Nonono, hold the S key instead. If you hold W you're just constantly running away from mobs and getting punched in the back. If you backpedal your way through, you can still block everything!
Aug basically doubles your armor, a bit more , that's why you are feeling it. Getting 30% of a mail users armor is not much for a Prot warr or pala, but its so much for a BrewM.
Tier lists mega deceiving when most of those decisions are made based on how much damage you gain via tier sets, vs actual ability to plant your feet and tank. See Bear's tier, for example.
Good video. Small thing but maybe worth noting... The Prot Pally tier set bonuses shown in the video are not current. It gives DR rather than armor and empowers at 5 stacks instead of 10
So I am currently looking at Prot Pally as my supposed starter of the patch. I started with Pally at the start of Season 2 before swapping off of it because it was uber mid and I really missed the amount of group utility Pally brought so the idea of being able to get all the utility back and actually have a tier set instead of that trash we currently have in season 2.
Pally can really carry a group that’s why I keep going back to mine no matter how bad it is it always catches my attention because you can kick everything bubble people fill them up to full health you bring so much to a group it keeps the game fun for me no matter the tier set.
Realistically speaking is most likely what you play doesn't really matter. That is part of the issue with the community is that people think you need to play meta in everything from a 10 to a 30 when really its closer to mid 20s is when you need to more so look at meta especially if you are pugging alot.
@@zerothelightbringer8874 as a lifelong paladin main that tanked and healed every season since Legion, I daresay that althouggh I started very strong with my pala, I also started gearing my druid since first week of the season. By the time my druid was 441 (and my pala was like 445 due to mythic raiding), my druid was blasting WAY more than my paladin and I could do WAY bigger pulls. I specifically remember struggling with my pala at 25s and my druid was tanking 25s like it was another Tuesday. I wasn;t even a good druid, I was just spamming buttons and feeling like a literal god.
just coming back to the game. I left shortly after DF release due to RL stuff. Need to figuree out which of my tanks to play or roll a DH which I never have tried
@@GUkraineDnD isn’t so bad compared to conc. You can place it ahead of where u will move Atleast and it’s not a massive loss if u move out of it unlike pala
@@GUkraine you lose 5% haste, some dmg and some RP gen in aoe. On paladin you are losing 30% damage reduction… as I said it’s way more important for a paladin. It’s not even half as annoying to maintain on dk compared to pala, where in high keys u are dead if not in cons and taking dmg
They can just have wog off gcd in pve and on gcd in pvp. Depending on how much we get waled on and need to use a defensive wog, it can get annoying when you dont want to move out of big conc.
There is some justification to your point of view, sadly it's not really yours. You've just copied it from PvP-streamers rhetoric. Which is fine. I only mentioned it because it removes the "balancing for PvP" argument. Which could be part of the reason WoG is on the GCD, which it could also not be, which would be better. Imo. @TDesko@@kavx4208
I was expecting brewmaster together with dk to be the strongest for next season, they are the only tanks that havent been put in the spotlight in dragonflight. I sure hope Brew will get some their time!
Not sure what you're talking about. Brew got the strongest tank tier set of the season. It will also naturally scale faster now that we're nearing the end of the xpac. Brew by design is weak early xpac and insanely strong late due to how stagger functions and its reliance on stats being at a level unseen by other tanks. Then bdk simply getting a legendary to work with makes it one of the best of the season too.
good point, however i still think blood dk needs some fundamental changes to be viable at very high key levels. for example more base armor/parry chance, maybe to balance it out, slightly reduce the healing done by death strike, or make death strike heal half up front and half over 5 seconds or something.
@@Amphroxia I think Augmentation was exactly what they needed. As we saw in the break the meta event this season, if you take away the outlier tanks (guardian druid being crazy strong, and VDH having an insane tier set) bdk was the chosen tank for the top keys (+29s in break the meta) without augmentation, so i think if top teams were forced to not play bear/vdh, we would see extremely high bdk keys this season
@@Amphroxia They really don't need that much help and those kinds of nerfs to death strike healing would actually be a gigantic nerf to the spec. The effective health issue is somewhat lessened this expansion because they gained 2 talents that buff blood shield to actually make it a pretty reasonable absorb compared to before. DK does have quite a bit of parry already from crit which is a strong stat in both raid and m+ especially when you take into account that despite it not being season 3 and 4 of shadowlands anymore where you have 100% uptime on DRW you still get cdr and a small amount of extension which boosts the uptime quite a lot meaning that with a average amount of crit you can sit over 30% parry chance and over 70% during DRW. Not to mention that blistering scales and ebon might from aug evoker both have a big impact on BDK survivability since strength contributes to armour through bone shield and also gives a small amount of extra parry chance. Blood DK this expansion also had the cost of death strike reduced so they get to press it more frequently than in previous expansions which means you get to sit on a bigger blood shield more often and very rarely run into a scenario where you run out of runic power to death strike. Don't get me wrong, the weakness isn't completely non existent, but I think people definitely overestimate how problematic it actually is.
Not a tank player but a healer/dps main. MW seems still pretty bad for m+. Has good interrupts and HPS numbers got buffed compared to what we have now but still it will have massive issues making the gorup survive in higher keys during burst unavoidable damage and we have a ton of it next season. I think MW will be popular on launch while people figure out things but once the meta dps core gets figured out it will most likely die off. Rdruid has a very similar issue as MW and that is at higher keys it won't be able to properly deal with burst damage. The few externals that it has are extremely meh and won't make a huge difference in those high keys. Also the nerf to flourish and no buffs to other CDs/spells makes it even harder to properly heal bursty damage in higher keys. Hpala seems to be the single best healer so far. Has strong externals (BoP, BoS, BoF, LoH) and is probably the single most survivable healer out of all (plate armor, divine shield and can use shields on top of plate armor). Also it has the most interrupts (Iirc the most) without giving anything up in the class tree compared to other healers. It can deal with burst relatively well and also keep other teammates alive without much of a fuss. The tier for it also looks pretty strong both for damage output and burst healing. As for tank/healer picks it will depends on DPS core a ton. You don't really want to stack the same class so we won't Hpala and Ppala in the same group for the meta comp. Also giving up Hpala will be extremely tough unless there are good reasons to pick other healers which currently there are 0 so I doubt we will see many Prot paladins. Also from the tank you want good survivability as well as ability to help in group through dispells, affixes etc so I doubt we will see much bdk/prot warr. As for the other tanks I feel it will in the end come down to brewmaster or guardian. For both the same stuff applies and that is their respective dps and healing specs aren't anything amazing and there are other classes that will do better. As for vengeance I think it won't be a meta spec. If you want the magic damage buff then you could just go for a havoc which seems to be shaping up to be one of the best dps while also not losing any of the utility/cc compared to vengeance.
Explain please? I was confused too by his very negative take on VDH when every other source I can find is saying they’ll probably be the all around strongest tank in 10.2
Been a while since I saw you last, looking good man. Edit: Calling the absorb from Umbilicus Eternus useless is a bit much isn't it? It's bad because it costs too many points.
I think that was a bit of an odd comment considering Kyrasis and Voide both run it in high Fort keys and it gives a ridiculous amount of breathing room in the size of pulls they do and tends to happen when you're starved especially with the current tier. In 10.2 it'll lose a tonne of value when we lose the tier but, saying it's useless was a very odd comment.
1:30 that's why you chainpull when you have your eternus running or when it's about to pop...Can't believe andy you're saying such a newbie things. There is a reason why blood DK was often meta. It wasn't meta not because it can't survive higher keys, it's because dmg was very very low compared to guardian or other tanks
I mean, I personally think with the fact that you cant cancel UE anymore, that its essentially not that great as an option anymore, since its much harder to play around it and be effective. Obviously my commentary on this during the video, wasnt super in depth about it and I could've chosen better language/ explained better what I really think about it.
Love the video, but bro, saying blood dk needs utility? Dk has Grips, AOE Grip and abo limb, on top also attack speed reduce for bosses (and AMZ but that got nerfed, still though). :D
Im new to wow and me and one for my friends are looking to push high keys. I currently have a lvl 70 bdk, but im looking to level the "best" tank for the next patch. Should I make another tank my main or is dk good enough to push higher keys since you mentioned they kinda get oneshot once you reach them.
Dk will be very strong for pushing high keys. It might not be the "meta" pick as that is more complicated, but they will be viable and very good if nothing else changes.
@@Aku_255it’s impossible to know yet. If you are new to wow it will probably be hard to start with dk in high keys, it is extremely punishing, 1 little mistake and you are dead
The thing about blood dk is the self sustain from death strike takes pressure off the healer. Making it one of the strongest tanks in anything under plus 20. Its broken.
Uh oh, its always been like that. Godlike until some keylevel where it gets clapped due to not being able to selfheal the damage. The only question is in what keylevel it happens
Yeah but that's the case for all the tanks this expansion. There's not a single tank in the game that can't keep themselves alive atm (even in very high keys, here the only difference is that they need externals to survive, still not healing)
@@creature6667 I agree, but are they stronger than other tanks for lower keys? What do they bring to low keys that the other tanks dont? Because due to the way blizzard has designed tanks this expansion, the blood dk self sustain niche is now applied to all 6 tanks, as they can all fully survive on their own with no healer help, well up into the higher 20s
is gear in this video set to a specific ilvl? cuz the dps seems kinda low, even the dps barely doing 400k dps on a massive pull. if ilvls are set to 430 or something, i would understand.
I played ptr and have done and seen being done at least 700k in aoe pulls of 5-10 mobs. I also did 1.5 mil as undk in the brh hallway with like 20 targets lol
It’s not necessarily bad, it gives you some time to regen RP and get cd’s back. In the highest fort keys you basically need 100% coverage on defensives or of course you can kite a little with DnD slow
As a pala tank i find that most other tanks often suck. They don't use their utliity they don't seem to stack avoidance anymore and they take a absolute boatload more damage because of it. as of ilvl 405 you can pretty easilly get 100% avoidance with 45% blocked and what combined with sotr damage reduction damage intake is a alot more sonsistent. But pala tank dps is stupidly low apart from aoe pulls. That is the only thing i think they need to change on pala tanks. Our damage output isnt scaling with gear at all ever since its made all holy damage instead of melee. It makes str and weapon damage useless. I also don't focus con armor at all as it's a less usefull stat then crit or mastery. Same for versatility it's the most overrated stat in the game. It's lowest prio for me on all characters. Still dont know how you can state dps is good when its litteraly the worst dps of all tanks specially on a single target like a boss.
i love how youtubers like this one assume people wont play the class and the class wont be playable at all, dont believe everything you hear guys, even tho he has experience the rankings in raider io shows bad seasons for all tanks where there was people playing it in keys as high as 27 or 28, carefull when processing what people like this guy say in youtube, he has no regard for the average player, the only thing he achivs with this is players not being invited in queus when they have an amazing experience with the class.
@@wowprobeast7543I did it on my prot warr and it was mostly about putting out defensives. But when I did it on my prot paladin, with higher ilvl it was also getting eaten, but because of WoG I still managed to survive, though I have to kite a few times because of WoG needing mana and I'm pretty much out of mana for like the whole of the 2nd half of the fight.
@@wowprobeast7543 He must have been doing something wrong then, cause when I healed it, I had a warr tank that just could not survive it. Litterally got one-shot every single time. Eventually he left and I swapped to brew to tank it myself, and it was really not that bad. If you know it is coming and is prepared, it is not a big deal.
@@Rattja I can see that, the monk was only 423 ilvl and didn’t have defensive trinkets. For him p2 was fine but p1 was making him drop fast, esp when the set of 2 portal guardians came out. However when I tanked it on my dh I felt pressured in p1 from the adds but was manageable, and I’ve solo’d the boss 2-3 times from anywhere between 13-20% hp due to dps/ heals messing up orbs
Cheers, great video. Thanks for the insight.
1:05 Blood DK
7:09 Vengeance DH
10:50 Guardian Druid
13:45 Brewmaster Monk
18:38 Protection Paladin
23:25 Protection Warrior
Looking forward to the specific tank guides. Really appreciate the content and info.
Easy. Smash the 'W' button and don't let go until the last boss. Anything that happens in the interim is the healers fault.
Nonono, hold the S key instead. If you hold W you're just constantly running away from mobs and getting punched in the back. If you backpedal your way through, you can still block everything!
As a healer I can confirm this is 100% true
Really cool review. Thanks a lot. Looking forward to the tank guides
Aug basically doubles your armor, a bit more , that's why you are feeling it.
Getting 30% of a mail users armor is not much for a Prot warr or pala, but its so much for a BrewM.
Tier lists mega deceiving when most of those decisions are made based on how much damage you gain via tier sets, vs actual ability to plant your feet and tank. See Bear's tier, for example.
Good video. Small thing but maybe worth noting... The Prot Pally tier set bonuses shown in the video are not current. It gives DR rather than armor and empowers at 5 stacks instead of 10
Aug is a 50% armor increase for brew. scales is wild
Not just that. The ammount of offhealing an augmentation can do is insane as well. Really helps with the stagger damage.
looking forwards to the spec specific videos - love the idea that they are more of a guide as well. Cheers!
Great Video with some cool Insights ! Keep going Andy !
Aug+brewmaster looks extremely good tbh, as a brew main I definitely look forward to limit-testing the spec.
Love that you're posting to yt. Great video
So I am currently looking at Prot Pally as my supposed starter of the patch. I started with Pally at the start of Season 2 before swapping off of it because it was uber mid and I really missed the amount of group utility Pally brought so the idea of being able to get all the utility back and actually have a tier set instead of that trash we currently have in season 2.
Pally can really carry a group that’s why I keep going back to mine no matter how bad it is it always catches my attention because you can kick everything bubble people fill them up to full health you bring so much to a group it keeps the game fun for me no matter the tier set.
Realistically speaking is most likely what you play doesn't really matter. That is part of the issue with the community is that people think you need to play meta in everything from a 10 to a 30 when really its closer to mid 20s is when you need to more so look at meta especially if you are pugging alot.
@@zerothelightbringer8874 as a lifelong paladin main that tanked and healed every season since Legion, I daresay that althouggh I started very strong with my pala, I also started gearing my druid since first week of the season. By the time my druid was 441 (and my pala was like 445 due to mythic raiding), my druid was blasting WAY more than my paladin and I could do WAY bigger pulls. I specifically remember struggling with my pala at 25s and my druid was tanking 25s like it was another Tuesday. I wasn;t even a good druid, I was just spamming buttons and feeling like a literal god.
Great fix on the sound holy father
I mean taking wog of gcd has been my main issue with death strike as well.
just coming back to the game. I left shortly after DF release due to RL stuff. Need to figuree out which of my tanks to play or roll a DH which I never have tried
paladin is busted. play paladin
The pallies empowered conc should follow you around.
blood dk dnd should follow too then, because it's much more unforgiving.
@@GUkraineDnD isn’t so bad compared to conc. You can place it ahead of where u will move Atleast and it’s not a massive loss if u move out of it unlike pala
If you move out of DnD it's probably the biggest misplay you can do as a bdk lmfao what are you talking about.@@Dilllll26
@@GUkraine you lose 5% haste, some dmg and some RP gen in aoe.
On paladin you are losing 30% damage reduction… as I said it’s way more important for a paladin.
It’s not even half as annoying to maintain on dk compared to pala, where in high keys u are dead if not in cons and taking dmg
doesn't matter, you can just throw it down again instantly.@@Dilllll26
They can just have wog off gcd in pve and on gcd in pvp. Depending on how much we get waled on and need to use a defensive wog, it can get annoying when you dont want to move out of big conc.
With WoG costing mana now, protection pally is well dead in PvP.
@@maartenneppelenbroek thank god
@@maartenneppelenbroekthank god
There is some justification to your point of view, sadly it's not really yours. You've just copied it from PvP-streamers rhetoric. Which is fine.
I only mentioned it because it removes the "balancing for PvP" argument. Which could be part of the reason WoG is on the GCD, which it could also not be, which would be better. Imo. @TDesko@@kavx4208
I was expecting brewmaster together with dk to be the strongest for next season, they are the only tanks that havent been put in the spotlight in dragonflight. I sure hope Brew will get some their time!
Not sure what you're talking about. Brew got the strongest tank tier set of the season. It will also naturally scale faster now that we're nearing the end of the xpac. Brew by design is weak early xpac and insanely strong late due to how stagger functions and its reliance on stats being at a level unseen by other tanks. Then bdk simply getting a legendary to work with makes it one of the best of the season too.
Love the content Andy!
Thanks Andy!
Love the video. New sub. Keep up the good work
subbed, good job mate!
The Lego weapon is also gunna give you a massive chunk of extra stam cus it will be like 15ilvl higher than other tank weapons
good point, however i still think blood dk needs some fundamental changes to be viable at very high key levels. for example more base armor/parry chance, maybe to balance it out, slightly reduce the healing done by death strike, or make death strike heal half up front and half over 5 seconds or something.
@@Amphroxia I think Augmentation was exactly what they needed. As we saw in the break the meta event this season, if you take away the outlier tanks (guardian druid being crazy strong, and VDH having an insane tier set) bdk was the chosen tank for the top keys (+29s in break the meta) without augmentation, so i think if top teams were forced to not play bear/vdh, we would see extremely high bdk keys this season
@@Amphroxia They really don't need that much help and those kinds of nerfs to death strike healing would actually be a gigantic nerf to the spec.
The effective health issue is somewhat lessened this expansion because they gained 2 talents that buff blood shield to actually make it a pretty reasonable absorb compared to before. DK does have quite a bit of parry already from crit which is a strong stat in both raid and m+ especially when you take into account that despite it not being season 3 and 4 of shadowlands anymore where you have 100% uptime on DRW you still get cdr and a small amount of extension which boosts the uptime quite a lot meaning that with a average amount of crit you can sit over 30% parry chance and over 70% during DRW. Not to mention that blistering scales and ebon might from aug evoker both have a big impact on BDK survivability since strength contributes to armour through bone shield and also gives a small amount of extra parry chance.
Blood DK this expansion also had the cost of death strike reduced so they get to press it more frequently than in previous expansions which means you get to sit on a bigger blood shield more often and very rarely run into a scenario where you run out of runic power to death strike.
Don't get me wrong, the weakness isn't completely non existent, but I think people definitely overestimate how problematic it actually is.
Wish they'd bring back Keg of the Heavens for Brew.
Not a tank player but a healer/dps main.
MW seems still pretty bad for m+. Has good interrupts and HPS numbers got buffed compared to what we have now but still it will have massive issues making the gorup survive in higher keys during burst unavoidable damage and we have a ton of it next season. I think MW will be popular on launch while people figure out things but once the meta dps core gets figured out it will most likely die off.
Rdruid has a very similar issue as MW and that is at higher keys it won't be able to properly deal with burst damage. The few externals that it has are extremely meh and won't make a huge difference in those high keys. Also the nerf to flourish and no buffs to other CDs/spells makes it even harder to properly heal bursty damage in higher keys.
Hpala seems to be the single best healer so far. Has strong externals (BoP, BoS, BoF, LoH) and is probably the single most survivable healer out of all (plate armor, divine shield and can use shields on top of plate armor). Also it has the most interrupts (Iirc the most) without giving anything up in the class tree compared to other healers. It can deal with burst relatively well and also keep other teammates alive without much of a fuss. The tier for it also looks pretty strong both for damage output and burst healing.
As for tank/healer picks it will depends on DPS core a ton. You don't really want to stack the same class so we won't Hpala and Ppala in the same group for the meta comp. Also giving up Hpala will be extremely tough unless there are good reasons to pick other healers which currently there are 0 so I doubt we will see many Prot paladins. Also from the tank you want good survivability as well as ability to help in group through dispells, affixes etc so I doubt we will see much bdk/prot warr. As for the other tanks I feel it will in the end come down to brewmaster or guardian. For both the same stuff applies and that is their respective dps and healing specs aren't anything amazing and there are other classes that will do better.
As for vengeance I think it won't be a meta spec. If you want the magic damage buff then you could just go for a havoc which seems to be shaping up to be one of the best dps while also not losing any of the utility/cc compared to vengeance.
Andy your Twitch link in the description is broken for me.
Thank you! Im not sure why its broken though
Vast majority of keys I did on ptr, the healer would beat me in single target
With what tank?
@@candulimataoo2852 VDH. I thought I added that, must of forgot
VDH has by far the most aoe damage and very high ST damage
Explain please? I was confused too by his very negative take on VDH when every other source I can find is saying they’ll probably be the all around strongest tank in 10.2
Very nice Video!
Great video
Fantastic video, luv! Paladins forever!
this andy the main tank of Echo?
yes thats me!
We can play special delivery?????? Please say we can
You can. I hereby give you permission even it's 2% less optimal. Just don't tell anyone.
Just play it 4Head
yum, asmr.
Been a while since I saw you last, looking good man.
Edit: Calling the absorb from Umbilicus Eternus useless is a bit much isn't it? It's bad because it costs too many points.
I think that was a bit of an odd comment considering Kyrasis and Voide both run it in high Fort keys and it gives a ridiculous amount of breathing room in the size of pulls they do and tends to happen when you're starved especially with the current tier. In 10.2 it'll lose a tonne of value when we lose the tier but, saying it's useless was a very odd comment.
@@TridgeTV Yeah I mean you're right I dont think its "useless" per say, but I think theres much better things to play
1:30 that's why you chainpull when you have your eternus running or when it's about to pop...Can't believe andy you're saying such a newbie things. There is a reason why blood DK was often meta. It wasn't meta not because it can't survive higher keys, it's because dmg was very very low compared to guardian or other tanks
I mean, I personally think with the fact that you cant cancel UE anymore, that its essentially not that great as an option anymore, since its much harder to play around it and be effective. Obviously my commentary on this during the video, wasnt super in depth about it and I could've chosen better language/ explained better what I really think about it.
Do you not think it will be worth it to take Rune Tap for Blood DKs?
Seeing how at higher keys we need more mitigation for big hits
So take runetap.
Stop letting people make your decisions for you.
it all depends on your playstyle dude. I don't like playing rune tap for example so i don't take it but still can do +27,+28 keys.
Big if true
Love the video, but bro, saying blood dk needs utility? Dk has Grips, AOE Grip and abo limb, on top also attack speed reduce for bosses (and AMZ but that got nerfed, still though). :D
Im new to wow and me and one for my friends are looking to push high keys. I currently have a lvl 70 bdk, but im looking to level the "best" tank for the next patch. Should I make another tank my main or is dk good enough to push higher keys since you mentioned they kinda get oneshot once you reach them.
Dk will be very strong for pushing high keys. It might not be the "meta" pick as that is more complicated, but they will be viable and very good if nothing else changes.
appreciate the quick answer, but what would you consider being the "meta" pick?
@@Aku_255it’s impossible to know yet. If you are new to wow it will probably be hard to start with dk in high keys, it is extremely punishing, 1 little mistake and you are dead
gotcha
I feel like guardian will go heavily towards moonfire build this season
hey
The thing about blood dk is the self sustain from death strike takes pressure off the healer. Making it one of the strongest tanks in anything under plus 20. Its broken.
Uh oh, its always been like that. Godlike until some keylevel where it gets clapped due to not being able to selfheal the damage. The only question is in what keylevel it happens
Yeah but that's the case for all the tanks this expansion. There's not a single tank in the game that can't keep themselves alive atm (even in very high keys, here the only difference is that they need externals to survive, still not healing)
You mention +20, like any of the 6 tanks will need a healer above +20, which pretty much isn't the case either.
I would argue blood dk is really strong for lower level keys thats all
@@creature6667 I agree, but are they stronger than other tanks for lower keys? What do they bring to low keys that the other tanks dont? Because due to the way blizzard has designed tanks this expansion, the blood dk self sustain niche is now applied to all 6 tanks, as they can all fully survive on their own with no healer help, well up into the higher 20s
is gear in this video set to a specific ilvl? cuz the dps seems kinda low, even the dps barely doing 400k dps on a massive pull. if ilvls are set to 430 or something, i would understand.
It's PTR. Most people playing there are trying stuff out, not pumping per se. No clue about ilvl.
@@maartenneppelenbroek People are scaled to 440 in keys.
I played ptr and have done and seen being done at least 700k in aoe pulls of 5-10 mobs. I also did 1.5 mil as undk in the brh hallway with like 20 targets lol
TL;DW
I hate tier sets so god damn much.
Mateeee finally the truth on BDK's talent tree baited into playing into umbilicus!! Have never understood why someone didnt say this earlier
It’s not necessarily bad, it gives you some time to regen RP and get cd’s back.
In the highest fort keys you basically need 100% coverage on defensives or of course you can kite a little with DnD slow
Calling guardian very average is a nice way of saying it sucks lol
As a pala tank i find that most other tanks often suck. They don't use their utliity they don't seem to stack avoidance anymore and they take a absolute boatload more damage because of it. as of ilvl 405 you can pretty easilly get 100% avoidance with 45% blocked and what combined with sotr damage reduction damage intake is a alot more sonsistent. But pala tank dps is stupidly low apart from aoe pulls. That is the only thing i think they need to change on pala tanks. Our damage output isnt scaling with gear at all ever since its made all holy damage instead of melee. It makes str and weapon damage useless. I also don't focus con armor at all as it's a less usefull stat then crit or mastery. Same for versatility it's the most overrated stat in the game. It's lowest prio for me on all characters.
Still dont know how you can state dps is good when its litteraly the worst dps of all tanks specially on a single target like a boss.
Wtf are you on about lol?
@@Dilllll26lmao this guy is hardstuck in +12s
i love how youtubers like this one assume people wont play the class and the class wont be playable at all, dont believe everything you hear guys, even tho he has experience the rankings in raider io shows bad seasons for all tanks where there was people playing it in keys as high as 27 or 28, carefull when processing what people like this guy say in youtube, he has no regard for the average player, the only thing he achivs with this is players not being invited in queus when they have an amazing experience with the class.
Well doing 27/28 isn’t very impressive when bear was doing 32/33 this season lol
isn't monk going to get farmed in dawn of the infinite? all the scary damage in there is magic
Tank had to go during one of our mythic runs just before final boss, buddy swaped to brew on monk and was getting ate up
@@wowprobeast7543I did it on my prot warr and it was mostly about putting out defensives. But when I did it on my prot paladin, with higher ilvl it was also getting eaten, but because of WoG I still managed to survive, though I have to kite a few times because of WoG needing mana and I'm pretty much out of mana for like the whole of the 2nd half of the fight.
@@wowprobeast7543 He must have been doing something wrong then, cause when I healed it, I had a warr tank that just could not survive it. Litterally got one-shot every single time. Eventually he left and I swapped to brew to tank it myself, and it was really not that bad.
If you know it is coming and is prepared, it is not a big deal.
I know Warrs are definitely going to need a dedicated build
@@Rattja I can see that, the monk was only 423 ilvl and didn’t have defensive trinkets. For him p2 was fine but p1 was making him drop fast, esp when the set of 2 portal guardians came out. However when I tanked it on my dh I felt pressured in p1 from the adds but was manageable, and I’ve solo’d the boss 2-3 times from anywhere between 13-20% hp due to dps/ heals messing up orbs
Great video