Note: - Bagp skill after two hits @1:11 - Gladiia skill when Bagp is charging lance @1:17 as her skill takes time to activate giving Bagp enough time for the kill - Gladiia might not take out the tumbleweed in time @1:41, deploy Yato when the tumbleweed is a bit away from center of red box - Texas should steal the kill from Ceobe @1:41 - Gladiia's skill timing when the caster is about to step on tile border @2:14 - Eyja skill SP RNG should be at least 11 @2:39 - Due to some RNG, Eyja will attack all the tumbleweeds @3:50 preventing Puzzle from activating his talent - If above is the case then you can still let him attack twice after the 2nd rover shows up then immediately deploy Ely - Delayed Bagp deployment to keep Ceobe's talent active up until @4:15 and pray for Bagp hit RNG - Ifrit RNG is important to quickly take down flame soldiers from @4:38 here on - Virtuosa deployment when the caster above is on the center of the tile @4:38, this makes her gain skill and use it immediately on the fireball caster and not on some tumbleweed later on - Gladiia's deployment timing @4:53, refer to the incoming caster when he's on tile border - Yato deployment @5:31 just before the new flame soldier appears, refer to the caster position on the left when deploying - Eyja skill @5:38 when the enemy on the top steps on the tile border - Retreat Yato after aggroing as many tumbleweeds as she can @5:40 - Virtuosa will prioritize using skill on tumbleweed if in range @6:53 - Retreat Ines @7:29 after skill (I forgor 💀) - Texas deployment @9:55 when the Collector is about to take a dump, refer to the 4 vertical lines on it when deploying References used: - www.bilibili.com/video/BV1rb4y1K7Y6 - www.bilibili.com/video/BV1Le411f7Gc Thumbnail sos: www.pixiv.net/en/artworks/113162786 BGM track: sys_ccs_v2_1
From my experience: - Ifrit & Yato2 pot isn't necesarry. - Eyja pot isn't needed if Ceobe is pot 5. With P5 Ceobe you also don't need to worry if Texas2 failed to KS @1:41. - Ideally @5:03 u can cancel atk both caster to keep Gladiia longer so u don't need to deploy Texas @5:53 to trigger Necrosis burst.
- Eyja should be at least pot 3 to prevent her sp rng screwing you over each run - I initially did the caster atk cancel in earlier runs but you still have to deploy Texalter much faster to prevent the leak near Eyja and you can only do that by retreating Gladiia
Other CC: difference between full clear and max risk 18 vs 32-36 this CC: 620 vs 860 which is like risk 25 or so but such a ratio. the numbers behind this CC is just another reason why the new UI is so disappointing and non-epic.
Note:
- Bagp skill after two hits @1:11
- Gladiia skill when Bagp is charging lance @1:17 as her skill takes time to activate giving Bagp enough time for the kill
- Gladiia might not take out the tumbleweed in time @1:41, deploy Yato when the tumbleweed is a bit away from center of red box
- Texas should steal the kill from Ceobe @1:41
- Gladiia's skill timing when the caster is about to step on tile border @2:14
- Eyja skill SP RNG should be at least 11 @2:39
- Due to some RNG, Eyja will attack all the tumbleweeds @3:50 preventing Puzzle from activating his talent
- If above is the case then you can still let him attack twice after the 2nd rover shows up then immediately deploy Ely
- Delayed Bagp deployment to keep Ceobe's talent active up until @4:15 and pray for Bagp hit RNG
- Ifrit RNG is important to quickly take down flame soldiers from @4:38 here on
- Virtuosa deployment when the caster above is on the center of the tile @4:38, this makes her gain skill and use it immediately on the fireball caster and not on some tumbleweed later on
- Gladiia's deployment timing @4:53, refer to the incoming caster when he's on tile border
- Yato deployment @5:31 just before the new flame soldier appears, refer to the caster position on the left when deploying
- Eyja skill @5:38 when the enemy on the top steps on the tile border
- Retreat Yato after aggroing as many tumbleweeds as she can @5:40
- Virtuosa will prioritize using skill on tumbleweed if in range @6:53
- Retreat Ines @7:29 after skill (I forgor 💀)
- Texas deployment @9:55 when the Collector is about to take a dump, refer to the 4 vertical lines on it when deploying
References used:
- www.bilibili.com/video/BV1rb4y1K7Y6
- www.bilibili.com/video/BV1Le411f7Gc
Thumbnail sos: www.pixiv.net/en/artworks/113162786
BGM track: sys_ccs_v2_1
Thank you
when the lyrics kicked in thats when i knew i was witnessing kino
Congrats. I thought 840 would be the peak, but then the 860 comes.
Thanks
from watching this video, i now know puzzle also deals dot lmao
anyway, awesome clear!!!
The last 2 tumbleweed collector is insane. That stat bloat is something else tbh. Also Congrats 🎉 for reaching risk 860!
thanks
7:59 on bottom left base, that was beautifully _calculated_
massive congrats!!!!
ty :)
Congrats 🍻
thanks for max pot Eyja :)
Well done senpai!!
Especially witht he editing!!
神様!👏👏👏👏👏👏👏👏👏❤️✨
Great Video 🔥🔥🔥🔥
Woow Niceee 💖💖💖💖💖💖💖✨✨✨
Доктор: Что смотивировало вас поджечь 10 гектаров пшеничного поля и избивать не одушевленные бензопилы?
Я:
The fact that ines no pot is insane
Mine is pot3 (bought her third pot with the CC currency) and she feels so good to use, specially her S3
Umm, why?
Cuz at point 700+, ines redeploy timing is very tough without her pot 2, and this guy flex 860 point with ines no pot
@@Surtr2201 not that it makes everything easy, but seems like timing not that tough, considering Sunny said they even forgot to retreat Ines in time.
Insane
I am going to try my hardest to copy this Sunny. Thank you
good luck!
From my experience:
- Ifrit & Yato2 pot isn't necesarry.
- Eyja pot isn't needed if Ceobe is pot 5. With P5 Ceobe you also don't need to worry if Texas2 failed to KS @1:41.
- Ideally @5:03 u can cancel atk both caster to keep Gladiia longer so u don't need to deploy Texas @5:53 to trigger Necrosis burst.
- Eyja should be at least pot 3 to prevent her sp rng screwing you over each run
- I initially did the caster atk cancel in earlier runs but you still have to deploy Texalter much faster to prevent the leak near Eyja and you can only do that by retreating Gladiia
Other CC: difference between full clear and max risk 18 vs 32-36
this CC: 620 vs 860 which is like risk 25 or so but such a ratio.
the numbers behind this CC is just another reason why the new UI is so disappointing and non-epic.
bro I can't keep up @_@
🧎🧎🧎🧎🧎🧎