Getting Started with Goo Engine - Key Features

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  • Опубликовано: 3 авг 2024
  • DOWNLOAD HERE: gooengine.org
    Feel free to comment down below for other questions you might have! Support us if you want to see more NPR features added to Goo Blender and help us maintain the build for everyone!
    Chapters:
    0:00 Intro to Goo Engine and NPR (Non-Photorealistic Rendering)
    1:54 Default Toon Shader vs Goo Toon Shader
    3:05 Limitations of Default Toon Shader
    4:10 Goo Toon Shader - Shader Info Node
    9:32 Shader Info Node Disclaimers
    10:43 Curvature Node
    14:43 Set Depth Node
    16:55 Screenspace Info Node
    20:00 Intro to SDFs
    22:22 Light Groups
    26:13 Light Group Shadows
    27:17 Removing Light Groups
    28:30 Conclusion
  • КиноКино

Комментарии • 251

  • @professorGoo
    @professorGoo  Год назад +116

    For disambiguation, Goo Blender has been renamed to "Goo Engine" to protect the Blender trademark! www.gooengine.org
    Also I forgot to mention that you need Screenspace Refraction turned on for both the material and the scene for Screenspace Info to work! Hope that helps!

  • @reezlaw
    @reezlaw Год назад +239

    Just a little note, the terminator is actually the line separating light from shadow, what you refer to as "terminators" are terminator *artifacts* which are the result of a bug

    • @professorGoo
      @professorGoo  Год назад +100

      OOO yes thanks for the clarification! Curse those terminator artifacts REEEEEE

    • @ClayWheeler
      @ClayWheeler Год назад +2

      ​@@professorGoo how to fix or any workaround for it

    • @ryenis
      @ryenis Год назад +11

      No, im pretty sure they are robots that come from the future controlled by corrupt ai

    • @AbsurdShark
      @AbsurdShark Год назад +9

      "Terminator: Jagged Spikes" was a terrible movie.

    • @reezlaw
      @reezlaw Год назад +2

      LMAO

  • @Mr.Dextra
    @Mr.Dextra Год назад +64

    Can't wait to see more small-scale animation creators/studios pop off from this on RUclips or making being able to propose their series to streaming services (like Dragon Prince). I know it's probably a little ways a way, but I really look forward to it.

  • @Crimzan4
    @Crimzan4 Год назад +37

    This is insane. Definitely checking it out (in fact I just joined your Patreon!) Looking forward to the other videos showing Goo Engine's features and how to use them!
    I personally would appreciate a video on how to go about working with textured meshes to get nice shading / lit areas, as well as how to Edit the Normals for an authentic look!
    Anyways, great presentation, you are very easy to follow and listen to :)

    • @professorGoo
      @professorGoo  Год назад +8

      I'm planning on making a tutorial just like that :D stay tuned!

  • @XINN1X
    @XINN1X Год назад +61

    Please submit these code improvements to the official blender as well! Great work!!

    • @professorGoo
      @professorGoo  Год назад +37

      We have plans to submit a few of the quality of life ones, and also plan to work closely with Blender for future NPR roadmaps! However, many of the shader nodes aren't compatible with Blender's plans for Eevee, and they wouldn't make it in even if we submitted them :( but that's why we're releasing the build to you guys independently! :D

    • @davidfaisca3967
      @davidfaisca3967 Год назад +1

      @@professorGoo Cool! Imagine if this build would be used by profissional companies to make animations... Maybe thats possible!

    • @bzikarius
      @bzikarius Год назад +1

      @@professorGoo light linking will solve a lot of issues.

    • @JohnSlaughterND
      @JohnSlaughterND Год назад +1

      @@professorGoo Can’t you just fork Eevee?

  • @peacemaster8117
    @peacemaster8117 Год назад +3

    It's awesome how much you're helping your fellow animators. Excellent work.

  • @Starius2
    @Starius2 Год назад +6

    YOU NEVER GAVE ME A PART 2 TO YOUR "HOW TO RIG ANYTHING" SERIES!!

    • @professorGoo
      @professorGoo  Год назад +6

      LOL that's because I discovered the Generate button and everything I knew was turned upside down

  • @Zlydoc
    @Zlydoc Год назад

    Okay, this is just exactly what Eevee was missing. Thank you so much for this wonderful build !

  • @georgetherat3345
    @georgetherat3345 Год назад

    Wow! Trying it this week ! Really thankful for this.

  • @doublekey8931
    @doublekey8931 Год назад +1

    Just discovered about Goo Engine and I'm really happy about it cuz it's just what I was looking for 😍😭. Keep up the good work!

  • @andreasnoutschmidt9964
    @andreasnoutschmidt9964 Год назад

    Fantastic! Thanks so much for providing us with this gem of a build

  • @Zekium
    @Zekium Год назад

    The screenspace info node looks really powerful there !

  • @DragonCrimes
    @DragonCrimes Год назад +1

    Omg this is incredible! We can finally make cleaner toon shaded models now, amazing work on this!

    • @erenkruger5361
      @erenkruger5361 Год назад

      DONT GET BAITED BUT THESE LOWLIFE SCAMMERS ITS NOT GOO,its a scammer

  • @bashattack2414
    @bashattack2414 Год назад +6

    God this shader is so COOL! I REALLY hope you guys will also make some modeling tutorials, assuming you're the guy who made the model you are using! It's really cool looking 🥺🥺🥺

  • @selkie6341
    @selkie6341 Год назад +3

    I'm downloading this purely for the z-depth thing, I've been losing my mind in anticipation of multi-pass in realtime compositing but now I don't need to wait!
    Also really cool to see the refraction trick implemented, I use that trick often so it's nice to have it in quick node format.

  • @owenmicall3117
    @owenmicall3117 Год назад

    Very useful! Definitely be using this in the future!

  • @petermoras6893
    @petermoras6893 Год назад +1

    I'm really glad that a lot of these nodes were added, especially the Set Depth (Z Index) node.
    A lot of these features used to be composite time only, despite being relatively easy to implement through Shaders directly in runtime.
    Though that might just be my perspective due to game development, which doesn't let composite on effects at a later point in time.

  • @NatalyaMusica
    @NatalyaMusica Год назад +1

    Thank you so much for providing tutorials!!! 😃🤩💗✨️!

  • @IronVirus
    @IronVirus Год назад +5

    Timestamps:
    0:00 Intro to Goo Engine and NPR (Non-Photorealistic Rendering)
    1:24 4 New Major Nodes (Shader Info Node, Curvature Node, Screenspace Info Node, Set Depth Node)
    1:54 Traditional Toon Shader vs Shader Info Node - Demo
    3:05 Limtations of Traditional Toon Shader
    4:10 Shader Info Node Intro
    4:25 Shader Info Node - Diffuse Shading output
    5:01 Shader Info Node - Cast Shadows output
    5:45 Shader Info Node - Self Shadows output
    7:18 Shader Info Node - Ambient Lighting output
    9:32 Shader Info Node Disclaimers
    10:43 Curvature Node Intro
    11:15 Curvature Node Default Outputs
    11:50 More on Curvature Node Use Cases
    12:57 Default Curve Node Settings: Samples, Sample Radius, and Thickness
    13:55 Curvatue Node Disclaimers
    14:43 Set Depth Node Intro
    16:13 Blender Material Settings to Enable Set Depth Node
    16:55 Screenspace Info Node Intro
    17:40 Screenspace Info Node - View Position Input
    18:20 Screenspace Info Node Outputs: (Screen Color + Screen Depth)
    20:00 Intro to SDFs
    21:07 SDF primitives
    22:22 Light Groups Intro
    23:15 Light Groups - Create new
    23:44 'Use Default Group' checkbox
    26:13 Light Group Shadows
    27:17 Removing Light Groups
    28:30 Conclusion

  • @kellyjohnson768
    @kellyjohnson768 Год назад +8

    This is what many of us need. I don't want to spend hours trying to figure out normals for stylized shading. I want to create my character and then make my piece of still art or animation. I'll gladly pay for the privilege of having someone else do the heavy lifting for the shader so I can go on and create!

    • @erenkruger5361
      @erenkruger5361 Год назад

      DONT GET BAITED BUT THESE LOWLIFE SCAMMERS ITS NOT GOO,its a scammer

  • @highlandstorm0137
    @highlandstorm0137 Год назад +2

    Just subbed on patreon, Imma use the fact I paid money for this as a way to keep trying to figure out how to not suck at animating lol.
    This fork of blender's looking really cool btw, well done.

  • @BarrettSmithBB
    @BarrettSmithBB Год назад

    It's the Goo man himself!!! I can't wait to learn!

  • @drluigi3760
    @drluigi3760 Год назад

    This is absolutely amazing!

  • @ChimeraLotietheBunny
    @ChimeraLotietheBunny Год назад

    this is legit such a great guide!!!!

  • @namelessking8527
    @namelessking8527 Год назад

    Gna use this for 3d environments, highlights are perfect and just wat i needed

  • @jaye6612
    @jaye6612 Год назад +1

    Doing the lord's work

  • @bits-hope
    @bits-hope Год назад

    Woooo amazing.... Thanks 🙏🏽🙏🏽
    one small step for man, but one big step for animation...

  • @ScottVanKirk
    @ScottVanKirk Год назад

    Awesome stuff!

  • @baldwinnigatovf8095
    @baldwinnigatovf8095 Год назад

    This is totally amazing!

  • @EMY.sr.
    @EMY.sr. Год назад

    This is BIG . Thank You

  • @SoSiqink
    @SoSiqink Год назад +1

    LOVE THIS you just got a new sub

  • @sreliata
    @sreliata Год назад +27

    Really, really amazing!! I know this question may have been asked before but I was wondering: could you perhaps showcase how to use the goo nodes on a model that comes with textures? For example, (for practise) on a Genshin Impact model? ^.^

    • @professorGoo
      @professorGoo  Год назад +20

      Great suggestion! I can put it on the list of tutorials to make :D

  • @placebo_yue
    @placebo_yue Год назад

    Pretty cool features, i particularly liked the shapes node, the light groups and the screenspace info thing that works as a lens. The toon shading (sans terminator artifacts) can be done in a minute on default blender, and the world color not affecting things can be achieved easily using a light path node. Oh the "in front" node with a slider was also cool although i don't see myself using it much. I wish some of these were added into normal blender. I don't wanna have to jump back and forth between different builds... but i'll consider it as long as i'm not missing out on some new features that blender keeps putting out

  • @ashishitD
    @ashishitD Год назад

    Dammit you made me download the whole video at 12:37 at night
    Btw great work
    Those shadows look beautiful 😍 🤩

  • @Andybowbandy
    @Andybowbandy Год назад +3

    Heck yes a goo tutorial!!!

  • @Palps_
    @Palps_ Год назад

    8:45 Yes!! This feature alone has sold me; world lighting was so frustrating to deal with!

  • @EritoKaio
    @EritoKaio Год назад

    This is awesome!

  • @imvirpil
    @imvirpil Год назад

    I'm really surprised by how responsive your avatar is. Looks really good!

  • @HiothemasteR
    @HiothemasteR Год назад

    This si the Best project to indie animators, Many successes in this development Professor Good

  • @NathanielJamesProd
    @NathanielJamesProd Год назад

    Cool stuff!

  • @StudioKelpie1993
    @StudioKelpie1993 Год назад +1

    I'm glad that someone made an Blender that allows me to do Anime Stylization to my animations!
    I'll be using this engine for my Uni Work and I can't wait ^^

    • @erenkruger5361
      @erenkruger5361 Год назад

      DONT GET BAITED BUT THESE LOWLIFE SCAMMERS ITS NOT GOO,its a scammer

  • @STICKOMEDIA
    @STICKOMEDIA Год назад +2

    I'm broke, my bad, thought this was gonna be free, back to looking then
    Maybe one day I'll check it out, looks amazing though and hope people have fun using it

    • @professorGoo
      @professorGoo  Год назад +4

      It's free on Github! The Patreon just provides a pre-compiled version for convenience and to encourage supporting the developers. No worries either way though :D I hope you do try it someday

    • @STICKOMEDIA
      @STICKOMEDIA Год назад +3

      @@professorGoo oooohhhhh why didn't you tell me, thank you thank you sooo much

  • @violettracey
    @violettracey 9 месяцев назад

    Thanks!

  • @clarissa8804
    @clarissa8804 Год назад

    Simping for Goo 😍

  • @chegichannel
    @chegichannel Год назад +3

    this is sooooo cool. are you also planning to show how to basically make the shadows (for example for faces) ramp up step by step if this is even possible (I think you mentioned something like that in the tutorial)? I'm working with a lot of models with basically bad face normals and fixing them model by model is a lot of work (I think in UE5 you can add something like that to allow only a number of specifc base shadings for specific materials to remove stuff like weird cheek/nose shadows and just have the shadows step between those 5 shadows)

  • @Nivaris-art
    @Nivaris-art Год назад +1

    I AM HERE, READY AND FANSCREAMING!!!

  • @sonicule
    @sonicule Год назад

    very cool

  • @vextormull
    @vextormull Год назад +1

    Man I love NPR Render, I also love software development. This is my dream right here taking form (by *not* me T.T )

  • @CHITUS
    @CHITUS Год назад +1

    It's awesome

  • @Tenchy
    @Tenchy Год назад

    Damn, from dillongootoo, to gootorials and now professor goo.

  • @vazak11
    @vazak11 Год назад

    So cool

  • @Nope-hd5we
    @Nope-hd5we Год назад

    this is cool

  • @woodenfigurines
    @woodenfigurines Год назад +1

    Amazing. It really is!
    Many of these things I'd love to see in vanila Blender. I'd love those SDF primitives for example - but I'm afraid it's not "basic" enough for the purist devs of Cycles.
    But mostly your lightgroups! I hope the devs adapt your solution OR follow the simplicity of your solution. (I'm personally a bit afraid that they will over-complicate it when once - in the next few years - they get there and implement it. Have you talked about this specific feature being adopted by them?
    BTW why did you decide to make it material dependent instead of object dependent? Does it happen often in your pipeline that you have an object with multiple materials and you need one of those materials to be affected by a different light source? For me this would be enough as an object property.

  • @joshuafrazier3904
    @joshuafrazier3904 Год назад

    I’m back I finally finished all 43 videos of the blender fundamentals series it only took most of my day but I’m back.

  • @starlord1521
    @starlord1521 6 месяцев назад +2

    I wish there were more practical tutorials for Goo. Granted, this is most likely a skill issue on my end, but it is a gripe that me and many others have. I like the idea that theres a fork for Blender designed solely around anime artstyle. I think thats great and even have paid on patreon to support and also get access to it. But now that I have goo engine, I'm left stuck thinking....how exactly is this REALLY different from Blender? Like I'm sure it is, but as an intermediate Blender user, just showing me the nodes doesnt really do much in really understanding its potential. Its kinda like the difference between simply telling someone new to blender what the emission node does on paper and showing them that "hey, the emission shader, when combined with color ramp can be used to make a cool anime shading effect like this, in this anime scenery project". Very hard for me to type down the feeling, but I think the analogy may help get what I mean across. Ive been looking over utube for like a tutorial with someone using goo engine for a project and explaining their process and why they use certain nodes and what they do, and only really found 1 (shoutout to ApexOcity), and in the comments, theres people with similar gripes, that Goo engine is cool but there isn't much tutorials or guides, so its hard to transition from Blender to it, so I dont feel like its just me. I also know people in anime Blender discords that when asked about goo, say the same thing: looks powerful but not alot of guides for it so don't see why they should move to it from regular evee blender.
    I'm sorry for the long read, and I hope I dont seem disrespectful or anything of the sorts. I do respect your goals and your drive to make a version of Blender thats more geared towards NPR and anime style, especially as thats what I love doing on Blender. I just wish there were more useful resources that helps me and many others understand Goo engine and make it less difficult to use

    • @ceejey1586
      @ceejey1586 5 месяцев назад +1

      That is a fair assessment but honestly the best way is probably to learn the max you can for doing anime and npr in regular blender eevee and eventually, either you run into limitations in the default workflow or it's good enough for you. To give you an example I ended up here after editing the normals for my character and while it was almost where I wanted it to, I couldn't use a light that cast shadows so that the character would have shadows on their face from their own hair. I check out this video and I find that I can use this engine to eliminate the object receiving weird shadows from itself, but can still receiving shadows from other objects ie their hair. So really, you kinda have to find your own use cases for now, everything they've implemented here had its reasons, mainly vanilla blender not having such options.

  • @fadepanther6224
    @fadepanther6224 Год назад

    This light go-over of the key features of this... side... build I guess, of blender shows how much of a good showmen.... umm, Professor Goo is.
    Don't know how many takes this took, if any past one, but it felt like a great overview of the side build AND something entertaining to watch/listen to.
    The different nodes all felt more amazing as they where shown off, and even the light groups (which are just as awesome) had my mind spinning of possible uses. Like! Say you want to have and old Noir scene in your blender anime but making all the little bits and bobs for the shadow of the villain on the wall is too time consuming. NOW you just tie the character to one light group, make sure the wall is going to only cast the shadows from that character and the other lights, and BOOM you've got an eeriy scene that hints at the true ID of the bad...person, without a LOT of extra work. (To be fair I haven't tried doing it so I might be missing a lot of steps but that is the basic idea)
    I'm honestly going to try and add this build into my learning of blender so that I can either skip over, add in, or alter how I am doing things to allow my projects to flow easier.
    Also, side note, love how much work you all put into the Professor Goo Vtuber model.

    • @erenkruger5361
      @erenkruger5361 Год назад +1

      DONT GET BAITED BUT THESE LOWLIFE SCAMMERS ITS NOT GOO,its a scammer

  • @encapsulatio
    @encapsulatio Год назад

    I would pay for a extremely detailed course on how to get the same results as Rukikuri.

  • @ahmetbaykara.mp3
    @ahmetbaykara.mp3 Год назад +1

    It looks amazing 😮💫 The only thing in NPR rendering is when we convert diffuse to RGB, the material/object can not react with the color of the light. That reason pushes me to use Cycles toon shader.
    How can I make a police car have red/blue lights or an explosion with a specific color react to the environment and objects in Eevee?
    Is it possible with Goo Engine?

  • @mariuspuiu9555
    @mariuspuiu9555 Год назад

    Found out about Goo Engine from the Nameless Road fan animation for Genshin. It looks too good not to try it for myself :)

  • @eternalguy6023
    @eternalguy6023 Год назад +1

    ❤❤❤

  • @TechGirms
    @TechGirms 3 месяца назад

    is there a way i can use your toon shader with cycle engine?

  • @yasuke267
    @yasuke267 Год назад +1

    These features are amazing!I know it's a little bit different, but will you have a tutorial on how to approach creating characters from Ruki? Or is this maybe something we can ask her in the discord?

    • @blancostudio3d
      @blancostudio3d Год назад

      Yeah I am more interested on Ruki techniques too

    • @erenkruger5361
      @erenkruger5361 Год назад +1

      @@blancostudio3d DONT GET BAITED BUT THESE LOWLIFE SCAMMERS ITS NOT GOO,its a scammer

  • @drgedyatmadja
    @drgedyatmadja Год назад

    Niceeeee

  • @DangitProductions
    @DangitProductions Год назад +1

    I have downloaded the pre-complied version on Patreon but I can't seem to get it to open in Blender. I have been going to preferences and installing it as an add-on but I never see any of the new nodes. I was wondering if anyone out there can tell me what I'm doing wrong.

    • @professorGoo
      @professorGoo  Год назад +1

      It's a totally standalone build of blender! Instead of installing it as an addon, simply unzip the file and open the blender.exe file :)

    • @Juusokakku
      @Juusokakku Год назад +4

      @@professorGoo There is no blender.exe file

    • @bits-hope
      @bits-hope Год назад

      @@Juusokakku . X2

  • @Hp_Flame
    @Hp_Flame Год назад

    Things Ive learned from this video 1.cast shadows

  • @Le_Forke
    @Le_Forke Год назад

    for some reason my screenspace info node is not working, but I set it up exactly like the video. Is there a bug and a fix for it? luv ur work

  • @PCgmesforever
    @PCgmesforever Год назад

    what is the diffrence between diffuse shading and self shadows outputs in the shader info node ?

  • @Sebastianandthedeepbluemusic
    @Sebastianandthedeepbluemusic Год назад +1

    Heyo, was trying to figure out how to download, is it with the 5 dollar a month subscription only?

  • @jjwillie7584
    @jjwillie7584 Год назад +2

    So dumb question i got the goo blender file from git hub. But how do install or turn it on? Do i replace the current blend files with these files or is there a startup file in the goo blender master files

    • @ShankarSivarajan
      @ShankarSivarajan Год назад +2

      From their GitHub, you'll need to build it yourself. They have builds available on their Patreon page.

  • @tahmidrad6647
    @tahmidrad6647 11 месяцев назад +1

    bro can u please make a specific tutorial . For example make a scenery with this engine. That tutoruial might help most to understand

  • @elistevens904
    @elistevens904 Год назад

    For curiosity's sake, is it feasible to have a node that outputs the light direction? Does Eevee handle lighting in a way that would allow multipass lighting for custom effects, or would that require a new render engine?

  • @shadowmanx7904
    @shadowmanx7904 Год назад +1

    I wonder if there is a way to replicate this same sort of shader technique or a similar method for Cel shading in unity or unreal engine.

  • @mechadeka
    @mechadeka 21 день назад +1

    The Set Depth node seems to be broken in the 4.1 version of Goo Engine.

  • @ronbere
    @ronbere Год назад

    Amazing work 👍 you made your avatar with blender?

  • @MasterNinja786
    @MasterNinja786 Год назад +1

    So if i pay for the pateron once do i get lifetime access to the engine?

  • @bradonbyrd8061
    @bradonbyrd8061 7 месяцев назад

    Long time no see

  • @junipersworlddd
    @junipersworlddd 6 месяцев назад

    do these nodes come with it or do i have to copy the video and set them up myself

  • @bamgazam
    @bamgazam Год назад

    I wish there was something like light groups for volumetrics

  • @thomasblackfire2119
    @thomasblackfire2119 Год назад

    Can’t find the “add” under toonshader with default nodes. There’s a few adds but they don’t have the same attributes as the one on screen. Idk what to do.

  • @user-bt5zw3rp3b
    @user-bt5zw3rp3b Год назад +1

    Question, does Goo Engine have the option of having 3 shades instead of 2? I'm looking for something similar, but for my project I need 3 shades of color rather than 2.

  • @carlottaedemmensah
    @carlottaedemmensah Год назад +1

    How did you make the test character's hair. I tried it but I think the alpha channel is giving me a dark shading on that part of the hair

  • @RealDTSM
    @RealDTSM Год назад

    hey do you think you could make a tutorial for doing hair highlights, like the one for your character model that shows up in the bottom left of the video?

  • @RealDTSM
    @RealDTSM Год назад

    what is the WorldPosition in the Shader Info node used for?

  • @rabblanz
    @rabblanz 9 месяцев назад

    really amazing! but! I'm more interested in how your cartoon character works, was it motion captured in Blender? From translation software, sorry

  • @Rigger82
    @Rigger82 Год назад +2

    Off topic but what do you use for your animated character here in video… animaze?

    • @professorGoo
      @professorGoo  Год назад +3

      I use iFacialMocap and VSeeFace! It's the same avatar I use for streaming on twitch :D

    • @Rigger82
      @Rigger82 Год назад

      @@professorGoo thanks. I speak on metaverse and have been thinking of youtube with a virtual me. Now I should have an anime version of me created!

  • @wege8409
    @wege8409 3 месяца назад

    I'm having trouble recreating this. Running Goo 4.0.3. It might be helpful to have a tutorial where you set these up from just a blank slate. Like where did you get those math nodes that are specifically for color?

  • @RazzorB
    @RazzorB 6 месяцев назад

    Is there any way to use curvature as black outline? Can't find a way to make it black and mix it into a toon shader from the video.

    • @professorGoo
      @professorGoo  6 месяцев назад

      Try using a mix node instead instead of add/color dodge!

  • @Butterfried2992
    @Butterfried2992 Год назад +1

    How do you install it through the github master file.

  • @koofa_ren
    @koofa_ren Год назад

    hi prof. goo! Great content and nice engine btw. Just wondering if this is available on mobile?

    • @professorGoo
      @professorGoo  Год назад

      Unfortunately Blender and Goo Engine are desktop only!

  • @fillumdekhotv2085
    @fillumdekhotv2085 Год назад

    I built the goo engine blender on M1 Mac, but as soon as I switch to sharing it crashes. Any solutions?

  • @selfreflection3198
    @selfreflection3198 Год назад

    Really hope someday these nodes can be used in cycles. Ik it weird but it can be very useful.

  • @Tremori_A
    @Tremori_A Год назад

    honestly watched it a second time, I bet if you worked with lightning boy yall could make a product for a fully realized npr version of blender, both potential fully onlucked.

  • @CloudDutch_A
    @CloudDutch_A 6 месяцев назад

    Why can't I see the object's material through perspective when I perform the 15:36 operation? All goo versions from 3.6-4.00

  • @kellyjohnson768
    @kellyjohnson768 Год назад +1

    @Professor Goo What program do you do to automate your lip synch, Professor Goo?

  • @testtest-bb2dt
    @testtest-bb2dt Год назад

    Amazing lipsyncing, Upvoted for just that :)) How did you do that?

    • @professorGoo
      @professorGoo  Год назад +2

      I'm using an iPhone and Vseeface! :D

  • @olyrahunnybun
    @olyrahunnybun Год назад

    Heyo! I downloaded it, im just a bit confused because i don't really know how to install it, is it like an addon or do i have to do different steps?

    • @TheThehwashere
      @TheThehwashere Год назад +1

      pretty sure you gonna have to compile it yourself. or Pay his patreon to get it a compiled version. Basiclly if your a developer is free, if not seems like you gonna have to fork up some cash for it

  • @jeregamer2205
    @jeregamer2205 Год назад

    How do you make the character and how did you make it work?

  • @Jeka476
    @Jeka476 7 месяцев назад

    When he said "Welcome to the c.." i almost remember popular wholesome and friendly song

  • @Magma-uw7yo
    @Magma-uw7yo Год назад +1

    How do you install it from the github ? Thank's a lot

  • @marcosaltamirano8776
    @marcosaltamirano8776 Год назад +1

    Just a question how do i install it , my computer doesnt recognice it.

    • @professorGoo
      @professorGoo  Год назад +1

      Once you get the compiled zip file either from Patreon or compiling it yourself, you should be able to unzip it and run the blender.exe file!

    • @marcosaltamirano8776
      @marcosaltamirano8776 Год назад

      @@professorGoo tanks