Thanks for the video Hollywood! Would love a video talking about the use of “Smoke”, what units can fire it and how it interacts with Bolt Actions’ rules!
Nice Video. Multiple Launchers are definetly one of the best units in the Game! But i need to mention that a multilauncher CAN hit a unit multiple time with overlapping templates. The rule is that you have to max out on Models of a unit but after that you are able to hit others units. If you hit a small Team with a big multilauncher templet you are able to use the template on a lot of other units.
This is a random suggestion that, I assume, is because I watch Forgotten Weapons etc, but I really enjoyed the dive into a unit from a game I've never heard of. Makes me wanna check it out.
The Soviet m-30 multiple launcher gets a 4 inch template (heavy howitzer) but ever time you fire you take d3 pins and then have a pass a rally test before you can fire again. Personally I don't think it's worth taking as there's to many negatives for it.
Should be getting my Panzerwerfer 42 in 6-12 days, that is my only complaint about the Soviets Katyusha's as all of them so far are on a truck (soft skin) chassie and so is very vulnerable if caught in a line of sight and in range situation with a vehicle or infantry unit with a lot of MG and rifle dice chances. That is unless someone finally comes out with a BM-8-24 then the soft skin would be negated for this. The other downside is the Katyusha takes the tank slot in the platoon structure list. But like you said these units can deliver a whole bunch of pins to a lot of units that are close together on the board 6" or less.
It's a heavy mortar therefore a 3" template, the edge of the template is 1.5 inches from the centre which added to 6 inch would make the bubble 7.5 inches not 10 inches quite a difference
I love taking it in my US lists. It's mostly to keep my opponent spread out and not take cover behind buildings. If my opponent comes after it, it means other parts of my army won't be harassed. You cannot depend on them, though. I use them for the above reasons and if it actually hits anything, then I'm getting extra return on my investment.
I know I'm a year late but at 3:31 you say 10" radius when it is in fact an 8" radius. The 4" template refers to the diameter of the template. It has a 2" radius. That's all for the obligatory pedantry.
Hey there everyone, I am switching from 40K to Bolt action because F GW ! going for the germans I love the nebelwerfers / walking stukas from Company of heroes so my bias is high , would you recommend getting these for my guys?
Yes both are very good. The Panzerwerfer is better than the Stuka Zu Fuß though. They are basically identical but the Panzerwerfer doesn’t have the open topped rule, which is a pretty large drawback that only chips 5 points off a vehicle (bolt actions points scaling for vehicles is comically broken). That being said it’s not a death knell on a multiple Launcher unit as they can simply sit back and out range your enemy.
Multiple Launcher are game breakers, its not players fault that are using weapons that are allowed in they army list. But some selectors made by Warlord are allowing up to 4 multiple launchers in platoon sized game (Seelow Heights and couple others).
Most competitive scenes don’t allow for selectors aside from Reinforced Platoon. Personally my group avoids anything but Reinforced and Armored platoons also because there are a bunch of comically broken platoon selectors out there. Seelow is notorious.
@@HollywoodWargaming In most cases basic historical platoons are fine. Maybe next time can you make video about basic Reinforced Platoon vs army books platoons vs campaigning books platoons?
Thanks for the video Hollywood! Would love a video talking about the use of “Smoke”, what units can fire it and how it interacts with Bolt Actions’ rules!
Nice Video. Multiple Launchers are definetly one of the best units in the Game! But i need to mention that a multilauncher CAN hit a unit multiple time with overlapping templates. The rule is that you have to max out on Models of a unit but after that you are able to hit others units. If you hit a small Team with a big multilauncher templet you are able to use the template on a lot of other units.
This is a random suggestion that, I assume, is because I watch Forgotten Weapons etc, but I really enjoyed the dive into a unit from a game I've never heard of.
Makes me wanna check it out.
Very interesting that Gun Jesus redirected you here
@@HollywoodWargaming All Roads lead to Gun Jesus.
The Soviet m-30 multiple launcher gets a 4 inch template (heavy howitzer) but ever time you fire you take d3 pins and then have a pass a rally test before you can fire again. Personally I don't think it's worth taking as there's to many negatives for it.
Should be getting my Panzerwerfer 42 in 6-12 days, that is my only complaint about the Soviets Katyusha's as all of them so far are on a truck (soft skin) chassie and so is very vulnerable if caught in a line of sight and in range situation with a vehicle or infantry unit with a lot of MG and rifle dice chances. That is unless someone finally comes out with a BM-8-24 then the soft skin would be negated for this. The other downside is the Katyusha takes the tank slot in the platoon structure list. But like you said these units can deliver a whole bunch of pins to a lot of units that are close together on the board 6" or less.
It's a heavy mortar therefore a 3" template, the edge of the template is 1.5 inches from the centre which added to 6 inch would make the bubble 7.5 inches not 10 inches quite a difference
I love taking it in my US lists. It's mostly to keep my opponent spread out and not take cover behind buildings.
If my opponent comes after it, it means other parts of my army won't be harassed.
You cannot depend on them, though. I use them for the above reasons and if it actually hits anything, then I'm getting extra return on my investment.
In U.S. lists? You mean the T34 on an M4 Sherman?
@@WarThunder-zt4xw nope. There's a separate Rocket Launcher for the Artillery slot.
@@andyduke6119 I didn’t know that and I consider myself pretty well up on WW2 weapons. Don’r suppose Warlord has a model of it?
I know I'm a year late but at 3:31 you say 10" radius when it is in fact an 8" radius. The 4" template refers to the diameter of the template. It has a 2" radius.
That's all for the obligatory pedantry.
Good catch! I think I did the math on the fly.
For the algorithm
Hey there everyone, I am switching from 40K to Bolt action because F GW ! going for the germans I love the nebelwerfers / walking stukas from Company of heroes so my bias is high , would you recommend getting these for my guys?
Yes both are very good. The Panzerwerfer is better than the Stuka Zu Fuß though. They are basically identical but the Panzerwerfer doesn’t have the open topped rule, which is a pretty large drawback that only chips 5 points off a vehicle (bolt actions points scaling for vehicles is comically broken). That being said it’s not a death knell on a multiple Launcher unit as they can simply sit back and out range your enemy.
@@HollywoodWargaming quick question is it one D6 for each unit or model under the template?
can you do a faction review on poland and redo the one on france as that video is a bit old (sorry for asking a lot)
Another one
Please go through the mortars
They’re up next!
Is the Howling Cow worth it or is it better to go for the Nebelwerfer?
Multiple Launcher are game breakers, its not players fault that are using weapons that are allowed in they army list. But some selectors made by Warlord are allowing up to 4 multiple launchers in platoon sized game (Seelow Heights and couple others).
Most competitive scenes don’t allow for selectors aside from Reinforced Platoon. Personally my group avoids anything but Reinforced and Armored platoons also because there are a bunch of comically broken platoon selectors out there. Seelow is notorious.
@@HollywoodWargaming In most cases basic historical platoons are fine.
Maybe next time can you make video about basic Reinforced Platoon vs army books platoons vs campaigning books platoons?
what is the rule for Multiple Launchers on vehicles? Can they move and fire at the same time? They are not fixed weapons.
How many shots dose a multiple launcher get?
Spray smoke missiles all over the field for extra lols.
Shoot I forgot to mention the smoke missiles
I need to look into this aspect of them. I haven't tried it yet.
@@HollywoodWargaming maybe do a video just on firing smoke from mortars, howitzers and multiple launchers
@@tkw167 Agree; something on smoke specifically might be worthwhile.
Can you target an empty building, and therefore a unit within 6" behind it, out of sight?
As far as I´m aware, you can. Just as you could with a Howitzer or Mortar.
First