I guess the game's called Skull and Bones because that's what this game will turn into if leadership and management keep killing it with ineptitude. SURPRISE MECHANICS (MERCH): www.yongyea.com PATREON: www.patreon.com/yongyea TWITTER: twitter.com/yongyea TOP PATRONS [CIPHER] - Joseph Lavoie [BIG BOSS] - Charlie Galvin - Devon B - Jonathan Ball - Nathan Roll - Sarano - skyrimfan14 - Solomon J. Twiggs [BOSS] - Gerardo Andrade - Joe Hunt - MD archenangel - Michael Redmond - Peter Vrba - Shepard Gaming - Time Dragonlord [LEGENDARY] - BattleBladeWar - The Brothers Tiegs - Theron Webb - Yue
Star Citizen has NOT been in development for 8 years. The cheek. The sheer nerve of such a baseless accusation. It's been in development nearly 11 years now
At this point, I hesitate to call that a game. It's a beta that's updated constantly with the promise of a game every update. It's been a decade, still no massive multi galaxy sandbox but a near endless list of missing features, broken promises, and excuses.
I think a game can be in development for 8 years or more... But only if the devs know what they are doing, do things professionnaly and get a unique, ultra-polished, profound game at the launch !
@@sammonereau2645 In the case of Star Citizen, it's a "game" built on broken promises and lies. They treat their audience as a cult and keep building hype on nothing but hot air.
Far cry is saints row now. Assassins Creed does hollywood vikings stereotypes and now it's live service. Then tom clancys is also going to be turned into a dumb, generic tik tok comedy with masked pink neon operators.
"It's too big to fail, just like the banks in the U.S." - Current Ubisoft developer *U.S. bank nervously sitting in front of a newspaper about the Great Depression*
The big difference is Banks often get saved by the state, sadly with people's hard-earned money, companies, not so much I guess, gladly I say. Consequences need to show to the right people, I wish states would support the worker more if such companies drive themselves into ruin. And not the CEOs, which just dig more and more money out.
@@WaryObserver Japan did that during the 1989 Bubble Burst. The Bank of Japan will save any JP company if it is "too big to fail" and ended up tanking the economy...
@@axelpatrickb.pingol3228 though China is a bit different. The government has a percentage of ownership within all banks to be able to operate within the country, unlike the United States. So China has a vested interest in keeping the banks afloat because it’s their own money, too. The banks we have in the US are supported by our government in the best interest of the economy and because it makes politicians a shit ton of money. Basically we do the exact shady shit as China except at least China has the pride to own up to it.
Too big to fail was more the issue of their size, they're SO big IF they fail it would fuck everyone so it's really "they're too big to be allowed to fail"
To think that during this whole time whole skull and bones remained directionless, Rare got Sea of Thieves out, have supported the game for a couple good years now and even got a crossover with PotC.
@@ExileTwilight it's a threat to gaming as a whole. If one of these shit ass live service games ever succeeded it would do an unimaginable amount of damage to all of gaming.
For real, I was interested in Skull and Bones but that was before the fiasco of Breakpoint and the assassin's creed BS, on top of the corporate bullshitery with management. Ubisoft has gone the way of EA: they won't get a fucking dime from me
@Shia Lebeouf: Life Coach far cry 6 may at least work. Plus they listened there. Us playing as the villains, for the season pass? That's actually fan service done properly.
Personally, i would just use what they had learned from black flag, update the engine for the current times and have different types of pirate classes. Start a crew with randoms or clan mates, create or take over territories and protect them, create your own unique ships and its cargo/weaponry, etc.
this video is regarding how the game's development has been an insufferable nightmare, what prompted you to regurgitate your own ideal vision for a game that might never even make it out
That engine was updated forever ago, if I recall correctly. It seemed like they were producing a new version of the Anvil engine evey couple years. Don't know if they still use it.
I was waiting this game to be the true "sea of thieves" experience. I guess I was wrong, I was hoping a big pirate game because I really like Black Flag.
From the beginning I was already kind of disappointed because they announced it as a ship-only pirate game. Basically, a pirate version of Forza or Need for Speed. Which is fine, but goddamn it we need a proper pirate game where we can do more stuff, not just the ship stuff.
@@roguescorner9042 yea same ... I hope that all this delay and nightmare production somehow gives us the dream Sea of Thieves experience. With customizable ships and characters, a big open world to explore.. a bunch of bosses to defeat and more,
@@4922jack We can only hope. Visually, the game looked amazing, but the gameplay limitations and now this whole production nightmare is certainly worrying.
Same here. I heard elsewhere that a lot of the trouble developing this game was trying to make it different from Black Flag. I think they should have just made another Black Flag type game and been done with it. At least it would have been released. This likely won't.
@@Klishar122 I meant "pulled" meaning in Episode 7 they wanted one thing... then in Episode 8 they seemingly move against what they wanted to aim for with Episode 7... and then Episode 9 comes around jerking the direction again... However, if we want to discuss drafts... I would guess the script for Episode 7 was really worked on allot, he didn't want to make a mistake and tried to tie in the earlier 6 Episodes... but like with his Star Trek Movies... the end result looked like taking the story that was there... and just reworking it, shuffling it around some and recycling allot. Even though I do not like most movies of Rian Johnson... partly because he always seemingly has to subvert expectations, granted I only seen Looper, Episode 8 and Knives out... and in Looper and Episode 8 it felt out of place. In Knives Out it felt on point... if you know what I mean. I didn't bother with Episode 9 anymore... and I was right to not waste 2 hours on it. Rather watch some conclusion in 10 min on RUclips. But yeah 9 was probably rewritten a few times, trying to save the sinking ship.
@@kingofhearts3185 Ubisoft dodged a hostile takeover from Vivendi not too long ago. They won't be selling anytime soon but money solves problems anything can happen in the next 10 years.
I don't understand Ubisoft can fuck up development of a game that's supposed to be more or less a polished version of an AC pirate game from 2013. The main bulk of the game and framework is already there, and from what they've shown (although it's older footage) it *barely* looks like anything has changed from Black Flag. The rest shouldn't take this long to develop, the incompetence of the leadership must be astounding.
This had promise, but I'm not surprised it's essentially f*cked at this point. I'm expecting Beyond Good and Evil 2 (or the "prequel"... whatever the hell it's supposed to be) will be f*cked too.
"'Skull and Bones.' Now that's a name I haven't heard in a long time. A long time." Edit: Christ, I make one Star Wars quote and I get over 100 likes. Thanks!
@@MiseryRG What the fuck ever happened to those UbiArt guys? They dropped 2 fantastic games and then just disappeared. The artstyle for Origins and Legends had so much potential and those games made New Super Mario Bros feel even staler than they already were.
@@GreatNegus I can only guess as to what happened to them but yes, 2 great games i enjoyed quite a lot and then nothing. It's always sad to see those with actual passion for creating good stuff vanish if the sales don't live up to execs expectations... At least I assume that's what it was...
i loved that part where one of the employees basically said that there’s no point in trying to polish a turd! that gave me a hearty chuckle, you rarely hear such honesty from the game industry, it’s refreshing to hear even when it is bad news.
Beyond Good And Evil 2 is probably dead also. As Michel Ancel got cancelled. He is the the brains behind the whole franchises character and tone. It's dead without him. No one to steer the ship in the right direction.
Diversity hiring, instead of Talent hiring. Which means a lotta women in the company. And the old geezers started popping boners. Also Muslim women tend to look pretty so i won't blame them......i am sorry if i sound like a weirdo.
Ubisoft: *" Quick! Pitch me an idea..."* Dev: *:Ahhhhh, first person shooter with punk rock aesthetics?"* Ubisoft: *"Good, now add Tom Clancy's name and make it live service."*
To a degree, I think this ‘mess’ is mirrored in other, more conventional, industries. My early career was in mechanical engineering. New projects would (seemingly) begin with a clear vision of what was required and a concept approved. Senior manager would leave our team to get on with it and we would work this up to a proposal, guided by the senior designer. Then the dreaded day would arrive, when the senior manager would come down to revue progress. Taking a seat at my drawing board (yes folks, it was THAT long ago), he would look at it awhile, then ask for some paper and a pencil and start sketching some alternative. Then you’d have to waste another week or so, working up his ‘vision’, only to eventually have him agree that maybe what we already had was the way forward after all! They can’t can’t resist the temptation to ‘tinker’ and it also undermines you own confidence and standing - what’s the point of me being a design engineer, if you’re going to come down and start doing my job? Left engineering after 18 years.
I love reading a Kotaku article and thinking “huh, wonder is YongYea is gonna cover this” and then immediately getting notified of YongYea’s new video on the exact same thing
Reaction to title: How is this even possible? They've had more than one good example to show how good a pirate game could be. Black Flag and Sea of Theives, to be exact.
I'm always down for a new pirate game as good pirates games are shockingly few with the Sid Meier's Pirates series and even Ubisoft's own Assassin's Creed 4: Black Flag being the only good pirate-themed games out there although I have heard that Sea of Thieves has actually improved alot over the years. I agree that the actual development team should not be held at fault. It's the suits running the company that are to blame.
@Shia Lebeouf: Life Coach they waste their time as their hardwork in the form of assets that they make are unable to be used for their portfolio piece due to nda I assume...
They should make black flag + multiplayer + factions/open world exploration both on land and on sea + temples, caves, loot + ship combat and RPG elements
I genuinely forgot that this game even existed, damn, this game was announced more or less at the beginning of the last gen (PS4/XONE). At this point it results better to cancel the game and move forward in something else.
@@hoesmad8626 basic google search pal it started development in 2012, immediately after Mass Effect 3. As for OPs saying it was "announced" it was announced just under a code name, but an announcement is an announcement.
This is sad to hear. Saw the demo for this game and was pretty interested in it. I thought that axed it because I didn't hear anything about it. Sucks to hear it's been struggling so badly. Hope it turns out to be great and the devs see people enjoying all the hard work they put into it.
The "Games as a Service" concept needs to die... Developers suffer to much under this business model and nobody within the *entire* *industry* has managed to pull it off without mismanagement or serbacks.
@@Crazyere You play either of 'em? Good for you ^.^ I tend to steer away from Fomo designed brightly colored trash and gravitate more to something resembling quality an consumer friendliness... but that's just me.
@@Crazyere Worked? Not without playerbase backlash it hasn't none of 'em have. Look "Live Services" are always trying to cut corners and push the boundaries of what's acceptable monetization and pricing, just type in the word controversy plus the name of *any* live service and i guarantee you'll get a hit. This business model has proved itself successful i won't deny it but now everyone wants to copy that formula and that's not healthy for the consumer or the industry as a whole.
Oh for heaven's sake! SKULL & BONES!? Come on Ubisoft, this game was literally supposed to be Black Flag's ship combat as a standalone game! How did you manage to get that stuck in dev hell!? In the words of GradeAUnderA: What did you do!? I'm more impressed than anything!
I cannot imagine what the problem is. All the people asked for was a game based on the concept of Black Flag’s ship gameplay. We just wanted some fun ship combat game. How on earth do you lose sight of that? Like… was there nobody on the dev team to keep people focused on one core concept? For god’s sake all you have to do is put a sign up that says “make being a pirate with sea combat fun.” And anytime someone asks what you’re supposed to be doing, point to that sentence. 😂
"Sail away, set sail into the blue horizon Ride the waves, that guide our destiny Sail away, today we fight and there will be No mercy for those with no grave No grave but the sea"
Man remember seeing the trailer for this game back at my office in my first job, i was into pirate RTS and patrician 3 games at the time and was hyped for it sad to hear bad news about it. Now regarding Ubisoft fanboys, they will purchase anything and defending their monetizations schemes
Being a software developer myself I have seen the same practices of mismanagement too many times on too many projects. Management effectively kills the project while the developers are always getting blamed and face the gruesome consequences.
Games are no longer developed by devs who are gamers. They developed by ppl in suits who only care about $$$, and they no longer care about quality. As soon as they say “live service “. The devs should be stabbing own eyes out. They care only care about making $$$$$. Not making quilting game software. As ex beta tester/ex moderator from small steam indie team. Sound like it’s been dev hell. Cus poor leadership/poor management and trying force live service just making $$$$ and fact been 8+ yrs.
8:21 - that message reminds me of the people who jump to defend any bad decision, bad management, etc with something like "if you complain, it'll make things worse for them" The truth can hurt, but living in a fantasy land where everything's great and nobody is allowed to express their concerns isn't productive
8 years and you only got an alpha and 4-year-old footage to show for it with a clearly troubled development. Ubisoft is trying so hard to damage control it's making it look even worse.
skull and bones update meeting: "i want each player to have a ship, dropped from a cloud and they have to kill each other within a rapidly shrinking circle of doom! the last player alive...get this...wins!"
Something tells me we’re going to get another Aliens: Colonial Marines out of this, which sucks, because I love pirate-themed games, and we don’t get enough of them.
I think its funny that people always say "take as long as you need, when the game is ready, it will be ready and we will wait" this is reality to many bad games and good ones that go through this..................... Skull and bones is NO different.
I honestly forgot this game existed which is sad cause when I first heard about a game based around the concept of Black flags ship combat I was actually really intrigued...
I know the guy who was originally contracted to do the musical score. After years of work his efforts were scrapped around 2017. Even then, his words to me were "I will be surprised if this game ever releases"
All I ask make it not just ship battles. U want it More like sea of thieves but better, i want island exploration and sword fighting and gun play nd randomly generated islands, so its always a new adventure nd to be able to have a crew pretty much the ultimate pirate game
Ah yes, develop a game nobody wanted for 8 years while everyone is asking for a Splinter Cell game. I'd take another Rayman game over that. What a waste.
If Ubisoft is being as incompetent as they are being right now, i had rather want Rayman to be dormant than risk the copmay finding a way to ruin it since the fiasco off Rayman Legends
I keep thinking about Deep Down developed by Capcom. It was announced back in 2013 and was supposed to be a free to play title for PS4. Now the PS5 is out and there's still no word about what happened to it
I really hope they don’t can the game. One of the main things I liked about AC4 black flag was the whole battleship/navel combat gameplay on the sea, sailing your boat around, and being able to customize your ship living the pirate life. A fully polished game would be perfect in a since of it’s own. If they can do something like how sea of thieves did by rare, it would be perfect. 🤞🏾🤞🏾
I played a beta of it at E3 couple of years ago and it was rather fun. Had similar mechanics as AC stuff but with more options and knowing your ships strength and weakness was big. Overall it was a lot of fun. Sucks to hear its been having issues in development.
I've always wanted to play a GOOD pirate game, but without tedious micro-management. Epic ship battles and fights against mythical creatures, rival ships and more.
As a QA tester. I would facedesk even after the first year of development. “So All the testing I’ve done this past year was never implanted?” Imagine playing a singleplayer game and get halfway through the game only for the save to be corrupted with 0 backups. That’s how this feels like.
I guess the game's called Skull and Bones because that's what this game will turn into if leadership and management keep killing it with ineptitude.
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TOP PATRONS
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[BIG BOSS]
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I agree entirely
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.
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Any time the word "Anthem" gets dropped in relation to a game, it's time to get concerned.
It is also thrown around way to much. I will say this is very much an Anthem situation. Hopefully they just scrap this and work on anther game.
I hate that i have to thumbs up this bit dammit ur right
I'm still baffled by the fucking fanboys that support games like that. "Die hard fans" they calm themselvs... I just call them fucking idiots.
I hear the word 'ubisoft' and just roll my eyes now
I love the fact that "Anthem" is now a word to basically describe a live service game disaster.
"no game should be in development for 8 years"
Star Citizen: *looks uncomfortable*
that's because that is a ponzi scheme and not a game.
Star Citizen has NOT been in development for 8 years.
The cheek. The sheer nerve of such a baseless accusation.
It's been in development nearly 11 years now
At this point, I hesitate to call that a game. It's a beta that's updated constantly with the promise of a game every update. It's been a decade, still no massive multi galaxy sandbox but a near endless list of missing features, broken promises, and excuses.
I think a game can be in development for 8 years or more... But only if the devs know what they are doing, do things professionnaly and get a unique, ultra-polished, profound game at the launch !
@@sammonereau2645 In the case of Star Citizen, it's a "game" built on broken promises and lies. They treat their audience as a cult and keep building hype on nothing but hot air.
"Hey you treat your employees like shit."
"We're committed to diversity!"
@The Baddestman what?
@The Baddestman great one man
Fuck diversity. Hire talent.
@The Baddestman No… They are indian… So they are all brown.
Diverse forms of shit I guess.
Ubisoft hasn’t been doing ANYTHING good lately, let alone making decent games.
How about Black Flag but you can't leave the ship.
Yeah no
That's why I no longer care about Rayman getting in Smash. At least the new Mario + Rabbids game looks good.
@@DUDULALALALALALA Yeah, we shouldn't forget that. We have to hold Ubisoft accountable.
nah, i really liked wildlands even tough it shouldn't have been names ghost recon...
Far cry is saints row now. Assassins Creed does hollywood vikings stereotypes and now it's live service. Then tom clancys is also going to be turned into a dumb, generic tik tok comedy with masked pink neon operators.
I can hear Sea of Thieves and Jack Sparrow laughing in the distance.
recent reviews of SoT are very positive. did they change something?
@@2st_duallist Yeah, people actually tried it.
@@2st_duallist they added a story based adventure with Jack Sparrow, at least that's what I saw.
@@2st_duallist They added a lot of things over the years after the terrible, bare-bones launch.
Yeah definitely a whole new game then from launch lots of content now
"It's too big to fail, just like the banks in the U.S."
- Current Ubisoft developer
*U.S. bank nervously sitting in front of a newspaper about the Great Depression*
The big difference is Banks often get saved by the state, sadly with people's hard-earned money, companies, not so much I guess, gladly I say. Consequences need to show to the right people, I wish states would support the worker more if such companies drive themselves into ruin. And not the CEOs, which just dig more and more money out.
@@WaryObserver Japan did that during the 1989 Bubble Burst. The Bank of Japan will save any JP company if it is "too big to fail" and ended up tanking the economy...
@@axelpatrickb.pingol3228 though China is a bit different. The government has a percentage of ownership within all banks to be able to operate within the country, unlike the United States. So China has a vested interest in keeping the banks afloat because it’s their own money, too.
The banks we have in the US are supported by our government in the best interest of the economy and because it makes politicians a shit ton of money. Basically we do the exact shady shit as China except at least China has the pride to own up to it.
Too big to fail was more the issue of their size, they're SO big IF they fail it would fuck everyone so it's really "they're too big to be allowed to fail"
I took this quote as sarcasm and/or intentional irony.
To think that during this whole time whole skull and bones remained directionless, Rare got Sea of Thieves out, have supported the game for a couple good years now and even got a crossover with PotC.
SCP-researcher: "The foundation is facing an Anthem level threat"
Oh no
Oh no! Anyway...
@@ExileTwilight it's a threat to gaming as a whole. If one of these shit ass live service games ever succeeded it would do an unimaginable amount of damage to all of gaming.
@@mikemcmullen5006 yeah, but they won't.
For real, I was interested in Skull and Bones but that was before the fiasco of Breakpoint and the assassin's creed BS, on top of the corporate bullshitery with management. Ubisoft has gone the way of EA: they won't get a fucking dime from me
Ubisoft has always been like EA for years now
Theyve just been sly about it
@Shia Lebeouf: Life Coach far cry 6 may at least work. Plus they listened there. Us playing as the villains, for the season pass? That's actually fan service done properly.
Ah yes, the big “Sea of Thieves killer” from E3 2018, lol
Remember the “oblivion killer”? Lol
I completely forgot about this game until this video appeared in my recommended. I was half expecting it to be an old video too; boy, was I wrong
Nah, Sea of Thieves was the Sea of Thieves killer in 2018.
@@colonelnasty3600 Dos mundos
@@TheFaintofHearts2113 lols, I though launch was alright
I imagine this game is made out of some nice and tasty spaghetti code
T
4
Sssssssw
Moms spaghetti.
It's ready.
Personally, i would just use what they had learned from black flag, update the engine for the current times and have different types of pirate classes. Start a crew with randoms or clan mates, create or take over territories and protect them, create your own unique ships and its cargo/weaponry, etc.
That seems like such an obvious direction. No idea why they didn’t just do that.
this video is regarding how the game's development has been an insufferable nightmare, what prompted you to regurgitate your own ideal vision for a game that might never even make it out
I think the problem is, they don't know what they did with Black Flag.
Or, and hear me out, they can take Black Flag, add ray tracing to it, and re-release it for $70.
That engine was updated forever ago, if I recall correctly. It seemed like they were producing a new version of the Anvil engine evey couple years. Don't know if they still use it.
I was waiting this game to be the true "sea of thieves" experience.
I guess I was wrong, I was hoping a big pirate game because I really like Black Flag.
Same
From the beginning I was already kind of disappointed because they announced it as a ship-only pirate game. Basically, a pirate version of Forza or Need for Speed. Which is fine, but goddamn it we need a proper pirate game where we can do more stuff, not just the ship stuff.
@@roguescorner9042 yea same ... I hope that all this delay and nightmare production somehow gives us the dream Sea of Thieves experience. With customizable ships and characters, a big open world to explore.. a bunch of bosses to defeat and more,
@@4922jack We can only hope. Visually, the game looked amazing, but the gameplay limitations and now this whole production nightmare is certainly worrying.
Same here. I heard elsewhere that a lot of the trouble developing this game was trying to make it different from Black Flag. I think they should have just made another Black Flag type game and been done with it. At least it would have been released. This likely won't.
3:35 "Too many leaders, too many directions it gets pulled"... That sounds like Star Wars Episode 7, 8, 9...
Slight correction: for 7 that was the case (maybe), 9 definitely. 8 was literally the first draft and Rian Johnson just ran with it.
@@Klishar122 I meant "pulled" meaning in Episode 7 they wanted one thing... then in Episode 8 they seemingly move against what they wanted to aim for with Episode 7... and then Episode 9 comes around jerking the direction again...
However, if we want to discuss drafts... I would guess the script for Episode 7 was really worked on allot, he didn't want to make a mistake and tried to tie in the earlier 6 Episodes... but like with his Star Trek Movies... the end result looked like taking the story that was there... and just reworking it, shuffling it around some and recycling allot.
Even though I do not like most movies of Rian Johnson... partly because he always seemingly has to subvert expectations, granted I only seen Looper, Episode 8 and Knives out... and in Looper and Episode 8 it felt out of place. In Knives Out it felt on point... if you know what I mean.
I didn't bother with Episode 9 anymore... and I was right to not waste 2 hours on it. Rather watch some conclusion in 10 min on RUclips.
But yeah 9 was probably rewritten a few times, trying to save the sinking ship.
Shit hits the fan. "We're a diverse work environment."
Oh Ubisoft....
Basically: they couldn't decide what will earn them the most money
I dont doubt that for a second
I hope Ubisoft loses their employees, a straight up mutiny is what they deserve. (Pun intended)
Arrr ! I was going to make that pun !
Ubisoft is being dumb asf. They need a reality check and cancel any game they have in development.
The employees need to quit and make their own development studio
“no game should be in development for 8 years”
*Star Citizen has entered the chat
I wouldn't be surprised if Ubisoft or its IP's get bought up by another company. They have been floundering pretty hard like a fish in the desert.
@@kingofhearts3185 Ubisoft just fought off a takeover, so I don't see them suddenly be bought tbh
Partially, They were bought by Tencent
@@kingofhearts3185 Ubisoft dodged a hostile takeover from Vivendi not too long ago. They won't be selling anytime soon but money solves problems anything can happen in the next 10 years.
I want Prince of Persia to get bought by someone else
I don't understand Ubisoft can fuck up development of a game that's supposed to be more or less a polished version of an AC pirate game from 2013. The main bulk of the game and framework is already there, and from what they've shown (although it's older footage) it *barely* looks like anything has changed from Black Flag. The rest shouldn't take this long to develop, the incompetence of the leadership must be astounding.
This had promise, but I'm not surprised it's essentially f*cked at this point.
I'm expecting Beyond Good and Evil 2 (or the "prequel"... whatever the hell it's supposed to be) will be f*cked too.
Yeah it's been real dark on Both Michel Ancel projects: Remember Wild?
I’m betting the game doesn’t even release. The concept seems way to ambitious.
@@robovinefilms1811 Yeah. Since the abuse allegations and him leaving the company, I don't see any of his projects being completed.
"'Skull and Bones.' Now that's a name I haven't heard in a long time. A long time."
Edit: Christ, I make one Star Wars quote and I get over 100 likes. Thanks!
*smirks in moloch
Well I haven't heard it, ever.
I've been waiting for the news on this game. Lo' an' behold I figure out why I was waiting.
Same with beyond good and evil 2 but that game will probably come out like 2052.
*Laughs in Dead Island 2* 🏝️🧟♂️
I'm convinced the higher ups in Ubisoft and EA should just sell the good IPs to better companies and abandon ship
But it if they did that, how else would they launder their tax avoidance gains?
Good pun
Ow man, the idea of another Command & Conquer game made by competent developers would be epic.
Same for Prince of Persia and Rayman...
@@MiseryRG What the fuck ever happened to those UbiArt guys? They dropped 2 fantastic games and then just disappeared. The artstyle for Origins and Legends had so much potential and those games made New Super Mario Bros feel even staler than they already were.
@@GreatNegus I can only guess as to what happened to them but yes, 2 great games i enjoyed quite a lot and then nothing. It's always sad to see those with actual passion for creating good stuff vanish if the sales don't live up to execs expectations...
At least I assume that's what it was...
i loved that part where one of the employees basically said that there’s no point in trying to polish a turd! that gave me a hearty chuckle, you rarely hear such honesty from the game industry, it’s refreshing to hear even when it is bad news.
Oh yeah that reminds me. Anybody heard anything about Beyond Good and Evil 2?
Still years off I think. What we've seen in that one clip was apparently at the beginning of developement
Isn't director leave that game year ago
Finally, I can now complete my “anthem-level disaster” bingo card. And here I thought that AAA publishers wouldn’t be anymore incompetent.
Considering I keep forgetting this game exists, I can’t say I’m shocked
Well, after this video it doesn't seem to exist at this point of time.
So, what I am hearing is that Sea of Thieves has nothing to worry about. ;)
I forgot about Tom Clancy's skull and bones.
At this point I wouldn't be surprised if they actually named it that
Don't give them ideas.
honestly, now I actually want a Tom Clancy with Somalian Pirates as the plot point. But it needs to be heavily singleplayer
@@hiranmaydas4921 that could be a cool splinter cell. But it will never happen unfortunately.
@@ryangerlach5956 yeah.
Beyond Good And Evil 2 is probably dead also. As Michel Ancel got cancelled. He is the the brains behind the whole franchises character and tone. It's dead without him. No one to steer the ship in the right direction.
Man, first the Abuse and Misconduct, then the Tom Clancy situation, and now Skull and Bone’s troubled Development? What happen to the old Ubisoft?
They died
Gone, reduced to atoms
Old Ubisoft? 6 feet under.
Diversity hiring, instead of Talent hiring. Which means a lotta women in the company. And the old geezers started popping boners. Also Muslim women tend to look pretty so i won't blame them......i am sorry if i sound like a weirdo.
Ubisoft: *" Quick! Pitch me an idea..."*
Dev: *:Ahhhhh, first person shooter with punk rock aesthetics?"*
Ubisoft: *"Good, now add Tom Clancy's name and make it live service."*
To a degree, I think this ‘mess’ is mirrored in other, more conventional, industries. My early career was in mechanical engineering. New projects would (seemingly) begin with a clear vision of what was required and a concept approved. Senior manager would leave our team to get on with it and we would work this up to a proposal, guided by the senior designer. Then the dreaded day would arrive, when the senior manager would come down to revue progress. Taking a seat at my drawing board (yes folks, it was THAT long ago), he would look at it awhile, then ask for some paper and a pencil and start sketching some alternative. Then you’d have to waste another week or so, working up his ‘vision’, only to eventually have him agree that maybe what we already had was the way forward after all!
They can’t can’t resist the temptation to ‘tinker’ and it also undermines you own confidence and standing - what’s the point of me being a design engineer, if you’re going to come down and start doing my job? Left engineering after 18 years.
This game has been in development for eight years
TF2 Soldier: Dear god
There's more
TF2 Soldier: NO
No
Edit: dang it you added the no bit lol
Overwatch 2 and Star Citizen said hello
Star Citizen would like a word with you.
Everyone: What's your opinion on crunch and poor game development management?
Ubisoft: Yes
I love reading a Kotaku article and thinking “huh, wonder is YongYea is gonna cover this” and then immediately getting notified of YongYea’s new video on the exact same thing
I’m waiting for the Yong Yea/Wha Happun crossover. It needs to happen!
Reaction to title: How is this even possible? They've had more than one good example to show how good a pirate game could be. Black Flag and Sea of Theives, to be exact.
Never cared about this game, but I feel for them(the devs).
I'm always down for a new pirate game as good pirates games are shockingly few with the Sid Meier's Pirates series and even Ubisoft's own Assassin's Creed 4: Black Flag being the only good pirate-themed games out there although I have heard that Sea of Thieves has actually improved alot over the years.
I agree that the actual development team should not be held at fault. It's the suits running the company that are to blame.
@Shia Lebeouf: Life Coach they waste their time as their hardwork in the form of assets that they make are unable to be used for their portfolio piece due to nda I assume...
They should make black flag + multiplayer + factions/open world exploration both on land and on sea + temples, caves, loot + ship combat and RPG elements
I genuinely forgot that this game even existed, damn, this game was announced more or less at the beginning of the last gen (PS4/XONE). At this point it results better to cancel the game and move forward in something else.
ps4 was released 2013, the announcement was 17 o----------------------o
@@hoesmad8626 basic google search pal it started development in 2012, immediately after Mass Effect 3. As for OPs saying it was "announced" it was announced just under a code name, but an announcement is an announcement.
@@chungusamongus3141 i said the announcement was in 17. basic reading pal
They can't though otherwise the government of Singapore will come after em for not delivering.
@@hoesmad8626 basic reading? what part of announced under a code name prior to 2017 dont you get?
This is sad to hear. Saw the demo for this game and was pretty interested in it. I thought that axed it because I didn't hear anything about it. Sucks to hear it's been struggling so badly. Hope it turns out to be great and the devs see people enjoying all the hard work they put into it.
Hey Yong, Ubisoft just announced that it is shutting down the servers for their Tom Clancy mobile game.
there was one?
is it some sort of crossover game with different "Tom Clancy"-games
like Fire Emblem Heroes, but with Sam Fisher and Scott Mitchell
@@therealwinston3634 It was a cross-over pile of trash, that is why no one actually played it. It was called Tom Clancy's Elite Squad.
Looks like most of us will only be skull and bones by time this comes out
The "Games as a Service" concept needs to die... Developers suffer to much under this business model and nobody within the *entire* *industry* has managed to pull it off without mismanagement or serbacks.
Fortnite?
Apex?
@@Crazyere You play either of 'em? Good for you ^.^
I tend to steer away from Fomo designed brightly colored trash and gravitate more to something resembling quality an consumer friendliness... but that's just me.
@@s-clone8964 sure i was just saying live service has worled well for a lotof games another example is destiny
@@Crazyere Worked? Not without playerbase backlash it hasn't none of 'em have.
Look "Live Services" are always trying to cut corners and push the boundaries of what's acceptable monetization and pricing, just type in the word controversy plus the name of *any* live service and i guarantee you'll get a hit.
This business model has proved itself successful i won't deny it but now everyone wants to copy that formula and that's not healthy for the consumer or the industry as a whole.
Oh for heaven's sake! SKULL & BONES!? Come on Ubisoft, this game was literally supposed to be Black Flag's ship combat as a standalone game! How did you manage to get that stuck in dev hell!?
In the words of GradeAUnderA: What did you do!? I'm more impressed than anything!
I’m waiting for the day Ubisoft collapses and Rayman and the Rabbids end up in the hands of another publisher like Capcom, Nintendo, or Sega.
Doubtful since its parent company is a very rich media conglomerate (Zenimax)...
I cannot imagine what the problem is.
All the people asked for was a game based on the concept of Black Flag’s ship gameplay.
We just wanted some fun ship combat game.
How on earth do you lose sight of that? Like… was there nobody on the dev team to keep people focused on one core concept? For god’s sake all you have to do is put a sign up that says “make being a pirate with sea combat fun.”
And anytime someone asks what you’re supposed to be doing, point to that sentence. 😂
The best possible pirate game, Planet side 2 inspired Pirate Game ( This needs to happen )
"Sail away, set sail into the blue horizon
Ride the waves, that guide our destiny
Sail away, today we fight and there will be
No mercy for those with no grave
No grave but the sea"
Question: can we collectively throw Ubisoft in the trash now?
Aren’t they already in the trash?
Ubisoft is the trash
@@ryleybenson1009 "Star Wars isn't doing so good"
"Ah, throw it in the Ubisoft"
Man remember seeing the trailer for this game back at my office in my first job, i was into pirate RTS and patrician 3 games at the time and was hyped for it sad to hear bad news about it.
Now regarding Ubisoft fanboys, they will purchase anything and defending their monetizations schemes
I'm sad to hear this Skull and Bones has been one of the games I've been most excited for for awhile
Awwww, is Ubisoft having trouble with their latest kiddie gambling addict creation and micro transaction delivery system? What a shame.
When will these companies learn we want complete games
the devs dont to keep trying anymore, let them go!
Ubisoft criticizing Kotaku for asking questions about abuse is classic abusive behavior.
Just like Capcom’s “Deep Down”
What the hell happened to that IP?
Being a software developer myself I have seen the same practices of mismanagement too many times on too many projects.
Management effectively kills the project while the developers are always getting blamed and face the gruesome consequences.
Ubisoft *really* needs their "Battlefront 2 moment" if there's any hope for Salvation for the company.
They already did with siege. They then started gutting themselves after wards
Games are no longer developed by devs who are gamers. They developed by ppl in suits who only care about $$$, and they no longer care about quality. As soon as they say “live service “. The devs should be stabbing own eyes out.
They care only care about making $$$$$. Not making quilting game software. As ex beta tester/ex moderator from small steam indie team. Sound like it’s been dev hell. Cus poor leadership/poor management and trying force live service just making $$$$ and fact been 8+ yrs.
I will be skull and bones by the time this game comes out
8:21 - that message reminds me of the people who jump to defend any bad decision, bad management, etc with something like "if you complain, it'll make things worse for them"
The truth can hurt, but living in a fantasy land where everything's great and nobody is allowed to express their concerns isn't productive
8 years and you only got an alpha and 4-year-old footage to show for it with a clearly troubled development. Ubisoft is trying so hard to damage control it's making it look even worse.
Should have just cancelled the project 4+ years ago...
@@Shishomuru Seeing what's happening behind the scenes. Yeah, they really should have.
skull and bones update meeting: "i want each player to have a ship, dropped from a cloud and they have to kill each other within a rapidly shrinking circle of doom! the last player alive...get this...wins!"
Skull and Bones is the state of these developers with this game
Something tells me we’re going to get another Aliens: Colonial Marines out of this, which sucks, because I love pirate-themed games, and we don’t get enough of them.
I think its funny that people always say "take as long as you need, when the game is ready, it will be ready and we will wait" this is reality to many bad games and good ones that go through this..................... Skull and bones is NO different.
I honestly forgot this game existed which is sad cause when I first heard about a game based around the concept of Black flags ship combat I was actually really intrigued...
Still more timely and better organized development then Star Citizen...
Timely... sure but not organized
I know the guy who was originally contracted to do the musical score. After years of work his efforts were scrapped around 2017. Even then, his words to me were "I will be surprised if this game ever releases"
and people think Ubisoft are capable of making a Star Wars game lmao
They're totally capable of making it. Whether or not the resulting game is good is an entirely different matter.
I think this its possible if they focused solely on the star wars game, but they have to many games they are trying to make
The only time Development Time like that makes sense is if its a Game made by Rockstar
I haven't even heard of this game before, they should've just quietly canned it long ago.
When is the release date? I gotta grab some popcorn for that day because shit is gonna get loose!
Yay anthem 3.0 since mavel avengers was 2.0
All I ask make it not just ship battles. U want it More like sea of thieves but better, i want island exploration and sword fighting and gun play nd randomly generated islands, so its always a new adventure nd to be able to have a crew pretty much the ultimate pirate game
I'm still waiting for this game to come out
Probably will be for awhile, man.
@@The_Obsessed yeah
“No game should be in development for 8 years.” Looking at you Star Citizen! My biggest gaming regret was backing that vaporware.
Ah yes, develop a game nobody wanted for 8 years while everyone is asking for a Splinter Cell game. I'd take another Rayman game over that. What a waste.
FPS Rayman, I'm calling it.
If Ubisoft is being as incompetent as they are being right now, i had rather want Rayman to be dormant than risk the copmay finding a way to ruin it since the fiasco off Rayman Legends
lmao they are contractually obligated by the Singaporean gov to finish it
Ubisoft also hasn’t spoken about Beyond Good and Evil 2 in a long time. I’m guessing that is another sunk cost that’s in development hell.
Oh yeah, I remember hearing about this game for a long time. I thought it already came out... yikes.
I keep thinking about Deep Down developed by Capcom. It was announced back in 2013 and was supposed to be a free to play title for PS4. Now the PS5 is out and there's still no word about what happened to it
I will (for now) disagree with the title, atleast Anthem got released.
"They actually started to bring back old design documents from 2016."
Taking the franchise back to its roots!
The icing on the cake here would be if they made it a live service game. 🤣
*WAIT* It wasn't always a live service game??
Notifications are screwy again. I haven't got a video recommendation from you for months.
Duke Nukem forever: My development time record will stand forever
Ubisoft: hold my live action beer glass
Let's be honest does anybody actually care about Ubisoft at this point?
Michel Ancel is gone, so it's hard to care anymore.
I stopped caring about Ubisoft when they made Ghost Recon into a Division clone
I really hope they don’t can the game. One of the main things I liked about AC4 black flag was the whole battleship/navel combat gameplay on the sea, sailing your boat around, and being able to customize your ship living the pirate life.
A fully polished game would be perfect in a since of it’s own. If they can do something like how sea of thieves did by rare, it would be perfect. 🤞🏾🤞🏾
What's the point of this game when there's SEA OF THIEVES
Sea of thives is a whole yawn
@@Crazyere it has Jack Sparrow in it
@@Crazyere sold millions
@@h4z4rd371 about 6 hours at most
@@notaskaven8923 so have a huge amount of other games
Makes me wonder if Beyond Good & Evil 2 is going through something similar ... it's been a while since we've heard from it as well
I played a beta of it at E3 couple of years ago and it was rather fun. Had similar mechanics as AC stuff but with more options and knowing your ships strength and weakness was big. Overall it was a lot of fun. Sucks to hear its been having issues in development.
It's been so long that I totally forgot I was excited for this once
I've always wanted to play a GOOD pirate game, but without tedious micro-management. Epic ship battles and fights against mythical creatures, rival ships and more.
The only time I remember dead games in the water is when Yong reminds me of them. Thanks for covering the game news dude!
Holy shit yong this did *NOT* have to be 24 minutes long.
I remember being excited about this when it was announced, sad to hear how much development hell it’s stuck in.
As a QA tester. I would facedesk even after the first year of development.
“So All the testing I’ve done this past year was never implanted?”
Imagine playing a singleplayer game and get halfway through the game only for the save to be corrupted with 0 backups. That’s how this feels like.
Kind of expected this to happen since there’s zero news since it’s announcement