MMOs are dead and I'm tired.

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  • Опубликовано: 27 сен 2024
  • There's just nothing exciting in the MMO genre anymore. It's such a depressing thought, but if you're not playing one of the DECADE OLD MMOs, you're not playing an MMO. And have very little to look forward to for YEARS.
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Комментарии • 1,7 тыс.

  • @MMOByte
    @MMOByte  4 месяца назад +355

    There's just nothing exciting in the MMO genre anymore. It's such a depressing thought, but if you're not playing one of the DECADE OLD MMOs, you're not playing an MMO. And have very little to look forward to for YEARS.
    What do you think? Are you having as much fun in the MMO genre as you used to?

    • @KevTheKing236
      @KevTheKing236 4 месяца назад +20

      It’s really unfortunate, along with getting into your channel around 2020 I started getting really deep into MMO’s and I genuinely haven’t seen a single NEW mmo drop. I got into Pso2 and had a lot of fun and then NGS dropped 2 months later and it was literally dead on release. Was excited for blue protocol and look at that, riot MMO and look at that. It sucks as someone who’s starved wanting to get into this genre more and more and seeing every developer drop it or move into something else.

    • @bokchoy9632
      @bokchoy9632 4 месяца назад +1

      why don't you make your own mmorpg LOL

    • @Divide33
      @Divide33 4 месяца назад +3

      I’m having a ton of fun in WoW season of discovery and Pandaria Remix to be honest. Really fun, truly reigniting my WoW passion

    • @DannyboyO1
      @DannyboyO1 4 месяца назад +4

      I've kinda been getting my MMO itch scratched by Helldivers 2 lately.

    • @bokchoy9632
      @bokchoy9632 4 месяца назад +3

      become a game developer stix

  • @KevTheKing236
    @KevTheKing236 4 месяца назад +822

    Blue protocol has gotta be one of my biggest disappointments ever. So much potential being wasted

    • @MMOByte
      @MMOByte  4 месяца назад +170

      I feel like that's every MMO release of the last few years lol

    • @paradoxwraith5275
      @paradoxwraith5275 4 месяца назад +51

      I didn't even want to hear about it after they censored sh.

    • @XeqtrM1
      @XeqtrM1 4 месяца назад +16

      The only thing I didn't like was the gacha thats all other wise the game was good enough but how people r today no MMO will ever be good enough because MMO isent made to rush but that's how people does it if they actually played how it is ment to be they would enjoy the game alot more il say it now no modern MMO players would last a month with OG wow from 2004 not classic but vanilla when we didn't know when raid came etc no quest helper nothing were people used about a month to get to 60

    • @Xesxus
      @Xesxus 4 месяца назад +3

      That could be said about a lot of mmos

    • @XeqtrM1
      @XeqtrM1 4 месяца назад +1

      @@Xesxus I just used em as a example nothing more I don't want to type every MMO that exist but at the end of the day it's r fault for rushing em

  • @Mexican00b
    @Mexican00b 4 месяца назад +671

    MMO means "massively *monetized* online games"

    • @chilomine839
      @chilomine839 4 месяца назад +17

      Imagine if they made a start to finish Tales series like story but with a MMO style battle system and loot system and put them on a disk. Sadly anime-ish style games have been relegated to MMOs or gachas.

    • @mramisuzuki6962
      @mramisuzuki6962 4 месяца назад +12

      15$ a month for WOW at the time was a legit price issue for many people.

    • @dcry1003
      @dcry1003 4 месяца назад +10

      thats the new meaning sadly

    • @TyeCoz
      @TyeCoz 3 месяца назад +9

      Massively Monetized Online Roll Pulling Games

    • @EzkMonkey
      @EzkMonkey 3 месяца назад

      This comment made my day

  • @ahmedtag3904
    @ahmedtag3904 4 месяца назад +348

    Aren't we all old friend 😔

    • @Dexiray
      @Dexiray 4 месяца назад +28

      comma, use it. I read that 3 different ways 😂

    • @ahmedtag3904
      @ahmedtag3904 4 месяца назад

      ​@@Dexiray I mean we are all here sharing this sad moment with our friend stix and then there are morons like you pointing out grammar mistakes like my guy this a fucking random comment on RUclips when the fuck do I have to write it like I'm writing a goddamn resume

    • @charroboo
      @charroboo 4 месяца назад +3

      ​​@@Dexiray I read it 13 diferent ways

    • @ROMVS
      @ROMVS 4 месяца назад +4

      ​@Dexiray understanding is comprehension and getting past the noise, no need to be the grammar police in a public comment on a video, just blame their autocorrect and assume better off others

    • @Unknoyz
      @Unknoyz 4 месяца назад +3

      nah i dont know u

  • @raptorattack9043
    @raptorattack9043 3 месяца назад +38

    Part of it too I think is that when I was growing up, there was a mixture of minors and adults playing MMOs. But what games are kids getting into these days? I remember all throughout highschool I was always trying out new games, new communities, making new friends, but I feel like now the MMO genre is strictly adults and what do we not have a lot of to spare? Time. So it's going to make it really hard to sustain the genre if there's no way to rope another generation into it too. That's just my thought on it.

    • @dallinjc3
      @dallinjc3 Месяц назад +2

      You're right man. Most kids can't pay a subscription fee themselves and parents don't wanna pay a sub for their kid to sit inside and play hours of an MMO instead of socializing outside or letting them just play Fortnite for free. Also the gameplay of MMO games generally is boring and slow and requires a massive commitment to get far in the game or get to endgame. I'm an adult and I want to play an MMO with fun combat, satisfying level progression and expressive customization. FFXIV is the only thing that comes close to the experience I want, but even that game is pretty slow and boring, the gameplay feels outdated, and a lot of things in the game just feel like a straight up chore. We need better MMOs that are actually fun to play for people all ages.

    • @bellcranel8873
      @bellcranel8873 Месяц назад +3

      I actually agree with your take here. Adults don’t want to put the long hours into an mmo anymore because we already had our glory years with it. The younger generation isn’t as interested in MMO’s, not sure why exactly but all I know is games are a business now and teams of people are trying to appeal to the younger generation and see how much money they can get out of them. Currently, it’s Battle Royals and Gatcha games, and here in 20 years(give or take) it’s going to be another game that inspires a new type of play. I think it will be VR

    • @QuangNguyen-lj7ff
      @QuangNguyen-lj7ff 25 дней назад

      ​@@bellcranel8873 We love mmo back in the days because we dont use social media that much back then, the feel of gathering with people and progressing, communicating is so much fun.

  • @nahimanaraoul5349
    @nahimanaraoul5349 4 месяца назад +227

    MMO was a genre that could have succeeded if people had a genuine desire to participate.
    Every time something happened in the MMO community, it was either developers stealing starter money and leaving an unfinished mess or no effort was made to make it fun.

    • @darkness_120
      @darkness_120 4 месяца назад +14

      Just like Asmon said, MMOs used to serve as a community hub for people to interact with each other, times has changed since, with all the social media etc out there now, people just don't socialise on games like we used to on MMOs specially back in the days. People rather play solo, and many MMOs of the past has changed their direction to accommodate these changes, and were made worse as a result. For example Tera online, I used to play with some friends just after it went free to play, and it was great, had one of the best tab-target combat system, pvp was great, you needed a group of people to do the content around the game etc, and then they started to destroy the game, destroyed pvp, made all the content solo friendly, you pretty much could almost 1 shot most mobs around the world, specially the big ones that before you needed a group of 4 or 5 to do, the game was made boring, and happened to it, it got shut down... Now with Throne and Liberty we spent years waiting for it, it had many iterations of it through its development, and what we got if I'm being honest here is not that great, I have a friend who loves the game and he can't wait for Amazon to release it, and NC is hoping Amazon does a better job with the game then they did, and that the game is more successful here in the west then in there, but I doubt it. Game is pretty focus on PvP content, things locked behind time of the day including main quest of the game(that changed now since the launch in Korea), limitations of how much content you can do a day, some stupid decisions etc... game has a solid foundation but all these systems and decisions ain't going to cut it here in the west, and don't get me started on how P2W it is... I used to love MMOs but quite frequently I agree with Stix here, I'm tired, tired of waiting, tired of getting my hopes up... Ashes of Creation won't be the answer trust me, one the game won't come out until 2035 at this point, alpha 2 is about to start this summer and that was meant to have come out in 2018, so yhh, and rumour has it that it will be a buy to play and monthly subscription as well, and heavily focused on PvP as well, so no I'm not hoping for that one, I did back the project back in 2016-2017 when it was on kickstarter just like I did with StarCitizen, but I don't care anymore... so yhh I moved on, now I look for a good ARPG and bounce between them as they are seasonal, and survival games that's what I play nowadays.

    • @IAmMrGreat
      @IAmMrGreat 4 месяца назад +6

      @@ScrLk-h3m You're gonna keep waiting. "good free mmorpg", three words that don't fit together, even the first two alone is a stretch.

    • @_Azurael_
      @_Azurael_ 2 месяца назад +2

      ​​@@darkness_120 yep. Even soft mmos were like that. I played Vindictus for years with my friends. We then started playing league of Legends. The game was just a hub for US to gather when we had free time, and wanted to play together.
      Now Steam is the hub. And we play alot of diferent games, from cs go, to rust, bg3, or anything else that has Coop.
      Steam is my main MMO in a sense. And the library are the "mini-games" available

    • @nashi._.7563
      @nashi._.7563 2 месяца назад

      @@darkness_120Yep! Couldn’t agree more. Social interaction & co op kept people coming back to MMOs back in the day

    • @haisse6811
      @haisse6811 Месяц назад +2

      You forgot to add that could have succeeded if people wouldnt have to make money for living... it takes you up to 8 hours to level up a level in classic or for example 30m to travel across the map between point a to b.
      People grow up

  • @wes705
    @wes705 4 месяца назад +169

    Everyone’s forgetting genshin, tof, hi3, and ww are all singular player rpg games with co-op. These games are not massive multiplayer online games

    • @matschrepf
      @matschrepf 4 месяца назад +14

      Tof is not just a coop game I see players in game all the time. I oftern see players lower level to me also which makes me feel good haha

    • @Miltendo
      @Miltendo 3 месяца назад +20

      ToF is literal multiplayer with multiple people in one map. it's gacha driven mmorpg

    • @wes705
      @wes705 3 месяца назад +1

      @@Miltendo sry for the misinfo

    • @Ted_Kenzoku
      @Ted_Kenzoku 3 месяца назад +14

      @@Miltendo it's a multiplayer game, but not a massively multiplayer game. it's not an mmorpg. there are 30players in the map, not thousands.
      battlefield is more of an mmo than tof

    • @DjimonMoz
      @DjimonMoz 3 месяца назад +7

      See, the problem with your mindset is that it's too literal. Just because they're technically different genres doesn't mean they don't cater to the same audience. Over the decades MMOs have amassed a huge influx of solo players. In other words, players who play MMOs for every reason OTHER than interacting with other people now have a list of games the cater to their specific needs, and with no subscription fee to boot.
      How many MMOs can you possibly expect the industry to put out, when most people are perfectly content with sticking to their LSG of choice?
      And that's another thing. People in the MMO sphere need to understand that MMOs ARE Live Service Games. They're the original Live Service Games. WoW, FFXIV, GW2 aren't just competing with each other, they're also competing with Genshin, Fortnite, Destiny 2, Warframe and so on.
      Once you stop making arbitrary distinctions between MMOs and LSGs, everything falls into place.

  • @mikigzaielart
    @mikigzaielart 4 месяца назад +208

    I was so hype for Blue Protocol...But now I don't know what to feel

    • @ColtonCoss-n1c
      @ColtonCoss-n1c 4 месяца назад +7

      sorry I must be missing something.. what happened?

    • @MMoaii
      @MMoaii 4 месяца назад

      @@ColtonCoss-n1c its basically delayed until further notice. Smilegate posted an announcement a little but ago mentioning that the game is not ready by any means to launch anywhere outside japan. So they are working with them. To what extent we have no idea.
      My hype has died due to the delay. Idc bout the censorship

    • @3823100
      @3823100 4 месяца назад +36

      @@ColtonCoss-n1c its dead and its been dead for a while even en asia lmao, mainly because its been delayed for years now here in the west

    • @Eisi0wns
      @Eisi0wns 4 месяца назад +7

      I feel spending even a minute in Blue Protocol is a waste of fucking time. You're welcome.

    • @WateringDNami
      @WateringDNami 4 месяца назад

      Feel back to genshin impact

  • @LuvLexyU
    @LuvLexyU 4 месяца назад +58

    1. Nobody wants to socialize online anymore. We've come full circle to the point where most people would rather put music on, afk grind, then get off the game. Guilds are just dead space for people to have free buffs, nobody WANTS to queue up and party up with 'randoms' everyone wants entire strangers. MMo's thrived, because of the multiplayer aspect. Nobody wants to play with strangers anymore.
    2. The COST to keep MMO's running is insane, their just not lucrative unless you have a prescription model that's ALONGSIDE expansions. OR you produce enough content that people will spend money on in a F2P manner, but then if you do the former people complain, and if you do the latter people complain.
    3. MMO's were designed to have people stay with it. Too many people rush through MMO content, drain it, then toss it aside. That's a HUGE part of the issue. :/ Their games made for you to log on for a few hours every day, not to be binged all at once like a single player game.

    • @trymv1578
      @trymv1578 4 месяца назад +1

      Its not quite nobody wants to socialize, but its also tied to that. Issue is more all the big games are 10-30m in, out, done. No round is ever the same.
      MMOs cant realistically do that without the community; Mythic+ random bullshit weekly in WoW is about as close as you get.

    • @sham4124
      @sham4124 3 месяца назад +1

      Have you ever played Guild Wars 2 my guy?

    • @LuvLexyU
      @LuvLexyU 3 месяца назад

      @@sham4124 played and quit into the first expansion - all the mobs felt so spongey that I was hitting them for a while without really anything to go. Game also had a lot of confusing systems and convoluted shit to learn to progress and get 'truly' stronger that I felt like I was needing to take an exam just to get strong.

    • @spankyjeffro5320
      @spankyjeffro5320 3 месяца назад +5

      1. Most other players are not worth talking to. Game play, sure. But most of the time chat is just unhinged cringe.
      2. So stop listening to players. Tell them "This is how this works." and ignore them after that.
      3. No, those players are their own issue. They rush through the game and complain that the 20 hours of content
      they just ran past is too slow 'cause it took them 1 hour. Again, ignore players.
      Most "problems" with games are not the devs or the game itself, the problem is the players.

    • @Beamin439
      @Beamin439 3 месяца назад +1

      1: not true. socialization is no different now than it ever was.
      2:they arent lucrative because the games suck. make games suck less and problem solved. the issue was stated correctly in the video. every mmo is a cash grab pay 2 win cash shop simulator designed to get as much money out of u as they can before the game dies. do you think anybody is actually making these shitty ass mobile anime mmos with the intention of them being alive 20 years from now? of course not.
      3: not the players fault. and also not true. MMOs were always made to be binged. thats the entire point. they are ever-existing worlds that stay up forever. binging MMOs has been the culture of the genre since its inception. the problem is games have no content. they dont give you any. in world of warcraft the only content that ends is raiding. eventually you run out of bosses and you beat the raid. no point in doing it again. but theres also mythic plus dungeons. dungeons that get more and more difficult forever. you try to run up your rank as high as you can. infinite replayability. theres ranked pvp. same idea. run up rank high as you can. infinite replayability.
      most these other mmos release with like 1 raid. you finish and youre done. no reason to come back until another 1 releases. (thats another reason mmos die. pve sucks. all the top games are pvp games. pve doesnt keep people playing. pvp does.)

  • @lenerlink
    @lenerlink 4 месяца назад +109

    After I had my 7 year run with Black Desert there was nothing else to look forward to, I pretty much "settled with PSO2:NGS" while shifting my attention towards Gatcha games.

    • @MMOByte
      @MMOByte  4 месяца назад +25

      Yup.. most players have moved to either Gacha, or Survival games.

    • @leywald
      @leywald 4 месяца назад +9

      Yo, same case here 5 years of bdo and now I'm playing Pso2:NGS 😂

    • @idkdude6665
      @idkdude6665 4 месяца назад +1

      Everyone shitted on pso2 ngs when it launched, it is worthy playing now?

    • @SorarikoMotone
      @SorarikoMotone 4 месяца назад +7

      @@idkdude6665 depends, but its definitely quite a bit better than before. gearing still's a tw@t, tho, with the prices to upgrade and shiz. also still ways to go from being "good" because we are barely into the updates that actually bring content people actually wanted (the instanced content), but its "okay" at the very least.
      but hey, at least i can make my femboy actually look good, so thats nice

    • @obamabinladin1134
      @obamabinladin1134 4 месяца назад +1

      @@SorarikoMotone as someone that finally played PSO when it came to Xbone/PC it was a great experience. THen when NGS came, It all came down with the downgrades when it launched. Especially, when I didnt even want to touch NGS yet. After looklng at NGS state over the years its sad where it is now compared to where PSO left the bar. Dropped the game a month after.

  • @hpharold23
    @hpharold23 4 месяца назад +168

    P2W, P2ADVANCE, P2SKIP P2COSMETICS are just the cancers to mmos

    • @FlamespeedyAMV
      @FlamespeedyAMV 4 месяца назад +13

      yet people keep playing games and supporting it

    • @ricksouza9299
      @ricksouza9299 4 месяца назад +62

      P2cosmetics is fine

    • @miguelorozco4445
      @miguelorozco4445 3 месяца назад +22

      there is nothing wrong with paying for cosmetics, unless they are like skin gacha that costs $50 dollars

    • @FlowerSong606
      @FlowerSong606 3 месяца назад +27

      paying for cosmetics should be the only way mmos should be but no they gotta kill themselves with p2w

    • @ChrisNP87
      @ChrisNP87 3 месяца назад +1

      Truth!!

  • @Collianthus
    @Collianthus Месяц назад +2

    MMOs aren't dead, just more and more players are moving to private servers for games better managed by fans.

  • @XionEternum
    @XionEternum 4 месяца назад +159

    I'm still of the belief that MMORPG has evolved into the survival genre. Sure, can't get thousands on a server like old-school MMOs, but the playerbase is there for them.

    • @XionEternum
      @XionEternum 4 месяца назад +20

      Addendum: Modern cash-grab MMOs are going to fail because the pay-for-progress aspect is fleeting and leaves a sour aftertaste because it doesn't echo long-term. The only viable way to truly keep an audience is to give them a worthwhile reason to stay through good traditional gameplay systems of effort and reward. Something Warframe does well to a small extent in just the right ways; as the only reasonable example of doing both almost perfectly.

    • @MMOByte
      @MMOByte  4 месяца назад +37

      Yup, that's where most people I know in the MMO genre migrated to.

    • @ROMVS
      @ROMVS 4 месяца назад +1

      Good take! Hmmmmm

    • @Dexiray
      @Dexiray 4 месяца назад +13

      i can't get around liking the survivor genre, sigh

    • @theraredan
      @theraredan 4 месяца назад +3

      no

  • @ficshl6036
    @ficshl6036 4 месяца назад +9

    The very first MMO I played was AQW 13 years ago (Adventure Quest Worlds) and enjoyed it so much. Nowadays I don't get that feeling anymore from these "MMO" games.

    • @KUPSMusic
      @KUPSMusic 3 месяца назад

      I believe that was my first MMO as well, Artix games sure was different back then. It felt magical as a kid going to the computer lab to sit with friends and end up in the same game together fighting monsters and doing quests.

    • @ficshl6036
      @ficshl6036 3 месяца назад

      @@KUPSMusic exactly, i miss that feeling, being able to play AQW with friends grinding for VHL and NSoD lul

    • @damienholland8103
      @damienholland8103 3 месяца назад

      I had that same feeling doing Everquest a long time ago. I felt part of the game. I don't think any modern MMORPG captures that.

    • @sasuke921231
      @sasuke921231 3 месяца назад

      omg you brought a core memory ;-;

    • @The0ne777
      @The0ne777 2 месяца назад +1

      Yea artix is washed up now. Literally pissed off his fanbase repeatedly. Started doing a lot of stuff with youtubers ingame and that also was a bad idea. If the game would have succeeded My account would be worth more then all. They literally after years brought the game out of Beta due to me having a public argument with their #1 endorsed youtuber. Which of course you know did nothing coming out of Beta. Last i checked it had like 600 people playing at one time total. I think we need more mentally healthy people in the industry.

  • @sergiogil4983
    @sergiogil4983 4 месяца назад +4

    Companies no longer release games. Only money generators, with everything that is trendy. But since they take so long to develop, and trends go out of style, they delay them to modify them

    • @avalokiteshvara113
      @avalokiteshvara113 4 месяца назад

      This is what happens when investors get involved

  • @kurikari1675
    @kurikari1675 4 месяца назад +204

    The idea of mmo’s died a long time ago. People do not have time for this shit and there all built to time gate you to get you into a store, an then its slow decay over the course for a few years at best

    • @MMOByte
      @MMOByte  4 месяца назад +42

      Yup. It's the sad truth.

    • @mohamedti1
      @mohamedti1 4 месяца назад +2

      Do you think it's possible to keep the massive multi-player online part but change the design (e.g. speed up) so it doesn't feel like a time sink?

    • @kurikari1675
      @kurikari1675 4 месяца назад +9

      @@mohamedti1 with the way publishers are and how much it takes to run this stuff, no. Pve content in these mmo’s arent actually fun to repeat every week like a job, and other players ruin the game by virtue of how shitty people gotta be in order to clear content. Back in bns there literally was no getting to endgame unless u no life or p2w. Also mmo’s are rly just massive single player online games. U dont interact with other people outside of raiding content usually speaking. If u want to make a live service game gotta be more like helldivers or palworld, or base it on pvp(fighting games) cuz that easily repeatable content

    • @SorarikoMotone
      @SorarikoMotone 4 месяца назад +1

      @@mohamedti1 thats what ngs tried, in all honesty, but you can see what it led to, coupled with the problems that the devs still dont know what they want the game to be, after more than a decade. and they still trying to fix it, dunno what it will lead us to

    • @inuyasha.mp3
      @inuyasha.mp3 4 месяца назад +19

      meh i disagree, people waste multiple hours on slop like valorant. If there was an actual good mmo it would have a huge playerbase. The demand still exists, its just too much time to make one nowadays

  • @SorenVoices
    @SorenVoices 4 месяца назад +5

    This video was due a while ago and i wondered if you ever were seriously going to do. Thank you for voicing our concerns.

  • @justiniansenpai380
    @justiniansenpai380 4 месяца назад +86

    We really need to study the fall of mmo companies…

    • @hamlap
      @hamlap 4 месяца назад +10

      Shareholder value happened..

    • @Eisi0wns
      @Eisi0wns 4 месяца назад +17

      Nothing to study really... veterans stay alive, new MMO are pay to win garbage that look for short term investment.

    • @ErronBarbeeYT
      @ErronBarbeeYT 4 месяца назад +7

      Follow the Money and Lack of Vision from Top to Bottom

    • @browal14
      @browal14 4 месяца назад +6

      MMOs are expensive to develop, expensive to maintain and keep going, take a long time to get to 1.0 release and require massive player counts to keep the money coming. Look how long the MMO to save them all Ashes of Creation has been in development for, 7 years and no sign of it being released anytime soon if ever.
      Assuming they release the game. Can it even compete with GW2, WoW, ESO, FF14, RS who have player bases that have been playing for years and are deeply invested in the game

    • @WateringDNami
      @WateringDNami 4 месяца назад +6

      Chinese bots. Lazy devs. Greedy ceo or company

  • @Orkbearpig
    @Orkbearpig 4 месяца назад +5

    I thought I was the only one thinking like this honestly I havent even been on this page because of it and I completely understand it's not on you but keep up the good work you are still very informative and help with your content whenever it is posted

  • @deenman23
    @deenman23 3 месяца назад +24

    its crazy to think about the fact that all the top mmo's are all over 10 years old,some over 20,this is an issue that only seems to plague mmo's

    • @Rudbeckbitten
      @Rudbeckbitten 3 месяца назад

      "BuT rETAiL woW iS boOmiNg"

    • @deenman23
      @deenman23 3 месяца назад

      @@Rudbeckbitten well yeah,its doing pretty good,numbers had it at 7 mil recently,thats over double the nr 2 mmo,this isnt 2010 anymore,people have options,but anyways,even if it had 1 mil subs it weould still put it above anything under the top 5 by a lot

    • @Rudbeckbitten
      @Rudbeckbitten 3 месяца назад +1

      @@deenman23 not 7 mil on dragonflight alone, there are alot of versions of wow ;)

    • @deenman23
      @deenman23 3 месяца назад

      @@Rudbeckbitten who cares?its the same sub,also retail has the biggest chunk anyways,and lets face it,people who play sod and cata are retail players,only the ones on classic vanila proly play just for classic,and even among them many play both

    • @Rudbeckbitten
      @Rudbeckbitten 3 месяца назад +1

      @@deenman23 Retail has the most players yes, but look how much it spiked when classic wow came out. U cant just say retail got all the subs alone, thats false :D

  • @romulocarneiro3310
    @romulocarneiro3310 4 месяца назад +10

    Blue Protocol was the end for me, i was very hyped about the game, but it got infinity delayed, launched only in japan, banned everyone who tried to enter from outside and never got out.
    Then, i finally realized, it felt like i was hit with a rock, that the era of anime mmorpgs truly died, 10 years later it was, incredible, however, time changes, letting everything on the past, a time, that we can only remember as flowers of a beatiful past.
    And here i'm, lost, whitout any kind of passion, for life, for gaming, living empty waiting for something to bring life and color back to my grey vision.
    Even myself, if there was any, i can't find anymore.

    • @Nomans_Nomen
      @Nomans_Nomen 2 месяца назад

      You have to plant the seeds, if you want the fruit, amigo.

  • @TheOneTrueOfficialLordGod
    @TheOneTrueOfficialLordGod 4 месяца назад +3

    It sounds like you hit the same realization I did back when Peria Chronicles was canceled.
    Back then, I said Blue Protocol was gonna be my final destination for MMOs and I'm sticking to that gun.
    I still love the genre. There's just something magical of being able to explore a world with your own character and see other players doing the exact same thing in an adventure that never ends.
    But the ones we have now, are pretty much all we're ever going to have and any one of them could shut down at any moment if they have a dry spell of profits.
    Maybe one day we'll have a new mainstay in the genre but I don't see it happening soon. Obviously, that means I have to do it myself. I, God, will save us!

  • @EF-fc4du
    @EF-fc4du Месяц назад +1

    Can't imagine getting seriously into one again. These days, I want games to tell me good stories. MMOs never did that well.

  • @Stanky_Foot
    @Stanky_Foot 3 месяца назад +3

    ragnarok online enjoyers sipping tea. so many private servers, it'll take time to find a good one but they do exist, and i've sank thousands of hours in Shining Moon, and in Return to Morroc (closed but developer is launching an entirely new project with constant updates in the server discord, coming next year). I've sank thousands of hours in BDO as well, and it's really the only thing close to what I want in an MMO experience, however I was forced to sell my account over two years ago due to financial issues, was 680 GS. New world was fun for the first 200 hours, after that, I just grew tired because there isn't that "GRIND" any longer, you were just down to repeating their dungeons for different rolls on a same tier weapon, it doesn't give you dopamine if you're just going for rolls. That's why I liked ragnarok and BDO so much. There's actually RARE items, cards for RO, and rare drops like map pieces and compass parts for bdo, besides accessories
    modern mmos just dont hit the spot for me.
    I want the "Korean grind" and anime style, but I certainly do not like WuWa and genshin that much, if anything I liked honkai impact 3rd more than these two titles, but them being gacha really ruined the experience after quite some time.
    For now I'm just waiting for the new RO private server I'm mentioning to come out (Luna Obscura), and I will be playing other genres for now, overwatch is still fun, monster hunter world is a blast (looking forward to wilds)

    • @felldoh9271
      @felldoh9271 2 месяца назад

      Valuable info for RO I will consider playing Luna Obscura. I heard back in 2015 that RO was ruined when the economy system was ruined. Is this the case?
      Also, have you tried Horizon XI (a custom Final Fantasy XI server whose gameplay is from when the game peaked in 2006)?

  • @MyUniqueVibe
    @MyUniqueVibe 4 месяца назад +2

    I'm still addicted to Runescape, lol, and I've been playing since 2007. You never forget your first Mmorpg. And no other MMO has ever been able to scratch the same itch RS gives me, the multi-tasking and afkability. I'm basically maining RS while I play single-player games on the side, including Gachas. Old School Runescape is also the only game I know where updates are polled and have to pass a 70% voting threshold to get implemented.

  • @ThaGodLegacyHD
    @ThaGodLegacyHD 4 месяца назад +25

    I completely agree. It's over for the MMO Genre.

  • @masterroshiofthekamehouse3080
    @masterroshiofthekamehouse3080 2 месяца назад +3

    Bro all i can say is i fucking FEEL YOU. Been saying this for years bro MMOs have actually been getting worse instead of better and all i can say is HOW???

  • @shalomsims7270
    @shalomsims7270 3 месяца назад +2

    RIP Archeage btw. Great times from 2011-2016. But what I think is that it is expensive to create and maintain a traditional MMO type game and make enough money from it to be worth it. I mean that from a company standpoint. That's why mobile mmo-type games with overpriced waifu gacha systems work. Because it's cheaper for mobile and they can actually make a profit.
    When mmos were highly popular in the early 2010s, people were satisfied enough to spend in-game currency on games like Crystal Saga(an 2.5D online mmo). Also, the original biggest fans of these mmos you are talking about are older now. Married with kids and not as much time as they had before. shrinking the market for mmo players and less money for game devs and corporations.
    These are just my thoughts an opinions. Could be way more going on but I'm pretty sure it's just because of money. Even Archeage. The original downfall of the game was the monetization and in-game purchases. Company was trying to make money. Whether they were being greedy or just trying to pay back their investors is another story idk anything about though. but it's money nonethelss.

  • @pedzod1761
    @pedzod1761 4 месяца назад +3

    The problem is too much MMO games these day that player base are not enough to be MMO anymore.

    • @FlamespeedyAMV
      @FlamespeedyAMV 4 месяца назад +2

      yep too many, most that aren't very good and the population has been split and now no game is an MMO

  • @nathanlee6099
    @nathanlee6099 3 месяца назад +1

    Developers are consistently missing the point of MMO’s. Social interaction should be front and center. All these games are like super easy single player games that happen to have other players running around. That’s wrong. That’s not what MMO’s are.

  • @Nighscreach
    @Nighscreach 4 месяца назад +7

    People play mmos only with guides, or guides play mmos for you.

    • @Beamin439
      @Beamin439 3 месяца назад +1

      people do that with every genre.

  • @itemtest1
    @itemtest1 3 месяца назад +2

    The moment someone makes one super successful MMORPG, everyone else will start doing the same. This happened with every other genre like MOBA, Battle Royale, Gacha, etc. But those companies are extremely afraid to try it because they think they'd fail and lose money🤔🤔

  • @trawll8659
    @trawll8659 4 месяца назад +32

    MMO's don't offer more than a chatroom with a game attached, back in the day that was new, these days every game can implement a chatroom with the right setup.
    The next MMO boom will likely come about when VR makes a breakthrough with locomotion, most notably with an affordable walking/movement platform like a 'VR treadmill'.

    • @Thakkii
      @Thakkii 4 месяца назад +9

      i feel like this is what will happen too , the next big thing will be a legit VR MMO , but VR is still in that niche period i feel like it.

    • @Arrow333
      @Arrow333 4 месяца назад

      In addition to that, we have apps like discord so we don't need to log in to any game in order to have a chatroom - or voice - with like minded players. That novelty this genre once had is gone, and with this stripped away the actual gameplay isn't always that convincing anymore. I still enjoy how GW2 manages to make random groups of players work together in dynamic events (which is something games like helldivers 2 also provide in a different way) or roleplaying in ESO with a group of friends (which is more an accomplishment of this group of friends than the game; and something that is moving towards VTTRPGs for me).
      MMORPGs coming back will indeed most likely require a new novelty added to the game - I am not even convinced VR is enough, since that is something other genres would benefit from as well. Maybe combined with AI generated content in a high quality, truly dynamically reacting to player actions allowing us to shape the virtual world.... Without ending up being pretty dull and directionless. Sounds like a contradiction already, and that's why all games that promised something along the lines failed at delivirering that experience.

    • @Bael536
      @Bael536 4 месяца назад +1

      probably not even that because I can barely use VR headset longer than 2 hours and I will get headache from motion sick. mmo take a lot of time so a VR mmo will make player feel like they are exercise in an extreme way but give them motion sick instead. it is dead

    • @trawll8659
      @trawll8659 4 месяца назад

      @@Bael536 motion sickness in VR has come a long way, the amount of people that spend hours in VRChat alone tells me it is less of a problem than you think it is.
      I haven't gotten any motion sickness from VR myself and my only issue is battery life on my Quest and standing in spot for a long time makes my knees sore so a walking platform/treadmill with a charge cable would sort that out for me.

    • @zealgaming8161
      @zealgaming8161 4 месяца назад

      @@trawll8659 I just keep my quest plugged into the socket at all times. Only use it while lying in bed to play pancake games with PCVR.

  • @nooux1966
    @nooux1966 3 месяца назад +2

    OSRS joins the chat..

  • @TheTattorack
    @TheTattorack 4 месяца назад +9

    The problem with MMOs, at least to me, is that they're just not good games.
    I was sold on the IDEA of MMOs over a decade ago, and I follow you, MMOByte, because I'm still sold on the idea of MMOs. I'm still hoping to find an MMO that I'll enjoy playing.
    But the MMOs I've played so far never kept my attention because compared to any other game that I can play (such as Skyrim, or Divinity Original Sin 2, or Mass Effect, or X4) they're simply just boring and bad games.
    Worse yet, most of them feel like they're designed to frustrate me into paying my way to content that is at least marginally enjoyable.
    I'm subscribed to Humble Monthly. I get new fun games to play every month. There's no reason, then, to waste my time on something I don't enjoy.

    • @rubbermyducky5998
      @rubbermyducky5998 Месяц назад +3

      This is my biggest problem with mmos. I've tried and tried to get into them but most of the "good" ones are just clicking on enemies and letting your character auto attack. That is painfully boring to me. I want a mmo with a dark souls style gameplay.

    • @dallinjc3
      @dallinjc3 Месяц назад +3

      This is the problem. The gameplay of MMORPGs is just literally the worst and most boring type of game you could play. Combat is often slow and unengaging. I hate rotation-based combat and classes. I don't wanna memorize the programmed proper way to play, I wanna have a play style that feels like my own. I want better customization and combat that actually feels skill-based. I'm so tired of boring point/click tab target auto attack combat. Who's idea was it in the first place that this was fun to play?? Anyone who actually enjoys that must be old enough that they grew up in a time where there was nothing better to play. These days kids have a ton of better options.

  • @LeviAckerman-lb3zr
    @LeviAckerman-lb3zr Месяц назад +1

    GOODBYE BLUE PROTOCOL. I don’t even have the opportunity to play I have been looking forward this game it’s just so sad.

  • @RiverNihil
    @RiverNihil 3 месяца назад +1

    The reason the relevant MMos are all a decade old is because thats how long one has to exist to hit its stride.... MMOs are big live services that require constant tweaking, expansion and evolution and a big risk if you wanna make any money ultimately. The WoW boom is long gone.

  • @genshinfinity
    @genshinfinity 4 месяца назад +3

    I think Twitter/X and other social media "trained" some players to be toxic on MMO chats as well. This has turned off new players who want to try MMOs. I could be wrong though. I am just basing this on the comments I read.

    • @Beamin439
      @Beamin439 3 месяца назад +1

      thats the fun of mmos the top genres are shooters and mobas. toxicity is definitely not the issue.

    • @abaddon1503
      @abaddon1503 Месяц назад +2

      Nah, toxicity on games with voice chat isn’t a new thing. CoD lobbies were/are still known for it. I think the real killing blow for MMOs is gacha games. Why make a 10 hour 3D RPG with servers that are designed to last a long time with new content for console and PC when you can make the most uncreative and bland turn based slop solely for phones completely for free and STILL come out with like $20M because people love PNGs on a screen? It’s free money for companies and they like easy wins.

    • @Beamin439
      @Beamin439 Месяц назад +1

      @@abaddon1503 literally all the top games are toxic.
      its not the toxic tryhard communities that ruin games. its the snowflake casuals that kill games.

  • @azraelknightquest5754
    @azraelknightquest5754 3 месяца назад +1

    I still think they should take big N64 and PS1/2 games that have big worlds and make them MMOs with limited number of players per map.
    Imagine meeting up with people to play around in mock wars of Zelda Ocarina of Time or fighting to survive in small teams trying to meet up in Resident Evil 1/2/3.

  • @isidornimages
    @isidornimages 4 месяца назад +16

    Sad indeed. It's kinda depressing.

    • @MMOByte
      @MMOByte  4 месяца назад +3

      Yup. Which is why I've been playing Gacha games. At least new ones come out each month.

  • @crumblingsanity6455
    @crumblingsanity6455 3 месяца назад +2

    I think the biggest problem with MMO's now is the fact that it's lost that feeling of being a "second home" for players now. For people who didn't have the best social lives that would often come home from a terrible school/work week, you could come home, load up your favorite MMO and you would essentially be living a whole other life aside from your current one, you made good friends, went on adventures together just spending hours conversating, questing, communities were a lot more helpful and would sometimes start their own sorts of events to have everyone familiarize themselves with each other and GM's etc. those were good times, but now? MMO's are just dead projects that nobody cares about, especially the newer generation, with better games out these days (and I say that very loosely) and the attention spans just not being there, there isn't much reason for anyone to stick around a game where you just sit and do the same repetitive task of just sitting there doing pointless fetch quest, having to farm for hours on end just to probably get one item and the very slow nature of these games just isn't sitting well with anyone, add on to the fact that now you have the additional barrier of pay-to-win with the microtransactions having to keep up with the meta and having the best gear to even make some progress is just disgusting, and I can see why just nobody cares anymore, cause the companies surely don't.
    It does hurt to see MMO's go down the drain like this, but as they as, things change and sometimes not for the better.

  • @Xzyrra666
    @Xzyrra666 4 месяца назад +2

    A few years from now when someone asks what mmo to play, we already know the answer; the same tired handful of 10-20 year old games. WoW, ffxiv, gw2, eso, rs, etc.
    New games are void of passion, the only focus is money. And the players will settle for garbage because they're desperate for a new mmo. This genre has no future.

  • @Cirathos
    @Cirathos Месяц назад

    I would like to see an MMO that comes out of nowhere without any advertising that is already polished, has no pay to play, has nothing to do with the message, has a dedicated GM online per server all the time, allows an all chat open channel and guild chat channel, has visual nudity and an option to turn that off, and all bosses are controlled by a GM.

  • @mazziecat
    @mazziecat 4 месяца назад +5

    Yeah, its insane dude. The fact that I'm still playing WoW after all these years is insane. The fact that companies can't even get out a simple WoW or trinity style dungeon-game that isn't P2W or broken is insane. The fact that everything in development minus maybe that Riot-game is just gonna be P2W garbo is insane. The fact that someone haven't at least attempted like a WoW clone with a sub fee ala FFXIV in the last 12 years is insane. It's just exhausting and heart breaking to follow this genre at this point.
    This should be the genre everyone's talking about considering how online centric everything is these days, yet it's now some old niche that only people who grew up with them cares about apparently. It's effin bizarre and sad

  • @arcanoimperio
    @arcanoimperio Месяц назад

    MMOs back then are different... it felt like magical world. It's like we're just stuck in the past finding a new home but cant find it... because we are not the target audience anymore :(

  • @k4g7
    @k4g7 4 месяца назад +2

    devs need to realize that mmos are the genre of games where you just cant half ass them. every component of an mmo has to have a solid foundation for it to work. but all we get is lack luster effort. "generic" titles and...lack of passion. yea its times like this where i appreciate ffxiv even more BUT GODAM would it be nice to have something new to play. and that league mmo situation disappointed me the most. i might be dead by the time it comes out. im just being dramatic.. but yea this genre is not in a good spot right now.

  • @mohamedti1
    @mohamedti1 4 месяца назад +7

    Could you do an interview with one of these key devs that have moved genres? I think the MMO story has some interesting journalistic content opportunities.
    Also, I want to make a game. What is the key thing that makes MMOs not work anymore? Is it a culture shift?

    • @MMOByte
      @MMOByte  4 месяца назад +4

      Sure, I have plenty of contacts. What game(s) were you thinking?

    • @mohamedti1
      @mohamedti1 4 месяца назад

      @@MMOByte I want to focus on the most satisfying movement, do you have a favorite game in that aspect?

  • @Seraphyx
    @Seraphyx 4 месяца назад +1

    i don't envy the position you're in, i've felt like there hasn't been any significant, promising, big mmo news in maybe close to a decade. i couldn't imagine having a channel almost entirely dedicated towards covering mmos and trying to find things to talk about and show regularly. i feel like it always ends up being the same few mmos you always mention as far as recommendations.
    anyway, sometimes i wonder if maybe i've just played too many mmos myself and am jaded or burnt out on the genre or if they genuinely just suck. because even if i go back to try out the old ones, like ffxiv or eso or swtor they're cool but still dont keep me engaged. i went back to black desert recently and i had a lot of fun with it. but the lack of, and terrible, pve content currently present i think is the main reason i have no drive to continue playing it.

  • @EnchantedSmellyWolf
    @EnchantedSmellyWolf Месяц назад +1

    It is a good thing ESO was lucky and still going with ever expanding regions from our beloved Elder Scrolls Lore's.

  • @Sondi
    @Sondi 3 месяца назад

    the rise of private servers will be the new wave. the last MMO i had fun playing was Toontown Corporate Clash. If you aren't sucked into the main 5 big mmos (ESO, WOW, FF14, GW2, BDO) then it just looks so hopeless rn.

  • @DOGHEIST
    @DOGHEIST 3 месяца назад +1

    ashes of creation has been in development since 2016 and it looks absolutely stunning. bought the founders pack back when it was just a kickstarter and it's insane how far it's come. definitely one to keep an eye on

  • @traviscue2099
    @traviscue2099 4 месяца назад +10

    We had this exact same thin with the horror genre.. Then indie devs took up the mantle! Indie devs will do the same with mmos.. You're going to see in the next few year 2d, or low budget mmos.. The genre will come back its a question of when

    • @Ted_Kenzoku
      @Ted_Kenzoku 3 месяца назад +11

      except mmos need massive funds to exist, from the always online big servers to the frequent updates. it's s not feasable on low budget unlike horror games that's offline and just a few hundred megabytes

    • @traviscue2099
      @traviscue2099 3 месяца назад +4

      @@Ted_Kenzoku the private server scene is definitely a good example of small indie teams. Sure most are working with products that started with 50 people teams.. but that scene is alive and well.

    • @yummychips_
      @yummychips_ 2 месяца назад +2

      @@traviscue2099 Private servers basically just copy pasta what was already made. They have no development cost.
      Private servers are not any better either, as many of them become profit driven eventually. Sure they add updates, new mechanics and code, but they will shill expensive ass bundles and packages as "donation rewards".
      I would not consider private servers a good example of a small indie team. Some start off as genuine love letters to dead games, but they all become monstrous p2w shells of what they use to be. It gets worst if the server host gets popular too, they will implement all kinds of paid services and mechanics, far worst than the actual game did originally.

    • @HalIOfFamer
      @HalIOfFamer 2 месяца назад

      ​@@Ted_Kenzokuno they don't, it's just what we expect because only big corpos do MMOs right now, but I consider a game like rust to be an MMO. Even tho servers are only 250 people there is always plenty to do. Now imagine a game like rust, with hundreds of smaller, partly community ran servers with say 500 people per server and a game where a guild is up to 20 people, but late game content requires at least 100. Now you have small groups running around competing and running deals and pacts to group up to kill a world boss. Rust was an indie game that grew into a solid AA experience. I suspect indie MMOs will be similar.

  • @amoechan2455
    @amoechan2455 20 дней назад

    Essentially, the appeal of MMOs are just gone. The biggest playerbase (students, kids and teenagers) are more inclined to be casual players with shorter attention and patience for a grind game.
    Older gen don't have the time and energy to play as they are once young. What really made mmo fun were the interactions with other players but even that is gone.

  • @bigcow91
    @bigcow91 3 месяца назад

    I think the cost of maintaining the server and/or operation cost makes MMO difficult to sustain all while having to battle new games that are constantly drawing player's attention away.

  • @Kanal5909
    @Kanal5909 Месяц назад

    I stopped playing MMOs when I was 15 or 16 years old. I just made a decision that at that point I should spend my time on something more valuable. I'm sentimental about this genre though. Early internet, mIRC, slow internet connection, no youtube, no facebook, so it was cool to talk to anonymous strangers from all over the world. I was introduced to this genre in Internet Cafe. I was 10 years old, there were like 40-50 people in my neighbourhood playing MMO. These were people aged 10-20 y.o., most of them 2-4 years older than me. I've spent most time with Helbreath, Silkroad Online, Guild Wars and MU Online. Tried many others like RYL2, Knight Online, Tibia, Runescape, Mapple Story, Flyff. When I quit MMO, I played games like DotA, Battlefield 2... You can play for 2 hours, have fun and close the game. MMORPG spent hours to having fun ratio is really low compared to for example MOBA.

  • @gerardo_t2
    @gerardo_t2 4 месяца назад +9

    Great, can we now finally all agree the final nail has been put into this genre's coffin and move on plz, we've been waiting too long for the next great mmo, it's not happening guys...

  • @zealgaming8161
    @zealgaming8161 4 месяца назад +13

    Gachas has been the new MMO's for many years now. What you can expect realistically is more gachas with more multiplayer functionalities.
    It's far easier to design a single player open world, and keep the multiplayer to lobby/instanced game play.

    • @ryanisright3559
      @ryanisright3559 3 месяца назад

      What’s a good one?

    • @AWanderingSwordsman
      @AWanderingSwordsman 3 месяца назад

      @@ryanisright3559 Lol. Good and gacha game, pick one.

    • @hesoyam881
      @hesoyam881 3 месяца назад +1

      90% of all Gacha games are trash. People only play it for that rush of dopamine when you gamble and hit the jackpot, but any sense of achievement is just flushed down the drain on your first pull. The remaining 10% of Gacha games at least have the decency to add storyline/decent gameplay

  • @S4NlTYS
    @S4NlTYS 4 месяца назад +1

    when ever i think about mmos nowadays i always think back to my favourite and get even sadder, Wildstar and how great it could be this far along

  • @diredevil1
    @diredevil1 2 месяца назад +1

    Seeing people saying that Blue protocol is biggest disappointment says a lot how low the standard is.

  • @Valskyr
    @Valskyr 4 месяца назад +1

    i love when guys like you make videos like this and go on a rant about something, guaranteed tomorrow to within a week you'll be back to cranking out videos on random shit nobody cares about due to your addiction to it

  • @ShortLifeHax
    @ShortLifeHax 4 месяца назад +4

    *I tried Throne and liberty I stopped after 30 minutes. I'm glad I realized it's time to retire from MMOs, I got better things to do than commit to another korean floptastic game, gachas and mobas are more fulfilling now, mobas are quick the grind is quick and the endgame is quick. Good for the attention span these days*

  • @maxsmith5452
    @maxsmith5452 Месяц назад

    If only there was a way to bring the old ones that were so addicting back to life. Now everything feels tasteless. I am starved for something good at this point.

  • @turquoisesquirrel
    @turquoisesquirrel 4 месяца назад +11

    :(

  • @Myselfsama
    @Myselfsama Месяц назад

    I think part of the problem is something that is plaguing the game industry in general is that, after the massive success of Fortnite, as a free to play game that makes an astonishing amount of money, investors started looking at the game industry as way to churn out money. An industry that used to be mostly led by people who were passionate for it, has devolved into studios that open and close at the drop of a hat, massive lay offs to manage quarterly earning reports across the industry so that top level CEOs can continue to buy yachts, and classic car collections when they make line go up.
    Then you look at the MMO space, and see where the bar for entry is set by the ones still around, who have a decade(s) of content like FFXIV, WoW, Black Desert, etc and then you realize that there really is no company that is willing to take the financial risk to compete in that space. Because they would by default have to compete on price because they cant compete on content. They would have to launch F2P, and monetize by nickel and diming the customer and then again that will piss people off and they will lose customers anyway.
    The best games now are really made like you said by ex developers of the larger companies who have fled and started smaller companies who we now can feel again the passion and quality that we used to expect from AAA games. Sad time it is, when we have the incredible power of things like the Unreal Engine 5, and no MMO company really leveraging it to make something that truly looks and feels world class.

  • @VashTown
    @VashTown 3 месяца назад +2

    Ball is in Riot's court. Probably going to drop it.

  • @scottmcclellan5322
    @scottmcclellan5322 2 месяца назад

    I agree it's sad, that's why I been playing a 20 year old mmo released only on the ps2. Unfortunately it's a game in progress on a "private server" in a alpha state that is being treated like it's live, ie. no boons or plentiful drops, not alt friendly, and now after 3months I'm getting burnt on it due to people not grouping and the grind for gear/lvl's when it should be easy due to the need of fixes and the someday wipe. I'm talking about EQOA frontiers on the Sandstorm server.

  • @Heybhai2024
    @Heybhai2024 4 месяца назад +3

    What you think about once human

    • @MrzStix
      @MrzStix 4 месяца назад +1

      I love it, my goal is to have him play it on release

  • @Potatotron10000
    @Potatotron10000 2 месяца назад

    I got into MMOs during what, in hindsight, was likely the golden age of MMOs in the very early 2000s. It's unfortunate, but the rise of MMOs coincided with the corporatization of the gaming industry.
    The more corporate the gaming industry got, the less focused it became on selling games through innovation and quality, and the more focused it became on selling games through spectacle and mass appeal. You can directly tie this to the slow death of the MMO genre. As innovation went out the door, the already large development costs of MMOs went through the roof. It's safer to throw more money at a project with a quantifiable base, than to spend a moderate amount of money on something untested and unproven (or at least that's what an MBA would tell you).
    As development costs went through the roof, studios and developers trended towards low risk and high revenue projects. WoWs massive success directly translated into an MMO formula as part of this trend. It gave studios a baseline to target - rather than risk creating something new and untested, it was safer to try and rip off WoW or at the very create games that adhered to the same larger paradigms (i.e. Themeparks, leveling as an afterthought in favor of the endgame, lightweight professions, etc). Targeting the WoW formula implied potentially being as successful, and at the very least having a solid foundation and development goals.
    We got a few last hurahs here and there, but the industry has largely collapsed in on itself because nobody is willing to try something new, and the existing formula doesn't guarantee success.
    Until we get studio's that are actually willing to take risks on good and new ideas, the genre will continue trending downward. It wouldn't cost an arm and a leg to develop something like a "modern" Ragnarok, but hardly anyone knows how to do that today, and absolutely anyone that would take such a project on would likely come at it with unrealistic goals and end up failing.

  • @ryukirito2616
    @ryukirito2616 4 месяца назад +9

    You’re right! This is why I don’t play MMOs anymore

    • @MMOByte
      @MMOByte  4 месяца назад +1

      What do you play?

    • @ryukirito2616
      @ryukirito2616 4 месяца назад

      @@MMOByte Some Eldin Ring getting ready for the DLC. I also found a cool tactics game on switch that I played the demo on and will come out next week I think. I was going to buy hellblade 2, but apparently it’s trash. The crab game on Xbox game pass that’s a “souls like” game. It’s pretty good! I think you’d enjoy it. Asmond played it recently on stream, but I found it before he did.

    • @SAM-wz3hb
      @SAM-wz3hb 4 месяца назад +2

      @@MMOByte gacha

  • @ThatOneCloudGuy
    @ThatOneCloudGuy 3 месяца назад

    Most MMOs that have come out are either kickstarter scams or just don't live up to hype after release and players of other mmos suffer from sunkcost so they won't leave their comfort game to try anything new. Thus causing new releases to close off in less than a year or two. And if they don't get closed down they are in life support like Lost Ark and New World.
    And we're going to keep ignoring the shovelware that are the "f2p" mmos on steam because those are just korean cash grabs and are not here to deliver a genuine experience.

  • @rezenkron
    @rezenkron 4 месяца назад +2

    Nobody wants to compete with old mmos that have huge amount of content accumulated over decades because its too expensive now, sadly but true

    • @rezenkron
      @rezenkron 4 месяца назад

      I play overwatch now btw bc it has funny interactions and nice gameplay which were my main reasons to play mmos

    • @battlebots1
      @battlebots1 3 месяца назад

      @@rezenkron funny overwatch was my main game 2016-2019 and now gw2 is my main game 2022-present

  • @typhvam5107
    @typhvam5107 3 месяца назад +2

    MMO's have been dead since around 2011. People have been seeking alternatives ever since, this is hardly a new feeling. Its odd to see this video in 2024.
    The main thing is that for at least until 2018 there was still a huge amount of momentum pushing the corpse forward based off the success, history, social connections, and habits of players, keeping a false market alive.
    The truth is simple, until WoW, GW2 and FFXIV gets shut down and dead, there is no room for new mmo's. MMO's more than any game depend on huge adoption, because they are social in nature, and while people can still log into their WoW game filled with nostalgia, and where everyone else is, there simply no chance for a new game to compete, there wont be enough players to kick start it. Its a dead market. You might have 4-8 million players, but you cannot capture them, because people do not have time to play 2 mmos at once.
    Also design for mmos, what made them great, is dead. Its all about accessibility, convenience, ease of use, console compatibility, cross play, 'shards' etc, those things make the genre bad. If you can play an mmo solo, its not an mmo. and mmo needs the creation of social networks, needs the creation of guilds, groups, needs player reputation to matter. Players need to be forced to band up and group or fail, because, its a social game first and foremost. And that just isn't something modern design wants, and thus, its impossible to make a good mmo with current design ideas. Scale is what matters in mmos.
    A simple, great example is WoW, what killed WoW: Flying mounts: world pvp died, as did travel time, and need for safety in numbers. Teleport to dungeon queue system, same reason as flying mounts. It made the world tiny, it killed the areas, it killed conflict, it stopped being an mmo. Its funny because this was the main complaint with D&DO and why it failed to take players away from WoW: It was all instanced. No open world. By giving flying mounts and teleports to dungeons and make professions useless due to bad item scaling and not forcing consumables to be needed in dungeons/raids, you killed the world, and thus effectively made it an instanced game. Instanced games suck.
    Using real life as an example, in the past life was hard, surivving alone was impossible, because of this people made communities. An average person had 20-30 friends minimum, plus 100 more known people they kept good relations with, they maintained a good reputation by behaving well, by being useful, by being 'good'. With modern convenience, most of us dont need anyone else to live, we can order food, we can stay home all day for all entertainment and purpose, work from home as well. We are isolated, life is easy, comfortable, and thus we dont need anyone else.
    Now the average person has 2-3 close friends, and thats going down.
    So to sum it up:
    1 - zombie mmo's prevent players from leaving them for new ones, making success very hard for a new mmo to succeed the critical 1-2 first years.
    2 - modern design focusing on ease of use, accessibility, solo play, low time investment, makes mmos bad, and not worth playing. there is no challenge, and there is no real need for a community.
    Until those 2 are resolved, mmorpg is a dead genre.

  • @craybest
    @craybest 2 месяца назад

    New MMOs can’t compete with the amount of content decade old MMOs have. And people don’t want to leave their home-mmo for another one that lacks that content amount.
    Also MMOs used to be about socialization, but now with discord many people don’t socialize at all in them

  • @mazziecat
    @mazziecat 4 месяца назад +4

    I think the genre is just dead at this point and I don't think it's because companies think its too difficult to make them or whatever, but they've realized today's gamers aren't really into that MMO mindset of grinding PVE content for hours every day. That's why they're rebranding all these games you mentioned. "MMOs" going forward are going to GTA Online or Elden Ring or Monster Hunter or Animal Crossing, like standard games first and then a multiplayer mode on top of that.
    This 200 hours to the good stuff thing a lot of MMOs got going for them just isn't flying anymore. There's just way too much competition elsewhere on the internet these days. Social Media, Twitch, Tik Tok, RUclips, mobile games, F2P games etc. You cannot compete with that shit as a slow burning MMO anymore

  • @Sunartica33
    @Sunartica33 4 месяца назад +4

    I will keep what I know to myself but let me tell you something I can say: When you see the QA teams behind certain MMO-type games.... you understand why it is doing poorly. the passion is not there.

  • @farlonmuentes6004
    @farlonmuentes6004 2 месяца назад

    This is why I mainly stick to single player games nowadays. imagine spending hours on a game and just becomes irrelevant and shutsdown.

  • @jackjohnson8305
    @jackjohnson8305 4 месяца назад +8

    Time to rebrand to GachaBytes bro.

    • @MMOByte
      @MMOByte  4 месяца назад +3

      I have a Gacha channel! ruclips.net/user/stixxy

  • @caffelatte5726
    @caffelatte5726 3 месяца назад

    I really really miss MMOs...i remember all the friends i made by joining parties for raids, dungeons, or by joining guilds, hell - even in pvp arenas. nowadays, even if videogames have a friends feature it's definitely not the same thing. mmos made videogaming fun and i will always think fondly of all the hours i spent on my pc but as of right now...while i do enjoy most of the videogames that are out, i wouldn't really say that i am having fun. or at least, not as much fun as i used to when i played mmos. maybe i got older, maybe i'm more jaded, but i honestly think that videogames are not fun anymore

  • @KeikoMushi
    @KeikoMushi 3 месяца назад

    Multiplayer is more appealing to me these days. Regardless of whether the game is an MMO or not, a lot of publishers are doing weird monetisation with the games in their stable. Players deserve better than this, but the corporations that invest in these companies demand anti-consumer policies that result in rock bottom quality games. No wonder consumers are going back to much older games.

  • @michaelpoblete9857
    @michaelpoblete9857 3 месяца назад

    I share the very same sentiment. The gaming industry has indeed seen a surge of MMOs that often mimic existing successful titles, resulting in a lack of originality and innovation. The prevalence of Genshin Impact clones and pay-to-win mechanics can be disheartening for players seeking fresh experiences. These Mobile MMOs that came out like Dragon Raja and Ragnarok Origin (Or any other versions of it, goodness there's like 10 or these or something...) are just pay-to-win cash grabs and players are loving it. We are getting trash MMOs because we like eating trash. Ridiculous! I would be ranting about it with my friends who are enjoying these so-called "Mobile MMOs" and they would just keep playing anyways, eventually realizing that they are investing way too much money and time into it without getting any entertainment in return.

  • @gamechanger6436
    @gamechanger6436 4 месяца назад +7

    I've been jumping between FFXIV and WoW for years. Once a year I level up a seasonal character in BDO and that's it. Every now and then i try to jump into a new mmo and get disappointed really fast. Oh boy i love mmorpgs, but there are just no good alternatives.

    • @christunstel6954
      @christunstel6954 4 месяца назад +2

      Guild Wars 2 shits on those games

    • @Mistersirnation
      @Mistersirnation 4 месяца назад +2

      Guild Wars 2 is boring imo, at least more than BDO

    • @christunstel6954
      @christunstel6954 4 месяца назад +1

      @@Mistersirnation L take

    • @felldoh9271
      @felldoh9271 3 месяца назад

      Horizon XI (custom Final Fantasy XI server).

    • @felldoh9271
      @felldoh9271 3 месяца назад

      Or, reliving the glory days (2006 era which Horizon XI is time locked in) of FFXI on retail isn’t actually that difficult if you find a few other people to regularly play with during this current surge of new players from FF XIV.
      Horizon’s current “classic” niche doesn’t even really need horizon to exist as anyone can simply not do rhapsodies of vanadiel missions, level synch down, keep their leveling mode on merit mode, and so on.

  • @Terszel
    @Terszel 2 месяца назад

    Was going to say "it was kind of like this in 2010, too" but in reality there was so much more variety back then. MMOFPS was a whole genre with tons of games, 12 Sky, Tera, Forsaken World, Dungeon Fighter, Dragon Nest, Vindictus, Eden Eternal. Man, there were so many games back then you pretty much could always find some new MMO with a cool combat system to play. I think the main culprit is mobile. Most of those games I mentioned were Korean MMOs that went global. Korea pretty much carried the MMO genre outside of FFXI, WoW, PSO and Guild Wars. When you really take a step back, a lot of those games, outside the combat system, had terrible quest designs, poor asset quality, they mainly existed to bring people together and give them a reason to pay in the cash shop.
    Nowadays, mobile is the main way people connect socially, no more through the laptop/PC. Back then, almost everyone had a PC at home. I know some people who haven't touched a PC outside of work for YEARS. That was unthinkable in the 2000s. Almost everyone had a PC that was capable of playing an MMO even if it was very average. Nowadays, with the visual quality expected, you can't get good graphics without having a dedicated GPU, and most people who have a personal PC just have a laptop powerful enough to watch their youtube videos and check their FB messenger. Hence, player numbers drop since most people can't even run MMOs, you already have to be interested in PC gaming to have a PC powerful enough to play any of the current games, whereas back then, it was much easier.
    So in my opinion, it's just the natural result of mobile becoming more powerful, graphics bar being raised, and proliferation of PCs and laptops capable of playing modern games falling off. Like, it was possible back in the day to find actual girls playing games, randomly. There was a good chance the MMO you were playing had a decently sized female playerbase. Outside of the big games now that just isn't the case. I'll also echo what someone else said that the traffic is now moved to gachas, but I'll add on that it also split into general PC games as a whole. I think Valheim/Palworld is a bad example, those games take off because of streaming, and it's mostly small groups of friends queing for games. Back in the 2000s/2010s, PC gaming was just not as big as it was today. I remember playing RE5 because I torrented the GFWL version, also Lost Planet lol. With the emergence of PS3 and X360, PC started looking like more cost optimal way to play since its cheaper to upgrade your PC (and you get better perf outside of games). Slowly, more people started playing regular games on PC, like CS1.6 was nowhere near the scale of CSGO or even Valorant today. I think the female playerbase size is a good indication of where the traffic went since back then, they would have been playing MMOs, now most female players on PC play FPS games like Valorant or Overwatch.
    I expect it will only continue from here. That said, I'm excited for what new genres of gaming we will see as AI becomes more powerful and we have fully dynamic AI characters and more dynamic worlds. But as far as player counts go, I think the number will stay on the smaller side, and we'll never really see thousand-player servers reaching the peak they once did.

    • @Terszel
      @Terszel 2 месяца назад

      I (kind of) recommend the book MMOs From The Inside Out, it's by Richard Bartle who was the creator of MUD which spawned MMOs as a genre. I say kind of since it's not really about the history of MMOs, it's kind of scattered on topics, but it does give a window into just how much MMOs as a genre was tied to the rise of the internet and the home PC together. It's kind of like what happened to internet chat rooms in the 90s - they got replaced by forums, which got replaced by social media. In the future, it's possible we'll see a whole new type of social game. In a way, streaming kind of approaches this if you think about it. Viewers have a lot of control of the streamer, almost like a character in a game, but with choice spread across the viewers. With Vtubing it's even more cannabilistic. Now imagine AI vtubers "irl" streaming in a virtual world? Sounds crazy but it's possible this is where social gaming is headed.
      idk, no one knows. What I do know is that one of the first MMOs I played was Graal Online, and that game, as I knew it, died many many years ago. The magic of playing that game is something I've never experienced in another MMO since. There is no reason for the magic to be recaptured, after all, Graal was a niche game that did not sustain profitability. In the eyes of video game evolution, it was a genetic dead-end. Maybe MMOs as we know them are following in the same footsteps, a hallmark of a better age for players, but an example of how not to make money for businesses. Games just continually evolve in the direction of profit, death of MMOs is just another casualty on the road to the perfect money making game.

  • @Eryniell
    @Eryniell 3 месяца назад

    MMOs used to fulfill a certain niche that included socializing, having fun and in a way also was taken a bit more seriously...it felt like diving into worlds. Now? the MMOs that have been releasing feel like mobile games, not just because of their monetization, but also because of the way they play...a lot of easy digestable short form content, bite sized if you will, rarely do they dare to actually challenge players and rarely do you need to interact, while I also don't think forced group content is good, but there was still more reason and more ways to interact that didn't feel like you had to artificially initiate it.
    Also MMOs audience/players used to be alot smaller, alot easier to recognize and stumble over same players, to be able to make a name for yourself etc. and I think that's why my interest in MMOs dwindled and instead I'm now mainly playing fantasy survival games, on private servers, with people I know and easier get to know, it seems to fulfill the "worlds" part better to, seems more immersive.

  • @IvanTheTerrible77
    @IvanTheTerrible77 3 месяца назад +1

    Most mmo devs have become soo greedy that they only make mmos with the idea of how best to suck money out of the players and not the best game they can make. It's very depressing.

  • @Ashcroft1313
    @Ashcroft1313 4 месяца назад +4

    🎉😂

  • @AnellornXIV
    @AnellornXIV 2 месяца назад

    What is sad is theres not even one mmo coming that looks like he’s gonna revive this shit.

  • @vanishedvision
    @vanishedvision 3 месяца назад

    MMO's been dead. Wow killed everything. Also the only players who care about MMO are now aged 35+ with limited time to play. All the young ones got "ADHD" and cannot focus so they get phone games.

  • @enriqueruiz6425
    @enriqueruiz6425 3 месяца назад

    Private servers. Most of them are free and some of them have amusing gimmicks. Best examples I can give right now are ArcheRage (free patron and x8 labor) and project ascension but don't bother with elune (wildcard mode) and just join area 52 until next season.

  • @YukiNa790
    @YukiNa790 Месяц назад

    problem with MMOs really is that its time consuming and in the current state of living, theres barely any time to play them since MMOs are grind intensive and most of the time, those grinds dont even feel rewarding anymore. aside from that. MMOs are still a social game. some even feel the game is slow paced.
    There's a market for MMO they're just lazy to make one worth while, probably because of inflation since there's probably not gonna be a lot of profit over it. And they cant make cashed equipment anymore because of certain laws.

  • @CodaWasTaken
    @CodaWasTaken 3 месяца назад

    I feel like a big part of the problem also is just so many games outside of just MMOs have been trying to make everything live service and seasonal type content so it becomes even more draining as the player to feel almost forced to commit to a handful of games if they want to experience everything they can or risk the constant FOMO that's becoming more and more prevalent in the industry in general. It really sucks having so many games run off of seasonal content and limited events that it becomes stressful at times and more of a chore to just say you got it done.

  • @RiskyDramaUploads
    @RiskyDramaUploads 3 месяца назад

    I played original WoW and original Aion, and no other well-known games since then except the re-release of an RTS game made in 1999. So I don't have a good understanding of why people play all these other MMO and open-world survival games that I have never played. I honestly think that a major reason is that there is no game with both the gameplay and community attitudes of original WoW.
    Anyway, I think what's holding back the MMO genre is a lack of understanding of how to reconcile the basic concept of progress, which was essential to the MMOs that I played, with PvP. As an example: WoW has its instanced PvP called battlegrounds. There are many people who think it would be a bad idea to balance the teams, based on their levels and gear, to try to give both teams an equal chance of winning, because they want the progress they made on their character over weeks and months to give their team a higher chance of winning.
    To be clear: they don't think that their team should win because they have become more skilled as a player. They don't think it would be enough that their character would be more powerful than other characters in the battleground. They also want the outcome to be one that can be predicted from the start merely by looking at the statistics on a character sheet.
    This is objectively bad for a game. But the challenge for MMO developers who want both progress and PvP isn't just how to fix it in an instanced battleground where the system can add or remove players; PvP should also be fun in the open world. I really think it's unlikely that any MMO made since WoW has had the culture of open world PvP that original WoW had. Aion had a few "PvP videos" but they just weren't very good, both because of the game's combat mechanics and flawed scaling, and because of the PvP systems that made it hard to find good PvP fights against willing and capable opponents.
    If you have no idea what I'm talking about regarding PvP videos, the ones by the gnome mage Gegon were some of the best. And also, if you have no idea what I'm talking about, it just shows to me that all the MMOs in the past 10 years are, indeed, pretty bad, even if they might look pretty.

  • @KoeSeer
    @KoeSeer 3 месяца назад

    as much as I love MMO and still playing old ones like Ragnarok, MMO is a big time investment that most playerbase (25+) don't have time for it anymore.

  • @peachesandroses99
    @peachesandroses99 4 месяца назад

    i hate the fact i was 10 around the peak time for all these mmos and had a bad pc anyway... what i wouldnt have given to experience that
    sigh partly i blame these damn phone mmos those absolutely killed the genre

  • @nicholastan6334
    @nicholastan6334 4 месяца назад +1

    Yea, traditional MMOs are so damn expensive. Why bother when you can make a mobile-first gacha game and make magnitudes more money? It's very sad but that seems to be the way things are going.

  • @tyrannyrains5341
    @tyrannyrains5341 4 месяца назад +1

    game companies should release Globally instead of locally first. when they only release in korea everyone overseas sees the flaws of the game an become uninterested by the time its released in the west effectively killing whatever hype they try to build. these game companies have to realize the mmo market is a global genre now. moonlight blade mobile is actually a great game. just lacks population.

  • @VHazz
    @VHazz 4 месяца назад +1

    Wish they would bring back a few classics like Star wars galaxies, Anarchy online, Universal Century Online (epic scale Gundam MMO)

    • @felldoh9271
      @felldoh9271 2 месяца назад

      You’re kidding…a Gundam mmo that follows the UC? I wonder if there are custom servers available. My brother would flip haha; would probably light the fire under his bum to finally pull the trigger on getting a pc.

  • @ZeanGaming42
    @ZeanGaming42 Месяц назад

    Man, I really wish they bring back games where everything is skill again and grind. Like Ran Online, Flyff or even Granado Espada where you really have to control everything. MMORPG nowadays are all automated where u just leave ur account AFK and 1 click will do the quest automatically 😂
    I miss the hunting times where u have to look for your spot or party up then make friends to do quests together.

  • @markdevlin150
    @markdevlin150 3 месяца назад

    There are so much competition in gaming I think its hard to predict how well any game will do in the future. Genre's have sorted blended together lately. A catch all series of games. Games like Final Fantasy 7: Remake that combines RPG with live action party system combat and open world in the 2nd game in the series Rebirth. Sandbox games will also have a mix of genre's from survival to city building like Valheim and Conan Exiles.
    I see future MMO's being a mix of genres in the future. Like a lot of online games are right now. A pure MMO would have to redefine the genre for it to make a major comeback. I think in a way Baldur's Gate 3 revived the isometric turn based genre. It introduced so many new players to that genre for the first time. That game also has so many bells and whistles that it excels beyond a normal turn based xcom game.
    MMOs usually have old fans tied to them and that's who mostly plays. Once that generation dies out, if there isn't a large fan base for MMOs even for a particular private server for say FFXI or SWG, it will die out. The next generation would have to develop the next great MMO to keep the genre going. And innovations into online technology would be a big part of any future endeavor.
    I think big titles like WoW need shutdown servers before the hunger for another MMOs will stir gamers into playing the genre again.
    In fact you might say the genre has dopamine fatigue from over stimulating the pleasure center of the brain. Basically numbing yourself from enjoyment from things that used to be fun. I say take a break. Especially from MMOs. And if they are meant to come back, they will. But that is up to the next generation, not the one that is in its 30s and 40s playing these old games.

  • @marcianopassos1812
    @marcianopassos1812 Месяц назад

    And then Square presents us with the masterpiece called Dawntrail, truly great times.

  • @Sageblu20
    @Sageblu20 3 месяца назад

    You forgot that Once Human releases this July and it looks better than Life After which was in my opinion a great game.