outside of their main games is always fun.
I really wish World War I got explored more in fiction. My first few years doing RUclips stuff, every Remembrance Day I'd showcase a game set in WWI and talk about the history of what's going on in the game, and just generally try to talk about it based on what I'd learned about it myself (not a history expert, education on WWI just became really emphasized in Canada when I was growing up). After about 3 years I basically ran out of games to showcase (granted this was before Battlefield 1 or The Great War), and it wasn't well received to begin with, but I was really surprised at how rare the setting was in games.
Issue with WW1 most folks have is that trench warfare just isn't that exciting. And most folks are scared to show eastern front in Europe that was absolutely manoeuvre war but ofc western front is more iconic for the wider audience.
Look up iron harvest 1920. It’s a CoH clone without ai issues, it’s combat issues. Not bad combat, just slow. Some say clunky (it depends on your processor) but mostly just slow animation. Games last between 15-30mins though. (Fast for CoH)
It would be, and I say that because the "The Great War 1918" mod for the original Company of Heroes is a good proof-of-concept for that exact thing, and is quite fun.
To be honest, I think the best possible thing Relic could do at this point is to go back to GW on their hands and knees and beg them to let them to a Dawn of War 1 remake. It would be a trivially easy win and *as long as they don't fuck it up* would help win back a lot of the bad blood they got for the absolutle shitshow that was Dawn of War 3.
I think this is a much harder sell than it seems on the surface. Games like Dawn of War 1 hold up so well not because they're still competitive products but because they're old. The age of Dark Crusade covers a multitude of its sins, several of which Grant even invokes in this video talking about CoH3! The distinct quirks of a game as old as Dawn of War 1 are likely to be received much more critically in a fresh, $60 title.
The current staff at Relic doesn't even hold a candle to the people who made Dow 1, the dissapointment that CoH 3 is is a testament thta they never learn from their previous successes
No No No No No No No No No The studio that allowed DoW3 and COH3 out the door will absolutely fuck up a DOW1 remaster. Count on it. Never. Don't let them even so much as sniff the 40k license.
@@surge486 DoW 1 holds up so well, because it is the best game in the series and has great mod support. The latter is crucial for games to be played as long!
Dark Crusade had a lot of character with... seven factions I think, with unique dialogue for every base assault mission. You also could customize your hero and choose where to go depending on difficulty and what reward to seek. It had character and replayability.
The writing was on the wall with dawn of war 3 ....terrible game. They ignored the fans and tried to chase a different audience and killed the franchise. The old Relic is gone ...has been for a long time.
about the WW1 idea there is a reason why it isn't portraied as often. aside from it being known les, it also was a lot less mobile. cars and armor was less known and a lot was infantry being sent into their death because they tried to apply napoleonic stand and fire strategies and charges in times of trenches and machine guns. this caused a lot of stalemates where simple atrition was partly more a concern than enemy bullets. in contrast, car industry has developed which lead to blitzkrieg tactics and the fast and interactive gameplay which is so much fun in RTS.
I disagree with you. A WWI game doesn't necessarily need to be historically accurate. Look at BF1, it's fun. It's set in WWI but it's not in any way limited by those factors you mentioned. As long as I know, there's even a community-made mode for Coh1 set in WWI and it's pretty cool TBH
Battle for Middle Earth 1 not 2 had the campaign fully done in Conquest mode. Battle for Middle Earth 2 had it as a separate customizable sandbox mode kind of like a skirmish.
CoH3 has a good foundation consisting of elements of CoH1 and 2. You can still see some of the love that went into those earlier games, and as my by far favorite series, I have bought each overpriced DLC in hopes they can turn it around. But that release was an absolute embarrassment.
The idea of campaign sounds really cool, like XCOM2 but RTS. Maybe player only have limited resource, and instead of just create any amount of units out from thin air with some rocks them mine, they only have access to whatever they can "bring" into that specific mission. So player have to choose how much they want to invest into every battle, adding another layer of strategy outside the normal gameplay. But listen from this video, this or something equally nice probably didn't happened.
ww1 is also a goldmine for making a game series because it has so many fronts and theatres, and each one is different. the ww1 game series is a series of multiplayer shooters with each one being set in a different front and they all play totally different, and an rts series could do the same. the dug-in stalemates of the western front, the rolling plains of the eastern front, the mountain fighting of the italian front, the guerilla operations in east africa, etc. each front has a unique game in it.
At that point they would again be competing with themselves. CoH1 only had the Western Front, so they put the Eastern Front in CoH2 and the Southern Front into CoH3, but as mentioned in the video some of the most well-known units of WW2 never operated in Italy so you can't have them in the game. CoH2 got the western theater as DLC in "Ardennes Assault" to get that content in there. Maybe CoH3 will get updates to bring the other fronts in to allow for more unit variety because that would be a low-hanging fruit...
I had an entirely different experience with the "hold the objectives near the enemy base" type of skirmishes. First off the game spawned a Panther in every time I did this type of skirmish. Then the enemy AI did nonstop smoke barrages onto my team weapons so it was almost impossible to use machine guns and at guns. Since the AI has way more manpower than I do they had already built 2 grens, 3 jägers and a 222, on top of the free Panther before I could even get a single at unit out. And unfortunately they did not ignore their critical objectives at all, even going for the objectives near my base whenever possible.
@@eviola11bro I can play that game on a laptop sure doasnt look nice hell you can play it on a MacBook and runs pretty well other than graphics. I can’t imagine how good it would be on a pc.
I wouldn't mind that at all. But I do kind of disagree with the ww2 burn out angle because let's face it, it was THE war of armored warfare. What happened in ww2 was bonkers and epic. A big part of the problem imo is that companies are too afraid to experiment with alternate realities we must beat ourselves over the head with the Hitler and Hirihito bad narrative at all costs. What if Hitler can be usurped as the campaign continues new alliances form and it transitions into the Cold War era seamlessly. The units one could have would be awesome, hypothetical advancements of German designs, IS-7s, Chi-Ri and Chi-To it could be awesome from the pov of if ww2 just never ended.
Im just sitting here remembering the amazing sound in company of heroes 1. As the Germans you deploy a flak 88. That sonic boom as you watch an enemy tank implode. Something tells me you're not going to get that kind of nostalgia from this messy game.
Another sin of COH2 from a campaign/narrative direction, is that you don't play as one company as you have in the past. It is Company (singular) of Heros. Not "Hero Companies". Let us reinvision this campaign, as a singular company moving through a world map with a tighter focus and objectives. A sort of mothership moving carefully through a hostile land, sending out "teams" ( effectively a ranged action, not a seperate unit ) to deal with objects. Eg. begin a small mission to secure a bridge, up to starting a large base-building skirmish to capture an airfield ( for supplies/reinforcements ), or scouting. I think that could have proved a really nice, focused campaign with a different spin on things. While still facilitating all that COH needs.
We got 2 promising Campaigns, and even tho they were fun, both just felt empty and little effort. Remember back to COH2 and it´s Theathers of war. It was so much fun to have this great singleplayer content after finishing the also great story campaign.
Hearing you mention empire at was makes me wanna watch you playing through the campaign, I would be sooo excited about that! Its a grant video as always :D
I'm starting to think COH caught lightning in a bottle with the first game, which I genuinely like a lot more than Starcraft 2 and wish more RTS games had tried to copy. I should point out that I quit COH3 before they added that hilarious $16.99 expansion, and most of those skirmish missions in the campaign, I just had my airborne company drop behind enemy lines and satchel charge all their production buildings for a quick win that didn't require following the objectives.
While it's very tempting, and often also correct, to blame the publisher for all the game development's ills, this is probably not true here. Sega has proven to be a very hands off publisher, giving the developers under its umbrella a lot of freedom to do their own thing, simply providing the money and asking very few questions, until things go terribly wrong that is(due to the developer's bad decisions)... This was famously the case with CA, in the whole fiasco that was Hyenas but also in their actual Total War titles that were god awful like the latest one: Pharaoh. All the problems with all CA games have been 100% CA's fault, not Sega's. While I'm not a Relic/Sega insider or anything I don't think Sega drastically changed their modus operandi and suddenly decided to force Relic to make all the terrible decisions that led to CoH3. The much more likely scenario is that Relic themselves decided to treat CoH3, perhaps their CoH franchise itself, as a cash cow, milking it for all its worth before abandoning it, selling it off, whatever. Or they were just incredibly tone deaf and thought this was somehow a good idea, which isn't out of the question but I don't think nearly as likely.
Probably not true? So you don't remember DOW3 and how Relic killed an entire franchise? And you're giving them a pass for yet another fumble? Get real. This is Relic.
@@mdc123-v2v Did you even read what I said...? I didn't give Relic a free pass, quite the contrary. I said it's foolish to blame SEGA for Relic's misdeeds as SEGA has proven to be a very hands off publisher. Therefore all of CoH 3's ills are Relic's fault rather than Sega's.
I’m an old school relic fan since homeworld. That said the crew that are the relic old guard is Blackbird Interactive, which I’m sure someone else has mentioned. I too want relic to rise again, but if not maybe their legacy can live on in BBI
Iron Harvest tackled this and it was not a good result. They tried to make the gameplay enjoyable by employing althistory Mechs as to keep the realistic trench warfare to a minimum and anchor the gameplay and combat to them but to the point where some of the factions mechs are now also hp sponge heroes too which made it similar to aoe3's explorer contribution. They'd have to also do some althistory as catering to realistic combat for ww1 means depicting the trench warfare. Petroglyph's Great War: Western Front downright removed all the RTS mechanics in exchange for RTT deployment(which coh2 and coh3 also use too much) and grand scale in commanding but the game is abandoned as Petroglyph moved to it's next game which is common for them to make a game and ditch.
@@zonetropper Iron Harvest feels a lot less WW 1 then WW 2, despite having the look of alt history WW 1 because of the focus on vehicles. I think that they could absolutely pull off trench warfare with the gameplay style. It might not be what ADHD and/or PvP focused gamers respond to, but a slow crawl that requires a _massive_ amount of resources and manpower, while requiring positioning and timing sounds like a blast to me. Heck, could be more PvP focused if they design it so that feints and bluffs on a strategic level in a match works.
Hello, I am a Company of Heroes 2 mod maker and an caster of many RTS. I hated CoH3. I have, and will only have, 4.2 hours of game time. I actually applied for a refund for it on steam, which I was denied because the game time was above 2 hours. Even now as I watch this video, they are still using icons from CoH2. Upon release, they game nearly had every single icon as a place holder using Coh2 icon. This grinded me down more than it should. For as a mod maker, I know these icons better that 99.9% of CoH2 players. I had sky high expectations for this game and I could not even recommend it to a causal player. The game had about as much polish as one of my own mods... The only thing that could keep me around is casting and the game does not have a replay system nor a spectate system. Did they not learn anything from Grey Goo...
Another great couple genres that no one does much; Vietnam. There's plenty of FPS games, not a lot of rts and strategy games. You can definitely name a couple but there's not 20k titles like WW2 has. Next. This one I dont think I've seen literally ANYTHING for. Korean War. No one talks about it in the first place. They have so many WW2 assets and its 1950s, they still used a lot of WW2 equipment and it would be extremely interesting to see. Doubt relic would do either of these and if I'm honest, I'd just be happy if they mass fixed DoW3 and CoH3. Was so sad when the launch of 3 was butchered, played CoH1 as a 6 year old kid on my dad's old external hard drive he got from his navy buddies. Thank you for coming to my TED Talk.
i like how everyone just sees the dumpsterfire that coh 3 is, but seems to forget that the microtransaction hell startet in coh 2. i was never interested in coh 3 because i was burned by coh 2 and i somethimes feel like everyone just forgot about it....
It's baffling to me that companies seem to not understand that having players WANT to spend money will earn them infinitely more than forcing them to. If I have a game I love, I will look for any excuse to spend more money on it to show my appreciation to the creators. I won't even care that much what I'm getting for it, and getting something cool just makes me want to spend more. Seeing games try to twist my hand and manipulate me into spending more, just makes me want to stop playing them altogether (or not buy them in the first place) If you make a game to make money, it'll fail. If you make a game to be fun, it'll make money.
The vehicle models look worse that CoH2, they also move worse. Everything about them is just worse. Considering how much DLC was released for CoH 2, thats the game that should have had a dynamic campaign.
The future of the games is not even being paid, is being free and having microtransactions, specially for games with competitive potential like RTS games, that's what Frost Giant Studios is aiming to. I agree, we don't need 3 games about WW2, we need just 1 with all the content.
Eyyyy, cool to see you cover CoH3! The video serves as a pretty good summary of a lot of CoH3's issues. Though I did find it strange you spent this long talking about the "dynamic campaign" without bringing up the linear DAK campaign. I also think it could've been great if you compared the Invasion of Italy campaign to CoH2's Ardennes Assault since it's where Reluc got the idea from and yet another thing that CoH2 just does better than 3. There's also some major complaints with the game you skipped, such as units being shown in marketing material and available in early test builds just to get locked behind battlebgroup DLCs, or the blatantly unfinished art assets. Though I can see why you didn't go into them, seeing how you basically covered similar themes with the ingame store and the sound design already.
I enjoy CoH3 even to this day but I am still of the opinion that the scope of their campaigns was the biggest detriment to the development of the game. It is entirely a new system that's very much isolated from the core gameplay that is known from CoH. All that effort and funds could've been placed somewhere else and you can even see glimpses of it in the campaigns with the scripted missions. And I say this as well knowing they built the game from the ground up which would take even more time than just reusing old code and scriptbases. The Campaign is flawed because of old choices and issues that stemmed since launch (and the large scope); really they would need to heavily rework the campaign to get it feeling great. The campaign Skirmishes for example were originally bad because it was super repetitive and happened whenever you engaged another company; but that was when they had less maps to work with and less available resources/content compared to now A good example of a good rework was the Prologue mission, because that DRASTICALLY changed since launch while still keeping the original flow (just look at older videos on the prologue). This mission is the only time throughout the entire campaign that the COASTAL RESERVES are used by the Germans; because originally they used the Guastatori/Bersas instead to represent the enemy Italians throughout the campaign and the Coastal Reserves were added much later into the game. This shows that they can change and implement even newer features from the game into the campaign and I sure hope they continue to do so. On the non-campaign side of things, player vs player is pretty good all things considered now; and the AI for skimishes were given some touch ups to make them somewhat better (they still have a long ways to go). I would even say that it's really good with what it offers in that front which further makes it feel that the campaigns should need the same amount of love put onto them now too. On the topic of Post-Sega Relic, the devs are just now starting to show previews and proposed changes that would be coming in the next updates/patches before going through with them to get feedback on it too; The recent Coral Viper update was also well received not only because it added and did stuff that the community liked, but is was genuinely not as bug ridden as much like previous major updates. Keep in mind, this is the major update they originally delayed, had extra content added in to compensate, then after news of being separated from Sega, decided to cancel the delay and push out the update earlier.
I mean, the skirmish and fights between companies is pretty easy to fix, just give the player the choice, autoresolve or play the battle, is what total war does and it is pretty nice to have a choice, sometimes you want to fight even if it is worthless and sometimes you dont
“I feel like they’re out of touch with what people want.” This one sentence is how you describe every major development stupid + Disney(please Disney, let petroglyph continue work on empire at war)
It really is a condemnation of Disney-era Star Wars to look at the games for it that have come out compared to Lucas-era offerings. Some of that stuff from the golden age is some of the best gaming experiences ever fullstop, Empire at War has a dedicated modding community who basically *did* make Empire at War 2 with games like Thrawn's Revenge, Fall of the Republic, and Awakening of the Rebellion being so different from vanilla that I'm astounded they even run. KOTOR 1 and 2, Republic Commando, the OG Battlefronts, Rogue Squadron... there's no point even trying to make a list since I know I'll miss so many gems. And the new stuff... it's not all complete garbage, but very little of it sticks out as memorable or the kind of thing people will be playing literally decades hence.
I would like to see a COH1 remaster with the soviets, Italians, and the pacific theater officially added. Ik a lot of ppl like COH2 but 1 is just so simple but fun and great.
CoH has been the best crafted and detailed strategy for me since 2006. Today is 2024 and it is no longer a reality. I recommend trying to play a strategy called Last Train Home. This is the current king of war strategies. It's a game that will flatter you personally.
The directly competing with CH2 part got me thinking. I’m honestly a bit surprised they didn’t decide to explore the pacific front at all even if they were to stretch authenticity a bit to allow for unit variety for imperial japan. Also it’s heartbreaking to hear about the lay offs, because the teams are the heart and soul of these games. Sure we’ll get another “Company of Heroes made by relic” but it won’t be the Relic that made company of heroes and it won’t be the company of heroes we love made by relic.
and even lesser variety of units and factions. The rest (well, almost) can be applied to any other RTS, time period or war theater. Specifically, all this elements will be even better in WW1 setting
You say it has less content than the previous game, but don't mention that there is a second, more traditional campaign and that the game started with 4 playable factions instead of 2 for the past games. Unfortunately, I do think the problem is the leadership at Relic, since all of the games they released in the last while have been highly critized at release and were pretty unfinished. I think even AoE4 really only got it's second wind after another company took over.
Yeah i cant find it in myself to support games like these. This is an EA style game release with how the new battlefront games released with microtransactions over all else until everyone refused to buy into it and then they reworked the entire system. I don't want to buy this game for more than 15 dollars, i just purchased it on sale for 26 but got a refund after i thought about it for a minute.
Bought this game Day-1. Saw that this is incomplete, but was silent. Played a bit - was dissapointed that there was no "civilization-esque" map for Germans, but still did not said anything. Then, this "patch" came in with storefront - I thought to myself - that did not took that long, but still kept playing. Then, played Afrika korps mission, where I got Ju-87 support. Oh, that's nice, I thought to myself... Called it once... Heard ">>>dzhay-yu
Just yesterday, I reinstalled CoH3 and jumped into my mid-game campaign save, played it for about 10 minutes, and then uninstalled. I didn't even get into a proper battle. Three of my armies were destroyed in auto-resolves that I could have won by actually playing the game. Those skirmishes were kinda fun because I was at such a huge disadvantage and now... I'm not even allowed to have that fun. :/ The bloat of skirmishes was probably the reason I put it down in the first place. Now I don't even have a choice when I WANT to play them...
I have to disagree with the unit variety “issue”. Doing Italy and Africa would allow them to do so many units that are hardly or have never been seen, and it works well as seen with the UKF which are a fresh and new experience for not only the franchise but WW2 games in general. The same goes for the Italian units which are some of the most fun in the game and dare I say franchise. What you listed as issues are only such if you’re into the Soviets (which still can be done) or heavy tanks, which are beyond overdone. The lack of Heavy Tanks and their lessened influence is honestly better as now there’s more of a focus on light/medium armour resulting in a fresh new experience. There is an issue but it’s that they decided to not utilise the setting. There’s no Italian faction resulting in us getting the 5th and 6th German factions in the franchise. However even then they choose not to utilise mid war equipment with Wehr basically doing nothing new. The US also suffers this issue and is probably the worst and most boring US in the franchise (even units in it from previous games are a downgrade).
I think it would work for them for the next game to be CoH adjacent. Like, the korean war or something. It's relatively similar to late WWII tech-wise, there's good potential for an old-school story campaign, and it's a setting that I don't think I've seen before.
6:11 - I recently replayed CoH1's US campaign and I have to tell you I'm disappointed that Relic hasn't really improved its campaign combat AI. In CoH1 the way they made missions harder was to half your units' health and double the accuracy, health, and damage of your enemies. It made for a difficult campaign, but not a fun one. This was nearly 20 years ago, (fuck) and the fact that they haven't improved since then is depressing.
I actually find the mid war and especially the Mediterranean setting very refreshing. Almost all other ww2 games are set in 44-45 in France so you never get the variety of the early/mid war weapons and vehicles.
Great video! I never knew very well what went on with Company of Heroes 3 but with what you've shown its very understandable. I love your suggestion at the end, because I personally don't feel like there is much ground to improve at Company of Heroes 2. Sure you can maybe tweak the balancing to someone's flavor, but the game as it stands is wonderful. I loved WW2 strategy games and none I've played manage to make every unit so relevant, none are as dynamic and variated, with amazing music, sound design and war scenes unfolding so naturarly by themselves. The prospect of another WW2 themed Company of Heroes uninterests me because I genuinely don't think there is much to improve on the current formula and neither do I wanna see a differently layered ww2 rts game, this one is already peak, I can't think of anything it lacks. I'd love the idea of this franchise moving to other conflicts with different weaponry, tactics and scenarios. WW1 sounds great because of how close it is to the second one, although it would be very different. A lot of weaponry is different and it was less of a movement war as it was a defenssive war. I think it could be very cool regardless, having you start matches by building trenches in your territory and reinforcing them. Built too close to base? Now the enemy has more ground for them. Built far into the enemy sector? Now you have a territory advantage, but fail to properly reinforce that trench and the enemy could breakthrough early and put you at a disatvantage. The early game could work around defining each player's territory and afterwards the proper skirmishes and charges would start, where you can combine everything else. Artillery attacks, chemical weapons, assault arms for the raid forces, air support. It could be about identifying weak spots on the enemy defense, launching simultaneous attacks to force the enemy to split their defenssive capabilities. As the game scales, heavier and more deathly weapons and fast infantry are slowly introduced, changing the pacing and maving movement more easy, ending the stalemates and breaking through defenses more easily. Of course one would have to see how these gamemodes would work. Would it be about % of territory controlled? Would it be about holding key locations like in the previous game? maybe rushing the main trench/base? My ideas aren't perfect, they're kinda undercoocked in fact because one would have to see how to actually build these things. However, making ythe same game when you've already succeeded is a waste. I really think they should take on this challenge of moving to different periods and wars.
Man, Battlefield 1 still feels weird to me. The devs went out of their way to make it play like every other Battlefield game. Tons of automatic weapons and shit that the average soldier didn't even use.
I loved Relic's games up until Company of Heroes 2, it's sad to see how far Relic has fallen since Sega got their tentacles on them. Since they're independent now i have some hopes though.
has nothing to do with Sega, Relic started to be woke and started woke hiring practices, hire bad devs b/c they have the same ideals as what they like and that leads to this... that's why woke it hated on at every turn in gaming its a tell
The thing i hate is that they wanted to have thier feet in the console market and then instantly almost abandon it, the game cost the same but is way behing on updates, and while the pc can at least earn the battle groups, console is forced to spent money if they want them
I'm tired of seeing WW1 made into a tone deaf "fun zone" that has no basis on what a miserable slog of death and suffering with no clear bad guy and no clear winner that it was. Just because you can point to it and say "LOOK! VARIETY!" doesn't mean it should be packaged off and sold as entertainment. I just got done playing Last Train Home (Made by THQ who also worked on CoH1) and it was exactly what a Relic CoH done during WW1 would be like and it was forgettable and felt nothing like the subject matter it was supposed to be based on.
So... basically every WW2-based game on the market, where the aesthetic and setting are lifted to provide skins and context to an ideally entertaining piece of media? Hell, that statement would apply to much more than just games; most media being consumed is designed to be entertaining, not a 1:1 recreation of the actual events (which for all wars would be a miserable slog of death and suffering, regardless of the set dressing)
the first Dawn of War 2 (not the expansions) was basically Company of Heroes 2 in Warhammer 40k and it worked really well. I am not saying they should go back into 40k, but something like Sci Fi (issue is publishers see it as more risky if its not an established SciFi IP) or even something Cold War / First Iraq War could work fantasticaly. Give us some fresh units and new unit dynamics in a fresh new setting, and keep the good aspects of COH and you could make a game that draws from the Strengths of COH without directly competing with itself.
Devs lost balls to do any risks deposite people not wanting to see castrated approach, that's the issue with some more wild settings. With modern sensitivity C&C: Generals looks just politically incorrect and devs nowadays are overfixated to stay in line with American politcorrectness standaw.
It's wild that the game was so undercooked that they couldn't even jam in the cash store on release
The game encountered financial difficulties, the publisher/CEO changed, new publisher/CEO pushed towards a cash store, cash store was implemented as an afterthought, this cash store would finance any further patched, money/patches didn't come.
I'm writing this as a prediction *knowingly*. Feel free to correct/ educate me. I just want to take the opportunity to test my gut feeling.
Sadly, sometimes companies wait for reviews to come in, then release cash stores to not negatively affect the initial reviews. It’s happened before, and really leaves a bad taste in your mouth when it happens.
I hope he look at men at war 2 multiplayer compane, if not, single are... freaked due to progression i guess its fun
more like it was made specially for reviewers, so people wouldn`t comply about in-game store too much. It`s quite common practise nowadays, IIRC, even CoH2 got shop after release.
It's not that they couldn't, I think, just that they waited, so it wouldn't go into any reviews and not tank the game's sales.
“There were actually 2 world wars” -Grant
This line is so funny to me for some reason.
World war 2 and what other one?
Hoping there's no need to post a "that aged well" in the next few years
Not to mention there were also two theatres. Coh3 taking place in the Pacific as opposed to in europe for a third time was something tons of people were expecting and hoping for, it would have generated a whole different level of excitement, potential (especially with seaborne assaults and support) and gameplay rather than facing a toy version of the axis after having already fought a superior version of them for 15 years.
Why stop at 1 & 2. They can even make (hopefully) fictional world war 3. Like 'World at War' which is an actual banger.
@@matthewjohnson3656 World War 2 Kiwami 0
Your description of the campaign would be a near-exact summary of the American campaign from Company of Heroes 2, Ardennes Assault, which came out in late 2014. Everything from "The AI doesn't actually play the random objectives" to "one of the four Companies you can play as is locked behind a separate, poorly-rated dlc" (seriously, they pulled this crap then too). How did Relic look at Ardennes Assault and go "Yeah, We should release a full-priced game that's as bad as this dlc, and make a dlc for that game's campaign that is overpriced as all hell and also one of the very first things a player sees"?
The biggest difference between this and the Ranger Company for Ardennes Assault was the fact that Rangers were (and still are) stupidly broken and can single handedly carry the campaign if the player is good at micro.
Not that I'm trying to justify them doing it then, just saying this time they did the same and somehow did it worse.
ardenne assault was actually fairly good compared to COH3's campaign.. the weird map in coh3 adds nothing but annoyance.
It has a fun bug that makes an enemy unit invincible and frustrated me to giving up on it.
Ardennes Assault was alright. But it doesn’t hold a candle to COH 1 campaigns.
They saw that everyone unconditionally likes Ardennes Assault (because the only players left to buy it were broken in by COH2's awful launch) and decided not to improve in the slightest
The "store in the first patch" move is very common, actually. You push the update AFTER the most important reviews and preorders so it has overall better reviews
Yes. Having a micro transaction store in a full-price game tends to make people give bad reviews for greedy monetization, so a lot of games sneak that crap in with a patch or "major update".
Like Bethesda did with their paid mods (that nobody asked for).
Company of Heroes 2 did it. lol
this works if the game is actually good lmao, the game was broken and we were asking for fixes
I mean the montecasino mission could have a bear unit, so the lack of Wojtek is proof they dont have any idea how to have fun with it.
It's easier to say 20 times polish soldiers fought there and make one scripted ride, than create dedicated mission like in CoH 2. I am from poland and i felt so dissapointed and embarrased, when i seen this. :/
You'd think they would have found the problem by now and fixed it.
@@Malod1997 It wouldve been fairly easy to make the mission more historically accurate - and even take more time so it felt more meaningful. Its a testament to how lazy Relic is. Never buying a game from them.
To be honest, there is an entire CoH clone when you have a whole campaign featuring Wojtek. Iron Harvest isn't a best rts but have a fine single player.
@@nmorek7004 it has one major downside. Units are scaled to multiplayer, so they are painfully sloooooow. If they ever make Iron Harvest 2 and patch over the inadequacies of the first game (I would take a remaster over a new game if it helps) then it would be a great contender for CoH like game against CoH 3.
My only concern for Relic's future is 2 things:
1) Relic's leadership (they could have been responsible for all of the issues and if nothing else they are complicit with the issues)
2) Brain Drain (they have lost a lot of people and I doubt anyone from their golden age is still around).
The same could be said of so many game developers, it's like we've entered a new dark age.
=)@@User9r682
I tend to put a lot of stupid decisions on the shoulders of leadership, at varying levels. Perhaps that isn't fair in every case, but in the majority of them, I think it's true.
@@User9r682 There have always been terrible games and a lot of them. It is just that we tend to forget about them because they suck.
@clamum9648 I agree, I just differentiate between studio leadership and publisher executives. There are times when it is clear that a publisher mandate hurts a game (microtransactions for single-player games). It is a lot harder to say when it is studio leadership, but it can be seen in games like Suicide Squad where the decisions made by those who made the game were unforced errors.
The Red Alert 3 campaign was entirely co-op. It was one the better things about that game. Seems kinda wild they didn't learn from that game and team you up with a partner, AI or otherwise.
In RA3 the AI was scripted to be more humanlike and (iirc) playing coop would increase difficulty, to make up for the "bad" coop AI.
This is what you'd call "going the extra mile". It seems what remained if Relic at this point, didn't have the resources to do that.
It'd even fit with the competing generals in the Italian campaign.
@@fonesrphunny7242 This is incorrect, the AI in red alert 3 can execute inhuman godly micro with Cryocopters and dolphins. They are just easy to handle because lethality is high in red alert 3 so you'll notice it as more of an inconvenience when you lose 8 apocalypse tanks to a lonesome guardian tank because you forgot AA.
Nor would playing Coop with a friend increase the difficulty, the missions are scripted for multiplayer coop and the only difference is that your AI ally can get a steroid boost if you are losing badly during a mission.
The forced co-op is what I really hated about RA3, even if the "co-op" is just an AI, why can't I just have to control 2 bases rather than have a leech that doesn't even do much other than waste resources, especially with how slow resources are collected, I would always just go destroy my ally's refinery and take it for myself.
Not everything needs to be coop. Every, including 3, coh campaign is better than red alert 3.
8:11 When the game released, encounters on the campaign map gave you the option to autoresolve or play the skirmish for bonus xp. Now it's autoresolve only, so one less option.
They mustve contracted little timmy to be the enemy AI.
More like ChatGPT.
- go kill the player’s troops
- As a language learning model, killing others is forbidden by my code, so I will run around the player until he shoots at me.
Fitting when you remember, Little Timmy was never hostile in any of his appearances.
TIMMYYYYYYY
That terrible audio is really unfortunate because previous games (especially CoH 1) had great audio implementation and balancing (including great music). They obviously spent ton of time on audio alone in older games. Even in 4v4 games it was never just a glob of sound like you showed in the video.
In CoH1 that was mostly a result of smaller unit scales.
Go Play the Blitzkrieg Mod and run a 3v3 or larger, the huge pile of units will eventually cause the exact same issue with all the sounds turning into a cacophony of noise.
CoH3 seems to give the player so many units at once that it happens much more often.
@@Kr0noZ Blitzkrieg mod have some poor audio mixing, because several sounds, like machine guns fire, are deafeningly loud.
CoH has spectacular audio, the moment a firefight broke out it sounded like Bands of Brothers. Chaotic, noisy, and yet still parseable
I love company of heroes 3 and we have you surrounded fans we killed one fans and recruiting new fans with propaganda
Relic seems to have a problem with number 3. First it was Dawn of War 3, now CoH3 is crashing and burning.
Valve is watching them. Gabe was right.
inb4 they ruin Space Marine 3...
@@TheNikoNik let's hope the space marine 2 is good before jumping the gun on space marine 3! 😂 Considering the state of the industry I'm not sure how it will turn out.
@@ludvigkarle1743 😂
@@srtfrostbite Isn't SM2 the one that has a writer that exposed herself as a femcel?
I just wanted a CoH Pacific Campaign man...
Probably not going to happen. COH is published by Sega, and Sega is a Japanese company. Historically Japanese companies don't like to bring up Japan's involvement in the war.
@@GuyMaleMan SEGA sold relic, including coh3. Am i missing something??
@@TomJakobW you're missing the fact that this was a few weeks ago.
@@reinach77 he responded to guys comment from 6 days ago..
Would be tragically very one sided. Japan didn't exactly have any weapon systems worth wild. No Anti Tank weapons really to speak of even no anti tank mines. SMGs were super rare, and their tanks were lets say obsolete... considerably obsolete. Even Italy had a better over all military technologically than Japan did.
great video as always but a quick note - the ww1 rts (great war western front) had no involvement from paradox. it was made by petroglyph (of empire at war / command and conquer remaster fame) and published by frontier (of planet coaster / zoo fame)
Petroglyph is the true successor of westwood. They're working on 9bit Armies right now. can recommend their games.
When you came with those C&C nit sounds I thought "let's put it to the test, can I tell what every unit is from memory just by the sound." The answer, yes. Though I must admit I forgot what the jetpack guys are called. The lightning sounds are also so delightfully iconic.
Rocketeers.
They'll take the high road and be ridin' high!
FOR KANE
It's insane how cartoony and clean this game looks compared to the first CoH1, specially the particle effects and explosions; which tbh isn't that surprising coming off DoW3. The art direction in the first game was so good and satisfying + also the sound design and voice acting was absolutely top notch, it's sad seeing them fall off this hard.
Yes they since 2 try to copy Starcraft 2 too hard. All about esports. Thats why the game is super zoomed in, the line of sight is silly 20 meters and anyone including the tanks racing at top speed from left to right
@@AbuHajarAlBugatti Nah man 2 is gritty and nice looking tons of skins that are easily earned and much better sound.
@@off6848 gameplay suxks they tried too mich to copy StarCraft and be all esport tryhards
@@AbuHajarAlBugatti Hard disagree. I get there's this revisionist narrative saying "remember how bad CoH2 was?" and I'm just like no actually to be completely honest no I don't.
@@off6848 revisionist narrative lmao get a grip I just played both when they came out and didnt like the change to starcraft like gameplay for their esports dreams becauase SC2 led player rankings at the time
As an Italian I am disappointed that there is almost no representation of Italian troops with exception of few units
well that's accurate
@@reinach77 ehm no, the majority of axis troops in north Africa were Italians and colonial Italians. In mainland there is no representation of regulars and bersaglieri defending Sicily to the teeth or either Italian r35 tanks and semovente 90/53 but only see m13/40 and semovente 75/18 only because they are present in the dak battle group. Coastals troops that had a huge presence in Sicily and Calabria they are not present anywhere and only added in Wehrmacht battle group later.
They ran away/surrendered too quickly to be modelled for the game.
@@Blech319 ha ha funny, read some history book instead of being the product of years of allies propaganda
Well at least they’re present to some degree in afrika Corp and through partisans. Canadians took entire sections of Italy solo, and we got a single special unit that’s hidden essentially in the game.
Funny thing you've mentioned Sega firing a lot of employees: Relic wasn't the ones that got axed the most, that was CA. At least a third, 240 employees laid off, several of their studios closed, and Sega execs going in and pretty much dictating what they're gonna make. It was bad.
Wait, seriously? Isn't CA like only studio that still don't have issues with making profitable RTS games? Not a big fan of Total War, it doesn't hit the spot for me, I prefer slightly faster tempo but this sounds wild. Aesthetically speaking definitely a lot of people had to be involved to make games like TW that have quite high focus on that aspect and damn me, those games really look great with all the animations etc.
Sega must be quite desperate to meddle in CA. I get that not all TW games are proper success but Warhammer ones definitely were making up for others and even those less successful entries still bringed some profit if I recall it correctly.
@@andrzejnadgirl2029 They've been having issues since Warhammer 3 launched: the main campaign was horrible (To the point that the first most made was disabling it), it was buggy as hell, it was unpolished and unfinished, and it took them from January to AUGUST to release Immortal Empires (Granted, the maps huge, not to mention they had to patch a lot of the gamebreaking bugs at launch, release the workshop, make the WoC rework and the DLC). From there, they did a few patches and hotfixes until April of next year when the first price hike happened with Forge of the Chaos Dwarfs (Only people who complained were the frugal ones, because the DLC is worth the price), but then they tried some shady, stupid shit in early September with Shadows of Change. The patch itself broke more things than it fixed, they tried to sell a $25 (Same as the Chorf DLC) DLC while shortchanging you with minimal content with Kislev getting the short stick and Cathay getting a light tweak instead of a proper rework.
From there, it got worse, Hyenas, which was an ARCADE shooter similar to Overwatch and Valorant, with hundreds of millions put into it was canceled due to backlash and SoC not selling as much as they've hoped. Then they released Pharoah at $70 as a Saga game, which was literally a TW Troy clone with an Egyptian coat of pain. This included all the downsides as well, as well as very generic, bland, copy-pasted content that was NOT worth $70, and it bombed hard. Like, the height of concurrent players iirc (Won't quote me) didn't break five digits, and then shrunk to triple digits. It was bad, VERY bad. This pretty much got SEGA on their ass and now they HAVE to do good with Thrones of Decay, which should release either later this month or in the first half of next month. If they don't, they're in trouble.
Good, both CA and Relic needed that
@@sheepfly CA needs to step up and make a GOOD historical TW game again. Empire 2 is long overdue and they should now have the technical means to get that working, unlike Empire 1(which had grand plans but couldn't make them work, yet still turned out pretty good).
And Relic... after Sega got them almost all they made was garbage in some respect (maybe with the exception of AoE4, but I don't own that and can't judge it). CoH2 has issues, it's DLC and monetization never sat well with me either, DoW3 is hot garbage and CoH3 seems to follow this trend.
@@ErikaWeiss633CA seems to go through a cycle of releasing underbaked and overpriced buggy TWWH content before shaping up and delivering something great, only to lapse back in in a few months. Anyways, thrones of decay has probably saved TWWH for now.
COH2's Soviet campaign needs to be edited in order for the Germans to have the units of BOTH German factions, the same way the AA Campaign has both.
The sad thing is, the campaign used to be you having to fight in battles, but instead of tailoring them to be mini missions, they were all skirmishes and they removed it to make gameplay faster, but in doing so it really hurt how campaign mode plays in general
thats what games do these days......... dumb it down for the masses
you CANT have a game that sells half a million in a niche..... it has to sell 20 million copies
.
COD1 was a niche game.... it was basically WW2 counter strike source for multiplayer
everything was FINELY balanced
.
cod2 dumbed it down a little bit (re-gen health)
never played COD3 on multiplayer (still had dial up)
and the COD4 actually made it a bit more complex.... but had a few balance issues
.
i remember W@W having a LOT of balance issues (they removed tanks.... yet COD1 UO still has its tanks, because they spent time balancing them)
.
and then after that.... they just dumbed it down
dumbed it down
remove all the "hard" (aka, interesting decisions, interesting counters)
and just make it a "hold W and mouse 1" kinda game
@@kainhall it's why I wasn't a big fan of CoH2 tbh, if you make a game for everyone, you make a game for noone
@@Callofmuts ya... I also didn't like COH2
Larian Studios with Baldurs Gate 3 has that a studio can be incredibly successful if the studio is not greedy and just gives the players a game they want to play, no micro transactions or locked content, a 60$ game with easily 100 hr of content. But the big difference is that game does not work with short term profit in mind but community building and longterm sustainability which goes against public companies having investors which in turn push for profit and dont care about the product of longevity of the company!
100? Ok so you are limited to the act1 only?
@@Grasher134 my First run was about 120hr (currently i am at about 500)
Tbf you can easily spent 100 in act 1
@@CodjHD to be fair, 100 hours in any game of the quality of BG3 is already a big victory for the developers.
@@Grasher134 You were when the game first came out into Early Access in 2020, priced at $60
Larian are not beholden to a publisher like SEGA
Grant, I cannot compliment your work on videos like this enough. The retrospectives, the reviews, the challenge runs - the scripting, voice work, and footage editing all come together so well.
The style of humor works for me so well, and the way you focus on the positives and optimistic angles while also not shying away from being critical where and when and how it’s appropriate works so well. The nods to the great experiences of hand crafted missions coupled with direct compliments to the devs who worked on those while expressing criticism and confusion about the state of the other parts of the game.
I don’t know if you’ll end up reading this but if you do I hope you’ll know that your time and work and style is greatly appreciated. I hope for the absolute best for you going forward. 😊
🤬 my face when all I had read was “I can’t compliment your work on videos. . .”
At this point, I want Grant to take a look at Relic's other games, specifically the original Dawn of War: WH40K games, from the first up through Soulstorm. All four were great games for the time, though I honestly believe that Winter Assault was the best, in part because it wasn't a bunch of skirmishes on multiplayer maps and then a number of scripted missions for each stronghold. Those scripted missions are always difficult and fun, with insane enemy numbers, extra objectives to find either bonuses or to take away enemy tech, and awesome set pieces, such as the Titan's gun on the Imperial Guard stronghold in Dark Crusade.
Maybe it's not up Grant's alley, I understand not everyone enjoys WH40K. But I think it would be good to take a look at the games that lead up to this game, especially since you can see where Relic got the idea for the campaign in this compared to a more heavily scripted campaign like the first two Dawn of War games.
He's been playing through them for the first time on the Archives channel. Seems to be enjoying them from what I can tell.
I see your dawn of war and raise you impossible creatures
I'd also like to see his look at 2. You can see some of the basis of tossing in the RPG elements in that game, and despite myself not liking 2 being basically a RTS/RPG/hero shooter mashup initially, it's grown on me and I consider it one of my more favored games.
If I recall correctly, Grant got severely burned by the community.
He once said on a stream that he will NEVER play ANY Warhammer games in the future ever. Not because the games or the setting themselves, but because the fans of these games were so salty and rude to him. (At least that's what I heard on the stream.)
I don't know if he changed his stance on that, but the incident is still there.
@@МаксимГригорьев-ъ7ф He got burned hard for some reason i forgot while doing the Norse campaign of AoM.
Not surprised if he's ok with AoM now considering his AoM video.
Maybe the exact same thing here too.
I saw a comment on some video that the mechanics would work for a pacific, island -hopping campaignThis would not only fix the issue of the game having less exciting units, but also it could be cool seeing the fanatasism of Japaneese growing with more island you get, which would be like that game about czech legion fighing through all of Russia to get home
Completely different game but "island hopping" made me think of Bad North. Really good game, BTW.
The lack of Naval mechanics would sting too much I feel. Pacific theater is usually relegated to flight sims for a reason
I was actually pushing and encouraging coh3 to be set in the pacific theater, probably not the only one but I was really believing hard they would logically take the next game there.
Another interesting place for WW2 RTS could be Burma, covering the war between Imperial Japan, the Republic of China, and the British Empire in the region. Sure, the location and forces involved aren't as mass-marketable as the good old British/Americans vs. Germans in Africa, Southern/Western Europe, or Soviets vs. Germans in Eastern Europe, or Americans (because, let's be real here, basically everyone forgets about the part that Australians, Kiwis, British, Dutch, etc. also played at the Pacific War) vs. Japanese across the Pacific, but slap in a good solid gameplay loop and a recognizable brand that is linked with good WW2 RTS games in people's minds, and I could see it selling pretty decently. Outside of WW2, there is also WW1, like was mentioned in the video, but the Korean War or the Spanish Civil War could also be interesting settings for a CoH game.
You may laugh at "Operation Coral Viper", but that one is based on a real Operation
I am from poland. I remember in "Company of heroes 2", we had a great designed dedicated mission, where we played a couple of polish insurgents. This mission was briliant. We had dedicated special units with their own voice lines. There was a feeling of partisian war. I really loved this mission. When i seen that CoH 3 will be in Italy, i knew there will be something around Monte Cassino. Ittalians partisians had their own units and missions, so i thonk there would be somekind of dedicated mission here too, right? Nope! Against it, we just ran on the mountain by Tanks like Hussars or something out of screen and player did his job himself. I was so dissapointed by this mission. But this is just half of problem. Before mission we heard like 20 times that polish army will be there. At first time i had feeling like "Great! They didn't forget about us!". In next two times i had the same. But with each next repeat, i felt bigger and bigger cringe. It was like somebody took frying pan with inscription "Polish faught on Monte Cassino" and smashed my head... I feeled so bad when i seen it, and i can only imagine how ppl from the rest of the world could feel.
Pretty much nailed on the head the issues the game and Relic suffers from and I really hope they watch this video. Hopefully they can turn it around now they are independent but I guess we'll all have to wait and see.
Also what isn't mentioned in Grant's video is the fact that after the failure of DOW3, Relic knew that they should be listening to feedback as they alienated DoW's original player base by creating a RTS/MOBA hybrid for DoW3 that no1 wanted. So for CoH3 they championed the CoHDev program which focused on bringing in people in early to get feedback and test the game, years before CoH3 released. However it honestly felt like pure lip service as most of this feedback was ignored sadly.
Yoooo, even HelpingHans was disapproval of Lelic
4:12 I'm taking this to mean Grant is secretly a big Genshin player and nobody can tell me otherwise.
7590 is a lot of dust. No way he just created an account just for that bit. You are right, Giant is a huge Genshin fan :)
Edit: and he has Xingqiu at max constelation. Yeah, he is a big fan.
@@khankhomrad8855 Jokes aside I assume he found a random video with footage.
@@Slaanash that might be the most reasonable explanation. But, if that is the case, why isn't there any source for the footage?
@@khankhomrad8855 i thought it's youtube messing up when i saw the thumbnails, then i found that it's not youtube's fault lmao
@@khankhomrad8855 could've sworn I posted this but apparently I didn't, on his discord grant said something to the effect of "I've never touched genshin and that is definitely NOT my writhoesly you can see."
Finding out what gaming youtubers play outside of their main games is always fun.
I really wish World War I got explored more in fiction. My first few years doing RUclips stuff, every Remembrance Day I'd showcase a game set in WWI and talk about the history of what's going on in the game, and just generally try to talk about it based on what I'd learned about it myself (not a history expert, education on WWI just became really emphasized in Canada when I was growing up). After about 3 years I basically ran out of games to showcase (granted this was before Battlefield 1 or The Great War), and it wasn't well received to begin with, but I was really surprised at how rare the setting was in games.
Issue with WW1 most folks have is that trench warfare just isn't that exciting.
And most folks are scared to show eastern front in Europe that was absolutely manoeuvre war but ofc western front is more iconic for the wider audience.
@@andrzejnadgirl2029 Yeah, Great War 1918 worked because it was set near the end of the war when the trenches stopped being relevant
Too miserable to be a fun experience.
Amnesia the bunker is set in WW1 for a reason after all
Look up iron harvest 1920. It’s a CoH clone without ai issues, it’s combat issues. Not bad combat, just slow. Some say clunky (it depends on your processor) but mostly just slow animation. Games last between 15-30mins though. (Fast for CoH)
@@ChopperFlip very mediocre game
Basic mechanics are inferior versions of COHs
A World War I Relic RTS game would be so good. We definitely need that.
It would be, and I say that because the "The Great War 1918" mod for the original Company of Heroes is a good proof-of-concept for that exact thing, and is quite fun.
Creative Assembly at their prime would've been the one
@@rosameltrozo5889 CA has never made a good game with guns.
@@ZeroNumerous they have
Try Iron harvest.
I feel like CoH 1 was a superior title to this in basically every way imaginable.
It's always the executives wanting to make more money. They don't take a risk the company that has to do as told does.
To be honest, I think the best possible thing Relic could do at this point is to go back to GW on their hands and knees and beg them to let them to a Dawn of War 1 remake. It would be a trivially easy win and *as long as they don't fuck it up* would help win back a lot of the bad blood they got for the absolutle shitshow that was Dawn of War 3.
I think this is a much harder sell than it seems on the surface. Games like Dawn of War 1 hold up so well not because they're still competitive products but because they're old. The age of Dark Crusade covers a multitude of its sins, several of which Grant even invokes in this video talking about CoH3! The distinct quirks of a game as old as Dawn of War 1 are likely to be received much more critically in a fresh, $60 title.
The current staff at Relic doesn't even hold a candle to the people who made Dow 1, the dissapointment that CoH 3 is is a testament thta they never learn from their previous successes
No No No No No No No No No
The studio that allowed DoW3 and COH3 out the door will absolutely fuck up a DOW1 remaster. Count on it. Never. Don't let them even so much as sniff the 40k license.
@@surge486 DoW 1 holds up so well, because it is the best game in the series and has great mod support. The latter is crucial for games to be played as long!
@@idsgrad2572 This, this, this.
The people make the company not the name.
Great video Grant. I was just looking at this on steam. Thanks for saving my $60.
this game is going up against Gates of Hell as well
very different vibe
Good comparison! Gates of hell is my CoH 3. Im jus gonna pretend this shit never happend.
Oh, so the campaign is Dawn of War: Dark Crusade, but bad...
Soulstorm but worse
Ardennes Assault but the same
Dark Crusade had a lot of character with... seven factions I think, with unique dialogue for every base assault mission. You also could customize your hero and choose where to go depending on difficulty and what reward to seek.
It had character and replayability.
The writing was on the wall with dawn of war 3 ....terrible game. They ignored the fans and tried to chase a different audience and killed the franchise. The old Relic is gone ...has been for a long time.
about the WW1 idea
there is a reason why it isn't portraied as often. aside from it being known les, it also was a lot less mobile. cars and armor was less known and a lot was infantry being sent into their death because they tried to apply napoleonic stand and fire strategies and charges in times of trenches and machine guns. this caused a lot of stalemates where simple atrition was partly more a concern than enemy bullets. in contrast, car industry has developed which lead to blitzkrieg tactics and the fast and interactive gameplay which is so much fun in RTS.
Didnt stop BF1 from completely eschewing all of this and basically applying a WW1 skin to WW2 combat. COH can do the same
I disagree with you. A WWI game doesn't necessarily need to be historically accurate. Look at BF1, it's fun. It's set in WWI but it's not in any way limited by those factors you mentioned. As long as I know, there's even a community-made mode for Coh1 set in WWI and it's pretty cool TBH
Battle for Middle Earth 1 not 2 had the campaign fully done in Conquest mode. Battle for Middle Earth 2 had it as a separate customizable sandbox mode kind of like a skirmish.
CoH3 has a good foundation consisting of elements of CoH1 and 2. You can still see some of the love that went into those earlier games, and as my by far favorite series, I have bought each overpriced DLC in hopes they can turn it around.
But that release was an absolute embarrassment.
A game that did the 4x, rpg and decisions that matter, and also good skirmish is Divinity: dragon commander by Larian Studios
That one was a fun game. I remember enjoying it.
I still wish Larian would make a sequel to that one, it story elements were so fun and the newspaper headlines the next day!
The idea of campaign sounds really cool, like XCOM2 but RTS.
Maybe player only have limited resource, and instead of just create any amount of units out from thin air with some rocks them mine, they only have access to whatever they can "bring" into that specific mission.
So player have to choose how much they want to invest into every battle, adding another layer of strategy outside the normal gameplay.
But listen from this video, this or something equally nice probably didn't happened.
ww1 is also a goldmine for making a game series because it has so many fronts and theatres, and each one is different. the ww1 game series is a series of multiplayer shooters with each one being set in a different front and they all play totally different, and an rts series could do the same. the dug-in stalemates of the western front, the rolling plains of the eastern front, the mountain fighting of the italian front, the guerilla operations in east africa, etc. each front has a unique game in it.
At that point they would again be competing with themselves.
CoH1 only had the Western Front, so they put the Eastern Front in CoH2 and the Southern Front into CoH3, but as mentioned in the video some of the most well-known units of WW2 never operated in Italy so you can't have them in the game. CoH2 got the western theater as DLC in "Ardennes Assault" to get that content in there.
Maybe CoH3 will get updates to bring the other fronts in to allow for more unit variety because that would be a low-hanging fruit...
I had an entirely different experience with the "hold the objectives near the enemy base" type of skirmishes. First off the game spawned a Panther in every time I did this type of skirmish. Then the enemy AI did nonstop smoke barrages onto my team weapons so it was almost impossible to use machine guns and at guns. Since the AI has way more manpower than I do they had already built 2 grens, 3 jägers and a 222, on top of the free Panther before I could even get a single at unit out. And unfortunately they did not ignore their critical objectives at all, even going for the objectives near my base whenever possible.
Yeah it can vary a lot. I remember the first skirmish of any campaign run being the hardest. Afterwards, the AI seems to fall flat
GRANT DOES GAMES WOOOOO
With the same price, i can get almost everything of the finished game COH 2.
have fun with the drop in FPS at the end of every game and shittier graphics!
@@eviola11bro I can play that game on a laptop sure doasnt look nice hell you can play it on a MacBook and runs pretty well other than graphics. I can’t imagine how good it would be on a pc.
A classic CoH but set in the Korean war could be cool. Still close to WW2 but plenty of options for units and cool new stuff.
I wouldn't mind that at all. But I do kind of disagree with the ww2 burn out angle because let's face it, it was THE war of armored warfare. What happened in ww2 was bonkers and epic.
A big part of the problem imo is that companies are too afraid to experiment with alternate realities we must beat ourselves over the head with the Hitler and Hirihito bad narrative at all costs. What if Hitler can be usurped as the campaign continues new alliances form and it transitions into the Cold War era seamlessly. The units one could have would be awesome, hypothetical advancements of German designs, IS-7s, Chi-Ri and Chi-To it could be awesome from the pov of if ww2 just never ended.
Im just sitting here remembering the amazing sound in company of heroes 1. As the Germans you deploy a flak 88. That sonic boom as you watch an enemy tank implode.
Something tells me you're not going to get that kind of nostalgia from this messy game.
Another sin of COH2 from a campaign/narrative direction, is that you don't play as one company as you have in the past. It is Company (singular) of Heros. Not "Hero Companies".
Let us reinvision this campaign, as a singular company moving through a world map with a tighter focus and objectives. A sort of mothership moving carefully through a hostile land, sending out "teams" ( effectively a ranged action, not a seperate unit ) to deal with objects. Eg. begin a small mission to secure a bridge, up to starting a large base-building skirmish to capture an airfield ( for supplies/reinforcements ), or scouting. I think that could have proved a really nice, focused campaign with a different spin on things. While still facilitating all that COH needs.
We got 2 promising Campaigns, and even tho they were fun, both just felt empty and little effort. Remember back to COH2 and it´s Theathers of war. It was so much fun to have this great singleplayer content after finishing the also great story campaign.
Not having the swastika always bothers me. Games are so realistic they leave things out. Lol
Hearing you mention empire at was makes me wanna watch you playing through the campaign, I would be sooo excited about that! Its a grant video as always :D
Man would I love to see Grant take on Awakening of the Rebellion, Thrawn's Revenge, Fall of the Republic...
@@RoyalFusilier Awakening of the Rebellion is staggeringly impressive in all honesty.
I'm starting to think COH caught lightning in a bottle with the first game, which I genuinely like a lot more than Starcraft 2 and wish more RTS games had tried to copy.
I should point out that I quit COH3 before they added that hilarious $16.99 expansion, and most of those skirmish missions in the campaign, I just had my airborne company drop behind enemy lines and satchel charge all their production buildings for a quick win that didn't require following the objectives.
20:36 I'd like to point out CoH3 looks _worse_ than CoH2 and even imo CoH1.
While it's very tempting, and often also correct, to blame the publisher for all the game development's ills, this is probably not true here. Sega has proven to be a very hands off publisher, giving the developers under its umbrella a lot of freedom to do their own thing, simply providing the money and asking very few questions, until things go terribly wrong that is(due to the developer's bad decisions)... This was famously the case with CA, in the whole fiasco that was Hyenas but also in their actual Total War titles that were god awful like the latest one: Pharaoh. All the problems with all CA games have been 100% CA's fault, not Sega's. While I'm not a Relic/Sega insider or anything I don't think Sega drastically changed their modus operandi and suddenly decided to force Relic to make all the terrible decisions that led to CoH3. The much more likely scenario is that Relic themselves decided to treat CoH3, perhaps their CoH franchise itself, as a cash cow, milking it for all its worth before abandoning it, selling it off, whatever. Or they were just incredibly tone deaf and thought this was somehow a good idea, which isn't out of the question but I don't think nearly as likely.
Probably not true? So you don't remember DOW3 and how Relic killed an entire franchise? And you're giving them a pass for yet another fumble? Get real. This is Relic.
@@mdc123-v2v Did you even read what I said...? I didn't give Relic a free pass, quite the contrary. I said it's foolish to blame SEGA for Relic's misdeeds as SEGA has proven to be a very hands off publisher. Therefore all of CoH 3's ills are Relic's fault rather than Sega's.
I’m an old school relic fan since homeworld. That said the crew that are the relic old guard is Blackbird Interactive, which I’m sure someone else has mentioned. I too want relic to rise again, but if not maybe their legacy can live on in BBI
WW 1 with Relic RTS mechanics sounds *perfect.* I'm actually shocked that we haven't gotten one.
Honestly after AoE3, I was expecting them to go into Napoleonic Era/right before or to WW1. Still an option for AoE5?
Iron Harvest tackled this and it was not a good result. They tried to make the gameplay enjoyable by employing althistory Mechs as to keep the realistic trench warfare to a minimum and anchor the gameplay and combat to them but to the point where some of the factions mechs are now also hp sponge heroes too which made it similar to aoe3's explorer contribution.
They'd have to also do some althistory as catering to realistic combat for ww1 means depicting the trench warfare.
Petroglyph's Great War: Western Front downright removed all the RTS mechanics in exchange for RTT deployment(which coh2 and coh3 also use too much) and grand scale in commanding but the game is abandoned as Petroglyph moved to it's next game which is common for them to make a game and ditch.
@@zonetropper Iron Harvest feels a lot less WW 1 then WW 2, despite having the look of alt history WW 1 because of the focus on vehicles.
I think that they could absolutely pull off trench warfare with the gameplay style. It might not be what ADHD and/or PvP focused gamers respond to, but a slow crawl that requires a _massive_ amount of resources and manpower, while requiring positioning and timing sounds like a blast to me. Heck, could be more PvP focused if they design it so that feints and bluffs on a strategic level in a match works.
There is a RTS ww1 game its just called world war 1 (2005) built on the blitzkrieg engine
the real problem with COH3 is that , it is worse then COH 1, COH2 , and much worse then Gates of hell , Still division 2 , and Men of war 2
Hello, I am a Company of Heroes 2 mod maker and an caster of many RTS. I hated CoH3. I have, and will only have, 4.2 hours of game time. I actually applied for a refund for it on steam, which I was denied because the game time was above 2 hours. Even now as I watch this video, they are still using icons from CoH2. Upon release, they game nearly had every single icon as a place holder using Coh2 icon. This grinded me down more than it should. For as a mod maker, I know these icons better that 99.9% of CoH2 players. I had sky high expectations for this game and I could not even recommend it to a causal player. The game had about as much polish as one of my own mods... The only thing that could keep me around is casting and the game does not have a replay system nor a spectate system. Did they not learn anything from Grey Goo...
Another great couple genres that no one does much; Vietnam. There's plenty of FPS games, not a lot of rts and strategy games. You can definitely name a couple but there's not 20k titles like WW2 has.
Next. This one I dont think I've seen literally ANYTHING for. Korean War. No one talks about it in the first place. They have so many WW2 assets and its 1950s, they still used a lot of WW2 equipment and it would be extremely interesting to see.
Doubt relic would do either of these and if I'm honest, I'd just be happy if they mass fixed DoW3 and CoH3. Was so sad when the launch of 3 was butchered, played CoH1 as a 6 year old kid on my dad's old external hard drive he got from his navy buddies. Thank you for coming to my TED Talk.
i like how everyone just sees the dumpsterfire that coh 3 is, but seems to forget that the microtransaction hell startet in coh 2. i was never interested in coh 3 because i was burned by coh 2 and i somethimes feel like everyone just forgot about it....
Fingers crossed for Grant looking at Empire at War next.
The last line of the video makes me thinks it's gonna be Last Train Home
as far I know, he likes it quite a lot. Some mechanics from it was used in some of SC2 mods
21:20 Grant must have been fighting Sans at the time
It's baffling to me that companies seem to not understand that having players WANT to spend money will earn them infinitely more than forcing them to. If I have a game I love, I will look for any excuse to spend more money on it to show my appreciation to the creators. I won't even care that much what I'm getting for it, and getting something cool just makes me want to spend more.
Seeing games try to twist my hand and manipulate me into spending more, just makes me want to stop playing them altogether (or not buy them in the first place)
If you make a game to make money, it'll fail. If you make a game to be fun, it'll make money.
The vehicle models look worse that CoH2, they also move worse. Everything about them is just worse. Considering how much DLC was released for CoH 2, thats the game that should have had a dynamic campaign.
The future of the games is not even being paid, is being free and having microtransactions, specially for games with competitive potential like RTS games, that's what Frost Giant Studios is aiming to. I agree, we don't need 3 games about WW2, we need just 1 with all the content.
Eyyyy, cool to see you cover CoH3! The video serves as a pretty good summary of a lot of CoH3's issues. Though I did find it strange you spent this long talking about the "dynamic campaign" without bringing up the linear DAK campaign. I also think it could've been great if you compared the Invasion of Italy campaign to CoH2's Ardennes Assault since it's where Reluc got the idea from and yet another thing that CoH2 just does better than 3.
There's also some major complaints with the game you skipped, such as units being shown in marketing material and available in early test builds just to get locked behind battlebgroup DLCs, or the blatantly unfinished art assets. Though I can see why you didn't go into them, seeing how you basically covered similar themes with the ingame store and the sound design already.
Honestly I think that not having to look at another King Tiger or having to deal with tiger/panther spam in this game is a blessing.
I enjoy CoH3 even to this day but I am still of the opinion that the scope of their campaigns was the biggest detriment to the development of the game.
It is entirely a new system that's very much isolated from the core gameplay that is known from CoH. All that effort and funds could've been placed somewhere else and you can even see glimpses of it in the campaigns with the scripted missions. And I say this as well knowing they built the game from the ground up which would take even more time than just reusing old code and scriptbases.
The Campaign is flawed because of old choices and issues that stemmed since launch (and the large scope); really they would need to heavily rework the campaign to get it feeling great. The campaign Skirmishes for example were originally bad because it was super repetitive and happened whenever you engaged another company; but that was when they had less maps to work with and less available resources/content compared to now
A good example of a good rework was the Prologue mission, because that DRASTICALLY changed since launch while still keeping the original flow (just look at older videos on the prologue). This mission is the only time throughout the entire campaign that the COASTAL RESERVES are used by the Germans; because originally they used the Guastatori/Bersas instead to represent the enemy Italians throughout the campaign and the Coastal Reserves were added much later into the game. This shows that they can change and implement even newer features from the game into the campaign and I sure hope they continue to do so.
On the non-campaign side of things, player vs player is pretty good all things considered now; and the AI for skimishes were given some touch ups to make them somewhat better (they still have a long ways to go). I would even say that it's really good with what it offers in that front which further makes it feel that the campaigns should need the same amount of love put onto them now too.
On the topic of Post-Sega Relic, the devs are just now starting to show previews and proposed changes that would be coming in the next updates/patches before going through with them to get feedback on it too; The recent Coral Viper update was also well received not only because it added and did stuff that the community liked, but is was genuinely not as bug ridden as much like previous major updates. Keep in mind, this is the major update they originally delayed, had extra content added in to compensate, then after news of being separated from Sega, decided to cancel the delay and push out the update earlier.
I mean, the skirmish and fights between companies is pretty easy to fix, just give the player the choice, autoresolve or play the battle, is what total war does and it is pretty nice to have a choice, sometimes you want to fight even if it is worthless and sometimes you dont
“I feel like they’re out of touch with what people want.”
This one sentence is how you describe every major development stupid + Disney(please Disney, let petroglyph continue work on empire at war)
It really is a condemnation of Disney-era Star Wars to look at the games for it that have come out compared to Lucas-era offerings. Some of that stuff from the golden age is some of the best gaming experiences ever fullstop, Empire at War has a dedicated modding community who basically *did* make Empire at War 2 with games like Thrawn's Revenge, Fall of the Republic, and Awakening of the Rebellion being so different from vanilla that I'm astounded they even run.
KOTOR 1 and 2, Republic Commando, the OG Battlefronts, Rogue Squadron... there's no point even trying to make a list since I know I'll miss so many gems. And the new stuff... it's not all complete garbage, but very little of it sticks out as memorable or the kind of thing people will be playing literally decades hence.
I would like to see a COH1 remaster with the soviets, Italians, and the pacific theater officially added. Ik a lot of ppl like COH2 but 1 is just so simple but fun and great.
5pm on a Friday night, what a perfect video to drop after work
Night at 5PM? Damn, my man, you live in the Himalayas valley or something? lol
@@DinnerForkTongue night as in I'm no longer working.
5pm on an early evening Friday felt cumbersome.
@@asnakenamedponcedeleon Nah, it's all good, I'm just jesting. Over here 5PM is indeed almost night when near the winter solstice.
@@DinnerForkTongue hahah all good - are the Himalayan valleys known for their early nights?
CoH has been the best crafted and detailed strategy for me since 2006. Today is 2024 and it is no longer a reality. I recommend trying to play a strategy called Last Train Home. This is the current king of war strategies. It's a game that will flatter you personally.
I'd love to hear Grant's thoughts on "Terminator - Dark Fate Defiance" which does try to be "Company of Heroes in a Terminator Universe"
Game busts your balls harder than CoH ever did though.
Especially that fucking artillery.
The directly competing with CH2 part got me thinking. I’m honestly a bit surprised they didn’t decide to explore the pacific front at all even if they were to stretch authenticity a bit to allow for unit variety for imperial japan.
Also it’s heartbreaking to hear about the lay offs, because the teams are the heart and soul of these games. Sure we’ll get another “Company of Heroes made by relic” but it won’t be the Relic that made company of heroes and it won’t be the company of heroes we love made by relic.
USA vs Japan for CoH 4. Water vehicles/gameplay, melee system and combat, tunnel system, day/night cycle, weather system.
too much work nowadays :(
Day night cycles idk, unless they function similar to blizzards of coh2 being a periodic thing
Night missions for the campaign seems like the easiest way to do that.
That'd be awesome but I don't think we'd ever see that unless a non-japanese affiliated studio created it.
and even lesser variety of units and factions. The rest (well, almost) can be applied to any other RTS, time period or war theater. Specifically, all this elements will be even better in WW1 setting
@2:16 wait I can just walk around and win battles without fighting?? In a COH game?
You say it has less content than the previous game, but don't mention that there is a second, more traditional campaign and that the game started with 4 playable factions instead of 2 for the past games.
Unfortunately, I do think the problem is the leadership at Relic, since all of the games they released in the last while have been highly critized at release and were pretty unfinished. I think even AoE4 really only got it's second wind after another company took over.
Yeah i cant find it in myself to support games like these. This is an EA style game release with how the new battlefront games released with microtransactions over all else until everyone refused to buy into it and then they reworked the entire system. I don't want to buy this game for more than 15 dollars, i just purchased it on sale for 26 but got a refund after i thought about it for a minute.
I hate these companies that just release trash and try to patch it later.
Bought this game Day-1. Saw that this is incomplete, but was silent. Played a bit - was dissapointed that there was no "civilization-esque" map for Germans, but still did not said anything.
Then, this "patch" came in with storefront - I thought to myself - that did not took that long, but still kept playing.
Then, played Afrika korps mission, where I got Ju-87 support. Oh, that's nice, I thought to myself...
Called it once...
Heard ">>>dzhay-yu
Your old video aged like fine wine.
who here wants to see grant play empire at war mods hearing him say he loves that
Just yesterday, I reinstalled CoH3 and jumped into my mid-game campaign save, played it for about 10 minutes, and then uninstalled.
I didn't even get into a proper battle. Three of my armies were destroyed in auto-resolves that I could have won by actually playing the game. Those skirmishes were kinda fun because I was at such a huge disadvantage and now... I'm not even allowed to have that fun. :/
The bloat of skirmishes was probably the reason I put it down in the first place. Now I don't even have a choice when I WANT to play them...
you need to begin a new campaign to update things take effect...
I have to disagree with the unit variety “issue”. Doing Italy and Africa would allow them to do so many units that are hardly or have never been seen, and it works well as seen with the UKF which are a fresh and new experience for not only the franchise but WW2 games in general. The same goes for the Italian units which are some of the most fun in the game and dare I say franchise. What you listed as issues are only such if you’re into the Soviets (which still can be done) or heavy tanks, which are beyond overdone. The lack of Heavy Tanks and their lessened influence is honestly better as now there’s more of a focus on light/medium armour resulting in a fresh new experience.
There is an issue but it’s that they decided to not utilise the setting. There’s no Italian faction resulting in us getting the 5th and 6th German factions in the franchise. However even then they choose not to utilise mid war equipment with Wehr basically doing nothing new. The US also suffers this issue and is probably the worst and most boring US in the franchise (even units in it from previous games are a downgrade).
You know what CoH should have? Zombie mode
Relic didn't only failed COH3, they also failed DoW3. It seems they always screw things up on their third games.
It feels like they just did Dawn of War : Dark Crusade but worse. Kinda wild
I think it would work for them for the next game to be CoH adjacent. Like, the korean war or something. It's relatively similar to late WWII tech-wise, there's good potential for an old-school story campaign, and it's a setting that I don't think I've seen before.
6:11 - I recently replayed CoH1's US campaign and I have to tell you I'm disappointed that Relic hasn't really improved its campaign combat AI. In CoH1 the way they made missions harder was to half your units' health and double the accuracy, health, and damage of your enemies. It made for a difficult campaign, but not a fun one. This was nearly 20 years ago, (fuck) and the fact that they haven't improved since then is depressing.
I actually find the mid war and especially the Mediterranean setting very refreshing. Almost all other ww2 games are set in 44-45 in France so you never get the variety of the early/mid war weapons and vehicles.
relic is a shell of its former self.. their last 3 titles have been trash, and half of what that franchise predecessor offered on release
Great video! I never knew very well what went on with Company of Heroes 3 but with what you've shown its very understandable. I love your suggestion at the end, because I personally don't feel like there is much ground to improve at Company of Heroes 2. Sure you can maybe tweak the balancing to someone's flavor, but the game as it stands is wonderful. I loved WW2 strategy games and none I've played manage to make every unit so relevant, none are as dynamic and variated, with amazing music, sound design and war scenes unfolding so naturarly by themselves.
The prospect of another WW2 themed Company of Heroes uninterests me because I genuinely don't think there is much to improve on the current formula and neither do I wanna see a differently layered ww2 rts game, this one is already peak, I can't think of anything it lacks.
I'd love the idea of this franchise moving to other conflicts with different weaponry, tactics and scenarios. WW1 sounds great because of how close it is to the second one, although it would be very different. A lot of weaponry is different and it was less of a movement war as it was a defenssive war. I think it could be very cool regardless, having you start matches by building trenches in your territory and reinforcing them. Built too close to base? Now the enemy has more ground for them. Built far into the enemy sector? Now you have a territory advantage, but fail to properly reinforce that trench and the enemy could breakthrough early and put you at a disatvantage.
The early game could work around defining each player's territory and afterwards the proper skirmishes and charges would start, where you can combine everything else. Artillery attacks, chemical weapons, assault arms for the raid forces, air support. It could be about identifying weak spots on the enemy defense, launching simultaneous attacks to force the enemy to split their defenssive capabilities.
As the game scales, heavier and more deathly weapons and fast infantry are slowly introduced, changing the pacing and maving movement more easy, ending the stalemates and breaking through defenses more easily.
Of course one would have to see how these gamemodes would work. Would it be about % of territory controlled? Would it be about holding key locations like in the previous game? maybe rushing the main trench/base?
My ideas aren't perfect, they're kinda undercoocked in fact because one would have to see how to actually build these things. However, making ythe same game when you've already succeeded is a waste. I really think they should take on this challenge of moving to different periods and wars.
Man, Battlefield 1 still feels weird to me. The devs went out of their way to make it play like every other Battlefield game. Tons of automatic weapons and shit that the average soldier didn't even use.
Being older means more money and less time. So choosing to play a game in particular is more important.
We need a modern day COH.
that would be awesome
I loved Relic's games up until Company of Heroes 2, it's sad to see how far Relic has fallen since Sega got their tentacles on them. Since they're independent now i have some hopes though.
Coh 2 is their best game yet
TBH it is looking good, but I learned my lesson from Bungie about blaming the publishers for the development company's decisions.
Relic is gone. No one who made the games you liked is still at the studio. Don't fall for this. All that remains is the logo and the name.
has nothing to do with Sega, Relic started to be woke and started woke hiring practices, hire bad devs b/c they have the same ideals as what they like and that leads to this... that's why woke it hated on at every turn in gaming its a tell
The thing i hate is that they wanted to have thier feet in the console market and then instantly almost abandon it, the game cost the same but is way behing on updates, and while the pc can at least earn the battle groups, console is forced to spent money if they want them
I'm tired of seeing WW1 made into a tone deaf "fun zone" that has no basis on what a miserable slog of death and suffering with no clear bad guy and no clear winner that it was. Just because you can point to it and say "LOOK! VARIETY!" doesn't mean it should be packaged off and sold as entertainment. I just got done playing Last Train Home (Made by THQ who also worked on CoH1) and it was exactly what a Relic CoH done during WW1 would be like and it was forgettable and felt nothing like the subject matter it was supposed to be based on.
So... basically every WW2-based game on the market, where the aesthetic and setting are lifted to provide skins and context to an ideally entertaining piece of media? Hell, that statement would apply to much more than just games; most media being consumed is designed to be entertaining, not a 1:1 recreation of the actual events (which for all wars would be a miserable slog of death and suffering, regardless of the set dressing)
No one talks about how the menu in COH3 is lifeless unlike COH2 where it was vibrant and interesting.
the first Dawn of War 2 (not the expansions) was basically Company of Heroes 2 in Warhammer 40k and it worked really well. I am not saying they should go back into 40k, but something like Sci Fi (issue is publishers see it as more risky if its not an established SciFi IP) or even something Cold War / First Iraq War could work fantasticaly. Give us some fresh units and new unit dynamics in a fresh new setting, and keep the good aspects of COH and you could make a game that draws from the Strengths of COH without directly competing with itself.
Devs lost balls to do any risks deposite people not wanting to see castrated approach, that's the issue with some more wild settings.
With modern sensitivity C&C: Generals looks just politically incorrect and devs nowadays are overfixated to stay in line with American politcorrectness standaw.