Mirror's Edge Catalyst: 5 Years Later

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  • Опубликовано: 25 дек 2024

Комментарии •

  • @Whitelight
    @Whitelight  3 года назад +622

    Become drippier than a monsoon at www.whitelight.store/. Back again. Sorry about the wait. Been working on a lot of videos since June, this is the first of them. I really hope you enjoy it, Catalyst is a interesting beast.

    • @qunaqunowski
      @qunaqunowski 3 года назад +8

      It's fine, especially since you were working on more stuff for us. Take your time when you need it

    • @Aaokke0
      @Aaokke0 3 года назад +7

      i like that you're looking at all my favourite games. i give a like

    • @connorwilliams7977
      @connorwilliams7977 3 года назад +1

      I’m looking forward to your eventual watchdogs legion review I loved it but I got a feeling you may not have

    • @jadet-g1486
      @jadet-g1486 3 года назад +6

      you're my favorite essay writing longoid cuck on RUclips. Please never stop being you. Also the shirts are epic

    • @k.k.a
      @k.k.a 3 года назад +4

      I hope shadow Mordor is one of those videos, I'll pretty much watch anything you make, keep up the amazing work

  • @ClarkKentai
    @ClarkKentai 3 года назад +2771

    Feels like Dad finally came back, and he actually had the damn cigarettes.

    • @Whitelight
      @Whitelight  3 года назад +1118

      Got the milk too if you want cornflakes tomorrow morning

    • @alpharedhed4446
      @alpharedhed4446 3 года назад +58

      @@Whitelight I prefer Frosties😐

    • @ClarkKentai
      @ClarkKentai 3 года назад +170

      @@Whitelight C-can we play catch afterward?

    • @someguy1365
      @someguy1365 3 года назад +61

      @@Whitelight Can we play Halo and pass the controller back and forth after each death? I miss that.

    • @AlluringPegasu13
      @AlluringPegasu13 3 года назад +7

      @@Whitelight I want it

  • @CHEFPKR
    @CHEFPKR 3 года назад +2155

    This was a franchise that they threw to the wind. It deserved better.

    • @RAMAR713
      @RAMAR713 3 года назад +34

      Even Chef PK cannot resist the allure of Whitelight's sexy voice.

    • @CHEFPKR
      @CHEFPKR 3 года назад +16

      @@RAMAR713 I want to bathe in it.

    • @DaDualityofMan
      @DaDualityofMan 3 года назад +52

      Well at least EA didn't milk it for everything it's worth.

    • @mrplayfulshade
      @mrplayfulshade 3 года назад +85

      So I played Catalyst, what did people not like about it? I loved it.

    • @CyberCripX
      @CyberCripX 3 года назад +38

      @@mrplayfulshade Ill take any mirrors edge I can get, I love all of it

  • @asbestosfish_
    @asbestosfish_ 3 года назад +3582

    Whitelight videos have that feeling like a man who has made peace with god talking to you on a bus ride through North Hampton in the middle of the night.

    • @medi6892
      @medi6892 3 года назад +97

      Damn you should be a writer

    • @the_bruh4321
      @the_bruh4321 3 года назад +42

      North Hampton? Man you talkin about gta?

    • @Max.44
      @Max.44 3 года назад +21

      You are SO absolutely spot on with that description, nice one :D

    • @white6505
      @white6505 3 года назад +22

      he could be talking about bananas and it would still be interesting

    • @unsans665
      @unsans665 3 года назад +2

      Alright pal, that’s plenty

  • @hundvd_7
    @hundvd_7 3 года назад +457

    12:00 "Two-tone billboards are replaced by vast, fully-rendered William-boards"
    is probably the dumbest joke that made me laugh out loud this much

    • @ububububububububub1667
      @ububububububububub1667 3 года назад +1

      same lmao

    • @bakatsugu
      @bakatsugu 3 года назад +12

      Mine was "I'm a big fan" at 23:08 lmao

    • @hundvd_7
      @hundvd_7 3 года назад

      @@bakatsugu Commented about that as well at the same time :D ruclips.net/video/P7yb1Dv6jtE/видео.html&lc=Ugx_ydCNGlhxGr7m5VB4AaABAg

  • @BambiTrout
    @BambiTrout 2 года назад +564

    In my experience Catalyst becomes instantly more enjoyable when you switch Runners Vision to "Classic" mode. It still gives you enough guidance to navigate with the red objects, but it removes the line that tells you EXACTLY which route to take, so you feel more free to experiment.

    • @timbelcijan9858
      @timbelcijan9858 2 года назад +42

      While I somewhat agree, unfortunately you can't compensate for lack of interesting level design (reason for which imo is due to the game's open world commitment) with a slight hud change :/

    • @EthanRDoesMC_
      @EthanRDoesMC_ Год назад +13

      Today I finally took this advice I’ve heard over and over from the community. It has made all the difference in my playthrough this time around.

    • @Zeredek
      @Zeredek Год назад +6

      I played through it with Runners Vision completely turned off. Made for a neat experience

    • @Diamoondust
      @Diamoondust 3 месяца назад

      or dont always follow it lol

  • @eden20111
    @eden20111 2 года назад +263

    What I love about Catalyst is the lore. I know a lot of people may have skipped over it, but I collected all the documents found throughout the game which details the rise of Glass City, the history, the politics, the class system, the technology, etc. there’s also a map of Cascadia and you find out it’s located in the region of Australia. The history with Omni Stat and Cascadia was pretty interesting. This game takes place centuries in the future to the point where remnants of the old world were all but forgotten. Anything outside of Cascadia and Omni-Stat is heavily irradiated. Which implies the whole planet suffered a nuclear fallout in the past and the only region not to get hit was Australia..

    • @vaudeville-villain
      @vaudeville-villain Год назад +12

      you shouldn’t compliment a game for forgetting to add the worldbuilding then throwing in tedious collectibles that you need to watch walkthroughs to find

    • @eden20111
      @eden20111 Год назад +20

      @@vaudeville-villain what?

    • @avananana
      @avananana Год назад +33

      @@vaudeville-villain What. I had no problems finding all collectibles without googling them. You literally find them if you just look around when playing the game, they're everywhere.

    • @rori9742
      @rori9742 Год назад +4

      yeah me too. i remember back in 2016 discussing them with an online friend and them pointing out that it was somewhere near australia.

    • @imareallyrandomperson
      @imareallyrandomperson 2 месяца назад +3

      THIS. Especially Noah’s lore, I know a lot of people didn’t like him and even thought he was annoying, I did too when I was young, but now grown I realise he’s rather interesting when you actually look at the lore! Ugh the lore is so complex and yet so unknown because the masses that actually played the game avoided reading much of it.

  • @monarchyyyy
    @monarchyyyy 3 года назад +594

    The Night Aesthetic of the city is what makes me sometimes comeback to Catalyst. It's just so beautiful to look at.

    • @ozark7834
      @ozark7834 3 года назад +52

      When I played it and saw the night time for the first time i thought: "I could really switch the real world for this one".

    • @swans184
      @swans184 3 года назад +38

      Which is such a shame since it’s trying so hard to sell this as a dystopia, when it *really* doesn’t look like it. Maybe they could have shitty areas for the Lowcaste so you could actually, you know, *see what the hell they’re complaining about the whole time?

    • @HPA97
      @HPA97 3 года назад +6

      The "Gaming Ambience" youtube channel has plenty of nice environments shot and ME OST going along with it.

    • @MineFord
      @MineFord 3 года назад +4

      Bro, Watch "Gaming Ambience" he has a lot of ambients with looks on city :)

    • @nikki-lx3yf
      @nikki-lx3yf 3 года назад +39

      i personally prefer the daytime. you see plenty of cyberpunky neon-lit nighttime cities in other media but rarely do you see a city so bright, sunbleached, and colorful yet sleek as in mirrors edge

  • @DepressedTimetraveler
    @DepressedTimetraveler 3 года назад +977

    Catalysts's ambiance, music, and immersing story and environment completely enveloped me in a weird calm that feels inescapable in an expanse of serenity even I can't begin to comprehend or explain.

    • @swans184
      @swans184 3 года назад +45

      Ehhh I wouldn't call the story immersive, the script's like word salad, with the foodDome and the loCaste and the gridNode and the metaLeak and the blahBlah. Everything else definitely is though

    • @MpRClutch
      @MpRClutch 3 года назад +4

      Well said, I feel largely the same.

    • @petrwarthursty2011
      @petrwarthursty2011 3 года назад +68

      I often find myself wanting to replay it. And I hate it. I’ve done everything in that game. Everything. And yet I want more. Such a shame we won’t see anything from Mirrors Edge again

    • @jazbean
      @jazbean 3 года назад +32

      Agree. It's more the ambience and fluid running feel that keeps me playing Catalyst, the only thing I hate is Runner's vision but once you turn it off it's so freeing being able to find your own routes. And the soundtrack is something else

    • @lulusodusta7322
      @lulusodusta7322 3 года назад

      you actually took the words out my brain

  • @robertnewman4854
    @robertnewman4854 3 года назад +774

    "As if Linus Sebastian was the architect"... one of the best criticisms of a game's artstyle I have ever heard.

    • @robred123s
      @robred123s 3 года назад +46

      The only thing is I'm pretty sure Linus doesn't care about RGB. I mean, I thought it was funny. But from my understanding, he doesn't like the RGB trend. Me, I have an RGB monitor, speakers, PC, keyboard, mouse. Even a damn mousepad. I don't think Linus cares. But I also don't have a problem with a joke, nor do I think WhiteLight senpai dislikes Linus. I'm just a literalist that has to ruin any fun.

    • @legendp2011
      @legendp2011 3 года назад +93

      @@robred123s I don't think whitelight dislikes linus, I think whitelight was just making joke

    • @alike03
      @alike03 3 года назад +7

      Linus once mentioned I think in WAN Show that he was in for the meme about the RGB Stuff.

    • @wildnugget1675
      @wildnugget1675 3 года назад +7

      @@robred123s Yeah. You ARE cringe.

    • @iputapipebombintoyourmailb6210
      @iputapipebombintoyourmailb6210 3 года назад +1

      i though it was a joke the fact that he drop expensive hardware

  • @RatoneroGris
    @RatoneroGris 3 года назад +609

    This game is the epitemy of: "Being good, but you forget about it quite alot" i really enjoyed the game during all the time i played it, yet, somehow forget about quite a bit.

    • @hesiolite
      @hesiolite 3 года назад +30

      Looks like it's a problem for a lot of AAA video games these days

    • @LyaksandraB
      @LyaksandraB 3 года назад +15

      This. You stole my thoughts. I was about to say something along these lines. I like it more than the first one, but I also don't feel any particularly strong emotion toward it nor I remember it that often. Just one difference, which I imagine is subjective. I remember Faith, and I remember her as she looks in this game.

    • @LyaksandraB
      @LyaksandraB 3 года назад +6

      @@hesiolite If only. I don't even manage to enjoy a lot of today's output. If only they managed the bare minimum of being fun but forgettable.

    • @freshlymemed5680
      @freshlymemed5680 3 года назад +5

      Thats litearally most AAA games nowadays, all flash and no substance.

    • @hesiolite
      @hesiolite 3 года назад +7

      Yeah seems that since 2008 most of them are just forgettable.

  • @collette3428
    @collette3428 3 года назад +696

    The first Mirror's Edge was the first game I'd ever seen that crashed to bargain bin status in the launch window. I bought it 3 weeks after release from a HMV clearance bin for £4.99. Mirrors Edge made up like 3/4 of the bin. From anecdotal evidence this happened worldwide. The game was fine but I never got over how blatantly quickly the title was given up on by the publisher. The fact that they gave the series another go at all is incredible.

    • @807D14M0ND5
      @807D14M0ND5 3 года назад +55

      So you're telling me there is still hope for Deus ex after mankind divided

    • @aolson1111
      @aolson1111 3 года назад +15

      Publishers have nothing to do with the price of games in brick and mortar stores beyond setting the MSRP.

    • @collette3428
      @collette3428 3 года назад +34

      @@aolson1111 I never said they did, but they provably pulled or otherwise cut down on marketing after a week and sales plummeted further leaving stores with an influx of stock that no one wanted. They gave up on it and stores followed.

    • @riven4121
      @riven4121 3 года назад +7

      @@807D14M0ND5 Maybe not. Square Enix did cancel Deus Ex in favour of Avengers after all.

    • @DaDualityofMan
      @DaDualityofMan 3 года назад +2

      Well it got another chance because it became a cult classic.

  • @Larry
    @Larry 3 года назад +481

    I always found "Still Alive" a rather odd choice of words to promote a game, more so as gamers associated the phrase far more with Portal.

    • @BonzerMrT
      @BonzerMrT 3 года назад +2

      I played the crap out of that game and Idk why they’d use it

    • @gentlydown41
      @gentlydown41 3 года назад +29

      I always saw it as them trying to create the feeling that the runners are continually attacked, yet they just can't be stomped out. Kinda living in a beautiful way. But it didn't really do that

    • @TechyBen
      @TechyBen 2 года назад +3

      I assume they mean it in the feeling of being alive. You can very much be "alive" in a room, locked in, not allowed out to live and feel free.

    • @cthulhu888
      @cthulhu888 2 года назад +6

      Funnily enough i always considered the original mirror's edge as a parallel successor to portal (without even realizing the similar song titles lol). Making catalyst more like mass effect meets assassin's creed kindof erased the magic and simplicity that the original had tho

    • @elsienova4269
      @elsienova4269 2 года назад +24

      @@BonzerMrT TBF Mirror's Edge and Portal 1 are extremely similar. Like fucking almost twins. Both are very short games focused on showcasing a well thought out mechanic to the gaming industry but in what is really a lack of a sandbox instead of the expansion of one. Both with very subtle stories but with a lot of implications. Both with a minimalistic presentation.

  • @quiettimegaming3642
    @quiettimegaming3642 3 года назад +616

    Can we all just admit that love or hate the OG Mirror's Edge, Still Alive is one of the best game theme's ever.

    • @djinnxx7050
      @djinnxx7050 3 года назад +13

      Didn't Mt Eden remix it or something?

    • @DaDualityofMan
      @DaDualityofMan 3 года назад +3

      I can't find it on Spotify anymore :(

    • @swans184
      @swans184 3 года назад +11

      The whole soundtrack is good too

    • @albiesnyder412
      @albiesnyder412 3 года назад +4

      I actually think Catalyst is better

    • @quiettimegaming3642
      @quiettimegaming3642 3 года назад +18

      @@albiesnyder412 I think it has all of the tools to be a better game, but it fails to put them together as well.
      I don't think it quite justifes itself as an "open world", and I think it actually would have benefitted from a more linear structure like the first game.
      The reason being that it's not really open it's just a couple of linear lanes that collapse and intersect to funnel you a single direction.
      There's typically only one single way to reach any one specific area. Sure that way might have two different lanes for Part of it, but they travel parallel to one another and one lane will always collapse into the other making a single lane. So what's the point?
      I think if you could legitimately go anywhere and the parkpur system wasn't as bare-bones as it is (its basically the same thing as the first game with a Grappling hook that you can only use at a few contextual points) it could have been better.
      And while many of Catalyst's elements are superior *in make* to the first game, the execution wasn't done well.
      Which is why the first game is MORE than the sum of its parts, and the second game is significantly less than the sum of its.

  • @lbonn2282
    @lbonn2282 3 года назад +435

    Whitelight is the only RUclipsr I love while simultaneously having no idea what he’s actually saying.

    • @Dionysius8421
      @Dionysius8421 3 года назад +18

      Someone doesn't watch Jacob Geller

    • @zymbol7479
      @zymbol7479 3 года назад +30

      @@Dionysius8421 whitelight, raycevick and jacob geller are all over there in the same corner of youtube

    • @Rocksteady72a
      @Rocksteady72a 3 года назад +5

      The moment I started hearing his mouse clicks between each take, it became more distracting to the point where I was hearing more of that than the words themselves :/

    • @Blockistium
      @Blockistium 3 года назад +23

      It's like an hour-long Zero Punctuation. I just finished watching and I feel like I just put in the effort needed to graduate college.

    • @DaDualityofMan
      @DaDualityofMan 3 года назад +21

      British man sound good.

  • @Ravewolf24
    @Ravewolf24 3 года назад +97

    I have actually worked in places that looked much like the glass towers of this game's cities, complete with those stairways that sort of look like they are floating, and even glass hallways between buildings that made those of us afraid of heights feel very queasy. So, even in our own real world, this style obviously exists. But, there were, of course, no sheer drops of doom in common areas meant to be used by humans, and these things called railings existed in the spaces as well.

    • @loosescrew472
      @loosescrew472 3 года назад +1

      ohhhh what areas did you work since that sounds really interesting?

    • @Ravewolf24
      @Ravewolf24 3 года назад +9

      @@loosescrew472 I worked in a downtown area at a large firm that had recently changed from its original home to a new building that was designed to be a typical example of an ultra-modern design, which evidently has this glass-everything look to it these days. Other newer buildings in the same area had a similar look, as if the entire structure were made of glass, or at least creating that illusion.

    • @mow_cat
      @mow_cat 2 месяца назад +1

      probably no animated billboards pointing at walls either
      or completely random cyber panels on random bits of walls, or inaccessible tables and chairs
      imo, not enough thought went into this city's design 😭😭

  • @SirLamaOFkatania
    @SirLamaOFkatania 3 года назад +395

    Can you do one on Dying Light? it has a parkour system that's heavily inspired by Mirror's Edge. definitely one of my favorite games of all time

    • @splinterborn
      @splinterborn 3 года назад +46

      Great game. hope the sequel is even better.

    • @SirLamaOFkatania
      @SirLamaOFkatania 3 года назад +38

      @@splinterborn hell yeah, I'm hyped af. one of the few games I'm considering paying full price for at release

    • @DeToxCommunity
      @DeToxCommunity 3 года назад +47

      @@Ezekiel_Burton Dying Light ran bad because they let you turn the settings up too high, and the cancerous "ultra or bust" mindset made people say it was unoptimized. They "fixed it" by drastically cutting down the max view distance a player could set.

    • @henrik1743
      @henrik1743 3 года назад +4

      Yes yes yes!!! I havent played it but would love a video like that about it, loved dead island

    • @nickelakon5369
      @nickelakon5369 3 года назад +25

      I know it probably had nothing to do with the people actually working on the game and was purely a corporate decision, but I'm still pissed that Techland fired one of the best writers in the fucking industry over some baseless accusations. They aren't getting my money at full price.

  • @Bozomine
    @Bozomine 3 года назад +102

    I played through the origional Mirror's Edge 21 times. at least 11 on the hardest difficulty and I truly enjoyed it through and through. What Mirror's Edge Catalyst lacked in place of the original falls under two categories.
    First, Catalyst never felt like a map that belonged to the Mirror's edge world. The first game was a delicate balance of allowing player choice and keeping a firm guiding hand on where you're travercing too. I felt lost in the second game when I had to move to another section of the map. It was a shame to have to backtrack when the game wasn't clear enough on where I was supposed to go, or when I chose an incorrect "path." It felt clunky and inorganic, whereas the first game allowed for smooth and easy traversal.
    The second point I'd like to make is the combat. Combat in the first game was impactful and each interaction with enemy's was unique. Sometimes you could run through enemies, or sneak by. It never felt like the purpose of each level or mission was to engage the enemy. I wanted to feel like a freerunner and Catalyst made me feel like an arcade button masher.
    Third point: The level design feels like a tech demo. Whitelite said it best.
    If they ever make another game for Mirrors edge, please make it with intent for fluidity of movement first, and cool futuristic sifi second.
    This has been my TED Talk.

    • @MikeOcksmallClips
      @MikeOcksmallClips 2 года назад +12

      Agreed up to the point where you talk about the combat, did you even play the first one ? You say you did but if you did you would know how bad the combat was. It was really wonky and trash. Hits didn’t land right. It was not good at all.

    • @MONTR65
      @MONTR65 2 года назад +9

      @@MikeOcksmallClips im also pretty sure it literally forced you into combat in some levels. And if you wanted to be fast you had to use guns.

    • @midshipman8654
      @midshipman8654 2 года назад +5

      Also, i loved/feared how dropping from a high place felt in Mirrors edge. it actually was terrifying, the sense of falling.

    • @JJ-smh
      @JJ-smh Год назад +7

      what you said about the combat in the ME1 makes me believe you didnt even play
      past the first 3 levels lmao

    • @PhillipSchwimmbeck
      @PhillipSchwimmbeck Год назад +1

      ​@@JJ-smhcombat is way more fun than in catalyst, which doesnt say much cause both were ass. At least it didnt force as much of it in the first one

  • @indonesianbassbooster5167
    @indonesianbassbooster5167 3 года назад +91

    I remember buying this game back in mid-2020, all because I just want to admire the city's aesthetic, especially the Ocean Glass View district.

  • @skrufff
    @skrufff 3 года назад +67

    There are tons of things I'd like to touch on that you mentioned but one that stood out at me during the story segment at 1:00:12, you mention how much non verbal and natural feeling communication is made in the cutscenes. This is something I noticed during my first playthrough, are the tons of small twitches, movements, and the way everyone talks. The uncontrollable breakdown Faith has when it finally clicks that Noah is dead felt so real. The way Noah struggles to turn the damn TV on. The INCREDIBLE direction and acting during the Dogen moments. I wish more budget could've went into telling a better story, rather than making a huge, yet empty feeling open world. Clearly the actors, writers and directors were up to the task.
    Catalyst was good. It's one of my favorite games that I regularly return to. But I'm biased, and that doesn't mean it could've been so, so much more.

    • @takoshihitsamaru4675
      @takoshihitsamaru4675 3 года назад +4

      If you haven't yet, some of the devs have done a full Director's commentary-style playthrough of both games. Go look for "SlicedLime"'s playthrough, they talk a lot about game design, systems and deadlines.

    • @giannis_tar
      @giannis_tar 2 года назад +6

      The body and facial animations were very good too. Rebecca and Noah looked obscenely realistic

  • @LeoKRogue
    @LeoKRogue 3 года назад +77

    I felt pretty similar about this game. There's so much here that's half-finished or poorly thought-out but I really like it anyway.
    Amazing video, just finished watching. Thank you once again for your awesome contributions to games coverage and thoughtful, reflective (heh) content.

    • @gremmer8
      @gremmer8 3 года назад +2

      nice seeing a legend on another legends video :D
      also just 100%'d AC unity mostly due to you and whitelight inspiring me to!!

    • @LeoKRogue
      @LeoKRogue 3 года назад +2

      @@gremmer8 Congrats! It's quite a mountain to climb, 100%ing that game.

    • @gremmer8
      @gremmer8 3 года назад

      :D

    • @ZincDrinker
      @ZincDrinker 3 года назад +1

      Lol glad to see you here as well, I'm not on my main account but you've featured one of my races (doctorzincs time trial) on your channel a while back and I think we talked about the game for a lil bit. Honored to be on a now legendary channel.

  • @ramp8536
    @ramp8536 3 года назад +144

    When you were talking about how the city in Catalyst looked, it made me remember Cruelty Squad and how, despite the color vomit on screen, you still understand what everything is supposed to be. A mall is a mall, a house is a house. In Catalyst, a rooftop on an office building looks like the fuckin Titanfall 2 gauntlet.

    • @npc6817
      @npc6817 3 года назад +34

      in their defense if I had the money I'd absolutely model my rooftop after the Titanfall gauntlet

  • @captainonomatopoeia
    @captainonomatopoeia 3 года назад +37

    Something about a monotonous voice raging at the "Don't let them spot you" speech and saying "Ah Dice you sussy baka" just tickles my soul.

  • @Ronin11111111
    @Ronin11111111 3 года назад +39

    "Bimbofication of Mirrors Edge" was not a sentence I was expecting. I'll have to look this up on R34

  • @ozark7834
    @ozark7834 3 года назад +147

    This game's world is something so unique and I can't stop thinking about how amazing I would feel being there.

    • @Eirikasacredstones
      @Eirikasacredstones 3 года назад +9

      Yeah until you get beat down by the cops. 😁

    • @alexisareia1226
      @alexisareia1226 3 года назад +27

      bro it's a dystopia lmfao

    • @MitchJohnson0110
      @MitchJohnson0110 3 года назад +23

      Thats the problem. It's supposed to be a dystopia but the place really doesn't appear to be that terrible. We don't really see it if it is. Just take the games word for it. Even cyberpunk 2077 did the dystopian late stage capitalism feel better. (honestly i thought that part of cyberpunk was done very well)

    • @smolsnek3835
      @smolsnek3835 3 года назад +3

      Wouldn't be very amazing if u can't jump and don't have good cardio

    • @jkt3sc
      @jkt3sc 3 года назад +7

      @@MitchJohnson0110 That's more to do with the game being about the freedom of being a runner, rather than a theme of the dystopian life the citizens must endure. Life as a runner is dangerous as hell but beautiful, wonderful, and uplifting for faith who looks down on the city that's literally and figuratively bellow her. She lives outside the system, not in it and because of that as well as the thrill, danger of sudden death, and Most importantly the Flow of her work, she views life in a very positive perspective that people ground down addicted to trash on the streets in a city like night city wouldn't appreciate. (Look up flow theory for better understanding into faith's Psychology if you're unaware of the concept)

  • @nobleradical2158
    @nobleradical2158 3 года назад +70

    What's so sad to me about this game is that it has the systems and the foundation to be great. The game feel and the foundation laid down by mirror's edge 1, combined with a little more self-awareness about its story and maybe some brain cells in its level design could've swept us off our feet. And it made so many bad decisions, and now no one will ever try something like this again.
    It's my favorite game.

    • @smolsnek3835
      @smolsnek3835 3 года назад +1

      What if people mod the poop out of it and their ps4s down the line like people do with older games now?

    • @HugoStiglitz88
      @HugoStiglitz88 2 года назад +11

      IMO there's a lot more great decisions than bad. The fact is it plays so much better than 1 that it makes up for the dumb levelling up system the game didn't need.

    • @nobleradical2158
      @nobleradical2158 2 года назад +1

      @@smolsnek3835 I can only hope.

  • @FurryWrecker911
    @FurryWrecker911 3 года назад +23

    "I joined Tier 3 to hear Whitelight say this out loud" is probably the best username I've ever heard. Staying for the Patreon section at the end gave me a good laugh.

  • @whodatninja439
    @whodatninja439 3 года назад +23

    I absolutely love the game. One of the most beautiful and fluid games ever. Amazing music. Combat is smooth af, no tedious gunplay. But because no one bought it, we will never get a sequel.

  • @RuruFIN
    @RuruFIN 3 года назад +23

    One of the most underrated games I've ever played. Still love it and would love to play this in VR.

  • @IbrzuVow
    @IbrzuVow 3 года назад +71

    The sci-fi city of our dekstop wallpapers indeed. That was beautifully put. Apt, especially because like the wallpaper, it was only occasionally pretty to look at, but unlike the wallpaper, you were stuck with it and had nowhere to go. Solar Fields did an amazing job with the game's ambiance and soundtrack.

    • @SSaNNEE100
      @SSaNNEE100 2 года назад +1

      I have used my own screenshots from Catalyst as my wallpaper lol

  • @kairos9205
    @kairos9205 3 года назад +6

    Just stumbled across this - just wanted to say I really appreciate the level of effort you put into this video, there's a kind of poetry to your script. These kinds of essays remind me why I love games as an artform so much.

  • @wheres_oxxy.4081
    @wheres_oxxy.4081 3 года назад +15

    "We don't just deal in drip we in the tropical storm business" I'm taking that

  • @icarusgaming6269
    @icarusgaming6269 3 года назад +73

    You can avoid every open world chase by zapping the camera with the EMP thing... but only once you get the upgrade. This game locks almost half the necessary mechanics to have fun behind the upgrade tree. It makes Unity's progression look liberating by comparison

    • @BluePieNinjaTV
      @BluePieNinjaTV 3 года назад +10

      which is more perplexing when they give you half the skill tree as soon as the game launches

    • @TechyBen
      @TechyBen 2 года назад +5

      @@BluePieNinjaTV Hahahaha. I literally just booted it up for the first time and went "Who unlocked 15 of my skills... oh wait "jump" is on the skill tree? WTF?" Seems a half implemented everything in this game (missing rails is an example in the above video, don't think anywhere in ME1 was like that, perhaps 1 place with no doors/ladder?).

  • @-bravoechodelta255-6
    @-bravoechodelta255-6 Год назад +2

    one thing i noticed in the shard, is that there are black shoe marks on the walls and ledges in the shard... supposedly a place no runner has been before...

  • @onejediboi
    @onejediboi 3 года назад +125

    I don't care what anyone says, I loved this game, the parkour was fun, Map design was brilliant, and yes the combat was a bit too easy and the story was lacking but I had an absolute blast playing

    • @legoman2274
      @legoman2274 3 года назад +9

      same, probably one of my fav games of all time

    • @daud3171
      @daud3171 3 года назад +8

      I think most of the dislike this game gets is because it's radically different from the original in a lot of ways. I appreciate both a lot, but i like Catalyst's dystopic feel more than Mirror's Edge's grounded feel and I actually feel like the movement system is better too. I own it on like 3 different platforms, and sometimes I just boot it up to run through the city, appreciate the graphics/art direction and vibe to Solar Field's soundtrack. The two games feel so different to experience it's hard to judge them as "1 and 2", it's more like two takes on the same concept, and Catalyst fell short on the actual game systems rather than on the gameplay which is what allows it to be actually engaging.

    • @shawklan27
      @shawklan27 3 года назад +6

      This the ultimate chill game for me from the visuals to the strong focus on freerunning through stunning vistas. Man I appreciate this game helping me through the mundanity of lockdown last year.

    • @oceanside9508
      @oceanside9508 3 года назад +6

      I agree with almost all of it, but the map design was absolutely not brilliant. The visuals themselves were stunning, but the actual design of the routes and areas were all over the place. Playing for the first few hours, I distinctly remember running along rooftops believing I’d begun an epic parkour adventure only to end up at a dead end and plummeting down to the street. Some areas lacked any sort of flow, in a game where flow is one of the only things that matters. That being said, I still adored the game. I’m a firm believer in enjoying and admiring things, while also being able to criticize and acknowledge the flaws.

    • @quinnmarchese6313
      @quinnmarchese6313 3 года назад +1

      i frankly loved the combat too, it is a bit easy but its predominantly animated with counter attacks, making Faith seem very capable a fighter.

  • @HPA97
    @HPA97 3 года назад +24

    The first Mirrors Edge feels like a "Brutal reality" but Catalyst feels like what a runner in that OG reality would dream about. Nonsensical environments that does not make sense when you pay attention to it (like in a dream). However, when you only have a focus of running from point A to point B it doesn't matter too much that the world around you is nonsensical. When I first played Catalyst I didn't enjoy it because of it many flaws, but I recently replayed it and I enjoyed it much more than I did originally.

  • @100Servings
    @100Servings 3 года назад +34

    Tech Demo*: The Game**
    *Not actually a demo. For sale at full price.
    **Only a demo. Not really a game. For sale at full price.

    • @LyaksandraB
      @LyaksandraB 3 года назад

      Good one, xD

    • @thebadwolf3088
      @thebadwolf3088 3 года назад

      MGSV:GZ in a nutshell

    • @100Servings
      @100Servings 3 года назад

      @@thebadwolf3088 Oh, wow. You're totally right. Good observation!

    • @ketrub
      @ketrub 3 года назад

      @@100Servings at least that had a soul

    • @100Servings
      @100Servings 3 года назад

      @@ketrub Oh yes, you can definitely tell it wasn't made by a committee of soulless corporate executives. They saved that for Metal Gear Survive.

  • @jankunaskonrad
    @jankunaskonrad 3 года назад +4

    Daaaamn, I missed watching your videos, when you started talking I got literal goosebumps. Thanks for your amazing work, will wait for the next video

  • @FreeStyle495
    @FreeStyle495 3 года назад +6

    I'm so happy that you posted , I've been missing your videos ❤️

  • @doodoodunderh3ad722
    @doodoodunderh3ad722 3 года назад +14

    This game is just something else. I still find myself losing myself in Glass. The ambiance and world is just so breathtaking. Really love it.

  • @EpsilonRosePersonal
    @EpsilonRosePersonal 11 месяцев назад +3

    There is something viscerally nostalgic about Still Alive. I haven't played Mirror's Edge since it first came out and the only reason I'm not still pining after those split toe shoes is because I found Vibram five fingers (largely because of this game). I had an almost physical reaction to hearing the opening strains at the the start of your video and there aren't many songs that can do that to me.
    I still wonder if I should bother playing Catalyst and I wish Mirror's Edge got a proper sequel.

  • @davidstinger1134
    @davidstinger1134 3 года назад +2

    Man, I just discovered your channel, been binging on your videos for a week and now you come back.
    It's a sign.

  • @QuilltheWriter
    @QuilltheWriter 3 года назад +32

    I still adore Catalyst, one of my first introductions to gaming. I’m just pissed off I couldn’t find out more about the world and it’s lore, I was really interested

    • @Exel3nce
      @Exel3nce 3 года назад

      A shame

    • @philkiks1795
      @philkiks1795 2 года назад +4

      Have you collected all the tapes and documents?

  • @pcgamingftw5694
    @pcgamingftw5694 3 года назад +5

    This has to be one of, if not THE best video I've seen all year! I recently played through Catalyst for the first time. Was a huge fan of the original game and had not touched Catalyst because of the bad reputation. Watched many videos on the game and a few were really good, but none of them analysed and explained the issues it has as in depth as your's. Amazing work man, I love that you take your time, unlike most other youtubers and put quality before quantity! All the best from Germany!

  • @ekofever827
    @ekofever827 3 года назад +4

    There is just something therapeutic parkouring around the city I love the feeling it gives you

    • @SSaNNEE100
      @SSaNNEE100 2 года назад +2

      I’m in the same boat! Literally have used the game for stress relief.

    • @ekofever827
      @ekofever827 2 года назад +1

      @@SSaNNEE100 me and you are 1
      In the same brother 👌

  • @educkwithfedora8399
    @educkwithfedora8399 Год назад +2

    Why does this guy sound like he's reading poetry? And why am I so invested?!

  • @jacobtompkins9182
    @jacobtompkins9182 3 года назад +6

    you are probably one of the first channels i’ve ever seen with merch thats worth buying i love the design.

  • @jameswoods1825
    @jameswoods1825 3 года назад +2

    Love the change in editing style, it's a nice mix of comedic taking the mick while supplying strong, valid, and excellently explained points

  • @samb1532
    @samb1532 3 года назад +12

    Whoa, literally was playing through it this week. It's definitely a mixed experience but overall it scratches a similar itch that the first game does. I'm glad that games like Ghostrunner are moving the genre forward.

  • @thrilltokill5409
    @thrilltokill5409 3 года назад +2

    Man the channel isn't doing as great but daddy still uploads. Love you

  • @Rocksteady72a
    @Rocksteady72a 3 года назад +19

    Catalyst is the game I try to come back to at least once every year, only to realize I'd have to wipe all my progress in order to play it again. It's unfortunate that it doesn't have multiple saves :(

    • @Exel3nce
      @Exel3nce 3 года назад +3

      Why would you want to play this title beyond the First playthrough?

    • @Rocksteady72a
      @Rocksteady72a 3 года назад +6

      @@Exel3nce Because I enjoyed it the first time.

    • @Exel3nce
      @Exel3nce 3 года назад +1

      @@Rocksteady72a weird

    • @Rocksteady72a
      @Rocksteady72a 3 года назад +6

      @@Exel3nce Weird to think people think playing a game is weird

    • @Exel3nce
      @Exel3nce 3 года назад +1

      @@Rocksteady72a if its mediocre or bad, it kinda is^^

  • @damgful
    @damgful 3 года назад +1

    I was gonna watch the introduction of the video and intended to continue the rest later, but your poetic narration enthralled me enough to sit fully through it. This was beautiful.

  • @toastedbagel9141
    @toastedbagel9141 3 года назад +3

    I really, really enjoyed this video because I - like you - enjoyed Catalyst despite its many flaws, and you're able to articulate both its success and its failures in such an elegant and engaging way that really resonates with me. You're able to talk about Catalyst without limiting the discussion to comparisons to the first game, being able to dig deep into every aspect of what makes it what it is, while also being able to bring in those comparisons where relevant - all the while being pretty darn fun to listen to! Extremely impressive stuff.
    One of the parts of the video that really stood out to me was the part at around 34:10, where you start talking about the original Mirror's Edge's depth in its combat. I've always felt that the combat in the game is generally seen as a "checkbox feature" that was added to please the "action" audience - and, in many ways, it is, but it's also more than that. While it's certainly not the best combat system ever made, there is a bit of depth to it, and it is designed in a way that makes it engaging, and I think I can give a bit more insight into that point.
    For a little bit of background knowledge, I was REALLY into Mirror's Edge (probably due to it giving me a sense of movement and freedom that I hadn't experienced from a video game before); I spent an absurd amount of time playing the demo on the xbox, which only includes the prologue up until you jump and grab onto the helicopter. I played through the demo SO many times, trying different things with each run. There's a SWAT team at the end of the mission that're supposed to be basically unbeatable (because, if I remember correctly, the game takes away any gun you may have during the cutscene with Celeste, they're extremely unfair in melee, and their guns don't have any ammo in them even if you manage to disarm them), which is supposed to force you into running to the helicopter. After a while, I made it my mission to beat all of them. I developed ways to sneak guns past the cutscene, and managed to take them all out using melee (heavily abusing the slide kick in the process). Eventually, I made it my mission to beat ALL the enemies in the whole level (of which there were many, and most of which you weren't really supposed to) without using guns at all. After I bought the game, I tried to do full runs where I took down every enemy possible with only melee combat.
    With this perspective of mine, I can say that while the Mirror's Edge combat isn't anything revolutionary or groundbreaking (especially on enemies it doesn't "intend" for you to beat), it's absolutely perfect for the game that it exists in. There's numerous different options that you can choose from in most encounters, with some moves being more relevant in certain situations as opposed to others. Disarming enemies, for example, is extremely efficient in taking down single enemies, but can leave you exposed afterwards in you're in the middle of large group of them, and can especially punish you if you miss the timing. Slide kicks let you avoid being hit by attacks, are good for leaving enemies stunned for a little while, and can combo with a follow-up move that allows you to do a great deal of damage (usually just outright KO-ing many normal enemies), at the cost of requiring enough space to pull it off and a really long wind-up for the follow-up. Wallrun kicks let you take out extremely tough enemies very easily, as they give you a basically free disarm, while also letting you use it as a temporary stun in a get-in-and-get-out kind of way, but you need a wall nearby, and you need to start far away enough to gather up momentum before you reach the enemy. There's more moves and more nuance to each move than what I put here, but you get the idea.
    That's why I really resonate with your analysis of the combat in Catalyst. I was so excited when it was revealed, because it looked really pretty and fluid and quick. However, it eventually turned out that there was always an optimal way to get through a fight - usually by abusing some sort of mechanic in a pretty un-fun sort of way. They felt less like obstacles meant to be engaged with and more like personified health bars that I had to force myself to slog through. The enemies aren't there to be a meaningful experience - they're there to check off a box (MUCH more so than in the original) and to look pretty, and not much more - in ways very similar to other aspects of the game.

  • @Dotizera_
    @Dotizera_ 3 года назад +5

    Damn I was checking your channel just yesterday after goin "huh been a minute since I saw a new whitelight video on my feed"
    Glad to see you again bud, hope you're doin well!

  • @connortremblay1259
    @connortremblay1259 3 года назад +75

    This game is the epitome of "fine". The graphics are good, and if you just turn your brain off the parkour is fun and the environments are pretty to look at. But that's it. If you long for any kind of depth the game won't give it to you and upon looking at the world for anymore than the 2 seconds they expect you too while running by, it's fake. The whole game feels fake, you can even tell when your not directly looking at it and just running by, but then it's more of a lingering feeling. The game tells you that you're in a dystopian nightmare, but it's setting is so painfully implausible. If you want to just turn your brain off and run around looking at the pretty lights this game is perfect and that's fine. It's just that that's not how it presents itself. Like how a balloon animal isn't particularly remarkable, there's nothing wrong with a child playing with it and having fun. The real problem starts to arise when you desperately try to convince the child that it's not a balloon animal but a real dog. It only accentuates the fact that it's an empty representation, and will only make the child wish that they were playing with a real dog.

    • @kusturucu1015
      @kusturucu1015 3 года назад

      Games are obsessed with being closest to the real since last decade, maybe thats what we need nowadays. To remind the games are just games, not reality

    • @giannis_tar
      @giannis_tar 2 года назад +3

      There's plenty of depth in its gameplay mechanics. That's what pisses me off about the way this game gets criticized. Literally everyone is disappointed that it's not cinematic and immersive like it was meant to be uncharted or tomb raider. Can we please focus on the fact that Mirror's Edge is meant to be a hardcore mechanical GAMEPLAY focused game and not another "cinematic experience"? Don't get me wrong, I'm not saying it couldn't be better but it's definitely not a metacritic 68, especially when literal garbage games like AC Rogue have a much higher metascore

    • @rudolfambrozenvtuber
      @rudolfambrozenvtuber Год назад

      ​@@giannis_tar Okay well...good to know you're just not taking part in the discussion and instead having your own.
      "Hardcore gameplay" as this thing basically plays itself lmao

    • @giannis_tar
      @giannis_tar Год назад +1

      @@rudolfambrozenvtuber I can tell you didn't play the time trials, which is one of the most important aspects of this franchise. They even released DLC for the original game just with time trials

    • @rudolfambrozenvtuber
      @rudolfambrozenvtuber Год назад

      @@giannis_tar No, we don't generally judge the difficulty of entire games by the top 5 percent of the challenge they offer

  • @salvatration3704
    @salvatration3704 3 года назад +47

    This is your best writing yet. Really cool to see how much you've improved at nuanced and meaningful critique.

  • @HugoStiglitz88
    @HugoStiglitz88 2 года назад +7

    The game is so ridiculously underrated. Makes me sad that people didn't even give it a chance because there's so much to love about it. Super fun gameplay with a very high skill ceiling, really fun story missions with epic set pieces, one of the absolute most enjoyable open worlds to traverse and explore, and an awesome art style
    The story could've been better but it satisfied my base requirement to be enjoyed, it's interesting even if not well executed.
    This game will never stop being fun and once I upgrade my PC I'll start playing it on that cuz currently, the 900p console versions are a little rough.

  • @8.bit_gun340
    @8.bit_gun340 Год назад +1

    It’s like a cyberpunk reality but painted with vibrant colors and stark white. Mirrors edge captivated me as a child and from its release I’ve always wanted to play it…And I still remember the time I got to some years back. And I gotta say I was far from disappointed and now mirrors edge is one of my top 3 favorite games. And to TL;DR this comment (almost) everything that white light said is exactly how I feel about the game and I love it.

  • @greenhillnerdnew8148
    @greenhillnerdnew8148 3 года назад +8

    "this is mirros edge renderded in unreal engine 5, did you even notice?" OH MY GOD YES, YES I DID.

  • @EmmaEquinox
    @EmmaEquinox 3 года назад +6

    Also, that May have been the best self sponsored merch pitch I've ever heard. I feel like I can't not buy a shirt now

  • @dog8438
    @dog8438 3 года назад +11

    I think Mirror's Edge is my favorite video game example of something with extreme untapped potential. The gameplay in both games is fantastic and both games create their own unique vibes. The story in both also have potential but fall flat. As far as the runners vision in Catalyst, I immediately turned it off because I liked playing with it off in the original. My playthrough felt immensely more interesting with it off.

  • @Ivorys_slushie
    @Ivorys_slushie Год назад +2

    I never really had a problem with the city aesthetic/design like all the random props because it was like what if companies had full control over cities and could build whatever they wanted wherever they're pleased with and then everything devolved into chaos

  • @isabellamorris7902
    @isabellamorris7902 3 года назад +5

    not gonna lie, I liked your "oh god, make it stop!!" delivery more than your "regular" delivery! It sounds natural and emotive

  • @tottycapsgg
    @tottycapsgg 3 года назад +2

    Wow, that was definitely the most stylish of all of these. I definitely bounce between present day coverage, video essays of all kinds, video game retrospectives, uhhh tim rogers, and Whitelight. Your style comes through on this one the most, and I think i'm going to...hop over to Patreon because, this is always good, short, unobtru- no, good work man, unique stuff.

  • @felixthinks351
    @felixthinks351 3 года назад +3

    Where's the Ghost Recon Wildlands video you mentioned two years ago? This is like when i was 7 my dad promised me he'd take me to the cricket one day, but never did..

  • @verySharkey
    @verySharkey 3 года назад +1

    I honestly wish youd talk about Far Cry 4 some time. I was listening to your videos on and off while work, breaking down the games I played during my youth, school, studies and first job. It's inspiring and brings back good memories and I did grab up that you liked Far Cry 4 a lot at some point during it, I think in your Far Cry 5 video or one of the Assassin's creed videos. Now I finished the playlist and arrived at the last video and my brain is full of thoughts but honestly...
    Great job? Yeah, that. You do amazing work. Been around for a while now but I think I've rewatched the entire upload list a couple of times just to get into thoughts when my mind is wandering.
    P.S.: I sometimes wonder if commenting this late on a video is even worth it among thousands of commends on dozens of videos. Sometimes on some videos with some creators I do still get a comment back this late but most times that doesnt happen. Well either way I do hope you read what I've said cause you do amazing work xD

  • @JeremyForTheWin
    @JeremyForTheWin 3 года назад +25

    I love and am frustrated by this game so much and could never quite put my finger on why and you absolutely nailed it. It's broad but shallow and thinks it's focused and deep, but it doesn't actually, it just wants to pretend it does so that we think it thinks it does.
    It's all artifice and is kind of self aware about it but does not let on or lean into its self awareness. Like the devs thought they were making a statement and some gremlins came in at night and hollowed it out.
    And somehow i still enjoy running around the city.

    • @giannis_tar
      @giannis_tar 3 года назад +6

      I believe the reason why you and everyone else still enjoyed the running despite all these flaws is because the game has probably the best parkour mechanics in the industry. Not gonna lie, it kinda makes me sad that everyone focuses on its flaws but rarely anyone talks about how good the mechanics and the camera are.

    • @Redberd36
      @Redberd36 3 года назад +1

      You’re looking for the word “pretentious” lol.

  • @mukulnag1578
    @mukulnag1578 3 года назад +2

    You have become my favourite game reviewer ... From before when your videos where just suggestions on other vids .. and they had be thinking that I wouldn't watch a 1 hour long vid about an old game thats only 5 to 6 hours long .. to now yearning for more ... I have played mirror egen after your suggestion and am thankful for it .. also same with blur and split second ... Otherwise all thes flawed gems would always had been lost to "games that i would like to play list".... Thank you ....

  • @Selfinflictedhummusrocket
    @Selfinflictedhummusrocket 3 года назад +6

    Just played this game again recently after playing it super hard near release for several months. Very memorable experience.

  • @calebfinamore
    @calebfinamore 3 года назад +1

    Missed you Mr. Light, glad you’re back

  • @gentilmandra
    @gentilmandra 3 года назад +12

    I was 13 when this came out, felt like it came out yesterday... We are all getting older... We will all wither away...

    • @danielg3857
      @danielg3857 3 года назад +1

      Sad Gilgamesh noises

    • @takoshihitsamaru4675
      @takoshihitsamaru4675 3 года назад +1

      I was 21, married with my first child.
      Will never forget my hype, or the day I finally got a beta code.

    • @Garrus1995
      @Garrus1995 3 года назад +1

      I was 13 back then too. I’m honestly kind of mad at myself because I feel like I haven’t accomplished very much with my life. Here’s hoping that 13 years from now I’ll actually have some accomplishments to my name.

    • @ketrub
      @ketrub 3 года назад +1

      i really feel like some of you are confused which game this video is about

    • @gentilmandra
      @gentilmandra 3 года назад

      @@ketrub Mirror's Edge: Catalyst

  • @TheAnimeguy44
    @TheAnimeguy44 3 года назад +1

    White light adds are some of my favorite parts of the videos. Fucking 10/10

  • @crimsonmaverick8237
    @crimsonmaverick8237 3 года назад +5

    It’s still my favorite game of all time. I would just run around in that city for dozens of hours finding bad guys to beat up. If there was a third game made, I would want combat challenge maps.

  • @PuffyKat
    @PuffyKat Год назад +2

    This video summed up my grievances perfectly.

  • @dustinstanley9134
    @dustinstanley9134 2 года назад +9

    7 minutes in and I have no idea what he is talking about. Feels like im being beaten to death by a dictionary and laughed at by Wikipedia. Im still gonna watch the rest but damn.

  • @Pooky1991
    @Pooky1991 Год назад +1

    Always been fascinated by this game, from the parkour to the setting and comic book like cutscenes. I am amazed it dropped off so quickly because of how unique it looked.

  • @knightsofsen
    @knightsofsen 3 года назад +6

    the blade runner 2049 soundtrack fits so well with mirrors edge catalyst

  • @Rocksteady72a
    @Rocksteady72a 3 года назад +1

    27:00 What a rotoscope for such a quick transition. Barely anybody will appreciate it, so I just wanted to point out how good it was :)

  • @dully1694
    @dully1694 3 года назад +5

    This game deserved more recognition...i dont care how old it is. I grew up with it..this was my escape, amazing game..love it til the end

    • @curbyour____9506
      @curbyour____9506 3 года назад

      Right? Such a good free roam game I still love coming back to it for that

  • @TheTongueTwisler
    @TheTongueTwisler 11 месяцев назад +1

    Mirror's Edge (and sorta Catalyst) is my favorite game of all time still. Nothing makes me feel like this game did, and it's able to bring me back to my childhood like no other game came. I wish they did better with Catalyst, and I wish it didn't flop as hard so we could've gotten more games.

  • @Arnechk
    @Arnechk 3 года назад +17

    Design of the original is just mindblowing. It is not the game for the masses, rather a deeper psychological experience. At least for me. Mesmerizing design unmatched to this day.

  • @maximillius939
    @maximillius939 2 года назад +2

    It feels so good to see people talking about this again, This game was my childhood and it meant alot to me.

  • @V_003
    @V_003 3 года назад +4

    Took a while but at last it's here.

  • @dafunktrunk
    @dafunktrunk 3 года назад +2

    Splitting the video into chapters is a great decision in my opinion. I love your vids, but sometimes I just forget what you were talking about in the first place. Also, the editing in this phenomenal! Love you, Dad

  • @l.j.turner185
    @l.j.turner185 3 года назад +4

    It’s an unpopular opinion but I love this game ❤️
    The world is my favourite feature. They nailed the futuristic setting with a kick-ass soundtrack, beautiful skyscrapers and the minimalist interiors.
    The races keep me coming back. I love finding courses I’ve been beaten on and studying the map, searching for shortcuts, shaving milliseconds off my times to stay competitive and rise through the online ranks.
    Combat is a common complaint, but I feel an unjustified one. Yes if you stand and button mash it’s rubbish, but if you fight like Faith, it’s brilliant. Use mobility to your advantage; surround your opponents and catch them with movement-based attacks. Chip away at them - it’s an entirely new way of doing combat.
    I never played the original Mirrors Edge so I’m not as informed as most; I simply ask people to keep an open mind. Not everyone dislikes this game 👍 🙏
    ~~ps if you read that text wall I appreciate you hearing my opinion 😅 ❤️

  • @the5th2000
    @the5th2000 3 года назад +1

    Dude, I don't have a clue what you're saying half the time, but I could listen to you for hours

    • @fenty666666
      @fenty666666 3 года назад

      Same.
      Only i stopped the video after 6 minutes.
      Didnt find it enjoyable 😓

  • @serdiavalos4878
    @serdiavalos4878 3 года назад +4

    Discussing a video game or tv show or even a good book after finishing them is sometimes more enjoyable than playing the game or watching the show itself

  • @humanharddrive1
    @humanharddrive1 Год назад

    the editing and the way you intergrated everything in your reading of the script is so good

  • @semperder
    @semperder 3 года назад +4

    I love this game/series. It has its flaws, but I love them. Running around and getting into that flow just feels amazing. Hope they make a third game someday.

  • @visassess8607
    @visassess8607 3 года назад +2

    I love the Mirror's Edge theme so much. Those first few notes are so iconic.

  • @AntonAdelson
    @AntonAdelson 3 года назад +3

    I've been a parkour traceur for more than 10 years.
    There are only 2 games which imho capture well the traceur fantasy: the original ME and original Vector (mobile game).
    Interestingly both games' sequels suffer exactly the same way.
    Ask me anything!

    • @saisameer8771
      @saisameer8771 3 года назад +1

      How do you start with learning Parkour?

    • @AntonAdelson
      @AntonAdelson 3 года назад

      @@saisameer8771 There is a number of ways.
      1. Find experienced traceurs and ask them to teach you. Maybe even offer money if you have it.
      2. If you can't find any remember these 4 things:
      A. Watch as much parkour as you can online.
      B. Every move you take (e.g. landing) make it as quiet as possible. It's to avert any joint damage in the long run.
      C. Always check your surfaces in advance. Does the wall have glass on top? Will the roof collapsa under your weight? Will the branch snap if you put your whole weight on it? Will the rail move? Will a tile move? Etc.
      D. If you're scared to do something, don't do it. If you want to impress someone, don't do it. Do parkour ONLY for yourself and never under adrenaline.

  • @joshy-noha
    @joshy-noha 3 года назад +2

    Your writing is really good man, and the editing is also on point.

  • @murcielagoXO
    @murcielagoXO 3 года назад +5

    Welcome back, king!

  • @lionide138
    @lionide138 3 года назад +3

    56:34 If I understood the story correctly, which I might not have because it sucks, this whole game is a Catalyst. It's the event that leads up to the sequel. That's what they say at least in the ending scene, we haven't saved everyone but something has changed, we've started something.
    I think it's horrible storytelling, not an inability to read the dictionary, that is at fault here.

  • @Mattznick
    @Mattznick 3 года назад

    I just love how you write your script. Everything just flows smoothly. Also that shirt design is the best "youtuber" merch i have seen

  • @iminumst7827
    @iminumst7827 3 года назад +23

    You are a creative writer, but in this video, you overuse metaphors and unconventional sentence structures. At some points, even when giving your video full attention, it requires a couple of rewinds to catch what you were meaning to say. I preferred your writing style from about a year ago, where you would mix your diverse metaphors with some direct statements. I get the impression that you are overthinking your script. Don't lose sight of the goal to make your videos clearly get across your ideas in an entertaining way. Your diverse vocabulary is great, but leaning too heavily on it makes some lines of yours feel long-winded. I appreciate all the effort you put in, if you would just throw in some strong thesis statements for your segments and reinforce some of your points through direct reiteration, that would go a long way in making your videos more pleasant to learn from.
    41:11 "Mirror's Edge Catalyst is shallow, that's the theme that threads everything we've seen since the Shard together. After the spectacle's dazzling effect grows faint, you can wake up to find that you spent the last 2 minutes on autopilot. What reaches through your screen and drags you out of a daydream? Perhaps about the way, in a grim inversion of its predecessor, Catalyst weaken with time. Not as its flaws fade into view, but as its virtues fade out. There's only so long a pretty face stays bewitching."
    Here was the perfect place to put a thesis statement or a reinforcing statement, but it ends up being more of a poem. It's a nice poem, but it's a long-winded way of telling the viewer "Mirror's Edge Catalyst's spectacle wears thin over time revealing its shallow core. Its forgiveness and overbearing directions put the player into a mindless autopilot mental state."
    You don't need to change your entire writing style to be direct, but choosing to be direct and concise at a couple of key moments would keep me wanting and sharing your content.

    • @Whitelight
      @Whitelight  3 года назад +2

      Videos move on whether the viewer wants them to or not. But the reader completely controls the rate they read an article. That's the problem basically, descriptive writing needs a little time to sink in, so do complex points, and this video is extremely fast paced.
      I agree with your solution, though not your example. It's one of many I'll try next year.

    • @iminumst7827
      @iminumst7827 3 года назад +4

      @@Whitelight I appreciate you taking the time to read my feedback. And I want to reemphasize that I'm not saying descriptive writing is faster than metaphorical writing. I'm saying that the *combination* of both is the fastest for a listener to pick up.
      For example, if I'm talking about a videogame level and I said, "You are a mouse in a trap, scrambling for a way out." You might not get a quick understanding of my point, but if I frame the metaphor with some direct writing, "I love the intense feeling of this level. You are a mouse in a trap, scrambling for a way out." Even though it's longer, its meaning is acquired quicker because the direct statement limits a lot of possible misinterpretations of the metaphor. You could have easily interpreted my metaphor as a critique and not praise without the statement. When you bookend metaphors with more metaphors, it's easy to lose that essential context that makes metaphors work. Sometimes I can't tell if you are critiquing or praising the game at some points. It's a mistake easy to miss as a writer because you can never misinterpret your own writing. Context and framing make a huge difference. With videos, if you want to maximize efficiency your framing should always go before your point, so a rewind is not encouraged. Plus, the flipping of style is more gripping, and prevents the viewer from slipping into a trance where they lose focus on your video.
      "Whitelight is the only RUclipsr I love while simultaneously having no idea what he’s actually saying." This is highly liked comment from another person that shows that you are putting some of your fans into this trance state where they listen to your words and enjoy the colorfulness of the writing, but miss the point.
      I am someone who has the time and patience for long videos, but you need to realign your perspective a bit if you think your heavily metaphorical 1-hour long video essays are "extremely fast-paced." It makes me scared to imagine what your idea of a slow-paced video is. I get that you have a lot to say and you feel that relative to how much you wanted to say, the video was efficient. But I'm sure if you put the effort in you could find ways to speed up pacing without losing points or good jokes.

    • @Whitelight
      @Whitelight  3 года назад +1

      @@iminumst7827 The only thing we're disagreeing on is what pacing means. I understand framing. I cut a lot of it, mistakenly, for this video. Let me know what you think of the Arkham City video if you choose to watch it. I do appreciate your feedback.

    • @fenty666666
      @fenty666666 3 года назад +1

      @@iminumst7827 More people like you, are needed in this world. 👏👏👏
      Never have i enjoyed reading a critique to a youtube video so much.
      Thank you. 🙏

    • @fenty666666
      @fenty666666 3 года назад

      @@Whitelight i'll check out your Arkham City video right now.

  • @fancypants9558
    @fancypants9558 3 года назад

    I said this during your video on mirrors edge but I feel it needs to be reiterated.
    For dice, a company put under immense pressure by EA, these games are huge achievements, good looking and feeling games. I remember plenty of days coming home and booting up my PlayStation to play the new mirrors edge, loving the systems, the story, the music.
    Despite the imperfections and the fact that nothing came of it, there will always be a part of me that loves these games, they remind me of better times and have helped me improve myself, It got me into parkour too! I love these games despite the flaws and many people share that sentiment, I am not so blinded by nostalgia that I refuse to acknowledge the failings of it.
    I also (almost more importantly) feel it needs to be said that Whitelight puts so much efforts into his videos and I’m glad he’s covered them from a slightly less biased view. You, more than anything, have helped me improve my analysis and deeper thinking abilities, you inspire me to be more intelligent and that is always a good thing. Thanks Whitelight.

  • @jortsmajeure
    @jortsmajeure 3 года назад +15

    I don't think load times have ever damaged my experience as much as with Catalyst. That, and spending a lot of time trying to get gold on a route only to realize I couldn't because I hadn't unlocked a grappling hook gimmick. Those are my dominant memories of this game -- learning to hate both load times and skill trees.

    • @whodatninja439
      @whodatninja439 3 года назад

      I'm on PC i never had a problem with loaing screens.

    • @jortsmajeure
      @jortsmajeure 3 года назад

      @@whodatninja439 Yeah, I mostly game on a PC with an SSD now, but Catalyst I played on a stock PS4.

  • @KingOfHearts99
    @KingOfHearts99 11 месяцев назад +1

    Watching this is killing my brain cells, there's so much motion blur.

  • @suhasop4919
    @suhasop4919 3 года назад +3

    You know what?I like your merch. There's something about them